Can't believe I was never using this method. This is exactly what I needed. Gonna take Moi to another planet now. Thanks S2-3D. After I figured this out, I have been making some really wild looking creations. Thanks again for showing this method. Striving to be able to use this tool like you show.
Wow! That is the coolest method. When I first saw this I was so blown away. Trying super hard to get this figured out. Awesome work S2-3D. Edit: I finally got it figured out. I really like the way you made this video. Almost looks like some futuristic modeling program. Sure would like to learn your exact method. Peace out S2-3D. p.s. Stoked to see when you send it to the Blender.
When I did Isect-Bool With curves for 1st time, felt to me like a discover, is good to know that is beneficial for some people. Thanks!!! MOI3D is A great software in many areas, I really like it.
Isect-Boolean (Intersection Booleans) is located on construct tab, I will try the next video be about this technique in full, for more clarity. @@dezw6485
Sorry to heard that, I'm working another short video, About Isect-Boolean( Intersection Boolean), and everything will be more evident how is made. The link below could be useful moi3d.com/4.0/docs/moi_command_reference7.htm#booleanintersection
Hi, I sincerely cannot understand how to start it... you seem to be drawing on some sort of construction planes (red and blue) and you get real time preview... I use MOI v4 and cannot replicate it... where to start? thanks! ciao!
Sorry to heard that, I'm working another short video, About Isect-Boolean( Intersection Boolean), and everything will be more evident how is made. The link below could be useful moi3d.com/4.0/docs/moi_command_reference7.htm#booleanintersection
@@s2-3d49 The command is there but I do not understand how do you achieve the real time thing. It would be of great help if you make a short video of how exactly you achieve such results.
Hello, history is enabled by default. But I think only works with an object generated through curves, but once you move or perform a minor operation on the resultant object, history is broken. Even if you move both together, history is broken, But if you move or rotate the generator curve, that is not broke history. However, a clock icon under the edit panel allows you to enable or disable the update. Still, that button doesn't allow you to reactivate history once it is broken. Disable Button option is helpful for me when I want to re-use that original curve without disrupting what we did with that curve. Maybe there is more to it, but I don't know what is. I can do a video as soon as I can About helpful tips about history. Let me know if this is helpful in some way.
@@s2-3d49 Thank you very much for the answer, now to put it into practice. A video tutorial would be very helpful, especially for beginners. Thank you!
Interesting workflow.
Can't believe I was never using this method. This is exactly what I needed. Gonna take Moi to another planet now. Thanks S2-3D. After I figured this out, I have been making some really wild looking creations. Thanks again for showing this method. Striving to be able to use this tool like you show.
Was a surprise for me when I found about this tool
Wow! That is the coolest method. When I first saw this I was so blown away. Trying super hard to get this figured out. Awesome work S2-3D. Edit: I finally got it figured out. I really like the way you made this video. Almost looks like some futuristic modeling program. Sure would like to learn your exact method. Peace out S2-3D. p.s. Stoked to see when you send it to the Blender.
Thanks, Its nice to know that you like .
wow!!!!! this has to be MOI biggest secret so powerful! thank you
When I did Isect-Bool With curves for 1st time, felt to me like a discover, is good to know that is beneficial for some people. Thanks!!! MOI3D is A great software in many areas, I really like it.
really nice
Thank you! Cheers!
what version are you using
I'm using moi3d V4 with Moi V5 Beta. I sect boolean with curve is working on v3 and v4, no plugin is a moi3d native tool.
Perfect!
thanks!
amazing!!
Thanks!!
How to get this setup? Could u show the whole progress?
thanks for your interest, i will do one from scratch with whole progress.
Hi what’s the technique that you’re doing here?
Isect-Boolean (Intersection Booleans) is located on construct tab, I will try the next video be about this technique in full, for more clarity. @@dezw6485
just interested how u doing this :O
Sorry to heard that, I'm working another short video, About Isect-Boolean( Intersection Boolean), and everything will be more evident how is made. The link below could be useful
moi3d.com/4.0/docs/moi_command_reference7.htm#booleanintersection
Hi, I sincerely cannot understand how to start it... you seem to be drawing on some sort of construction planes (red and blue) and you get real time preview... I use MOI v4 and cannot replicate it... where to start? thanks! ciao!
Sorry to heard that, I'm working another short video, About Isect-Boolean( Intersection Boolean), and everything will be more evident how is made. The link below could be useful
moi3d.com/4.0/docs/moi_command_reference7.htm#booleanintersection
Can this real time 'isect' operation be done with Moi's v.3 too or is it a feature existing only in v.4?
Ido not know , but go to boolean tool panel and see if is there, and run the command to what happens.
@@s2-3d49 The command is there but I do not understand how do you achieve the real time thing. It would be of great help if you make a short video of how exactly you achieve such results.
@@dimitrilalushi4693 Let me know if I sect boolean with curves works in moi V3
@@s2-3d49 It is working yes.
imagine if Michael could do this with live objects as well ...wow
That would be great, but who knows...
Are you using any plugin?
I'm using Moi-v4 without plugin, if you have difficulties using it let me know.
please, how to make update history work? tutorial please
Hello, history is enabled by default. But I think only works with an object generated through curves, but once you move or perform a minor operation on the resultant object, history is broken. Even if you move both together, history is broken, But if you move or rotate the generator curve, that is not broke history. However, a clock icon under the edit panel allows you to enable or disable the update. Still, that button doesn't allow you to reactivate history once it is broken. Disable Button option is helpful for me when I want to re-use that original curve without disrupting what we did with that curve. Maybe there is more to it, but I don't know what is. I can do a video as soon as I can About helpful tips about history. Let me know if this is helpful in some way.
@@s2-3d49 Thank you very much for the answer, now to put it into practice. A video tutorial would be very helpful, especially for beginners. Thank you!
Is it working on v4
Yes is working in v4, is a default tool, not script or plug-ins.
@@s2-3d49 yes, i loved its magic. specially the live behaviour.