Wait is this really 🅱eter's work? .. I saw some comments and thought it was a joke, this fact must've slipped my attention somehow. Wow that is quite impressive, both Peter and decino himself are very underappreciated midi artists, to say the least.
@@mjc0961 Yep I realized now it is Peter, also I was just thinking that wouldn't it be cool if these midi's ACTUALLY got to be used in Master Levels? .. What I mean is that from what I gather, this megawad/pack was more or less made with contribution from amateur mappers, so I know this is an odd thinking, but really Peter's midi work (or decino's) could have ended up in an official Doom, had only the hand of destiny work in his favor. In the end, I think this once again just proves how cool and passionate Doom community is! Thanks for the clarification, and excuse my blabbering! :D
30:23 It's kinda funny how Decino is treating killing the lost souls like a parent consoling their kid that the dog is safe... except instead of "It's fine, Fido's good", it's "It's fine, they're all dead".
when i first played Titan Manor, i completely had no idea where to go at some point, so i started to randomly bump every wall, even in this fireplace, but not THAT one, it's so bizzare, how are you supposed to figure it out. not even a wall in the center, but to the side! after trying to find it on my own for like 40 minutes, i just watched a video. still, i'm glad you're playing this. these levels didn't age well but i still have good memories playing them, they're pretty memorible even if for wrong reasons.
"Poo zone" got me lmao. Hopefully none of this is difficult enough to get you into the POOH zone I actually really liked map 8, it's a fun siege map, it holds to its aesthetics and theme well, I think. And of course, the midi slaps, thanks Beter
Titan Manor (and Trapped on Titan) are definitely my favorite master levels. Memorable designs and legitimate challenges that don't get too aggravating. Manor can be a maze in parts but I enjoy the exploration. Plus for whatever reason, I always get amused at the sight of the giant bedroom.
Man, I forgot all about Titan Manor. The confusing level design and switches like in that map was pretty big in the 90's. Look at Hexen for the epitome of that design. I suppose it was meant to be interesting in the sense that you're meant to figure it all out, but it feels pretty annoying by todays standards.
I'm reminded of level 19 in DOOM II. I always used to noclip through that map as a kid because I could not figure it out. Same goes for Hexen and episodes 4 and 5 of Heretic.
I thought so too at first, but after I played it a few times it grew on me and eventually became my favorite map of the official doom releases. I found that almost every time I played it I discovered a new strategy to use or a new path to take. Also, Titan Manor and Trapped on Titan were both made by a map maker named Jim Flynn, who died in 2018
@@butitsureisfun460 in a way, the inscrutable nature of map 19 did make it more interesting. I remember being mystified by the inaccessible red building across the river. When I discovered how to get there legitimately I was really proud of myself lol.
With the level design that is present, and ESPECIALLY with peter's music, you could genuinely market this set off as Mock 3 and no one would say anything other
The Garrison was a confusion mess. Switches, Teleporter, tight walking space over death traps. And the yellow key takes a long time to figure out. Back in the day it was a nightmare. Titan Manor is not confusing. It is designed as a big riddle and you uncover it clue by clue. Okay it can be confusing. But i like the map. The whole design is kind of unique even today. Think of it as a HeXen map in Doom and now i see your problem xD Paradox is another one of my favorites. Storming a highly guarded castle with its grounds is just fun. Subspace is just there. Could be a starter map. Simpel, easy and straight forward. Subterra was okay. But it was just like the last one. Nothing to remember here.
@@brenen9065 I can understand that, flying is perfect example for me others excel at it in GTA games whereas I seem to crash and die a lot 😂 honestly, if you're struggling on ultra violence play like I do save the game constantly after each fight or area or whatever that way if one part goes wrong I can go back and redo it. I know some players only believe in pistol start and no saves fair play if your anus can handle that shit mine can't but at the end of the day games are meant to be fun not stressful so play whatever way works best for you 😀
It is hella nice to see you tackle the Master Levels, Decino. I know some of them belong right in the trash, but some others are quite the architectural prowesses (Jim Flynn and Dr. Sleep's maps are phenomenal for example). Glad to see this, keep it up! I'm also loving the Peter midi tracks, hella fitting.
