FALLOUT 4: Trinity Tower Settlement - "Oasis Tower"
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- Опубликовано: 1 июл 2024
- Today, we're converting the top of Trinity Tower into a beautiful oasis. Let's Go!
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Mods used (PC)
- Static objects and Buildings: www.nexusmods.com/fallout4/mo...
- Conquest: www.nexusmods.com/fallout4/mo...
- CVC: www.nexusmods.com/fallout4/mo...
- Snappy Housekit (builds): www.nexusmods.com/fallout4/mo...
- Snap'N Build: www.nexusmods.com/fallout4/mo...
- Place Everywhere: www.nexusmods.com/fallout4/mo...
#fallout4 #bethesda #fallout #fallout4gameplay #fo4 #building #tutorial
#fallout4settlementbuilding #settlementbuilding
#gaming #settlementtutorial
#howtobuildsettlementfallout 4 Игры
With a single toilet for the whole settlement, its no wonder there's stains everywhere😂😂😂. Great build anyway, its like those green urban building concept.
Incredible, with every build you just keep outdoing yourself. Don't recall anyone building on Trinity tower either, Cordless did a skyscraper build back in the day, but the concept is very underused. Oh and the dirty texture is just a thing in the vanilla game, and to my knowledge, you can't really do anything about it. The bloodstains in Taffington boathouse also cover everything you build, and there's probably a bunch more instances I don't know about.
Remember the oil in red rocket .....
Your builds just get more amazing with every new release! This is a fantastic idea, executed to perfection!!!
As for the texture... There are similar textures at Starlight (notably on the north face of the Projection tower walls; though thankfully not near as extreme as here at Trini.. sorry Oasis Tower.) and at Taffington Boathouse (the blood on the upper floor). Unfortunately there is no way of getting rid of any of it as it can't be "selected" for scrapping or disabling. In this case I would wonder if the devs put it on the walls before they destroyed them, so that it has reappeared once you have done such a good job of rebuilding them.
Thank you and good point. Yeah I tried console commands but just ended up deleting the floor/walls behind them lol.
yea man, despite all the bird poop incidents, this is my favorite so far
😂. Thanks wheaty! Love your channel btw!
@@JabberGames Thanks bro! let me siphon your fan base like a man siphons fuel with a hose 👍
@@WheatyPete be my guest
@@JabberGames thank you ((bro))
This is probably the best settlement build ive ever seen god damn! Also pretty sure the poop looking stuff is decals. No idea if theres just a mod to get rid of decals in build mode but in Creation Kit it definetly should be possible
Thank you. I'll do some research into that
@JabberGames There's a mod for removing decals for sure, at least on Xbox. If it's on console, it should be easily available for PC. Unfortunately, my game is borked after the update, so I can't look it up.
This has got to be one of the coolest ideas for a settlement I have ever seen apart from the plane one
I think this is my favourite build of yours so far, I also had that problem with the textures appearing on other items. I don’t think there’s anything you can do about it.
Thank you. It's super weird, because at the start of the video, the textures don't appear to be there...then they pop in later on. Very strange
@@JabberGamesThose decals are "invisible" in game, but any object within it's sphere of influence will get the designated texture. One way to fix those decals from popping up is to open the creation kit and remove them from that cell. The decals are attached to markers (invisible in the CK too) that's view can be toggled on, along with many other hidden markers. Typically, the icon for these decals will appear as an arrow (whichever way it faces indicates the direction of where objects in front of it will receive the decal's texture). Simply delete these decal markers and the textures will be gone. Then you just have to save your edits in the CK as a plugin/mod and enable it in your load order. Hope this helps, and keep on building o7
@@rscu8706 Thank you! That sounds like a feasible plan!
nicely done
Very nice location. My respect for that huge work U've done!👌
That is badass!
Great build
Fantastic. I love that. I remember Fury Road's The Citadel.
This gave me some inspiration for a studio apartment building 2X2 foundation with a bathroom and shower, maybe for an institute theme showing some of the consequences of siding with them youll have luxuries and safety but you'll be packed like sardines
Does it involve GALVANIZED STEEL?
Awesome building this one 🎉😮❤, I’ve never seen this one being rebuild. Jabber, you’ve got a new subscriber. Thank you 🙏 WOW.
Appreciate it. Thanks for following along!
You can upload "conquest" settlement with "transfer settlements" aswell btw.
Maybe in Fallout 5 we will be able to build everywhere. 🤞
That grimey stuff reminds me of the freaker nests in days gone lmfao
the ship that crashes in to a BIG building would be a settlement
How far from the structure does the texture project? Would suspending a prop off the surface a minimum distance prevent the texture from spreading? Great set up regardless!
Hell yeah jabber video 🔥
This is awesome. Do you plan on releasing this on nexus mods?
Have you tried the Scrap Everything mod to get rid of the textures?
Greetings Mr. Jabber! I am totally in awe...Hanging Gardens of Babylon, move over--Jabber RULES now!!
It's very difficult to chose, but I must say that I fancy your selection of flora, and especially the waterfall features, and your choice of windows. And again I must remark on your ingenious use of space.
