Hopefully this saves people some time and gives a good start point for those of you that want to use a link cable with the Quest 3 and have some great settings right away :) We also have a video specifically for Assetto Corsa Here - Soon :P Quest 3 - amzn.to/3S99MA6 Link Cable That charges - amzn.to/3Hxcudy
Thanks for all the effort put in testing this stuff. I've also spent many hours trying to stabilise AC with my Quest 3, finally finding out last week that many of my issues were simply the Pure Grass plugin. Disabling fixed pretty much everything. Regarding the link cable, I have just ordered the INNU after trying the Syntech version which didn't work with the standard Quest 3 charger plugged in, so after ordering a Ugreen 65w usb-c charger and 65w cable I was confident it would finally work, but no... It still slowly discharges. So I am now pinned to this cable and I really hope it does work and hold charge.
Just gotta say, I usually find videos like this annoying, whether it be the voice or the lack of detail etc, but found this video really refreshing. You clearly know what you're talking about because you go into detail on everything you say, and you don't try and put on some silly voice, you don't feel fake at all. Nice content!
Great summary of all the crucial settings. Even though I have a reasonably good understanding of all you say already, the summary really ties all together well. Highly appreciated!
Hi! I'm receiving my Quest 3 tomorrow and this video was the cleares I've watched when it comes to understanding the debug tool through and through. Greetings from Spain!
@gregprouse1173 I got the INIU Link cable with an extra power input port, but I don't use it much and when I do, I only use it to keep charge while playing. For playing I just use wireless for PCVR with the app Virtual Desktop.
Thanks! Very helpful. I will note here that when I pushed the encoding bitrate to 900, I got audio stuttering and choppiness on Beat Saber until I knocked it back to 500. Video never missed a beat though. ASUS Strix RTX 4090, AMD 7950X3D, ROG Crosshair X670E Extreme.
Really good video and thanks for posting GM!! I have a Quest Pro and thought I’d try out these settings. Happy to report they’ve worked a treat and I’m now enjoying seamless 90hz performance in ACC. I had to tweak in-game video settings slightly to find the balance but it now looks and runs extremely well with around 25% headroom. Tried on AMS2 on the Le Mans circuit with the fast LMDh cars and runs as smooth as butter with a mix of weather conditions and night driving. It does look less over sharpened and more natural and I can now see the benefits of running 90hz. (4090 & 58003dx). Thanks again, top job!
Keep coming back to this video. By chance, since there has been some updates since this video was published, have you changed anything that yields better results?
Excellent video! You could have gone on for another 10 minutes, and I would have watched. I completely forgot about that hidden debug file in the install folder. This is the first thing I'm doing when I get home from work today. Thanks!
Hi, I used your tips/advice to change the settings in the debug tool and a big thank you to you as it has helped get rid of a lot of my "dancing trees" jagged track edges and vibrating fences. Particularly making the Encode dynamic bitrate to be disabled - I think that is very important and the biggest factor. It is a lot better now so thank you very much.
Thankyou GM, for taking the time to do this, as I finally feel like I have something substantial to replace my aging original RIFT with a good start as to the correct settings to use out of the box. On a side note - really like those white "more information" boxes your using in your editor, as to me they look very professional compared to the horribly amateur graphs I see on some other Channels. These "HOW TO GUIDES" can often be some of the best viewed video's - so maybe after half a dozen Q3 updates, you could revisit this in a the next year or so, to further expand on any improvements that you've found, specifically for Sim Racing & Flight Sims?
This a vey good guide on how to use Link imho. Thanks for sharing this mate. This should get most people good results and afterwards they can fine tune things to their liking. The only thing I'd like to add is that it's important to run the oculus desktop app device settings usb speed test. You should get at least 2.2Gbps (preferably at least 2.4Gbps). If you cannot get this you may want to try a different usb3 port and/or cable. I have slightly different Link settings but this is probably more of a personal preference thing. The main thing is that I think that yours are a good place for newbies to start off with. Thanks again mate and best cheers from Australia.
2.2Gbps is 275 MBps which is almost 3x 900 Mbps. So in theory a cable and USB port of slower speed , even 1Gbps should work perfectly fine. What's more important is that the port is USB 3 and the power settings are right. Be interesting if someone has done actual direct testing of data rates , specific ports and cables of different data rates. In the past with oculus stuff the biggest issue was due to specific USB ports / USB bus / USB power Tomthe point some USB cards / busses didn't work even though they should have been fine. What I noticed is lots of people repeating x cable speed is needed x bit rate is needed y is better as it's faster or x should categorically be done. But all they are doing is just repeating best case scenarios that are often well beyond what is needed for things to be perfectly fine. For example the iniu link cable I use is half the bandwidth of the official link cable , but it doesn't matter as half the bandwidth is still way over what is needed.
@@GamerMuscleVideos Sorry but the point I'm trying to make is that people should run the Oculus desktop app usb speed test and make sure it's at least in the 2.0-2.4Gbps range. Otherwise, you won't get good results with Link imho. If you are getting good results with Link I'm pretty sure you'll find that you're in this range, or maybe a bit better.
I got you , I just think it would be interesting to know what the actual limit is and if that's from data rate or just USB compatibility. I don't think there is a way to throttle USB data rate on PC ports to test. @@tomc1380
@@GamerMuscleVideos Ya, numbers are not always very useful anyway. At the end of the day, loke I think you've already said, your eyes will tell what's best. Why I recommend the oculus desktop app device usb speed test is because I've often found it useful. I think that Oculus/Meta did put this in for a reason, lol!
There's a connection order for that link cable. It should be written on the charging block bit. If you plug it in in the right order the charging doesn't lose battery percentage as you play it stays charged. I only noticed it today as mine was running the battery down even plugged in to the charger. But i plugged it in in the right order. plug the power lead in then plug the link cable into headset and finally plug the other end into your PC and it will stay charged.
For me the order doesn't matter. I mean technically it does, but only beyond 70% battery charge. If you replug normally, it will charge fine up to 70% then it will drop and start losing charge while charging. If you replug it in when it's back down to 50 or something it will then charge normally again.
God's work GM, thank you. Looking forward to your CM AC settings video. I have the same link cable as you, the same CPU, a 3080 and with what I considered low CM AC settings I'm getting what I believe are big CPU related stutters in every AC test I've tried and I feel like I'm going mad. So, I look forward to your CM AC settings to replicate them and hopefully validate that I am not in fact going mad.
