Freestyle Bottle Modeling in Moi3D Tutorial

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  • Опубликовано: 31 янв 2025

Комментарии •

  • @CristianStancu
    @CristianStancu 2 года назад +3

    I don't even want to think what it would be like to model something like that using traditional polygon based modeling. Thank you for the video.

    • @MarquisDeSang
      @MarquisDeSang Год назад

      Easy, just use texture map with displacement

    • @CristianStancu
      @CristianStancu Год назад +1

      A displacent map will work for the fine details, but the overall shape is hard to model with polygons, while maintaining a good topology at the same time.

  • @toddspeck9415
    @toddspeck9415 2 года назад +2

    Kuechmeister Swagger and S2-3D are taking Moi3D to another level. Learning so many things watching your videos. So curious if you ever used Rhino? Have a good one K.S.

  • @MuhammadGamal-ew6qd
    @MuhammadGamal-ew6qd 6 месяцев назад

    @kuechmeister Swagger
    your videos are unique, do you provide a full detailed training course of these modeling techniques?

  • @i20010
    @i20010 2 года назад +1

    0:56 How did you get the Rotate to behave like a Lattice deformer? Thanks!

  • @УшлыйДруг
    @УшлыйДруг 2 года назад +1

    Cool, if there is an opportunity, could you light up the mouse to make it easier to watch your actions.

  • @RaoTariq
    @RaoTariq 6 месяцев назад

    0:25 It's a little bit confusing what have you done after shell?

    • @Kuechmeister
      @Kuechmeister  6 месяцев назад +1

      This is a trick, I use the shell for offsetting the face. After shelling I delete the top face.

  • @anisamrane4943
    @anisamrane4943 2 года назад

    Love your vidéo ! Are you doing masterclass ?