FALLOUT 4: MAKING A BUS SAFE HOUSE - Ready to move in (mods)

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  • Опубликовано: 2 май 2024
  • Today I'll be converting this spacious bus into a stocked safe house. Everything one would need to tackle the commonwealth with some comforts from home.
    Mods used (PC)
    -Conquest: www.nexusmods.com/fallout4/mo...
    - CVC: www.nexusmods.com/fallout4/mo...
    - Snappy Housekit (builds): www.nexusmods.com/fallout4/mo...
    - Snap'N Build: www.nexusmods.com/fallout4/mo...
    - Place Everywhere: www.nexusmods.com/fallout4/mo...
    #fallout4 #bethesda #fallout #fallout4gameplay #fo4 #building #tutorial #fallout4settlementbuilding
    fallout 4 settlement building
    fallout 4 settlement tutorial
    how to build settlement fallout 4
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Комментарии • 35

  • @the1andonlytitch
    @the1andonlytitch 2 месяца назад +8

    RUclips Shorts of the build would be cool man. Feel like the Fallout Settlement Building RUclips community would benefit massively from using RUclips Shorts to advertise their build videos

    • @JabberGames
      @JabberGames  2 месяца назад +5

      I'm totally down. Couple problems, I have no idea how to do shorts/ tik tok and I barely manage to get these videos out as it is lol. Definitely something I want to look into though.

  • @sTinger12300
    @sTinger12300 2 месяца назад +5

    Greetings, Mr. Jabber! I am delighted to see another remarkable example of an exceedingly clever use of space. Even the pets approve, obviously! This entire build IS a man cave, and again, I'm envious. Hmm, I didn't notice a privy...did I miss something? Oh, never mind, I get it; there are ample facilities inside the school building, provided one doesn't mind chewing through all the raiders...😅 Cheers!

    • @JabberGames
      @JabberGames  2 месяца назад +1

      Thank you very much. Your eagle eyes do not deceive you! Definitely some areas that could be improved but unfortunately I lost this settlement because of the next gen update. I'll have to do another.

  • @sTinger12300
    @sTinger12300 2 месяца назад +2

    Wonderful news indeed, Mr. Jabber! Many thanks for the update, and I will indeed be staying tuned, with great anticipation; and a Happy Fourth to you! Cheers!

  • @Penisbuffet
    @Penisbuffet 2 месяца назад +2

    Just given me a clever idea for my Nordhagen settlement

  • @dwarf_nz483
    @dwarf_nz483 2 месяца назад +3

    That's a great setup! I have tried various times to create something like that, but usually it gets away on me and ends up as something else entirely. Those bus shells (along with the large trailers) are so much fun to build with because you have to be mindful of the space restrictions and therefore creative with storage etc. I love the idea of the mattress on the boards propped up like that! I have never thought of doing that and often settle for a military wall cot (from G2M or similar). Speaking of space, I am amazed that you got that couch in there! I would have assumed that it would have been far too big to use in such a cramped space, even with a little bit of merging to allow more room. 🤔 Overall a really wonderful build!

    • @JabberGames
      @JabberGames  2 месяца назад +2

      Thank you. Yeah they really are great spaces. The couch pieces are original size too, no scaling. Just a little merging as you said.

    • @dwarf_nz483
      @dwarf_nz483 2 месяца назад +1

      @@JabberGames That makes that couch fitting even more impressive. Personally the first thing I would likely have tried would have been to try scaling it to get it to fit. 🤔

    • @JabberGames
      @JabberGames  2 месяца назад

      @@dwarf_nz483 Do you know if changing the scale effects the sitting animation? I don't think I have done it before?

    • @dwarf_nz483
      @dwarf_nz483 2 месяца назад +1

      @@JabberGames I think you can get away with scaling down to about 80% before it starts to seriously impact any functionality of the item. Conversely you can scale up to about 120%-ish before the same issues arise. I scaled up a bookshelf secret door in Taffington recently to about 120-ish and it was still functional. But these are guesses at best. Of course the fact that you have that couch in a confined space may or may not complicate matters. Be worth experimenting with actually. 🤔

    • @JabberGames
      @JabberGames  2 месяца назад +1

      @@dwarf_nz483 good to know. If this home still existed (updated deleted it) I would have used it for my character. I can't imagine what disaster this'll be if settlers were living in it lol.