Thank you so much, i thought i was doomed to poor link cable quality and performance before watching this, my quest always looked better with VD but the latency can be disgusting on the weekend. This is a savior for playing VR with everyone on the WiFi!
I have an RTX3080OC and a Ryzen 7 5800x3d, those settings are also perfect for Quest 2, especially those in the Oculus Debug Tool, definitely a game changer, it removes all the blurriness with no hit on the performance at all. 1.3x resolution and 90hz in the headset settings and you'll also find that it's on par with HDMI/DP connected devices.
@PeterDenTV ok iv got quest 2 7800x3d with 7800xt (4070 equivilent) so I'm gonna do exactly that. I'm already happy with the picture mostly but if this improves it then awesome
Thank you kind sir! This makes everything so much clearer and crispier! Night and day difference. Before I was only changing the steamVR render resolution. And even with 400% it was not that clear as it is now with these settings. Now I have in steamVR just automatic resolution selected. So it should be 100% and that 4864 x 2592 in oculus app. fpsVR actually shows ingame 3000x3232 and global steam res settings to 150%. Numbers all over the place but it is stable and looks amazing! Game I tested was Half Life Alyx on ULTRA preset. Setup is GPU 7900 XTX Sapphire Nitro+, cpu 7800 x3d, 32 gb 6000 mhz ram, oculus quest 3.
All I did was try on the quest 3 without changing any settings to see if the visual quality was that much better than that of the Reverb g2, and wow the clarity alone was night and day, I can actually read text without having to be in the sweet spot 😮 I had my link cable from when I used to use my Quest 2 before getting the G2. I'm sure messing around with settings here and there will make the visual quality even better. I'll have to check these settings out
Let's all praise GM for providing useful help for the existing software solution and the usage of a cable with charging properties in a stationary environment, instead of chiming in with the VD fanboi choir trying to lure us all in a rabbit hole's maze of spending extra money on 3rd party software and finding THE holy grail of WiFi router setup that will actually work. 🙂
Agreed. WiFi is nowhere near ready to handle the bandwidth needed for VR in particular. And Physics means it likely never will be. The higher the bandwidth, the higher the frequency needed, which eventually comes to resemble the characteristics of visible light. Already, the VD zealots are demanding a 15 foot line-of-sight to the very latest dedicated router. At some point, you have to say “Why not just use a cable then?”
if your on windows 10 still, you can get a 2nd hand hp reverb g2 for like 20 dollars these days. and itll look much better than the compression caused by quest 3, and youll get far better fps too, and have better fov. personally im getting real sick of all the issues, glitches, formance losses, and the hours and hours and weeks of digging into setting to get anywhere close to acceptable, and it still isnt nowhere as great as hp reverb g2. i wish i could throw my quest into the faces of meta, and make a real scene. unfortunately im out of time to return it now. as it turns out, quest is the absolute most horrible if you plan to use PCVR primarely.
The tangent multiplier reduction is gold, there is so much performance available reducing this. I can't see any difference with 0.9 horizontal, for vertical I go down to 0.75, all I see is a small border on the bottom but quickly forget, for me vertical is not important, like viewing on a super ultrawide vs a bigger 16.9 display. For the performance headroom you on the table people need to at least try.
Looking forward to trying this out I loved the rift back in the day for racing but I didn't get on with the quest 2 for PCVR at all. Just got my quest 3 yesterday and just played native games while I wait on the link cable you recommended arriving from amazon. I was blown away by the quality! Some of the games I tested looked better than the quest 2 when it was connected to my PC!!! Can't wait to get back in to VR simracing just ordered the csl dd this morning too upgrading from my 10 year old t150 lol. Just need to use up all my holidays for the year now then I'm set for a session :D
This video is by far the best Quest Link Cable guide with great explanation, it worked great and I'm having a good experience playing EA WRC with UEVR now. Years following the channel GamerMuscle always keep his consistency on great informative videos, you deserve more subs. Thank you. Update: I would like to know how much GBps you are getting with this cable? I bought a white cable with an extra USB C plug to plug directly to the charger while in PCVR and it charges great but the transfer speed on the test is 1.8 GBps and I think this is affecting me on making the Link connection run on 90hz instead of 120hz unfortunately, when I run on 120hz the latency is laggy and the audio also starts to glitch out, I'm pretty sure it is the cable speed's fault, curious to know your's speed for comparison, charging while in PCVR is a huge deal for me.
If it's anything like it was on my old Rift-S, you very much want to disable asynchronous spacewarp in flightsims. In Il-2 it will cause all sorts of weirdness whenever it kicks in - in my case it made planes' wings look like they were flapping. Also: I'm not sure I'd take resolution over refresh-rate. I tried both options on my Reverb G2, meaning: 1. 60 Hz with full resolution and in-game details cranked up to nearly maximum, and 2. 90 Hz with reduced resolution (~80 to 85%, but no FSR/NIS) and very conservative in-game settings. Of course: 60Hz and native res is/was almost a joke, even to the 4070 I used until recently. No drops in FPS whatsoever at that setting. But: Anytime I tried 60 Hz, I always reverted back to 90 Hz with reduced res/graphics-settings very quickly. While you can make the game look a lot better "on paper" at a lower refresh-rate, the sensation of immersion just isn't as good as on 90 Hz. For me it was like 60 Hz felt like I was looking at a simulation while 90 Hz felt like I was actually sitting inside the cockpit. Well worth the reduction in pixels and eye-candy, IMO. I would also highly recommend *not* using SteamVR but to go OpenComposite/OpenXR instead - especially if you're not blessed with a 4090 as SteamVR is a bit of a performance hog.
The only thing I'd like to add is if you go back to airlink for other games etc. It was very necessary for me to set the encoding back to 0 Mpbs, because I was getting lots of warping. But for link cable, very much agree with your debug settings.
Just one thing about copy/pasting the bitrate into notepad... not necessary. You can type into one of the other numeric fields then copy that. Ok, it only saved you 3.52 seconds, but hey.
Very good video, good explanation and relatable hardware. I had a quest 2, then bought a reverb g2. The g2 is sadly dying especially the controllers. So i am saving the headset for simracing as it is still unmatched in clarity and sharpness. Got my quest 3 this week and was looking for a refresher on how the settings worked again. Really helpfull video and good explanation of which is what. My specs are a 7800x3d and i got my hands on a rtx 3090 for the amount of vram which is super important in vr. Sidenote assetto is in the autumnsale on steam right now!
