[Starfield] Outpost Guide: Simplified Cargo Links & Gameplay Tips

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  • Опубликовано: 23 дек 2024

Комментарии • 711

  • @TacticatGaming
    @TacticatGaming  Год назад +12

    [Starfield] Outpost Guide: Simplified Cargo Links Inter System ruclips.net/video/8aqUsuJJhN4/видео.html

    • @androgynastronaut
      @androgynastronaut Год назад

      It occurs to me that this is all within a system. Correct?
      Would one outgoing Cargo Interlink from the main base within a system to another MAIN base of multiple systems work out? I mean, multiple systems filter all they have to a main base within the system, and that main base filters all materials to a MAIN base for all systems...
      Hope I was clear enough.

  • @Grarder
    @Grarder Год назад +29

    Just made my first outposts today. I usually like to figure stuff out myself, but cargo links really confused me. This answered every single one of my questions. Thank you! Excellent explanation!

    • @stephencoleman3415
      @stephencoleman3415 3 месяца назад +1

      It is almost like there should have some more explanation in this 100$ game. instead they got this guy to do it for them do better Bethesda!

    • @chesi_7_0_79
      @chesi_7_0_79 3 месяца назад

      @stephencoleman3415 Fr, they just made a brief explanation on the Help menu and that's it. Not even mission tutorial on how to se the cargo links in system or Interstellar systems.

  • @thatoneguy8669
    @thatoneguy8669 Год назад +8

    The flow charts won me over immediately. Thanks for your hard work!

  • @PierrePressure69
    @PierrePressure69 Год назад +8

    I watched your video once and you have answered all my questions, 9 minutes 35 seconds well spent.

  • @ralphcoryeaiv3963
    @ralphcoryeaiv3963 Год назад +18

    This saved my outpost life; I got so frustrated and was just doing other quests with a forgotten, circle of life outpost system. I simplified it and it actually works and now I could cry :) MUCH THANKS

    • @TacticatGaming
      @TacticatGaming  Год назад +2

      No problem - there is a learning curve - once I made the graph I felt pretty silly because it seems so obvious but even I missed it and made all the same mistakes

  • @LordGadwin
    @LordGadwin Год назад +153

    I found the point of the outposts are for the mission board at many civilian outposts. You can get contracts to deliver x number of random element. Then you go to the space port and find the cargo link and link your outpost to the town, city so on to do the delivery.

    • @TacticatGaming
      @TacticatGaming  Год назад +30

      You can do that? I haven’t explored this area at all - I’ll have to look into this thank you!!!!

    • @lovecraft1874
      @lovecraft1874 Год назад +8

      Shipbuilder Stations in space too.

    • @lovecraft1874
      @lovecraft1874 Год назад +5

      Maybe just Radiant quests though.

    • @spartan456
      @spartan456 Год назад +34

      I would really prefer the outpost cargo system if it worked as like, one big collective inventory. Keep the ships coming and going from your cargo links for aesthetics, but the instant I hook up two outposts together with a cargo link, I should be able to access ALL of the cargo from EITHER of these outposts, regardless of which one I'm at. And this cargo network just gets bigger and bigger as it expands.
      I feel it would make the inventory side of things much easier to manage. Instead of having to physically haul materials from one outpost to another (because link is too slow to deal with), all of those mats could just be made instantly available.
      The game _desperately_ needs some centralized system where we can pull crafting materials from. Yes, it's easy enough to just track what you need, but that becomes overwhelming very quickly, especially when tracking multiple things that need the same kinds of resources.
      The ship cargo I feel is supposed to act like this "centralized" spot for crafting materials, but it is of course very finite. But imagine if you could link a dozen outposts together, manufacture all sorts of goods on them specifically for crafting, and instantly access the inventory for these (specifically TO CRAFT or even perform research), when you are at any of those planets? I think it would make the system all around much less cumbersome to deal with.

    • @TacticatGaming
      @TacticatGaming  Год назад +24

      @spartan456 I thought it would be like fallout 4 inventory which by the way had a dude named Chester and a two headed brahmin for transport. But apparently an interstellar cargo ship can’t compete with Chester . :/

  • @palpaladin315
    @palpaladin315 Год назад +15

    I've been watching through your vids on outposts; as logistics, acquisitions & procurements features in games are a big pull for me. You put a lot of time into outpost content, and it will pay off for you. So keep it up. 👍
    One thing I wanted to share on this vid: Your storage containers are 75, 250, & 450. What I tend to do is have extraction feed into bulk storage. Then create a bulk repository for incoming mats, on each base (whatever that base is not producing). - So, seperate bulk storage for each extracted material, one bulk stored repository for anything incoming.
    Now, because the cargo ship is only capable of delivering 300 at a time. If I want to ship 3x mats sent elsewhere; then, what I do is have the last storage box, for each out-going mat, regulated by a small storage container (75) - and the left over in He-3, for example. - and you can further fine tune this idea, by adding, or removing extractors, according to how quickly they produce; where the weight of the mat is a clue. - and you can get it within 3 parts per yield, very easily this way.
    I actually bagan in Bessel (Ni, Co, Pt & Ne), then went to Sumati (Cu, Pb & Liquers), then discovered Androphon (He-3, Fe & Al), then Guniibuu (W, Ti & literally everything else) and set up multiple outposts on different planets and moons in that system. - and this lock step with lvl20. This also gave me an opportunity to split up basic resources and feed in the ones behind them, which becomes really important when starting to spread out into the lvl35+ systems. - Guniibuu is where I have decided to centralise, and do all the refinering work. - Ready to head out; because there are only a couple of resources that you can get a lot easier going forward.
    Anyway, keep up the good work. I have a feeling you're going to see a lot more traffic, not too far from now. - and of course, thank you.

