FALLOUT 4: Trinity Tower Settlement - "Oasis Tower"

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  • Опубликовано: 1 июл 2024
  • Today, we're converting the top of Trinity Tower into a beautiful oasis. Let's Go!
    JOIN MY DISCORD.
    / discord
    Mods used (PC)
    - Static objects and Buildings: www.nexusmods.com/fallout4/mo...
    - Conquest: www.nexusmods.com/fallout4/mo...
    - CVC: www.nexusmods.com/fallout4/mo...
    - Snappy Housekit (builds): www.nexusmods.com/fallout4/mo...
    - Snap'N Build: www.nexusmods.com/fallout4/mo...
    - Place Everywhere: www.nexusmods.com/fallout4/mo...
    #fallout4 #bethesda #fallout #fallout4gameplay #fo4 #building #tutorial
    #fallout4settlementbuilding #settlementbuilding
    #gaming #settlementtutorial
    #howtobuildsettlementfallout 4
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Комментарии • 93

  • @Genesis_Lightbringer
    @Genesis_Lightbringer 2 дня назад +6

    With a single toilet for the whole settlement, its no wonder there's stains everywhere😂😂😂. Great build anyway, its like those green urban building concept.

  • @The_CoomSlayer
    @The_CoomSlayer 7 дней назад +28

    Incredible, with every build you just keep outdoing yourself. Don't recall anyone building on Trinity tower either, Cordless did a skyscraper build back in the day, but the concept is very underused. Oh and the dirty texture is just a thing in the vanilla game, and to my knowledge, you can't really do anything about it. The bloodstains in Taffington boathouse also cover everything you build, and there's probably a bunch more instances I don't know about.

  • @dwarf_nz483
    @dwarf_nz483 7 дней назад +13

    Your builds just get more amazing with every new release! This is a fantastic idea, executed to perfection!!!
    As for the texture... There are similar textures at Starlight (notably on the north face of the Projection tower walls; though thankfully not near as extreme as here at Trini.. sorry Oasis Tower.) and at Taffington Boathouse (the blood on the upper floor). Unfortunately there is no way of getting rid of any of it as it can't be "selected" for scrapping or disabling. In this case I would wonder if the devs put it on the walls before they destroyed them, so that it has reappeared once you have done such a good job of rebuilding them.

    • @JabberGames
      @JabberGames  7 дней назад +2

      Thank you and good point. Yeah I tried console commands but just ended up deleting the floor/walls behind them lol.

  • @WheatyPete
    @WheatyPete 7 дней назад +28

    yea man, despite all the bird poop incidents, this is my favorite so far

    • @JabberGames
      @JabberGames  7 дней назад +2

      😂. Thanks wheaty! Love your channel btw!

    • @WheatyPete
      @WheatyPete 7 дней назад

      @@JabberGames Thanks bro! let me siphon your fan base like a man siphons fuel with a hose 👍

    • @JabberGames
      @JabberGames  6 дней назад +2

      @@WheatyPete be my guest

    • @WheatyPete
      @WheatyPete 6 дней назад

      @@JabberGames thank you ((bro))

  • @yerite2521
    @yerite2521 7 дней назад +6

    This is probably the best settlement build ive ever seen god damn! Also pretty sure the poop looking stuff is decals. No idea if theres just a mod to get rid of decals in build mode but in Creation Kit it definetly should be possible

    • @JabberGames
      @JabberGames  6 дней назад

      Thank you. I'll do some research into that

    • @user-pg9vr3ce4i
      @user-pg9vr3ce4i 3 дня назад

      ​@JabberGames There's a mod for removing decals for sure, at least on Xbox. If it's on console, it should be easily available for PC. Unfortunately, my game is borked after the update, so I can't look it up.

  • @vorelordjr9019
    @vorelordjr9019 5 дней назад

    This has got to be one of the coolest ideas for a settlement I have ever seen apart from the plane one

  • @Hezon1
    @Hezon1 7 дней назад +11

    I think this is my favourite build of yours so far, I also had that problem with the textures appearing on other items. I don’t think there’s anything you can do about it.