Even though you are a loathsome iRacist (that's a person who hates iRacing, not an "internet" racist, just to be clear 😋) I have to thank you for this and all of the other Quest 3 videos you've done recently. I've been waiting to upgrade from my Rift S, and your infectious excitement for the Q3 convinced me to pull the trigger. Delivery in 2 days!
For everybody out there that want to buy a headset for SIM RACING ONLY I suggest to get a used Quest pro. I own both a Q pro and a Q3 and it is better in every way except for resolution and possibly comfort cause there are more options for the Q3 when it comes to 3rd party head straps. Local dimming, DFR (game changer for sims) and better colors gives you a better overall image quality and more FPS. Eye tracking is a necessity in every new headset to lower those crazy hardware requirements. I don't own a PSVR2 but I can tell you that there is now way that GT7 VR exists without eye tracking.
Are you running openxr to take advantage of the eye tracking? Does it work well? If so, do you mind sharing specs? I tinkered with openxr a bit and the fovated rendering was pretty good, but it seems my machine is just too weak and I get stutters in any scenario but with oculus native software 😂 TIA!
@@WilXuH I run open XR for ACC only and I do use eye tracking and dfr but I have a 4090 with a 12700k so I'm probably not a good reference. I never wanted to play ACC b4 my pro and 4090. I really think that this combo is the sweet spot right now for vr because you can pretty much run anything at 90 fps on really high settings(don't get me wrong it's still not perfect ). I have to lower settings if I use my Q3 cause it's higher res and no dfr for ACC. It really sucks that you have to spend so much $$ to run VR smoothly.
@@karlhungus545 If you want to do a lot of standalone definitely get a Q3 but as of now (software changes could be made in the future to improve PCVR with the Q3's better chip if Meta would actually care about this) I prefer the image on my Quest pro in every PCVR title and I have a much easier time setting up sims to run smoothly.
Have you tried adjusting Encode Resolution Width. The max for quest 3 is 4128 (1:1). But I would start with 700-900 (copy/paste) and see if you notice any change in resolution. You should notice improvement. Encode resolution width is output resolution. It's the resolution of image that is actually output to the display. I believe the quest 2 max was 3664 (I probably haven't changed mine since upgrading to Quest 3). Give it a try and let me know your thoughts
0.9/0.87 FOV tangent is my free performance hack. At least at my 68 IPD, zero visible picture is lost. Tried it with two different facial interfaces. Big performance gains. YMMV
Thanks for posting this.. Following.. We need more Config description and "Best" settings video.. Needs to be updated since this is a non stop moving target as drivers, software improvements happen
Traditionally (on the Q2) the encoding bit rate was set to max 288, this is the bit rate where Oculus couldn't see a good performance to quality improvement. 300 is great. In motion you will likely not be able to see difference above that. Above 300 you are just adding latency and work with little benefit. I think default on the cable is 250. The theoretical max on USB cable is 5Gbps. Usually this measures at 2400-2700bmps. All of the video plus control and camera traffic, etc needs to fit in that limit. So it should be pretty easy to have lots of head room.
A genuine setup review. Some settings I've found out myself, and some that have been greatly appreciated. My type of review....honest by experimenting. 👍
I only have quest 2 but find lowering the fov multiplier to 0.8 (vertical) and about 0.4 (horizontal) - similar to helmet cam view (realism!) means you can push lots of other settings higher as it is only rendering about a third of the area - most of what you are missing is the roof liner of your car and your legs, so not a big deal really - personally prefer to see nothing and save resources than have horrible ffr making most of the screen look terrible. The pixels per display pixel override setting as high as your computer can handle (1.2 -1.6?) makes big difference to quality as well.
awesome job again!! I was wondering if when you have 3 monitors, and you have a ReverbG2 VR, should I unplug my monitors to use the VR headset? The picture is on both. I have a 4th monitor above my trips, I could use that one for game starting. Should I unplug my three monitors to plug in my VR basically. thanks
Hey man, I seriously appreciate you for your help. Long-form and thorough. YES! Real quick, would these settings help with non simulator games? Like games where I move around and all
Thank you so much Gamer Muscle. Really helped me out with your wonderful words of wisdom, Would you have any setting for the Oculus Mirror for Quest 3 and OBS to record the VR Game capture for Sim Racing and Flight Sims. Thank you so much
The point with limiting the FOV is to limit the vertical fov only. Yes, you get letterbox, but you don't need a lot of FOV vertically in car sims for anything. I at least don't need to see my fake virtual skinny legs (if I really want to, I can just look down more). Even with low as 0.3 it's still similar vertical fov as with ultrawide and you can image you have helmet where the vertical fov is limited quite a lot. Initially it didn't look that great, but after a while, I couldn't even notice it. As for horizontal fov, I don't really limit that much at all. In AMS2 at least, you need like 30-40% headroom (in the performance overlay of the oculus debug tool) to avoid getting fps problems in night/rain conditions with many cars behind you with headlights. Naturally the game graphic settings affect that as well as well as you PC (I have pretty similar computer as GM has). Only way I was really to achieve smooth performance in all conditions, was to limit the vertical fov a lot. At least in AMS2, lowering the graphical settings didn't help enough to make nearly as big impact.
Hey, thanks for the tutorial! 2 quick questions: 1. Do you have your Oculus software's runtime set to the default "openXR" or is it set to steamVR? 2. Are you are launching though steamVR or are you using openComposite and bypassing steamvr? Thanks!!
I don't even know how you change it to openxr , its all on defults where is that setting to change it ? I'm using Oculus or Open XR with AC and iRacing at the moment , I use steam link in another room next to wifi for steam VR stuff thats room scale and need to do more testing with VD
@@GamerMuscleVideos ok, its probably set to openXR if you havn't changed any of the settings, though for me sometimes it seem to switch it to steamVR without me having manually done anything. In order to see this setting you can do this: 1. Open your Oculus software. 2. Navigate to Settings -> General. 3. Click the 'Set Oculus as active' button to choose Oculus as your active OpenXR runtime. Depending on your Oculus software version this option can be under 'General' Im going to try your settings tonight, thanks again for the detailed instructions
Just found your channel and this video. You just made me whole DCS experience better mate! I couldn't thank you enough. I noticed you didn't change the pixel density. Is it better to change that in game and leave it in the oculus debug tool at zero? Subscribed and liked.
