@@jsibleytube The amount that you lose is rounded down, so half of 15 is 7.5, meaning you'll lose 7. The rule is a little confusing, which is why I made sure to include an example.
You are by far my favorite person to watch for learning board games :) looking forward to finally pick up Arcs when the game is restocked in my local store in September. Gonna see if it's good enough first hand to get the expansions that seems neat too.
I was going to say that I'm not sure if I vote Rodney or Shea, as they're both spectacular, but then I realized that I've watched a number of Shea's videos for games I don't have and don't expect to play, but I don't do that for Rodney ... so I guess that's your answer!
@@davetalbert8387 Much appreciated! Though I will always give it up to Rodney for being both excellent at what he does and one of the nicest guys in board games.
I'd like everyone to take two giant steps back and think of how rotten the internet has made your mind if you're commenting negatively about a persons appearance.
Rule of thumb is, "would you say that to their face." If still would say mean things in person, then just realize you are one of the bad guys. Or maybe one of my Mexican aunts.
7:38: A small mistake. Half of 15, rounded down, should be 7. A wonderful video as always! Thank you! Edit: I was incorrect, see RTFM’s response below.
So this is actually why I included the example, because the way it's worded is a little confusing. You don't round down the total, you round down how much you lose. With half of 15 being 7.5, that means you'll lose 7 points, putting you at 8.
@@RTFM I want to say I had the same reaction. "You lose half your points, rounding down [the amount you lose / the amount you have left]" is ambiguous, and while it's clarified by your example it still feels weird. I would suggest that "You keep only half your points, rounding up" conveys the intended meaning without ambiguity.
At 23:50 it is mentionned that flagships can't tax a system. I'm not sure it's true. A basic flagship can tax a system. An updated flagships with control array that is positionned in a gate can tax any cities in the cluster as if it is loyal. Am I mistaken?
I'm a little confused with negotiations. From the reading of the text it seems like I'm giving up my resources and control and influence. This makes sense with favors in that you force players to do this to each other, but it doesn't make sense if I'm doing this freely. Am I reading that wrong? Are players just able to trade resource, control and influence or is it specifically I'm just giving players my resources or control and influence?
It is meant to reprisent that you get an agreement with other player and then you both do this resources, like "okay. I've swap my agent with an agent of a rival, you. Then you swap your ship to my ship, deal?" So negatiation phase is an open-ended player-driven exchange. You don't need to go 1:1, as stated in example in rulebook and if situation calls that - you could just dump stuff yo player that you want to help. One thing is that is must be accepted by both sides. So yeah, while it stated kinda in unusual way this is how I think it must work. And if I remember correctly this vibe of forces actions (like "I swap my ship with a ship of a rival") is worded this way because you WOULD force other players to trigger them via return of favor when you trigger Council meeting
@@Dreadnote-pf7of So what you're saying is that it's just giving examples of what you can negotiate and you can freely negotiate them. So for example I'll give you fuel if you give me control of gate 4.
Because you play fewer chapters, it can run a little less than a typical game of Arcs, but it heavily depends on your play group. And the first time you play you should expect a little extra for people to get used to the new rules.
Thanks for watching! Did you notice something I got wrong? Reply to this comment with a timestamp and I'll add a correction.
7:40 Fifteen divided by two "rounding down" is seven, not eight
@@jsibleytube The amount that you lose is rounded down, so half of 15 is 7.5, meaning you'll lose 7. The rule is a little confusing, which is why I made sure to include an example.
@@RTFM It would be better if they said you go to half of your points rounded up then haha
@@joaogui1 Yeah, I agree. But I've taught games that do that and either way people will always get it mixed up.
You are my go to tutorial RUclipsr for board games. Thank you for all that you do!!!
Thank you so much!
You are by far my favorite person to watch for learning board games :) looking forward to finally pick up Arcs when the game is restocked in my local store in September. Gonna see if it's good enough first hand to get the expansions that seems neat too.
I was going to say that I'm not sure if I vote Rodney or Shea, as they're both spectacular, but then I realized that I've watched a number of Shea's videos for games I don't have and don't expect to play, but I don't do that for Rodney ... so I guess that's your answer!
Thank you so much! And yeah, trying the base game first is a good idea.
