I Modeled an e-Bike in Plasticity

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  • Опубликовано: 7 янв 2025

Комментарии • 6

  • @saszapoznanskyi-iu2ht
    @saszapoznanskyi-iu2ht Месяц назад +2

    like

  • @germanaguilar341
    @germanaguilar341 Месяц назад +1

    Es un flujo de trabajo muy parecido al de Rhinoceros en metalmecánica

  • @simbamkuu33
    @simbamkuu33 Месяц назад

    Good Job. Are you able to generate 2D engineering drawings and STL files from plasticity?

    • @kenkioqqo
      @kenkioqqo  Месяц назад +2

      Thanks, @simbamkuu33. No and Yes. At the moment, Plasticity is not able to generate engineering drawings, but it does allow you to export your file in STL, STEP, OBJ, and other common production-ready formats. It's a relatively new software created by a small team, and I think we will have the ability to export technical drawings in a future update.

  • @tangentsmith2961
    @tangentsmith2961 20 дней назад

    This is why non engineers artists should collect tons of references and analyze those well before their creative explosions. I'm not saying there is no place for such experiments but it just looks funny from the technical point of view coz pretty much all about this thing is wrong even though it still looks like a bike. And the most wild thing are those brake levers that are positioned right where the handlebar is bending so the part of the lever that is attaches it to the handlebars is bent too. Stop being lazy peeps learn new things! Don't be like look what I can do in Plasticity or Blender or whatever without thinking of the subject you are working on. It is quite sad that generation of artists that were deep into things they were creating is going away and this is why so many movies and games these days are coming out just broken or plain stupid. Simply because nobody really cares anymore about things they are working on.

    • @kenkioqqo
      @kenkioqqo  19 дней назад +1

      Chill bruh! It's not that serious. I don't work at your "engineering" company, so keep your emotional unsolicited advice to yourself. Go watch some SolidWorks or Fusion360 videos published by "qualified engineers" and let Plasticity "artists" and enthusiasts enjoy this one.