Five Underrated Spells in Dungeons and Dragons 5e

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  • Опубликовано: 3 июл 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Don't judge a spellbook by it's cover! These hidden gems within the spells of Dungeons and Dragons 5e are well worth considering for your next character:
    1:28 Aid (PHB 211)
    5:22 Enlarge/ Reduce (PHB 237)
    11:25 Sleet Storm (PHB 276)
    15:35 Otiluke's Resilient Sphere (PHB 264)
    20:43 Wind Walk (PHB 288)
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Комментарии • 1,4 тыс.

  • @DungeonDudes
    @DungeonDudes  5 лет назад +926

    One correction: a mage hand can only carry 10 pounds, not 20, so carrying your reduced self is something that only characters who weight less than 80 pounds can accomplish.

    • @cannastartover1720
      @cannastartover1720 5 лет назад +66

      Dungeon Dudes rule of cool though.

    • @1q34w
      @1q34w 5 лет назад +70

      use 2 hands

    • @a.k.7840
      @a.k.7840 5 лет назад +22

      @@1q34w Wouldn't that require two casters?

    • @AdrianParsons
      @AdrianParsons 5 лет назад +66

      So a Kobold caster is covered...And many Halflings.

    • @hamstsorkxxor
      @hamstsorkxxor 5 лет назад +64

      @@a.k.7840
      Maybe if they're African mage hands with a string tied between them :)

  • @petrirautiala3038
    @petrirautiala3038 5 лет назад +1432

    Request: could you please keep the spell you are talking about written on the bottom of the screen the whole time. Thanks, love your videos!

    • @MoneySpain1188
      @MoneySpain1188 5 лет назад +45

      Petri Rautiala I second this! Or in the description with a time stamp would be dope too! Thanks for the hard work!

    • @Xel963
      @Xel963 5 лет назад +32

      I third this idea... Best to keep all spells on the screen while it still being chatted about & whatnot.

    • @teletrace
      @teletrace 4 года назад +9

      I forth this idea... you "dudes" are great!!

    • @Adeademohobo
      @Adeademohobo 4 года назад +5

      yes please

    • @baitposter
      @baitposter 4 года назад +12

      @@MoneySpain1188 So it is, in the description with a time-stamp now

  • @TreantmonksTemple
    @TreantmonksTemple 5 лет назад +190

    I would add in regards to Sleet Storm that a spellcaster that makes a concentration save is usually looking at a 10 DC. Using your casting DC as the difficulty of the concentration save means that spellcasters are generally far more likely to lose concentration than if they take damage.

    • @ninthlevelcantrip799
      @ninthlevelcantrip799 3 года назад +13

      @everyone it's Treantmonk! And he's talking to Dungeon Dudes! The stars collide!!!!

  • @vilheim9508
    @vilheim9508 5 лет назад +376

    Enlarge/Reduce story. Once upon a time, our party came across a band of orcs camped by a riverbank at the bottom of a fairly steep hill. We could have passed them by, but my Dwarf wizard character Khargak was so incensed by the mere sight of orcs that he demanded we go and bring battle to them. The rest of the party, having no love for orcs, agreed but soon our bard pointed out that there were far too many Orcs for us to handle. Khargak, stumped but unwilling to move on stood, looked about, and thought for some time. Then his eyes settled on a rather large rock nearby. Using a makeshift winch system, some leverage, and all the party's muscle, they barely managed to get the boulder to the side of the hill, in a position ready to roll. Lining it up for the orc camp, the party gave the rock a hard shove. Just as the boulder began to roll, Khargak cast Enlarge on it.
    Half the orcs were smashed under ten thousand pounds of rock. Their camp was sent into utter disarray, and the party swept in and "cleaned up" the survivors.

    • @krulen12
      @krulen12 3 года назад +21

      ok, that is actually a pretty genius and clever way to solve the issue. i'd definitively grant some bonus exp for that :D

    • @topsyturvy1097
      @topsyturvy1097 3 года назад +4

      @@krulen12 bonus... exp? What is that

    • @MaxwellAerialPhotography
      @MaxwellAerialPhotography 3 года назад +16

      Reduce enlarge perfect for some ant-man style shenanigans. Especially when you have a mousefolk in your party. Dm ruled that two different casters could use the spell on the same target, so we made our mousefolk the size on an actual mouse for infiltration into a noble mansion we were heisting documents from. We also double enlarged the mousefolk for a fight against a Tabaxi just for the meme.

    • @junkjake8626
      @junkjake8626 3 года назад +13

      @@MaxwellAerialPhotography holy shit your dm let you make someone 8² heavier? Just sit on the BBEG you win.

    • @Tomyironmane
      @Tomyironmane 2 года назад

      ten thousand pounds of rock is about a cubic meter, you know?

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx38 5 лет назад +402

    Magic Mouth is seriously underrated. You can enchant wearable objects to function as extra sets of eyes and ears. For example, you can have the trigger condition be, "another creature reaches into my pockets or bags." Now you have a necklace of pickpocket detection. Or make an earring that whispers whenever a creature is sneaking up behind you.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +40

      Excellent thinking outside the backpack!

    • @DrLipkin
      @DrLipkin 5 лет назад +29

      "Choose an object that you can see and that isn't being worn or carried by another creature."
      Vague language. Could mean it can't be cast on an object that is being carried. Could mean that a magic mouth object being carried won't trigger. Could mean the object can't be carried by anyone except you when you cast it.
      Subject to DM fiat, I'd say.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +37

      How about casting it on a small box marked with the word 'danger'. On impact the magic mouth starts shouting ' i am a bomb run or die'. Psychological warfare.