@@davetalbert8387 Much appreciated! Though I will always give it up to Rodney for being both excellent at what he does and one of the nicest guys in board games.
stumbled on this 4 mins after upload, very hype
Such a fucking incredible game, a grand slam.
I want to play it so bad!!! I have only played base game a few times. Do you play on discord? I want to play the campaign
I'd like everyone to take two giant steps back and think of how rotten the internet has made your mind if you're commenting negatively about a persons appearance.
Rule of thumb is, "would you say that to their face." If still would say mean things in person, then just realize you are one of the bad guys. Or maybe one of my Mexican aunts.
Amazing video as always. It’s such a skill to be able to condense these explanations into such clarity!
Thanks for making a video on how to play the expansion
Happy to help!
7:38: A small mistake. Half of 15, rounded down, should be 7.
A wonderful video as always!
Thank you!
Edit: I was incorrect, see RTFM’s response below.
So this is actually why I included the example, because the way it's worded is a little confusing. You don't round down the total, you round down how much you lose. With half of 15 being 7.5, that means you'll lose 7 points, putting you at 8.
@@RTFM Understood, many thanks! I’ve edited the original comment to reflect this :)
@@RTFM I want to say I had the same reaction. "You lose half your points, rounding down [the amount you lose / the amount you have left]" is ambiguous, and while it's clarified by your example it still feels weird. I would suggest that "You keep only half your points, rounding up" conveys the intended meaning without ambiguity.
Excellent video. Recommended your channel to Awaken Realms for doing a "How to" on Dragon Eclipse, so I hope they reach out.
At 23:50 it is mentionned that flagships can't tax a system. I'm not sure it's true. A basic flagship can tax a system. An updated flagships with control array that is positionned in a gate can tax any cities in the cluster as if it is loyal. Am I mistaken?
Ah, that's a good catch! Looks like I misread a rule. I'll add a note there. Thanks!
He looks like the dead dude from Lexx. Love your work Shea.😂
1:31 zoom is pretty dope.
Amazing vídeo, as usual. You are my favorite, waiting for more. I Like the hair.
Thanks!
I'm a little confused with negotiations. From the reading of the text it seems like I'm giving up my resources and control and influence. This makes sense with favors in that you force players to do this to each other, but it doesn't make sense if I'm doing this freely. Am I reading that wrong? Are players just able to trade resource, control and influence or is it specifically I'm just giving players my resources or control and influence?
It is meant to reprisent that you get an agreement with other player and then you both do this resources, like "okay. I've swap my agent with an agent of a rival, you. Then you swap your ship to my ship, deal?"
So negatiation phase is an open-ended player-driven exchange. You don't need to go 1:1, as stated in example in rulebook and if situation calls that - you could just dump stuff yo player that you want to help. One thing is that is must be accepted by both sides.
So yeah, while it stated kinda in unusual way this is how I think it must work.
And if I remember correctly this vibe of forces actions (like "I swap my ship with a ship of a rival") is worded this way because you WOULD force other players to trigger them via return of favor when you trigger Council meeting
@@Dreadnote-pf7of So what you're saying is that it's just giving examples of what you can negotiate and you can freely negotiate them. So for example I'll give you fuel if you give me control of gate 4.
IVE BEEN WAITING FOR THIS ONE SHEA
HOPE YOU LIKE IT
Great video thanks Trey. Around how long does one Act of BR take for 4P?
Because you play fewer chapters, it can run a little less than a typical game of Arcs, but it heavily depends on your play group. And the first time you play you should expect a little extra for people to get used to the new rules.
What happens to favors if you don't change fates?
You keep them for the next Act.
I just need to know what table you have so bad.
It's by Bandpass Design. There's a link to them in the video description.
i thought like blight, imperial ships needs 2 hits to be damaged and another 2 to be destroyed?
Doublechecking the rules, I don't see anything about this. If you spot it somewhere, please let me know what page and I'll add a note if necessary.
@@RTFM you are right they are the same as player ships. Idk where I got that information haha
Why this haircut, it is distracting from the rules explanation.
Sounds like you've got a skill issue, Jim
I think it's cool and thematic for the space theme. It reminds me of Zorg from the 5th Element.