Doom II - Death at 632.8 nm (Ultra-Violence 100%)

Поделиться
HTML-код
  • Опубликовано: 9 янв 2025

Комментарии • 161

  • @signaturereverie
    @signaturereverie 7 месяцев назад +101

    thank you so so much for playing !!!!!
    not mad at all at the mild cheese , i was well aware of it due to the nature of the map and couldnt really deal with it without being too mean , so i pretty much just left it up for the player to decide how much they actually want to engage with the map
    i will admit , it never crossed my mind to activate the entire final fight all at once ! as someone at a lower skill level i think it was engaging enough to deal with the platforming one switch at a time so i havent really given it more thought
    (and i will also admit i did kinda get carried away with the platforming for the final fight and probably shouldve toned it down ...... whats even worse is that the radsuits on uv were a fairly late addition so for the longest time if you fell down that meant certain death and it took a long while to realise that really was not the best idea 😭)
    all in all , thank you so much once again !!! so glad to see that the map is enjoyable

    • @ThommyofThenn
      @ThommyofThenn 7 месяцев назад +2

      Np

    • @thor1829
      @thor1829 7 месяцев назад +4

      Excellent level! Going to check it out soon once I am done working. Really cool that you decided to use an industrial laser as the theme.

    • @theminecraft4202
      @theminecraft4202 7 месяцев назад +1

      map looks great, the industrial laser themeing is on point

    • @asdgashash
      @asdgashash 7 месяцев назад +2

      Evocative name, makes me think the battle takes place on the surface of an integrated circuit at microscopic scale.

    • @decino
      @decino  7 месяцев назад +11

      Thanks for the submission! A good challenge for sure and that final fight with the parkour-like layout is really unique. Aesthetics are also awesome. I didn't notice until after the video was uploaded that you are also the author of Smog, another map I really enjoyed. Keep it up!

  • @McNerdius
    @McNerdius 7 месяцев назад +87

    19:27 "the cacos eventually ketchup"
    indeed

  • @JasanQuinn
    @JasanQuinn 7 месяцев назад +7

    "A lot of these fights can be cheesed"
    *raises shot glass*
    "You can just leave."
    There it is!

  • @AliceErishech
    @AliceErishech 7 месяцев назад +45

    "You don't want to do that" (Face rocket)
    I think Coincident would like a word with you, lol.

  • @TheRuinsfate
    @TheRuinsfate 7 месяцев назад +15

    21:58 That Lost Soul juuuuuuuuuuuuuuust missed his 'coincidental' rocket hit.

  • @XzMondayNightzX
    @XzMondayNightzX 7 месяцев назад +85

    James Paddock music, 1000 monster count, Death in the map title, platforming, tomato soul air force, and red lasers.
    Boys we're in for one this time.

  • @Alonbs9
    @Alonbs9 7 месяцев назад +11

    "He could just leave" will be written on decino's tombstone

    • @videogamer678
      @videogamer678 7 месяцев назад

      No, more like "Here lies Decino. He stood NO CHANCE."

    • @ufoisback5088
      @ufoisback5088 7 месяцев назад

      mastercheese will be written there :D

  • @worldoffood123
    @worldoffood123 7 месяцев назад +43

    23:40 shot the cyber right up the stairs!!

    • @Raiggonaxes
      @Raiggonaxes 7 месяцев назад +1

      Yes! I watched it again at x0.25 speed XD

  • @danielja1832
    @danielja1832 7 месяцев назад +24

    Beautiful map. Kudos to signaturereverie. Probably couldn't play this myself, looks a bit hard, but well done regardless.

  • @-ShiraZen-
    @-ShiraZen- 7 месяцев назад +12

    That midi is completely insane.

  • @flaviapunktexe
    @flaviapunktexe 7 месяцев назад +12

    The greatest invention since the wheel: Splashdamage!

    • @kelleroid
      @kelleroid 7 месяцев назад +2

      Imps agree in unison!

