He Can't Quit Genshin Impact
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- Опубликовано: 22 авг 2024
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I used to play Genshin religiously 2 years ago. Now I'm pretty much just satisfied in pulling Archons and one or two other characters I like for the entire nation..
new wuwa charachter dropped😍😍
I just log in, claim my welkin and dip nowadays ngl
I still play genshin but honestly I don't even wanna play it anymore...if natlan doesn't seem to appeal then I'll quit..im enjoying my time in wuwa with all my friends and even they are quitting genshin too
after watching this, i felt good. It felt like i talked to a therapist. V is realest mofo in yt rn. props to you, man. much love
Had lots of ups and downs, but its the first time i genuinely uninstalled the game because bro, i expected way more than a kid-like game whom devs BARELY listens to any feedback, i know they know what people want but do nothing, i think you explained it well in your old videos about Cai's tactics
After i started playing wuwa , I stopped playing genshin. I played religiously for 3 years. Zhongli was my 1st five star. It was a great time while it lasted.
You have a great point. I used to say to friends that people don't play Gacha Games properly. For example Star Rail people act like you can't do anything without the busted 5 stars. One day I did Simulated universe with 4 stars and I understood that you can do it with anything as long as you know what to do. Hex Juice said long ago that they treat Gacha games like MMO or competitive games and she onto something
When I stopped Genshin I used the same tactic I did with sodas : I stopped progressively and completely once I didn't feel like it was necessary to launch the game again. Braking habits is hard but your mental is the most important thing if you want to quit Gacha games.
When you understand how fomo and sunk cost fallacy it's easier. It's hard to do though let's be real and that's why people keep hoping Genshin Impact will improve
Speakin of other games, i do wish Hoyo make a non gacha game like how shift up made stellar blade. Theres news that Kuro is making a new game with the title Project : Nami, which was rumored to be a game similar to gravity rush (hopefully non gacha) and i think Hoyo could do the same or maybe even better cuz of all that money they have.
Genshin isnt gonna die soon since they have a death grip on the market even nowadays, so they hopefully they can tunnel all that money to a non gacha game.
Aside from sunk cost fallacy, I've noticed lots of folks also have a problem with accepting that the honeymoon phase will eventually end and that there is nothing wrong with that...
You inspired me to stop procrastinating and work on my games more XD
Me quitting Genshin for the first time is the hardest but it goes well when I try to play it every other day until I stopped playing.
I feel the game is not giving back and isn't fun anymore as a casual so I put out all my frustration into their survey then stopped playing.
I don't want to miss out the story so I'll just go to any Genshin streamer/cc and watch it.
The attachment to the game is toxic so I hope you all guys realize your own worth.
Your own money, Your own time, Your own happiness.
I played WuWa and decided to play genshin again after a while only to realize i am playing it with hands and feet tied so i do think genshins popularity would take a hit as more WuWa patches comes out.
this was a really interesting stream conversation, good video
I'm a person with a lot of hobbies and multiple writing projects and reading and sports, i still play reverse 1999, hsr and zzz casually. I have a really good time management schedule. You just need a good time management to be able to play games and working on projects and stuff jsut with a schedule. Especially when you're young, at 13, i was not really good at time managing and i understood that and realized that so i started time managing a lot and it really worked out.
I can play games while also performing my favorite hobbies and work and stuff
@@NoBody-ti6vl damn dood 3 gachas, sounds like u don't have game irl
I play genshin *Yes* Uninstall? *YES*, my patience ran out, the treatment of players was trash take this 3 years, 3 Mihomogems
Little MissFortune is such a wholesome game ... bruh you will want to finish it ...
The thing is... They could go to Honkai Impact path but all that hope is lost and why? Because the leader who make that story happens has no influence over Genshin Impact story...
Its a different team. You can fact check this in FGO x Honkai Starrail interview.
The story leader who talks with Nasu even state ut clear. His leadership is only cover Honkai Impact and Honkai Starrail.
Yeah you can't expect world expansion from a different story leader.
used to play Honkai Impact religiously ,
Elden Ring came out it cute my gacha addiction
For me I treated and still treat genshin as an exploration game , if I dont feel like 100% an area I won't explore all of it or even a bit of it , basically for me genshin has been from day 1 an exploration game , do I want harder content ofc , will I get it? NEVER so I had to forget the difficulty of combat and just go back to my chest picking , also that means I only get content for some patches which I can do whenever I want to
Still Official Genshin same created Honkai Star Rail and ZZZ ignored Players popularity poor rewarded mistreated community when HSR ZZZ did better treatment but sacrificed to Genshin decides move slave dry empty empathize no matter game business quality anymore.
Yeah, having a "rotation system" is good for any Project and/or Hobby, because anything can become tiring if done too much.
For me it's my GI fanfiction series, which I am gradually writing, while also doing other things, including playing some games(Currently WuWa).
