Fallout 4 Hangman's Alley Settlement tour
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- Опубликовано: 30 янв 2024
- Welcome to my 1st Hangman's Alley Build. This was done on PC with many mods and some uses of console commands. I hope you enjoy!
Also, I had a bit of a Chopped start, I'll be learning to edit videos soon
Settlement Building Mods (In most used order *roughly*):
Homemaker - Expanded Settlements
Snappy HouseKit
CREAtive Clutter
CREAtive Gardens - CREAtive Gardens 1.1.1
CREAtive Gardens - CREAtive Gardens 1.1 - Spring Add-on
Build Your Own Pool - B.Y.O.P.
Settlement Objects Expansion Pack
Unlocked Settlement Objects (USO Bethesda mod)
Do It Yourshelf - clutter for shelves and bookcases
Grounded
Easy Homebuilder and Working Double Beds (Rebuild your Sanctuary) - HZS
The Cozy Scavver
Renovated Furniture
Xnjguy Filled Mods All-In-One plus
Frost's Vendor Counter Overhaul
OCDecorator
Not Your Average Neon
Zebrina's Workshop Devices
Gruffydd's Signs and Posters
Buildable Burning Campfires and Fireplaces
Just some Rugs
Fallout Themed Custom Paintings
Pin Up Personal Paintings (50)
Fountains and Statues
Settlement Activity Markers
Rename Anything
Craftable Greebles
Atom Cats Deco
Craftable Institute Elevator Mark VI
Alternate Settlements - 1.1
AWARHERO Japanese Decor Pack V3_3
Necessary/Miscellaneous mods:
Scrap Everything
Place Everywhere
All Settlements Extended - Player's Choice
Settlement Menu Manager
Bethesda Creation Club:
Arcade Workshop Pack
Coffee and Donuts Workshop Pack
Home Decor Workshop Pack
Modern Furniture Workshop Pack
Nuka-Cola Collector Workshop
Noir Penthouse
Holiday Workshop Pack
Shroud Manor
Neon Flats
Green mods (personal preference):
NAC - Natural and Atmospheric Commonwealth (Weather mod)
ENB (Enhanced Natural Beauty) needed for NAC
Dead Forest Overhaul
Healthier Commonwealth
Trees Have Colorful Leaves - The leaves have returned
Grassy LODs - GrassyLOD_LessBright
Clean texture settlement mods (most not used in this build):
The Castle Fully Restored In and Out
Pre-Apocalyptic roads and sidewalks for sanctuary
Rebuild - Modular Sanctuary Pre-War and Post-War Build Set
Repaired Red Rocket - Regular Version - All Red Rockets
Repaired Sanctuary Bridge
Simply A Few Fixes - Door fix (For Starlight Drive-In)
Simply A Few Fixes - Wing fix (For Starlight Drive-In)
Starlight Cinema - Starlight Cinema Tales Of the Old West Sound Version
Starlight Drive In - Window Shutters
Starlight Screen Repaired
Starlight Drive-In And Diner - Lighting - 1 Original v2.0
Sanctuary - Reworked Roads
Red Rockets Glare - Station Illumination - Lighting - Original - No Rocket Circles
Clean Barns
Clean Warehouses
Mechanist Lair Overhaul
Decal Stain Remover - REDUX
Illuminated Billboards - Lighting - Vanilla Игры
This is an incredible build... Hangman's looks so very different, and in a spectacular way! It's amazing how big it looks when you open it up and get rid of all the clutter in the base settlement that crowds the center of the alley. The use of the existing buildings as housing and businesses is inspired. I love that you stayed true to the existing walls and simply cleaned everything up. Looking forward to whatever comes next.
Thank you, that means a lot to me :) Opening it up completely changes the place and I just couldn't get enough of it. Unfortunately it took forever because I had to upgrade my PC just to be able to handle it. Many discouragements along the way but it's been worth it. In most of my builds my goal is to stay as true to the original structures as I can and then expand on them in some way. I'm really glad you and others like it. My inspiration was partly the Museum, but also to create a lofty extension of Diamond City lifestyle in a unique way. Hangman's Alley has so much potential opened up, I can't wait to try new ideas here again sometime.