  • @Qoko88
    @Qoko88 7 месяцев назад +15

    Beautiful semi-slaughter backed by Paddock, not really sure why this doesn't have more traction. Quadruple activating the final fight WAS very enjoyable to watch: think I mentioned before on a few of your play throughs, but also on Coin's Cosmo playlist (and David's more casual runs in situations where it applies), mass releasing and roaming around is very satisfying especially in DOOM because hell spawn shreds each other. Something tranquil about a kill counter spiking by hundreds when you're doing absolutely nothing.

    • @ItsBofu
      @ItsBofu 7 месяцев назад +3

      I agree this wad is really cool and deserves more attention. However, I suspect that "OTEX fatigue" is starting to set in, as it's been used in so many major and minor releases lately that it's stopped catching attention from the community at large even when it's used beautifully like it is here. It's not really fair - good looking maps are good looking whether they use vanilla textures or any popular texture pack or all new textures - but it's part of the reason a few mappers (myself included) decided not to use it.

    • @Qoko88
      @Qoko88 7 месяцев назад

      @@ItsBofu It's just the tone of the map isn't it? Vanilla tends to be more classic whereas OTEX is modern and/or medieval. Sure, this map could have been awesome in Vanilla but I don't see why one would be superior over the other. Fair, that is an opinion, if signature released this during a time where it was the 'norm' I get it may have flown under the radar.

    • @ItsBofu
      @ItsBofu 7 месяцев назад +2

      ​@@Qoko88Definitely. I have no issue with this map's visuals and look forward to playing it. I think the community sleeps on a lot of things that aren't made by exceptionally well-known mappers that are of comparable quality.

  • @pannomic
    @pannomic 7 месяцев назад +16

    que bien me vienen tus videos para hacer pesas, gracias por tanto decino

  • @johnmozhui5630
    @johnmozhui5630 6 месяцев назад

    Nice gameplay decino

  • @Damien.D
    @Damien.D 7 месяцев назад +2

    beautiful and disorienting level design. Very artistic.
    Looks like a bit like the layout of an IC on a silicon wafer. With blocks and intricate multi-level path joining things.

  • @TheRealNormanBates
    @TheRealNormanBates 7 месяцев назад +1

    1:25 comin' at ya! Has anyone tried playing DOOM in 3D or a virtual headset?
    4:21 _Dayum!_ That Imp went aflyin! 23:40 Ditto!
    22:30 that was a close one. 23:08 and _THAT_ was a close one.

  • @Olek54321
    @Olek54321 7 месяцев назад +3

    beautiful map, I love the aesthethics, really professional! And the MIDI hoooly shit, this is so good, very powerful track, just pure awesomeness :D

  • @aanproduction1516
    @aanproduction1516 7 месяцев назад +4

    23:40 probably the sickest cyber kill you can ever get

  • @Raddaman8000
    @Raddaman8000 7 месяцев назад

    The OTEX, the Jimmy MIDI, the intense gameplay
    I know comparisons aren't the best thing for artistic critique, but I genuinely can't shake the feeling that this could have been an Eviternity outtake in the best way possible. Excellent job to the map maker!

  • @ItsBofu
    @ItsBofu 7 месяцев назад +2

    Cool, creative map. Also my favorite James Paddock MIDI, so it gets points for that, too, and looks more distinctive than a lot of other OTEX void-ish maps out there.

  • @dreadwanderer
    @dreadwanderer 7 месяцев назад +1

    Limit removing you say? Awesome. It's so easy to lose one's nerve in that final fight yet it worked so well. I really liked the free form approach, brings creativity to the table. Sometimes you just have to roll with the punches, it's both a blessing and a curse. Also, that MIDI fkin kicks ass. GG.

  • @TheBrutalDoomer
    @TheBrutalDoomer 7 месяцев назад +1

    This one beautiful map has something in common with gems like magnolia, entropy, breathless, swtw, fw, stardate, you name them. Aesthetic perfection.

