Dude, this video is incredible. It really shows you know the game more in depth than just repeating the rulebook. Everything was super clear, concise and with the exact right amount of repetition. The cinematography and the examples were top notch. Really impressive. I agree with the other comments so far, best rules teach I’ve ever watched. At the start I was bummed you used the TTS version, but that quickly went away when you started with your tutorial magic.
I am right here, nodding at every single one of these words. I have often thought about what could be the best order to introduce concepts while teaching base Arcs. No more. I will simply generate a transcript of this video and format it as an outline to refer to while teaching. It’s perfect.
@@FBracht Have done same as you, this is how my teaching outline looks like based on harsch's video: Tutorial Document: How to Play ARCS Board Game Chapter 1: Introduction - ARCS is a hybrid trick-taking and sci-fi strategy game for 2-4 players. - The game duration is approximately 45 minutes per player. - The game has two versions: the single session short ARCS and the three session campaign ARCS (with the blighted reach expansion). - Each player controls a faction in the dangerous reach at the edge of the Galaxy. - The goal is to have the most power, which is shown on a track at the bottom of the board. - The game ends when certain power thresholds are hit, depending on the number of players. Chapter 2: Core Game Concepts - Each player has access to ships, agents, and buildings (cities and starports). - Ships are mobile units on the map, built at starports and used to control areas or fight. - Buildings are built onto the map in triangle areas. Cities are used for taxing resources from a planet and starports are used for building more ships. - Agents are sent to a galactic Court to influence Guild members to join your faction. - The game's map is made up of six clusters, each with four systems. - Players can control these systems if they have more fresh ships there than any rival. Chapter 3: Resources and Court - There are five resources in the game: material, fuel, weapons, relics, and psionic. - Players can tax these resources from the supply. - The court is filled with Guild cards that represent the support of Guild Masters and task forces within the reach. Chapter 4: Ambitions - Players gain power by scoring in five Ambitions: Tycoon, Tyrant, Warlord, Keeper, and Empath. Chapter 5: Actions - Players can build, repair, tax, move, influence, secure, and battle. - Each action has specific rules and outcomes. Chapter 6: Turn Structure - Players play action cards in a trick-taking minigame. - Each card has a subset of actions tied to it and a certain number of action Pips. - Players can surpass, pivot, or copy after the lead player has played a card. Chapter 7: Scoring and End of Game - At the end of each chapter, players score power from Ambitions. - If a player has passed the required amount of power for the player count or if the chapter marker is on chapter 5, the game ends. - The player with the most power wins. Chapter 8: Two-player Modifications - The court only has three cards in a two-player game. - Six resources are removed from their supply and put in ambition boxes. - The player who doesn't have initiative may discard their whole hand and draw six new cards at the start of a chapter. Chapter 9: Variants and Expansions - The leaders and lore variant adds some asymmetry. - The blighted reach expansion adds a grand and epic three-part campaign. Thanks again to harsch - I love you're using TTS as this is also one of the ways I will play
this is the most helpful guide ive ever seen for a board game, very detailed and the language was great for my brain with poor processing power, thank you harsch and thanks arcs
Bravo. Super clear. IMHO better than the official video. The use of TTS is brilliant, but it's also how you use it. Will check back often if you do more teaches!
Your videos got me up to speed to play and win my first game with L&L! My friends were all raving about Arcs after playing it for the first time. Love your content, and I hope you keep producing more. Arcs is my #1 game of the year without question. Can't wait to dive into the campaign after a few more games.
Amazing rules explanation! Thanks for your efforts, I will be saving this one for whenever I need to refresh my understanding of the rules (after the year or so between each play ;)
Thanks man. Really enjoyed this instruction and your clear speech (with a similar accent as mine lol). I’ve watched a couple of your vids and this one convinced me I needed to sub. I didn’t back Arcs like I did Oath and Root, but now I have it on Pre-order over at Leder and I’m getting hyped over with your analyses. I suspect your channel is poised to explode, like Space Cats Peace Turtles after TI IV and Lord of the Board after Root. Best wishes.
