I remember Peter said on stream once something along the lines of; "The hardest part of the doom 2 master levels is having to look at how ugly they are"
Worst part is, I honestly have fond childhood memories of some of these maps since Final Doom on the ps1 was one of the few games I had. Mainly the first few maps cause I was young and too potato to get too far.
"and too potato to get too far." Ah, so you're my missing twin. Hello! Esp. since your first DooM game (presumably?) was PlayStation (Final) DooM. My first DooM game was also PlayStation DooM but it was the OG 2 games, not Final+Master Levels. And that "and too potato to get too far" also applies to me because I always got stuck in E2M1 and MAP08: Tricks & Tracks. The former because the whole was too dark to figure out anything and the latter because I didn't knew about infighting and that what you're supposed to do in that Cybie room is you DON'T shoot until the Cyberdemon is either dead or have killed all the enemies. I always got stuck in there because of it.
Ah, Final Doom... That janky mess of pain and misery. The controls were shit, the framerate was an estranged partner, and it couldn't even include the Arch Vile! Plus, with no save system beyond a password you had to do every sodding level on your first try! ... I know my PS2 is in one of these boxes...
I never noticed it til now cause most Doom midi's kinda run together but god it's such a nice change of pace hearing something jazzy and different other than either metal or depressive ambience.
@@btf_flotsam478 both BTSX episodes have incredibly great music/Midi. But it's James Paddock so... Goes without saying 😬 Eviternity too. It's a shame decino hasn't done a playthrough of Ancient Aliens. THAT OST is phenomenal! And _of course_ the WAD itself is great as well.
THIS. The original DooM music is nonetheless iconic but one should admit that Bobby Prince's metallized rock-and-roll and even Mick Gordon's downtuned bass assaults could get really repetitive and feels limiting. More original DooM midi please...
@@sentel140 No, they aren't bad. They are just 1990's levels, which isn't necessarily a bad thing. They are closer to Doom's original design and spirit.
A game without a good theme is usually a game without a SOUL. The music adds a layer of fun and sometimes... dunno how to say it but its like the last piece of the puzzle
3:07 the order is defined by map slots each level occupy (attack.wad is map01, teeth.wad is map31-32) and then levels of the same slot are sorted alphabetically.
I liked the Master Levels when I was a teenager in the 90's. It really was just more Doom 2, so it was a great thing at the time. The architecture in the maps was also interesting for the period. I don't remember if ML or Plutonia came out first, but I remember Plutonia pretty much blowing everything out of the water and set the new standards.
@@mysteriousstranger2287 Fair enough, I was just being snarky. I played the master levels once and they are a very mixed bag of quality. I'm looking forward to seeing them again though!
funny you mentioned the music of these levels and how it changes how we perceive them, because I use to play the master levels on the PS1 (a long time ago) and it had this super creepy soundtrack composed by Aubrey Hodges... Seriously, it was a complete different experience (and a very good one too)
Yeah,Doom can be a very atmospheric game, that's why Doom 64 is my favorite Doom game from the Classics(I miss Quake 1,it should be rebooted and have a ambient creepy OST)
I was driving my car yesterday when suddenly a traffic light turned red, and I thought "damn, bad RNG". I might have been playing too much recently :) Anyway, good to see you tackling these levels with Peter's music, I'll be watching! 👏
Wait... Decino hadn't done these yet? Man, you're the person who inspired me to go back and start 100% completing Doom on UV pistol start. I've done Doom 1 and 2, and had already started working my way through the Master Levels myself. I had assumed you had already done them and just hadn't recorded it or something. I nearly cried when I beat Express Elevator to Hell, and then realized that I had killed the Archvile needed to get all secrets... I'm excited to watch these.
I love these maps so much... The first time i played Doom was in a Playstation so many years ago and the master levels were in there with a lot of other great maps. So many good memories. Thanks for the content decino!