  • @hefeibao
    @hefeibao Год назад +1

    This is the most clear of all the videos. Having the graph at 0:54 really sets it up for success, as many YT's just talk while doing and it's hard to follow along. I have found that diagraming out how I want it to work ahead of time has saved me many, many pains. I wasted so much time before, wish I had seen this when I had first started.

    • @TacticatGaming
      @TacticatGaming  Год назад

      The diagram helped me too after I made it. It cuts out all the visual clutter and makes it so clear what’s going on

  • @OldGamerzNeverDie
    @OldGamerzNeverDie Год назад +29

    Great job and well explained. Just like many others, I was hoping cargo links would work like supply lines in FO4, maybe someday they will, but for now, this is the gold standard. Thank you for all the hard work!

  • @ManOfEthnicity
    @ManOfEthnicity Год назад +53

    The communal settlement resources in FO4 worked perfectly I don't understand why they had to mess with it. As long as they're connected you should have full access to everything, that's the entire point of linking.

    • @rahrouth
      @rahrouth Год назад +1

      seems like they wanted to add depth. Honestly, I think its pretty good that they did that. Otherwise people would have been complaining that everything was so easy and the game lacked depth

    • @Mogsters
      @Mogsters Год назад +14

      ye, build a workbench then build a landing pad and hire a pilot, not this fkn circus

    • @randymarkley5634
      @randymarkley5634 Год назад +2

      Agreed. I liked being able to just dump resources into a crafting station in FO4. I wounded if they’ll eventually allow you to breakdown weapons/gear/odds and ends to give resources.

    • @MrPounceTV
      @MrPounceTV Год назад +5

      Here's the winner. They had great tech in place already, and then made it needlessly complex. Just replace the links in/out local/interstellar and transfer station with ONE building. Call it the Cargo Link. Make it pricy to build, sure. Any outpost with a Cargo Link has the materials in storage containers available for use at ANY outpost with a Cargo Link.
      We still have to build the thing, and we still have to build the solid/liquid/gas/warehouse storage for them, so there are still logistics to it, but now it's not a headache and no one needs a spreadsheet anymore. The best part? We know the engine has this functionality because, as you mentioned, the system was in place with Fallout 4 and worked perfectly.

    • @Chris-we7hh
      @Chris-we7hh Год назад

      they prob were planning for another gameplay loop with space trucking similar to other space games but didnt finish as always and just made it a basic landing/takeoff ship animation that autospawns.
      Would be cool if the cargo link is crewed by an actual crew and you allot a ship to it and it will go back and forth with cargo ala X-series games. Then you can encounter it in space, maybe defend it against pirates.
      But as always, left it barebones for the modders to continue

  • @EliasPinto
    @EliasPinto Месяц назад +2

    Finally. A simple to understand guide

  • @d3kuplusultra214
    @d3kuplusultra214 Год назад +5

    This is the best explanation for new players that I've found, and I've watched a fair amount of videos. I've wasted more time than I want to admit not understanding what you've shared. Thank you for the well explained, informative video!

    • @TacticatGaming
      @TacticatGaming  Год назад

      Glad it helped! I spent a lot of time hammering this out lol - graphing things removes the visual noise of 200 storage containers lol

  • @1124spikey
    @1124spikey Год назад +26

    Hack for powering intersystem links from one main helium base is you can link a helium extractor to the outgoing and go to the second base and create a link from the incoming to a helium storage then to the power. that way you can build on a planet that doesn't have helium and still power that intersystem link.

    • @bryandedon7459
      @bryandedon7459 Год назад +5

      That's exactly what I came to the comments to ask.

    • @rickyjanzen6684
      @rickyjanzen6684 Год назад

      If you do a helium "back flow" on the same link as your inbound resources, it evegets confused and cycles materials the wrong way, bottles up, and stops. Best case is a separate helium farm with separate links to your remote extraction sites (ideally, your central hub has local helium). But that's a lot of links, so have fun with that...

    • @tcape72
      @tcape72 Год назад

      @@rickyjanzen6684 I had the same issue on an interlink system circling back to incoming when it was set to outgoing so I got rid of the helium outgoing to inter system cargo link that needed it and for the time being just have tank storage and manually restock it

  • @SailingtheSeas23
    @SailingtheSeas23 Год назад +4

    Best guide I've seen. Short and to the point. The charts help a ton to visualize.

  • @CinthiaMcDaniel-Smith
    @CinthiaMcDaniel-Smith 10 месяцев назад +2

    OMG! THANK YOU!! I finally got my outpost to work after 2 months of trying. 🙏🥰 I believe you spoke to me on Facebook and sent me the pic, but I still couldn't figure it out. I guess I just needed to see the video to walk me through it.😘🥰

  • @peterich22
    @peterich22 Год назад +2

    dude, thank you! this was a super simple explanation. the diagrams were very helpful. i was struggling yesterday with cargo links and wasted so much time. i have a much better understanding now and am looking forward to fixing mine tonight

  • @exploiteddna
    @exploiteddna Год назад +9

    one thing you should go over is the method for setting up a secondary link system to keep your "inter-system" cargo platforms constantly fueled with He3. I ended up having a centralized He3 mine, used a regular cargo link to send it to every outpost within the system so that each of their "inter-system" links have a continuous fuel supply. So now all of the outposts have a regular cargo link (no fuel req'd) used for fuel delivery, and a "inter-system" cargo link platform that actually sends my materials to a different system.

