This is true! But objectively, its probably MV due to the wide variety of resources and its cheaper price compared to MZ i do really love XP though. Primarily for it's mapping and graphics. I still use XP graphics to this day actually!
Having switched from MV to MZ, I would highly recommend it. Wait for it to be on sale though of course, but many features from prior makers that were missing from MV (such as visible layers along with other QOL features) are back in MZ. Personally that was the biggest one for me, the slight boost in runtime because of their improved rendering engine was also a nice touch. Though I typically write my own plugins with JS, so if you use a lot of plugins with MV you will likely have to find an MZ equivalent as some plugins won’t work properly between both versions. Hope this helps and I’d be happy to answer any questions for you!
sound advice, I own all the pc makers and yeah they each have pros n cons, 2003 has better turn based battles and vanilla eventing to say mv/mz, vx/ace allows easier access to the engine itself to modify it for projects(I mean I tamper with mz's built in scripts just fine with notepad++ but most cant lol), mv/mz's plugin system allows for circumventing the engine's limitations more easily.
I agree with these points. Tbh, I love the QoL in MZ so much that I'd like to make two decents projects in VXA until I feel really proficient in Ruby and then I'll start my journey to learn JS. VXA will always be my favorite but it's hard to understate how great MZ is in a lot of aspects.
I made my first game in (from start to finish. it's about 5 hours long) in VXace. This taught me a bit about programming and just how the RM system works. The second game (which was actually released and on sale) I did in RMMV. about 17 hours in total play time. There was just more flexability in the engine and it made it easier to work with an transfer techniques i developed in the first game over. The game I'm working on now is using RMMZ. The engine feels a bit more stable and I'm able to push it a bit further. which is needed because this game is huge (from an RM POV). I tell my students to use whichever one (or any engine) they feel comfortable using. I'll continue to use RMMZ myself. Hopefully they add new features to it in the future. there are a few i'd like to see. Like collusions using images. that's my biggest wish.
Ruby is a decent language and fairly simple to pick up. I've used Java professionally and would say I prefer Ruby for RPG maker use. For me this means using RPG Maker XP.
i love ace's rtp too. I'm not much of a programmer regardless, so I'm thinking of using ace graphics in MZ since you can change the grid to 32x32. Only thing is the resolution might be wonky - players get an abnormally large view of the maps they walk on. What do you think?
I've thought about doing this SEVERAL times in the past but just haven't tried it yet. If you do try to use it in MZ please let me know how it goes because VXA's RTP is by far my favorite.
if you are proficient with say krita there is a filtering option thru Gmic to upscale that works decently, from there just resize it furtther if ya overdid it with the upscaler. Ive converted bits of the tileset like the superior trees from XP to mz that way
@@runthemcI would highly recommend the switch. MZ in particular is a nice step up and I also really like how you can use the VXA RTP with the 32x32 tiles. Having learned Ruby and JS I would have to say I personally prefer JS (call me crazy), and the plugin system is very nice.
@@monkeeeem MZ is great for sure, I think I still have more time in MZ than VXA even though the gap is narrowing. I do really like Ruby vs JS though. My plan is to finish this idle game project and I'd like to do one more project to cement the Ruby knowledge. After that I'm going to be moving into learning JS and returning to MZ. I might do that in parallel with the Ruby projects but that might get confusing 🤣
@@runthemc I really respect the effort you're putting into learning and utilizing the engines! I started with XP many years ago myself, and it is definitely the main reason I learned Ruby in the first place, though between the two I guess JS just comes easier to me. I look forward to seeing what you create!
I use XP, because I don't have any other version. Sadly, in this version, making graphics that fit its style is really hard, and there's not any code editor support for ruby
MV and MZ have 1080p support. Older RM's do not. Really can't justify making a game in 2010 and beyond (currently 2024) that isn't HD. At some point lacking UHD may be an issue but regular HD feels acceptable.
This is true! But objectively, its probably MV due to the wide variety of resources and its cheaper price compared to MZ
i do really love XP though. Primarily for it's mapping and graphics. I still use XP graphics to this day actually!
XP is honestly amazing compared to its predecessor (they're still good but goddamn!). MV is my go-to, but XP is pure fantastic time.
I use mv
It looks like mz is basically the same but with some objective improvements so maybe I should upgrade
Having switched from MV to MZ, I would highly recommend it. Wait for it to be on sale though of course, but many features from prior makers that were missing from MV (such as visible layers along with other QOL features) are back in MZ. Personally that was the biggest one for me, the slight boost in runtime because of their improved rendering engine was also a nice touch.