My OCD has me like Decino: *doesn't grab all the health and armor bonuses in that one room* Me: **PANIK** Decino: *goes back a little later and grabs the rest of them* Me: kalm
The most egregious impediment to effectuating the surmounting of Titan Manor's multitudinous perplexities is that it is contumaciously recondite and abstruse to a recrementitious amplitude. Plethoric lucubration is irremissible if its esoteric arcana are to be consummately cognized. Or putting it another way, just because you can be an awkward smart arse, it doesn't mean you should be.
Still waiting on your video covering Doom's collision and how no-clipping projectiles actually work. I know they're directional and it's due to a mistake in the code. Collision detection has always been an interest of mine: quadtrees, octtrees, BSP pruning, AABB collision detection, convex hull collision detection, polytope collision detection, etc. It's all just so fascinating.
I actually like Titan Manor, I don't know why I like it, but yeah, now that I think about it, I like most of the maps that other people hate, like tnt's mount pain 32:07 ouch!
Looking forward to see you playing Map 19 and 20. These levels are hard to finish yet these are the best levels in my opinion. The only downside are......well you will see it by yourself soon enough.
Alright, so we have: Garrsion - Doomguy's sunday morning routine Titan Manor - waAAAAaacky!!!! Paradox - Surprise! Have some high roll damage Subspace - Short-burst tedium!!! Subterra - "My name is Impie and I'm here to say; these maps are confusing and eh, okay"
I kinda have a crush for Map 06. It feels like it has so much potential to be a better oddball map, and I think the new music makes it better, somehow.
Other than Black Tower, Mephisto and TEETH, Master Levels are bearable to a degree. The thing is that a lot of the maps are pointless. But seeing you play makes these maps interesting. Keep up the good work!!
Titan Manor looks like it was made either to just troll the players back then, or to make them really scratch their heads... Very complex but for the wrong reasons... Paradox on the other hand is very fun (for me at least), and yes, time flies when you have fun, it almost took as much as Titan Manor to finish, but very enjoyable :) Big thanks to Peter btw for the midi, thanks to him we get to see you play the Master Levels, and the music really, really makes playing these levels again a whole different experience.
Seeing as you're the god of classic shooters and the fact that you did Quake 1, would you considee doing a playthrough of Episode 1 of HROT, the new Quake-like that recently released?
i hope they port it to Linux bc as a guy who has a crappy pc, loved quake, and loves the soviet union (for the aesthetics but also the communism too lol) i want to play HROT so badly
@@riba2233 eewwwwww gross. but you just reminded me that i’m actually running a dual boot machine right now. i just haven’t booted up in windows in many many years. so, thanks, lol
I like the "Titan Manor" track in particular, sounds like the demons are jamming at a house party (which is fitting considering the map is essentially a giant house). *cue demons and Doomguy having a dance-off*
A most of the Master Levels aren't really that bad, but a lot of it comes from the fact that most of them don't feel entirely refined. They had work done but a lot of them don't feel as if they were given full time in the oven. That isnt helped by many of them being insanely hard with very oppressive layouts. Plutonia is difficult but challenges you to be better. A lot of the Master levels are hard for the sake of being hard.
Ah yes, Map 7, indeed makes no sense. I had to skio that one bc I had no clue where to go lol. Also I think map 9 bugged on me when I played it bc I couldn't open the room where the red key is no matter what I tried the first and only time I played it
Legend has it that when Raven Software played Titan's Manor for the first time, they were so overawed by its clever progression that they based the entire Hexen franchise off of it!
I once played through the first 13 or 14 master levels, and Titan Manor was the only one I remember enjoying at all, and I have no idea why I even enjoyed it.
At first, I wondered what was so bad about these, but I definitely get it now. The midi does make it way more enjoyable though, I just caught myself vibing to the songs during the slaughter hahaha
Will this Master Levels MIDI pack work on GZDoom? The post in the link says it only works for Crispy Doom, but here it's being used with Prboom+ so... I'm thinking maybe that means it'll work with GZDoom as well? lol
Titan Manor deserves a whole analysis video just to find out what the switches are for
There was a walkthrough on the map explaining exactly every step with notes from the creator.