    • @montys8th
      @montys8th Год назад +1

      You just earned a Masters Degree in Logistics.

  • @jdpyle378
    @jdpyle378 Год назад +8

    This was more concise and understanding than any I have seen. Thank you for your hard work.

  • @lensman67
    @lensman67 Год назад +1

    Finely! A clear, well put together tutorial that neatly explains everything I was doing wrong. Slow enough to be clear and fast enough not to be boring. Worth a subscribe. Thanks!

  • @jhfoodzzz
    @jhfoodzzz Год назад +12

    This is a great guide. I wish Bethesda would simplify these mechanics though. With max skills, you can have 24 outposts. Imagine trying to funnel 23 outposts into your home outpost. You need 23 cargo pads at home! I'm not sure that's possible, so your home planet needs like 3 outposts to hold 21 cargo pads. I would love to see one of their devs stream an outpost building session where they try to accomplish that lol.

    • @chengkuoklee5734
      @chengkuoklee5734 Год назад

      I think it will be more immersive if you don't have outpost limit but require to purchase outpost license and pay fees like Kid Stuff trait.

    • @groundhog7063
      @groundhog7063 Год назад +3

      You can use fabricators to 'refine' resources then ship only the refined products to your main base, then use those to manufacture your final products.
      It's a very workable system. The real problem that I see is that there isn't a way to make a larger outpost. IMO a player should be able to get higher level outpost beacons that allows a larger diameter outpost. You can get higher level storage, extractors and power modules, but not a higher level outpost beacon.

  • @IsakGIR
    @IsakGIR Год назад +12

    This is such a good guide! Short and direct and clear. I am so glad to finally understand how to use those Transfer Stations and also to maybe finally have fewer link bugs… hopefully. Thank you

  • @SammyBammy813
    @SammyBammy813 Год назад +8

    Thank you for the incredibly helpful video. Its one thing to "get the concept" and another to see you illustrate it, so thank you for the visualization. I've been trying to start my first mining outpost on Andraphon and have been overwhelmed with the inventory logistics system and have no issue with it after seeing this! looking forward to finally generating a steady stream of crafting materials while I play the game so I don't need to horde raw (farmable) minerals in my inventory and ship cargo.

  • @Jack-O-Nope
    @Jack-O-Nope 5 месяцев назад +7

    FINALLY! Someone who explained EXACTLY what I’ve been trying to do! Also, explained in a way I understood it! Thank you.

  • @wcs9284
    @wcs9284 Год назад +31

    What I recently found out:
    1. When you fast travel to your outpost(not ship landing), you land exactly next to the beacon. So relocate your beacon to the point where you want to land like near the airlock or transfer container.
    2. Transfer container is more useful for transferring resources from your ship to the storage containers than from containers to ship. Create a link from the transfer container and connect it the storage containers( solid, liquid, gas) and also the warehouse containers. Then you can dump all your resources and crafted items from your ship to the container. They will automatically be transferred to the linked containers.

    • @globalist1990
      @globalist1990 Год назад

      I agree with you and do this as well. Specially because when you fast travel to an outpost it always puts you at the beacon, not inside the ship. So basically I always place the port, beacon and extraction output containers together. And at my main outpost a transfer container, and crafting tables as well. This makes it so easy to transfer goods to the auto-producing machines at the main hub. I think there's a bug when you manually fill the first container in a chain. It just stays there.

    • @XaadeTheBlade
      @XaadeTheBlade Год назад +2

      That makes sense.
      I hate that the transfer link is weight based and not a true "link" like in FO4.
      Because I don't actually get to pick what I load. And if I were to dump multiple resources into it, I could end up never getting the resource I want actually in the transfer.

    • @Valkyriecorp
      @Valkyriecorp Год назад

      But unfortunately its either or. You can go from.transfer to containers and then from containers to transfer..

    • @rickyjanzen6684
      @rickyjanzen6684 Год назад +1

      Relocating the beacon can bug the outpost and make it no longer selectable as a landing site from orbit, so beware.

  • @originalfrankosworld
    @originalfrankosworld Год назад +2

    best tutorial on multiple outpost building and the use of cargo links ever !

  • @rodneyemlet4386
    @rodneyemlet4386 Год назад +1

    Appreciate all the hard work that went into this -- watched this video and the previous larger one -- liked both videos (and commented) to support this content creator!
    Thank you @TactiCat !

  • @dfa1
    @dfa1 Год назад +49

    Beth really F'd up with this. Shouldn't be this difficult and sophisticated.

    • @TacticatGaming
      @TacticatGaming  Год назад +4

      Lmao they did

    • @MelfiortheOne
      @MelfiortheOne Год назад +4

      Yea, like with the rest mechanics as well)) Bethesda didn’t give much thought to anything in the game. Basically a bunch of modules without any reason and connection

    • @iakeemvassilopanagos4572
      @iakeemvassilopanagos4572 6 месяцев назад +6

      I am a Starfield DEFENDER but this system.. its literally more complicated & convoluted while also somehow not being as advanced as Fallout 4 I still feel like settlements did more & linked together a lot more efficiently

  • @montys8th
    @montys8th Год назад +1

    This is the best, easiest to understand explanation I have found for cargo links. Thank you, subbed.

