Blending Surfaces in MoI3D

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  • Опубликовано: 31 дек 2024

Комментарии • 15

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial 9 лет назад +6

    Really appreciate these videos sir. I just got Moi3D today and you are a great help so far. Please keep up with these videos! Cheers : )

  • @kenmorris2858
    @kenmorris2858 7 лет назад

    Always a pleasure to watch your very helpful tutorials....

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 6 лет назад

    Good stuff. Thanks for sharing. Very enjoyable.

  • @heminrasul
    @heminrasul 7 лет назад

    Really awesome thank you I can wait to start making.

  • @44oaktree
    @44oaktree 6 лет назад

    Always like your videos... how do you figure out the steps?

  • @WagnersTechTalk
    @WagnersTechTalk 6 лет назад

    Nice tutorial, thank you!

  • @mohanprasadpatta
    @mohanprasadpatta 5 лет назад

    nice tutorial. one question how do you enable shiny viewport render of the object.

    • @stephenmendoza7745
      @stephenmendoza7745 5 лет назад

      Under Options > View > (scroll down) [Lighting Options] you will find that choosing Lighting style: Headlight in combo with specular highlights + Metallic lighting will do the trick. Adjust the Brightness and Focus size to taste. Hope that helps.

  • @jeffspinner6579
    @jeffspinner6579 4 года назад

    Hey, Chipp, I've been investigating MoI as an adjunct to Blender for some types of shapes for things like I'd make for CNC machines.
    If you've stopped using MoI can you share why?

    • @ChippWalters
      @ChippWalters  4 года назад

      I primarily used MoI3D as a solid modeler CAD app for creating manifold product designs that could be 3D printed. After I discovered Blender's modifiers (NITROX3D) it became clear to me, as an industrial designer, I could iterate designs much faster, and by then was working mostly on concept designs, so no need for manifold models. So, I could model even faster with greater results-- and with EEVEE I can see results instantly.
      MoI is a destructive workflow, whereas Blender with modifiers is much more forgiving.

    • @jeffspinner6579
      @jeffspinner6579 4 года назад

      @@ChippWalters, Nitrox3D was a course, Idk, I thought that was more subdiv, *[Update: I'm dumb, but not a sufferer of the Dunning-Kruger Effect... You're suggestion is in effect exactly what I was asking about... I'll give it a second look, because I've been doing Blender for about 5 months now, and the first couple of months, I made bad choices... sry about that Chipp. I will actually better understand your course now, Idk what I was thinking],* but I'm gone thru terabytes of data migrating from C4D to Blender. Sometimes when I learn new things it makes me drop some marbles and I don't always notice to pick them back up.
      [Update: Yada yada yada, ignore unless you really want to kill some time...]
      I get the Hops/BC/KitOps/Meshmachine/Mira/and uh oh Decalmachine 2 workflow, but for some reason I thought things like car hoods, or some of my Mando's Flamethrower shapes would be best done in something like MoI. You are really fast with KitOps and modeling in general without using a lot of addons...
      I saw on my travels, iirc QuickShape, that does NURBs like curves (and is destructive I think, it's another system but Idk how deep), so I'm just checking with ppl that have tried MoI and wanted their opinions.
      Idk y, but I think, if I make a feminine Mando Suit to fit the Armorer's helmet mx2 showed could be done in like 5 mins with Hardops (he did the Bounty Hunter helmet, but said it was too hot for ytube), I was able to make the Armorer's cause I had no excuses (!) after he did it.
      I'm just wondering what's the best way to do mechanical yet fluid stuff and I don't necessarily have the skill of Mike Pavlovich with ZBrush, (I assume he could do some fine sculpting in Blender).
      Maybe I'm just procrastinating instead of doing again. I will try with the tools I have and only add if I fail making what I want and/or too time consuming or difficult way.
      I'm gonna look thru my harddrives for Nitrox3D, I'm curious how poor my memory is atm.
      Thanks for sharing your opinion.

    • @ChippWalters
      @ChippWalters  4 года назад

      @@jeffspinner6579 The reason I created NITROX3D is so I could better understand Hard Ops and Boxcutter workflow. NITROX3D is about using and understanding modifiers to model without using any other addons. Once it's mastered, it makes it easier to use the more advanced addons.

    • @RunTheTape
      @RunTheTape 4 года назад

      @@jeffspinner6579 Try Fusion 360 Sculpting.

    • @jeffspinner6579
      @jeffspinner6579 4 года назад

      @@RunTheTape, though I just exported my first cylinder with a cylindrical cutout from Fusion 360 personal this morning (love the retina burning white theme of F360), because my flash suppressor I made in Blender got f'd because I failed to stash it one time and I enlarged the cylinder and couldn't fix the shading issues, so that got me pissed, (F360 may get kneecapped and be useless in as little as the middle of January 2021), I haven't even looked at the fbx in Blender to see what it did with the fbx export.
      I have a lot in queue atm, ty for the suggestion. Meshmachine is deceptively complex, and I think I can do all the variable bevels, washouts, etc., with it, if I don't watch 30 videos in one day (yesterday) and expect to be able to use all it's functions today, in Blender with Chipp theory in the back of my mind too.
      It's not like the world's gonna end, though Armenia/Russia/Iran/US? fighting Azerbaijan/Turkey/Israel? looks like possible WWIV (WWIII was the cold war) to me... so it makes me push myself a little too hard... they're firing Smerches at each other, ffs. Turkey used F16s to fire on Armenian military... so no wider war possible at all.