New Spells in Explorer's Guide to Wildemount! | Nerd Immersion
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- Опубликовано: 16 мар 2020
- Wildemount coverage continues as I talk about the 15 new spells included in this book, all part of the new type of magic: Dunamancy. There are a lot of cool time/gravity manipulation as well as a few other really cool options. I'm always a fan of more spells being added to the game, though I would have loved to have seen more and not just Dunamancy options in the book. What are your thoughts?
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I just want to thank Mercer for knowing that while falling due to gravity would cause bludgeoning damage, being assailed by the dark energy that (theoretically) causes gravity itself would cause force damage.
he's a guy that read astrophysics for fun after all :)
It's funny how you call Dark Star "Hunger of Hadar on steroids" seeing as, in lore, Hadar is basically a dark star.
You could flavor it as temporarily summoning a piece of Hadar and if you do it too much, maybe the piece now becomes permanent in your world. 😯
So it should just be called Hadar?
As far as I'm aware Druids still age just at a massively slowed speed. So it is possible to take them and get them to be 30 days from natural death, just most other spells that increase age only do a hand full of years/decades which to a druid mean nothing.
yeah they age at 1 tenth the speed of normal. so a elf could live for 7500 year's which reall just shows how no fucking druids ever live that long because they get killed
@@si2foo adventurous druids* never live that long. NPC druids can
*Laughs in undead*
Omg. Pulse Wave is exactly the spell I've been looking for since I started playing dnd5e. I always loved spells that were just a Wave of Force that knocks people back. It's just so obviously magical but it's not flashy or obnoxious.
FOR THE LOVE OF GOD NEVER TIME RAVAGE A DRAGON UNLESS YOU'RE AN ANGRY DM. DRAGONS ONLY GET MORE POWERFUL AS THEY AGE
It only keeps it alive for 30 days but those 30 days are gonna be hell
speaks for the flexibility of the spell, this is actually a straight up BUFF for dragons, how amazing
Oh shit
Oh shit
Ravenous Void: the way I read it, unless someone can pass 2-4 Strength Saves, this spell is a death penalty. Everything within 100ft is difficult terrain (1/2 speed). So even with Dash Action, most characters would have 30ft movement TOTAL. Fail a save, get sucked to center. That's 3 turns to get out, and thus requiring another save. So imagine saving twice and then failing 3rd save and getting sucked back to the center and having to start the process all over.
I know they say the DM should restrict dunamancy spells, but damn the gravity spells would be absurd on an evocation wizard.
5:10 thats basically the Immovable Rod wonderous item, made as a spell.
It always irritated me that such an effect wasn't available in a spell even though it was clearly available as an enchantment, as I always saw enchantments as basically just spells made permanent through the structure or nature of a specially constructed object making the energies involved self sustaining, and so it made no sense that it wasn't possible to have the effect available in isolation for a temporary period instead, as a spell - no more!
I’m going to guess a lot of groups will ignore the not being able to mix spells between the time spells and gravity spells
Scanlan had wristpocket.
He used it to fool Grog into beliving he had swallowed an artifact.
That's really interesting that It's a pull from campaign 1.
Although it was a cantrip there if I remember correctly.
His daughter had it she used it when they first met
I believe it was a magic item
Keep the content coming! I’m home self distancing and need all the dnd goodness you’re providing
Casting Temporal Shunt to maintain self-distancing, really.
I see these as very on theme for the Star druid from that recent UA, especially the graviturgy spells. After all, if your druid channels the power of the stars, why not the void between those stars as well?
That could make for a dope evil druid. Since the collapse of stars can cause black holes thematically it would work with a Star Druid who maybe went crazy studying the stars. Or has seen the collapse of the universe etc.
Aye, could do. I was thinking more in line with a Destiny Void Warlock sort of deal. The dark void between the stars is just as natural as the starlight itself. Life and death in balance, for cosmic things as much as the average mortal.
21:20 Yes the way the spell is worded supports your reasoning.
"Takes Necrotic damage, makes a save, if succeed the save takes half the damage.
If the save FAILS, you ALSO age till 30days of your natural death".
I too was really hoping for 1) other custom spells that the Mighty Nein has utilized and 2) after seeing most of the races being reprinted, to have a large list of reprinted spells.