This is the best teach I have ever seen, it is so good...I need you in my life to teach me all my board games. You have a new fan, hopefully you do other games!!! liked, subscribed , commented . You have my attention!
I love watching teach videos to get an idea how to do the teach myself and I’m glad you agree that explaining the actions before the trick taking is the way to go. I feel like doing it the other way starts off way too abstract.
During outrage, when you secured a card from the court that has the same icon as the city youve outraged. Do you get to keep the card or discard it as well?
Yes you get to keep it! Ransacking the court is the last step of outraging. This is also true if you steal something in a raid since the rolled Key symbols are resolved after city destruction and outrage is fully resolved.
One question: I can discard my guild cards using its prelude ability even though I can't trigger its effect? This is to just get rid of cards so people won't raid me.
In general, no. But if you could partially fulfill its prelude ability (add 2 ships instead of 3), then existing rules point towards that being allowed. Nothing is set in stone and I would find out what your table is OK with or ask on BGG or the Woodland Warriors Discord server until the FAQ is updated.
Not planning on it. I find the manual read is pretty straightforward for the campaign and Act 1 acts as a good learning game. If I play more and find insight, it may change. RTFM has a good one ruclips.net/video/lvv07yBWQHg/видео.html
Evil S, I, yes, to find a shore A beast that doesn't quiver anymore And we could crush some plants to paint my walls And I won't try to fight in the weekend wars Was I? I was too lazy to bathe Or paint or write or try to make a change Now I can shoot a gun to kill my lunch And I don't have to love or think too much Instant battle plans written on the sidewalk Mental mystics in a twisted metal car Tried to amplify the sound of light and love Christ is cursed of fathers and martyrs Might even take a knife to split a hair Or even scare the children off my lawn Giving us time to make the makeshift bombs Every mess invested was a score We couldn't use computers anymore And it's difficult to win unless you're bored And you might have to plan for the weekend wars Try to break my heart, I'll drive to Arizona It might take a hundred years to grow an arm I'll sit and listen to the sound of sand and cold Twisted diamond heart, I'm the weekend warrior (oh) My predictions are the only things I have I can amplify the sound of light and love I'm a curse and I'm a sound When I open up my mouth There's a reason I don't win I don't know how to begin I'm a curse and I'm a sound When I open up my mouth There's a reason I don't win I don't know how to begin I'm a curse and I'm a sound When I open up my mouth There's a reason I don't win I don't know how to begin I'm a curse and I'm a sound When I open up my mouth There's a reason I don't win I don't know how to Great video btw very clear and perfect enunciation.
Great video, thank you! One note, while the video says “there is no way to recover outrage “, but unless I’m mistaken there are a few court cards that let you recover outrage?
I didn't want to get into the details of Court cards that break the rules of the game but you are correct that there are Court cards that let you subvert Outrage. However if you lose access to those cards (through raiding or stealing) your Outrage remains so it's not a permanent recovery.
Dude, this video is incredible. It really shows you know the game more in depth than just repeating the rulebook. Everything was super clear, concise and with the exact right amount of repetition. The cinematography and the examples were top notch. Really impressive. I agree with the other comments so far, best rules teach I’ve ever watched. At the start I was bummed you used the TTS version, but that quickly went away when you started with your tutorial magic.
I am right here, nodding at every single one of these words.
I have often thought about what could be the best order to introduce concepts while teaching base Arcs. No more. I will simply generate a transcript of this video and format it as an outline to refer to while teaching. It’s perfect.
@@FBrachtIf not already done so, please share your outline on BGG
@@FBracht Have done same as you, this is how my teaching outline looks like based on harsch's video:
Tutorial Document: How to Play ARCS Board Game
Chapter 1: Introduction
- ARCS is a hybrid trick-taking and sci-fi strategy game for 2-4 players.
- The game duration is approximately 45 minutes per player.
- The game has two versions: the single session short ARCS and the three session campaign ARCS (with the blighted reach expansion).
- Each player controls a faction in the dangerous reach at the edge of the Galaxy.