  • @Kingdramana
    @Kingdramana 5 месяцев назад

    Wow quite a video I missed! This was great gameplay. It was amazing.

  • @carpediemarts705
    @carpediemarts705 6 месяцев назад

    Dude survived the Imp Cliff
    Good to watch a pro of any sort operate.

  • @CaveyMoth
    @CaveyMoth 7 месяцев назад

    Wowww. High risk AND improvisation? decino has changed!

  • @popenderaza
    @popenderaza 7 месяцев назад +1

    Red black grey white color theme is really good.

  • @therealxoc
    @therealxoc 7 месяцев назад

    Definitely ballsy, and mega respect for not hump-bumping an early BFG!

  • @ShayBlez
    @ShayBlez 7 месяцев назад +1

    Hi again Decino! Love seeing you tear through maps

  • @narmale
    @narmale 7 месяцев назад +3

    Wooooo!! Go go go pumpkin man!

  • @lucasvaccarook
    @lucasvaccarook 7 месяцев назад

    the map and your gameplay are excellent!! hats off.

  • @georgeheilman885
    @georgeheilman885 7 месяцев назад +1

    13:29 I'd like to think of it as choosing between cheese or tomato sandwich.

  • @greggoog7559
    @greggoog7559 7 месяцев назад

    Amazing design and concept, I love it!

  • @r2dezki
    @r2dezki 7 месяцев назад

    Oh goodie, a practiced run! Love these!

  • @MarkaNgamer
    @MarkaNgamer 7 месяцев назад

    Usually I'm not crazy about custom textures but I love the look of this map.

  • @RandomChayne
    @RandomChayne 7 месяцев назад

    haha I googled 632.8 nm and you explained it just as I finished reading xD Great map :)

  • @TreuloseTomate
    @TreuloseTomate 7 месяцев назад +1

    Liked and subscribed for high risk gameplay.

  • @ThommyofThenn
    @ThommyofThenn 7 месяцев назад

    Hey uncle decino i have been playing build engine games lately so i have been letting the Doom content pile up and be ready when I get back into it! But I see this video today and I knew it was time to check it out. This map looks cool kind of like a pugilism arena

  • @Wraithdagger
    @Wraithdagger 7 месяцев назад +2

    3:33 Telefrag slaughter!

  • @LAMAROUX34
    @LAMAROUX34 7 месяцев назад

    Very nice gameplay Decino ! that Cyber's rocket almost it you

  • @11-AR-11
    @11-AR-11 7 месяцев назад

    I'm at around 05:30 of the vid where he's talking about a method of dealing with the final fight, I'm betting ahead of time he found a way to "just leave." Also, beautiful map, I love a good transforming map, like the one in Going Down where the floor opens up to some bloody hellscape.

  • @RenoPlaysGD
    @RenoPlaysGD 7 месяцев назад

    The map looks good and the enemy placement is great.

  • @DEdens1525
    @DEdens1525 7 месяцев назад +1

    Decino is a UAC factory Manager. This is how he pulls this stuff off.

    • @karlk5801
      @karlk5801 3 месяца назад

      Decino is also the UAC safety inspector, but he sees the unguarded radiation pits as a "skill issue"

  • @Khrada
    @Khrada 7 месяцев назад

    Every time I see hectic fights like this map has, I wonder whether the author intended the player to stay in the fight, or "just leave" like you have done.
    A fantastic WAD, with crazy fights, great aesthetic, and the midi that keeps you on your toes.

  • @JangianTV
    @JangianTV 7 месяцев назад

    High risk, high reward! 💪 Nice one Pumpkin Man; that final battle was Suspenseful AF!

