Newly discovered Armored Core 6 interview brings more information to light.

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  • Опубликовано: 13 сен 2024

Комментарии • 324

  • @ChangeOfMemory
    @ChangeOfMemory Год назад +23

    The poorly translated part says something like this: If you're having difficulty with a boss battle, change your build. Changing your build and parts is an integral part of the fun. For example, if there's a boss with a powerful laser and you're struggling against it, you can modify your build by using leg parts with better jumping ability stat (like the jumping ability stats in AC3) or with better thrusters to dodge it more effectively(something like different thruster you may equip in AC4/FA).
    Additionally, you can use a bazooka with a heat-seeking warhead to disable the laser (it's not clear whether it only prevents the laser from firing once or if you can potentially destroy it).
    I also add that changing part, min-maxing stat, passing hours and hours in order to have the most optimal build, or even a simpler task as switching your leg for hover leg in water based map, may be oblivious for AC veterans, a lot of new player may not know this and stick to a build

  • @Sabbathfaax
    @Sabbathfaax Год назад +94

    I don't mind healing kits personally so long as they're not too strong. It'll let us have longer missions without those weird ammo depots from other AC games in the past

    • @berzerk-_-fury5470
      @berzerk-_-fury5470 Год назад +10

      Hofully, they should also give bonus money gotten for not using them, would help to incentivize not getting hit.

    • @moisesezequielgutierrez
      @moisesezequielgutierrez Год назад +11

      I hope the usage of healing kits are the same as Project Phantasma or the entirety of the Gen. 2 games: *_Only present or only used when you are in a very long mission._*
      Otherwise this is going to be the most piss easy AC game ever.
      Yes this is coming from a newcomer.

    • @fantomas1770
      @fantomas1770 Год назад +2

      @@moisesezequielgutierrez shower

    • @moisesezequielgutierrez
      @moisesezequielgutierrez Год назад

      ​@@fantomas1770 Suck a dick first

    • @Ronin_Monarch
      @Ronin_Monarch Год назад

      Honestly i dont see the problem with repair kits, sure it is a sudden change but if you dont want them just... Dont use them

  • @LlamaF00D27
    @LlamaF00D27 Год назад +104

    I could also see the repair kits costing a decent amount of money, like maybe more than the regular repair costs, so it’s not something you’d want to use all the time, just when you’re especially low and really don’t wanna fail the mission. I’m still not a fan but I’m trying to think of ways these could fit into armored core and still work well

    • @KuramaKitsune1
      @KuramaKitsune1 Год назад +3

      Just 99 cents per use

    • @Sojo214
      @Sojo214 Год назад +30

      I personally don’t see an issue. The people that want to put the time in for single player will eventually attain mastery to the point they’ll easily and quickly clear the hardest mission, and worse players managing to finish the game doesn’t hurt anyone in any way.
      Now if you didn’t want long as hell missions that might require a repair kit, that’s a different story, but eh… One of the 10 second long missions like old gen wouldn’t fly these days.

    • @coffeeskull9014
      @coffeeskull9014 Год назад +4

      I do hope that repair kits are optional and that you have to buy them, it'd provide a good option for people who like classic AC and people who want a more casual gameplay experience

    • @MaxiGoethling
      @MaxiGoethling Год назад +3

      I mean, the older games had emergency booster/generator parts. It'll probably similar to those (heavy, take away slots/energy etc)

    • @justinl8791
      @justinl8791 Год назад

      Yeah, that works for balance. You shouldn't use them willy nilly on taking the small fries. Best save them for full on boss AC duels or double teams.

  • @SunderMount
    @SunderMount Год назад +41

    I hope the estus thing is not an instant heal. It would be fair if it heals over time and the healing is canceled if you get hit, limiting it only to be used between fights.

    • @TheGrades90
      @TheGrades90 Год назад +4

      In souls games if you get hit trying to heal, the heal stops--so it would make sense if that were the case for AC6

    • @mrfatmancory
      @mrfatmancory Год назад +1

      I think it would be cool if it somthing you have to set up, like you have to hunker down for a little repair bot to do it's work over a time period. I wouldn't mind that.

    • @95onimusha
      @95onimusha Год назад

      that would make the healing useless

  • @greymattergaming5317
    @greymattergaming5317 Год назад +50

    Thank you for all your coverage on AC in general!
    The estus flask mechanic is a bit worrying, but alot of companies have actively put it in thier games with good results. I'm someone who is an old From Soft fan (King's Field, Echo Nights, ect.) they have done a big variety of games very well so I'm willing to believe they have a good plan for it.
    But AC is my up there as one of my fav series so I am concerned.

    • @justletmecomment6453
      @justletmecomment6453 Год назад +11

      Silent Line used Repair and Resupply trucks before, based on them saying "safe to do so" I assume the repair kit will take some amount of time to use and is intended more for use between skirmishes than for in-combat use.

    • @azure98
      @azure98 Год назад +1

      I also see this as an indication either the expected volume of damage a player is going to take is higher or missions are significantly longer on average cause while previous games did have resupply points and Supply trucks the missions were never really long enough or difficult enough to feel like they justified their existence.

    • @RippahRooJizah
      @RippahRooJizah Год назад +2

      @@justletmecomment6453 Also ACV had a similar system for story missions. So long as you cleared out nearby enemies, there were places where you can get your AC repaired and restocked, and can even change parts. It just costs money to use, and each use increases the price of the next use.

    • @TheGrades90
      @TheGrades90 Год назад +4

      It’s almost like a quality healing system is a good mechanic for any combat-based video game. . .