Yes! I've been low-key wanting you to make a playthrough of the Master Levels for a long time. I just feel like it would make your Doom content more complete making a series out of this official release that hasn't been featured on your channel yet. Haven't played it in years myself, but it's already bringing back memories, and I'm looking forward to more. Thanks for finally playing this one! :D
31:38 I remember when I played that level I heard the archvile like 5 rooms away and I started joking “ oh I’m gonna get surrounded by archviles “. And Um let’s just say when I got it right I got *blown away* if you catch my drift
You weren't as unmashable as you thought. They baked you good and buttered you up. They turned you into chips. ...I can't think of anymore potato puns. Aw spuds.
Okay, it's even more awesome that this is getting played because Peter did a MIDI pack. Thank you Peter, for both the MIDIs and inspiring this new series for us all to enjoy.
Thanks So Much for your effort in playing through AND narrating the Master Levels! Also Perfect choice of using the alternate music pack! It makes the overall experience all the more special and reflective of DooM's inspirational tendencies to create even in music and sound, not just visual.
3:16 PSN map order actually is alphabetical, but it sorts the wads by initial map slot first! So it's all of the map01 wads alphabetically, then the map03 wads, etc. So... if you played with the normal music enabled, you'd literally hear map01's music over and over and over and over and over for the first huge chunk of levels. Not fun. Excited to check out Peter's MIDI pack to make this more interesting!
I really don't understand all the negativity in the comments. These were pretty decent levels back in the 90's and came out in a time when not everyone was able to just hop online and download bucketloads of PWADs or mods. This was released as an official product, an expansion of sorts to Doom 2. Whether you like it or not, this is a piece of Doom history. If you consider yourself a true Doom believer, you should at least respect it, even if you never play it...
Decino, I love you. I just recently played through this map collection for the first time and hated the experience. Now, if I ever forget why, you're pain is my reminder. :-) Also, thank you for letting us know about the new music! I will add it to my full megawad for gzdoom, but I will never play it again. Haha Sorry you had to go through this. But your sacrifice was not in vain.
A heads-up; Blzut3's Master Levels patch can combine the maps into a single wad for anyone running Zdoom-based ports, then you can just load the Midi pack and you're good to go.
That is fair, but the Master Levels are meant to be played from a pistol start, an explanation for the title "Master Levels." But I did wonder how it would play with them all in a row
I've only ever really poked around in the master levels, but this midi pack makes me want to really give the master levels another go, even if I don't hear a lot of good things about it.
Eh, you don't believe everything you hear online. The people that hate on the Master Levels are mostly younger players who never played original Doom in the 1990's.
@@AlexeiVoronin Now that's unfair. I wasn't born until '94 and I never heard of Doom until '08-'09 when my bro was playing it on the computer. I played Doom 1 and 2 a lot on my xbox 360 and a few years ago on my ps4. I will outright admit I can't beat it on anything higher than Hurt Me Plenty but then I don't really play games for a challenge. I play for fun. I hated the master levels.
@@AlexeiVoronin For me it's a little of both. For that reason I hate No End In Sight. It's incredibly difficult even on very easy. Not just the scare ammo but the fact that there's up to 500+ demons per level on top of the ammo scarcity. They aren't weak enemies either. Plus the doorway jumps and Baron of Hell pistol start. I don't know how it won a Caco Award. For the record I play on console so no jumping, crouching or looking up and down. Then there's REKKR. It's a Celtic fantasy .wad (add-on for me) and I like it but it feels unfair at times. A lot of the enemies explode on death so it's very easy to die cause they move fast so they'll almost always be next to you when that happens. It's fun though besides that.
@@ZombifiedBuizel Sadly, these absurdly hard WADs seem to be pretty popular nowadays. It's like your map can't be taken seriously if you don't throw 20 Cyberdemons and 50 Arch Viles at the player during the first 5 minutes. They say this is exciting, but in terms of gameplay it all boils down to endless circle-strafing and hoping not to get hit by a stray projectile while infighting does its job. So I stick to the classic 90's WADs - they may lack all the fancy architecture and details of modern maps, but at least they feel like playing Doom ;)
I remember master levels with Aubrey Hodges's music - and THAT was awesome experience. Even on computer version of ML, not on PSX version. I remember Geryon's music, this "Hellish teapot" that boils and also boils your head with this kind of "pseudo-fear" like you are playing good horror, without earrape screamers and slowpoke protagonist. In PSX version, with sector lights, it was even more atmospheric.