  • @AnisterStarlight
    @AnisterStarlight 4 месяца назад

    I like that this map is cheese friendly. Great for speedrunners

  • @theeverydayguy6341
    @theeverydayguy6341 7 месяцев назад

    Really impressive to watch 😮! I would not survive the first 2 Minutes 😂 it is every time a pleasure to watch decino Tear These maps appart! Btw. Great midi ❤

  • @slinkman8253
    @slinkman8253 7 месяцев назад

    Loved the lazer themes for the level

  • @GATES-KEEP
    @GATES-KEEP 7 месяцев назад +2

    Hey decino thought I'd let you know that the latest version of GZ-DOOM now has a pistol start option in the gameplay options.

    • @GoodOleDFT
      @GoodOleDFT Месяц назад

      One of the best choices ever added to the port.

  • @JangianTV
    @JangianTV 7 месяцев назад +11

    Love a bit of decino on a Bank Holiday! 😁

    • @jonbourgoin182
      @jonbourgoin182 7 месяцев назад +1

      Almost makes up for me having to get paid a day late.

  • @eldandraken4850
    @eldandraken4850 6 месяцев назад

    now that is something we dont see every day: yellow screen gaming

  • @just_a_casual_user
    @just_a_casual_user 7 месяцев назад +62

    Trying to see if I can get any like by writting anything as other than "stopping these kids from saying first" or even "bud fell off"

  • @adinocc2042
    @adinocc2042 7 месяцев назад

    That was cool!

  • @lecoindugamer7644
    @lecoindugamer7644 7 месяцев назад +6

    632.8nm pretty close

  • @madson-web
    @madson-web 7 месяцев назад +2

    Rather impressive and intricate map. With such visuals and distant seingsight I don't think it would be feasible in other engines from the 90's maybe Unreal? Not sure

    • @decino
      @decino  7 месяцев назад +2

      Doubt it. Even on my PC and hardware rendering I notice some slight FPS drops in this map.

    • @madson-web
      @madson-web 7 месяцев назад +2

      @@decino Yeah you are right. Now that I'm thinking a little more, I heard somewhere that facing worlds was an exercise about the engine limits. So, that alone says a lot.

  • @rokyo401
    @rokyo401 7 месяцев назад +7

    If the map was called "Death at 360 nm" you could have played it in ultra-violet... HAHA 😂

  • @DarkKenny90
    @DarkKenny90 7 месяцев назад

    Really cool MIDI

  • @notmegaming9038
    @notmegaming9038 7 месяцев назад

    No risk no reward!

  • @xvoomdieslmfao
    @xvoomdieslmfao 7 месяцев назад

    Kickass map

  • @iguana9173
    @iguana9173 7 месяцев назад +2

    I really enjoyed these submissions. How many more do you have left for this round or is this the last one?

    • @decino
      @decino  7 месяцев назад +4

      There's a link in the description with an overview.

    • @iguana9173
      @iguana9173 7 месяцев назад +1

      @@decino okay I’ll go check it out.

    • @esmerylan
      @esmerylan 7 месяцев назад

      @@decino Looking at that, I see one submission was rejected, will something else be added in to replace it?

    • @riba2233
      @riba2233 7 месяцев назад

      @@esmerylan yes

  • @DevaPein
    @DevaPein 7 месяцев назад

    Petition for decino to start saying goodies again when picking up items

  • @msh-l33t
    @msh-l33t 7 месяцев назад

    The title of this map made me wonder if anyone made maps where you had a limit on how much you could move. Move more than a threshold and you get a voodo crusher KO you.

  • @Pdotta1
    @Pdotta1 7 месяцев назад

    Great music.

  • @sebastiannielsen
    @sebastiannielsen 7 месяцев назад

    The map maker should really make the laser walls "nocollision" (if thats possible) and then add a linedef that triggers a voodo crusher. So the "lasers" become instakill on touch. Or even make the lasers a teleporter linedef that teleports the player to a instakill area. That would make the map slightly more difficult, and make the map live up to its name.