    • @greymattergaming5317
      @greymattergaming5317 Год назад

      @@justletmecomment6453 That's what I assume, but it's hard to say. But with the lack of context from the interview it could just be a part you can bring, like give up a missle pod for a repair pod.

  • @Alphargon
    @Alphargon Год назад +11

    When they say not every area is a safe zone in regards of using a repair kit makes me think that it will make you immobile for a set period so it'll be more of a stresser potentially.

  • @JJ-xv7wh
    @JJ-xv7wh Год назад +26

    I think the missions are going to be longer and more complex, so that's why they put the healing tank, so you don't get to bosses or enemies AC's with 400 AP xD

    • @Orinslayer
      @Orinslayer Год назад +9

      Yeah having to restart a mission is kind of annoying, and can be a quitting point. But, this doesn't really affect high skill players who want to get "S" rank equivalent performance.

    • @suturesunder3465
      @suturesunder3465 Год назад +1

      Fair point but then there's also the question of if you'll also have your ammo restocked. Surely players would be expending plenty of ammo over the course of an extra long mission even if they avoided taking damage entirely.

    • @lesslighter
      @lesslighter Год назад +3

      to me the ACV missions are fine but its really not for everyone and those story missions ARE SUPER LONG for an AC standard

    • @micketm3
      @micketm3 Год назад

      Ssspice melange repair nanomachines... wuuu rubicon :))

  • @nelsonpanagsagan2725
    @nelsonpanagsagan2725 Год назад +30

    I'm a bit worried on adding the Mecha Estus Flask feature in AC6. If there is some sort of preventing the Raven/Lynx from spamming it then they could put something like your AC will be temporarily powered down until it finishes the repair.

    • @alextsukishima7666
      @alextsukishima7666 Год назад +1

      Or a long cooldown

    • @RamothElggur
      @RamothElggur Год назад +1

      or like in the souls games: during the healing process you cannot attack, so you better pick a good moment to recover, or you lose more than you gained.

    • @moisesezequielgutierrez
      @moisesezequielgutierrez Год назад +2

      Or just keep it the same as AC Project Phantasma, AC2, and AC Silent Line:
      Supply trucks or Repair stations or Checkpoints but with a twist of having an expensive fine for each usage, like 100K per use.

    • @RamothElggur
      @RamothElggur Год назад +1

      @@moisesezequielgutierrez oh yeah, completely forgot about the supply stations and trucks, this could work, too.

  • @raikohzx4323
    @raikohzx4323 Год назад +10

    It does at least sound like a Repair Kit is ousting another piece of gear on a slot if it's a standard thing, so like Ammo Extender shoulder gear, Radars and the like. You could take it if you aren't confident in surviving an entire mission but that's one less piece of assistance or firepower you could have.

  • @Trigger8492
    @Trigger8492 Год назад +70

    Unfortunate that Ultimate Weapons won't be returning. They were super cool in aesthetic and build potential. Hopefully we get something equally cool to make up for that.

    • @billythenarwhal1579
      @billythenarwhal1579 Год назад +28

      Ultimate/One shot weapons were dumb.

    • @panzerguitar00
      @panzerguitar00 Год назад +17

      Honestly they seemed kinda useless to me. They take like 30 seconds to ready, purge an entire weapon off your arm, can only be activated once, and can only be fired like 2 or 3 times before becoming useless.

    • @dustnoiseplays
      @dustnoiseplays Год назад +4

      Maybe on DLC? I have no idea what is that and I never played any armored core tho so I may be talking shit. :v

    • @blumiu2426
      @blumiu2426 Год назад +4

      Someone may mod in when it comes to PC.

    • @xS1D3SW1P3x
      @xS1D3SW1P3x Год назад +4

      Granted this is the first version of AC6, we could see this come back in the next version of 6.

  • @robertfaer4522
    @robertfaer4522 Год назад +5

    I think what a lot of people are not considering with the mechanics of the repair kit is the possibility it's, like, 5% AP recovery BUT it also restores an AC part that took damage. Ie if enemy shoots and disables your missiles or other weapon. Primary function is not like an Estus flask, but a band-aid to the problem of getting locked out of your weapon slots during longer missions. I'm gonna wait and see before I make any judgements. Do we know if part-specific damage is back? It seemed like it might be after that "strong guidance bazooka" or whatever quote.

  • @Vespyr_
    @Vespyr_ Год назад +9

    Guys, it's a new generation. Every generation has been batshit different from the last. The 7th will be as well. Just open your hearts to something different. ~

    • @chstens
      @chstens Год назад +3

      I am looking forward to the shitstorm these people will cause. It will happen, it will either be too different or too similar, no matter how good the game is.

    • @GoodwillWright
      @GoodwillWright Год назад +1

      It's Armored Core. Just give me Armored Core and I will be a happy man. Don't think there's been a single entry in the series I didn't like. But I'm a sucka for mecha.

  • @bennyb.1742
    @bennyb.1742 Год назад +13

    4th gen controls are good, if a bit dense. I often get stressed out and and push all the buttons at once. As for heals, well they'd have to balance it out obviously with much high damage being taken. Otherwise glass cannon speedy boys will dominate.

  • @brianong3359
    @brianong3359 Год назад +20

    I hope the use of repair kits either hurt the mission rewards either through amount and grading. I’m not entirely against the feature as it lets players experiment a little more during missions

    • @lesslighter
      @lesslighter Год назад +10

      or that the more repairs you do the more expensive your repair bill is when the rewards screen is displayed so its taking the ACV logic in a certain extent, but since free play is unlocked on the get go just farm? I guess

    • @jmoon6909
      @jmoon6909 Год назад +1

      They could just add it to the repair cost. Or add an emergency repair cost that is more expensive. Or maybe just a special deduction.