Oh, this is going to be fun! Gotta say, that secret area in The Catwalk could have used some monster spawning, but if you're going into the next level with all weapons and ammo accumulated, it does come in handy.
I can't understand how you know all the secrets of DOOM, oh I think I know, first you spend it, you look for the secrets and then you record the video with the secrets already in your memory. Hahahaha, I hadn't thought of it that way. Great video Decino.
Oh, so you did play these after all. Nice. Wish I knew about the MIDI pack to help me get through them. The pack as a whole is not even that bad honestly, but some parts just make you wonder how the designer(s) thought what they were making was in any way okay (look at: the invisible ledge yellow key lol).
decino making me a nostalgia. I was playing this about 15 year ago on ps1 with Final Doom pack with my mom. 7 years later from that i realised there were only few maps from TNT and Plutonia. Of course sound were different, but this midi pack is nice to hear :)
Master Levels were my first exposure to Doom on PS1 in 1996 (I was 7). I loved how unsettling the atmosphere was with the creepy music. I remember playing Doom 2 on PC many, many years later for the first time (in my 20's) and essentially becoming the shocked pikachu face when I first encountered the Archvile. Good times, thanks for the video man 😄
Oh, I remember playing this on PSone when I was a kid! Those levels... In comparisone of PSX`s Doom I&II I describe it as obscure and masohictic xD PS Music for MAP03 is very cool 😎 This all bring up childhood memories, thank you for playing this, Decino! ^^
I started playing the master levels on Doom 2 I have on my phone and I suck at it lol but I have it on the PS4 too so I played ATTACK and couldn’t figure out the secret, so I found you played them and it was a damn teleporter… lol so thank you! ❤️ amazing as always!
I finished my first Plutonia playthrough today, not 100% kills/secrets sometimes. Still an interesting experience. All thanks to your playthrough of Plutonia 2, gonna play it too in near future.
I don't see the problem with the Master Levels myself, but then again, my Doom experience started with the PS1 version of Final Doom which is almost nothing but the Master Levels.
This is cool I had master levels on steam however it is unplayable in a really bad way thankfully it was only a couple of pounds so not much of a loss thankfully. Cheers for the upload decino. I'm only at the first level so any comments I have at the end as always I'll add it in a reply to this.
I figured that it was a arch vile at the end however I do kinda remember this from many many years ago I have played this once on my brother computer however I don't think I ever completed it hence why I tried to play it again on steam but that version runs in dos and its unplayable like I said I don't know what to do to fix it to make it playable however again it was only a couple of pounds so not much of a loss thankfully if it was a tenner then I'd be more interested in trying to fix it. Anyway it's good to see this being played so again cheers for upload decino.
No way. Decino? Playing Master Levels? I honestly don't get the massive hate for these levels. They're not amazing and groundbreaking, but i didn't have a lot of complaints when i played them. I think it's one of those things where the reception snowballed out of control.
I think its that they're so painfully average for a lot of maps that its more like "why were these the commercially sold maps?" Rather than being mad at them being actually terrible.
Can't wait to see decino do MAP31: The Express Elevator to Hell on FAST UV 100% while going for the secret exit as well. It might be the hardest commercial classic Doom map.
Since I didn't notice you comment about it and I haven't seen anyone else do so, I really don't think it's a coincidence that Peter's Intermission track has a strong similarity to the Intermission track from Mock 2: The Speed of Stupid...as soon as I heard it, I was like, "I recognize that annoying doo doo doo sound!". I feel like it takes some skill to remix...that. Got a right chuckle out of me.
I don't like TNT but that is a cheap comparison. TNT at the very least is memorable and has some unquestionably decent levels. I remember maybe one room from all of the master levels.
@@doomerrasa8475 Theres some bad maps on master levels sure, but there are decent maps too, atleast for the 90's standards. The maps included on the psx doom are pretty decent. I'd rather have these maps than thewhole TNT iwad honestly.
@@kidshapeshifter8507 that's a cheap excuse. The joke is based on a opinion of tnt being trash, so should have expected people to have their different opinions.
I remember asking if you would play these once lol, to which the reply was no. The reason it’s still commercial I think is that it comes included when you buy doom 2 on PS4.