Actually, not just the "Travel the universe" route because of the Traveler, GI could also go the "Hopping Timelines" route due to there's literally being a Goddess of Time in canon and she did help out with quite a bit of things(perhaps some that we, as current/former players still don't know about).
I deleted and took breaks from Genshin multiple times, so I understand why it's tough for people. The thing I think peeps should take into consideration is that all gacha games will EOS someday. After losing my 5th 50/50 since Fontaine started and getting 17% defense on a double crit feather, I said screw this.
I thought ignoring all the stuff I didn't care for in the game would help, but I was left with nothing except pull shiny new charac ter and artifact grinding. It wasn't fun anymore, and it took most of my free time with Paimon yapping.
I last played during Arlecchino's banner, and I still look at fanart, but I'm not tempted to come back to that nonsense at all now. 100gb less on my SSD and more time for my backlog of games, plus my other two gachas that do not need me to spend hours of sitting through idle chatter to have fun.
I thought I would have trouble quitting. But nope, the moment WuWa dropped, haven't touched Genshin ever since, not even log in😅
I make sure I just get as much resources as possible in Genshin but I've optimised my routine to not waste time. My Artifact farming route takes 17 minutes to complete which gives me an extra 80 Resin worth it's the easiest way to Maximise Genshin without taking too much time, I haven't touched the overworld progress in the past 6 months. Considering how many games he mentioned idk how he manages to fit all of them in at the same time especially a Moba.
wuwa the goat. finally got me to go f2p in genshin and not care about efficiency anymore
Hot take: genshin has always been the same. Actually, it has improved on what it had.
I think the characters, story, and exploration have improved. The only thing that has stayed the same is endgame but they are working on endgame now 😂.
Overall, genshin for me is an interactive anime. Wuther they add endgame or not is just icing on the cake.
Also, first comment let's goooo
wuther
Disagree with characters. Design-wise, Genshin only has two types: slender beauty and toddler.
@@5_tokki that is true
Yea man why no big black oiled up bald and bearded men exist or no crossover chara... (aloy is the biggest disappointment of a crossover chara@@5_tokki
I have this with FGO, one of my first real gacha crushes. I let it go, eventhough I dropped obscene amounts of money in it
Genshin has gotten beyond boring atp. I'm just waiting for Capitano, if he's not playable then I'll uninstall. Natlan looks boring af, and the first 3 revealed characters are meh.
People said they look like Pokemon trainers and considering how those "dragons" look like Pokemon...I wouldn't be surprised if they suddenly started a Pokemon battle out of nowhere.
Natlan is overrated 🗣️
Sunk costs 4 real, especially as a ftp. Guess it easier for whales to quit, just pull CC for next game
So glad I quit that game a month after launch
blud playing gacha competitively and pretending he can beat whales lol
Lol Did you hear about the 30 polychrome rewards for ZZZ? It's really time for people to jump the ship if they don't want to reach Genshin levels of abusive relationship AGAIN lol
Yugioh is fun when u keep skipping the absolute toxic 1 sided meta's like Tear and Snake-eyes and then play again after the banlist nuked the board😂
Haven't watched it yet.
I don't get it what do people actually expect from Genshin at this point?
they have already made it abundantly clear that being a easy simple casual game is their goal. And they are doing it just fine imo.
For real gamers, we have WuWa (within gacha) and ofc we got the real souls games and stuff
I would believe a game is gonna be casual if it wasnt for several facts:
1. They decided to lock numerous resources to `days of the week specifics` just like how honkai impact 3rd did but wasted no time after a while to merge resources multiple times, only to introduce more resources but atleast got rid of the core problem of just `getting in the way` of preparing units especially in time-gated content.
1.5. Just to further add as a extra note: They also got resources specific to weapon ascension and resources specific to character ascension, in addition to as pointed out in bullet point 3, resources with extreme scaracity and spaced out extremely far on the map. AKA, they made you have to grind more variety of resources and in turn require more `resin` to burn because your jumping between multiple points too often if you just wanna prepare a SINGLE character only (too bad Spiral abyss and now Imaginary Theater straight up flip off the notion of focusing one unit so even MOAR strain to keep up with resin-burning resource grind with not much of an increase in the resin acquistion economy even in 5 years).
2. Purposely keeping many predatory actions like a terrible gacha design that just heavily pushes todo many monetization purchases if you want to have a chance to pull for a character alone and still fail the 50/50 and then also have what is absically 2 or even 3 times worst if you want the weapon on top of that. With trying to run for duplicates is just throwing extra salt in your face.
3. If it was gonna be `casual` it would not have such ridiculous enemy scaling as you reached higher levels, since due to how artifacts act as the main bulk of your `main stats`, your having to gamble on that portion, on top of needing multiple copies for all those bonuses, plus specific day of the week, AND weekly limited boss resource acquistion if you wanna have them BARELY keep pace with the content and bringing any entirely new unit makes it take extremely longer to catch up before you can use them in said content.