  • @cszulu2000
    @cszulu2000 Год назад +15

    I find the base ciclre too small to. Fit everything since we cannot do terra forming. Also it would be awesome to be able to place the outpost from a birds eye view so that we can see how much of each resource we have access to.

    • @19Lucas78
      @19Lucas78 11 месяцев назад

      There is a birds eye view. Im not sure of the button on the controller right now but at the bottom of the build screen there should be an option to Change View (or something along those lines).

    • @monochrome_soft9472
      @monochrome_soft9472 7 месяцев назад

      @@19Lucas78 thats only once you’ve already placed the outpost though, they’re saying before that to see the site from above before placing the outpost

  • @wolfiezdreamscape
    @wolfiezdreamscape 11 месяцев назад +2

    FINALLY!!!! I am so sick of the hours wasted on click baters. THANK YOU!!! Your video is already awesome and I haven't even finished watching it yet..lol I am one step closer to figuring this all out. Hope you have more tutorials liker this one. Subscribed and THANKS AGAIN!!!

  • @IgorGarcia-fz4wg
    @IgorGarcia-fz4wg Год назад +6

    I have little time to play and I want to enjoy everything the game has to offer. Your spreadsheet solved everything I needed: centralize resources. Thank you very much!

  • @RM-be4rd
    @RM-be4rd Год назад +10

    Just a PSA, I find that with large storage solutions at outposts I get better performance linking all the boxes in parallel rather than series like shown here. Have one box at the end that anything going in links to, then link that box individually to each box in the chain, and link those boxes individually to an outgoing box.
    That way in storage solutions with 100+ boxes you don’t have 100+ item transactions each time you pick up an item (as they filter through each box), you only have 3.

    • @stuff5392
      @stuff5392 Год назад +3

      Same here. It seems to work pretty well actually. And you're the first person I've heard say they do it that way other than me

    • @cjpack
      @cjpack Год назад +1

      oh my god thats genius, it took me a sec visualize. so none of the storage containers are actually connected to eachother directly (excluding last one).? So its like Transfer Storage --> individually connect to each storage unit and each storage of its resource category connects to an output... damn how did i not see this solution. i already figured the transfer storage was a better storage dump than output due to its filtering, but this solves the the other problem a lot better.

    • @globalist1990
      @globalist1990 Год назад

      Mate, thanks. How did I not thought of this?

    • @shinkray5330
      @shinkray5330 Год назад +1

      i dont understand what you say lol

    • @stuff5392
      @stuff5392 Год назад

      @@shinkray5330 He's saying that if you have, let's say, 5 storage...instead of linking 1 to 2 and 2 to 3, etc., to link 1 to 2 and 1 to 3 and 1 to 4, etc. Doesn't make much difference with just a few but if you build 50 for example it creates a more efficient flow.

  • @mojoneko8303
    @mojoneko8303 Год назад +2

    Thanks. I would have been totally frustrated trying to set up cargo links without this tutorial. This goes in my Starfield tutorial folder. Subscribed.

  • @Genesis.1-1
    @Genesis.1-1 2 месяца назад +1

    Wow, you took something incredibly confusing and explained it so even I understood it. Thank you so much! With content this good I had to subscribe.

  • @zoofology
    @zoofology Год назад +3

    Appreciate the video! Last night I spent several hours searching for an outpost planet so I haven't started anything yet. But I'm subscribing for more great logistical designs and tips!

  • @sfsk8r
    @sfsk8r Год назад +1

    Thank you!!!! I did some outpost work last night, and this will help refine it.

  • @SSmitar
    @SSmitar Год назад +1

    My guy this helped me a ton. I still had to run around for resources, but this saved me unsurmountable amount of pain.
    Now the problem I am running into is one of my outpost is sending only one material. This Outpost building system is excellent, I hope they improve upon it and fix all the bugs.

  • @stuff5392
    @stuff5392 Год назад +1

    Fantastic video. This is the best explanation I've seen yet. It answers several of the problems I've run into. I just sort of jumped in and built a ton of bases and tried everything and wondered why lots of it didn't work right. Thanks for this.

  • @magmadude35
    @magmadude35 Год назад +1

    6:45 was what I needed, i had all the hookups and everything but was wondering how to actually link the stuff together

  • @NicholasKing-d9i
    @NicholasKing-d9i Год назад +2

    This was the best video by far. Thank you for making this convoluted process clear!

  • @jose7391
    @jose7391 Год назад +1

    Boy I wish I had watched your video 24 hours ago It would have saved me a lot of trouble...
    Great video by the way thank you

  • @AHouser86
    @AHouser86 Год назад +1

    best video i've found yet to explain this system. thank you so much for this. and also explaining the transfer station

  • @globalist1990
    @globalist1990 Год назад +1

    I completely gave up on cargo links after carefully crafting a chain of cargo links all ending up at my main hub. I even ensured i built the inter-stellar ones on planets with helium so they would never run out. They're very glitchy, lose connection randomly, get clogged with materiais (maybe it has something to do with overloading the final ones with the cargo of all the first ones on the chain), and then at the end they all get mixed up with less used materials taking over most of the space. Managing them all takes more time than just getting what you need from the source. I just take note where each material is produced and go there and get it. I might consider using cargo links for individual materials in the future.