Though I typically write my own plugins with JS, so if you use a lot of plugins with MV you will likely have to find an MZ equivalent as some plugins won’t work properly between both versions.
Hope this helps and I’d be happy to answer any questions for you!
sound advice, I own all the pc makers and yeah they each have pros n cons, 2003 has better turn based battles and vanilla eventing to say mv/mz, vx/ace allows easier access to the engine itself to modify it for projects(I mean I tamper with mz's built in scripts just fine with notepad++ but most cant lol), mv/mz's plugin system allows for circumventing the engine's limitations more easily.
I agree with these points. Tbh, I love the QoL in MZ so much that I'd like to make two decents projects in VXA until I feel really proficient in Ruby and then I'll start my journey to learn JS. VXA will always be my favorite but it's hard to understate how great MZ is in a lot of aspects.
I never tried anything, so I went straight to MZ on a sale. Now I'm parallel learning JS for it, while familiarizing myself with things.
I like to use VX ace, i find it fun and easy to use for beginners, coming from someone who began from it like 3 weeks ago-
Like going back to 95 (god forbid) though I still, 2000, 2003, VX, VX Ace, and then MV.
I made my first game in (from start to finish. it's about 5 hours long) in VXace. This taught me a bit about programming and just how the RM system works. The second game (which was actually released and on sale) I did in RMMV. about 17 hours in total play time. There was just more flexability in the engine and it made it easier to work with an transfer techniques i developed in the first game over.
The game I'm working on now is using RMMZ. The engine feels a bit more stable and I'm able to push it a bit further. which is needed because this game is huge (from an RM POV).
I tell my students to use whichever one (or any engine) they feel comfortable using. I'll continue to use RMMZ myself. Hopefully they add new features to it in the future. there are a few i'd like to see. Like collusions using images. that's my biggest wish.
Ruby is a decent language and fairly simple to pick up. I've used Java professionally and would say I prefer Ruby for RPG maker use. For me this means using RPG Maker XP.
i love ace's rtp too. I'm not much of a programmer regardless, so I'm thinking of using ace graphics in MZ since you can change the grid to 32x32. Only thing is the resolution might be wonky - players get an abnormally large view of the maps they walk on. What do you think?
I've thought about doing this SEVERAL times in the past but just haven't tried it yet. If you do try to use it in MZ please let me know how it goes because VXA's RTP is by far my favorite.
if you are proficient with say krita there is a filtering option thru Gmic to upscale that works decently, from there just resize it furtther if ya overdid it with the upscaler. Ive converted bits of the tileset like the superior trees from XP to mz that way
@@runthemcI would highly recommend the switch. MZ in particular is a nice step up and I also really like how you can use the VXA RTP with the 32x32 tiles.
Having learned Ruby and JS I would have to say I personally prefer JS (call me crazy), and the plugin system is very nice.
@@monkeeeem MZ is great for sure, I think I still have more time in MZ than VXA even though the gap is narrowing. I do really like Ruby vs JS though. My plan is to finish this idle game project and I'd like to do one more project to cement the Ruby knowledge. After that I'm going to be moving into learning JS and returning to MZ. I might do that in parallel with the Ruby projects but that might get confusing 🤣
@@runthemc I really respect the effort you're putting into learning and utilizing the engines! I started with XP many years ago myself, and it is definitely the main reason I learned Ruby in the first place, though between the two I guess JS just comes easier to me. I look forward to seeing what you create!
nice video!
The one that everybody out there won't put down because it was played using the same default sprites and maps!
i LOVE vx ace's RTP
I´m using rpg maker 2003 and i´m trying to remake Diablo 1 on it as a jrpg game.
That combat system looks sick!
I use XP, because I don't have any other version. Sadly, in this version, making graphics that fit its style is really hard, and there's not any code editor support for ruby
2000 and 2003 because im a maniac
2003 and vx
I still use vx but only issue if you big file you cannot compress with "include RTP data" i use software unless doing something wrong
I use 2k3 cause it’s the only RTP I like
Im out here rawdogging RM2K3 in the year 2024
I Use MZ, its realy better and has any thing than the others (except the language)
mz best
MV and MZ have 1080p support. Older RM's do not. Really can't justify making a game in 2010 and beyond (currently 2024) that isn't HD.
At some point lacking UHD may be an issue but regular HD feels acceptable.