    • @moisesezequielgutierrez
      @moisesezequielgutierrez Год назад

      @@lesslighter Make it like uh...
      $100K per usage. There problem solved.

  • @jrockoclock7088
    @jrockoclock7088 Год назад +12

    My assumption on the repair kits is that they would function like those restock points in ACV, which I don't think is a bad idea necessarily and would make longer missions less annoying.

    • @micketm3
      @micketm3 Год назад

      Nah... they're gonna be some nanomachines spice rubicon melange..... something :))
      And I think its gonna' be risky using them, considering the battle conditions plus probably will take some time.

  • @Name-gx5lh
    @Name-gx5lh Год назад +6

    annoying that theyre completely changing the controls from the ones in ac4/4a since i found the standard a controls to be really intuitive.

  • @umairkhalid2222
    @umairkhalid2222 Год назад +6

    My guy healing isn't a fucking souls exclusive mechanic. Also if u have more complex and intricate levels u need this sort of mechanic

  • @zelkorjoga
    @zelkorjoga Год назад +5

    Hello Josh! I have played the Verdict Day recently and I found the controllers easy to pick up too. As my first AC experience it looked too much at first but as you play it you get used to it. Thanks for the video!

  • @TheOriginalDarkGlitch
    @TheOriginalDarkGlitch Год назад +5

    The repair kit is a great idea. Longer missions means you can find cover, repair your AC, then return to combat. I think that is cool. I am sure it won't be an quick heal as that wouldn't make any sense. It's gonna be like nanomachines or something that slowly repairs some damage over time, is my guess. Something you won't dare use during PVP as you will probably have to have cover and time to use it. At least that's how I'd design it.

  • @deaconholmes3426
    @deaconholmes3426 Год назад +4

    Super excited to see what this game turns out to be, I’ve been praying for an AC come back for years. The mention of the repair kit being used “up to 3 times” makes me wonder if the number is mission specific. In some of the older games area transitions would often heal/reload you on the longer missions, I hope it’s aimed to replace that if the hard transitions are gone. Or maybe repair kits are heavy and taking all 3 isn’t always feasible and it adds another layer of complexity to your load out.
    Side note: AC4 and 5 controlled pretty well. Especially 4, it got a little frantic at times but with just a tiny amount of time I really felt like I was piloting that mech my whole life. I’ve been playing since AC2 and I still can’t aim worth a damn with the old control scheme 😂

  • @xianfa1708
    @xianfa1708 Год назад +9

    5th gen AC control is basically a prototype for souls controls. triggers for attacks, lock on/off is basically scan and combat mode integrated to weapons arming. hi boost is the roll/evade. jump is jump. recon deploy is use item.
    no more ults? i kinna liked that too, considering it breaks down your AC is a reasonable trade off. pretty useful for co op boss fights like in those online boss owO

    • @RippahRooJizah
      @RippahRooJizah Год назад

      5th Gen AC control was not a prototype for souls controls. Since Demon's and Dark Souls were already released when ACV came out.
      Hi boosting, in its most familiar form, started in AC4, but it did exist prior to that. Nexus was the first game to have a default set of controls where the top buttons were used for attacks.

    • @xianfa1708
      @xianfa1708 Год назад +1

      @@RippahRooJizah sorry, i should have said, "is basically like a prototype for souls controls"
      since they have a lot of similarities but has some kind of difference to an extent Owo

    • @xianfa1708
      @xianfa1708 Год назад

      @@RippahRooJizah i was just responding to his question on how the controls for 4th and 5th gen was like as to the controller meme
      so it's basically not about actual time the controls were implemented as to which game, but more of a comparison as to how the 4th and 5th gen AC configs are 'w'
      i just assume people would compare it to soulsborne games since a lot of them are from the soulsborne community 'w'

    • @xianfa1708
      @xianfa1708 Год назад

      @@RippahRooJizah but speaking of actual timelines, did you know a lot of people mistook patches originally came from ac4? or kingsfield4?
      where in reality, his first appearance was in AC: Master of Arena owO

    • @RippahRooJizah
      @RippahRooJizah Год назад

      @@xianfa1708 I might have heard about that Patches thing, but that AC4 was the first time he went by Patches, and King's Field 4 simply had a similar character.

  • @azure98
    @azure98 Год назад +6

    5th Gen changes the controls pretty substantially with all the separation on Jump and Boost Toggle and all the things they affect. Honestly having every weapon active at any given time without the need for swapping outside of the hangar weapons we know are in the game then the control scheme could be pretty cursed.
    Late 3rd Gen and 4th Gen are probably the best feeling controls for the actions available to the player.

  • @Romapolitan
    @Romapolitan Год назад +3

    If you only get 3 repair kits I don't see the problem, in the souls games you get like 15. It also signals to me that the missions are going to be harder and longer. When Sekiro announced the revive mechanic people thought it would be easier but it was not.

  • @TheNewblade1
    @TheNewblade1 Год назад +2

    I've played every AC since 2 and still have my 360 and 4A. I'll say the controls aren't hard but the ability to claw grip is a massive advantage over someone with short stubby fingers.

  • @tbastet1387
    @tbastet1387 Год назад +5

    I had some issues getting used to 4th gens controls, 5th gen was easy enough to pick up though.

  • @ReelRai
    @ReelRai Год назад +16

    I personally felt the 4th gen controls were really good, I'm kinda nervous how they're going to change them cause it seems that there's going to be big changes.