  • @androgynastronaut
    @androgynastronaut Год назад +1

    I'm only half way through, and already this is the best vid I've seen on understanding this system. Thanks. Subbed.

  • @joshhayes3433
    @joshhayes3433 Год назад +1

    Good video, I got everything on my own except the part about using a transfer station, that's a great idea. Logging in now to change it up, thanks!

  • @lukeshore4491
    @lukeshore4491 Год назад +1

    Thanks!

  • @destroyer12gaming76
    @destroyer12gaming76 Год назад +1

    So glad you verified what I thought at the start with the materials going to a centralised outpost

  • @squeaccups4761
    @squeaccups4761 Год назад +6

    Thanks a lot! I've been building multiple extractors for different ressources today. I'm going to apply your cargo link system that seems simple enough.

  • @Fun.Guy.Forager
    @Fun.Guy.Forager Год назад +2

    My game has been bugged so bad since linking my outposts this was the best help today to fix everything besides starting a whole new game. Game was glitched and freezing at all times.

    • @Fun.Guy.Forager
      @Fun.Guy.Forager Год назад +1

      My game works better now. I related it to your 3 minutes on the hour that cargo links would transport. It would either freeze up every 3 minutes stay frozen for an entire minute or freeze up to the point you had to reset the Xbox. At first I thought it was me over building storage at outposts, then I thought maybe if I stop hoarding so much resources on the floor of my ship. I dumped and lost 180,000 mass of resources, tried all the online stuff, deleted and reinstalled my game. Eventually I started an old save and jumped back 8 levels but would freeze randomly as I progressed with the game. After watching this I deleted all my cargo links and simplified my linking and routing and the game worked flawlessly. There is one planet I have to streamline my storage so it doesn't freeze up on taking stuff from my transfer link. Otherwise it only does it at the one outpost for a brief second which I just abandoned that one for now and no issues. Thank you for your post and all my new outposts and gameplay runs super fast.

  • @valthorix7347
    @valthorix7347 Месяц назад +1

    My favorite part of this system is when it doesn't work, and you putz around with it for half an hour and then it magically starts working even though you changed nothing. Thanks Todd.

  • @Metaphysicaljournal
    @Metaphysicaljournal Год назад +1

    Great explanation. I’m gonna try and fix up my connections. Went a lil crazy with trying to make a system-to-system resource monopoly

  • @Franco1395
    @Franco1395 Год назад +5

    Great info Tacticat. That diagram at :44 to 1:30 is a keeper.

    • @TacticatGaming
      @TacticatGaming  Год назад +2

      It’s linked to a google doc in the description too for future reference - I know I could get more views not including but my goal is giving people tools lol

  • @jimb4878
    @jimb4878 Год назад +3

    Great vid man, so helpful
    Also if you built a terrible base like me, before seeing this vid. You can delete everthing in build mode, including full storage boxes and you wont lose a single resource. In case anybody else needs to rework their links and storage chains ect.

    • @stuff5392
      @stuff5392 Год назад +2

      That is very good to know. For one thing now that I've gained some more skill levels I would like to use the larger containers exclusively but did not want to have to build one fill it up build another one fill it up delete the other ones. So thanks for this

    • @chuntr
      @chuntr Год назад

      You won't lose the resources in the containers, but you lose the build materials. Initially I thought it was going to be like fallout where built structures just get stored for later use when you delete them, but that doesn't seem to be the case

  • @griner65
    @griner65 Год назад +2

    My question is a bit basic about the incoming goods. If you know there is going to be solid and gas incoming you just need to set up a cargo link to both solid and gas storage units and it will automatically sort them correctly?

    • @TacticatGaming
      @TacticatGaming  Год назад

      In theory yes that’s how it should work - but I’ll need to test this.

    • @Dimencia
      @Dimencia Год назад

      It'll "sort" them yes, but if you're importing helium and copper and your helium tanks are full, the helium can't get transferred out and the cargo link fills up with it, and then there's no more room for it to bring in copper. The resources sharing the same cargo link need to be imported and used in specific ratios with eachother, if you want to avoid an eventual clog

  • @guruthosamarthruin4459
    @guruthosamarthruin4459 Год назад +2

    With Helium, I've found that I can use it to power the local inter-system cargo link, but also send it from the same source as outgoing goods (in addition to other goods), so the receiving link can also use it to power another inter-system outgoing cargo-link. This way, you can daisy-chain across systems, even if Helium is not available at certain locations.

    • @TacticatGaming
      @TacticatGaming  Год назад

      Is it consuming h3 based on real time? I need to do more testing but my concern is it would consume faster than it worked. But in theory it might work if the h3 arrives snd powers it till the next landing

    • @guruthosamarthruin4459
      @guruthosamarthruin4459 Год назад +1

      @@TacticatGaming I haven't done a bunch of testing, but I sent from a single Helium extractor, to a single large container, and then sent 2 links from the container, one to the cargo-link, and the other to the outgoing box. I then waited 24 hours, and looked to verify that the cargo-link was being powered by it, and that there was more in both the storage and outgoing boxes.
      Then, I went to the receiving system, and successfully sent more goods to another system using that Helium.

