Slight correct to the only thing that players can grind for. Reputation is actually more important then credits. It unlocks as lot more fun missions that pay more.
Just rebranded missions with more bad guys, same script essentially. The only long term loop in the game is buying ships period. I love Sc but it badly needs content, if you buy ships with USD it just takes away from the fun I've found out the hard way. First wipe was lit, has been utterly boring since as I bought all the ships I liked. Thank god for the grey market.
@@escapetarkov3838 No.. afraid you're wrong there. Rep is the gameplay loop. There are already more than a dozen reputation trees being developed for the game, and you can't pledge your way to the top of the endgame contracts.
Great video! Small correction: you can run the game just fine with a 1080. What matters the most is having the game on a ssd, having a fast CPU (it is very much CPU bound) and 32 GB of RAM.
I can just about run the game well enough to be playable with 16Gb RAM and a 1070. Before I tried it on my HDD, which led to a disaster of a gameplay, but ignoring this I switched it to my SSD and the game runs perfectly* fine now. (*Perfectly for my PC's specs. I've been extremely joyful playing the game ever since, some could say I am addicted~)
I’ve seen a lot of videos like this lately and I’m glad people are coming around. That’s not to say that there aren’t plenty of valid criticisms regarding development, but a lot of people seem to think this game has just hovered up a huge amount of money and delivered nothing. They’re making a full fledged single player game, opening up full studios, employing hundreds of people, building brand new tech and delivering content every quarter.
Yeah that’s the complaint that angers me the most. I will by no means claim that Chris and CIG as a whole haven’t made huge “oopsies” during the course of making this game, but they ARE making it. That money is very clearly being used FOR the project. And what’s more, they give the public a clear look not only at their yearly finances in a manner that would scare the pants off most of their competitors, but hundreds of hours worth of extra content that very clearly explains what they’re working on and gives everyone an in-depth behind-the-scenes look at how game development works… or doesn’t work! It’s all right there, out in the open, for everyone to see. They hide SO little, yet they get accused of making “vaporware” and “scamming people.”
@@SandyCheeks1896 On top of that, a lot of us who have been playing the game for a while like to see what new people think of the game. It's come a long way over the last couple of years alone so I'm excited to see what newbies who pick this game up in 2024-2025 will think!
As I've gotten older I find it hard to stay interested in a game for more than 2 weeks if I play daily. In Feb. 2022, I bought the starter pack and was hooked for 2 and half months straight. Yes, I played daily for two 2.5 months straight and loved it. Amazing game and when you hear plans for the game like persistence, you will see this is the future of gaming.
Good summary! I'm gald more people are starting to open up to SC as the game starts coming togheder. Once 4.0 drops I think we will enter a new era of SC finally not being taken like a joke. O7 citizen, fly safe!
The big key that will open it up is probably going to be server meshing, after that they can speed up the develppment of other things and the multi-player aspect of the game should come together nicely. Thankfully they have recently made big progress on it, so it looks good overall. It is in a far better state and has improved a lot over the past 2 years.
Ill be happy when all the haters who make hit piece after hit piece, are finally forced to admit they were wrong and were attacking the game. not because of the issues, or the time its taking. (which didn't really begin picking up steam till 2015 after the switch to lumberyard) after all the game just hit 9 full years in development. not counting all the slow downs and issues. not the least of which were 2 years of constant "oh my gods we're all gonna die" fear mongering over the man made flu! the game is just about on 10 years of open to the public development. and almost every tipple A takes as much time. And some of them flop because even then they rushed them to get them out in 10. "Cyberpunk" anybody? GTA5 online? EVERY MMO EVER to launch? CIG is trying hard to do this right. and gets a lot of flack for it :(
As hinted at, a lot of the fun in SC is in "emergent gameplay" (aka. making your own fun). This can be spontaneous (as in the video) or organized races/PVP events/etc. Also wasn't mentioned was the Guide System where you can connect with people willing to teach.
The best part about SC is if you dont want to buy actual IRL money ships "becuz scam" ask anyone in the chat to whip one out and they will gladly let you go take it for a spin and not just a quick loop around the station, like they let you do whatever you want with it for the entire time you're on that server. I let players all the time who want to try a ship out. Go for it go crash it into Hurston at 800 m/s for all i care lol
Glad you enjoy this game.. very importent to tell people to just play for what it is, and not take it seriously. I have seen some of the streamers burned out badly.
Welcome to the verse citizen! It's really a crazy project crowd funded on a huge feature set from stretch goals we voted for and funded post Kickstarter on top of the single player game. The Persistent Universe is the testbed that all the games are derived from in parallel development so we can test and provide feedback that will shape them all. It started with 6 people in the basement of the guy that created the Wing Commander and Freelancer series and started CIG. There is nothing like it and its players that make its story. Like you said don't focus too hard on grinds and explore, experiment, and have some crazy fun with friends while the server gets settled and content backfill happens.
The one thing I sorely miss as a SC player is the insane amount of places to explore in ED, even if they vary very little and don't offer much apart from the random little secret in text form.
If anybody in this comment section has played Sea Of Thieves, I think of SC as a space Sea of Thieves: appealing graphics, gameplay loops, bugs, and fun with friends.
I was actually considering buying this game but I heard it was bad. After watching this review video, you have completely changed my perspective of this game. Keep up the great work and you definitely deserve more subscribers!
If you end up getting into it, be sure to ask a friend who has it or use the guide system. It can be a bit confusing! The sale going on right now is the yearly fomo splurge so you’d be picking a good time to start. Just be sure to use your buddy’s referral code so you both get money and items.
It is buggy and there are performance issues. It’s unfinished. If you understand all those things.. this game will blow your mind. It has ruined other games for me.
Well said in the end. Might be the best broken game I've ever experienced. And money grind is also great. I've mined myself two ships, 400i which was my long dream and it's my dream ship and Crusader Ares Inferno. The actual feel of accomplishment when you get the money sorted yourself - I don't accept donations from players because to me it just ruins the experience.
I backed the game like 10 years ago when it was on Kickstarter. I knew it was going to take a long time to complete so I tried to forget about it for several years. Just recently I started looking into it again, and I was amazed by how great it looked and how much they're planning to accomplish. I believe that they'll be able to release the game in the next few years, and I believe that it could be the greatest game ever made. I hope I'm not wrong. Currently I'm planning to wait until release before I actually start playing.
It will not have a realease like of others games because it's already playable so it will be just an other big patch but with more impacts and a lot more players income.
@@Eric_Von_Yesselstyn check the site you will have the dates of start and what is coming in the progress tracker and the roadmap for a view of can coming. and this month or February the roadmap will be updated.
I pledged back in 2012, so before there was anything to do. Even before a hangar was available. I did so for the promise of what this could be and its really starting to come together these past 2 years. Gameplay loops and content is made available at an increasing rate. What I love most about this game, is that there is no handholding - You have to figure things out for yourself! Sure, a mission may state "go here and kill these guys", but you have to choose what ship to bring, what gear to wear and do you need to bring friends. You have to make your own choices to aid you in what you need to do. Its hard to explain, but something as boring as to go shopping for clothes at the landing zones, so you have something to wear in the cities, is not a grind - it feels like an experience and you will not understand, until you try it. I think this is what you are getting at, don't go into this to grind, go in to this and enjoy and then over time, the credits will get there and you can get different ships - I purposely did not say "better" ships, because that's not how this works. Each ship has its own experience - its not better, its just different and present different opportunities.
a good video, and some of your reflections are recognisable from my own first entry into the verse - this game has a MASSIVE potential, and it appears, on the surface at least, that CIG is playing around with that potential, without getting bogged down in too much bureaucracy and quotas, like a lot of the big boys in the industry. i often consider CIG the last real big 'look at all this game-stuff we can create!!' nearly innocent, childlike wonder of a mind-developer, who has unfortunately gotten a foot in way too many ponds. star citizen has become a really, really, really big 500 million dollar super-squid with a tentacle on a new feature, new ship, new concept, new system, new event, new dramas, new announcement, while what the game really needs is polish (i know they are polishing at an alarming rate, but it just feels like a new bug rises to take another's place), a deepening of the content ocean (just a little, the current game loop is way better than most currently released games), and accessability (95% of my friends who tried the game havent returned because everything takes so long and all that time is often wasted because of stability issues or accidentally shooting a vague friendly in a bunker somewhere and getting a 5 year prison sentence) they already have something solid - if they can get the foundation operationally stable, they'd get a HUGE win with the community and exterior audiences, and a massive influx of new and returning players. its a fantastic experience when the game agrees with you - the most cinematic, most awe-inspiring and most imaginitive game ive ever played, while also being the buggiest, most unstable mess ive ever thrown myself and my gaming community into (sorry, not sorry)
Should also add, by the end of next year this game will be in Beta. Update 4.0 is the official "Beta" launch of the game with the new Star system Pyro. But before it hits, they're doing many, and i mean many, bug and optimisation passes with the addition of PES. Adding in Vulkan and Gen12 render as well to increase performance and reduce the need for a strong CPU to run this game (this game is CPU and RAM bound, not GPU bound). I'm excited because we are finally getting a game that feels solid and has a lot of things to expand on by the end of 2023
The org I run is part of a multi-game community. We actively encourage our members to play other games in addition to star citizen. This helps us build the community without getting burned out on the grind and wipes.
For a game that has been in development for so long the graphics and mechanics look great! I hope they keep upgrading it as time goes along. I don't mind the grinding as long as it isn't too ridiculous, been playing mmos since EQ. If they can pull this off they may achieve something EVE can only dream of.
