How to Create D&D Characters: Magic (Hero Workshop #6)
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- Опубликовано: 1 окт 2024
- How to create a character in Dungeons & Dragons Fifth Edition. In this episode, we choose our spells and discuss how magic works.
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A lot of the players in my D&D group dislike magic. They are a bit intimidated by it and would rather just play simple melee classes. I'm fine if they just prefer being rogues or fighters, but since magic is so big in D&D I'd like them to at least understand how it works. Do you have experience with these kinds of players and is there any way for them to not be so edgy around the idea of spellcasting?
Noah MacGillivray Sorry I'm responding to this comment so late, but maybe offer to pick their spells for them, at least at first? Give them a good mixture of utility and damage spells so they can get a feel for casting and how easy it is.
I know I'm a little late to the party here, but I'm confused and I hope you can clear this up for me (confirm or deny whether or not I'm correct here). You were explaining how many spells you have known and whatnot and talked about having 6 spells in your spellbook, which I understand. But in the last video, when you were choosing your equipment, you chose to buy your own rather than go with the pre-defined stuff (which included a spellbook). You did not purchase one. Do you still get a spellbook just because you're a Wizard? I don't see anywhere in the handbook that it's a default Wizard thing, so am I wrong in thinking that you should not have been picking 6 spells?
lameware Wizards always begin play with a spellbook. "At 1st level, you have a spellbook..."
aFistfulofDice Oh, I assumed that only applied if it was something you had purchased from equipment. So I'm guessing there are circumstances where you're playing a magic caster that needs one and doesn't have one from the start? I haven't played D&D in 20 years and just now coming back so I'm super lost. Some of it is vaguely familiar, but ultimately, I'm starting fresh. Thanks for clearing up the confusion for me. Appreciate it.
The title reads as... "How to create D&D Characters: Magic"
Which just makes me think "Oh, a wizard did it."
You are an excellent teacher! This is just what I was looking for. So much easier to follow than reading the guide. Just about everything in this series so far has made perfect sense to me the way you explain it and I've zero RPG experience.
aFistfulofDice Alright question from your favorite Darth.
I am very befuddled on how precisely a arcane focus works. It says in the book that "a character can use a focus (druidic or arcane) in in place of a component pouch. But if a "cost" is indicated for a component, a character must have that component before they can cast the spell."
"If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell."
***** An arcane focus takes the place of any material component that doesn't cost gold. An example is Stoneskin (pg. 278 of the PHB), which requires diamond dust costing 100 GP. So for this spell, the arcane focus wouldn't take the place of this particular component. Makes sense?
aFistfulofDice Okay so if it doesn't cost any gold like one of the necromancy spells that requires meat, graveyard soil or maybe blood the arcane focus would work on those correct?
***** Exactly. Unless the spell specifically states a cost in GP (as with Stoneskin, for example), the Arcane Focus takes the place of those material components.
aFistfulofDice ty
Thanks! Very helpful
INCORRECT! I capped it because this is a HUGE pet peeve of mine as a sorcereress. As of the time this video was aired sorcerer did not in fact know any spell that wizards did not. Sorcerers had no unique spells until the release of xanathar guide to everything almost 4 years later. Currently we now have a single unique level 1 spell while still only having access to about half of the spells on the wizards list.
Sorry I know this wasn't all that helpful, and was more of me venting than anything, but I just thought I should correct the record one anyone was trying to decide between the two classes
Well also know far less spell than any full castor like wizard, cleric, or even Bard!? Thankful we have the normal number of spell slots like most other casters except warlocks who also incidentally have a low number of spells known
Thanks so much for these ....very helpful
but that makes no sense this whole game is about imagination and thinking of something on the spot so why is the wizard/sorcerer/warlock imagination limited to only 6, that's dumb
I don't know what you mean by imagination being limited to 6. Are you referring to spells?
I still like the character story but you forgot ritual magic the golden ticket for wizards
JCinLapel You're right, I didn't mention rituals or concentration spells. Definitely crucial aspects of spellcasting in 5E.
Detect Magic could be cast as a Ritual, then you could prepare all 5 of the others. In effect, you'd have access to all of your spells!
LOL my point
What do you do when you have a character like a fighter, that doesn't have magic. How do you go about attacks?
Discord Draconequus Attacks are Proficiency Bonus + STR Modifier for melee, and Proficiency + DEX Modifier for ranged. I will cover this in the next episode.
Thanks that really helped!
Your videos are amazing btw
If I play a rouge will I need to watch the episode
P.S thanks for the awesome vids
Daragh Hollman Only if you're planning on taking the Arcane Trickster archetype. :)
@@aFistfulofDice It's been forever since you uploaded this video, so I doubt you'll see or answer my question, but, if I'm playing a high elf rogue, I get one cantrip due to being a high elf. Well, if I don't plan on doing the Arcane Trickster archetype, do I still need to do this part because of the fact that I do get one cantrip? If so, what would I put my spellcasting class as?
Fantastic job. Very concise and easily understandable. Love this series.
Hey Matt where is video #7
CRAZY6256 It's coming this week.
The D and D math is overwhelming as hell.
Marco T. Zahn 5E math is the simplest math yet. If you think this is bad, never play a D&D game with THAC0.
If you're confused by something, let me know. I'm happy to help.
aFistfulofDice I love AD&D 2nd edition. That is what got me into the game. Looking forward to trying 5e. Want impressed with 3, 3.5, or 4. 4 was a bit better. Enjoying the videos. Provokers group is great!
The thing I don't get is focuses and what they are used for
Sixpennysage They can be used in place of material components. Many spells have a material requirement (i.e. a piece of flint, a drop of blood, etc.). Using an arcane focus allows you to cast spells without these material components, for the most part.
Thanks! That's what I thought but it seemed like they wouldn't have material components if you could just avoid them with a focus
Sixpennysage Certain material components that cost gold cannot be replaced by a focus, but otherwise, yeah. I actually enjoy material components and think they add fun flavor, but the focus is convenient.