    • @guruthosamarthruin4459
      @guruthosamarthruin4459 Год назад +1

      If it stopped working after a while, I'd probably just add a second extractor and second storage container.

  • @stiofanm.4744
    @stiofanm.4744 11 месяцев назад +1

    What I love is when I have an outgoing resource and return later to find items in the incoming box of the cargo link. Even when it's not connected to anything. I figure is't just overflow because the extraction is faster than the transfer.

  • @barrynelson5347
    @barrynelson5347 10 месяцев назад +1

    Super helpful - just coming up to this point. Your video and instructions are fantastic! Many thanks.

  • @steelwookie
    @steelwookie Год назад +1

    Ive been waiting for someone to make such a video. Simple, informative, and clear. Too many similar videos waste your time with irrelevant info and chit chat. I understand the system way better now. Well done.
    Unfortunately, the big bottleneck im experiencing with this set up is the limited capacity of the Transfer Station.
    The moment I hook it up to full storage container chain, the transfer station is full too, so I can only access that element. So having multiple elements routing into it doesnt do what I was hoping it would do.
    I would love for it to not be a container at all, just a common access point to the containers. That seems like what it was supposed to be, it just doesnt work like that.

    • @TacticatGaming
      @TacticatGaming  Год назад

      I just spam E on the container to collect everything from every box . But I understand your point that it doesn’t allow access to everything - as you may want X amount of a resource and not all

  • @Dimencia
    @Dimencia Год назад +5

    The Circle of Life is kinda still necessary; the reason things get looped is because if a cargo link can't transfer everything out of its incoming resources, it moves them to its outgoing resources. But, as long as you have dedicated input-only or output-only, you'll just end up with one box of 'wasted' material, not a huge deal
    Feels like that concept should be useful for something, but idk what

  • @TheGameIsOverCy
    @TheGameIsOverCy Год назад +3

    Thanks for this helpful guide, TactiCat! I learned a lot from your video, and I appreciate your clear and concise explanations. Keep up the good work!

  • @endotron
    @endotron Год назад +1

    Amazing thank you, the whole cargo link cycling issue was driving me mad. I now have only the main base receiving everything.

  • @poweroftheweez
    @poweroftheweez Год назад +1

    Been waiting for a concise video like this, so thank you!

  • @SetArk
    @SetArk Год назад +1

    I know it may be asking too much!
    But, would be possible to do another round, focused on good pratices around the fueled one?
    How to setup, if it's a good idea to bring fuel manually or set another link to send fuel to other outposts and such.

  • @sigmasplatinumrust5184
    @sigmasplatinumrust5184 Год назад

    Thank you for clarifying it a little better because none of the videos made any sense. I figured it out after a little while of messing with the system. But best video on this I've seen.💯❤️‍🔥

  • @Seanflieshigh
    @Seanflieshigh Год назад

    I have both ends of my inter system links powered with H3 using 2nd method you mentioned. Site A gathers H3 and powers the cargo link, it also sends the H3 to site B to power it. I have the incoming H3 at site B stored, and then linked from the storage back into the cargo links fuel tank.
    The issue I run into consistently is the incoming side of the cargo links at site A (incoming should be resources from site B) gets filled with H3. Once I go and physically remove the H3 from the incoming side, it seems to work temporarily, I haven’t fully tested, but it does seem to bottleneck at some point after that.
    In reality I have site A, B, and C s as well as A1 (same system cargo link). The only one that works consistently is the same system link.

  • @lolroflroflcakes
    @lolroflroflcakes Год назад +2

    Is there some sort of foundation structure you can use to organize your storage and production buildings? Proper organizational tools are essential for this type of gameplay and they make everything look a billion times better.

    • @TacticatGaming
      @TacticatGaming  Год назад

      Not that I’m aware of sadly

    • @stuff5392
      @stuff5392 Год назад

      Ugh why did you have to go and remind me that for the thousandth time since I started playing this game I can't do about half the building related things I can do in ARK. And to be clear Arc has a lot of bugs doesn't always work perfectly by any means but I did expect a bit more from Starfield

  • @letsiki
    @letsiki Год назад +5

    The problem with adding multiple stuff to containers (incoming or transfer) is that you maybe using some materials more often than others and the unused ones will end up clogging the containers. Unfortunately the cleanest I can do to ensure I have what I need whenever I need it is to receive one material from each cargo link and skip the transfer container altogether. Ths way of course I end up having only 3-6 materials coming in...

    • @malvinderjitsingh7254
      @malvinderjitsingh7254 Год назад +1

      Yeah true i had this problem few days ago. Transfer containers are useless if you have multiple resources to one.

    • @diceman199
      @diceman199 Год назад +1

      I've only just started playing and not done any outpost stuff yet. From what I understand you pull resources from outposts for crafting / research no matter where they are. So with the clogging problem you'd probably want to have a number of hubs with each just having a few materials coming in for the commonly used stuff and maybe a couple that take in all the rest?

    • @letsiki
      @letsiki Год назад

      @@diceman199 that could be a solution but it would require knowledge of what you are going to need. Another one could be to use your ship for crafring and use an outpost as a refill station. Have everything from multiple bases end up a in a single transfer container manipulating ratios by using multiple extractors on the most common materials (iron aluminum). The trick here is to pick up the whole container each time and use jetison from time to time to discard
      extras.