    • @bombomos
      @bombomos Год назад +5

      In the interview it's mentioned that the fire controls for all the weapons will be the triggers and bumpers for standard. But you can button map/key bind your controls. So I doubt controls will be a huge issue.

    • @95onimusha
      @95onimusha Год назад

      every gen makes big changes, 3rd and 4th are completely different for example

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад +1

      @@95onimusha The first gens 1-3 are basically the same and 4 is the natural progression of the franchise. The 4th gen games even played exactly like 1-3 when using the appropriate regulations . It’s the 5th gen titles that really changed and are essentially garbage.. they’re AC franchise in name only

    • @95onimusha
      @95onimusha Год назад

      @@FlatEarthAdministrator the 4th gen plays very differently compared to gen 3, you never jump and you just quickboost all the time in gen 4. i also don't consider human plus as proper gen 1-3 gameplay

    • @95onimusha
      @95onimusha Год назад

      @@FlatEarthAdministrator also, VD it's really good. the only bad AC game It's V

  • @jeremiasazcona9159
    @jeremiasazcona9159 Год назад +2

    I wish they would release gameplay already, it's kinda hard to get a good idea of how the game is gonna play, and that is really important considering a large amount of people don't know a lot about Armored Core to begin with.

  • @lotekchapra
    @lotekchapra Год назад +4

    I really want to see different ways to boost and gain/maintain speed. So that way ground based ac's stay viable and maneuverable compared to airborne ac's.
    It would be cool if tank tracks can't Ariel boost but add turbo or boost to thier engine right, so then maybe that's why tanks treads can drift?

  • @cosseybomb
    @cosseybomb Год назад +4

    "OmG REpAiR kIT gAmE iS SOulS lIKE nOw"

  • @SCF721
    @SCF721 Год назад +2

    I dont see the issue with having repair kits. I mean in the older games during especially long missions you'd have your health and ammo replenished and considering the missions in AC6 are gonna be way bigger in scale, I can understand the need to add in that option. Hell, Silent Line had something like this in one of the missions where you had a vehicle that replenished your health and ammo.
    I would also assume that there would be an inherent risk with using this repair kit. I highly doubt it would be a quick heal like an estus but rather something that essentially makes you a sitting duck while you heal. Going back to the Silent Line example, when you went to get your health and ammo refilled, you'd be standing still for about 10 seconds so obviously you'd have to make sure it's absolutely safe to use it otherwise you'd just get destroyed lol

  • @hare75
    @hare75 Год назад +3

    Man tbh, armored core was super underrated, many people doesn't like mecha that much, but armored core has a greatest customizations and complex gameplay

    • @KABLAMMATS
      @KABLAMMATS Год назад

      nah everyone like mecha but no one brave enough to invest lot for the mecha genre game, i think this is the first AAA for a mech game right?

  • @kheim94
    @kheim94 Год назад +3

    I don't mind the repair kit. Sounds like something that will take a fair bit of time to repair your AC, and I can see that being nice to have during longer missions before a Boss Battle for example. I mean the garage areas in V basically was the same idea and it didn"t really take out much of the fun (for me at least). Also, it's not like in some old gen games we used to being replenished back to full after some loading screens during missions, so again, nothing really new. I'm quite confident there will be some downsides behind it like increasing the repair cost at the end of the mission, or maybe repairs get less effective the more you use it, or something like that, also it sounds like it'll take the spot of a shoulder unit or something similar, so again prob won't be something free to use with 0 downside. This surely won't be an "estus flask" that has 10-15 uses, that heals you in a second and that you can use in the middle of a boss battle or in front of a horde of enemies with absolutely no downside to it. From what I heard about it, calling this the "AC estus flask" sounds quite like a stretch to me. We'll see.

  • @axylum4453
    @axylum4453 Год назад +3

    I've been playing ACFA for a few weeks and used control scheme B. It took some getting used to but now I have decent control and movement and I'm comfortable with pvp combat. I still struggling with chain quick boosting and for the life of me can never pull off a second stage boost :(
    ACFA was my first ever armored core game and I had a ton of fun with the customzation and combat (I also finished reached every ending in the singleplayer campaign). Would highly recommend for new people looking for a fast paced entry into the Armored core series

  • @sammy-6179
    @sammy-6179 Год назад +2

    You can fix the Ac texture glitches when emulating for answer by going to gpu settings. Then under additional settings toggle Write Color Buffers. It makes such a huge difference.

  • @zacharybrogden3038
    @zacharybrogden3038 Год назад +1

    I can’t believe I’m dissing a health recovery feature, but AC really wouldn’t feel the same with one. The only bright side is not hearing that infernal beeping over and over again.

  • @AquilaGuard
    @AquilaGuard Год назад +7

    I think fromsoft knows what they're doing if they are going to add a repair kit into AC 6. This could mean we are going to have much longer missions and much larger amounts of enemies then we are used to. There are several ways to balance it. Have the repair kit take up a part slot on your mech, make repairs immobilize your mech for a decent amount of time, etc. There are so many ways they can do repair kits well that I think its a bit silly to think of estus flaks as even a remote possibility.

  • @Elivanse
    @Elivanse Год назад +8

    Been playing For Answer and the thrusters on R2 and L2 seem pretty natural. Maybe quick boosting whie flying and firing could get cumbersome but it's no big deal.
    That repair kit though sounds like bad news, hopefully it's optional or not too important.

    • @Orinslayer
      @Orinslayer Год назад +1

      Using it should immediately disqualify the player from achieving an S rank if such a thing exists.