    • @mqb3gofjzkko7nzx38
      @mqb3gofjzkko7nzx38 5 лет назад +40

      ​@@DrLipkin It is pretty clear that the only restriction is you can't cast it on an object worn or carried by *another* creature. If the spell was intended to not affect objects the caster was carrying, it would say so. For example, Fireball says, "It ignites flammable Objects in the area that aren't being worn or carried."

    • @amosdevin
      @amosdevin 5 лет назад +8

      @@mqb3gofjzkko7nzx38 or cast it while its laying on the table, then put the necklace on.

  • @PrinceSilvermane
    @PrinceSilvermane 5 лет назад +153

    Otiluke's Resilient Sphere? We just call it Hamster Ball at our table.

  • @sirreginaldfishingtonxvii6149
    @sirreginaldfishingtonxvii6149 4 года назад +258

    Dm: "The door is indestructible, and locked shut. You'll need to travel to distant lands and do this long quest to find the ke-"
    Wizard: "I cast reduce. The door is now small and pops off its hinges. We can walk through now."
    Remember to make your doors magic proof fellas.

    • @Sheghostly
      @Sheghostly 3 года назад +51

      Is the door considered to be "wearing" the doorframe? The walls it is attached too? 🤔
      *Casts Reduce, major structural failure, rocks fall, everyone dies*

    • @Dakarn
      @Dakarn 3 года назад +23

      Bard: I cast Knock. The door is now unlocked.

    • @foxtoxic9722
      @foxtoxic9722 3 года назад +32

      @@Dakarn Barbarian: I cast fists! The door is now... broken.

    • @Treblaine
      @Treblaine 3 года назад +2

      Wouldn't it be stopped from shrinking as the space between the hinges contracts?

    • @CorvusCorone68
      @CorvusCorone68 3 года назад +3

      @@Treblaine maybe just cast Reduce on the pins holding the hinges in place? assuming they work like modern door hinges

  • @CadePokeFan
    @CadePokeFan 5 лет назад +419

    A creature in an otiluke's resilient sphere would easily be able to float on lava. Lava is molten rock, and as such is really really dense! In fact, most things don't really "sink" into lava as is often shown in media, because that lava is so dense. A death by lava would actually involve boiling alive while kind of floating on the surface. Not fun.

    • @DINNER-man
      @DINNER-man 5 лет назад +14

      Given the heat of lava, would it not melt the person alive? I always figured thats why people appeared to be sinking, cause they were actually melting.

    • @DougAdams
      @DougAdams 5 лет назад +39

      @@DINNER-man Nah, there are lots of videos on RUclips of people putting things on lava. It's very, very hot, but it's not magic. There are videos of people cooking steak, or setting things in the path of lava flows. It's just very hot rock.

    • @dredgenrin2907
      @dredgenrin2907 5 лет назад +10

      @@DougAdams I think that would depend on how long lava has been exposed to open air. If you're in the pit of an active volcano, I doubt you'd be floating over the surface.

    • @oOPPHOo
      @oOPPHOo 5 лет назад +27

      Without personal experience on this, I decided to do a very rough calculation on this.
      First result on google says lava has a density of 3100kg/m³ and magma is about 2700kg/m³.
      Let's be conservative and pick the lower and, likely within the context of D&D, most common of the two.
      A Resilient Sphere can fit a large or smaller creature and is just large enough to fit said creature, let's again be super conservative and assume a medium sized player character occupying a 5ft cube and set the radius of the sphere to be half of that at 2.5ft or rougly 0.75m. That gives the sphere a volume of 22.45m³. The sphere itself is weightless, so we just need to know how heavy a creature needs to be inside the sphere in order for the density of the cube to equal 2700kg/m³. In short, divide 2700kg/m³ with 22.45m³ and you're left with about 120kg. Given a sphere with a radius equal to half the height of a 5ft creature, that sphere can carry up to 120kg or about 260 lbs. You would need a pretty sturdy dwarf to exceed that but full plate could bring your average 150lbs dwarf up to 215lbs leaving you at the absolute most only about 45lbs of free weight for weapons, gold, other gear and possibly extra dwarven sturdiness.
      So by conservative numbers it's a fairly close call. If we instead assume a 6ft tall, slender, high elf wizard of 145lbs floating on lava then it likely looks much more reasonable.
      After all this messy stuff above, I decided to just look up the density of regular human which is just below 1000 kg/m³ meaning, even without the added volume of a sphere, they should _easily_ float on magma. I might have screwed up earlier, but I'm too lazy to check where

    • @WraithMagus
      @WraithMagus 5 лет назад +18

      @@DINNER-man
      If you look at videos of people dealing with real lava, most things generally just catch fire, rather than melt. (For example, Hawaii, which has basaltic, slow-moving lava, will just be a slow mound of sludge spreading across a field with the trees all bursting into flames.) There's even people in Hawaii who have what basically amount to waffle irons with specific logos it presses into the substance put into it on the end of a pair of tongs that will scoop up lava with a shovel, toss it into the waffle iron, and then sell the basalt once it cools as a tourist souvenir.
      Also, keep in mind that in volcanic *calderas* the thing that kills most people would be the noxious gasses that are heavier than air.

  • @miniclip13sa
    @miniclip13sa 5 лет назад +141

    We once used resilient sphere to DESTROY a trap. There was a spike wall closing in and using resilient sphere once the wall hit it all the gears started grinding up and exploded. What a fantastic spell to get around traps

    • @jeroen92
      @jeroen92 3 года назад

      Wouldn't the gears just be stopped, continuing once the spell ends, rather than exploding?