I just love the use of the greenery throughout. It is a fine balance that blends well with the openness of the space, while also keeping things light and bright. The museum, cafe, arcade and rooftop pool are such fun ideas. Love to see a more welcoming presentation of Hangmans Alley.
Love how you kept the street open and expanded into the surrounding buildings! Hangman’s Alley always felt too cramped.
This is the most impressive thing I’ve ever seen in these settlement buildouts. Hangman’s has always been my favorite. I’m just, completely blown away.
Thank you very much. It took me a lot of learning and building experience to finally work on this one and it was so worth it.
Just discovered your channel. This is now my favorite Hangman's Alley build.
WOW! I build such utilitarian settlements, it amazes me what some creative players can come up with. Kudos.
Very cool build! I always appreciate when people use this interior space in hangsman's alley, despite the fact that we breaking the game a little) It allows to clear up the street and really make this place look bigger than it is
Great name for a settlement I do love that little clinic and the rest of proper shops the museum hell even a gift shop i can totally see this becoming a real location in game it’s extremely well made Also the museum it’s self is extermly well curated
Thank you very much, it's really nice to hear you like the Museum. I remember feeling really unsure about it at first. My original idea was based around using a bunch of pictures but it was bland and I wanted to tell a story, so with fumbling around a lot the rest of the pieces eventually started coming together. It's a long process but very fun to figure out. I wanted the shops to feel compact and inviting like Diamond City and they really do pull it altogether.
I've been searching for hangmans alley inspiration, and this is perfect. Bloody well done, hope I can accomplish anything close 😅
Thank you :) yeah HA is hard, it 'only' took me 6 years to find and complete my inspiration for my first build through here 😛. I hope it helps. When opened up, so much more becomes possible.
You've certainly put a lot of time and effort into this wonderful rendition of Hangman's Alley! You've thought of everything and really built an enjoyable and fun settlement. It's somewhere that I would love to live! Well done! 🙂
This is one of the best builds I’ve seen for this settlement. The other one I really liked was that someone turned it into a red light district for raiders and criminals. Kinda had that underground crime/cyberpunk aesthetic
Thank you, that means a lot to me. I think I saw the one you’re talking about and it was really awesome. For awhile I never understood why people preferred Hangman’s Alley so much but after finally building there myself and seeing the variety of what others create, I can appreciate how it’s got such huge potential. Building vertically in a city front is just so fun.
Amazing and beautiful! Hangman's Alley is always so frustrating but you have given me such awesome ideas! Settlements Extended NOW😅
I’m so glad! I hope you have fun with your new ideas, just keep in mind you need a good scrapping mod to open the buildings manually OR the Hangman’s alley interior apartments mod that opens them for you (this makes it super easy). Thank you and happy building.
OMG! That's beautiful! I had maybe 1/5th of your mods. Incredible attention to detail; very thoughtful. Blew my Hangman's Alley clean out of the water. The wraparound balcony, Charles River side diner, and the safehouse really set this build apart. Thank you.
Thank you, I appreciate that 🙂 All the additions you mentioned I kept adding because they really complete the city alleyway feel that this place deserves. I wish I could have added more to the little alcoves but I had to stop due to the bethesda item limitations. Trust me though, this idea was mulled around for years before I finally had it planned out and ready to create, so that's part of why I went so big.
This build is nuts omg!! 😍😍 I'm still dumbfounded by how much effort and creativity must have gone into it. 👌👌👌
This is an incredible build. My Hangman's Alley barely holds a candle to this.
Absolutely fantastic build! Very creative and a technical achievement; bravo!
Amazing build. Everything is so meticulously planned and decorated but nothing is overdone. Everything is just right and well thought out. Bravo!
Thank you so much 🙂
Outstanding! Prob one of my favorite builds I’ve seen.
This looks amazing, This was my first time i played this game, I do my best to building up something good 👍🏾
Spectacular job!
Thank you so much and sorry for the late reply! I am a huge fan of your work and your builds have helped keep me motivated whenever I get stuck along the way. Loving the new video editing skills by the way, very thrilling 🙂
This, is, awesome 👌
I've never thought I would ever see the day where I would say that Hangman's Alley looks so gorgeous, but here I am 🤣
Good job on the build!