I remember i was playing this lv for the first time on my switch. I drink some beer and started to play. That was a bad experience.
That hunk of trash made me give up and load up Classic DOOM's walkthrough video for it.
So far every Master Level for Doom II in a nutshell: "I don't know what that switch does but I'll press it"
The BFG is the master weapon.The more BFGs, the more masterer it is
90's Doom maps: "There are 5 secrets in this map. They're all the same room, and you need to go there to beat the map anyway."
The real secret is that the level is beatable.
Titan Manor in a nutshell
Decino telling me we have to go back to the bedroom is cute but then he just plays with his stupid switches
yo these midis rule peter really outdid himself this time
Wait is this really 🅱eter's work? .. I saw some comments and thought it was a joke, this fact must've slipped my attention somehow.
Wow that is quite impressive, both Peter and decino himself are very underappreciated midi artists, to say the least.
@@autumn_of_thought
Nop, it is Peter's work. He composed these.
@@autumn_of_thought Link is in the description, it is indeed Peter's work (well, two MIDIs are by other people, but otherwise it's all Peter).
@@DinnerForkTongue Thanks for the clarification. They really suite the maps, I like the second one.
@@mjc0961 Yep I realized now it is Peter, also I was just thinking that wouldn't it be cool if these midi's ACTUALLY got to be used in Master Levels? .. What I mean is that from what I gather, this megawad/pack was more or less made with contribution from amateur mappers, so I know this is an odd thinking, but really Peter's midi work (or decino's) could have ended up in an official Doom, had only the hand of destiny work in his favor. In the end, I think this once again just proves how cool and passionate Doom community is!
Thanks for the clarification, and excuse my blabbering! :D
It took around 6 people to create the Master Levels, but ony one Peter Boy to make them actually playable
He had a little help!
30:23 It's kinda funny how Decino is treating killing the lost souls like a parent consoling their kid that the dog is safe... except instead of "It's fine, Fido's good", it's "It's fine, they're all dead".
"Lets get a shotgun and quickly kill some hit scanners" that line never gets old damn!
"Kill the caco... don't hurt me, please"
*Proceeds to get hurt every time it shoots*
"I don't know what this switch does but I press it anyway" seems to be a recurring theme in these levels
when i first played Titan Manor, i completely had no idea where to go at some point, so i started to randomly bump every wall, even in this fireplace, but not THAT one, it's so bizzare, how are you supposed to figure it out. not even a wall in the center, but to the side! after trying to find it on my own for like 40 minutes, i just watched a video. still, i'm glad you're playing this. these levels didn't age well but i still have good memories playing them, they're pretty memorible even if for wrong reasons.
remember everyone, figuring out things in the 90's was hard
"Poo zone" got me lmao. Hopefully none of this is difficult enough to get you into the POOH zone
I actually really liked map 8, it's a fun siege map, it holds to its aesthetics and theme well, I think. And of course, the midi slaps, thanks Beter
I'm pretty sure what he meant was that he was going to the bad maps, not that they are getting more difficult
"High Risky" sounds like the perfect name for a master level
Yes it does.
You're onto something...
Titan Manor (and Trapped on Titan) are definitely my favorite master levels. Memorable designs and legitimate challenges that don't get too aggravating. Manor can be a maze in parts but I enjoy the exploration. Plus for whatever reason, I always get amused at the sight of the giant bedroom.
Man, I forgot all about Titan Manor. The confusing level design and switches like in that map was pretty big in the 90's. Look at Hexen for the epitome of that design. I suppose it was meant to be interesting in the sense that you're meant to figure it all out, but it feels pretty annoying by todays standards.
I'm reminded of level 19 in DOOM II. I always used to noclip through that map as a kid because I could not figure it out. Same goes for Hexen and episodes 4 and 5 of Heretic.
The design is fine, it's the gamers that are lazy nowadays :P
damn, hexen, this one was hard to figure out without a guide
I thought so too at first, but after I played it a few times it grew on me and eventually became my favorite map of the official doom releases. I found that almost every time I played it I discovered a new strategy to use or a new path to take.