    • @JabberGames
      @JabberGames  7 дней назад +1

      Thank you. It's super weird, because at the start of the video, the textures don't appear to be there...then they pop in later on. Very strange

    • @rscu8706
      @rscu8706 5 дней назад

      @@JabberGamesThose decals are "invisible" in game, but any object within it's sphere of influence will get the designated texture. One way to fix those decals from popping up is to open the creation kit and remove them from that cell. The decals are attached to markers (invisible in the CK too) that's view can be toggled on, along with many other hidden markers. Typically, the icon for these decals will appear as an arrow (whichever way it faces indicates the direction of where objects in front of it will receive the decal's texture). Simply delete these decal markers and the textures will be gone. Then you just have to save your edits in the CK as a plugin/mod and enable it in your load order. Hope this helps, and keep on building o7

    • @JabberGames
      @JabberGames  5 дней назад +1

      @@rscu8706 Thank you! That sounds like a feasible plan!

  • @xyvxyethe5584
    @xyvxyethe5584 5 дней назад

    nicely done

  • @PeterB144
    @PeterB144 3 дня назад

    Very nice location. My respect for that huge work U've done!👌

  • @Jason97
    @Jason97 6 дней назад

    That is badass!

  • @BlueBeetle1939
    @BlueBeetle1939 4 дня назад

    Great build

  • @ロンドン
    @ロンドン 3 дня назад

    Fantastic. I love that. I remember Fury Road's The Citadel.

  • @Senator-Wary
    @Senator-Wary 6 дней назад

    This gave me some inspiration for a studio apartment building 2X2 foundation with a bathroom and shower, maybe for an institute theme showing some of the consequences of siding with them youll have luxuries and safety but you'll be packed like sardines

  • @Anderson1992
    @Anderson1992 6 дней назад

    Awesome building this one 🎉😮❤, I’ve never seen this one being rebuild. Jabber, you’ve got a new subscriber. Thank you 🙏 WOW.

    • @JabberGames
      @JabberGames  6 дней назад

      Appreciate it. Thanks for following along!

  • @ZenSei03042
    @ZenSei03042 5 дней назад +1

    You can upload "conquest" settlement with "transfer settlements" aswell btw.

  • @mitchmegaw7201
    @mitchmegaw7201 5 дней назад +1

    Maybe in Fallout 5 we will be able to build everywhere. 🤞

  • @brentforrest123
    @brentforrest123 4 дня назад

    That grimey stuff reminds me of the freaker nests in days gone lmfao

  • @dalecotton3195
    @dalecotton3195 3 дня назад

    the ship that crashes in to a BIG building would be a settlement

  • @loganbrown6441
    @loganbrown6441 3 дня назад

    How far from the structure does the texture project? Would suspending a prop off the surface a minimum distance prevent the texture from spreading? Great set up regardless!

  • @soul-on-lean
    @soul-on-lean 7 дней назад +1

    Hell yeah jabber video 🔥

  • @Doz1986
    @Doz1986 4 часа назад

    This is awesome. Do you plan on releasing this on nexus mods?

  • @marcfaulk
    @marcfaulk 5 часов назад

    Have you tried the Scrap Everything mod to get rid of the textures?

  • @sTinger12300
    @sTinger12300 6 дней назад

    Greetings Mr. Jabber! I am totally in awe...Hanging Gardens of Babylon, move over--Jabber RULES now!!
    It's very difficult to chose, but I must say that I fancy your selection of flora, and especially the waterfall features, and your choice of windows. And again I must remark on your ingenious use of space.
    I do hope that there is a tool to clear the evidence of the hardy bird party, since it tends to camouflage all of your hard and artistically dedicated work. ;)
    The over-all effect is nothing short of magnificent, and I hope you have rental spaces because I should like very much to reserve one at the Oasis Tower for my next visit to the urban area of the Commonwealth!
    I won't even try to guess where you might build next; but in the meantime I will revisit this location, I am sure. Thank you for the delightful tour, Mr. Jabber!