    • @lesslighter
      @lesslighter Год назад +3

      @@Orinslayer I'm certain its going to that logic to a certain extent or by using1 repair kit you ensure that your AC repair cost is gonna get higher IE 1 repair kit automatically deducts 100% of your AC repair cost down to 300% of your AC repair cost if you used all 3

  • @Marth667
    @Marth667 Год назад +2

    healing kit = Estus flask nothing will ever change my mind that they're making a souls like armoured core.

    • @hare75
      @hare75 Год назад +2

      *When armored core does have 1% souls element*
      People: IT'S A SOULS LIKE GAME, ARMORED CORE IS RUINED

  • @legendarybrando348
    @legendarybrando348 Год назад +1

    I havnt played any of the ACs but I do agree that AC doesn't need a repair kit from watching previous games.

  • @KaigaKarasuma
    @KaigaKarasuma Год назад +1

    I've been playing Armored Core since the first one on PS1 and I was in high school when it came out. I kept up with the series through AC3 Silent Line and recently started to stream the original through AC4 Answer. I had never played AC4 of 4A before and since I knew the control scheme had changed, I practiced off stream. I actually struggled to clear the first mission due to the controls. Personally, I've never been a big fan of stick control and so I really don't have the muscle memory for it, but I kept trying. I cleared a few missions, but was still struggling so I switched the controls to be more like the older gens and instantly turned everything around. I ended up clearing the game without much difficulty (save for a few missions). If they're going to have a button for each weapon then that isn't going to leave many buttons for boosting and such, at least, not with my control scheme. That has me worried, but maybe it's time for a change anyway.

  • @killerninjakitty815
    @killerninjakitty815 Год назад +1

    Thanks for the video I really didn't have much issue with the controls of the 4th and 5th since I cut my teeth on AC2. The repair kits sound kind of like resupply vehicles of previous games.

  • @TV-qm8ob
    @TV-qm8ob Год назад +3

    I don't see a problem with the repair kit if it cost money to use said repair kits but i also can imagine them making a ac core that either increase the healing done, increase the number of uses, reduce heal time, or decrease the cost to use said repair kits but those benefits most likely will have down sides like less health, weigh more, take more energy, increase the cost of using repairs, or having less repair kits to balance the "upgraded" repair kits.
    (Sorry if it's hard to read I'm really tired)

  • @UselessNekoGang
    @UselessNekoGang Год назад +2

    I hope the repair kits are basically suicide if you use them in combat, and I hope missions are built around them.
    A good example of a mission in past AC games that healing wouldve fit in was the final fight against Zinaida in Last Raven. Where you had to fly that hellish gauntlet just to get amvushed by her at the end of the mission.
    Like I'm fresh blood to the max, finshed my first AC a few weeks ago which was LR, and admittedly I'm already used to no healing. So I'm just hoping that with the choice to include this mechanic they've balanced it and built the mission structure around it.

  • @AresN7
    @AresN7 Год назад +1

    I actually have recently started playing AC4A. I'd say the control scheme was easy to pick up but it's been difficult to master. For the most part, what you need to play is there and easy to do. Changing between shoulder and hand-held weapons was a bit weird but I managed to get used to it in good time. It's the tricks like boosting efficiently or doing stuff like quick turns that can be difficult to do without practice but they're something you can learn as you play without too much rush. I'm not sure why controls are a big deal but I guess since it's been so long since the last game and the amount of attention this one has over the others, they probably want to get the controls to be as natural and as easy to pick up as possible. I can't say I blame them. They've probably put a lot into this game and expectations are probably even higher than they were before they started development.

  • @ppete4985
    @ppete4985 Год назад +3

    4th gen combat is incredible as a newcomer, bought it a few months ago for 360. Once you understand how it works it flows so cohesively together. 5 on the other hand is super clanky, slow, and unfun

    • @GoodwillWright
      @GoodwillWright Год назад

      Both games were super smooth to me. But I heard most people shared the sentiment that 5 was clunky and slow and that's probably why I could solo 4 man teams. I could run circles around most of the people I fought. I loved being able to gain boosts from buildings not to mention the whole scouting thing. I'd melt an enemy and be out of there before they knew what hit them.

  • @yoredrag-onight4204
    @yoredrag-onight4204 Год назад +1

    As you said we don't need "healing" in Armored Core. The point and fun of gameplay was always mad scientisting yourself a mech that was competent enough to survive the entire mission with what it was built with and for.
    In old gen there were certain missions where a small resupply vessel would wait at a safe spot and restore Ammo but not AP.
    I can cope though if the gameplay is introducing healing due to length extension in the mission structure but cannot help but side eye that addition anyway ...

    • @yoredrag-onight4204
      @yoredrag-onight4204 Год назад

      Because even in For Answer in Hard Mode could still build Nexts that were strong enough to complete everything with efficiency as long as your piloting skills were also on point.

  • @hoppy8008
    @hoppy8008 Год назад +1

    I'm not surprised AC6 has a healing mechanic, Daemon X Machina had healing cylinders that you threw or shot to heal.

  • @TE72GOD
    @TE72GOD Год назад

    One thing I will say about the FCS talk is that the gameplay trailer does lead to thinking that you can target locations on enemys. In the early part of the 2nd trailer there is the enemy that has a shield, and the AC fires a salvo of missiles. Missiles have always tracked to center mass of an enemy. But in this shot, every single missle hits the front foreleg instead.

  • @Xeno056
    @Xeno056 Год назад +2

    Fourth Controls were wicked mashy but damn they felt good one the player got gud. I could never help but shake the feeling like my AC was moving through tar in V and VD.