Thank you! It really is a diamond in the rough 😛
Of all the times I’ve tried to make this look good, I’ve never seen it look this good ever! Splendid work..
This build is outstanding. It’s so good.
Completely magnificent. Thank you for sharing!
Love it, one of the only that made a unique hangman's alley settlement with a lot of details and personallity. In my playthrough rebuilding the commonwealth i tried to keep it simple, clean but not too much, and functional and realistic, using concrete and bricks provided from my two settlements made for that, and everything goes along. And i was thinking copying some of your ideas on this settlement that you created. Cheers!
Thank you very much! I promise I’ve played vanilla and legitimately before so I hear ya 🙂. I got into mods because it lets me imagine and expand the lore so much for the Minutemen and eventually the other factions. I love seeing vanilla and modded builds alike. It’s so nice to share ideas/inspiration back and forth. I wish you happy building 🙂
This is very nice! Very well thought out!
Wonderful. Very well thought out.
Beautiful Build!
I like it. Nicely done.
Well done. Thanks for the inspiration.
Geez! This so amazing!
Very nice build
Love it well done !!!
Very nice build :)
This is wicked cool
Wow looks awesome
Well damn! Very nice.
Tina for me keeps glitching & she won’t leave vault 81 ever. I’m actually happy she’s actually working for you
I'm pretty sure she's a bit glitchy for nearly everyone. There are a few ways to navigate around this but it's a bit long winded if you don't mind reading for choices:
The fallout wiki for this explains how the only way to get her to assign from V81 is to complete the quest through killing Bobby, not my favorite choice so I finish with the happy ending. Unfortunately that means she's stuck in V81 even after the Charisma check. I got around this by traveling to a settlement using the console command 2a82c.moveto player, enter workshop mode then move Tina to the preferred settlement and assign her appropriately. She's forever lacking dialogue but functions as a vendor.
Other choices - There are 2 mods from the same author available:
1. Dependency Quest Fix (redundant if you already have the unofficialy fo4 patch). Fixes the quest and she's recruitable but still mute much like mine.
2. Tina De Luca Voiced as a Settler with AI (Dependency Re-revisited) - (He didn't want to use AI but explains why he had to). This option fixes the quest, gives her dialogue making her more interactive for immersion purposes and also makes her a proper Tier 4 Vendor as intended. It seems well done but didn't play well with my modded vendor stations so I kept with her as mute personally. There are instructions in the Post section of the mod as to how to assign her properly with custom markers but she resets upon leaving and you have to reassign her each time.
If you want to try one of those I hope it helps.
@@AoxyFngel Hey thank you so much for help I’ll let you know if it works out for me
Wow, you really make me feel like an amateur. Great job.
I'm sure yours are great, and thank you. I see lots of other creators that make me feel like an amateur too but we've all gotta start somewhere 😛
*mate, this is well good! please do a building video how you make stuff like this! top job, cheers* 💪👍
Great build. Getting the elevator just right was the most difficult part, huh?
Thank you! I don't remember struggling too much with the elevators, they surprisingly aligned pretty well with SnappyHousekit but the bottoms are a little sunk into the first floors. I definitely do a little fudging here and there though in some builds.
awesome!!
Might steal that idea for Slocum's Joe
Ohhh...I really like the museum idea
Modding and the Nexus are usually to difficult for me to figure out. Install this and that. I'm like what? Haha : ) But yeah, this is really cool, beautiful & awesome! Even if I just stay with vanilla myself, I'm still getting inspired too : )
It is definitely overwhelming at first and takes a lot of patience. I've had my fair share of mod stability problems over the years that I've learned to fix so I hear ya. I do love that the ideas/inspirations are compatible no matter your build style though. That's definitely what led me to wanting to share and I still look to many others for inspiration too 🙂
That's awesome. I didn't know there were any mods that could empty out and make the buildings accessible.
Why bethesda though "hey, so... don't use theb uildings, build in the alley only" was a good idea.