So, I take it you've played every official Id map ever released? You seem like you'd be someone to go for that completionist thing. Also, I still can't believe you're playing these, even with the MIDI pack.
Another great play. Not sure if the midipack was released before or after but think it has some inspirations/similarities: Map01 - shakatak style music Map02 - megaman x3 toxic seahorse Map03 - mickey ultimate challenge magic books library Map04 - joe satriani echo Map05 - jean-luc ponty style music
The syncopation on "Don't Fall LMAO" really speaks of a person who played the level and mostly just remembered all the weird random changes in step height.
33 minutes long advertisement for Peter's midi pack. What a genuine friend.
Ducino: "I will never play the Master Levels"
Midi pack: *materializes into existence*
Decino: *smiles in gametic*
I remember Peter said on stream once something along the lines of; "The hardest part of the doom 2 master levels is having to look at how ugly they are"
It’s the Brown and Grey Colours that do it
I never thought this day would come
For it has, rejoice my brethren
What happened
YES the day has come
The hype is real
Oh god he's lost his mind
Decino please blink twice if you are held captive and forced to play the Master Levels
An amazing map pack, no wonder it earned John Anderson, Chris Klie and Sverre Kvernmo the privilege to work on Daikatana.
"You're going to work with John Romero"
:D
"In Daikatana"
D:
One can *hear* the sarcasm.
John Anderson, lol.
Hey, the Anderson/Kvernmo maps are not that bad!
LMAO! I’m so happy that I got to read this comment today. Had me laughing like a jackass over here
My man Peter going hard on the cuica in level one.
"Imagine dying"
- Ducino 2021
I say this every time I play any of the OG's. "Imagine dying in DooM II", "Imagine dying to a floating tomato",....
just don’t die lmao
Peruvianx are you from peru?
Worst part is, I honestly have fond childhood memories of some of these maps since Final Doom on the ps1 was one of the few games I had. Mainly the first few maps cause I was young and too potato to get too far.
Same here!
Same even thought about playing them again the other day, especially the janky secret levels
"and too potato to get too far."
Ah, so you're my missing twin. Hello! Esp. since your first DooM game (presumably?) was PlayStation (Final) DooM. My first DooM game was also PlayStation DooM but it was the OG 2 games, not Final+Master Levels. And that "and too potato to get too far" also applies to me because I always got stuck in E2M1 and MAP08: Tricks & Tracks. The former because the whole was too dark to figure out anything and the latter because I didn't knew about infighting and that what you're supposed to do in that Cybie room is you DON'T shoot until the Cyberdemon is either dead or have killed all the enemies. I always got stuck in there because of it.
Ah, Final Doom... That janky mess of pain and misery. The controls were shit, the framerate was an estranged partner, and it couldn't even include the Arch Vile! Plus, with no save system beyond a password you had to do every sodding level on your first try!
... I know my PS2 is in one of these boxes...
Also, the music was very scary for us at that age!
I never noticed it til now cause most Doom midi's kinda run together but god it's such a nice change of pace hearing something jazzy and different other than either metal or depressive ambience.
BTSX had EDM... which was also a good change of pace.
shoutout to stardate 20x6 map32
@@btf_flotsam478 both BTSX episodes have incredibly great music/Midi. But it's James Paddock so... Goes without saying 😬 Eviternity too.
It's a shame decino hasn't done a playthrough of Ancient Aliens. THAT OST is phenomenal! And _of course_ the WAD itself is great as well.
THIS. The original DooM music is nonetheless iconic but one should admit that Bobby Prince's metallized rock-and-roll and even Mick Gordon's downtuned bass assaults could get really repetitive and feels limiting. More original DooM midi please...
Oh shit! Black Tower is probably my favorite doom level ever, I can't wait.
Oof this is going to be painful for you, Papa decino. You have my sympathies.
are the master levels that bad?
@@sentel140 most are
@@sentel140 A couple are balls hard. A couple are utter jank. The rest are largely forgettable IMO.
@@stephenmanuel9860
It didn't escape my eye that none of the adjectives you used are necessarily positive...