Might be better to do it in game if you play different games or want to have different settings from game to game. Don't think it really matters which you do it in
Great work gamer hopefully people take your advise This is how I have pretty much set mine up to a T since owning a q2 aswell as the q3 and have never got why people say link sucka .. I've never had a issue at all and the image has always been so good especially now with the q3 lol Although everyone trying to dodge the price of the official cable prob doesn't help lol I just got that anyway and always kept my q2 fully charged I noticed my q3 slowly drops but something stupid like 1% every 20-30min while racing so don't think it will ever be a prob. Just need to get a good quality magnetic adapter now to save my usb c port as my q2s is fairly loose now it doesn't hold the plug tight
The USB test in the Meta/Oculus desktop app will tell you what bitrate your current cable+USB port can do. If you get less than 2.6 Gbp/s on your cable test, it's most likely your USB port.
I constantly switch between VD and Oculus software... Some games look / work better than others in VD I dislike how varied things are in VR. Ive been running most these settings for awhile but my PC wont do 900mbps - 12600k your CPU must have more lanes dedicated to the USB side of things.. I have the same accessories as you too nice picks! Supper comfortable.
I find that 1.0 in the Oculus app and then setting resolution override in OpenXr toolkit to 'on' is the best. Then crank up the resolution as high as your PC can handle in the Toolkit. It looks amazing.
It shouldn't matter which one is used , but open xr advantage would be it won't require HMD reset / restart to change. But HMD rez has advantage it will apply to all games , so maybe best option is setting it to what I did in video but with open xr with games that you can use open xr higher rez.
Changing the FOV gives more immersion for me because it is like wearing a helmet. And with my RTX 2060 i needed to do it because without i had performance issues.
I strongly suggest not to set the bitrate above 500mbps, because this causes stuttering of the audio and above all there is no need to set it above 500.
would AN rtx 4060 run well? i play beamNG a with a sim wheel a lot, i do not have a cable, but i am getting one tomorrow. Ive been using air link and its looks so bad and i have to run the game at very low settings. Just wondering if the cable will look the same. (I do have very good internet like 1gb per sec)
Yah link cable settings in this video really look the same as other head sets with HDMI and you really don't get artefacts , maybe sometimes some details are too smooth but nothing most people would notice and only noticable if you hyper focus / run at lower bit rates. from Comments in live streams and what I read online I think lots of people have only used the default link cable settings , then used Virtual desktop and decided based off that.
My PC Specs: 7800xt, 5600x, 64gb ram. what settings would you suggest for me especially for render resolution & 90 or 120hz & whatever else is important
Thanks for these tips! You say it’s the same as with a DP cable with these settings. Do you see any compression artifacts with these settings? With VD or Steam Link the artifacts are visible.
Brilliant! Love the focus on VR for a bit 'round these here parts! Though it's fair to say that applies for High-End PC. I do want to know how you'd change those on lower end PC...
Another brilliant video - thank you. I'm a bit confused by the cable you recomend on Amazon - it says it's 2.5Gbs High Speed, Data Transfer. Will that still work with a 4090 gpu? Or should I get one at 5Gbs?
Hi, can you tell me why when I set mine to 4864 x 2592 it says it is 1.5x but when you do it yours says it is 1.3x? Also I only have one 90hz toggle and you have two? Mine is only a couple of days old and I also have a 120hz option so perhaps the software or firmware has changed. Thanks and great video
Question for you: Do you select Oculus or OpenXR when you load into an Iracing race? Also what Resolution do you have selected in Iracing? Following your guide but these two items aren't covered.
Hello, i was wondering if you could do an updated video towards meta quest 3. I also got myself meta quest 3 few weeks ago and using it with steamvr and meta quest app together with linked cable. Ive got a 3060ti and i5 13400f with 2x16gb ddr4 ram and i was wondering if these specs would be good enough for iracing vr racing + streaming on twitch? I have no idea how to properly setup the steamvr settings nor the meta quest settings such as hz and resolution or in game settings or the debug tool with today's quest 3 updates.. I think you got iracing from the site rightaway so you may not have any idea with steamvr but i wanted to ask anyway. Ive tried other vr supported racing games/sims but it seemed like i am either losing so much fps even on lowest settings or im using the wrong graphics settings i have no idea. It just goes around 1-2 fps sometimes. I dont want to feel like i wasted my money on getting the quest 3 so i need help pls
Hopefully this saves people some time and gives a good start point for those of you that want to use a link cable with the Quest 3 and have some great settings right away :)
We also have a video specifically for Assetto Corsa Here - Soon :P
Quest 3 - amzn.to/3S99MA6
Link Cable That charges - amzn.to/3Hxcudy
finally after the fight :D
Thanks for all the effort put in testing this stuff. I've also spent many hours trying to stabilise AC with my Quest 3, finally finding out last week that many of my issues were simply the Pure Grass plugin. Disabling fixed pretty much everything.
Regarding the link cable, I have just ordered the INNU after trying the Syntech version which didn't work with the standard Quest 3 charger plugged in, so after ordering a Ugreen 65w usb-c charger and 65w cable I was confident it would finally work, but no... It still slowly discharges. So I am now pinned to this cable and I really hope it does work and hold charge.
did this cable fix your issues?
@@richardirv
X2 @richardirv i am buying my quest 3 and probably this cable in 2 days
it will not let me turn off asynchr space warp off
Even though you may not get as many views. Those who have VR really appreciate this series of video. Thank you.
Just gotta say, I usually find videos like this annoying, whether it be the voice or the lack of detail etc, but found this video really refreshing. You clearly know what you're talking about because you go into detail on everything you say, and you don't try and put on some silly voice, you don't feel fake at all. Nice content!
This is pure gold GM, thank you for doing all this leg work.
Need to do some situps now
Great summary of all the crucial settings. Even though I have a reasonably good understanding of all you say already, the summary really ties all together well. Highly appreciated!
Hi! I'm receiving my Quest 3 tomorrow and this video was the cleares I've watched when it comes to understanding the debug tool through and through. Greetings from Spain!
Im from Alicante and just got mine :) What is your setup? Link cable or other?
@gregprouse1173 I got the INIU Link cable with an extra power input port, but I don't use it much and when I do, I only use it to keep charge while playing.
For playing I just use wireless for PCVR with the app Virtual Desktop.
Thanks! Very helpful. I will note here that when I pushed the encoding bitrate to 900, I got audio stuttering and choppiness on Beat Saber until I knocked it back to 500. Video never missed a beat though. ASUS Strix RTX 4090, AMD 7950X3D, ROG Crosshair X670E Extreme.
Thanks man! Having the best performance since using the Quest 3 (6 month now)
Really good video and thanks for posting GM!!