    • @CorvusCorone68
      @CorvusCorone68 3 года назад +9

      @@jeroen92 depends how much force was being exerted, and how fast

  • @brak666
    @brak666 5 лет назад +271

    I once bypassed a lock by casting Reduce on the door.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +15

      Or ENLARGE to jam it shut or more likely explosively blow it off the hinges from the pressure.

    • @Draeckon
      @Draeckon 5 лет назад +40

      Todd LaFrance Enlarge would jam it shut, not explode out. The spell stops making it grow as soon as it no longer has space to do so.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +8

      @@Draeckon Good point! But i did say that. It also really depends on how the door is constructed and whether it is closed at the time. Ask the question are the hinges extra or part of the door? Which answer is more fun?

    • @alanschaub147
      @alanschaub147 4 года назад

      Genius!

    • @matc8085
      @matc8085 4 года назад

      holyshit forget about lockpick

  • @takdudung
    @takdudung 5 лет назад +371

    I just realized how cool it would be if my group actually cared about material components.

    • @fhuber7507
      @fhuber7507 5 лет назад +37

      We used to carefully track all spell components, and as DM I gleefully ran the mage out of bat poo.

    • @CycloneSP
      @CycloneSP 5 лет назад +103

      well, generally speaking, the only material components that matter are the ones with gold costs attached, as everything else can be replaced with whatever spell casting focus the caster is using (wand, staff, holy symbol, etc) That being said, I think Liam O'Brian as Caleb is doing an excellent job with his component pouch instead of a spell casting focus as it really does add to the aesthetic of the world they are in

    • @DakkaSap
      @DakkaSap 5 лет назад +14

      I think a compromise might be effective, make them need to find the material component initially but then not need to track after that

    • @davidsmith7752
      @davidsmith7752 5 лет назад +46

      @@fhuber7507 Yeah, that's not how spell components are supposed to work. A spell specifically calls out which, if any, components are consumed by said spell. Fireball is amongst the many spells that doesn't consume its components.

    • @FoereaperGaming
      @FoereaperGaming 5 лет назад +7

      A pile of dried up poo will only last so long until it crumble s away. Let's not get into it being wet.

  • @deadphoenixrising
    @deadphoenixrising 5 лет назад +132

    Zone of truth did a lot of heavy lifting in The Adventure Zone.

  • @8ferarry8
    @8ferarry8 5 лет назад +162

    Lava is much denser than flesh - unless you are made from rocks/high density metal you will always float on it. So the sphere could definitely be used to traverse it.

    • @jamesforgie6594
      @jamesforgie6594 5 лет назад +6

      Although, it’s slightly questionable whether there’d be enough friction for rolling to move the sphere. You could probably get someone to punt you across.

    • @evannibbe9375
      @evannibbe9375 4 года назад +5

      James Forgie The spell doesn’t require a minimum of friction.

    • @demi-femme4821
      @demi-femme4821 3 года назад +1

      **sad warforged noises**

    • @adrianwilson7536
      @adrianwilson7536 3 года назад +2

      Osince the lava is just liquid rock even a heavy player would only displace the lava to a point, if it was flowing it might carry you down stream. Assuming movement was magical you could still monster truck it across. If the resistance magic negated the heat u might even have a would surface to traction aganst

    • @jlaw131985
      @jlaw131985 2 года назад +1

      @@demi-femme4821 given the weight of a warforged, and general height, I don’t think they would sink much more than a person. In the sphere, they would definitely be fine, with the rules of the sphere.

  • @typoko
    @typoko 5 лет назад +213

    Aid is also the level 2 AoE heal that people don't remember to use when multiple people are down.

    • @fhuber7507
      @fhuber7507 5 лет назад +8

      Aid does not bring someone up from 0. They have to have at least 1 hp.
      Use Aid early.

    • @typoko
      @typoko 5 лет назад +4

      @@fhuber7507 Why they need to have 1 hp?

    • @TheFrozenite
      @TheFrozenite 5 лет назад +41

      F Huber it has been confirmed by Jeremy Crawford on Twitter that it does restore up to three team mates who are down.

    • @FoereaperGaming
      @FoereaperGaming 5 лет назад +23

      People are bad at reading comprehension. It says it raises maximum and also current health. Anyone having to ask Jeremy Crawford for a clarification on this spell are quite sad.

    • @typoko
      @typoko 5 лет назад +51

      @@FoereaperGaming No need to be rude. We all make mistakes.

  • @Archimonde259
    @Archimonde259 5 лет назад +90

    I picked up Enlarge-Reduce on a STR-based Goliath Eldritch Knight. Because a Goliath counts as one size larger for purposes of pushing and pulling, post-Enlarge he becomes the equivalent of Huge.

    • @GreatBeanicus
      @GreatBeanicus 5 лет назад +13

      Archimonde259 Which means that they can carry 60x their strength score as a maximum, as well as lift, push, or pull 120x their strength score. A normal creature is 15x and 30x respectively, doubling for each size larger than medium.
      That’s a lot, but those are maximums.

    • @Archimonde259
      @Archimonde259 5 лет назад +5

      @@GreatBeanicus So at 20 STR I can lift a literal ton =D

    • @SirStanleytheStumbler
      @SirStanleytheStumbler 5 лет назад +1

      I hope my party never fights you.

    • @Archimonde259
      @Archimonde259 5 лет назад +16

      @@SirStanleytheStumbler *enlarges*
      *grapples enemy*
      *throws them over the horizon*
      TEAM ROCKET'S BLASTING OFF AGAAAAAAAIN
      ...I can't believe I've never gotten around to trying that in the game itself, though I can't imagine the DM would let that happen =D

    • @GreatBeanicus
      @GreatBeanicus 5 лет назад

      Archimonde259 Keep in mind that you would be staggering to lift it, but yes you very well could.