@@sentel140 No, they aren't bad. They are just 1990's levels, which isn't necessarily a bad thing. They are closer to Doom's original design and spirit.
A game without a good theme is usually a game without a SOUL.
The music adds a layer of fun and sometimes... dunno how to say it but its like the last piece of the puzzle
3:07 the order is defined by map slots each level occupy (attack.wad is map01, teeth.wad is map31-32) and then levels of the same slot are sorted alphabetically.
I liked the Master Levels when I was a teenager in the 90's. It really was just more Doom 2, so it was a great thing at the time. The architecture in the maps was also interesting for the period.
I don't remember if ML or Plutonia came out first, but I remember Plutonia pretty much blowing everything out of the water and set the new standards.
master levels came before final doom but after ultimate doom
Making the secret levels playable...
Goes to show you the true talent of Beter.
The MOCK2 callback during the Intermission music is a great touch.
My god he's finally doing it. I can't wait to see all the multiplayer maps with enemies arbitrarily plopped in them.
Dunno, these 5 maps don't give me this vibe
@@mysteriousstranger2287 Fair enough, I was just being snarky. I played the master levels once and they are a very mixed bag of quality. I'm looking forward to seeing them again though!
@@mysteriousstranger2287 the second map was 100% a deathmatch map, especially with those secrets that get unlocked at the end
Yeah there's some real garbage out there..
@@spase667 Ya, I've only played the Master Levels *once* in PlayStation DooM TC, never again. I just can't seem to bring myself to do it.
Peter's track on that second map, just superb. Please, if he doesn't see this comment, decino, extend my regards to him for an excellent composition!
Jump on his channel and leave your like and comment, it's a gooooood channel
Its cool that you're using Peter's midi pack!
haha, the song name for Mephistopheles' Mausoleum or whatever it was called is "Icon of put this map in the Bin", perfect.
funny you mentioned the music of these levels and how it changes how we perceive them, because I use to play the master levels on the PS1 (a long time ago) and it had this super creepy soundtrack composed by Aubrey Hodges... Seriously, it was a complete different experience (and a very good one too)
Yeah,Doom can be a very atmospheric game, that's why Doom 64 is my favorite Doom game from the Classics(I miss Quake 1,it should be rebooted and have a ambient creepy OST)
I was driving my car yesterday when suddenly a traffic light turned red, and I thought "damn, bad RNG".
I might have been playing too much recently :)
Anyway, good to see you tackling these levels with Peter's music, I'll be watching! 👏
“Not everyone can strafe-jump”. I felt that.
It does feel like a personal attack. =(
Me included.
You miss 100% of the Strafe-Jumps you don't take.
This playthrough literally just made my day better. Thank you decino!
The music really does manage to push this beyond the threshold.
Wait... Decino hadn't done these yet? Man, you're the person who inspired me to go back and start 100% completing Doom on UV pistol start. I've done Doom 1 and 2, and had already started working my way through the Master Levels myself. I had assumed you had already done them and just hadn't recorded it or something.
I nearly cried when I beat Express Elevator to Hell, and then realized that I had killed the Archvile needed to get all secrets...
I'm excited to watch these.
11:56 Bless you, Doggo
I love these maps so much... The first time i played Doom was in a Playstation so many years ago and the master levels were in there with a lot of other great maps. So many good memories. Thanks for the content decino!
I already liked the Master Levels, now I *love* Master Levels with MIDI pack!
this music is really good holy shit
"See? The MASTER levels are made for the MASTERS!"
[Citation needed]
Yes! I've been low-key wanting you to make a playthrough of the Master Levels for a long time. I just feel like it would make your Doom content more complete making a series out of this official release that hasn't been featured on your channel yet.
Haven't played it in years myself, but it's already bringing back memories, and I'm looking forward to more. Thanks for finally playing this one! :D
You know it's a good MIDI when it goes hard on the Cuíca
The best kind of percussion.
I saw this, the gangster's paradise choir played in my head and I clicked.
What an amazing MIDI pack, I was legitimately rewinding the video at some parts just to hear some sections again!
There's a link to the MIDI pack in the description too.
god the midi pack is so good
14:59 well when a heavy weapon dude and a heavy weapon chick love each other very much...