Also, Titan Manor and Trapped on Titan were both made by a map maker named Jim Flynn, who died in 2018
@@butitsureisfun460 in a way, the inscrutable nature of map 19 did make it more interesting. I remember being mystified by the inaccessible red building across the river. When I discovered how to get there legitimately I was really proud of myself lol.
I can't believe you managed to unknowingly stagger your way past the part of Titan Manor that finally broke me and made me go to the wiki.
bfging is a single shotgunner, I'm impressed
I do that a lot just to send their corpses flying over ledges. Lol.
It's not about efficiency, it's about sending message
Titan Manure
I’m jammin’ out to these tracks
With the level design that is present, and ESPECIALLY with peter's music, you could genuinely market this set off as Mock 3 and no one would say anything other
"Like I said, there's a yellow key here and a (sees chainsaw)...EWW!"
Priceless.
The baron of hell killing a zombieman with a no clipping fireball was really weird I’ve never seen that happen before.
The Garrison was a confusion mess. Switches, Teleporter, tight walking space over death traps. And the yellow key takes a long time to figure out. Back in the day it was a nightmare.
Titan Manor is not confusing. It is designed as a big riddle and you uncover it clue by clue. Okay it can be confusing. But i like the map. The whole design is kind of unique even today. Think of it as a HeXen map in Doom and now i see your problem xD
Paradox is another one of my favorites. Storming a highly guarded castle with its grounds is just fun.
Subspace is just there. Could be a starter map. Simpel, easy and straight forward.
Subterra was okay. But it was just like the last one. Nothing to remember here.
I literally just finished watching the first video, as he finished map 5 I got the notification for this. Spooooky
continuity
Love the dog barks on the vocals.
These levels were hard on Normal
The fact that you were playing on Ultra-Violence...
Hats off to ya...
These maps aren't hard on ultra violence, just really ugly and mostly really boring to play.
@@jamespwoods4324 for me it is hard on ultra violence
@@brenen9065 I can understand that, flying is perfect example for me others excel at it in GTA games whereas I seem to crash and die a lot 😂 honestly, if you're struggling on ultra violence play like I do save the game constantly after each fight or area or whatever that way if one part goes wrong I can go back and redo it. I know some players only believe in pistol start and no saves fair play if your anus can handle that shit mine can't but at the end of the day games are meant to be fun not stressful so play whatever way works best for you 😀
It is hella nice to see you tackle the Master Levels, Decino. I know some of them belong right in the trash, but some others are quite the architectural prowesses (Jim Flynn and Dr. Sleep's maps are phenomenal for example). Glad to see this, keep it up! I'm also loving the Peter midi tracks, hella fitting.
12:54 'it probably does something... interesting?' Convoluted was the word you were looking for.
"Try figuring that out in the 90s" Exactly.... I just googled it
My OCD has me like
Decino: *doesn't grab all the health and armor bonuses in that one room*
Me: **PANIK**
Decino: *goes back a little later and grabs the rest of them*
Me: kalm
my new favourite channel! :-)
I'm kind of liking the randomness of the maps. Maybe not so good to play, but fun to watch you play them.
The most egregious impediment to effectuating the surmounting of Titan Manor's multitudinous perplexities is that it is contumaciously recondite and abstruse to a recrementitious amplitude. Plethoric lucubration is irremissible if its esoteric arcana are to be consummately cognized.
Or putting it another way, just because you can be an awkward smart arse, it doesn't mean you should be.
Stfu stupid.
@@philiphoyle Books, mainly. Including a thesaurus lol
Steady on Blackadder 😂😂😂
Surely a paragon of circumlocutory discourse
@@bentilbury2002 Holy fucking shit, SkillSaw should hire you to write the intermission screens for Valiant 2! :D
Still waiting on your video covering Doom's collision and how no-clipping projectiles actually work. I know they're directional and it's due to a mistake in the code.
Collision detection has always been an interest of mine: quadtrees, octtrees, BSP pruning, AABB collision detection, convex hull collision detection, polytope collision detection, etc. It's all just so fascinating.