  • @nicholasq203
    @nicholasq203 2 месяца назад +1

    This looks awesome man, really wish I had this kind of creativity to make settlements look nice, mine always end up looking super generic and boring

    • @JabberGames
      @JabberGames  2 месяца назад +1

      Thank you. Just takes practice honestly. My settlements were super boring when I first got into it. Just browsing other builds and stuff and just playing with the game mechanics opens up new things to do!

  • @stewart7228
    @stewart7228 2 месяца назад +2

    Looks great!

  • @corichcortex9454
    @corichcortex9454 2 месяца назад +2

    Great work with the build and video.
    Personally I would find a way to have everything fenced in, without having to leave one area in order to get to the plants, water and generator.
    Also board up the fence so no one can see me moving around or shoot me.

    • @JabberGames
      @JabberGames  2 месяца назад +1

      Thank you! 100% with you there. I wanted to do access from the back where the power generator was so that I could leave walking access at the front. I might have to redo. My steam automatically did the next gen update and I lost this entire build...all my other settlements seem okay except this one for some reason lol.

    • @macronomicus
      @macronomicus 2 месяца назад +1

      @@JabberGames ooof, that sucks, there's a way to set it so updates only happen if you launch the game with the regular launcher, but if you use the script extender launcher which you most likely are, then it wont update. Im staying away from the update for a good long while until the wrinkles get sorted out lol.

    • @JabberGames
      @JabberGames  2 месяца назад +1

      @@macronomicus yeah i wanted to avoid it but it did it automatically. I did the revert to older version mod and it worked great for most of the game but for some reason only this build got wiped out???

    • @macronomicus
      @macronomicus 2 месяца назад +1

      @@JabberGames Its just one of those things with modding, you'll invariably lose things along the way, at least you didnt lose all of them, & with this you were able to capture it in video form, so its immortalized now. RIP 😆

    • @JabberGames
      @JabberGames  2 месяца назад +1

      @@macronomicus Haha yeah for sure. It sucks but I can improve on the design next time. Lucky I did have it recorded

  • @sTinger12300
    @sTinger12300 2 месяца назад +3

    OMGaloshes, Mr. Jabber, so sorry to hear of your loss! It sounds like more than just your purified water went missing 😢. Please accept my most sincere condolences! I do hope that you will be able to get the update mayhem sorted soon! Are the cat and dog OK, or did they get disappeared as well? I am eagerly looking forward to viewing more of your excellent work. Best wishes. :)

    • @JabberGames
      @JabberGames  2 месяца назад +2

      We WILL rebuild! And the animals will return! Stay tuned.

  • @l.b.-l.8252
    @l.b.-l.8252 2 месяца назад +5

    very nice serie. next to the south Boston military checkpoint, there is a rv house on the highway, you could do a similar build there.

    • @JabberGames
      @JabberGames  2 месяца назад +2

      I'll take note, thank you. Im working on another player home now...its a strange one lol

  • @macronomicus
    @macronomicus 2 месяца назад +1

    Ok I have to try the conquest mod, it seems to fun to build & tinker anywhere, I had avoided it since its not been updated in so long & there were bug reports, but ive seen so many using it without troubles, must be a solid mod.

    • @JabberGames
      @JabberGames  2 месяца назад +1

      It is a little buggy but one of the better ones... Try this one too. It adds a bunch of new settlement locations and the build areas in some places are huge so you can do tonnes of these little homes.
      www.nexusmods.com/fallout4/mods/34423

    • @macronomicus
      @macronomicus 2 месяца назад +1

      ​@@JabberGames Thats looks sweet, i'd not seen that yet, I will give that a whirl, ive been testing the build-high mod recently, it makes the settlements gigantic & tall with no precombines in its cell, its been fun to use so far with no issues.

    • @JabberGames
      @JabberGames  2 месяца назад +1

      @@macronomicus Its always a blast!

  • @tomje7024
    @tomje7024 Месяц назад

    How do you get the materials to a custom settlement? Is there a mod to add it to your supply chain? or do you just carry your supplies there? Or use god mode?

    • @JabberGames
      @JabberGames  Месяц назад

      God mode! My material usage is insatiable... I literally need to be a God in-game to satisfy my building requirements.