  • @uwubodypillow6909
    @uwubodypillow6909 Год назад

    I thinked about new buttons map . In my thoughts it could be good , but prety tight .
    LT - fly/boost RT - dodge boost
    LB - left weapon RB - right weapon
    Cross buttons for abilities (heal , maybe optional stuff)
    Triangle - left second weapon
    Square - leg kick
    Cross - jump
    Circle - right second weapon
    Left stick - scan
    Right stick - overboost/assault boost
    It would be really great if we could change buttins layout like in ACLR

  • @dliatsos1
    @dliatsos1 Год назад +2

    Oh, and being able to use all weapons rather than having to switch is an interesting thing. Sure it does make it feel a bit less like controlling a mech as what the older games had going. But I think it can make sense given how it seems to have a neural integration type of thing like how the old school games had Human-PLUS or OP-INTENSIFY, even though 4 and For Answer kept it much like the older games had it. I could see such a feat being possible even back then, it's just that they hadn't really considered actually doing it then. However now it feels like a reasonable enough evolution to the point that it can work. Still have to keep in mind all the weapons and such, be they hand held or back mounted. Including the cost of ammo using them, so really it's just a slight change to how people used to play. Again Dameon X Machina had a similar thing, where you can use both weapons in your hands and a back mounted weapon, be it a cannon or missile launcher, or even a bit type weapon that launches gun drones like Mobile Suit Gundam's funnels. All without having to change weapons to fire them, granted the cannon at least did have you stop firing your hand held guns, and you still had two extra weapons you could bring that you would need to prompt to change between, a neat feature it had though was that it wasn't limited to which side it was mounted on. You could have a blade in your left side mount and swap to it with your right side weapon, and vice versa. I don't think we'll see anything like that for AC. But it should help give a bit of an idea of how the game will have some elements be changed and adjusted to function in new and interesting ways.

  • @HammerspaceCreature
    @HammerspaceCreature Год назад +1

    The bit where he says 'there are a lot of parts' is encouraging. One thing I was worried about was that with the more elaborate animations we saw in the gameplay trailer, it might have been too much work to create a large parts list which is a big factor in how fun any given AC game is. The fact that he's saying it was a major challenge to create those animations hopefully means we won't be seeing the classic new generation = lack of parts problem.

  • @brianlyers7484
    @brianlyers7484 Год назад +1

    I played both 4A and most of the 3rd gen and the controls were never a problem

  • @RamothElggur
    @RamothElggur Год назад

    About the controls: AC4 /for answer / AC5 / Verdict day, had multiple different button layouts, majority of people, including myself, went with the shoulder button for firing which was usually option number 2, making the games feel more like a shooter in terms control. Controls were totally fine in my opinion, having booster and shooting mapped to the shoulder buttons made the feel so much better, but now having a separate buttons for every weapons, which are usually 4 (5 if you count the utility on teh shoulder pads), Could be good or bad, i could see mouse and keyboard players having a bit of an advantage, considering you can literally map every action to a different button probably. I mean, this was possible with the Souls games, so i am sure this will be the case with AC6.

  • @nightfox6738
    @nightfox6738 Год назад

    I find the controls in 4 and 4A very natural to the point where after playing 4th gen I went back and rebound the controls in the earlier games to use the dpad and shape buttons almost like the sticks so as to have a similar binding scheme and it worked pretty well.

  • @invyt
    @invyt Год назад +1

    I'm gonna fill my AC's cockpit with sunny D to add more estus charges

  • @GamersBlogX
    @GamersBlogX Год назад +1

    If the risk/cost of using the repair kit is high enough to make you question if you should even use it or not in the first place, then it's fine. But if the risk/cost is so negligible that you can just use all 3 without a care in the world, then it's terrible.
    That's my stance on it. I also hope they bring back actually needing to worry about your funds in AC6.

  • @AnatoliasMercenary
    @AnatoliasMercenary Год назад

    This is very good news, the controversial part reminds me of Armored core Vs repair when your helicopter pilot would fly down and you could repair or switch weapons but thanks for keeping up with this stuff and great video as always

  • @DisappearBlade
    @DisappearBlade Год назад +2

    I have already bought a paddle augment for my PS5 controller. if you can fire all your weapons at the same time I'm gonna need better access to my face buttons.

  • @scubarubanzaii
    @scubarubanzaii Год назад +1

    If we can repair in mission, that means they can make the enemies even more oppressive lmao

  • @Jellordgaming
    @Jellordgaming Год назад

    If he said repair kits are a "standard piece equipment" then they probably have stats and there are different types for purchase like all equipment. Meaning they are gonna have to be worked into your build and I imagine the more effective ones will have a cost to benefit ratio to contend with.

  • @kg21bestpf94
    @kg21bestpf94 Год назад +1

    I wish the series went back to AC3 and Silent line..I think that was peak AC miss those days

  • @crispychicken143
    @crispychicken143 Год назад +1

    i recently played my first AC game, it being AC for Answer, and the controls were really easy to pick up, sounds to me like the diffculty was mroe with previous gens.

  • @user-kb1su7mg1g
    @user-kb1su7mg1g Год назад +2

    new gameplay up!

  • @KingFurgo
    @KingFurgo Год назад +2

    Ill be honest, id have preferred that you only had buttons for left and right weapons, and a button to switch. Im so used to my custom bind of L2 for boost I dont think I can actually go to anything else. So im just not going to be able to use one of my back slots ever.