I backed SC because we had the first battle that broke EvE servers for almost 2 days and caused the invention of the time dilation mechanic. Hard to believe this started as a Crytek 1.0 engine on DX9/10 before they took the Lumberyard variant and re-wrote it with all new engine tooling for 64-bit mapping to get the scale they needed. They are adding in their new gen12 renderer and adding Vulkan support to get it up to a modern API so it will last and not look dated by the time they are done. Some of the ground scatter objects and cloud effects are on the new APIs partly. Sometimes we get cool shader bugs we want as features. ruclips.net/video/qHjZ1A3H_SA/видео.html
as former eve player this is exactly what most of us want.. eve but fp. lets hope they can go faster with systems because we need them .. and more missions.
The grinding isn’t too bad. Just go to microTech and start grinding illegal monitoring missions. They pay 20,000 credits a pop and are very easy and fast. You’ll be rich after just a few hours.
@@doubledigital_ 3.18 has a TON of new content, and we'll be seeing loads more with each subsequent patch if they can stabilize PES, as it's 3/4 of the way done with the tech requirements so they can focus entirely on new gameplay loops. They finished the Holy Grail of the project back in August, server meshing (technically it's static server meshing, and they will need dynamic server meshing online to make things work properly with player-owned capital ships). Even still, with most of the biggest tech hurdles out of the way, it's nice we can see them focus entirely on gameplay content.
Yeah, they were adding way too many features into the game insofar that the tutorial became outdated and was no longer representative of the current (progressing) state of development, so they have plans on bringing a new tutorial online eithr in 3.18 or 3.19.
Maybe It's because of the exact timing of my backing SC, but I always get peeved when people call it a scam. The first time I left my hab unit in-game, there were no planets, no moon landings, no crazy cities. We had port olisar and some space station missions..... I was blown away! quantum jumping to a distant (hardly in hindsight) Yela which was already rendered at however many thousands of km away.... stunning. I played a little and then planetary landing was introduced and also NPCs at around the same.... that's when my PC could not handle it... So I put it down for a long while. Until I got a new PC that could play! (8700k OC's to 5ghz all cores + M.2 ssd + 32gb RAM + 1080ti OC'd to 2ghz) First time on the train to Loreville CBD I swear I nearly cried.... then I left the hanger and flew out of Loreville... my jaw went into orbit.... nothing will ever be able to communicate the SC experience other than playing it. But the premise of this video is absolutely key, all of my greatest moments in SC have been these emergent events with player interaction; some examples: > My friend glitching out the back of our ship during quantum travel... he survived and was left floating in the abyss of open space entirely alone. This let us use the emergency beacon system and I cancelled quantum, turned around, and picked him up. > Playing silly and falling out of my ship at a few thousand meters off the ground..... surviving the landing but my ship stayed hovering as a tiny dot in the sky. So I called for help and had someone come and pick me up, take me up to my ship in the air, open their cargo ramp and allow me to JUMP onto my ship.... WAYYY cooler than doing it in zero G!! I was standing on the cargo ramp of a ship with a many thousand m fall, was straight out of Hollywood! > Achievement hunting on a halloween event, visiting the henge (if you know, you know), but the henge is in unprotected and dangerous space and there were PVP rewards in place at that time..... I didn't want a fight.... I reach the henge and as I land, I spot another signal, immediately go dark and pray they haven't seen me.... sit there ready to come under fire, watch them land, find a vantage point on the ground and watch from a distance, wait till they leave, breathe a massive sigh of relief. Will never know if they knew I was there watching them through my sights.
I wish there was a way to establish your own companies and have players work for you. Also maybe establishing small colonies on some new moons/planets/asteroids/dwarf planets would be a cool thing. Establishing influence over territory, fighting over it, collaborating with other entities etc.
would like to note to people with less then 2060 GPU and below you can play the game, for example i have an i8750H 2.21GHZ CPU and a 1050ti GPU with 8 gigs of vram, and 16 gigs of ram, its a 7 year old laptop but i can run the game and while fps is low i get around 25-35 fps. i am a different case because I'm used to low fps in games and have adjusted to it accordingly
There is a lack of focused content. There is stuff to do, but that's not necessrily considered content in my view. But I have put money into this game. I have a starter pack and paid real money for the Drake Corsair which is now in game (finally!). However I don't feel I wasted my money. To me I am paying for an experience. What what they're working on in SC is pretty damn incredible.
when did you pledge for your corsair ? i bought a railen 2 years ago and it isn't even in-production or something lmao but i really like it's loaners, a khartu-al, a esperia talon, and a constellation taurus, gotta have patience with this game lol
Former Elite Dangerous player here too. Star Citizen is really promissing, but is in a really rough state currently. We tried to play it with a friend yesterday, since there is a free flight event going now. We couldn't - game was crashing every 10 minutes for him. So he was playing more of a train simulator, then space simulator, if you know what I mean.) I hope that devs will spend some time to bring game to a playable state after 4.0 release. Then - big YES.
I agree with your SC review and it reflects the game in a very unbiased game but god damn your channel is extremely underrated... This sort of video quality is something I would expect from Skill Up or a channel with hundreds of thousands of subs not a from 300 subs. Keep it up bro !!
The whole reason why Star Citizen is so massive in scale and so different to every other game out there on the market right now is its premise of allowing the player to live another life in a way that we've not yet seen so far. Imagine receiving a mission where a distress beacon to a damaged ship has been broadcasting out in space, only to find that the signal was a trap. Once you leave your ship and float your way into the damaged hull you are ambushed by player pirates waiting for you. Or being asked to transport a large amount of cargo on your hauling ship to another planet, and the player organisation that hired you sends a wing of ace player pilots in heavy fighters to escort you there safely from point of origin all the way through to entering the planet's atmosphere. On arrival, you land and offload your cargo and you are paid in credits. Or just chilling with your friends in a bar on the space station, flying around the vastness of a planet's landscape to see what you might find on the surface by surprise, or running your own business selling ships, small arms and other goods to other players. That's the sort of thing (and more) that I think draws so many people to the game, it feels like a full-scale environment where if you are inside a ship or station then you are truly inside it. Other people outside can see your every move and vice versa.
Great review. You hit the nail on the head. Everyone thinks the game is going to launch. I don't think this is true. Squadron 42 but the PU is just here getting better all the time. I take breaks when I get bored and come back after a few months to try new things. Keep up the great work!
Its funny seeing all these people who trashed star citizen change their opinion after elite has just completely shit the bed lately. Its okay guys, i won't say i told you so lol, welcome to the verse.
Not contradicting a certain review but rather the current image of the game. When many people from the mass think of ‘Star Citizen’ they imagine a very big scam, when in my opinion which I convey through this video is not.
Excellent review! I totally agree with all of your points. As far as game crashing goes, I have found Star citizen to be the best pc stability testing software out there. Even my ram timing slightly off caused crashing along with Corsair Icue clashing with Afterburner. Once you find the cause it is possible to have a mostly crash free experience.
I was an early backer of this game and for a while almost 3 or 4 years I was one of those people that said nah this is a scam, over the last 3 years I have become a big defender of this game, Seeing the big picture once I stepped wayyyy back and took a look at what they are doing, and what they have done is mind boggling. The small starter ships are impressive sort of. They are just basic ships but once you see what they have done with some of the bigger ships and you start to see how much work they are putting into this game, Next is Stanton the solar system itself. The four planets with their moons are impressive and it never gets old flying around on them and exploring. The one thing I can say to anyone that is interested in trying this game out is you have to remember its alpha and you are going to die or find bugs that halt progress on a mission, but when you play with friends or the community you will see what this game is working to be. I know this is going to be a long haul to the end but I am here and will be having a blast. Hope to see you in the verse my friends :)
"One of the best broken games I have ever experienced", couldn't agree more. Go in with your head in the right place and expect to lose time to silly glitches and bugs and your reward when it's working, the vision of what it can be, is amazing. I tend to dip in and out every 3months or so, patch to patch. Make sure you have something else to play for when that frustrating moment makes you rage-quit for the day.
Your take would make sense if the game met the criteria for an alpha. When a game A) has essentially been in alpha for 10 years, B) Has raised over 500 million dollars (from gamers) (exceeding any other game by far), and C) costs $45 dollars just to play, you can no longer say "don't get bent out of shape, it's an alpha".
YEEESSS!! Exactly my boy well said. I wish I could force the handful of trolls in chat in game to accept this. I always say if they complain about bugs, I hear Frogger is running perfectly with zero bugs. You should go play Frogger.
I'm glad to see more people giving SC a shot and not going with all the "scam citizen" people. I see it slowly shifting as SC picks up and adds more to it over time. Less videos focusing on shitting on the game and more just playing the game
All those ridiculous content creators who made hit pieces on it will be eating changing their tune next year with the 4.0 release, as Star Citizen will be moving into a completely different layer of immersion and interactivity you won't find in any other game on the market, and I'm quite thrilled at that prospect.
@@billywashere6965 The success of 4.0 depends on the success of 3.18 as that is the starting point of the implemention of Server Meshing's foundation. Testing it within gamedev environment is one thing & then once you push it to public testing, it becomes a completely different animal. Thousands of players with even more possibilities of bugs that they will have to hammer. Hopefully they're prepared for that.
IMPORTANT NOTICE --- The game indeed resets every once in a while, BUT ships and items that have been purchased with real money (i.e. off the Pledgestore) are preserved, not lost! Only items bought ingame, for aUEC money are lost/ reseted!