I’m actually going to be running 2 parties in a Wildemount campaign. Keep the great videos up I’m absolutely loving them
I'm imagining a group of wizards all spamming temporal shunt on a given boss to massively waste it's turns and letting them all do more wizardy setup or something
"Shit, there he is again! We're not done YET!!! TEMPORAL SHUNT!!! Alright, now again we have six more seconds to set up. Carlisle, you're next to shunt him!"
I was hoping they would have put the Decompose cantrip as well as Cat's Ire, Widowgast's Web of Fire, Widowgast's Vault of Amber, and possibly Widowgast's Transmogrification
I heard somewhere tha Matt had a slew of spells that never got in because WOTC said that they were too similar to existing spells. Maybe those were on the list.
They would have been so cool but most came about pretty recently in the campaign while the books has been worked on for a while so maybe that's it? (Also Cat's Ire is a reskinned Bigby's Hand if I remember correctly?)
If you read Time Ravage carefully, it says the target ALSO ages until the point where they are 30 away from death, so they take the damage no matter what on a failed save.
I'd argue that reality break can taken by a GOO warlock as an arcanum.
Now Ted can go full tilt on the Jedi train in the Rod of Seven Parts campaign. 😎
I'm working on that ;)
@@NerdImmersion *waves hand in front of Jorphdan* "These ARE the dunamancy spells you were looking for." 🧙♂️
Sad that fortune’s favor consumes the material component.
I do like some of the spells... but boy, Mercer really went heavy on the consumed spell components.
@Kyle Stanley I'm not sure if he did. They said WotC did change some things for balance and other stuff and we saw on critical role that many of these spells not cunsume their components.
Yeah I think this is likely something that WotC insisted on, probably because they saw it as making the Lucky feat redundant if I had to guess (which I disagree with! You have to remember to cast it, and it only lasts an hour. The Lucky feat is still better). It's definitely not consumed on Critical Role.
To be fair material components were basically castrated in 5e. There is almost no restriction on spells anymore (at least in comparison to 2e)
You have to consider that at higher levels this spell basically would break the game without a pay wall. So while it sucks at lower levels and I might for example make the change that instead of 100 gp you pay 50 gp to make it more feasible, a pay wall is definitely necessary.
Just imagine a wizard choosing this for spell mastery and without a pay wall, the party would basically have unlimited luck points.
When you read Temporal Shunt my first thought would be that when you get to the big bad boss all the attacks you sent to the future attack you at once. I had a DM that would take that opportunity.
I mean you send them to a random point in all of time. I'd personally change it to roll a d100 to see how far back or forward they travel for a period if it mattered. And roll a d20 1 to 10 they go backwards in time and 11 to 20 they go forward.
Not that it really matters but they definitely shouldn't be able to effect you if you use it.
Cast Immovable object on the Armor of your enemy, that sounds fun
Also Ravenous Void is literally Chibaku Tensei which is awesome
You're still wrong about Astral Self Monk, but I love you.
that jump cut XD nice clothing change. very smooth
Immovable object doesn't specify "not worn or carried", target someone's shirt, only you can move the shirt, they can't move unless you say so
Also, did you notice there's a missing spell? I swear Caleb learned a spell that imitates the clone ability of the Echo Knight, that doesn't look to be here (just checked, name is resonant echo)
Dark star is definitely my favourite and will try to coerce my DM to let my shadow sorcerer have it 😅
Seems you missed a thing or two though, it's UP to 40 feet RADIUS. Meaning you can choose to make it the max 80 feet diameter sphere OR any size smaller than that which I find really interesting
Wristpocket should be scalable like hex. Increasing duration by spell slot.
I think Scanlan's daughter had the Wristpocket spell. Though I'm not sure if that was indeed the spell used, since she's doing without effort. If a pouch of gold is weighted less than 5 pounds, then I guess she was using this spell.
Gravity Fissure followed by a Lightning Bolt would make for a nasty combo.
At 10:00 I think you confused gravity and pressure. Gravity always comes from the core and holds you down, as a black hole does (as you said initially).
Pressure is the force exerted by an object affected by gravity onto what is interposed between it and the gravitational core.
All this to say: both the examples were correct, don't beat yourself about it, boss!
So i'm just gonna be JoJo cosplaying over here. Acto 3, Made in Heaven, Bites the Dust, etc
Bruh echo knight is basically D4C
@@martineamosantonio Thats it. Thats the truth
temporal shunt is literally just king crimson
Temporal Shunt is King Crimson
I want a sorcerer subclass Origin Time-traveler that can use these spells.