I have a Quest Pro and thought I’d try out these settings. Happy to report they’ve worked a treat and I’m now enjoying seamless 90hz performance in ACC. I had to tweak in-game video settings slightly to find the balance but it now looks and runs extremely well with around 25% headroom.
Tried on AMS2 on the Le Mans circuit with the fast LMDh cars and runs as smooth as butter with a mix of weather conditions and night driving. It does look less over sharpened and more natural and I can now see the benefits of running 90hz. (4090 & 58003dx). Thanks again, top job!
Keep coming back to this video. By chance, since there has been some updates since this video was published, have you changed anything that yields better results?
You are the man for this. Like others said, this wont be a huge video, but I thank you! Subbed.
yeah, me too!
Excellent video! You could have gone on for another 10 minutes, and I would have watched. I completely forgot about that hidden debug file in the install folder. This is the first thing I'm doing when I get home from work today. Thanks!
Hi, I used your tips/advice to change the settings in the debug tool and a big thank you to you as it has helped get rid of a lot of my "dancing trees" jagged track edges and vibrating fences. Particularly making the Encode dynamic bitrate to be disabled - I think that is very important and the biggest factor. It is a lot better now so thank you very much.
Thankyou GM, for taking the time to do this, as I finally feel like I have something substantial to replace my aging original RIFT with a good start as to the correct settings to use out of the box. On a side note - really like those white "more information" boxes your using in your editor, as to me they look very professional compared to the horribly amateur graphs I see on some other Channels. These "HOW TO GUIDES" can often be some of the best viewed video's - so maybe after half a dozen Q3 updates, you could revisit this in a the next year or so, to further expand on any improvements that you've found, specifically for Sim Racing & Flight Sims?
This a vey good guide on how to use Link imho. Thanks for sharing this mate. This should get most people good results and afterwards they can fine tune things to their liking. The only thing I'd like to add is that it's important to run the oculus desktop app device settings usb speed test. You should get at least 2.2Gbps (preferably at least 2.4Gbps). If you cannot get this you may want to try a different usb3 port and/or cable. I have slightly different Link settings but this is probably more of a personal preference thing. The main thing is that I think that yours are a good place for newbies to start off with. Thanks again mate and best cheers from Australia.
2.2Gbps is 275 MBps which is almost 3x 900 Mbps.
So in theory a cable and USB port of slower speed , even 1Gbps should work perfectly fine.
What's more important is that the port is USB 3 and the power settings are right.
Be interesting if someone has done actual direct testing of data rates , specific ports and cables of different data rates.
In the past with oculus stuff the biggest issue was due to specific USB ports / USB bus / USB power
Tomthe point some USB cards / busses didn't work even though they should have been fine.
What I noticed is lots of people repeating x cable speed is needed x bit rate is needed y is better as it's faster or x should categorically be done.
But all they are doing is just repeating best case scenarios that are often well beyond what is needed for things to be perfectly fine.
For example the iniu link cable I use is half the bandwidth of the official link cable , but it doesn't matter as half the bandwidth is still way over what is needed.
@@GamerMuscleVideos Sorry but the point I'm trying to make is that people should run the Oculus desktop app usb speed test and make sure it's at least in the 2.0-2.4Gbps range. Otherwise, you won't get good results with Link imho. If you are getting good results with Link I'm pretty sure you'll find that you're in this range, or maybe a bit better.
I got you , I just think it would be interesting to know what the actual limit is and if that's from data rate or just USB compatibility.
I don't think there is a way to throttle USB data rate on PC ports to test.
@@tomc1380
@@GamerMuscleVideos Ya, numbers are not always very useful anyway. At the end of the day, loke I think you've already said, your eyes will tell what's best.
Why I recommend the oculus desktop app device usb speed test is because I've often found it useful. I think that Oculus/Meta did put this in for a reason, lol!
I’ve watched many videos to fix the meta 3 issue and only your setup worked great.
Thank you
My build RX7600 XT. Rayzen 7
There's a connection order for that link cable. It should be written on the charging block bit. If you plug it in in the right order the charging doesn't lose battery percentage as you play it stays charged. I only noticed it today as mine was running the battery down even plugged in to the charger. But i plugged it in in the right order. plug the power lead in then plug the link cable into headset and finally plug the other end into your PC and it will stay charged.
For me the order doesn't matter. I mean technically it does, but only beyond 70% battery charge. If you replug normally, it will charge fine up to 70% then it will drop and start losing charge while charging. If you replug it in when it's back down to 50 or something it will then charge normally again.
God's work GM, thank you. Looking forward to your CM AC settings video. I have the same link cable as you, the same CPU, a 3080 and with what I considered low CM AC settings I'm getting what I believe are big CPU related stutters in every AC test I've tried and I feel like I'm going mad. So, I look forward to your CM AC settings to replicate them and hopefully validate that I am not in fact going mad.
Thanks GM. As an aging middle-aged man, I don't have time to experiment with this kind of stuff anymore.
I don't have time either but I also have no life and hate myself !
@@GamerMuscleVideos Lol
Thank you so much, i thought i was doomed to poor link cable quality and performance before watching this, my quest always looked better with VD but the latency can be disgusting on the weekend. This is a savior for playing VR with everyone on the WiFi!
I have an RTX3080OC and a Ryzen 7 5800x3d, those settings are also perfect for Quest 2, especially those in the Oculus Debug Tool, definitely a game changer, it removes all the blurriness with no hit on the performance at all. 1.3x resolution and 90hz in the headset settings and you'll also find that it's on par with HDMI/DP connected devices.
@PeterDenTV ok iv got quest 2 7800x3d with 7800xt (4070 equivilent) so I'm gonna do exactly that. I'm already happy with the picture mostly but if this improves it then awesome
Thank you kind sir! This makes everything so much clearer and crispier! Night and day difference.
Before I was only changing the steamVR render resolution. And even with 400% it was not that clear as it is now with these settings. Now I have in steamVR just automatic resolution selected. So it should be 100% and that 4864 x 2592 in oculus app. fpsVR actually shows ingame 3000x3232 and global steam res settings to 150%. Numbers all over the place but it is stable and looks amazing! Game I tested was Half Life Alyx on ULTRA preset.
Setup is GPU 7900 XTX Sapphire Nitro+, cpu 7800 x3d, 32 gb 6000 mhz ram, oculus quest 3.
we have literally the exact same specs lol
@@Anequit Nice, how are you enjoying yours?
@@franmi00 it's working great 👍
My Brother also has the exact same system :L he'll be pleased with your results.
