A displacent map will work for the fine details, but the overall shape is hard to model with polygons, while maintaining a good topology at the same time.
Kuechmeister Swagger and S2-3D are taking Moi3D to another level. Learning so many things watching your videos. So curious if you ever used Rhino? Have a good one K.S.
I don't even want to think what it would be like to model something like that using traditional polygon based modeling. Thank you for the video.
Easy, just use texture map with displacement
A displacent map will work for the fine details, but the overall shape is hard to model with polygons, while maintaining a good topology at the same time.
Kuechmeister Swagger and S2-3D are taking Moi3D to another level. Learning so many things watching your videos. So curious if you ever used Rhino? Have a good one K.S.
@kuechmeister Swagger
your videos are unique, do you provide a full detailed training course of these modeling techniques?
0:56 How did you get the Rotate to behave like a Lattice deformer? Thanks!
Cool, if there is an opportunity, could you light up the mouse to make it easier to watch your actions.
0:25 It's a little bit confusing what have you done after shell?
This is a trick, I use the shell for offsetting the face. After shelling I delete the top face.
Love your vidéo ! Are you doing masterclass ?