  • @nineballseraph6986
    @nineballseraph6986 Год назад

    I wouldn't mind repair kits if they don't act like instant-healing consumables like estus.
    It would be cool if it works like you standing still/shutting down for few seconds and it will summons drones to repairing your AC.
    Or be like in Mechwarriors there's repair bays to enter scattered around missions.

  • @Sirradal
    @Sirradal Год назад

    The repair kit may be like HAWKEN's. Your mech is vulnerable during the repair process.

  • @jeanyoung2247
    @jeanyoung2247 Год назад +1

    Best armored core channel

  • @panzerguitar00
    @panzerguitar00 Год назад +1

    I think what would be kinda cool is if the repair modules would take the place of weapons, or be exclusive to or more effective with certain parts, instead of just a sci fi estus. Heres hoping they put a good spin on it.

  • @irishijo1
    @irishijo1 Год назад

    If they were an installed item with different drawbacks [ some having small recovery quick use, long recovery long use] but had them cost weight and energy, I'd have been okay with that. It would allow players who didnt want healing to instead be able to focus more on the variety of weapons available, and crafting more aggressive builds, while newer players could ease there way in with healing items, or even allow players to make goofy tank builds. But if everyone gets 3 eastus flasks with a dedicated button push, thats a major loss. Im not saying a heal will remove all tension, but theres nothing quite like *knowing* you only have a set amount of health to complete a mission in.

  • @cidlunius1076
    @cidlunius1076 Год назад

    AC doesn't need estus flasks, there were already in universe, in mission healing via support convoys that would charge you for fixing/refilling your AC.

  • @RX782GP03
    @RX782GP03 Год назад

    never had issue with 5th controls ever, the closest thing would be the snapping between right stick and high boost/drive boost buttons
    Instead of an estus like function, a Reboot function would be kinda cool. Your AC takes 10 15 seconds to reboot, purging fried breakers and replacing some internal components recuperating 50% of missing AP. Maybe a Salvage function on certain targets or other AC's to replenish that function.

  • @panzerguitar00
    @panzerguitar00 Год назад +2

    Did they cut out shoulder mounter gear? I dont see any on thes ACs

  • @GreaterLiarbird
    @GreaterLiarbird Год назад

    I think, and I have discussed this in AC discords ad nausaeum.
    They use the term risk control, and in another interview they mention that using the repair kit is risky in combat.
    I figure it will put you in a short power down state.

  • @magnoliaeclair7822
    @magnoliaeclair7822 Год назад

    If the repair kit also include ammo restock for longer missions i wont mind it as long they balance it out by scaling the price of the repair kit with the weapons you use.

  • @ssj458goku
    @ssj458goku Год назад +1

    I picked up AC4 and 4A recently, using type B controls (Weapons on shoulder buttons, boosts on triggers). The game feels good to play but it feels like to play at max potential while shooting and boosting at the same time in AC vs AC combat, I'd need fingers on all 4 shoulders/triggers, or at least 3 for the right shoulder and trigger + booster and that isn't something most games will ask of you haha. And it definitely feels a bit frustrating when the AI can dance around you so well while you're still mastering movement.
    But also, maybe I'm just expecting to be doing too much and I should dial it back down to fewer tasks at once lol.

  • @TheFirstRaven
    @TheFirstRaven Год назад +1

    I was going to make a video after seeing the reddit post but you beat me to it lol

    • @aboveaveragegaming6120
      @aboveaveragegaming6120  Год назад +1

      Don't let other people making a video stop you from making the same. I didn't get very opinionated on this video so I'm sure if you did it would be different enough.

    • @TheFirstRaven
      @TheFirstRaven Год назад

      @@aboveaveragegaming6120 that's a good point

  • @Devlchiken8
    @Devlchiken8 Год назад

    Tbh make the healing mechanism a button press that pops out a repair drone and make it a part so you can upgrade the times.

  • @mallow2902
    @mallow2902 Год назад +1

    Considering all 4 shoulder buttons will be used for weapons, this leaves no room for boost and quick boost while being able to keep thumbs on the sticks, lending credence to the idea that a hard lock-on is replacing the need to keep targets in view manually. This is a bad change in my opinion and just makes the claim "this is not a Souls-like" sound false more and more.

  • @thundercockjackson
    @thundercockjackson Год назад +1

    FA (type B) and VD controls were literally perfect

  • @draysmusicalshtposts6340
    @draysmusicalshtposts6340 Год назад

    If its an instant/fast heal that can be used on the fly I'm assuming it'd be explained with whatever the hell Coral ends up being.
    however, I don't personally prefer that. I was thinking it'd be a mobile version of ACV repairs since they had longer sorties. So, something that you'd use out of combat or between encounters since it'd render you vulnerable for a period of time. Like Hawken's heal system. That's what I'd prefer to be honest.

  • @ChipoltleXD
    @ChipoltleXD Год назад

    Never found controls to be a problem past Nexus. A little tweaks here and there and it was perfect.

  • @TheAntlionGuard
    @TheAntlionGuard Год назад

    I kinda hope the repair kits have a similar function to the garage stations in ACV, where they cost you more each time you use them. So you’re encouraged to only use them as a last resort.

  • @ownagemester
    @ownagemester Год назад

    I imagine repair kits will probably eat into your end of mission rewards if you use them.

  • @Apple_Beshy
    @Apple_Beshy Год назад

    I hope we can view our mecha as human, so we can feel how big it is

  • @AigesEin
    @AigesEin Год назад

    For the Repair Kit, I'd be okay if it isn't too broken.
    Like instead of an instant health its like a slow build up, like the life gems from DS2.
    Or maybe it can only be healed up to a certain percentage around 70% or something in the like.