Meta magic would break these spells
I know I’m late, but they’d also be good on an Aberrant mind sorcerer
Why so many con saves??? I’d have liked to see more strength saves for the gravity spells. Other than that I really like them. Laughed at the Force
Well youre basically trying to endure a gravational pull on your body.
I agree to a certain degree. But I also think dex and con saves are way over used and this would be a great opportunity to let the classes with proficiency in the redundant str save shine
Personally my favorites amongst these Spells would be Immovable Object since It’s basically an Immovable Rod you can’t loose. Imagine using it on your Clothes to suspend yourself in place or use it to climb and infinite height into the air with two objects and some clever use of that password. Among the higher level ones, Time Ravage is the most interesting since it both does Colossal damage and guarantees the death of any mortal creature who doesn’t have access to powerful enough magic. It can essentially the greatest ultimatum you can give someone if they live through the Damage. If they survive, you could threaten to let them die unless they swear fealty to you. Personally I’d probably include that sort of Spell in a Spell Scroll just for an Evil NPC to flub it and turn into a frail old man or die immediately.
I think the pearl in CR does not get consumed. And Matt saw it as OP and changed it for the book.
Liam of CR won't like the 100gp Pearl consumed using Fortune's Favor, unless he starts to become a pearl diver (waterbreathing and locate object)
One of the writers mentioned that he was excited to have 50-ish spells ready to go in the book, but said in an overview that they had to cut most of them because they were "too similar" to existing spells. The handful of spells we got are neat, but the restrictions made it more disappointing than it already was. I have to be a graviturgist or chronurgist (so at least a 2nd level wizard) before I can pick any, meaning I'd have to wait until my 4th level of wizard to learn _sapping sting._ Maybe that's why there's only one cantrip? Having to wait to get it feels weird.
Mind you, that is an optional rule. Less than that, actually - just a suggestion. I dislike it myself, but eh. Your dm doesn't have to follow it.
Also, you can start with sapping sting as it doesnt fall under that restriction
Edit: There also isn’t a restriction on any gravaturgist spells, just the dunamancy.
Yeah, I remember when books had a whole section of new names, descriptions, and damage types for existing spells to fall in line with a certain flavor the book was going for
Dude up at 5am i respect the grind man hope the channel keeps growing
I’m a little bummed we didn’t get the Widowgast’s web of fire or Widowgast’s vault of amber included in this book. I know web of fire has been shared online and vault of amber has been as well probably, but I would have appreciated them being included in the book.
Also Resonant Echo, I’m fairly sure that one hasn’t been shared anywhere.
Very surprised that Blood Hunter was not released as an official class as part of EGtW
I am fairly sure this was released free on DnD Beyond anyway
Even weirder is that they released a Blood Hunter stat block in the bestiary. So the class basically is legitimate but not 100% legitimate.
You're basically asking for an entire class and its subclasses to fit into a single setting book without any refinement through UA. It would take up too much space in the book, and some of Blood Hunter's mechanics from D&D Beyond doesn't fit 5e's gameplay, such as how unamplified blood curses only work on targets with blood. If WOTC were to make an official version, they'll need to simplify the complicated aspects of the class, especially Profane Soul, I wouldn't be surprised if that subclass was cut out.
Wristpocket use to be a cantrip that had a permanent duration, I used it a long time ago and I'm sad that its second level now. Also, fortune favor shouldn't consume the components and if it should, then have it be 25-50 gp and not 100... three castings is a revivify, too expensive.
That's really cheap for an additional d20 on any roll. You could have adv and still use it. That incredibly valuable.
@@matthewletexier naaahhhhhh. Triple advantage is cool, but 100 gp is still extremely expensive for a single dose of advantage that only lasts for an hour.
Though this *does* allow for a retarded crit build...
@@matthewletexier You have to remember the opportunity cost of using a whole 2nd level slot for one extra dice roll.
nah, 100gp is dirt cheap especially after you have gone past 5th level.
@@kylestanley7843 what about quadvantage
Ravenous Void and Reality Break are definitely my favorites
Temporal shunt moves the target, not the caster. Casting it at higher levels allows you to move more allies out of harms way.
Immovable Object can be casted on your robes, and you can allow your party access to moving you. So something would have to cast +10 your spell save to carry you away. I wonder, if you jump, you will get stuck in the air with your robes?