@@Gauloises531 and how long will they keep it in alpha??? because I've been a SC backer since 2017 and it's almost 2023 now and we are still stuck in the one Star system Stanton.
Total correct on the credits grinding. Lost a couple of time all my money while trading because the game crashed while I hauled cargo. You forget to mention one thing however, that Star Citizen will be a persistent universe, all actions, deaths, and crashing ships will be permanent when the game goes out of alfa.For now it means it means that ships which are parked on other planets will not respawn in the hangar, you have to go back with another vessel to collect it. Dying means a clone of you will resurrect in the hospital wearing only a gown. Your suit and weapons are still on your death body which lies where you died, etcetera.. And most importantly when you buy a ship with real money you get insurance. When the game is released you get a base version of your ship for free back when it got destroyed. After the insurrance expires you have to pay a reduced ingame price to get a new ship.
Or just buy more insurance with ingame credits which won't be too expensive either.. The insurance in pledges isn't so important or valuable as people make it out to be. After buying the starting package you can get everything ingame for free besides some special limited skins that came with pledges.
Great insight and very good suggestions for gameplay. As Im sure others have mentioned, find an active Organization (Org) so youll gain access to ships that youd normally have to buy IRL or grind forever to get, plus everyone will be happy to be your guide, not to mention, playing with other likeminded people is SO much better! I waited a year to join an org and I FULLY regret it now!!! One more sad but true notice... Now that new people are coming into the game, many young, or immature, little shits, BEWARE of people trying to recruit you, or beacons, etc as it MAY be them trying to kill you and tske your shit, because theyre petty or bored. Im definately NOT saying you shouldnt do, Im just saying keep it in mind! Prepare, dont wear your fav gear, etc. I have fun with it when Im expecting it. Hoever, its those times, when your new, and think your meeting some cool ppl to do a mission, then find out the hard way, which can hurt the future liklihood of the vic trusting any random plyrs, which takes away from ghe experience imo... Go in with eyes wide open! You WILL find the good ones eventually, maybe right away! Theres alot more good ones than dicks.
Is it really a lot better than we think? They have raised over 500 million dollars and still haven't fixed the bug where all of the people are standing on chairs. The "game" such as it is, has been in development for almost 12 years. And at this point the common refrain from die hard fans is "it's an alpha." No, it isn't even up the quality of a decent early access alpha. More like a pre alpha. People suddenly pop in or disappear. They would rather stand on chairs than sit in them. Tons and tons of bugs and the developers need to spend some time quashing them instead of implementing new buggy features that don't quite work as expected. Look, I pledged Star Citizen from the beginning with $75. And I really would like to support Squadron 42, too. But I'm 63 and think there is a good chance I will not be around by the time RSI has something even remotely playable available to supporters. I wonder how long it will take for backers to realize that if you put lipstick on a pig it is still a pig.
I've taken the year off from SC, letting things develop, but I still enjoy looking at the screenshot of a mate in a tank and me in a buggy on top of a mountain we climbed.
I used to be negative about star citizen , then I played it- It pisses all over elite dangerous! This game is already something special and its still in alpha!!
4:33 "Once you get in your small starter ship and take off...." Proceeds to show the C2 Hercules 🤣🤣 Nice summary of Star Citizen's current state of development. Can't agree more: If you start playing the game with the expectation of experiencing game-breaking bugs, you'll be in for quite the pleasant surprise. Yes, you will experience bugs, but you'll also experience something, that currently no other game has to offer (at least none that I know of).
I met people who said they played the game just fine on a gtx1060 at 1080p. But I completely agree, don't grind too hard, the grind activities are the game's weakness and you will burn out. Its strengths are elsewhere, exploration, experimentation, playing with others, so if you can try the grind activities that involve other players such as piracy, bounty hunting, rescue beacons, teamplay, roleplay, racing.............
Yeah it's normal SC is CPU bond but it tends to change and have more things running more on the graphics than the CPU and having a really fast SSD make great improvements.
1:20 i propably just smoked too much of that Tegrity, but my eyes are gettign wet yo , finally someone who has a negative opinion and only a bad thoughts about it, and test it, instead of shaming it. I allways thought about Ubugsoft, or Bugthesda games .. and how SC in its mid developments state has around same amounth of bugs but costs only 45bucks and Bangs it as nobody else.. and for those saying u need a massive PC i played it since 2018 on 2060+ 1st gen Ryzen and had no problems.. 2:30 for 45bucks a game where u can hop in year after year and still be amazed how its changed and developed? 100% replayebility until it cames out.. which would be never i guess, it would stick to live service games i guess with constatnt updates even after realise in 2056
And for just 22.5$ for a complete starter package, I got to enjoy all of that. One of the best 2 weeks of my life, doing a cargo hauling mission, dying on a cave because I can't figure out the freaking way out. Trying to escape prison alone, getting blasted by Hurston's wind on an Aurora MR, etc I had a blast. I stopped because I read that the intended cargo hauling/salvage is not implemented yet, and what they plan was something really ambitious. That was what made me stop playing, and sit back...imagining, how a blast this game would be when its finished...and then the realization came that it might just take practically forever before that happens. Kinda made me feeling down for a bit, not gonna lie. But then, I decided that, I would let the game surprise me. I played the shit out of it back at the tail end of 2021, I might do so again next year, for a brand new experience. And don't let the steep requirement scared you. I played it on a R5 2400G + GTX 1660 + 16 GB ram + 7200RPM NAS HDD. I had a ton of fun. You might have to adjust your setting a bit, but the fun I have in this game was from all of the exploration I can do. Next rig, I would also enjoy the beautiful graphics it has to offer, I can't hardly wait.
This game has a HUGE amount of programming bugs that still need to be ironed out. Hopefully it will be released as a working platform in another 10 years. Hoping in less than another 10 years though as I would LOVE to play it on a stable platform. Hundreds of players have grinded mindless amounts of time and lost it all to the heartless jerks to be found on this PAID ALPHA program. Patience my ARSE, I wanna play a smooth game if I'm going to be charged over and above the half billion they've already made to create a "working" platform. It is a beautiful game.
@@yurigagarine6998 11 years now and they're saying they "might" have a working platform in 4 or 5 more years? Makes one wonder if they'll do a documentary on Chris Robert's lifestyle just to see where the money has gone.
A good point to remember is that the money you're forking over is a pledge, not a purchase. This is important because having realistic expectations is key. It's not a scam, but it is an unproven experiment. You are not buying a game at this point, you are investing in a vision that hasn't been anywhere near to fully realized yet, and may not ever despite the best intentions of the devs. Playing the Alpha is not so much playing a game as it is seeing if the current vision deserves more of your money. If that all sounds like a bunch of BS to you, then just wait, you don't have to play it now. My $0.02 anyway
It's actually free until the end of the month and can rent and test the ships for two days depends on the manufacturer and the last day all ships wil be rentable and also buyable on the store If you want. But only a starter pack is needed (around50 dollars) almost allships are buyable in game except the last ships added ( wait next patch) and the concepts. And don't forget cig develops two games Star citizen and the solo squadron 42 who takes a big part of the ressources for the development. And for tutorials there is la lot on RUclips and the Devs talks about it during a ISC (inside star citizen) few weeks ago and works on it.
Truth be told all those limitless experiences and awesome graphics is why this game is still in Alpha. There is no other game that does it quite like that. And in the past year or two the development has ramped up a lot. With the 3.18 coming in december with server meshing the 30k errors won't be that much of a bother. Adding remade cargo system and salvaging to the game loop. With 4.0 coming probably next year we are about to have a whole new and huge star-system to explore. For me Elite Dangerous had far less depth and got boring really fast...and that's a released game. So I rather Star Citizen be in alpha for a few more years and finally get an awesome game...than an empty and boring but released game.
My feeling about SC is complicated. I agree with your points, aesthetics, concept of seamless, immersive. I love them. But I guess I’ll keep myself away from it in because I know their irresponsible for glitches and constantly wiping will bring me heart attacks. It’s just like fried chicken. It always tastes good, but I have to resist the temptation for my own good.
The wipes are no big deal. If you've ever played ARPGs or MMO's with seasons or ladders, wipe every 3-6 months. The wipes in SC are few. There has only been 3 up to this point with a 4th on the way. Making money isn't hard in this game.
@@ScarredCitizen That is also something I am worried about. SC fanbase always tolerates and justifies CIG regardlessly. That’s why CIG has become so arrogant and never keeps its promises.
@@Thopher99 for example, one of my favorite hobbies, SC global chat "can't wait for 3.18 in December." Then I chime in. You mean March or April? Yeah can't wait. Entire server goes absolutely ballistic. PES is in its 3rd iteration. I've heard lots of issues are already being caused by it. I don't think we will get a 3.18 patch until sometime this spring.
@@ScarredCitizen Actually, 3.18's current Evocati patch is nearly feature complete. They've finished testing PES and are now testing the new features, locations, mission loops, and race modes. The biggest issues they have right now are ship customization being glitchy and no 30k recovery. They fixed like 50 other bugs within 48 hours. It may be open PTU bound by next week.