  • @Nixoth
    @Nixoth 5 лет назад +79

    As a dm i ruled that since windwalk says you take a gaseous form, to look at the gaseous form spell. It also allows you to squeeze between tiny gaps like in between bars, cracks etc

    • @Rg-fp2vg
      @Rg-fp2vg 4 года назад +3

      Nixoth
      how about high winds?

    • @elbruces
      @elbruces 3 года назад

      I do believe they covered that, yeah.

  • @AM-hf9kk
    @AM-hf9kk 3 года назад +14

    I feel Grease is massively underrated. It's extremely effective in a chase sequence and directing traffic in a battle and embarrassing rude NPCs. Imagine a group of irate townsfolk (that you don't want to kill) chasing the party, now imagine casting Grease under the feet of the leaders so they fall on their ass and the followers trip over them. Your party just gained a 60 foot lead and is beyond most weapons' effective range. Use it in an ambush in combination with terrain (a swamp or thick brush or a tree on the path) to direct targets into a flanked position or a trap. Use it in a panic situation to trip up the Giant or Golem that wants to crush your skull. Use it to cause the snooty noble to fall on his face and spill his drink on a rival. Definitely a spell where a little creativity goes a long way.

  • @chinglioteca
    @chinglioteca 5 лет назад +264

    Just to be pedantic for a minute, a statue of solid gold that was 10 ft tall would be a tad shy of 50,000 pounds, assuming it had a 2 ft by 2 ft base. It would still weigh 3 tons after casting reduce on it.

    • @tinyphreak
      @tinyphreak 5 лет назад +43

      Just have a level 6 (Goliath, or any other race with Powerful Build) Totem Warrior Barbarian with Bear as Aspect, decked in Belt of Cloud Giant Strength and Gauntlets of Ogre Power while being attuned to and carrying Hammer of Thunderbolts, in your party... [Enlarge if it's not a Powerful Build race]. Presto 3 ton-o drag-o/push-o. Will only be able to move at 50 feet/minute... but... there you go. ^_^
      Edited to clarify that I had already included Powerful Build in my original calculation but simply forgot to type out the race I had in my mind.

    • @DungeonDudes
      @DungeonDudes  5 лет назад +78

      @@tinyphreak Thanks! Math brigade to the rescue! I suppose it's likely that most 10 foot tall gold statues are not made from solid gold, but either painting/ plated/ cast in some way.

    • @RDGoodner
      @RDGoodner 5 лет назад +31

      The other problem with this tactic as a way of moving heavy things is that Enlarge/Reduce only lasts a minute. You might get the statue out into the hall, but getting it out of the dungeon is going to take a lot of spell slots.
      It's great to remove barriers, though. If the giant statue was blocking a tunnel entrance, you could now easily get past. Or if someone was chasing you, you could buy yourself a minute head-start by making a piece of furniture so big it blocked the passage behind you.
      Careful application of Reduce is often a key component of the high-level "kick the asshole into an empty Demiplane and leave him there" maneuver.

    • @chinglioteca
      @chinglioteca 5 лет назад +6

      @@@tinyphreak Bonus if said barbarian is a gnome.

    • @Haschlatte42
      @Haschlatte42 5 лет назад +4

      @dungeon dudes you statet solid gold in your video i think that caused the confusion

  • @YamiYaiba
    @YamiYaiba 5 лет назад +84

    Another use for Resilient Sphere: one of your team goes down and nobody can heal them. Prevent perma-death via doubletap by dropping them in a hamster ball.

    • @aaronhumphrey2009
      @aaronhumphrey2009 Год назад +1

      Another tactic a Mage can use to save party members is Polymorph. The PC gains the HP of thier new form- bamf- and can now attack or flee in thier new form..

    • @jimmyredd
      @jimmyredd Год назад +1

      @@aaronhumphrey2009 Works if they're still up but I don't believe you can target a creature with 0hp with polymorph

    • @aaronhumphrey2009
      @aaronhumphrey2009 Год назад

      @@jimmyredd true..if healing word is cast to get a PC any HP by another party member, Then you can use Polymorph on them

  • @El-Rico
    @El-Rico 3 года назад +16

    Wind Walk originally (1st edition) was a cleric only spell (7th level), hence the Holy water material component; which they should've changes, as it makes no sense for druids to have. Purified water might be a better alternative, more in line with the class.

  • @cheddarcheese4159
    @cheddarcheese4159 4 года назад +106

    Aid 1:33
    Enlarge/Reduce 5:25
    Sleet Storm 11:28
    Otiluke’s Resilient Sphere 15:37
    Wind Walk 21:06

    • @aaronmudd5064
      @aaronmudd5064 2 года назад +7

      You’re doing the gods’ work.

  • @KikinCh1kin
    @KikinCh1kin 5 лет назад +26

    I love "class exclusive" spells because bards just get to pick any spell they want with magical secrets

  • @Sophia-vk5bq
    @Sophia-vk5bq 4 года назад +24

    So, if I cast simulacrum on myself and use reduce person, I would then have a mini me!

  • @graemehutton2433
    @graemehutton2433 5 лет назад +75

    Running DND for a group of kids I teach at school cos they'd never played, nearly killed them all today 😥 stressful lol

    • @ashenwuss1651
      @ashenwuss1651 5 лет назад +9

      That's good, yes... yes... most certainly. We're proud of you, fellow DM

    • @fhuber7507
      @fhuber7507 5 лет назад +10

      Beginning players often make bad choices and their characters die.
      its called learning by the Darwinian method.