Lol good one 😂
oh no don't explain the rest
31:38 I remember when I played that level I heard the archvile like 5 rooms away and I started joking “ oh I’m gonna get surrounded by archviles “. And Um let’s just say when I got it right I got *blown away* if you catch my drift
[zap intensifies]
You weren't as unmashable as you thought. They baked you good and buttered you up. They turned you into chips. ...I can't think of anymore potato puns. Aw spuds.
I played this levels in my childhood in "Final Doom" for PS1. It brings back some memories
Goddamn Peter, MAP04's music absolutely bangs
Legit paused another video I was watching as soon as I read "Master Levels for Doom II". Hyped as heck to see this!! 😁
(or should I say, 🦷🦷?)
Okay, it's even more awesome that this is getting played because Peter did a MIDI pack. Thank you Peter, for both the MIDIs and inspiring this new series for us all to enjoy.
Thanks So Much for your effort in playing through AND narrating the Master Levels!
Also Perfect choice of using the alternate music pack! It makes the overall experience all the more special and reflective of DooM's inspirational tendencies to create even in music and sound, not just visual.
Oh god, i remember beating these levels on the ps1 on UV. Imagine playing the master levels with a d pad.
The music for map 2 is so good! Peter did an amazing job.
3:16 PSN map order actually is alphabetical, but it sorts the wads by initial map slot first! So it's all of the map01 wads alphabetically, then the map03 wads, etc. So... if you played with the normal music enabled, you'd literally hear map01's music over and over and over and over and over for the first huge chunk of levels. Not fun. Excited to check out Peter's MIDI pack to make this more interesting!
Decino is playing The Official Doom Garbage Collection? MY BODY IS READY
I really don't understand all the negativity in the comments. These were pretty decent levels back in the 90's and came out in a time when not everyone was able to just hop online and download bucketloads of PWADs or mods. This was released as an official product, an expansion of sorts to Doom 2.
Whether you like it or not, this is a piece of Doom history. If you consider yourself a true Doom believer, you should at least respect it, even if you never play it...
Design is awful even by 90s standards. Doom 1 had much better levels. Also the color variety is poor.
@@LiberatedMind1 All of this is subjective. Opinions are not facts.
@@AlexeiVoronin Sure but many if not most agree.
@@LiberatedMind1 It doesn't matter. Winning the "popular vote" doesn't turn an opinion into a self-evident truth.
@@AlexeiVoronin Never said it did. These levels do lack visual variety though.
Decino, I love you. I just recently played through this map collection for the first time and hated the experience. Now, if I ever forget why, you're pain is my reminder. :-)
Also, thank you for letting us know about the new music! I will add it to my full megawad for gzdoom, but I will never play it again. Haha
Sorry you had to go through this. But your sacrifice was not in vain.
11:45: I heard that doggie sneeze!
yoo peter going crazy with that midi!!
A heads-up; Blzut3's Master Levels patch can combine the maps into a single wad for anyone running Zdoom-based ports, then you can just load the Midi pack and you're good to go.
That is fair, but the Master Levels are meant to be played from a pistol start, an explanation for the title "Master Levels." But I did wonder how it would play with them all in a row
I've only ever really poked around in the master levels, but this midi pack makes me want to really give the master levels another go, even if I don't hear a lot of good things about it.
Eh, you don't believe everything you hear online. The people that hate on the Master Levels are mostly younger players who never played original Doom in the 1990's.
@@AlexeiVoronin Now that's unfair. I wasn't born until '94 and I never heard of Doom until '08-'09 when my bro was playing it on the computer. I played Doom 1 and 2 a lot on my xbox 360 and a few years ago on my ps4. I will outright admit I can't beat it on anything higher than Hurt Me Plenty but then I don't really play games for a challenge. I play for fun. I hated the master levels.
@@ZombifiedBuizel For me, it's not about difficulty, but more about level design.