I've got this "game" too, as people praised it a lot, but yeah, it really wasn't for me personally, and I'm happy to stay with Elite. The bugs here are just a bit too much here for me, plus I really don't like losing my progress in games, which is unavoidable here. I also just can't get over how extremely small all the planets are in SC, and lack of an exploration gameplay. What's also pretty bad in comparison with Elite is that you don't have a real freedom in your system flight, which makes travelling anywhere else than somewhere where there are no quantum markers a real chore. That probably wouldn't have been that much of a problem in an of itself for me, but as these things add up, it just makes SC a really bad experience for me.
You think the planets are... small? What? The radius of Hurston is 1,000 km. Citizen Kate circumnavigated Microtech in a Dragon fly just to see what it was like and it took her **days.**
@@dawnfire82 No, I don't think that. It's how it is. Hurston/Microtech/ArcCorp are about as big/smaller than our moon. Moons in Star Citizen Are size of fucking asteroids, it's ridiculous. You can fly to the surface, think how far Away you still Are cuz it shows you you Are say 300 km from it, when you out od nowhere hit the ground, And the thing Is on the other side of the moon. That just doesn't Feel good And immersive to me. That being said, if you don't mind - good. Enjoy SC how you can.
Today I played the new 3.18 update, and got a tour of the new massive ship called the Reclaimer and holy hell, if for nothing else, Star Citizen is prime example of how to do scale. Like you walk through the elevator door into the hangar, and whilst it looks big, it looked nothing major. But then realise how massive the hangar is, so you walk up to 1 of the landing gears and then you finally realize that you are the size of 1 toe of the landing gear. It's HUGE
best way to treat this game is exactly how you said.. its not a game really its more of a tec demo / sandbox.. get a ship have some fun and come back when patches drop like most of us do, and you can always melt ya ship n get other ones if you want to bump up ya starter ship thing.. but yeh most people just have fun.. and treat it as sand box with friends. Everyone right now is kinda waiting for the new patch in december new missions n stuff. big one will be pyro tho.. that will be fun.. no laws!
I’ve been playing Star Citizen since 2017! It’s made a huge amount of progress and it’s always super fun to get online with a group of friends and do stuff!
game has a lot of good idea, it has a ship selection and some options that will make you intrigued, but the game is garbage. A space sim that forces you tp behave a certain way because they dont want people side stepping the danger. its space, you should be able to jump anywhere. Not to mention all the BUGS, after a decade of development and nearly a half of billion of funding and it is still in early access says a lot about where it is going. by the time the release the game it will have even more bugs because if you play it and read the forums than you know they are not fixing anything after years of feedback on the same issues. I played for a few hours and made multiple bug reports(which making reports is not user friendly either), and still lost tons of credits to bugs forcing me to log out only to return and have to make insurance claims on my ship. button mapping bugs, missions disappearing from your contracts, map routing problems, invisible objects that damage the ship, crashes, the game lost my save file and then later found it again, freezing on down load causing reloads... i could go on but lets talk about the verse... glitchy npcs with no meaningful dialog, I would say most have NO dialog at all. they stand on furniture and serve no purpose. the stations are made to 'look big' but are smaller than those on knights of the old republic, which is way old of a game. Some might say it is a simulator and is realistic, but I swear it is way easier to drink water in real life. It is NOT user friendly at all, multiple errors buying items, that are needed like food and water and yet it still billed the account. this is a good example of a game that got greedy with big promises and never delivered, DO NOT listen to the fan boys, they are likely developers or idiots that have no idea what a quality game is! and dont even start with the "its in alpha" BS because after a decade and a half a billion dollars the game should be 10 times better than any other space sim in its current state... it is not even close. the tech they are using to make the game will be obsolete by the time they release the game. any work they do is only compounding the bugs and issues as they are not fixing the problems before the code other properties to be linked to them, they will never solve them. They have already made their money, now it is a cash cow for them until they realize people have clued in to their scam, than they will likely copy and paste all their assets to a new version like so many other crappy developers. Do not buy this game, the space flying is nice if it works but I would just wait for Starfield instead.
The game still needs a giant push forward on real PVE Contant that embeds us in the lower as well as offer. Some true exploration using PVE. Cargo hauling, which is about ready to go to hell will not do it, and salvage is just a profession and not really an adventure which leaves box missions to deliver or bunker missions where the AI is broken and pretty much to repetitive . A super massive giant push on a real MMOPVP experience with transformed the game into a dominant player in the gaming industry rather than some niche
a friend of mine who is also father said it as i think the best .. Star Citizen is like your child .you witness its birth, accompany it his first steps his first words .. you see growing it up you witness its flaws and strengths .. sometimes its hard sometimes is fun
Star Citizen has graduated from a “scam where they just sell ships” to “early access as hell.” It doesn’t sound good but now with the concrete proof we have of SQ42 development and the increasing size of updates. We can currently hop in SC and play it similar to a game like Sea of Thieves. I don’t blame people for not believing in it. But I’m glad more are giving it a chance.
This video is incredible. You're nuts. Instant sub. Your ideas written so concisely. Your visuals matching every moment. You're destined to be big-time on this platform let's fkn go dude.
..../rude you don't NEED a 2060 or better, a 1070 Ti or 1080 is just fine if you know how to tweak, also at least an 8700K + or 5700x and at least 32 gigs About a year ago, yeah....you'd need a 20 series card or better.
What makes SC such a good game (even in alpha) is actually the player base. I can’t say how many times I’ve had complete strangers offer to help me, pick me up, offer input, etc.
6:45 it isn t that the game wipe it data base every years, but that as a game in developpement they sometime have to wipe part of the data because they would not work with the game change or new mechanic. as much as they can they try to avoid wipe and usually do partial wipe, like player only losing they reputation, or stuff brought ingame. but yes it does happen, after all it is an alpha. there is 2 planet you can land on too . also there is some illusion , mainly the elevator that are magic ( and sometime a bit murderous) XD. but yes only 1 loading screen at the start. doing experiment with new mechanic / ship is a great fun ( i do love to watch player do stuff not meant to be, like inflitrate the prison by the escap route, trying to load a MOAB dropped on the ground into another ship etc)
Looking for things to do ....... Star Citizen has a few easter eggs in game to seek out and find such as Benny Hinge !! Riker memorial Space port is also named after a player in game who passed away. Cig Named the Spaceport in His Honor. There has been many great things over the years both from Cig and from players helping the community.
Just an interjection about Pyro. Most people who follow the development do not belive that 4.0 (with Pyro) will be released until circa October 2023. The Pyro system itself might be finished this spring, but the technical systems required to support multiple planetary systems (Server Meshing) is not expected to finish until Quarter 2 in late June. Add an unexpected delay to that, with some prolonged testing, and you're in Quarter 3 2023.
Slight correct to the only thing that players can grind for. Reputation is actually more important then credits. It unlocks as lot more fun missions that pay more.
Just rebranded missions with more bad guys, same script essentially. The only long term loop in the game is buying ships period. I love Sc but it badly needs content, if you buy ships with USD it just takes away from the fun I've found out the hard way. First wipe was lit, has been utterly boring since as I bought all the ships I liked. Thank god for the grey market.
@@escapetarkov3838 No.. afraid you're wrong there. Rep is the gameplay loop. There are already more than a dozen reputation trees being developed for the game, and you can't pledge your way to the top of the endgame contracts.
@@hollywoodguy70 correct
@@hollywoodguy70 I hit that in a day or 2 tho...
I don't think I've played a single mission in over 3 months.
Great video! Small correction: you can run the game just fine with a 1080. What matters the most is having the game on a ssd, having a fast CPU (it is very much CPU bound) and 32 GB of RAM.
This^ I downloaded the game and I did it on my hard drive and I lagged so hard.
@@sirhayden5516 SSD is a must
I can just about run the game well enough to be playable with 16Gb RAM and a 1070.
Before I tried it on my HDD, which led to a disaster of a gameplay, but ignoring this I switched it to my SSD and the game runs perfectly* fine now.
(*Perfectly for my PC's specs. I've been extremely joyful playing the game ever since, some could say I am addicted~)
@@SunnySzetoSz2000 Yup
Spot on - 1080Ti still going strong and runs fine in 4K.
I’ve seen a lot of videos like this lately and I’m glad people are coming around. That’s not to say that there aren’t plenty of valid criticisms regarding development, but a lot of people seem to think this game has just hovered up a huge amount of money and delivered nothing. They’re making a full fledged single player game, opening up full studios, employing hundreds of people, building brand new tech and delivering content every quarter.
Yeah that’s the complaint that angers me the most. I will by no means claim that Chris and CIG as a whole haven’t made huge “oopsies” during the course of making this game, but they ARE making it. That money is very clearly being used FOR the project. And what’s more, they give the public a clear look not only at their yearly finances in a manner that would scare the pants off most of their competitors, but hundreds of hours worth of extra content that very clearly explains what they’re working on and gives everyone an in-depth behind-the-scenes look at how game development works… or doesn’t work!
It’s all right there, out in the open, for everyone to see. They hide SO little, yet they get accused of making “vaporware” and “scamming people.”
You see videos like this lately because one big channel did it and now people are jumping in on the bandwagon for youtube views
This is my second video in like a year bro 💀
@@ruok3351 cynical. I don’t think they’re jumping on the bandwagon for views, I think they’re actually interested in the game.
@@SandyCheeks1896 On top of that, a lot of us who have been playing the game for a while like to see what new people think of the game. It's come a long way over the last couple of years alone so I'm excited to see what newbies who pick this game up in 2024-2025 will think!
As I've gotten older I find it hard to stay interested in a game for more than 2 weeks if I play daily. In Feb. 2022, I bought the starter pack and was hooked for 2 and half months straight. Yes, I played daily for two 2.5 months straight and loved it. Amazing game and when you hear plans for the game like persistence, you will see this is the future of gaming.