  • @zenthegeneral
    @zenthegeneral Год назад +1

    Good stuff dude
    When they say Bethesda has the smartest fans they def had you in mind

  • @AREyousuperHIGH
    @AREyousuperHIGH Год назад +1

    duude , you saved me hours . and the comments answered a whole lot of my questions too. thank you !!! p.s please make an in depth vid would love a massive multi system outpost vid !

  • @dra6o0n
    @dra6o0n Год назад +11

    Since Cargo links are based on real time elapsed, sleeping in a bed does nothing.
    meaning it's much more effective to have a huge storage capacity in general if you are gonna stockpile a massive sum of iron and aluminum to xp farm.

    • @stuff5392
      @stuff5392 Год назад +1

      This is true. I think if you just want one or two more resources to come into a good base so that you can say get more copper at your aluminum and iron XP farm, so you can start building more at that site This is a good solution.

  • @Oom_Sakkie
    @Oom_Sakkie 18 дней назад +1

    Very informative video. You convey the information in a very understandable way. Thank you!

  • @ballesecjean588
    @ballesecjean588 Год назад +1

    Thanks it's the best and clearest tutorial i've seen so far.
    Maybe a part for the helium chain to supply every system with only one planet could be interesting.
    I'm not sure if there is an optimised way to do that.

  • @puzelle
    @puzelle 11 месяцев назад +1

    Thank you for a great guide. It's going to be a great help to me! :)
    I've had difficulty getting this stuff to work because I kept messing up which links I had linked to which boxes and stations.
    There was a limit for how over-encumbered I could get and still play the game. First the game would begin to lag horribly, and finally it simply crashed. This was ca. 1.5 mth.s ago. I don't know if it has anything to do with the game being patched at the time. It shouldn't be my gear because it is actually fairly decent, if perhaps not top tier best any longer, since my PC is almost 2 years old by now.

  • @lovecraft1874
    @lovecraft1874 Год назад +2

    Great vid. Nice and concise. Been trying to fix a link for ages and never thought it could have been bugged. Probably wasted a couple of hours on it and was 100% sure I done it correctly.

    • @TacticatGaming
      @TacticatGaming  Год назад

      Yes! Me too man, lol that is why I always mention this when discussing links. If you’ve done everything right - it’s bugged lol

  • @penguinista
    @penguinista Год назад +1

    Thanks for the the thorough demonstration and discussion of bugs.

  • @raventhorX
    @raventhorX Год назад +1

    definitely helpful, but there are still some things I feel would need to be explained. for example when you use the mission board some missions require you to create a supply line to a certain planet. Do you do this by creating an outpost on the planet in question to receive goods or is there a way to do this without having to create additional outposts? how long does an outpost need to stay active before you can destroy it if it requires you to create an outpost on said planet if the mission isn't completed immediately? I have a few others but can't remember at this time so I will follow up with additional questions in the replies as I remember them.

  • @RRRobertLazer
    @RRRobertLazer Год назад +14

    They really took the fun out of the whole concept of building in this one

    • @TacticatGaming
      @TacticatGaming  Год назад +5

      Lmao yeah it’s not ideal - I’m still having fun with it but it wasn’t designed by someone who thought about the experience for the consumer

    • @liesdamnlies3372
      @liesdamnlies3372 Год назад +6

      @@TacticatGaming Or someone who's played and hour or two of Factorio...or any factory game...so many facepalms.

    • @CaioPhox
      @CaioPhox Год назад +2

      @@liesdamnlies3372 factorio is a super high standard to compare, but even idle games on mobile or flash games have better automation, controls, pacing, prices.....

    • @liesdamnlies3372
      @liesdamnlies3372 Год назад +1

      @@CaioPhox I wasn't making a direct comparison (hence the bit about just a few hours played), just that the absolute bare basics to do logistics and manufacturing chains is a solved problem in games. So solved that this implementation of it shows either laziness, budget cuts, or a total lack of research...or all three.

    • @TacticatGaming
      @TacticatGaming  Год назад

      Factorio and satisfactory are two games I played a lot - much better than starfield mess

  • @ksulli14
    @ksulli14 Год назад +3

    Well done! You just saved many Starfield players outpost experience! Including mine. 👍🏼

  • @jonnywells6006
    @jonnywells6006 Год назад +1

    Most appreciated! I am having the problem where one of the three resources I'm trying to send out isn't sending. Trying to send Iron, Aluminum, and Helium. Aluminum, exclusively gets left out of the chain. ???

    • @TacticatGaming
      @TacticatGaming  Год назад

      Cargo links are pretty bad currently. They send 300 per and you can’t set what is sent. I wouldn’t send more than 2 item types per cargo link. You almost need 1 link per item to have any consistency

    • @jonnywells6006
      @jonnywells6006 Год назад

      @@TacticatGaming oh right on. I didn't realize you could have more than one inter system cargo link at an outpost. Thanks

  • @phtskllz
    @phtskllz Год назад +5

    So you don not have to walk over to a transfer station. It feeds into your cargo and you can transfer from inside your ship. Just open the cargo menu, and the outpost materials tab is there next to your own and the ships inventory

    • @TacticatGaming
      @TacticatGaming  Год назад +2

      How do you rapidly remove the material though? It only shows the content of the transfer station and that would require opening and closing the menu every time to get it to feed. Be just spamming E at the transfer station and sucking it all up in 30 seconds ? Are you able to pull 40k resources from inside your ship quickly?