Where as, `oh you can lower the world level` is just a contradiction because your lowering the resources you can acquire also, which just gets in the way of preparing the unit itself. Throw in the fact these NEW CHARACTERS often times use resources that will be introduced alongside them, mean its night` impossible to prepare them in advance.
4. This is why im gonna keep using Wuthering waves as a good example to `fix` this problem with ascension grinding & talent leveling:
-Characters have 3 resources, a resource that drops from world enemies, a boss specific resource you can spam as long as you have wave matter (taking only 3~4 runs or half a day or less to get from 70 to 80 ascension), PLUS the last one being FLOWERS, a very easy resource to also get on the world map but you can literally use shell credits to get them in the npc shop too.
-Meanwhile its only till the high levels for talent upgrading but unless the level 9 and 10 talents require more then 1, they only really need 1 of the weekly boss specific resource, which you can do up to 3 times a week and the level 80`ish one gives a whooping 3 of said resource each pop, NO MULTIPLE TIERS FOR WEEKLY BOSS RESOURCE PERIOD. Which i always found was beyond stupid that Gen-stringie had not one but TWO resources a weekly boss specificly drops and that latter one can be rather rare, which further got in the way of `developing even just one character.
Moral of the story: Gen`stingie in its 5 years should of been consolidating and simplifying its resources, just like honkai impact 3rd did multiple times in its first 5 years also, which eventually turned into numerous upgrades just simply costing basic coins, even if that game is still running too many damn resources to micro manage, especially for a `causal gamer` to keep track of.
@@BladeSerph
Mihoyo made their stance clear a few years ago. The interview where they said that the Abyss causes players "anxiety" confirmed that they are focusing on the casual audience. They are a mobile gacha company first and foremost. PC and console gamers are an afterthought.
Most of the events are VERY kid friendly with braindead mini games. If there's any story involved, Paimon generally takes center stage over the Traveler. Not to mention, TCG and the Teapot are a thing.
If anything, Genshin is kind of a bait-and-switch. It has mechanics that make players want to pull and build characters. However, once you've got those well built characters, you find that there's no place to use them.
@@lunaticyoshi1
1. And yet they made resource grinding `quite teh anxiety inducer.`
2. And yet they made the first freaking event they introduced, a co-op mode that uses stamina with extreme enemy lag issues and what not: `quite teh anxiety inducer.`
3. And yet after 5 years they kept the same tedious grind system without properly simplifying it down for newer players: `quite teh anxiety inducer.`
4. And yet despite certain content like Golden Apple archipelligo were extremely liked and so on they removed that and even nerfed it apparently when they decided to re`run it that many were excited for but mihoyo didnt want to expand on it: `quite teh anxiety inducer.`
5. With finally after 3~4 years they finally give players an attempt to put in a `recommended artifact system` instead of of an actual artifact loadout system...: `quite teh anxiety inducer.
6. And finally, after 5 whole damn years, even despite having both its predecessor, honkai impact 3rd and its successor, honkai star rails, they finally put in a rogue-lite and second end game mode. But make it extremely convoluted with a bunch of mechanics such as:
-Ripping off HI3`s Memorial Arena/Co-op raid setup but its 2 charges instead of 1.
-Ripping off HI3`s Guild battle system where they only allow you to use a small handful of units (elemental restriction in Genshite`s case) and are so restrictive that over half of the potential reactions are not present since outside of Anemo, you only have 2 particular reactions you can work with and a very restrictive `extra cast` if you want to do any reactions beyond that...Probably because Everyone would Abuse the hell out of Nahida and Nilou to utterly annilate it.
-Ripping off both games way of doing rogue-lites but ignoring what makes a good rogue-lite by requiring you to balance between doing `battles` to earn currency so you can spend currency on getting power ups/new-characters, meaning if you run out of characters before you `recruit new characters` or just characters that have been actually leveled and gear, then your Fk`D
Honestly....`quite teh anxiety inducer.` EH!? De na da yo??? (dont care if i didnt spell it right).
Anyway moral of the story: First time Mihoyo decides to have Genshite demand more then 1 or 2 parties to play an entire game mode, they forget the fact that such a mode only works if its more about flexibility then it is about being a Hoarde-a-holic who been playing for YEARS to have that many characters.
Now if only Mihoyo made it `easier` to work on units up to level 60 by, i donno, reducing the amount of resources needed and simplifying the ascension/talent-leveling resource needs to only just 1 or 2 overworld resources that an abudance are present (not just a dozen or less and then you gotta ghenkis khan your way to other locales) and only one resource acquired via stamina period, nothing more then that if your just working on one character at a time, period.
Genshin lore feels better because you know more of the it
maybe 4 years worth of wuwa lore will be better than genshin
we just need to see
i cant man im actually done with genshin and at this point no matter wat they do i dont think ill be able to play it again , the game is done for me
9:04 did you get an editor?
I will quit genshit as soon as main traveler story is finished. Then i will sell my accaunt to some suckers, so i cant play it any more :P
that doods needs to play other games lol ,that's straight up Delusional ,