    • @HyuseS4
      @HyuseS4 Год назад +1

      bro,this is AC not DS,AC absolutely does not need that type of heal thing like that,the only way i find it acceptable if it's something for use on extreme long missions like the old supply depots on older ACs,those made more sense.

  • @HKaito
    @HKaito Год назад

    ACFA Veteran here, Back in high school I religiously play it then suddenly I discover myself the claw hand for the right side. It was hella fun back then but I don't know if my ps3 works...still I need new controllers for it XD.

  • @blumiu2426
    @blumiu2426 Год назад +1

    Repair kit is standard with your loadout...that just sounds plain making the game easier or Dark Souls without saying it. The missions will have to be long, you take serious damage or you lose mission points using them. Seems too big a handicap when no AC fan asked for something like that before. That addition purely has to be for the Soulsborne fans they want to get into this, only explanation.

  • @gangsta_pigeon8023
    @gangsta_pigeon8023 Год назад

    i think if repair kits added side affects to your ac or the more you use them the less effective they are? I think that would be a cool system.

  • @CoffeePotato
    @CoffeePotato Год назад +1

    I'm still here loving the PSP controls. 😂

    • @aboveaveragegaming6120
      @aboveaveragegaming6120  Год назад +1

      I don't want to even imagine

    • @CoffeePotato
      @CoffeePotato Год назад

      @@aboveaveragegaming6120 I always had trouble with gripping too hard and mashing the R3L3s growing up. So, when PSP moved them to Dpad, I've been rebinding to that ever since.

  • @kimberlyanderson9739
    @kimberlyanderson9739 Год назад

    I think the lock on system in armored core 6 is gonna show where the enemies are, and then you can fire missiles at them. My evidence is that inside the trailer, when he scanned, his missile launcher opened up.

  • @ix8750
    @ix8750 Год назад

    Im not so.sure i want an "estus flask" in AC either but I have a feeling the mission length, overall pacing and boss difficulty will justify the ability to use repair kits.

    • @kurisuchiinathecrocodile333
      @kurisuchiinathecrocodile333 Год назад

      i mean, in ps2 ac games you had extensions that allowed you to regenerate energy (not health but energy, but still) via using it

  • @Gehrich_
    @Gehrich_ Год назад

    This turned into a small essay. Sorry...
    "Standard equipment" doesn't necessarily mean it's part of every loadout, especially if we keep the fact that his words were translated. Every part in the loadout is standard equipment depending on how you use the word "standard." I don't think it will be this way, but maybe supportive inside parts return and the repair kit could be one of them.
    "even if there are 60% of APs left, it is not necessarily a safe zone" makes me think that boss and AC damage output is going to be very high, and they want that "risk control gameplay" from Souls to play a part. This is why I doubt the kits will be inside parts, but again, it's a translation with potentially lost nuance.
    Also keep in mind that mid-mission loading screens and resupplies would fully heal and restock ammo in the old games, particularly just before bosses at the end of missions. Healing has always been in the series, just never at the player's discretion. I don't know about others, but I personally have had situations where I play conservatively, get fully healed, and think to myself "Man, I could have just blasted through all that!? Damn." A removal of loading between zones and allowing the players to KNOW that they have a fall-back is generally a good idea, imo.
    3 heals for 20~30% that can be used with a minor speed penalty and costing 2-5k credits each would be a simplistic implementation, but a-okay by me. I would rather not have the game stop on the spot for healing. That would be even further from the soul of AC's speedy action focus.

  • @kalash_neko364
    @kalash_neko364 Год назад +1

    it took a bit to learn the controls for ac4 but after that they were pretty good i would say

  • @pokeng
    @pokeng Год назад

    The repair kit reminds me of the energy boosters from 3-Silent Line where it can refill ur energy bar and has like 3 charges. Of course this takes up the extension slot. This could also be similar to the PA dispenser that also took up a next's extension slot that rapidly restore PA. And I hope it functions similar to that, so Soul or Newcomers can have something they're familiar with at the sacrifice of extra firepower, ammo reserves, or better utility.

  • @jvvvs
    @jvvvs Год назад

    I remember few missions in armored core 3 had a nearby crew with ammo and I think you could also recover health but healing kits should've been standard anyways.

  • @theBaka9
    @theBaka9 Год назад

    AC 4 era controls are absolutely fine if you're coming from AC 3 Nexus/LR era. If you've been playing through all the games in historical order, then you;ll have no problems with any controls switching from any other game.
    However, if someone would go straight into AC 4 / FA without playing any AC game before, I can see how someone would need time to get used to the controls, however, they are honestly not that hard. Main appeal of reverse grip is the use of a more agile movement on your joysticks, AC 4 / FA is way heavier on joystick movement than any other game on the market, and your thumbs may not necessary keep up with the demand, so to say. Regular grip is more than enough to complete the game, reverse grip really shines only when insane air mobility is taken into account (which is mostly used in PvP).

  • @tylerlawwill1761
    @tylerlawwill1761 Год назад

    Sounds like their just applying what they've learned and applying it to ac.
    "Basic" enemies being weak and bosses being the challenge for example.

  • @Lee-ml9uw
    @Lee-ml9uw Год назад

    I don't see a problem with the repair kit. I think it will give players something to think about on using them. It definitely is says something when you dont make any money during your mission because of really high repair costs.

  • @ethanspaziani1070
    @ethanspaziani1070 Год назад

    Healing kits .... Mn..... I think it should be a mission specific thing like the AC resupply vehicles