Any updates to the settings for the newer 120hz mode? Great video thank you!
Informative as usual! Cheers, GM!
All I did was try on the quest 3 without changing any settings to see if the visual quality was that much better than that of the Reverb g2, and wow the clarity alone was night and day, I can actually read text without having to be in the sweet spot 😮 I had my link cable from when I used to use my Quest 2 before getting the G2. I'm sure messing around with settings here and there will make the visual quality even better. I'll have to check these settings out
Let's all praise GM for providing useful help for the existing software solution and the usage of a cable with charging properties in a stationary environment, instead of chiming in with the VD fanboi choir trying to lure us all in a rabbit hole's maze of spending extra money on 3rd party software and finding THE holy grail of WiFi router setup that will actually work. 🙂
Agreed. WiFi is nowhere near ready to handle the bandwidth needed for VR in particular. And Physics means it likely never will be. The higher the bandwidth, the higher the frequency needed, which eventually comes to resemble the characteristics of visible light. Already, the VD zealots are demanding a 15 foot line-of-sight to the very latest dedicated router. At some point, you have to say “Why not just use a cable then?”
My Quest 3 should be here in Tuesday. Recently bought a PC for sim racing, looking forward to trying iRacing in VR
if your on windows 10 still, you can get a 2nd hand hp reverb g2 for like 20 dollars these days. and itll look much better than the compression caused by quest 3, and youll get far better fps too, and have better fov. personally im getting real sick of all the issues, glitches, formance losses, and the hours and hours and weeks of digging into setting to get anywhere close to acceptable, and it still isnt nowhere as great as hp reverb g2. i wish i could throw my quest into the faces of meta, and make a real scene. unfortunately im out of time to return it now. as it turns out, quest is the absolute most horrible if you plan to use PCVR primarely.
I have a headache now but thanks for your knowledge dude. You really know your shite. I'm just fumbling through my first week with Q3. Thanks a lot.
Thk 4 video it's very kind of u 2 shear your time and thoughts with the vr world enjoy your cuppa and very happy new year
Thank you! Just what I needed.
The tangent multiplier reduction is gold, there is so much performance available reducing this. I can't see any difference with 0.9 horizontal, for vertical I go down to 0.75, all I see is a small border on the bottom but quickly forget, for me vertical is not important, like viewing on a super ultrawide vs a bigger 16.9 display. For the performance headroom you on the table people need to at least try.
I love my Q3, thanks for this GM
You can run the FOV multiplier at 0.85 and not see the edges while gaining a few FPS by rendering a smaller window. Could on the Quest 2 anyway.
Looking forward to trying this out I loved the rift back in the day for racing but I didn't get on with the quest 2 for PCVR at all. Just got my quest 3 yesterday and just played native games while I wait on the link cable you recommended arriving from amazon. I was blown away by the quality! Some of the games I tested looked better than the quest 2 when it was connected to my PC!!!
Can't wait to get back in to VR simracing just ordered the csl dd this morning too upgrading from my 10 year old t150 lol. Just need to use up all my holidays for the year now then I'm set for a session :D
The FOV is a lifesaver, I don’t even notice it when I am racing. Better than poor image quality.
This was most helpful. Thank you very much!-Cheers!
This video is by far the best Quest Link Cable guide with great explanation, it worked great and I'm having a good experience playing EA WRC with UEVR now.
Years following the channel GamerMuscle always keep his consistency on great informative videos, you deserve more subs. Thank you.
Update: I would like to know how much GBps you are getting with this cable? I bought a white cable with an extra USB C plug to plug directly to the charger while in PCVR and it charges great but the transfer speed on the test is 1.8 GBps and I think this is affecting me on making the Link connection run on 90hz instead of 120hz unfortunately, when I run on 120hz the latency is laggy and the audio also starts to glitch out, I'm pretty sure it is the cable speed's fault, curious to know your's speed for comparison, charging while in PCVR is a huge deal for me.
If it's anything like it was on my old Rift-S, you very much want to disable asynchronous spacewarp in flightsims. In Il-2 it will cause all sorts of weirdness whenever it kicks in - in my case it made planes' wings look like they were flapping. Also: I'm not sure I'd take resolution over refresh-rate. I tried both options on my Reverb G2, meaning:
1. 60 Hz with full resolution and in-game details cranked up to nearly maximum, and
2. 90 Hz with reduced resolution (~80 to 85%, but no FSR/NIS) and very conservative in-game settings.
Of course: 60Hz and native res is/was almost a joke, even to the 4070 I used until recently. No drops in FPS whatsoever at that setting. But: Anytime I tried 60 Hz, I always reverted back to 90 Hz with reduced res/graphics-settings very quickly. While you can make the game look a lot better "on paper" at a lower refresh-rate, the sensation of immersion just isn't as good as on 90 Hz. For me it was like 60 Hz felt like I was looking at a simulation while 90 Hz felt like I was actually sitting inside the cockpit. Well worth the reduction in pixels and eye-candy, IMO.
I would also highly recommend *not* using SteamVR but to go OpenComposite/OpenXR instead - especially if you're not blessed with a 4090 as SteamVR is a bit of a performance hog.
thanks for the vid, dont say sorry for keeping the vid long as you are being in depth.
Thanks for this video it’s just what I needed thank you
The only thing I'd like to add is if you go back to airlink for other games etc. It was very necessary for me to set the encoding back to 0 Mpbs, because I was getting lots of warping. But for link cable, very much agree with your debug settings.
Just one thing about copy/pasting the bitrate into notepad... not necessary. You can type into one of the other numeric fields then copy that. Ok, it only saved you 3.52 seconds, but hey.
My life is now better, thank you!
Very good video, good explanation and relatable hardware. I had a quest 2, then bought a reverb g2. The g2 is sadly dying especially the controllers. So i am saving the headset for simracing as it is still unmatched in clarity and sharpness. Got my quest 3 this week and was looking for a refresher on how the settings worked again. Really helpfull video and good explanation of which is what. My specs are a 7800x3d and i got my hands on a rtx 3090 for the amount of vram which is super important in vr. Sidenote assetto is in the autumnsale on steam right now!
Even though you are a loathsome iRacist (that's a person who hates iRacing, not an "internet" racist, just to be clear 😋) I have to thank you for this and all of the other Quest 3 videos you've done recently. I've been waiting to upgrade from my Rift S, and your infectious excitement for the Q3 convinced me to pull the trigger. Delivery in 2 days!