I don’t know what any of those words mean, but when Decino posts a yellow-background vid on it, I’ll click on it in half a second
3:49 - That's worth the Gordon Ramsey clip.
RAW!
There's a switch in The Garrison that lowers the Megasphere. Can't remember which one it is, probably one of the switches in the last two rooms.
Yeah the switch seen at about 4:36 lowers the Megasphere pedestal.
Can't wait to see you play Mephisto's Mausoleum
Loving all of these doom play through's, excellent game, excellent player! - GG
Ejipt is a beautiful country and a beautiful midi
I actually like Titan Manor, I don't know why I like it, but yeah, now that I think about it, I like most of the maps that other people hate, like tnt's mount pain
32:07 ouch!
Yay more Peter midis!
I have no idea why you're playing the master levels but I'm not gonna complain about getting good videos.
Mostly for the music.
i like map 07, i generally enjoy these sort of mazzy maps.
keeps me exploring
Decino's verdict: "Some maps are okayish"
Brutal
I’m telling you, the Master Levels are the *actual* “worst” commercial map set.
@@expendableround6186 Have you ever heard of The Lost Episodes of Doom?
Good playthrough, and great music by Peter "LordofTheCuicas" Lawrence.
Nice playthrough pumpkin man
2:21 ooh baby, a triple!
Looking forward to see you playing Map 19 and 20. These levels are hard to finish yet these are the best levels in my opinion. The only downside are......well you will see it by yourself soon enough.
Whatsup with all of these midi songs being absolute bops. I mean damn there soo good.
I'm still on the second one. And yeah they're apsaloutle bops so far.
I wonder what went on in your brain leading you to write the character sequence "apsaloutle"
@@StefanReich
You ain't impressing nobody, boy. Get the fuck outta here.
@@StefanReich Reading this thread is giving me apsaloutle power that is corrupting me apsaloutley! I'm grabbing Dan Quayle's potatoe!
2:20 nice shot
Alright, so we have:
Garrsion - Doomguy's sunday morning routine
Titan Manor - waAAAAaacky!!!!
Paradox - Surprise! Have some high roll damage
Subspace - Short-burst tedium!!!
Subterra - "My name is Impie and I'm here to say; these maps are confusing and eh, okay"
I love that subtitles hear chaingunner as chairman
Oh man, I have probably seen enough video of you playing Doom... grabbing the yellow key from the top in MAP06 was my first guess.
Maybe it's a minor detail but I love that you use the Doom spritefix addon for your videos.
Map 5 was a right pain in the elemental. I had to use a video to figure out how to get that yellow key.
I started watching my dad play doom ever since i was a toddler and now i play it
The makers of this WAD must have really liked Chasm for some reason
30:29 Yes, Decino, I'm quite happy. ☺
30:47 LOL
I kinda have a crush for Map 06. It feels like it has so much potential to be a better oddball map, and I think the new music makes it better, somehow.
2 year old me explaining to my nom why I was throwing myself against a door trying to reach the door handle: 1:27
Lol.
He makes me wanna play doom all over again
The master levels have been re-mastered with this music pack and decino's play.
1:26
Doomguy smashes his head into a wall over and over until he absorbs the Mega-Sphere
Doomguy rips off a revenant's chestplate so he can use it to quad-wield BFGs.
Other than Black Tower, Mephisto and TEETH, Master Levels are bearable to a degree. The thing is that a lot of the maps are pointless. But seeing you play makes these maps interesting. Keep up the good work!!
I tried for over an hour and never found the fire place switch. That map is a maze. Also congrats on 200k!
Titan Manor looks like it was made either to just troll the players back then, or to make them really scratch their heads... Very complex but for the wrong reasons...
Paradox on the other hand is very fun (for me at least), and yes, time flies when you have fun, it almost took as much as Titan Manor to finish, but very enjoyable :)
Big thanks to Peter btw for the midi, thanks to him we get to see you play the Master Levels, and the music really, really makes playing these levels again a whole different experience.
This song on the first lvl is badass!
AA YES! Classic Decino! Love it!
11:58 - I don't get it, why have a secret pillar with nothing on it?