- The goal is to have the most power, which is shown on a track at the bottom of the board.
- The game ends when certain power thresholds are hit, depending on the number of players.
Chapter 2: Core Game Concepts
- Each player has access to ships, agents, and buildings (cities and starports).
- Ships are mobile units on the map, built at starports and used to control areas or fight.
- Buildings are built onto the map in triangle areas. Cities are used for taxing resources from a planet and starports are used for building more ships.
- Agents are sent to a galactic Court to influence Guild members to join your faction.
- The game's map is made up of six clusters, each with four systems.
- Players can control these systems if they have more fresh ships there than any rival.
Chapter 3: Resources and Court
- There are five resources in the game: material, fuel, weapons, relics, and psionic.
- Players can tax these resources from the supply.
- The court is filled with Guild cards that represent the support of Guild Masters and task forces within the reach.
Chapter 4: Ambitions
- Players gain power by scoring in five Ambitions: Tycoon, Tyrant, Warlord, Keeper, and Empath.
Chapter 5: Actions
- Players can build, repair, tax, move, influence, secure, and battle.
- Each action has specific rules and outcomes.
Chapter 6: Turn Structure
- Players play action cards in a trick-taking minigame.
- Each card has a subset of actions tied to it and a certain number of action Pips.
- Players can surpass, pivot, or copy after the lead player has played a card.
Chapter 7: Scoring and End of Game
- At the end of each chapter, players score power from Ambitions.
- If a player has passed the required amount of power for the player count or if the chapter marker is on chapter 5, the game ends.
- The player with the most power wins.
Chapter 8: Two-player Modifications
- The court only has three cards in a two-player game.
- Six resources are removed from their supply and put in ambition boxes.
- The player who doesn't have initiative may discard their whole hand and draw six new cards at the start of a chapter.
Chapter 9: Variants and Expansions
- The leaders and lore variant adds some asymmetry.
- The blighted reach expansion adds a grand and epic three-part campaign.
Thanks again to harsch - I love you're using TTS as this is also one of the ways I will play
this is the most helpful guide ive ever seen for a board game, very detailed and the language was great for my brain with poor processing power, thank you harsch and thanks arcs
Very well done, easy to follow teach. Honestly, this is probably the best teach I've seen.
Bravo. Super clear. IMHO better than the official video. The use of TTS is brilliant, but it's also how you use it. Will check back often if you do more teaches!
This is fantastic. I thought I was the only one who taught this game “backwards” by explaining the actions before the selection system.
This is the best teach online and better than I could ever hope to teach the game myself.
Your videos got me up to speed to play and win my first game with L&L! My friends were all raving about Arcs after playing it for the first time.
Love your content, and I hope you keep producing more. Arcs is my #1 game of the year without question. Can't wait to dive into the campaign after a few more games.
Amazing rules explanation! Thanks for your efforts, I will be saving this one for whenever I need to refresh my understanding of the rules (after the year or so between each play ;)
Fantastic guide, appreciate the simplicity and visuals for each explanation. Thank you!
This is a really incredible tutorial. Really well done. This is what I'll use to teach new players.
Agreed. This is very clear and approachable.
Thank you vey much for the guide! Very well explained and easy to follow.
It has been the best i have found!
Excellent video, great choice in showing actions before round structure, makes it much clearer to understand
This was an amazing how to play video. Thank you for making this!
Thanks man.
Really enjoyed this instruction and your clear speech (with a similar accent as mine lol).
I’ve watched a couple of your vids and this one convinced me I needed to sub. I didn’t back Arcs like I did Oath and Root, but now I have it on Pre-order over at Leder and I’m getting hyped over with your analyses.
I suspect your channel is poised to explode, like Space Cats Peace Turtles after TI IV and Lord of the Board after Root. Best wishes.
I have already read the rulebook (don´t owe the game yet), but this rule teach was fantastic at removing any uncertainties that I had.
This was a great guide. I especially like the recaps after each section.
This is an excellent teaching video! Well done!
Amazing work dude! You killed this teach! Saved your video so I can watch it again once I get the game.