But isn't mods that remove or alter hard buildings/chunks of the map something that disables precombines?
Thus making it so that the rest of the game loads the map just like how it loads every settlements
Thus absouletly TANKING your game?
Final question.
Any chance this makes it to transfer settlemetns?
Anyhow those are all my questions your honor.
Have a good one.
Thank you! Sorry it took so long to reply, I wasn't sure how to respond at first.
There is a mod: Hangman's Alley Interior Apartments that does open up a few of the buildings but I didn't use it because I wanted the buildings to have repaired windows and use my own interior layouts. Instead I used Scrap Everything and the console command 'disable' (not advised, use with caution) to deconstruct and rebuild each building from the ground up. If I were more experienced, I might have been able to upload this as a mod but I still have a lot of learning to do in that regard. Someone on Reddit mentioned it might be possible with the use of Creation Kit but I haven't learned how to use that yet.
For your first question, Scrap Everything and from my understanding, any scrapping mod does break precombines to an extent. So yes it can be taxing for some systems. Trust me when I say that I had to wait and upgrade my PC before I could complete a build this large, but its mostly all the interior details that are so overloading.
For your last question, while I use Transfer Settlements to backup my own builds, I unfortunately didn't build this in a way that will smoothly transfer using that mod. This was definitely an experiment to see what was possible in Hangman's Alley but because I used disable commands and Scrap Everything to break into buildings, those removals won't translate into Transfer Settlements. My adds would overlay on the existing buildings and still not be accessible unless each person removed those buildings too.
Sorry If I over answered and thank you again. If you have any follow up questions, I'll try to respond sooner. Good luck and have a great one as well 🙂
That looks friggin awesome. Shame we can't do this on console 😢
Thank you. Yeah I know the restrictions on consoles are pretty discouraging sometimes. If it helps, it looks like the Hangman's Alley Interior Apartments mod is available across platforms. I didn't use it and did mine custom but it does something quite similar and definitely gives more opportunity if you're interested.
@@AoxyFngel Ooooooh OK, think I'll check that out after they done the next gen update sometime in March or April
I would love a behind the scenes. Do you play on PC?
Honestly had no idea Tina Deluca could be hired..
She's difficult. She actually bugs/glitches out in most circumstances during the Dependency quest but the Fallout Wiki has a lot of suggestions on how to handle that. I personally got around this by traveling to a settlement using the console command 2a82c.moveto player, enter workshop mode then move Tina to the preferred settlement and assign her appropriately. She's forever lacking dialogue but functions as a vendor.
There are also 2 mods that help fix the bugged part though. I mentioned them in response to a comment above but they're the following:
1. Dependency Quest Fix (redundant if you already have the unofficialy fo4 patch). Fixes the quest and she's recruitable but still mute much like mine.
2. Tina De Luca Voiced as a Settler with AI (Dependency Re-revisited) - (He didn't want to use AI but explains why he had to). This option fixes the quest, gives her dialogue making her more interactive for immersion purposes and also makes her a proper Tier 4 Vendor as intended. It seems well done but didn't play well with my modded vendor stations so I kept with her as mute personally. There are instructions in the Post section of the mod as to how to assign her properly with custom markers but she resets upon leaving and you have to reassign her each time.
I know you didn't ask but if you are interested and want to try one of those I hope it helps.
@@AoxyFngel thanks for all that. I appreciate it.
Cool build. Would you consider swapping out the little car for a motorcycle?
Thank you and yeah, I don't see why not. I only used the car planter because I like finding ways to use that planter mod but a motorcycle is smaller and would fit nicely there.
I didn't mean to sound critical, I think your build is spot on. After 200 years citizens of the common wealth wouldn't be living in shacks anymore (well most wouldn't). Like you show they'd be building up better. I just couldn't see how the little car could have gotten there but a motorcycle sure could. Again, its an awesome build. @@AoxyFngel
I like the Vault 81 quests so I'm happy to see Tina in Hangman's. Did yo have any trouble with her Dependency quest glitching?