Wow efficiency, you were on your game here!
6:46 lol that big arrow on the floor, memories of "Downtown"
BFG ONE SHOTGUNNER! YEAH!
You can get a rocket launcher in map 7, just take that blue lift in the first room and jump over to grab it
20:03 life reminding me to never get too excited about something
I like you Decino, and I like the Doggo :)
21:49 IMPressive trolling on the imps part. Absolute shenanigans.
Seeing as you're the god of classic shooters and the fact that you did Quake 1, would you considee doing a playthrough of Episode 1 of HROT, the new Quake-like that recently released?
i hope they port it to Linux bc as a guy who has a crappy pc, loved quake, and loves the soviet union (for the aesthetics but also the communism too lol) i want to play HROT so badly
@@conzmoleman just install windows lol
@@riba2233 eewwwwww gross. but you just reminded me that i’m actually running a dual boot machine right now. i just haven’t booted up in windows in many many years. so, thanks, lol
@@conzmoleman Looking at the system requirements, it seems like a crappy pc from 15 years ago could run HROT. Just how old is yours?
You make it look easier than how it really is.
Interesting maps
These maps seem confusing but pretty neat, they all kinda have a TekWar feel, specially with the weird music. I like it!
The "doo" voice in the map10 midi sounds like the turrets from Portal.
I like the "Titan Manor" track in particular, sounds like the demons are jamming at a house party (which is fitting considering the map is essentially a giant house). *cue demons and Doomguy having a dance-off*
You should do some videos/playthroughs of some of those "1000 Levels for Doom" with your large audience it would be a cool look into Doom history
Willy started doing a full playthrough some time ago: ruclips.net/p/PLPDYnmTE2fNyRPe0nsa2BLlTo580exr4d
When I played map7 for the first time, I had to read a guide because it was so confusing.
Finished my first playthrough of the Master Levels last year. Subterra was indeed the best one of this bunch.
decino: Don’t ask questions
me: where do babies come from?
Pain Elementals, duh. Next question.
@@expressnumber where did daddy go?
@@rob6996 I...
:(
Masterpiece levels.
A most of the Master Levels aren't really that bad, but a lot of it comes from the fact that most of them don't feel entirely refined. They had work done but a lot of them don't feel as if they were given full time in the oven. That isnt helped by many of them being insanely hard with very oppressive layouts. Plutonia is difficult but challenges you to be better. A lot of the Master levels are hard for the sake of being hard.
Ah yes, Map 7, indeed makes no sense. I had to skio that one bc I had no clue where to go lol.
Also I think map 9 bugged on me when I played it bc I couldn't open the room where the red key is no matter what I tried the first and only time I played it
3:20 what was that zombie man aiming at?
the wall, he thought the wall was an enemy. i don't blame him though, after what the wall did to henry stickmin, i'd say trust no wall
The zombieman is drunk and high on weed.
Invisibility sphere fricks up AI
@Voidtexco M most likely.
Legend has it that when Raven Software played Titan's Manor for the first time, they were so overawed by its clever progression that they based the entire Hexen franchise off of it!
"There should be a door somewhere".
Oh, the irony.
Map 05:
Secret1: 0:40
Secret 2: 3:40
Secret : 4:25
Secret 4&5: 4:45
Map06:
Secret1: 8:50
Secret2 9:45
I recognised the last set, I must have stopped after those, Kinda glad I did ;-)
I once played through the first 13 or 14 master levels, and Titan Manor was the only one I remember enjoying at all, and I have no idea why I even enjoyed it.
12:55 there’s walls in the red key exit hallway that block your path unless you hit that switch, and it’s hidden like a sercet. Go figure
At first, I wondered what was so bad about these, but I definitely get it now. The midi does make it way more enjoyable though, I just caught myself vibing to the songs during the slaughter hahaha
Will this Master Levels MIDI pack work on GZDoom? The post in the link says it only works for Crispy Doom, but here it's being used with Prboom+ so... I'm thinking maybe that means it'll work with GZDoom as well? lol
I made it work with PrBoom+ by compiling everything into a single WAD. Don't know about GZDoom.