I'd totally use Tether Essence like Hidan's Curse from Naruto, where you cast one end on your party Barbarian and the other on an enemy with less HP but maybe more AC, and the Barbarian just attacks himself to damage the enemy. I wonder how Resistance plays into that? If damage resistance halves damage for one end of the tether, does the other character take the full or halved damage? The spell doesn't specify.
I like more than one of these! Also I use a homebrew which allows use of a Focus for all consumable material component spells. It is often a 10x the price version ex: 100gp pearl thats consumed now get a 1000 gp pearl that is not consumed! BUT in rare cases the focus requires research, discovery and successful Arcana checks to discover. It still tends to cost 10X the price but may also require a quest/adventure and a skilled crafter to create. I expected only dunamancy personally. Fun video thanks.
Yeah, scanlan had wrist pocket, used it to make frog think he ate ioun's bead of divinity
i think Monks still age, they just age at one tenth the rate. I'd say if cast on a high-level monk it would age them about 10 years physically (one hundred to anyone else) enough that there's a visible effect and maybe slightly reduce what would be an already insane movement speed but they won't be 30 days from death or suffer from disadvantage.
A note for Reality Break, if they pass the first save they still have to roll the d10 and take the damage. All passing the initial save does it make it so you can take reactions during the spells duration.
Wristpocket almost seems like a Trickster-Domain cantrip rather than a 2nd-level spell to me. Maybe I'm missing something.
gravitic fissure is basically elder titan’s ultimate from DotA2 and i fucking love it
Darkstar is probably one of my favorites.
The gravity stuff would definetly fit a Hadar warlock.
And force pulse is also nice. Gonna ask my DM if I can have that on my ranger.
Sapping sting, fortunes favor, wristpocket, pulsewave, and tether essence, all appear to be neither chronurgy nor graviturgy. I assume that they are all counted as dunamancy spells though because of some relation to very slight manipulation of space-time or gravitational forces.
Sapping sting, saps their lifeforce as though temporarily losing time from their lifespan.
Fortunes favor, sort of a small manipulation of your personal timeline.
Wristpocket, teleporting it to a place between spacetime.
Pulswave, using a form of gravitational force to push or pull.
Tether essence, connecting your essence in spacetime with that of another, so that you share effects.
By the sound of it, these appear to be spells that arent specifically tied to graviturgy or chronurgy, but still count as dunamancy. Maybe leaving an opportunity for these few dunamancy spells to be learned by classes other than wizards. This explains why scanlan could use wristpocket despite not being a chronurgist or graviturgist.
The Touch spells might be fun to use with familiars to either cast on the facial or, or on someone else.
Bro really just gave me a mental flashback with that phone alarm
Immovable Object at 6th level to basically create Thor's Hammer with Odin's Spell.
I like this.
I think if you could move ravenous void up to 50ft as an action that would be super fuckin cool
Some of these mimic homebrews I've made, really like them.
We have pretty much Tether Essence in my homebrew group called Blood Bond, but it’s 2nd level 😂
For Tether Essence, I feel like you should be able to choose damage or healing. As a 7th level concentration spell that has a decently expensive component for what you get, it's really only good if there are two strong enemies which seems pretty situational especially since both have to fail the save. Ideally they have disadvantage, but still it will rarely work. I would never use it as a buff for double healing because the double damage is such a dangerous effect.
The main utility I can see it having is binding an enemy with an ally.
The big red dragon attacking the squishy sorcerer? Yeahhh, have an uno reverse card. Oh and by the way, that sorcerer is a divine soul and has the Life Transference spell, so have fun with that extra necrotic damage while he twin casts it to ass rape that dragon *and* heals his allies.
@@kylestanley7843 If you do this you will kill the sorcerer before the dragon because every time the dragon is damaged, the sorcerer takes the same damage...
I would have liked to have seen a spell that acts like Living On The Edge does from Divinity: Original Sin 2 does - not allowing you to drop below 1hp for several rounds.
It would be a great pairing with a spell like this Tether Essence spell, as you can use it to protect a squishy character who you bind to the enemy, so the enemy can die (and any damage they deal to the character hurts them back) but they also won't take the character with them if they do because of the protection spell
This is a high risk/high reward spell. I plan on letting Acererak have this at the end of my ToA campaign. Binding two characters and casting Fireball or Chain Lightning... Ouch.