    • @graemehutton2433
      @graemehutton2433 5 лет назад +13

      @@fhuber7507 Haha brutal, I dropped three of them and they all rolled ones on their death saves, the others barely stabilised them. 10 year olds man, not idea how to tackle an orc 😋

  • @Jacoblg93
    @Jacoblg93 5 лет назад +18

    Another use of Otiluke's Resilient Sphere: Your party is going up af agianst a powerful main bad guy with a whole bunch of less powerful sidekicks by his side, making the encounter a lot harder to handle. Use Otiluke's Resilient Sphere on the main bad guy, and use the 1 minute to take care of the sidekicks. When the 1 minute is up, and you have killed the sidekicks, maybe even with a round or 2 of healing up, focus all your powers on the main bad guy 😁

    • @CorvusCorone68
      @CorvusCorone68 3 года назад

      good call, the BBEG can't do anything while in the sphere, unless he has a Disintegrate spell handy, or w/e spell it was they mentioned in the video can shatter the sphere

  • @fuzzygreentiger
    @fuzzygreentiger 5 лет назад +56

    Cast invisibility on the rogue before sphere in catapult.

    • @ingmaster5
      @ingmaster5 5 лет назад +6

      Add some cushions or he's going to die when it hits the ground. The sphere is resilliant, the rogue is made of soft flesh and bones

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +6

      Arcane trickster with feather fall?

    • @charlottewalnut3118
      @charlottewalnut3118 5 лет назад +11

      ingmaster5 No outside force affects it if he can’t transfer through it nor can any other form of energy which means blunt impact has no effect

    • @novaiscool1
      @novaiscool1 5 лет назад +4

      True but you do still have a shimmery ball landing in the court yard, likely hitting something and making a ton of noise.

    • @evannibbe9375
      @evannibbe9375 4 года назад +1

      I find Polymorph way better for infiltration since you can just turn the rogue into a small animal or insect to fly in and infiltrate for 1 hour.

  • @christiannieke3630
    @christiannieke3630 5 лет назад +20

    I think it is also worth noting that Aid is an easy way to pick up pretty much a whole unconscious party in one go, basically providing the value of 3 healing words in one. Especially at low levels this is pretty strong, and if you are a life cleric and heal 9HP on 3 party members, this is a lot of healing (27 total).

    • @isaac_marcus
      @isaac_marcus 5 лет назад +1

      Unfortunately according to Crawford, a life cleric does not benefit the Aid spell in 5e (www.google.com/amp/s/www.sageadvice.eu/2016/05/02/does-a-life-clerics-disciple-of-life-affect-the-spell-aid/amp/)

  • @gamester512
    @gamester512 5 лет назад +49

    Wind Walk was also used very effectively in Critical Role's first campaign by Keyleth. Such as while Vox Machina was trying to prepare and set up to fight the white dragon Vorugal, they were able to infiltrate Vorugal's own lair while the dragon was present (albeit while sleeping) completely undetected thanks to Keyleth casting Wind Walk.

    • @fufucuddlypoops20
      @fufucuddlypoops20 4 года назад +11

      Please do remember the first time she tried using wind walk when Chorma conclave first struck Emon and she almost TPK'ed the party hahahaha
      Wind Walk is a double edged sword that must be used tactically

    • @SendohJin
      @SendohJin 3 года назад +4

      @@fufucuddlypoops20 but that never should've happened because it's one minute casting time. it's a great travel and scouting spell.

  • @deaconnukem
    @deaconnukem 5 лет назад +39

    I like catapult as an under rated spell. You fling something 5 pounds 90 ft in a line until it hits something doing 3d8 to the object flung and what it hits. So if there are 3 huys standing in a row, if the first makes his save to dodge the object. The second guy now has to make the save, then possibly the third.. The true gem is flinging breakable bottles filled with liquids. Alchemical fire, acid, oil, holy water. Or reduce a log or boulder to a stick or rock, catapult and then drop concentration on the reduce.

    • @Subcinercius
      @Subcinercius 5 лет назад

      Taken straight from the spell description on D&D Beyond: "On a failed save, the object strikes the target and stops moving." This means you cannot hit three people with the same spell.

    • @deaconnukem
      @deaconnukem 5 лет назад +12

      @@Subcinercius no if the first guy maked his save then he dodged out of the way, so the catapulted object now moves to the second guys face and now he has to make the save. Lets say he is lucky too and it misses him. Well there is a third guy and now he has to make the save and it hits only him, not the first two causee they made there saves. The point is the object keeps going til it hits something, it might be the wall eventually.

    • @Nurk0m0rath
      @Nurk0m0rath 5 лет назад +6

      @@deaconnukem The only issue I see with this spell is how many ways there are to affect all of those creatures together, instead of just whichever one wasn't lucky enough to make his save. At the same level, burning hands and thunderwave can hit all three; at higher levels, lightning bolt is the most obvious choice for this type of situation. While I like the concept of Catapult, mechanically I can't bring myself to love it. If it were a cantrip, with a cantrip's damage (1-4d8, most likely) then I'd use it all the time.

