I'm 1600MR but really just playing off of instinct and years of Street fighter experience. Appreciate lab monsters like you dropping this kind of knowledge!
I needed this. My Marisa is getting blown up... or camped on... so frustrating when you play against a scared Cammy who runs from you when they get the life lead...
Does the st.mk after the light punch target combo only work if the opponent doesn't mash a 4 frame after DR? I get interrupted there and I trade after the st.mk is blocked if I go for another light punch target combo
It should beat mashing. You’re +9 if you cancel LP target combo into DR on block, and MK is only 11 frames. The stand MK is +2 on block after DR, so if you want to beat their mashing, you need to use crouch LP.
Oh fuckin hell yeah. 😁 Would you be open to doing a video on whiff punishing with Marisa/controlling space. I know you did one on neutral, but obviously it’s a huge topic.
Seems 2 charged HP can only combo when you DR the first, can be used for some SA punishments, the damage of charged HP*2-fully charged gladius is ridiculous😂 4000+ damage for only half drive gauge😅
I'm 1600MR but really just playing off of instinct and years of Street fighter experience. Appreciate lab monsters like you dropping this kind of knowledge!
Your Marisa tips help me climb from plat to diamond. Now, with this tip, I might reach master before Tekken 8 release. Thanks alot.
Glad to have helped.
awesome as usual, climbed 150 MR from ur vids, thank u again for all work
I had such a stupid session yesterday. Was up 80 MR, decided to keep playing, started playing worse, and ended up only being up 3.
Bro no cap, you helped me get from plat one to plat 4. Good shit and keep up the fantastic work
Hopefully you keep on climbing!
Once again, practical tech, thanks to Henke for another great video.
All the time.
I needed this. My Marisa is getting blown up... or camped on... so frustrating when you play against a scared Cammy who runs from you when they get the life lead...
It’s nice to have some offense that isn’t dependent on command grab, and some stuff that utilizes the system mechanics a little bit.
Your overall tips helped me climb to Master with Marisa, thanks and keep it up
I plan on it. Thanks for watching!
I just started learning Marisa, bro you are my savior
Welcome aboard.
howdy howdy. My favorite channel
Thanks!
Yup yup yup. He's back at it again.
nice!! like this video alot definitely helped my marisa so much
Glad to hear it!
Great stuff
Very nice thanks!
Thank you for all the info Zach it has been very helpful, you ever use the Marisa discord?
Not really. I was on the server for a while, but I only browsed.
Cool useful guide,ty 👌
NOOOOO THE HOWDY×3 WAS CUT OFF
I honestly almost re-recorded the whole video. But I had already filmed it once before, but it was a bit rambly, so I decided to redo it.
Does the st.mk after the light punch target combo only work if the opponent doesn't mash a 4 frame after DR? I get interrupted there and I trade after the st.mk is blocked if I go for another light punch target combo
It should beat mashing. You’re +9 if you cancel LP target combo into DR on block, and MK is only 11 frames.
The stand MK is +2 on block after DR, so if you want to beat their mashing, you need to use crouch LP.
this channel is so good. i’m glad you cover marisa 🫡
Thanks for the kind words.
He's the Marisa guy
Oh fuckin hell yeah. 😁 Would you be open to doing a video on whiff punishing with Marisa/controlling space. I know you did one on neutral, but obviously it’s a huge topic.
That’s sounds interesting. I could cover common spacing trap things, and common punish counter conversions. I’ll look at it.
Seems 2 charged HP can only combo when you DR the first, can be used for some SA punishments, the damage of charged HP*2-fully charged gladius is ridiculous😂 4000+ damage for only half drive gauge😅
It is a stupid amount of damage.