Perfect, thank you so much! :)
Thanks for the help, dude you just got a new sub 🤘
For everybody out there that want to buy a headset for SIM RACING ONLY I suggest to get a used Quest pro. I own both a Q pro and a Q3 and it is better in every way except for resolution and possibly comfort cause there are more options for the Q3 when it comes to 3rd party head straps. Local dimming, DFR (game changer for sims) and better colors gives you a better overall image quality and more FPS. Eye tracking is a necessity in every new headset to lower those crazy hardware requirements. I don't own a PSVR2 but I can tell you that there is now way that GT7 VR exists without eye tracking.
I think the price of Q3 really tips the balance in Q3 favour but yah quest pro is great I have used it a couple of times now.
Maybe if it was less than a new Q3, but otherwise you'd be nuts to buy a Q Pro or a Valve Index at this point.
Are you running openxr to take advantage of the eye tracking? Does it work well? If so, do you mind sharing specs? I tinkered with openxr a bit and the fovated rendering was pretty good, but it seems my machine is just too weak and I get stutters in any scenario but with oculus native software 😂 TIA!
@@WilXuH I run open XR for ACC only and I do use eye tracking and dfr but I have a 4090 with a 12700k so I'm probably not a good reference. I never wanted to play ACC b4 my pro and 4090. I really think that this combo is the sweet spot right now for vr because you can pretty much run anything at 90 fps on really high settings(don't get me wrong it's still not perfect ). I have to lower settings if I use my Q3 cause it's higher res and no dfr for ACC. It really sucks that you have to spend so much $$ to run VR smoothly.
@@karlhungus545 If you want to do a lot of standalone definitely get a Q3 but as of now (software changes could be made in the future to improve PCVR with the Q3's better chip if Meta would actually care about this) I prefer the image on my Quest pro in every PCVR title and I have a much easier time setting up sims to run smoothly.
Have you tried adjusting Encode Resolution Width. The max for quest 3 is 4128 (1:1). But I would start with 700-900 (copy/paste) and see if you notice any change in resolution. You should notice improvement. Encode resolution width is output resolution. It's the resolution of image that is actually output to the display. I believe the quest 2 max was 3664 (I probably haven't changed mine since upgrading to Quest 3). Give it a try and let me know your thoughts
Thanks for the video my link cable kept black screening everytime i booted up a game this helped so much
Bro thanks super helpful
what about 120 hz?
0.9/0.87 FOV tangent is my free performance hack. At least at my 68 IPD, zero visible picture is lost. Tried it with two different facial interfaces. Big performance gains. YMMV
Thanks for posting this.. Following.. We need more Config description and "Best" settings video.. Needs to be updated since this is a non stop moving target as drivers, software improvements happen
All of the supplies to Quest 2 as well
I used the 0.5 FOV vertical on ACC, it looks almost like a crash helmet... but 2x the fps, with same setting and quality
im running 0.32 that really feels like helmet.
@@AdmosSvg yes, for open wheeler and formula stile car in AC, 30 and 25 are still ok...
Thank you for the video. Just one question. After applying these settings do I just escape out of debug tool? Or is there a way to save then exit?
Just a heads up, if you intend to play on air link afterwards make sure to set the bitrate back to 0 (default) as air link can only handle up to 200
Traditionally (on the Q2) the encoding bit rate was set to max 288, this is the bit rate where Oculus couldn't see a good performance to quality improvement. 300 is great. In motion you will likely not be able to see difference above that. Above 300 you are just adding latency and work with little benefit. I think default on the cable is 250.
The theoretical max on USB cable is 5Gbps. Usually this measures at 2400-2700bmps. All of the video plus control and camera traffic, etc needs to fit in that limit. So it should be pretty easy to have lots of head room.
A genuine setup review. Some settings I've found out myself, and some that have been greatly appreciated. My type of review....honest by experimenting. 👍
I read High Quality Settings in the thumbnail and then read "Quake 3" not Quest 3. Had me excited there for a moment.
Thanks!!! It helped me alot!! MQ 3 , Ryzen 5 5600x 4070 ti Super & Beam NG
I only have quest 2 but find lowering the fov multiplier to 0.8 (vertical) and about 0.4 (horizontal) - similar to helmet cam view (realism!) means you can push lots of other settings higher as it is only rendering about a third of the area - most of what you are missing is the roof liner of your car and your legs, so not a big deal really - personally prefer to see nothing and save resources than have horrible ffr making most of the screen look terrible. The pixels per display pixel override setting as high as your computer can handle (1.2 -1.6?) makes big difference to quality as well.
Thanks for video. After making thoses changes at debug tool. i just close it?
awesome job again!! I was wondering if when you have 3 monitors, and you have a ReverbG2 VR, should I unplug my monitors to use the VR headset? The picture is on both. I have a 4th monitor above my trips, I could use that one for game starting. Should I unplug my three monitors to plug in my VR basically. thanks
Hey man, I seriously appreciate you for your help. Long-form and thorough. YES! Real quick, would these settings help with non simulator games? Like games where I move around and all
Thank you so much Gamer Muscle. Really helped me out with your wonderful words of wisdom, Would you have any setting for the Oculus Mirror for Quest 3 and OBS to record the VR Game capture for Sim Racing and Flight Sims. Thank you so much
The point with limiting the FOV is to limit the vertical fov only. Yes, you get letterbox, but you don't need a lot of FOV vertically in car sims for anything. I at least don't need to see my fake virtual skinny legs (if I really want to, I can just look down more). Even with low as 0.3 it's still similar vertical fov as with ultrawide and you can image you have helmet where the vertical fov is limited quite a lot. Initially it didn't look that great, but after a while, I couldn't even notice it.
As for horizontal fov, I don't really limit that much at all.
In AMS2 at least, you need like 30-40% headroom (in the performance overlay of the oculus debug tool) to avoid getting fps problems in night/rain conditions with many cars behind you with headlights. Naturally the game graphic settings affect that as well as well as you PC (I have pretty similar computer as GM has). Only way I was really to achieve smooth performance in all conditions, was to limit the vertical fov a lot. At least in AMS2, lowering the graphical settings didn't help enough to make nearly as big impact.
Yah I can see how that can still work , might be a good option for some people with sims for sure.
Hey, thanks for the tutorial! 2 quick questions:
1. Do you have your Oculus software's runtime set to the default "openXR" or is it set to steamVR?
2. Are you are launching though steamVR or are you using openComposite and bypassing steamvr?
Thanks!!
I don't even know how you change it to openxr , its all on defults where is that setting to change it ?