    • @audiosurfarchive
      @audiosurfarchive 7 месяцев назад

      That's a cool idea but I don't feel Doom plays well to instakill conditions for the player

    • @sebastiannielsen
      @sebastiannielsen 7 месяцев назад +1

      @@audiosurfarchive aah, a more complicated idea could be a fast crusher, that is connected to on/off linedefs carefully placed around the lasers, making the lasers not instakill, but "burning".

  • @Seyron1981
    @Seyron1981 7 месяцев назад

    Pretty similar map to Sunder's.. cool though.
    Good run, thx.

  • @MiDnYTe25
    @MiDnYTe25 7 месяцев назад +1

    ISTG RUclips is doing this on purpose. I got recommended a random laser video couple hours after watching this one. Not a minute into it, he explained how the wavelength of the laser was 632.8nm 😂

  • @paulsibilleau3639
    @paulsibilleau3639 7 месяцев назад

    Red Lasers & Cool Steel; Some Science in ur DOOM Map! GG 😎🤓

  • @lukebehrendsbro.
    @lukebehrendsbro. 7 месяцев назад

    Mas this map is hard as nails. I did like this MIDI. Very good. That final area is fun to watch. Happy Memorial Day everyone! 😀👋

  • @jorgegdv2011
    @jorgegdv2011 7 месяцев назад +1

    How about this challenge: you play a hard map and if you die then you take a shot of wisky for every death. 🥃🥴
    Doom + alcohol = greatness

  • @dmitry9594
    @dmitry9594 7 месяцев назад

    For a moment I thought that red stripes would instantly kill you, if you tried to pass through them (yes, Eviternity II MAP33, it's your fault!). Cool map, nonetheless!

  • @pleb_76
    @pleb_76 7 месяцев назад

    interesting title cant lie

  • @sergiolovera7861
    @sergiolovera7861 7 месяцев назад +1

    Hey decino, can you recomend me some wads to relax myself and have a good time? Don't care how many maps they have

    • @decino
      @decino  7 месяцев назад +2

      Lost Civilization.

  • @SpacialKatana
    @SpacialKatana 7 месяцев назад

    Stop spoiling us with all these vids we'll get used to it . Big ups decino🙃

  • @johnballantyne3458
    @johnballantyne3458 7 месяцев назад

    MIDI gives me TNT Map 1 vibes.

  • @wtfsalommy3250
    @wtfsalommy3250 7 месяцев назад

    "I'll be back" after pvp 😂

  • @jellyjohn6969
    @jellyjohn6969 7 месяцев назад

    You wouldn't happen to have some food would ya

  • @Invisible_Socks
    @Invisible_Socks 7 месяцев назад

    ONLY 3 cyber demons he says ! LOL

  • @askthedoctor8696
    @askthedoctor8696 7 месяцев назад

    The switches in this map look a bit like Shodan from System Shock...

  • @Invisible_Socks
    @Invisible_Socks 15 дней назад

    1026 enemies! wow

  • @raulsalcedo8332
    @raulsalcedo8332 7 месяцев назад

    I find it amusing how you can say _cyberdemon_ faster than you would say _cybers_ 😁

  • @Cheesburgermaster7000
    @Cheesburgermaster7000 7 месяцев назад +2

    Coollllllll

  • @pronetobouts4145
    @pronetobouts4145 7 месяцев назад

    Fantastic map but the platforming/geometry looks like a anxiety inducing nightmare 😬

  • @Md936S
    @Md936S 7 месяцев назад

    It's fine cheese

  • @namarajbishwokarma9474
    @namarajbishwokarma9474 7 месяцев назад

    Will rock looking kinda different

  • @merkaba48
    @merkaba48 7 месяцев назад

    Is monster movement interpolation enabled? There's something odd-feeling about the monster movement in this level, like it's sped up.

    • @decino
      @decino  7 месяцев назад +1

      Nope. The only thing that's different from usual is that I'm using hardware rendering instead of software. Software felt a bit too choppy because of the amount of lines in the open areas.