  • @witness4Him
    @witness4Him 2 дня назад

    Must be on pc with mods because I don't remember this as a settlement area but it's so cool.

  • @4llerz
    @4llerz 5 дней назад +4

    Should've used galvanized square steel for the extensions

  • @Arkantrol
    @Arkantrol День назад

    Are there not any mods to remove the projected texture splattering?
    Amazing build by the way, so cool to see such a unique and personalized build in such an awesome location.

    • @JabberGames
      @JabberGames  День назад +1

      Apparently, it needs to be done in the Creation Kit.

  • @niccgreen5680
    @niccgreen5680 6 дней назад

    Longneck Ludkowksi's?
    The bus station?
    The cave in the crater where the death claw is?

  • @Stormpriest
    @Stormpriest 7 дней назад +1

    Question, are you using conquest to build these or.... Something else?

    • @JabberGames
      @JabberGames  7 дней назад +2

      I believe this one is GECK Project. Gives a bunch of new locations and they're very large build areas

    • @Stormpriest
      @Stormpriest 6 дней назад

      @@JabberGames I've come across that one before but I couldn't figure it out at the time. I may have to swing back around on that one

  • @Stormpriest
    @Stormpriest 7 дней назад

    There's a mod that I don't use very often because it has so many assets that it basically plugs up my workshop menu, but, one of the things it adds is a full version of the pridwin.
    I know that's spelled incorrectly, but I'm using voice to text and I'm too lazy to look up the actual spelling. 🙂
    When I saw that antenna on top of the building I first thought was basically roping the pridwin model to it🙂

    • @JabberGames
      @JabberGames  7 дней назад

      Yooo...you might be onto something there

  • @CountessKek
    @CountessKek 5 дней назад

    What mod are you using that allows you to build there?? This is badazz but sorry for the black poo streaks everywhere😢

  • @YUTASAJI
    @YUTASAJI 5 дней назад

    めっちゃ生活感あってたまらない
    レックスとかストロングもここで暮らしててほしいなあ

  • @MW-nb7yy
    @MW-nb7yy 3 дня назад

    What mod allows you to build at Trinity Tower?

    • @JabberGames
      @JabberGames  3 дня назад

      GECK Project. You can build there and the surrounding blocks.

  • @wastelander138
    @wastelander138 6 дней назад

    Looks great. Though I tend to avoid anywhere that has had enemies in it as they respawn after 30 in game days from what I remember.

    • @JabberGames
      @JabberGames  6 дней назад

      The settlers can't have it too easy. Danger is the spice of life.

  • @elmoonfire
    @elmoonfire 6 дней назад

    Which mod are the string lights that blink from!?! I Have the mods youve listed, and have not come across them!

    • @JabberGames
      @JabberGames  6 дней назад +1

      oop. Sorry. That's Settlement Objects Expanded. www.nexusmods.com/fallout4/mods/10075

    • @elmoonfire
      @elmoonfire 6 дней назад

      @@JabberGames Doooope, im always looking for more lights! Sick build too, it's got a real nice vibe to it.

    • @JabberGames
      @JabberGames  6 дней назад

      @@elmoonfire thank you

  • @stache2272
    @stache2272 3 дня назад

    What mod did you use to remove the debris from the tower?

    • @JabberGames
      @JabberGames  3 дня назад

      Scrap Everything and console commands

    • @stache2272
      @stache2272 3 дня назад

      @@JabberGames I've tried both but some debris piles I still can't delete. What commands did you use to delete the debris?

  • @axelhopfinger533
    @axelhopfinger533 3 дня назад

    Something tells me that making the top levels of a ramshackle, heavily damaged and decaying skyscraper your home isn't the most wise or safe choice.

    • @JabberGames
      @JabberGames  3 дня назад

      Hey... it's survived this long....

  • @rich925cal1
    @rich925cal1 4 часа назад

    wait isn’t this where you rescue Strong…? you can make that tower a settlement?

  • @jero0ome152
    @jero0ome152 2 дня назад

    That looks so good. but like how?