Good summary! I'm gald more people are starting to open up to SC as the game starts coming togheder.
Once 4.0 drops I think we will enter a new era of SC finally not being taken like a joke.
O7 citizen, fly safe!
The big key that will open it up is probably going to be server meshing, after that they can speed up the develppment of other things and the multi-player aspect of the game should come together nicely. Thankfully they have recently made big progress on it, so it looks good overall. It is in a far better state and has improved a lot over the past 2 years.
4.0 will be so cooool
@@puntmannoor3403 sq 42 is all hand on deck once that is done hopefully the pu gets care it really needs.
Ill be happy when all the haters who make hit piece after hit piece, are finally forced to admit they were wrong and were attacking the game. not because of the issues, or the time its taking. (which didn't really begin picking up steam till 2015 after the switch to lumberyard) after all the game just hit 9 full years in development. not counting all the slow downs and issues. not the least of which were 2 years of constant "oh my gods we're all gonna die" fear mongering over the man made flu! the game is just about on 10 years of open to the public development. and almost every tipple A takes as much time. And some of them flop because even then they rushed them to get them out in 10. "Cyberpunk" anybody? GTA5 online? EVERY MMO EVER to launch? CIG is trying hard to do this right. and gets a lot of flack for it :(
@@HighmageDerin active development began in 2015, confirmed by Sandi Roberts in the Second part of her interview on Inforunners
As hinted at, a lot of the fun in SC is in "emergent gameplay" (aka. making your own fun). This can be spontaneous (as in the video) or organized races/PVP events/etc. Also wasn't mentioned was the Guide System where you can connect with people willing to teach.
The best part about SC is if you dont want to buy actual IRL money ships "becuz scam" ask anyone in the chat to whip one out and they will gladly let you go take it for a spin and not just a quick loop around the station, like they let you do whatever you want with it for the entire time you're on that server. I let players all the time who want to try a ship out. Go for it go crash it into Hurston at 800 m/s for all i care lol
Glad you enjoy this game.. very importent to tell people to just play for what it is, and not take it seriously. I have seen some of the streamers burned out badly.
Welcome to the verse citizen! It's really a crazy project crowd funded on a huge feature set from stretch goals we voted for and funded post Kickstarter on top of the single player game. The Persistent Universe is the testbed that all the games are derived from in parallel development so we can test and provide feedback that will shape them all. It started with 6 people in the basement of the guy that created the Wing Commander and Freelancer series and started CIG. There is nothing like it and its players that make its story. Like you said don't focus too hard on grinds and explore, experiment, and have some crazy fun with friends while the server gets settled and content backfill happens.
The one thing I sorely miss as a SC player is the insane amount of places to explore in ED, even if they vary very little and don't offer much apart from the random little secret in text form.
If anybody in this comment section has played Sea Of Thieves, I think of SC as a space Sea of Thieves: appealing graphics, gameplay loops, bugs, and fun with friends.
I was actually considering buying this game but I heard it was bad. After watching this review video, you have completely changed my perspective of this game. Keep up the great work and you definitely deserve more subscribers!
If you end up getting into it, be sure to ask a friend who has it or use the guide system. It can be a bit confusing! The sale going on right now is the yearly fomo splurge so you’d be picking a good time to start. Just be sure to use your buddy’s referral code so you both get money and items.
The game is currently free.
Get in there and try it out
It is buggy and there are performance issues. It’s unfinished. If you understand all those things.. this game will blow your mind. It has ruined other games for me.
@Aliv8 DO NOT FALL OR GET TEMPTED INTO BUYING THIS BS. ITS LEGIT A SCAM. "GAME" or demo is a buggy broken mess.
@@vadimnimarov8796 You’ve never played it.
Well said in the end. Might be the best broken game I've ever experienced. And money grind is also great. I've mined myself two ships, 400i which was my long dream and it's my dream ship and Crusader Ares Inferno. The actual feel of accomplishment when you get the money sorted yourself - I don't accept donations from players because to me it just ruins the experience.
I backed the game like 10 years ago when it was on Kickstarter.
I knew it was going to take a long time to complete so I tried to forget about it for several years.
Just recently I started looking into it again, and I was amazed by how great it looked and how much they're planning to accomplish.
I believe that they'll be able to release the game in the next few years, and I believe that it could be the greatest game ever made.
I hope I'm not wrong.
Currently I'm planning to wait until release before I actually start playing.
It will not have a realease like of others games because it's already playable so it will be just an other big patch but with more impacts and a lot more players income.
Development started in 2010.. 13 YEARS AGO
@@Eric_Von_Yesselstyn check the site you will have the dates of start and what is coming in the progress tracker and the roadmap for a view of can coming. and this month or February the roadmap will be updated.
@@twilink5810 After 13 years I'm not interested anymore.
@@Eric_Von_Yesselstyn its 10 year officially
I pledged back in 2012, so before there was anything to do. Even before a hangar was available.
I did so for the promise of what this could be and its really starting to come together these past 2 years. Gameplay loops and content is made available at an increasing rate.
What I love most about this game, is that there is no handholding - You have to figure things out for yourself! Sure, a mission may state "go here and kill these guys", but you have to choose what ship to bring, what gear to wear and do you need to bring friends. You have to make your own choices to aid you in what you need to do.
Its hard to explain, but something as boring as to go shopping for clothes at the landing zones, so you have something to wear in the cities, is not a grind - it feels like an experience and you will not understand, until you try it.
I think this is what you are getting at, don't go into this to grind, go in to this and enjoy and then over time, the credits will get there and you can get different ships - I purposely did not say "better" ships, because that's not how this works. Each ship has its own experience - its not better, its just different and present different opportunities.
a good video, and some of your reflections are recognisable from my own first entry into the verse - this game has a MASSIVE potential, and it appears, on the surface at least, that CIG is playing around with that potential, without getting bogged down in too much bureaucracy and quotas, like a lot of the big boys in the industry. i often consider CIG the last real big 'look at all this game-stuff we can create!!' nearly innocent, childlike wonder of a mind-developer, who has unfortunately gotten a foot in way too many ponds.
star citizen has become a really, really, really big 500 million dollar super-squid with a tentacle on a new feature, new ship, new concept, new system, new event, new dramas, new announcement, while what the game really needs is polish (i know they are polishing at an alarming rate, but it just feels like a new bug rises to take another's place), a deepening of the content ocean (just a little, the current game loop is way better than most currently released games), and accessability (95% of my friends who tried the game havent returned because everything takes so long and all that time is often wasted because of stability issues or accidentally shooting a vague friendly in a bunker somewhere and getting a 5 year prison sentence)
they already have something solid - if they can get the foundation operationally stable, they'd get a HUGE win with the community and exterior audiences, and a massive influx of new and returning players. its a fantastic experience when the game agrees with you - the most cinematic, most awe-inspiring and most imaginitive game ive ever played, while also being the buggiest, most unstable mess ive ever thrown myself and my gaming community into (sorry, not sorry)
What an accurate summation of the game, haha.
Welcome to the verse!!
Should also add, by the end of next year this game will be in Beta. Update 4.0 is the official "Beta" launch of the game with the new Star system Pyro. But before it hits, they're doing many, and i mean many, bug and optimisation passes with the addition of PES. Adding in Vulkan and Gen12 render as well to increase performance and reduce the need for a strong CPU to run this game (this game is CPU and RAM bound, not GPU bound). I'm excited because we are finally getting a game that feels solid and has a lot of things to expand on by the end of 2023
The org I run is part of a multi-game community. We actively encourage our members to play other games in addition to star citizen. This helps us build the community without getting burned out on the grind and wipes.
Thanks for sharing your experiences, your enthusiasm is infectious!
For a game that has been in development for so long the graphics and mechanics look great! I hope they keep upgrading it as time goes along. I don't mind the grinding as long as it isn't too ridiculous, been playing mmos since EQ. If they can pull this off they may achieve something EVE can only dream of.
I backed SC because we had the first battle that broke EvE servers for almost 2 days and caused the invention of the time dilation mechanic. Hard to believe this started as a Crytek 1.0 engine on DX9/10 before they took the Lumberyard variant and re-wrote it with all new engine tooling for 64-bit mapping to get the scale they needed. They are adding in their new gen12 renderer and adding Vulkan support to get it up to a modern API so it will last and not look dated by the time they are done. Some of the ground scatter objects and cloud effects are on the new APIs partly. Sometimes we get cool shader bugs we want as features. ruclips.net/video/qHjZ1A3H_SA/видео.html
as former eve player this is exactly what most of us want.. eve but fp. lets hope they can go faster with systems because we need them .. and more missions.
The grinding isn’t too bad. Just go to microTech and start grinding illegal monitoring missions. They pay 20,000 credits a pop and are very easy and fast. You’ll be rich after just a few hours.
In fact, money / ships grinding isn't even necessary in SC, the player can enjoy everything even with a smaller cargo ship or a fighter.
@@doubledigital_ 3.18 has a TON of new content, and we'll be seeing loads more with each subsequent patch if they can stabilize PES, as it's 3/4 of the way done with the tech requirements so they can focus entirely on new gameplay loops. They finished the Holy Grail of the project back in August, server meshing (technically it's static server meshing, and they will need dynamic server meshing online to make things work properly with player-owned capital ships). Even still, with most of the biggest tech hurdles out of the way, it's nice we can see them focus entirely on gameplay content.
they used to have tutorial but I think devs abandon it, but the community is quite helpful with helping new players.