    • @deaconnukem
      @deaconnukem 5 лет назад +2

      @@Nurk0m0rath ok so Catalult is a first lvl spell that is a save or suck spell. If the target fails the save he takes 3d8 B damage and so does the object. A bottle or flask has about 2hp and it also takes 3d8 damage which means it too will break. If it was holy water and target is undead it will take 2d6 radiant damage.
      Compare this with Chromatic Orb amother first level that does 3d8 any elemental thpe of damage on a fail, or half on a success for the one target. This is guaranteed damage cause you will do a least half damage Average would be about 4 dmg on success.
      Now the trick aith catapult is knowing where and when to cast it. If you have a line of enemies, for each one it offers up another save. Its simple balistics and following the path of the object if someone succeeds on there save he takes no damage and then the oblect keeps moving to the next guy.
      Also burning hands and thundwrwave are good spells and worth taking, but aren't oberlooked or under utilized which is the point of the video

    • @Godoflegos
      @Godoflegos 5 лет назад

      You seem to be misunderstanding how the spell works. You it deals 3d8 at first level REGARDLESS of what it is. You don't get extra damage from it being an item that normally deals damage (fire, acid, whatever) and reducing/enlarging an object wouldn't increase the damage either (you COULD move larger objects quickly in this fashion which may be useful for other reasons, but not as an attack).
      You MIGHT have some wiggle room in regards to whether you could cover somebody in oil and you MAY be able to make an argument for sending a reduced object 90 feet UPWARD and DROPPING it on an enemy. The nice thing about the spell is that it only requires Somatic components, so you could use it while sneaking and make an attack on an enemy from a location that is 60 feet away, making them THINK that you're there. Its also nice to use in conjunction with a throwing weapon.

  • @joeyleidich7656
    @joeyleidich7656 5 лет назад +35

    "Spell-casters, roll out!" under rated joke lmao

  • @YMasterS
    @YMasterS 5 лет назад +7

    Spike Growth.
    At low levels, so many enemies have high movement, and Spike Growth ends fights. Its radius also means it's perfect for escapes in narrow areas. It also doesn't block vision, so if you have ranged attackers, you can punish the enemy hard if you drop the zone centred on them.

    • @scottledger6452
      @scottledger6452 5 лет назад +3

      Spike growth + sleet sounds like a nightmare

    • @YMasterS
      @YMasterS 5 лет назад

      @@scottledger6452 I'd hate to DM for a party that hit on that as a frequent tactic.

    • @zaclittlejohn2701
      @zaclittlejohn2701 4 года назад +1

      Spike growth + grease= merilwin's meat grinder.

  • @kevinmorris150
    @kevinmorris150 2 года назад +7

    I'd like to suggest Blindness/Deafness for this as well, specifically for making a magic user's day miserable. It also is really good against anything else that needs LOS to do things.

    • @DurandalsFate
      @DurandalsFate 2 года назад +2

      One great factor people miss about Blindness/Deafness is that it doesn't require concentration, unlike so many disabling spells. That means enemies can't stop the spell by hitting you, and it opens up a lot of combo possibilities. You can keep concentration on another control spell while you blind anyone who escaped that first control spell. You can keep a buff, debuff, or summon spell running and add this control spell on top.
      Another bonus: Blindness/Deafness only requires verbal components, which is nice if you have Subtle Spell or you happen to not have hands free.
      The main downside is the automatically repeated CON saving throw. But since it doesn't require concentration, you can slap Bane on them and follow up with Blindness.

  • @Orestis_Pafiliaris_90
    @Orestis_Pafiliaris_90 5 лет назад +10

    i like how kelly describes his own actions as sorcerer in third person, reducing himself to fit inside of the tabaxi's bag! still dizzy from Veo's carrying? hahaha

  • @FlailSnail222
    @FlailSnail222 3 года назад +3

    Maximillian’s Earthen Grasp is one of my personal favorite spells, because you can use it to just hold someone down, slowly crush them, and watch as the rest of the party destroys them with weapon attacks and spells.

  • @RobKinneySouthpaw
    @RobKinneySouthpaw 5 лет назад +30

    Because only some creatures will make the save on sleet storm, you can snipe them off one at a time as they come out too.

    • @chrisblake4198
      @chrisblake4198 5 лет назад +7

      Even better, a Warlock with Repelling Blast can punt them back in on a hit (no save required)

    • @oOPPHOo
      @oOPPHOo 5 лет назад

      THIS is actually the upside for sleet storm I didn't think about. It effectively separates a unit unless they are smart enough to move collectively. Otherwise, it doesn't really accomplish much other than buying you a few rounds to set things up. If you can separate an enemy unit, you can take it out in bite sized chunks or at least start to.
      The problem is of course that a unit _will_ likely be smart enough to just collectively move the speed of its slowest link. Aside from spells that can be cast blindly, they are pretty safe and they might not be in a hurry to take out whatever they are advancing against.
      Hell, my party once had to take out an archer encampment/tower located on a hill within a large open field. A good use of the spell might then have been to use the spell for a large area of cover against missile attacks. At the expense of time, you more or less protect your party from arrows for 190 ft. which is a good chunk of a longbow's 600ft long range or enough to completely avoid the short range if you're willing to risk moving 410 ft while taking attacks at disadvantage.

    • @RobKinneySouthpaw
      @RobKinneySouthpaw 5 лет назад +1

      @@oOPPHOo whack a couple lightning bolts through there. That oughta prevent any coordinated movement.

    • @RobKinneySouthpaw
      @RobKinneySouthpaw 5 лет назад

      @@oOPPHOo whack a couple lightning bolts through there. That oughta prevent any coordinated movement.

    • @oOPPHOo
      @oOPPHOo 5 лет назад +1

      @@RobKinneySouthpaw Nah, people would likely move in a formation that's wider than it's long so you wouldn't get that many people if any. Fireball is probably the better choice if you wanna go that route. Just remember were they were, where they were heading and estimate the speed at which they are moving.

  • @earthobserver1007
    @earthobserver1007 5 лет назад +8

    That's what's scarier than running into a beholder, is running into a petrified beholder. Because whatever was strong enough to petrify it could be close by.

    • @TheDungeon-Master
      @TheDungeon-Master 4 года назад +1

      A basilisk, medusa or cockatrice could petrify a beholder. It just has to fail its saving throws.

    • @evannibbe9375
      @evannibbe9375 4 года назад

      Alternatively just a 13th level wizard with the Flesh to Stone spell.