@@AlexeiVoronin For me it's a little of both. For that reason I hate No End In Sight. It's incredibly difficult even on very easy. Not just the scare ammo but the fact that there's up to 500+ demons per level on top of the ammo scarcity. They aren't weak enemies either. Plus the doorway jumps and Baron of Hell pistol start. I don't know how it won a Caco Award. For the record I play on console so no jumping, crouching or looking up and down. Then there's REKKR. It's a Celtic fantasy .wad (add-on for me) and I like it but it feels unfair at times. A lot of the enemies explode on death so it's very easy to die cause they move fast so they'll almost always be next to you when that happens. It's fun though besides that.
@@ZombifiedBuizel Sadly, these absurdly hard WADs seem to be pretty popular nowadays. It's like your map can't be taken seriously if you don't throw 20 Cyberdemons and 50 Arch Viles at the player during the first 5 minutes. They say this is exciting, but in terms of gameplay it all boils down to endless circle-strafing and hoping not to get hit by a stray projectile while infighting does its job.
So I stick to the classic 90's WADs - they may lack all the fancy architecture and details of modern maps, but at least they feel like playing Doom ;)
First LBF, second BMD, now decino. Awesome my fav youtubers playing master levels. You can see how different players approach them
I remember master levels with Aubrey Hodges's music - and THAT was awesome experience. Even on computer version of ML, not on PSX version. I remember Geryon's music, this "Hellish teapot" that boils and also boils your head with this kind of "pseudo-fear" like you are playing good horror, without earrape screamers and slowpoke protagonist. In PSX version, with sector lights, it was even more atmospheric.
Oh, this is going to be fun! Gotta say, that secret area in The Catwalk could have used some monster spawning, but if you're going into the next level with all weapons and ammo accumulated, it does come in handy.
Oh god the Master Levels are here....
Holy Moses, I need more Decino Doom videos.
Cool music. I enjoyed MAP02's in particular. The intermission screen tune is giving me Mock2 vibes.
I can't understand how you know all the secrets of DOOM, oh I think I know, first you spend it, you look for the secrets and then you record the video with the secrets already in your memory. Hahahaha, I hadn't thought of it that way. Great video Decino.
Master lev3ls nice man. Love your classic doom related content.
Finally! I've been waiting forever for this!
I knew this would come sooner or later fun fact this and Doom 2 are my first steam games
Oh, so you did play these after all. Nice. Wish I knew about the MIDI pack to help me get through them. The pack as a whole is not even that bad honestly, but some parts just make you wonder how the designer(s) thought what they were making was in any way okay (look at: the invisible ledge yellow key lol).
decino making me a nostalgia. I was playing this about 15 year ago on ps1 with Final Doom pack with my mom. 7 years later from that i realised there were only few maps from TNT and Plutonia.
Of course sound were different, but this midi pack is nice to hear :)
Wow, Peter's MIDIs are great.
Peters music is totally sweet. Love that stuff 👍🏻❤️ especially that riff from map 3, so slick
I'd heard of these maps. Thanks for taking one for the fans/team.
One sign that the map is shit is when close to zero effort is put into lighting.
Ahhh yes. Black tower by decino, Im smelling it
Master Levels were my first exposure to Doom on PS1 in 1996 (I was 7). I loved how unsettling the atmosphere was with the creepy music. I remember playing Doom 2 on PC many, many years later for the first time (in my 20's) and essentially becoming the shocked pikachu face when I first encountered the Archvile. Good times, thanks for the video man 😄
I like how you continue to up your game on playing difficult doom wads. Nervous for the later maps. Best of luck.
0:11 took the words straight out of my mouth
Oh, I remember playing this on PSone when I was a kid! Those levels... In comparisone of PSX`s Doom I&II I describe it as obscure and masohictic xD
PS Music for MAP03 is very cool 😎
This all bring up childhood memories, thank you for playing this, Decino! ^^
I really wanted this for so long... Thanks, Decino! You are a F**KING LEGEND! 🤘
Someone should make "The Remastered Levels" like Revilution and Plutonia 2
How many new vids for this week xD. Thanks really
"ive been looking forward to this"
I started playing the master levels on Doom 2 I have on my phone and I suck at it lol but I have it on the PS4 too so I played ATTACK and couldn’t figure out the secret, so I found you played them and it was a damn teleporter… lol so thank you! ❤️ amazing as always!