Yeah, they were adding way too many features into the game insofar that the tutorial became outdated and was no longer representative of the current (progressing) state of development, so they have plans on bringing a new tutorial online eithr in 3.18 or 3.19.
Maybe It's because of the exact timing of my backing SC, but I always get peeved when people call it a scam.
The first time I left my hab unit in-game, there were no planets, no moon landings, no crazy cities. We had port olisar and some space station missions..... I was blown away! quantum jumping to a distant (hardly in hindsight) Yela which was already rendered at however many thousands of km away.... stunning.
I played a little and then planetary landing was introduced and also NPCs at around the same.... that's when my PC could not handle it... So I put it down for a long while.
Until I got a new PC that could play! (8700k OC's to 5ghz all cores + M.2 ssd + 32gb RAM + 1080ti OC'd to 2ghz)
First time on the train to Loreville CBD I swear I nearly cried.... then I left the hanger and flew out of Loreville... my jaw went into orbit.... nothing will ever be able to communicate the SC experience other than playing it.
But the premise of this video is absolutely key, all of my greatest moments in SC have been these emergent events with player interaction; some examples:
> My friend glitching out the back of our ship during quantum travel... he survived and was left floating in the abyss of open space entirely alone. This let us use the emergency beacon system and I cancelled quantum, turned around, and picked him up.
> Playing silly and falling out of my ship at a few thousand meters off the ground..... surviving the landing but my ship stayed hovering as a tiny dot in the sky.
So I called for help and had someone come and pick me up, take me up to my ship in the air, open their cargo ramp and allow me to JUMP onto my ship.... WAYYY cooler than doing it in zero G!! I was standing on the cargo ramp of a ship with a many thousand m fall, was straight out of Hollywood!
> Achievement hunting on a halloween event, visiting the henge (if you know, you know), but the henge is in unprotected and dangerous space and there were PVP rewards in place at that time..... I didn't want a fight.... I reach the henge and as I land, I spot another signal, immediately go dark and pray they haven't seen me.... sit there ready to come under fire, watch them land, find a vantage point on the ground and watch from a distance, wait till they leave, breathe a massive sigh of relief. Will never know if they knew I was there watching them through my sights.
I wish there was a way to establish your own companies and have players work for you. Also maybe establishing small colonies on some new moons/planets/asteroids/dwarf planets would be a cool thing. Establishing influence over territory, fighting over it, collaborating with other entities etc.
I'll share your vid with DG360. he reacts to space game stuff and can help push your video out to the wider SC community
Thank you!
would like to note to people with less then 2060 GPU and below you can play the game, for example i have an i8750H 2.21GHZ CPU and a 1050ti GPU with 8 gigs of vram, and 16 gigs of ram, its a 7 year old laptop but i can run the game and while fps is low i get around 25-35 fps. i am a different case because I'm used to low fps in games and have adjusted to it accordingly
There is a lack of focused content. There is stuff to do, but that's not necessrily considered content in my view. But I have put money into this game. I have a starter pack and paid real money for the Drake Corsair which is now in game (finally!). However I don't feel I wasted my money. To me I am paying for an experience. What what they're working on in SC is pretty damn incredible.
when did you pledge for your corsair ?
i bought a railen 2 years ago and it isn't even in-production or something lmao
but i really like it's loaners, a khartu-al, a esperia talon, and a constellation taurus, gotta have patience with this game lol
Memorable experience I had. A friend I met online was talking about his wife, I thought it was his data running ship 😂
Former Elite Dangerous player here too. Star Citizen is really promissing, but is in a really rough state currently. We tried to play it with a friend yesterday, since there is a free flight event going now. We couldn't - game was crashing every 10 minutes for him. So he was playing more of a train simulator, then space simulator, if you know what I mean.) I hope that devs will spend some time to bring game to a playable state after 4.0 release. Then - big YES.
I agree with your SC review and it reflects the game in a very unbiased game but god damn your channel is extremely underrated... This sort of video quality is something I would expect from Skill Up or a channel with hundreds of thousands of subs not a from 300 subs. Keep it up bro !!
I only race in Arena Commander, i find it relaxing and a quick in and out experience
The whole reason why Star Citizen is so massive in scale and so different to every other game out there on the market right now is its premise of allowing the player to live another life in a way that we've not yet seen so far.
Imagine receiving a mission where a distress beacon to a damaged ship has been broadcasting out in space, only to find that the signal was a trap. Once you leave your ship and float your way into the damaged hull you are ambushed by player pirates waiting for you.
Or being asked to transport a large amount of cargo on your hauling ship to another planet, and the player organisation that hired you sends a wing of ace player pilots in heavy fighters to escort you there safely from point of origin all the way through to entering the planet's atmosphere. On arrival, you land and offload your cargo and you are paid in credits.
Or just chilling with your friends in a bar on the space station, flying around the vastness of a planet's landscape to see what you might find on the surface by surprise, or running your own business selling ships, small arms and other goods to other players.
That's the sort of thing (and more) that I think draws so many people to the game, it feels like a full-scale environment where if you are inside a ship or station then you are truly inside it. Other people outside can see your every move and vice versa.
Great review. You hit the nail on the head. Everyone thinks the game is going to launch. I don't think this is true. Squadron 42 but the PU is just here getting better all the time. I take breaks when I get bored and come back after a few months to try new things. Keep up the great work!
Its funny seeing all these people who trashed star citizen change their opinion after elite has just completely shit the bed lately. Its okay guys, i won't say i told you so lol, welcome to the verse.
I agree with most of the video, but not the title. What review out there are you contradicting?
Not contradicting a certain review but rather the current image of the game. When many people from the mass think of ‘Star Citizen’ they imagine a very big scam, when in my opinion which I convey through this video is not.
Excellent review! I totally agree with all of your points. As far as game crashing goes, I have found Star citizen to be the best pc stability testing software out there. Even my ram timing slightly off caused crashing along with Corsair Icue clashing with Afterburner. Once you find the cause it is possible to have a mostly crash free experience.
I was an early backer of this game and for a while almost 3 or 4 years I was one of those people that said nah this is a scam, over the last 3 years I have become a big defender of this game, Seeing the big picture once I stepped wayyyy back and took a look at what they are doing, and what they have done is mind boggling. The small starter ships are impressive sort of. They are just basic ships but once you see what they have done with some of the bigger ships and you start to see how much work they are putting into this game, Next is Stanton the solar system itself. The four planets with their moons are impressive and it never gets old flying around on them and exploring. The one thing I can say to anyone that is interested in trying this game out is you have to remember its alpha and you are going to die or find bugs that halt progress on a mission, but when you play with friends or the community you will see what this game is working to be. I know this is going to be a long haul to the end but I am here and will be having a blast. Hope to see you in the verse my friends :)
great copium LOL
"One of the best broken games I have ever experienced", couldn't agree more. Go in with your head in the right place and expect to lose time to silly glitches and bugs and your reward when it's working, the vision of what it can be, is amazing. I tend to dip in and out every 3months or so, patch to patch. Make sure you have something else to play for when that frustrating moment makes you rage-quit for the day.
4:33 "once you get into your small starter ship" shows C2 :-D but seriously, good review and welcome to the verse.
Problem is ppl don’t get used to Alpha, there is not much public Alpha game, you need to understand you not playing a “game”, u are a test engineer
Your take would make sense if the game met the criteria for an alpha. When a game A) has essentially been in alpha for 10 years, B) Has raised over 500 million dollars (from gamers) (exceeding any other game by far), and C) costs $45 dollars just to play, you can no longer say "don't get bent out of shape, it's an alpha".
11:54 < Star Citizen in a single phrase
welcome to the verse buddy :)
YEEESSS!! Exactly my boy well said. I wish I could force the handful of trolls in chat in game to accept this. I always say if they complain about bugs, I hear Frogger is running perfectly with zero bugs. You should go play Frogger.
Glad you got in. Still a ways to go, but what's there is pretty fun!
I'm glad to see more people giving SC a shot and not going with all the "scam citizen" people. I see it slowly shifting as SC picks up and adds more to it over time. Less videos focusing on shitting on the game and more just playing the game
All those ridiculous content creators who made hit pieces on it will be eating changing their tune next year with the 4.0 release, as Star Citizen will be moving into a completely different layer of immersion and interactivity you won't find in any other game on the market, and I'm quite thrilled at that prospect.
@@billywashere6965 The success of 4.0 depends on the success of 3.18 as that is the starting point of the implemention of Server Meshing's foundation. Testing it within gamedev environment is one thing & then once you push it to public testing, it becomes a completely different animal. Thousands of players with even more possibilities of bugs that they will have to hammer. Hopefully they're prepared for that.
@@trinityx3o522 100% true.
great copium idiots! LOL well done on getting scammed! Keep giving this ponzi more money we will be laughing at u
Welcome to the 'verse Citizen
IMPORTANT NOTICE --- The game indeed resets every once in a while, BUT ships and items that have been purchased with real money (i.e. off the Pledgestore) are preserved, not lost!
Only items bought ingame, for aUEC money are lost/ reseted!
Yeah, and only as long as it's alpha, after that no more resets.
@@Gauloises531 and how long will they keep it in alpha??? because I've been a SC backer since 2017 and it's almost 2023 now and we are still stuck in the one Star system Stanton.