  • @iwakaski328
    @iwakaski328 5 лет назад +42

    Found this channel looking through DM tips a few months ago. Easily one of, if not THE best when it comes to being professional, funny, and super helpful all within a good time; no rambling is a big plus for me.
    Edit: Just thought of an underrated spell IN MY OPINION. The spell is blight. It may not be underrated as much as it is not as bad as it seems to be. I saw the "top 5 worst spells" and blight was in the honorable mentions. Yes it targets only one creature, yes it has short range, yes it uses constitution as its saving throw... But the damage if they fail is ridiculous. Throw in a critical and it can do 26d8 (208 damage). A short example: I play a warlock and used blight on an owlbear, it was on low hp and blight does so much damage that the owlbear gets drained of all its moisture and turns to jerky. Our party cuts up the jerky and our barbarian makes a jerky sword that he cherishes like his own child.

  • @aldor9357
    @aldor9357 5 лет назад +72

    Our daddy taught us not to be ashamed of our spells
    Especially since they're so useful and all

    • @VintageBR231
      @VintageBR231 5 лет назад +16

      D A D D Y G A V E Y O U G O O D A D V I C E .

    • @aldor9357
      @aldor9357 5 лет назад +16

      They get stronger when I cast them at a higher level

    • @davidsmith7752
      @davidsmith7752 5 лет назад +12

      @@aldor9357 Yeah, but you get really tired when you cast them.

    • @aldor9357
      @aldor9357 5 лет назад +17

      Sometimes I cast them so much, I spend all my spell slots

  • @talongreenlee7704
    @talongreenlee7704 4 года назад +13

    While in Otiluke’s resilient sphere, can you cast touch spells through a familiar?

    • @araccoonstolemyradiator
      @araccoonstolemyradiator 3 года назад +1

      I don't see why you couldn't technically you aren't passing the magic through the sphere, the spell itself is coming from the familiar.

  • @paulcoy9060
    @paulcoy9060 5 лет назад +19

    545.45 miles in 8 hours. I'm gonna need a bigger campaign map.

  • @volstadgermaine2510
    @volstadgermaine2510 5 лет назад +15

    I am running my first game with a geoup of new players. That said you guys freaking rock! These videos help everyone so much. Keep them coming. LONG STAND THE KINGDOM OF DRAKENHEIM!!!

    • @animistchannel2983
      @animistchannel2983 5 лет назад +3

      Congratulations and good luck taking on the GM mantle. If I could give you any advice as a GM, maybe:
      Remember that your world is the anchor for the experience. It has to be the foundation that is solid enough for the players to jump around on and explore themselves. Then...
      Remember that, for the purposes of the game, your world is there specifically to allow the players to jump around and explore themselves on that anchor, and have FUN, even when it gets heavy and dark -- or wildly hysterical -- and no one expected it. And that's okay, as long as it's the part of themselves that's in that world. It will bleed over into their real lives, but that's entirely up to them, not you.
      Always remember you are the GM, not the psychologist. You just run a game, and they are working out whatever they are working out. You're just running a world where they get to do that. You are not their mommy, and they don't get to ask you to be their mommy. Period.
      The best part of RPG's as GM is when it turns into something no one expected; so when that happens, embrace it and see where you all go together. That's something that none of the game mechanics can give you, but it's what the mechanics are meant to enable.
      Likewise, develop your monsters and antagonists to be good at what they do, but don't get personally invested in them more than what it takes to run them well. The purpose of monsters is to be overcome, so even if you make it hard to overcome them, don't ever let it feel like the players overcame YOU.
      You made those challenges to inspire the players to reach more of themselves. If the players manage that, be pleased that they deserved to win. Then reset the bar a little higher next time, and hope they beat the challenge again!
      If you end up congratulating them 9 times and kicking their ass the 10th time and making them retreat and come back with a better strategy, a better them, then you have done it properly. You already have the advantage and the control, so it's always up to you to step up your game and learn to employ more subtleties and secrets and clues and etc, to help them hone their skills.
      Still, if they think of something weird and OP that rushes to the payoff that you didn't foresee, run down that rabbit hole with them and have fun finding it together. Sometimes, blow it up to epic proportions and let everyone laugh themselves into exhaustion. Monty is really good at this aspect of GM'ing, like in the episode "Killer Queen." Also like when they recruited the Rat Prince, yes Yes YES?!
      You can always turn a moment of combative victory into a moment of general empathy (also as in Killer Queen), and this will help the players see inside their own motivations. It's like King Kong. We were action heroes, and then we realized we had visited a sad tale of someone else's fate. What can we learn from that? What can we salvage from it? Did we defeat the lich king, only to realize that what we really needed was to find his rightful heir to restore the land? Redemption is a powerful motivator.
      In all of this, you are the GM. This means you also GM the dice. The dice are there to give you options to interpret. You don't work for the dice. The dice work for you. Make them work for you if you give them any work at all. You can run a whole session with no dice if you like. They are just little plastic shapes, but you are the artist. You decide what the dice mean, so don't ask the dice unless you want them to inspire your interpretation.
      What does that mean? It means you have a game with rules, and you have to follow the rules where they are at all useful and form the anchor, but what matters most is what you all discover about yourselves and your world together. Let yourself be serious, silly, extravagant, tragic, whatever you have to be to enable the journey, the highs and lows, of the people who travel with you. The players have to trust you, and you have to trust them. It is only that trust that makes the game work at all.
      Also, from my experience... always put an item or a few into the mix that have weird, mysterious, maybe irrelevant, indefinite possible powers and interpretations that the players can keep playing off of... the infamous "McGuffin"... and let them chase it around wherever it leads them if they will.
      Monty uses the Haze/Delirium of Drakkenheim in much this way. It lurks there, waiting for what it may do. It will inspire all of you in ways you never could have planned for. Let the damn thing interfere a bit wherever it happens to do so. Let it take on a life of its own, even if it never amounts to much but background play in the main plot. It will give the story a sense of its own life as well.
      Also, finally, remember that you are real people, exploring a world together. Let your players help you find out as much about it as you help them find out about it... all at the same time. In this synchronicity, you have a kind of oneness among you. I think, as GM's, we end up doing more daily grinding work to make that happen, but we also receive more personal reward when it does.
      It is said that everyone is the hero of their own tale, but as GM's we get to be a part of every tale that happens in our world, and we get to make it as much of whatever flavor as it should :)