I did yeah. Honestly though whether you do it the bad way for Bobby to get her to leave or use commands to get her to a settlement, she's still mute no matter what. There's a mod that fixes the quest and adds AI voicelines for her but it didn't play nice with my vendor mats. So i just do the console command 2a82c.moveto player, enter workshop mode then move Tina to the preferred settlement and assign her appropriately. Works like a charm. Some things are buggy but she was meant to get out so I don't mind blurring the lines a little.
All MODs you have used should be listed as standard for Fallout 4.
Hangman's Alley is an absolute nightmare to build in, but you've worked wonders! 😲 What mods did you use to open up the buildings so you could build inside them?
Thank you. I use a few but Scrap Everything does a lot of heavy lifting for the apartments, museum and arcade area. There are some buildings that weren't scrappable but I used Better Console F4SE to view their names and make sure I had them selected properly before disabling them with commands in console. That last part is not recommended without learning it and having caution as you can delete things you might not want to. I aligned and built matching pieces with Snappy Housekit before removing the existing walls. All Settlements Extended also allows access deeper into some of the buildings I used so that's important too.
For a less complicated method though, the Hangman's Alley Interior Apartments mod does something very similar. It opens up the 2 largest buildings and gives a lot more room to expand. Very excellent option.
@@AoxyFngel thank you!
😮
Do NPCs actually walk into those expanded areas? If so, how'd you manage that? Usually, even when you delete walls, etc., the collision-box is still there and NPCs won't go that way. Nice build - some day I hope to share some of my own. Cheers
It’s hard for me to say, I have a habit of assigning 90% of settlers to some activity and the remaining tend to only leisure at the bars which are outside. There aren’t any real attraction idle zones for npcs indoors and I usually sleep in a bed before recording to get people where I want them. I haven’t really lounged enough to see if they can effectively maneuver around. I’ve seen them using chairs in the opened apartment after I sleep in a bed but that’s about it.
What mod are you using that opens up all those buildings??🤔🤔🤔
I actually only used Scrap Everything and the console command "disable" (not recommended, requires caution) with the help of Better console so I can see more specifically what items I'm about to remove. I aligned and built matching pieces with Snappy Housekit before removing the existing walls. For a less complicated method though, the Hangman's Alley Interior Apartments mod does something very similar. It opens up the 2 largest buildings and gives a lot more room to expand.
Editing to add: The All Settlements Extended Mod does allow me to build further into the buildings than the original layout does making more possible for sure.
where did that wall with windows come from ?
If you can give more details or a timestamp, I can probably give you a more descriptive answer but I think all of the walls in there were actually rebuilt entirely using Snappy Housekit. Sometimes I use a combo but there was a near exact match for every wall in there in Snappy Housekit.
Don't fuck with me, these kinds of things make me start the game again from 0, the settlers deserve this luxury, I had seen many videos with the construction of Hangman's Alley but no one turned out as beautiful as yours, plus I hate this settlement,I hate it because it is so small and since you decide to enter The Institute with the Railway people you have to build all the teleportation machinery there and you don't even have space.
Tell me how you really feel 😛 I love the enthusiasm! It's one of the best cityscapes to work with in the game and it's such a missed opportunity not being able to build in. If you want to take a crack at it, I didn't use this mod but Hangman's Alley Interior Apartments opens up 2 of the big buildings for you in a similar fashion so you can play with it. I used All settlements extended, scrap everything, and some disable commands (this command is not recommended unless used with caution and research) to do it my own way. I really do agree they deserve this luxury if we're 'truly' rebuilding though 🙂 I built my teleporter at Sanctuary originally, I can't imagine the space constrictions here >.< Thanks for the chuckle and nice comment.
I wish i was a as creative as some of you. As much as i try mines always end up looking like little bunkers 😐
I hear ya. I struggled a lot until I started branching out and exploring other creators here on YT or on Reddit. Whenever I'm stuck, I dig into other content or just the base game lore for more inspiration. Seeing how others conceptualize and then trying to recreate those new structures myself is how I started expanding my ideas a lot though.
WHERE ARE THE SHADOWS
That's a good question! I may have overlooked removing some of the flat shortcut source lighting that I used when I initially started building. It's something I might play with more so I can bring back proper shadows. Thank you for pointing that out.