@@crushlemons Yeah, i backed in 2012 and hoped for faster development, but still looks not soon(tm) ; )
@@Gauloises531 certainly sooner than ever before, though ;)
@@crushlemons LOLLLLLL U idiots got scammed ahhahahahaha LOSERS! keep giving the ponzi scheme more money!!! Many of us will be laughing at u
BTW, I play on my 6 year old rig, with a 1050 and it works fine. tweaked a few things, added some memory, but it's more than playable
Total correct on the credits grinding. Lost a couple of time all my money while trading because the game crashed while I hauled cargo.
You forget to mention one thing however, that Star Citizen will be a persistent universe, all actions, deaths, and crashing ships will be permanent when the game goes out of alfa.For now it means it means that ships which are parked on other planets will not respawn in the hangar, you have to go back with another vessel to collect it. Dying means a clone of you will resurrect in the hospital wearing only a gown. Your suit and weapons are still on your death body which lies where you died, etcetera..
And most importantly when you buy a ship with real money you get insurance. When the game is released you get a base version of your ship for free back when it got destroyed. After the insurrance expires you have to pay a reduced ingame price to get a new ship.
Or just buy more insurance with ingame credits which won't be too expensive either.. The insurance in pledges isn't so important or valuable as people make it out to be.
After buying the starting package you can get everything ingame for free besides some special limited skins that came with pledges.
Actually, all that persistent stuff goes live in the next patch, 3.18. It's in Evocati testing right now with a planned open release in December.
Great insight and very good suggestions for gameplay. As Im sure others have mentioned, find an active Organization (Org) so youll gain access to ships that youd normally have to buy IRL or grind forever to get, plus everyone will be happy to be your guide, not to mention, playing with other likeminded people is SO much better! I waited a year to join an org and I FULLY regret it now!!!
One more sad but true notice... Now that new people are coming into the game, many young, or immature, little shits, BEWARE of people trying to recruit you, or beacons, etc as it MAY be them trying to kill you and tske your shit, because theyre petty or bored.
Im definately NOT saying you shouldnt do, Im just saying keep it in mind! Prepare, dont wear your fav gear, etc. I have fun with it when Im expecting it. Hoever, its those times, when your new, and think your meeting some cool ppl to do a mission, then find out the hard way, which can hurt the future liklihood of the vic trusting any random plyrs, which takes away from ghe experience imo... Go in with eyes wide open! You WILL find the good ones eventually, maybe right away! Theres alot more good ones than dicks.
I will for sure check that out!
Is it really a lot better than we think? They have raised over 500 million dollars and still haven't fixed the bug where all of the people are standing on chairs. The "game" such as it is, has been in development for almost 12 years. And at this point the common refrain from die hard fans is "it's an alpha." No, it isn't even up the quality of a decent early access alpha. More like a pre alpha. People suddenly pop in or disappear. They would rather stand on chairs than sit in them. Tons and tons of bugs and the developers need to spend some time quashing them instead of implementing new buggy features that don't quite work as expected. Look, I pledged Star Citizen from the beginning with $75. And I really would like to support Squadron 42, too. But I'm 63 and think there is a good chance I will not be around by the time RSI has something even remotely playable available to supporters. I wonder how long it will take for backers to realize that if you put lipstick on a pig it is still a pig.
I've taken the year off from SC, letting things develop, but I still enjoy looking at the screenshot of a mate in a tank and me in a buggy on top of a mountain we climbed.
Welcome to the community, pull up a chair set your course for the stars of Exploration 😉
I used to be negative about star citizen , then I played it- It pisses all over elite dangerous! This game is already something special and its still in alpha!!
Ok how much money did they pay you
look forward to following you on your journey through the verse.
4:33 "Once you get in your small starter ship and take off...."
Proceeds to show the C2 Hercules 🤣🤣
Nice summary of Star Citizen's current state of development.
Can't agree more: If you start playing the game with the expectation of experiencing game-breaking bugs, you'll be in for quite the pleasant surprise. Yes, you will experience bugs, but you'll also experience something, that currently no other game has to offer (at least none that I know of).
I’m glad someone noticed ;)
I met people who said they played the game just fine on a gtx1060 at 1080p.
But I completely agree, don't grind too hard, the grind activities are the game's weakness and you will burn out.
Its strengths are elsewhere, exploration, experimentation, playing with others, so if you can try the grind activities that involve other players such as piracy, bounty hunting, rescue beacons, teamplay, roleplay, racing.............
Well, I can tell you one thing :D I tried playing it on gtx 1650 and with 16 gb of RAM and... no, can't do 😄
Yeah it's normal SC is CPU bond but it tends to change and have more things running more on the graphics than the CPU and having a really fast SSD make great improvements.
1:20 i propably just smoked too much of that Tegrity, but my eyes are gettign wet yo , finally someone who has a negative opinion and only a bad thoughts about it, and test it, instead of shaming it. I allways thought about Ubugsoft, or Bugthesda games .. and how SC in its mid developments state has around same amounth of bugs but costs only 45bucks and Bangs it as nobody else.. and for those saying u need a massive PC i played it since 2018 on 2060+ 1st gen Ryzen and had no problems.. 2:30 for 45bucks a game where u can hop in year after year and still be amazed how its changed and developed? 100% replayebility until it cames out.. which would be never i guess, it would stick to live service games i guess with constatnt updates even after realise in 2056
And for just 22.5$ for a complete starter package, I got to enjoy all of that. One of the best 2 weeks of my life, doing a cargo hauling mission, dying on a cave because I can't figure out the freaking way out. Trying to escape prison alone, getting blasted by Hurston's wind on an Aurora MR, etc
I had a blast. I stopped because I read that the intended cargo hauling/salvage is not implemented yet, and what they plan was something really ambitious. That was what made me stop playing, and sit back...imagining, how a blast this game would be when its finished...and then the realization came that it might just take practically forever before that happens.
Kinda made me feeling down for a bit, not gonna lie. But then, I decided that, I would let the game surprise me. I played the shit out of it back at the tail end of 2021, I might do so again next year, for a brand new experience.
And don't let the steep requirement scared you. I played it on a R5 2400G + GTX 1660 + 16 GB ram + 7200RPM NAS HDD. I had a ton of fun. You might have to adjust your setting a bit, but the fun I have in this game was from all of the exploration I can do. Next rig, I would also enjoy the beautiful graphics it has to offer, I can't hardly wait.
This game has a HUGE amount of programming bugs that still need to be ironed out. Hopefully it will be released as a working platform in another 10 years. Hoping in less than another 10 years though as I would LOVE to play it on a stable platform. Hundreds of players have grinded mindless amounts of time and lost it all to the heartless jerks to be found on this PAID ALPHA program. Patience my ARSE, I wanna play a smooth game if I'm going to be charged over and above the half billion they've already made to create a "working" platform. It is a beautiful game.
@@yurigagarine6998 11 years now and they're saying they "might" have a working platform in 4 or 5 more years? Makes one wonder if they'll do a documentary on Chris Robert's lifestyle just to see where the money has gone.
A good point to remember is that the money you're forking over is a pledge, not a purchase. This is important because having realistic expectations is key. It's not a scam, but it is an unproven experiment. You are not buying a game at this point, you are investing in a vision that hasn't been anywhere near to fully realized yet, and may not ever despite the best intentions of the devs. Playing the Alpha is not so much playing a game as it is seeing if the current vision deserves more of your money. If that all sounds like a bunch of BS to you, then just wait, you don't have to play it now. My $0.02 anyway
Until SC goes VR I won’t be changing. ED in VR is simply beautiful.
It's actually free until the end of the month and can rent and test the ships for two days depends on the manufacturer and the last day all ships wil be rentable and also buyable on the store If you want. But only a starter pack is needed (around50 dollars) almost allships are buyable in game except the last ships added ( wait next patch) and the concepts.
And don't forget cig develops two games Star citizen and the solo squadron 42 who takes a big part of the ressources for the development. And for tutorials there is la lot on RUclips and the Devs talks about it during a ISC (inside star citizen) few weeks ago and works on it.
1080ti works perfect for me. No issues. Just the normal problems that everyone has.
Truth be told all those limitless experiences and awesome graphics is why this game is still in Alpha. There is no other game that does it quite like that. And in the past year or two the development has ramped up a lot. With the 3.18 coming in december with server meshing the 30k errors won't be that much of a bother. Adding remade cargo system and salvaging to the game loop. With 4.0 coming probably next year we are about to have a whole new and huge star-system to explore.
For me Elite Dangerous had far less depth and got boring really fast...and that's a released game. So I rather Star Citizen be in alpha for a few more years and finally get an awesome game...than an empty and boring but released game.
Server Meshing isn't coming with 3.18. It's coming in 4.0. 3.18 is adding PES, which is a requirement for their implementation of server meshing.
If you think about starting this game: Do NOT choose crusader as your home. It takes forever to go anywhere from there
Welcome to the Verse!
Star Citizen is a universe in the making; just like Reality, a Universe in the making.
Yeah it's a simulation of a citizen in the future.
My feeling about SC is complicated.
I agree with your points, aesthetics, concept of seamless, immersive. I love them. But I guess I’ll keep myself away from it in because I know their irresponsible for glitches and constantly wiping will bring me heart attacks.
It’s just like fried chicken. It always tastes good, but I have to resist the temptation for my own good.
The wipes are no big deal. If you've ever played ARPGs or MMO's with seasons or ladders, wipe every 3-6 months. The wipes in SC are few. There has only been 3 up to this point with a 4th on the way. Making money isn't hard in this game.