What about having Tether Essence + Warding Bond?
Can't wait to buy this book
I now want to add a Chronurgist and Graviturgist to the ranks of the Red Wizards of Thay
Seems fitting to me
odd way to use it but you could use Temporal Shunt to sent some of your friends away for a round to set up a fireball in area they would have been in.
Tether Essence can also be used on an ally out of combat with a healer out of combat to heal an ally in-combat from any distance.
It’s not that monks can’t be aged, they just don’t suffer the frailty of old age. So they still have 30 days left to live, but will continue to function at maximum capacity.
Time Ravage Would affect a druid or a monk, the druid can just live 10x times longer i don't think they are protected at all, and the monk can still die of old age, just doesn't suffer the effects of being old.
Also just realized.
Do you think they intentionally left out the normal "that isn't beeing worn or carried" rule for immovable object?
So my imp could lock a creatures worn leather armor in place 😅
I wish caleb’s spells woulda been cannon. I mean, he’s famous enough in the world at this point that people could reasonably study the MN’s exploits and potentially reverse engineer his spells. And regardless, the fire web spell is REALLY COOL
The book is set around episode 50 so unfortunately his spells are not famous.
Hey, they have to leave content for the inevitable post-campaign sourcebook with high level adventures. I'm looking forward to ten, maybe eleven Caleb-Halas-Essik spells.
@@aaronghunter As am I, considering a lot of them were already cut from the book.
Time Ravage + Demiplane + Guaranteed success (Chronurgy Level 14 feature)
= "Life Sentence in Prison"
I love all the Graviturgy spells.
But I have a soft spot for gravity magic.
Ravenous Void is always good, but 9th level spells are usually pretty flippin' awesome.
Though Dark Star isn't a slouch either.
Immovable object
On your mithril breastplate, no more being dragged away by non party members unless they spend a minute to Don Off your your armor. Makes any enemy who swallows you whole have extreme regrets. A immovable rod leaving your stomach hurts, a medium+ sized breastplate is something else.
The Net Weapon is prolly super strong with a high casting of this spell. Make that dc 10 strength check go to ~25+, obviously, you'd want a +1 net so it can't be slashed out of.
Tents sleep 2 normally and weight 20, so maybe a tent that sleeps one only 10lbs? or make it out of lighter material and give it a small enchantment (to make indestructible) and you have a neat sleeping defense (OFC at 5/6 level spells you have other options too) - Bedrolls are less than 10, but sleeping with the bedroll fully zipped sounds unimaginably uncomfortable.
10 feet of chain is 10lb, Manacles are less, sure you gota tug your own prisoner along but it's a neat safeguard.
Need a hammer only the worthy can use, try this spell.
joesamsally Dude! 👍🏻
tether essence and warding bond could make for an interesting combo
My dm loves throwing random level 20 one shots and that’s why I always have a level 20 Druid or bard on hand. With these new spells you best believe I have a level 20 wizard on deck. Ready to cast ravenous void on an incoming fleet
40ft radius...the radius of a circle is half its diameter (the 'length' of it), so Dark Star can affect a bunch of enemies that are within 80ft of each other, likewise with Fireball. I used to think that the xft radius for a spell meant that was the total 'length' covered, but the total 'length' is double the radius. Thus, Fireball can affect creatures within 40ft of each other. IDK if it's only me that misunderstood this, but saying so people can realise how dangerous AOE spells can be (for allies and foes alike).
I can see just adding these spells to the wizard spell list, but probably not the the others, these are just very wizardy spells that other casters wouldn't understand
Wristpocket has some obvious uses. Going into a building where weapons arent allowed? Slip a knife into your wrist and just pop it back out in the bathroom. No one should check you after you're through the door
I was really hoping for more time based spells like the 2nd edition Chronomancer. All in all, I feel the time spells are underwhelming. The gravity spells just seem much better across the board.
And it is just me or are there ALOT of spells with expensive consumable components in here...
I think it's Matt trying to balance them by overdoing it with the components
@@1Lanavis1 Probably Wotc I think. Fortune's favor doesn't consume the pearl on Critical Role for example.
@@bluebird8221 Upon further thought, I don't blame WoTC for that spell having a consumed component at least since otherwise that would grant lvl 18 wizards the ability to have a constant extra luck point on a roll.
@@1Lanavis1 I agree
Chronurgy wizards at 9th level when they see an enemy spell be cast: KING CRIMSON!