I finished my first Plutonia playthrough today, not 100% kills/secrets sometimes. Still an interesting experience.
All thanks to your playthrough of Plutonia 2, gonna play it too in near future.
I don't see the problem with the Master Levels myself, but then again, my Doom experience started with the PS1 version of Final Doom which is almost nothing but the Master Levels.
That mini staircase on combine had me freaking STUMPED my first playthru.
That lost soul kill at the end of first map. "That's all the kill..." *hears annoying sound, then shoots at lost soul* "There!" glorious
Peter made a midi pack so good that it almost makes the Master Levels playable!
I like seeing hell as a spaghetti where the cacos are tomatoes and the pain elementals are meatballs.
Holy shit it's actually happening! I can't think of anything better to go with my morning coffee!
This is cool I had master levels on steam however it is unplayable in a really bad way thankfully it was only a couple of pounds so not much of a loss thankfully. Cheers for the upload decino.
I'm only at the first level so any comments I have at the end as always I'll add it in a reply to this.
I figured that it was a arch vile at the end however I do kinda remember this from many many years ago I have played this once on my brother computer however I don't think I ever completed it hence why I tried to play it again on steam but that version runs in dos and its unplayable like I said I don't know what to do to fix it to make it playable however again it was only a couple of pounds so not much of a loss thankfully if it was a tenner then I'd be more interested in trying to fix it. Anyway it's good to see this being played so again cheers for upload decino.
No way. Decino? Playing Master Levels?
I honestly don't get the massive hate for these levels. They're not amazing and groundbreaking, but i didn't have a lot of complaints when i played them. I think it's one of those things where the reception snowballed out of control.
They're not bad,but really mediocre,specially if you compare them with others 90's WADs that like Memento Mori or Requiem,which are free
I think its that they're so painfully average for a lot of maps that its more like "why were these the commercially sold maps?" Rather than being mad at them being actually terrible.
Can't wait to see decino do MAP31: The Express Elevator to Hell on FAST UV 100% while going for the secret exit as well. It might be the hardest commercial classic Doom map.
Since I didn't notice you comment about it and I haven't seen anyone else do so, I really don't think it's a coincidence that Peter's Intermission track has a strong similarity to the Intermission track from Mock 2: The Speed of Stupid...as soon as I heard it, I was like, "I recognize that annoying doo doo doo sound!". I feel like it takes some skill to remix...that.
Got a right chuckle out of me.
😉
Decino: This map pack is trash
Also Decino: Hello everyone, welcome to my 100% playthrough of TNT Evilution.
I don't like TNT but that is a cheap comparison. TNT at the very least is memorable and has some unquestionably decent levels. I remember maybe one room from all of the master levels.
@@doomerrasa8475 its just a joke bro
@@doomerrasa8475 Theres some bad maps on master levels sure, but there are decent maps too, atleast for the 90's standards. The maps included on the psx doom are pretty decent. I'd rather have these maps than thewhole TNT iwad honestly.
@@kidshapeshifter8507 It's indistinguishable from a legitimate opinion people have, so I responded to it as such.
@@kidshapeshifter8507 that's a cheap excuse. The joke is based on a opinion of tnt being trash, so should have expected people to have their different opinions.
Love this level set to be honest.
decino: The Bob Ross of slaying pixelated demons
Oh no, now i have to play these too because i love to play same wads as you first and then see your strats afterwards.
ooh wasnt expecting this to be a series
I remember asking if you would play these once lol, to which the reply was no. The reason it’s still commercial I think is that it comes included when you buy doom 2 on PS4.
So, I take it you've played every official Id map ever released? You seem like you'd be someone to go for that completionist thing.
Also, I still can't believe you're playing these, even with the MIDI pack.
Another great play.
Not sure if the midipack was released before or after but think it has some inspirations/similarities:
Map01 - shakatak style music
Map02 - megaman x3 toxic seahorse
Map03 - mickey ultimate challenge magic books library
Map04 - joe satriani echo
Map05 - jean-luc ponty style music
I've heard of literary none of these.
@@PeterLawrenceYT thank you for replying!!
The syncopation on "Don't Fall LMAO" really speaks of a person who played the level and mostly just remembered all the weird random changes in step height.