@@ScarredCitizen That is also something I am worried about. SC fanbase always tolerates and justifies CIG regardlessly. That’s why CIG has become so arrogant and never keeps its promises.
@@Thopher99 has any game company actually kept their promises. I'm not a CIG fan boy. Just a realist.
@@Thopher99 for example, one of my favorite hobbies, SC global chat "can't wait for 3.18 in December." Then I chime in. You mean March or April? Yeah can't wait. Entire server goes absolutely ballistic. PES is in its 3rd iteration. I've heard lots of issues are already being caused by it. I don't think we will get a 3.18 patch until sometime this spring.
@@ScarredCitizen Actually, 3.18's current Evocati patch is nearly feature complete. They've finished testing PES and are now testing the new features, locations, mission loops, and race modes. The biggest issues they have right now are ship customization being glitchy and no 30k recovery. They fixed like 50 other bugs within 48 hours. It may be open PTU bound by next week.
I've got this "game" too, as people praised it a lot, but yeah, it really wasn't for me personally, and I'm happy to stay with Elite. The bugs here are just a bit too much here for me, plus I really don't like losing my progress in games, which is unavoidable here. I also just can't get over how extremely small all the planets are in SC, and lack of an exploration gameplay. What's also pretty bad in comparison with Elite is that you don't have a real freedom in your system flight, which makes travelling anywhere else than somewhere where there are no quantum markers a real chore. That probably wouldn't have been that much of a problem in an of itself for me, but as these things add up, it just makes SC a really bad experience for me.
You think the planets are... small? What? The radius of Hurston is 1,000 km. Citizen Kate circumnavigated Microtech in a Dragon fly just to see what it was like and it took her **days.**
@@dawnfire82 No, I don't think that. It's how it is. Hurston/Microtech/ArcCorp are about as big/smaller than our moon. Moons in Star Citizen Are size of fucking asteroids, it's ridiculous. You can fly to the surface, think how far Away you still Are cuz it shows you you Are say 300 km from it, when you out od nowhere hit the ground, And the thing Is on the other side of the moon. That just doesn't Feel good And immersive to me. That being said, if you don't mind - good. Enjoy SC how you can.
Today I played the new 3.18 update, and got a tour of the new massive ship called the Reclaimer and holy hell, if for nothing else, Star Citizen is prime example of how to do scale. Like you walk through the elevator door into the hangar, and whilst it looks big, it looked nothing major. But then realise how massive the hangar is, so you walk up to 1 of the landing gears and then you finally realize that you are the size of 1 toe of the landing gear. It's HUGE
best way to treat this game is exactly how you said.. its not a game really its more of a tec demo / sandbox.. get a ship have some fun and come back when patches drop like most of us do, and you can always melt ya ship n get other ones if you want to bump up ya starter ship thing.. but yeh most people just have fun.. and treat it as sand box with friends. Everyone right now is kinda waiting for the new patch in december new missions n stuff.
big one will be pyro tho.. that will be fun.. no laws!
Been playin on my gtx1070 (stock) and still runs smooth as far as SC goes. I can usually get away with a less hungry browser open on second monitor.
Yes, I forgot to mention that CPU matters equally if not more then your GPU since it's extremely intensive in that region
@@TimePlayerOfficial I do really like this vid though, it's one I would show to my skeptical friends :)
I’ve been playing Star Citizen since 2017! It’s made a huge amount of progress and it’s always super fun to get online with a group of friends and do stuff!
Most immersive Game you can play, whit up and downs. And you need just a starter ship, Grind them others ingame
That was actually the best introduction vodeo to SC i have seen in 10 years.
game has a lot of good idea, it has a ship selection and some options that will make you intrigued, but the game is garbage. A space sim that forces you tp behave a certain way because they dont want people side stepping the danger. its space, you should be able to jump anywhere. Not to mention all the BUGS, after a decade of development and nearly a half of billion of funding and it is still in early access says a lot about where it is going. by the time the release the game it will have even more bugs because if you play it and read the forums than you know they are not fixing anything after years of feedback on the same issues. I played for a few hours and made multiple bug reports(which making reports is not user friendly either), and still lost tons of credits to bugs forcing me to log out only to return and have to make insurance claims on my ship. button mapping bugs, missions disappearing from your contracts, map routing problems, invisible objects that damage the ship, crashes, the game lost my save file and then later found it again, freezing on down load causing reloads... i could go on but lets talk about the verse... glitchy npcs with no meaningful dialog, I would say most have NO dialog at all. they stand on furniture and serve no purpose. the stations are made to 'look big' but are smaller than those on knights of the old republic, which is way old of a game. Some might say it is a simulator and is realistic, but I swear it is way easier to drink water in real life. It is NOT user friendly at all, multiple errors buying items, that are needed like food and water and yet it still billed the account. this is a good example of a game that got greedy with big promises and never delivered, DO NOT listen to the fan boys, they are likely developers or idiots that have no idea what a quality game is! and dont even start with the "its in alpha" BS because after a decade and a half a billion dollars the game should be 10 times better than any other space sim in its current state... it is not even close. the tech they are using to make the game will be obsolete by the time they release the game. any work they do is only compounding the bugs and issues as they are not fixing the problems before the code other properties to be linked to them, they will never solve them. They have already made their money, now it is a cash cow for them until they realize people have clued in to their scam, than they will likely copy and paste all their assets to a new version like so many other crappy developers. Do not buy this game, the space flying is nice if it works but I would just wait for Starfield instead.
Thanks for your upload- good to see you back!
The game still needs a giant push forward on real PVE Contant that embeds us in the lower as well as offer. Some true exploration using PVE.
Cargo hauling, which is about ready to go to hell will not do it, and salvage is just a profession and not really an adventure which leaves box missions to deliver or bunker missions where the AI is broken and pretty much to repetitive .
A super massive giant push on a real MMOPVP experience with transformed the game into a dominant player in the gaming industry rather than some niche
Sounds like Pyro is the real recipe for that.
a friend of mine who is also father said it as i think the best .. Star Citizen is like your child .you witness its birth, accompany it his first steps his first words .. you see growing it up you witness its flaws and strengths .. sometimes its hard sometimes is fun
7:56 --> We already got this years ago in Elite Dangerous: Fuel rats, they have their own web page and you can order help and they bring fuel
not really. he didnt refuel, he jumped on somebody else´s ship. effortlessly. you do NOT get that in E:D
exactly this ^
that's right, it's all about the journey not the destination. i don't grind, i have fun
Star Citizen has graduated from a “scam where they just sell ships” to “early access as hell.” It doesn’t sound good but now with the concrete proof we have of SQ42 development and the increasing size of updates. We can currently hop in SC and play it similar to a game like Sea of Thieves. I don’t blame people for not believing in it. But I’m glad more are giving it a chance.
Yeah people don't know how a game is really made and for them is just a scam sadly.
Player bounty hunting can actually be incredibly fun and satisfying to do
Welcome to the other verse! Where the longer you look at something, the deeper it is...
This video is incredible. You're nuts. Instant sub. Your ideas written so concisely. Your visuals matching every moment. You're destined to be big-time on this platform let's fkn go dude.
..../rude you don't NEED a 2060 or better, a 1070 Ti or 1080 is just fine if you know how to tweak, also at least an 8700K + or 5700x and at least 32 gigs About a year ago, yeah....you'd need a 20 series card or better.
In Star Citizen ,you are the content . The more you understand this the more interesting it becomes
What makes SC such a good game (even in alpha) is actually the player base. I can’t say how many times I’ve had complete strangers offer to help me, pick me up, offer input, etc.
6:45 it isn t that the game wipe it data base every years, but that as a game in developpement they sometime have to wipe part of the data because they would not work with the game change or new mechanic. as much as they can they try to avoid wipe and usually do partial wipe, like player only losing they reputation, or stuff brought ingame. but yes it does happen, after all it is an alpha.
there is 2 planet you can land on too . also there is some illusion , mainly the elevator that are magic ( and sometime a bit murderous) XD. but yes only 1 loading screen at the start. doing experiment with new mechanic / ship is a great fun ( i do love to watch player do stuff not meant to be, like inflitrate the prison by the escap route, trying to load a MOAB dropped on the ground into another ship etc)
Looking for things to do ....... Star Citizen has a few easter eggs in game to seek out and find such as Benny Hinge !!
Riker memorial Space port is also named after a player in game who passed away. Cig Named the Spaceport in His Honor. There has been many great things over the years both from Cig and from players helping the community.
You don't need rtx 2060 to play this game. I play it just fine on old rx 570 8gb ;)
It's a hot mess, but I'm pleased you're enjoying it. Full disclosure: So do I ... and still play Elite Dangerous too. :)
There is so much potential with this game. It’s absolute insanity!
Just an interjection about Pyro. Most people who follow the development do not belive that 4.0 (with Pyro) will be released until circa October 2023.
The Pyro system itself might be finished this spring, but the technical systems required to support multiple planetary systems (Server Meshing) is not expected to finish until Quarter 2 in late June.
Add an unexpected delay to that, with some prolonged testing, and you're in Quarter 3 2023.
An excellent and honest summary. Nicely done.
Btw, your videos are good and well done. If you have time, make some more!
Thank you! and that's exactly what I'm trying to do :)
@@TimePlayerOfficial Right on! I hope things take off for you!
Just love this universe.... been playing for 4 years now
Just want to say, what a great video! I feel the same way about the game, most immersive game ive ever played and its going to get even more immersive