  • @Krecikdwamiljony
    @Krecikdwamiljony 7 месяцев назад

    I thought nm stood for nautical miles

  • @Ceprau
    @Ceprau 7 месяцев назад

    Decino, i saw speedrunners using tool that dodge projectiles when beating chillax, i wonder how it works?

    • @decino
      @decino  7 месяцев назад +2

      You play the game in slow motion and rewind to a frame when hit.

    • @Ceprau
      @Ceprau 7 месяцев назад

      ​@@decinothx pumpkin man🎃

  • @andrewlanglois6362
    @andrewlanglois6362 7 месяцев назад

    24:16 High Risks? 🤷🏻‍♂️ High Rewards

  • @darkestlost
    @darkestlost 7 месяцев назад

    This music is amazing. Is it symphony x?

    • @decino
      @decino  7 месяцев назад

      Check the bottom left corner during the intro.

    • @darkestlost
      @darkestlost 7 месяцев назад

      @@decino thanks pumpkin man

  • @LibersPertz
    @LibersPertz 7 месяцев назад

    Red laser!?

  • @prish98
    @prish98 7 месяцев назад

    Everyone is always concerned if it is cheese, but the REAL question is....what kind of cheese? Feta, Parmesan,...Cheddar? ;)

  • @TFYFTFI
    @TFYFTFI 7 месяцев назад

    u ever going to do plutonia nightmares uv max + items run? If no? Why

    • @decino
      @decino  7 месяцев назад +1

      Already did UV max with fast monsters.

  • @maul0602
    @maul0602 7 месяцев назад

    How does he have that timer kills and secrets above the HUD?

    • @decino
      @decino  7 месяцев назад +1

      Use the source port found in the description and enable it in the options menu.

    • @maul0602
      @maul0602 7 месяцев назад

      @@decino Thanks for the help :D

  • @LAMAROUX34
    @LAMAROUX34 7 месяцев назад

    Hello Decino, I've always wonder on how people submited there map to you, how they do it ??

    • @decino
      @decino  7 месяцев назад

      ruclips.net/video/mNOKdrtZW2o/видео.html

  • @ReepEnTeer
    @ReepEnTeer 7 месяцев назад

    How did you get that little "SUB2DECINO" text on the bottom right of the screen?

    • @decino
      @decino  7 месяцев назад +1

      github.com/kraflab/dsda-doom/blob/master/docs/hud.md

    • @ReepEnTeer
      @ReepEnTeer 7 месяцев назад

      @@decino thx you

  • @NoVIcE_Source
    @NoVIcE_Source 7 месяцев назад

  • @zerismalory8098
    @zerismalory8098 7 месяцев назад

    Can anyone here pls help me figure out dsda doom 🙏
    I want to start playing doom and maps myself but I can understand how to install and use it

    • @decino
      @decino  7 месяцев назад

      doomwiki.org/wiki/How_to_play_or_start_wads

    • @zerismalory8098
      @zerismalory8098 7 месяцев назад

      @@decino decino man! Thank you so much! 🤝🤜🤛

  • @lopa-u9f
    @lopa-u9f 7 месяцев назад +1

    cool design but needs more mob variety

    • @decino
      @decino  7 месяцев назад +2

      All mobs are used except Spider mommas.

    • @lopa-u9f
      @lopa-u9f 7 месяцев назад

      @@decino doesn't mean it's varied well

    • @decino
      @decino  7 месяцев назад

      Most fights made you face 3 to 4 different enemy types.

  • @AB0BA_69
    @AB0BA_69 Месяц назад

    I forgor. Decino plays with infinitely tall monsters enabled, right?

  • @scottl.1568
    @scottl.1568 7 месяцев назад

    632.8 nautical miles? 😅

  • @archvile4813
    @archvile4813 7 месяцев назад

    Eviternity II MAP33, anyone?