  • @flameguy3416
    @flameguy3416 5 дней назад

    How did you scrap the junk piles and bodies?

    • @JabberGames
      @JabberGames  5 дней назад

      Scrap Everything mod and console commands

  • @junatah5903
    @junatah5903 5 дней назад +1

    My only issue with the build is that the floor and walls are too clean to be post apocalyptic.

  • @Pyskiper
    @Pyskiper 5 дней назад

    I think the texture might just be part of the location, since its not an original settlement it doesnt go well with having all the rubble removed and it keeps these dirt-decals which show up on anything else that you put in these locations
    This also happens sometimes in other places when you scrap something with a scrap mod thats normally not scrappable i think but this extreme is also new to me. If it is this issue i think you‘d only be able to get rid of it with the a mod i think…, could go into the creation kit yourself, remove only the decals and load it into the game, could be enough to fix it
    Could of course also be an issue with a another texture mod or something like that though

  • @polysatinpantyslapper4672
    @polysatinpantyslapper4672 3 дня назад

    Damn! I can't even get to "Trinity Tower" on my game. 😢

  • @ml8443
    @ml8443 5 дней назад

    I made my house the small lighthouse 🌊

  • @Mazy-hh6ux
    @Mazy-hh6ux 6 дней назад

    Great bold

  • @dalecotton3195
    @dalecotton3195 3 дня назад

    can you put that trading post up threre and will they come there

    • @JabberGames
      @JabberGames  3 дня назад +1

      Good question. They might, The settlers use the elevator to access the ground floor.

    • @dalecotton3195
      @dalecotton3195 3 дня назад

      @@JabberGames probably would work then

  • @Stormpriest
    @Stormpriest 7 дней назад

    I don't know what your load order is, but usually when you have superimposed grunge or any other effect like that, look through your models and textures folder. Specifically areas or mods rather that are listed as overhauls. Because they will affect the entire map with said you know "feature".
    There's an old mod called photo rooms. It gave you the choice of different locations of said photo room for doing screen archery.
    What it doesn't tell you is that the overall temperature and color of certain items in the game throughout the entire map will be affected by this choice.
    I had a mod that added a silver harness. The color is obvious right? Because of a bad choice on that mod. All those silver items. Anything steel or silver colored was suddenly copper colored... Drove me freaking nuts.

    • @JabberGames
      @JabberGames  7 дней назад +1

      Haha. Yeah I'll have to look at everything I got. Tbh, it's a bit of chore. Was hoping some smarty pants out there already knows which one if it's a mod haha

  • @buckrowley1506
    @buckrowley1506 5 дней назад

    i feel like a noob after watching some of these i started a junk fence around red rocket im half way around it

    • @JabberGames
      @JabberGames  5 дней назад +1

      We all start with the junk fences. I'm 1,300+hours deep into settlement building.

    • @buckrowley1506
      @buckrowley1506 5 дней назад

      @@JabberGames me too! haha i started over a dozen times at level 70 and 80 and i never once used rad x or vats lol

  • @user-jn9qw2qh5j
    @user-jn9qw2qh5j 5 дней назад

    Mods?

  • @DavidMiller-dt8mx
    @DavidMiller-dt8mx 7 дней назад +1

    Umm...wow.

  • @bad1954
    @bad1954 6 дней назад

    i love you

  • @brentforrest123
    @brentforrest123 4 дня назад

    Can we see it at night?

    • @JabberGames
      @JabberGames  4 дня назад

      You can see night pics on reddit here: www.reddit.com/r/falloutsettlements/comments/1dublqr/i_converted_trinity_tower_into_oasis_tower/

    • @brentforrest123
      @brentforrest123 4 дня назад

      @@JabberGames no like a video bro

    • @JabberGames
      @JabberGames  3 дня назад

      @@brentforrest123 Gimmie a little bit and I'll upload a video with some night shots for ya...

  • @big_bird8597
    @big_bird8597 3 дня назад

    Shame Bethesda is to lazy to allow this without mods pathetic ass company