Wirst pocket would be usefull if it would have no limit on time, but one hour and concentration sounds pretty restricting.
Some of these spells would be awesome on an Eldritch Knight! Just the power to tank without compelling by fear or persuasion.... No. Magic. By force of will.
bleach was bad and you should feel bad.
@@BlackHeart1216 I don't understand
Why is Temporal Shunt a Wisdom Saving Throw? Usually spells that banishes people use Charisma Saving Throw. And I see this as a way to banish someone to a specific time and not a different plane,
It would be cool if time ravage would allow you to choose to not do the necrotic damage so you (or a NPC) could delay-assassinate like a king or something
I feel like Wristpocket is something Scanlan could do.
Tether essence is fuckin insane, imagine using polymorph on one of the people affected then throwing that person off a cliff the one off a cliff would turn back but the other would take the full damage
You can weaponise “ it’s fine we’re gods “
Sapping Life seems really good for an Eldritch Knight at 7th level
Would sapping sting be good for Eldritch knights what with it’s ability to make an enemy fall prone.
They would have to use their Action Surge to make any use of it, because casting the spell would take their action, and they wouldn't be able to attack until after the enemy had their turn, which would likely be used to get up from Prone.
Edit: Hadn't read the EK in a while, they get a bonus action attack when casting a cantrip... I would still say they would be more efficient just attacking, but for flavor/RP, it would be fun.
@@nickschile4807 I mean, still possibly make your opponent prone for your allies.
@@nickschile4807 Don't Eldritch Knights get to attack as a bonus action if they cast a cantrip for their action? It's a class feature relatively early on IIRC
@@mduckernz Yes, and I had edited my comment previously to reflect that.
Like the spells 3de time im checking this.
I just noticed the Resonant Echo isnt in here? The time magic spell were u could summon a copy off yourself for 1 spell shot
I think that got cut and may have bee worked into the Echo knight class
Could be, did sound cool to have a bit more control tho
Graviturgist Flying above a group of enemies and casts 'Pulse Wave' They make a con save or take the initial damage and be pulled 20 feet in the air(Graviturgist Gravity Well lets them move targets 5 feet if they hit them with magic)
I wish the vast majority of spells weren’t constitution saves. Makes them a lot less desirable compared to already existing spells.
immovable door for the party to try and get through for the boss fight.
Wow the only thing I'm not excited about is the 100gp pearl consumed by the spell in Fortune's Favor... That's a really high toll for every cast of that 2nd level spell, in my honest opinion.
I have seen multiple people say this but most characters have something like 70K+ gold after 5th level. And gold almost has no purpose at that point.
@@paulallen8304 Haha fair enough, I've never hit level 5 with crazy amounts of money so I wouldn't know, but I can believe that XD
@@paulallen8304 right, meaning the GP cost has no point but to keep low level casters from taking it even though theres already far better spells at 2nd level when thats all you got.
@@BlackHeart1216 It is also supposed to act as a limiting factor, the DM can always say Pearls are not available where the PC's are. This was especially important in 2e where the spells were more effective.
My party is level 7 and we have a combined total of about 5000 gold between the 5 of us.
The immovable object seems quite movable
Scanlan had it in campaign one
I thought maybe the Widogasts spells that Liam had designed, but this is set about 50 episodes ago, so they canonically don't exist I guess.
Nor would he be famous enough in the setting for his spells to be considered important within the setting
(even though they very likely will be in time, especially the one he used on Nott. Very useful! And I love Web Of Fire, too)
Tempral Shunt is King Crimson
But how does it work?
I’ve found the new spells to be decent. Some of them aren’t very good for the cost they have, a lot of them consume materials that are rare and have a high cost, and some are just amazing like intensify gravity, pulse wave, and dark star.
Ravenous Void is OP AF. If you are in the 20ft radius sphere of difficult terrain, youre restrained and must use and action to break free. even if you succeed, most creatures can then only move half their movement I.E 15 ft. Does this mean that they are then restrained again and have to repeat the save on their next turn?
I mean that is how every black hole spell in D&D has worked.
Temporal Shunt is literally King Crimson
Could you Tether Essence to a Familiar (which is a monkey), and have them out of combat chugging health potions?
In theory, I don't see why not
That’s a great idea! 👍🏻
Remember guys, it is just an object, doesn´t matter if it´s carried or worn, Just that is an object owo