I do hope that there is a tool to clear the evidence of the hardy bird party, since it tends to camouflage all of your hard and artistically dedicated work. ;)
The over-all effect is nothing short of magnificent, and I hope you have rental spaces because I should like very much to reserve one at the Oasis Tower for my next visit to the urban area of the Commonwealth!
I won't even try to guess where you might build next; but in the meantime I will revisit this location, I am sure. Thank you for the delightful tour, Mr. Jabber!
Appreciate the kind words
Must be on pc with mods because I don't remember this as a settlement area but it's so cool.
Should've used galvanized square steel for the extensions
Are there not any mods to remove the projected texture splattering?
Amazing build by the way, so cool to see such a unique and personalized build in such an awesome location.
Apparently, it needs to be done in the Creation Kit.
Longneck Ludkowksi's?
The bus station?
The cave in the crater where the death claw is?
Question, are you using conquest to build these or.... Something else?
I believe this one is GECK Project. Gives a bunch of new locations and they're very large build areas
@@JabberGames I've come across that one before but I couldn't figure it out at the time. I may have to swing back around on that one
There's a mod that I don't use very often because it has so many assets that it basically plugs up my workshop menu, but, one of the things it adds is a full version of the pridwin.
I know that's spelled incorrectly, but I'm using voice to text and I'm too lazy to look up the actual spelling. 🙂
When I saw that antenna on top of the building I first thought was basically roping the pridwin model to it🙂
Yooo...you might be onto something there
What mod are you using that allows you to build there?? This is badazz but sorry for the black poo streaks everywhere😢
GECK Project
めっちゃ生活感あってたまらない
レックスとかストロングもここで暮らしててほしいなあ
私も
What mod allows you to build at Trinity Tower?
GECK Project. You can build there and the surrounding blocks.
Looks great. Though I tend to avoid anywhere that has had enemies in it as they respawn after 30 in game days from what I remember.
The settlers can't have it too easy. Danger is the spice of life.
Which mod are the string lights that blink from!?! I Have the mods youve listed, and have not come across them!
oop. Sorry. That's Settlement Objects Expanded. www.nexusmods.com/fallout4/mods/10075
@@JabberGames Doooope, im always looking for more lights! Sick build too, it's got a real nice vibe to it.
@@elmoonfire thank you
What mod did you use to remove the debris from the tower?
Scrap Everything and console commands
@@JabberGames I've tried both but some debris piles I still can't delete. What commands did you use to delete the debris?
Something tells me that making the top levels of a ramshackle, heavily damaged and decaying skyscraper your home isn't the most wise or safe choice.
Hey... it's survived this long....
wait isn’t this where you rescue Strong…? you can make that tower a settlement?
That looks so good. but like how?
How did you scrap the junk piles and bodies?
Scrap Everything mod and console commands
My only issue with the build is that the floor and walls are too clean to be post apocalyptic.
I think the texture might just be part of the location, since its not an original settlement it doesnt go well with having all the rubble removed and it keeps these dirt-decals which show up on anything else that you put in these locations
This also happens sometimes in other places when you scrap something with a scrap mod thats normally not scrappable i think but this extreme is also new to me. If it is this issue i think you‘d only be able to get rid of it with the a mod i think…, could go into the creation kit yourself, remove only the decals and load it into the game, could be enough to fix it
Could of course also be an issue with a another texture mod or something like that though
Damn! I can't even get to "Trinity Tower" on my game. 😢
I made my house the small lighthouse 🌊
Great bold
Build
can you put that trading post up threre and will they come there
Good question. They might, The settlers use the elevator to access the ground floor.
@@JabberGames probably would work then
I don't know what your load order is, but usually when you have superimposed grunge or any other effect like that, look through your models and textures folder. Specifically areas or mods rather that are listed as overhauls. Because they will affect the entire map with said you know "feature".
There's an old mod called photo rooms. It gave you the choice of different locations of said photo room for doing screen archery.
What it doesn't tell you is that the overall temperature and color of certain items in the game throughout the entire map will be affected by this choice.
I had a mod that added a silver harness. The color is obvious right? Because of a bad choice on that mod. All those silver items. Anything steel or silver colored was suddenly copper colored... Drove me freaking nuts.
Haha. Yeah I'll have to look at everything I got. Tbh, it's a bit of chore. Was hoping some smarty pants out there already knows which one if it's a mod haha
i feel like a noob after watching some of these i started a junk fence around red rocket im half way around it
We all start with the junk fences. I'm 1,300+hours deep into settlement building.
@@JabberGames me too! haha i started over a dozen times at level 70 and 80 and i never once used rad x or vats lol
Mods?
check the description
Umm...wow.
i love you
Me too. Xx
Can we see it at night?
You can see night pics on reddit here: www.reddit.com/r/falloutsettlements/comments/1dublqr/i_converted_trinity_tower_into_oasis_tower/
@@JabberGames no like a video bro
@@brentforrest123 Gimmie a little bit and I'll upload a video with some night shots for ya...
Shame Bethesda is to lazy to allow this without mods pathetic ass company