This is the best rules video for Arcs I’ve seen.
This is the best teach I have ever seen, it is so good...I need you in my life to teach me all my board games. You have a new fan, hopefully you do other games!!! liked, subscribed , commented . You have my attention!
New best how to play video?!?!?!?
This was a really great how to play video. I hope you do one for the campaign expansion, currently there aren't any really good ones for it.
Perfect. Thanks
I love watching teach videos to get an idea how to do the teach myself and I’m glad you agree that explaining the actions before the trick taking is the way to go. I feel like doing it the other way starts off way too abstract.
Phenomenal Video
During outrage, when you secured a card from the court that has the same icon as the city youve outraged. Do you get to keep the card or discard it as well?
Yes you get to keep it! Ransacking the court is the last step of outraging.
This is also true if you steal something in a raid since the rolled Key symbols are resolved after city destruction and outrage is fully resolved.
Amazing Video!
Excellent video! Very well done, very informative, concise and presented in a way that made it understandable, you should do other board game teaches.
Thanks for this! What's the recommended version to use on tts? I see a few listed when I search the workshop
One question:
I can discard my guild cards using its prelude ability even though I can't trigger its effect? This is to just get rid of cards so people won't raid me.
In general, no. But if you could partially fulfill its prelude ability (add 2 ships instead of 3), then existing rules point towards that being allowed. Nothing is set in stone and I would find out what your table is OK with or ask on BGG or the Woodland Warriors Discord server until the FAQ is updated.
Which tts version is this? The one I have doesn't seem to have the rule book included
Do you hopefully perhaps have a campaign guide in the works ? please ?
Not planning on it. I find the manual read is pretty straightforward for the campaign and Act 1 acts as a good learning game. If I play more and find insight, it may change.
RTFM has a good one ruclips.net/video/lvv07yBWQHg/видео.html
@@harsch1 Nooo. Please. This one was so good
Evil S, I, yes, to find a shore
A beast that doesn't quiver anymore
And we could crush some plants to paint my walls
And I won't try to fight in the weekend wars
Was I? I was too lazy to bathe
Or paint or write or try to make a change
Now I can shoot a gun to kill my lunch
And I don't have to love or think too much
Instant battle plans written on the sidewalk
Mental mystics in a twisted metal car
Tried to amplify the sound of light and love
Christ is cursed of fathers and martyrs
Might even take a knife to split a hair
Or even scare the children off my lawn
Giving us time to make the makeshift bombs
Every mess invested was a score
We couldn't use computers anymore
And it's difficult to win unless you're bored
And you might have to plan for the weekend wars
Try to break my heart, I'll drive to Arizona
It might take a hundred years to grow an arm
I'll sit and listen to the sound of sand and cold
Twisted diamond heart, I'm the weekend warrior (oh)
My predictions are the only things I have
I can amplify the sound of light and love
I'm a curse and I'm a sound
When I open up my mouth
There's a reason I don't win
I don't know how to begin
I'm a curse and I'm a sound
When I open up my mouth
There's a reason I don't win
I don't know how to begin
I'm a curse and I'm a sound
When I open up my mouth
There's a reason I don't win
I don't know how to begin
I'm a curse and I'm a sound
When I open up my mouth
There's a reason I don't win
I don't know how to
Great video btw very clear and perfect enunciation.
Please do this for the campaign!!
do u have a in game play through for the base game?
Great video, thank you! One note, while the video says “there is no way to recover outrage “, but unless I’m mistaken there are a few court cards that let you recover outrage?
I didn't want to get into the details of Court cards that break the rules of the game but you are correct that there are Court cards that let you subvert Outrage.
However if you lose access to those cards (through raiding or stealing) your Outrage remains so it's not a permanent recovery.
@@harsch1 got it, thanks!
Best tutorial online. Would be a bit better if it was recorded with the real game instead of TTS, but still
man it sucks to have ADHD because I have watched this video in its entirety and got like 60% of it down, this is a hard game to learn
Which TTS mod is this?
I think it's just called "Arcs"