I'm using Oculus or Open XR with AC and iRacing at the moment , I use steam link in another room next to wifi for steam VR stuff thats room scale and need to do more testing with VD
@@GamerMuscleVideos ok, its probably set to openXR if you havn't changed any of the settings, though for me sometimes it seem to switch it to steamVR without me having manually done anything. In order to see this setting you can do this:
1. Open your Oculus software.
2. Navigate to Settings -> General.
3. Click the 'Set Oculus as active' button to choose Oculus as your active OpenXR runtime. Depending on your Oculus software version this option can be under 'General'
Im going to try your settings tonight, thanks again for the detailed instructions
Just found your channel and this video. You just made me whole DCS experience better mate! I couldn't thank you enough. I noticed you didn't change the pixel density. Is it better to change that in game and leave it in the oculus debug tool at zero? Subscribed and liked.
Might be better to do it in game if you play different games or want to have different settings from game to game.
Don't think it really matters which you do it in
@@GamerMuscleVideos it makes sense. Thanks. I'm watching another of your videos. Great channel you've got here. Keep it up mate!
Love the intro :D
Great content, thx!👍
Great work gamer hopefully people take your advise This is how I have pretty much set mine up to a T since owning a q2 aswell as the q3 and have never got why people say link sucka .. I've never had a issue at all and the image has always been so good especially now with the q3 lol
Although everyone trying to dodge the price of the official cable prob doesn't help lol I just got that anyway and always kept my q2 fully charged I noticed my q3 slowly drops but something stupid like 1% every 20-30min while racing so don't think it will ever be a prob. Just need to get a good quality magnetic adapter now to save my usb c port as my q2s is fairly loose now it doesn't hold the plug tight
The USB test in the Meta/Oculus desktop app will tell you what bitrate your current cable+USB port can do. If you get less than 2.6 Gbp/s on your cable test, it's most likely your USB port.
@xav-kf1rr Oui
I constantly switch between VD and Oculus software... Some games look / work better than others in VD I dislike how varied things are in VR. Ive been running most these settings for awhile but my PC wont do 900mbps - 12600k your CPU must have more lanes dedicated to the USB side of things.. I have the same accessories as you too nice picks! Supper comfortable.
After this video and have my Quest 3 as supposed to, cant go back to monitors. Thanks mate !
I find that 1.0 in the Oculus app and then setting resolution override in OpenXr toolkit to 'on' is the best. Then crank up the resolution as high as your PC can handle in the Toolkit. It looks amazing.
It shouldn't matter which one is used , but open xr advantage would be it won't require HMD reset / restart to change.
But HMD rez has advantage it will apply to all games , so maybe best option is setting it to what I did in video but with open xr with games that you can use open xr higher rez.
@@GamerMuscleVideos ah ok. I only race iRacing. Didn't think of that
Changing the FOV gives more immersion for me because it is like wearing a helmet. And with my RTX 2060 i needed to do it because without i had performance issues.
Fantastic! Can I change somethings in iRacing to get FPS with this settings?
You didn't mention the performance boost with VDXR on Virtual Desktop, which can make a huge difference in smoothness on titles that support OpenXR.
Thanks for all the work the last few streams getting the settings dialed in. Im on a G2 currently but thinking if the quest3 is worth the change.
Just about to get my quest 3 delivered. Does these best settings only apply to driving sims? or will it improve all of the games? I'm new to this.
I strongly suggest not to set the bitrate above 500mbps, because this causes stuttering of the audio and above all there is no need to set it above 500.
would AN rtx 4060 run well? i play beamNG a with a sim wheel a lot, i do not have a cable, but i am getting one tomorrow. Ive been using air link and its looks so bad and i have to run the game at very low settings. Just wondering if the cable will look the same. (I do have very good internet like 1gb per sec)
Setting up the Quest 3 makes all the difference. Some guys saying there is artifacts have not got the settings quite right.
Yah link cable settings in this video really look the same as other head sets with HDMI and you really don't get artefacts , maybe sometimes some details are too smooth but nothing most people would notice and only noticable if you hyper focus / run at lower bit rates.
from Comments in live streams and what I read online I think lots of people have only used the default link cable settings , then used Virtual desktop and decided based off that.
My PC Specs:
7800xt, 5600x, 64gb ram.
what settings would you suggest for me especially for
render resolution & 90 or 120hz & whatever else is important
Thanks for these tips! You say it’s the same as with a DP cable with these settings. Do you see any compression artifacts with these settings? With VD or Steam Link the artifacts are visible.
Brilliant! Love the focus on VR for a bit 'round these here parts!
Though it's fair to say that applies for High-End PC. I do want to know how you'd change those on lower end PC...
So thats with a 5800x3d and 3080ti? PC specs are not in the descr
Thank you!
1) I wear glasses (bifocals) will the unit accept them? 2) Works OK w/ MSFS 2024?
Thank you sir❤
Another brilliant video - thank you. I'm a bit confused by the cable you recomend on Amazon - it says it's 2.5Gbs High Speed, Data Transfer. Will that still work with a 4090 gpu? Or should I get one at 5Gbs?
Muchas gracias por la información 😊
Hi, can you tell me why when I set mine to 4864 x 2592 it says it is 1.5x but when you do it yours says it is 1.3x? Also I only have one 90hz toggle and you have two?
Mine is only a couple of days old and I also have a 120hz option so perhaps the software or firmware has changed.
Thanks and great video
Question for you: Do you select Oculus or OpenXR when you load into an Iracing race? Also what Resolution do you have selected in Iracing?
Following your guide but these two items aren't covered.
Thank you for the video, what program is used to enable the cable to play pcvr
Thanks a lot mate …💪✌️
Is there a video like this for quest 2 owners
Hello, i was wondering if you could do an updated video towards meta quest 3. I also got myself meta quest 3 few weeks ago and using it with steamvr and meta quest app together with linked cable. Ive got a 3060ti and i5 13400f with 2x16gb ddr4 ram and i was wondering if these specs would be good enough for iracing vr racing + streaming on twitch? I have no idea how to properly setup the steamvr settings nor the meta quest settings such as hz and resolution or in game settings or the debug tool with today's quest 3 updates.. I think you got iracing from the site rightaway so you may not have any idea with steamvr but i wanted to ask anyway. Ive tried other vr supported racing games/sims but it seemed like i am either losing so much fps even on lowest settings or im using the wrong graphics settings i have no idea. It just goes around 1-2 fps sometimes. I dont want to feel like i wasted my money on getting the quest 3 so i need help pls