  • @azureusbtx7210
    @azureusbtx7210 5 месяцев назад +3

    Awesome video, very well done, Thank You!!! :)

  • @Achromania
    @Achromania Год назад +1

    I wanted to create a central "main" base and link all the mining bases to feed it but couldn't quite get it all working. Thanks!

  • @dilza1231
    @dilza1231 Год назад +2

    I think the interlink on mine must be bugged as it’s not showing my other outposts and only an outpost for a quest to send goods to. It’s a neat idea but needs some serious patching to make it great

  • @DrowChyld
    @DrowChyld Год назад +1

    Outposts are a bit out of my reach now but... oh gods BUT! I did NOT know encumbered CANNOT kill you :O That's a game-changer to my hoarding addiction!

  • @JeffreyBoles
    @JeffreyBoles Год назад

    This video and explanation is extremely clear and concise. Couldn't ask for anything better. Thanks a ton!

  • @MrHeyhomes
    @MrHeyhomes Год назад +2

    I’ve spent a ton of time with outposts and the best tip when setting up cargo links is use a spreadsheet and screenshot then paste to paint, label each paint with text of material, location, add arrows of flow to hint at outgoing or incoming. Arh and when setting up cargo links do not link the received cargo until you see a physical cargo ship land and peak at the incoming box. Once you have seen the actual materials only then link the incoming box to a storage/warehouse/gas/liquid. Sometimes you may get attacked so repair spam everything, sleep and check if materials keep coming and if not clear the clogged incoming and outgoing. I once had a whole chain shutdown to a storage box clog after bounty hunters took out extractor’s. Don’t waste time if things break just delete storage or extractor’s and replace them

  • @aidenholmes5588
    @aidenholmes5588 Год назад +1

    3:52 saved me. I couldn't figure out wtf was wrong for the life of me. Thank-you.

  • @justinsgarage1125
    @justinsgarage1125 Год назад +1

    I had just figured this out last night. I have one outpost that extracts beryllium and aluminum. having one output link works fine for me…it’s my dang iron extractors working overtime filling storage as soon as I build them

  • @RobbieB2606
    @RobbieB2606 Год назад +2

    I did figure out the sysem on my own in the end, but I do find that the cargo link missions you can accept from boards are completely random whether they work or not. I've had to delete and rebuild the inter-system cargo pad to get the missions to work a couple of times

  • @TheKarolans
    @TheKarolans Год назад +1

    How do distribute He-3 to planets without it? I tried adding it to the output and then routing from input box to tanks on each planet, sometimes it works and sometimes it doesn't... A quick guide on helium management would be appreciated!

  • @ZerebusPrime
    @ZerebusPrime Год назад +5

    In regards to moving while weighing multiple metric tons, the Personal Atmosphere power negates all CO2 buildup. No doubt it doesn't last long enough for your purposes, but at least the screen is cleared up and it can help with a sudden need to deal with pirate raiders. I have literally run around with full O2 while weighing in excess of seven thousand kg.

    • @TacticatGaming
      @TacticatGaming  Год назад +1

      I need to get that lmao

    • @justinyearing3489
      @justinyearing3489 Год назад

      @@TacticatGamingit’s worth noting that the personal atmosphere X lasts 40 seconds, with a power cost of about 15-18..
      You would have it beyond 100% uptime, at the cost of needing to new game plus 10 times and temple hunting.

    • @TacticatGaming
      @TacticatGaming  Год назад +2

      What I did was create a 12k cargo ship to store things for my vids. Lol

    • @justinyearing3489
      @justinyearing3489 Год назад

      @@TacticatGaming nice. Lol
      I’ve seen some hitting the high of 80k.
      So in that regards… I suppose you need to make more outposts to fill that tin can lol

  • @BoJangles42
    @BoJangles42 Год назад +1

    You’re doing us all a tremendous service brother thank you

  • @morwo9243
    @morwo9243 Год назад +1

    finally a nice outpost cargolink video! thank you.

  • @jwats4952
    @jwats4952 Год назад +1

    Thank you. I found my problem. I was using the storage boxes to also transfer goods, instead of the transfer station.

  • @bigbluesquidtv
    @bigbluesquidtv 10 месяцев назад +1

    What’s the point of the transfer station at the outpost of the outgoing materials? In the diagram it’s a dead end, with the materials split between outgoing cargo and transfer station.

  • @curiouslycory
    @curiouslycory Год назад +1

    Thanks! This clarified a lot of questions I had about the whole transfer system.

  • @Noct_Snow
    @Noct_Snow 4 месяца назад +1

    Super helpful, thank you.

  • @mikedimitropoulos2605
    @mikedimitropoulos2605 9 месяцев назад +1

    Truth man. I️ didn’t even try bc it was too much for how casually I️ play. Now that I️ have more time this is really helpful

  • @tcape72
    @tcape72 Год назад +1

    I've been doing some testing and it seems like there is a limit of how much the transfer container can hold. I had 3 resources going to it and only argon(400) showed up. As soon as I removed some argon the other resources appeared. I was under the assumption that you can have all your resources located in the transfer container for utilizing, and you probably can, just not an unlimited volume of each. The transfer container has a max limit of 200

  • @tomasmoffett5893
    @tomasmoffett5893 Год назад +1

    1 million thumbs up for this guy holy heck was this helpful