    • @volstadgermaine2510
      @volstadgermaine2510 5 лет назад

      @@animistchannel2983 Thank you very much for your advice and encouraging words. I have only just overcome the first "tense" moment with my players, where despite the worlds many warnings, one got quite mouthy with a boss like antagonist and his character was lost. Shook up the whole group.
      Luckly we overcame this, and after a short time a new hero joined the group and was poeticly the one who slew this foe. So we remain a happy group.
      Thank you again.

    • @kyubii972
      @kyubii972 5 лет назад

      Hell yeah dude welcome to the hobby it's way easier to DM than most people think and with channels like this and web DM it becomes even easier to learn from your mistakes or from other people's mistakes preferably

  • @jacobhamilton2473
    @jacobhamilton2473 5 лет назад +27

    Otiluke's Resilient Sphere catapult infiltration. See soul society arc from Bleach to see how well that works.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +3

      On the other hand .. using Invulnerability spell and a catapult should work fine. You could even carry some bombs along with you.

    • @Quandry1
      @Quandry1 5 лет назад +5

      It would actually work better than bleach because the ball wouldn't break half way through the trip.

    • @evannibbe9375
      @evannibbe9375 4 года назад

      That’s why Polymorph is way better.

  • @Loki087
    @Loki087 4 года назад +2

    So refreshing that you guys don't have a 5 minute intro before getting to the point of the video. Thumbs up from me

  • @_bats_
    @_bats_ 5 лет назад +2

    Wow, great video! So many great ideas here.

  • @Maxxx2000
    @Maxxx2000 5 лет назад +4

    When it comes to underrated spells Dream is on my list. If you know a few days ahead that you will be meeting someone you can spend that time talking then into doing just about anything. You could also make them a great combination of scared of you and exhausted. What the exhaustion you could just off important people before your even get to a town or city.

  • @Gigadramon6
    @Gigadramon6 4 года назад +12

    On the topic of enlarging siege equipment: yes, as long as you either keep the projectile the same size until after it hits the target, or make reduce the projectile after it's in motion. See, the whole idea of a barbarian launching a shrunken boulder wouldn't quite work as intended: the larger item would only have the same amount of force behind it rather than the force being magnified. A boulder being enlarged while in motion would cause it to basically fall straight down to the ground, which is still *quite* useful but not quite what you had in mind.
    The real dangerous thing is to do it the exact opposite way around. Take a trebuchet or catapult, and launch the full-sized projectile, and then reduce it while in motion. That now-much smaller projectile has all of the force that was put into it while it was much larger and much heavier, which will make that projectile able to do major damage.

    • @pencilbender
      @pencilbender 4 года назад

      Underrated.

    • @smilingindian989
      @smilingindian989 3 года назад +2

      A boulder being enlarged mid-flight would not just fall immediately because that's not how gravity works. A larger object with the same velocity and arc will fly just as far as a smaller object not accounting for wind resistance, which doesn't affect boulders much anyway.

    • @lastmalkavian
      @lastmalkavian 3 года назад

      @@smilingindian989 In here the discussion is not about gravity, but momentum. If object gains mass it has to lose velocity to preserve the same momentum and therefore it would have different trajectory. So, if we expect that the spell stops messing with the laws of physics after it has ended, the thrown boulder would have different velocity and arch.

    • @smilingindian989
      @smilingindian989 3 года назад +1

      @@lastmalkavian the law of momentum conservation exists because the law of mass conservation also exists. F = ma. No added force and a non- zero mass means acceleration is 0 so velocity is preserved. The spell breaks the conservative of mass. So it also means the conservation of momentum law doesn't really apply either. Since we have no new force in the x-direction and a constant acceleration due to gravity in the y-direction, the boulder keeps its trajectory.

    • @lastmalkavian
      @lastmalkavian 3 года назад

      @@smilingindian989 That depends how and when the spell keeps violating laws of physics after it has ended. Otherwise the object would behave like variable-mass system.

  • @_BELMONT_
    @_BELMONT_ 5 лет назад

    love these conversations

  • @JonnoDavies1
    @JonnoDavies1 5 лет назад +14

    Nice Gorillaz shirt Kelly, couldn't lose you in a crowd with colours that vibrant!

  • @mutantraccoon
    @mutantraccoon 5 лет назад +22

    T-shirt. Amazing. Yes yes yes :)

  • @jasonsilvernail1450
    @jasonsilvernail1450 5 лет назад +4

    I often play as a necromancer, and I love using the Resilient Sphere while I have my undead army go to town on the enemy. You would be surprised about the amount of bosses me and my party have beaten this way.

    • @pencilbender
      @pencilbender 4 года назад

      But what is the rest of the table doing while you and your undead -party- army is reaping havoc?

  • @phredbookley183
    @phredbookley183 4 года назад +5

    "Can I collect your tears?" And then it's actually for a good reason. Mind BLOWN. Haha.

    • @LoLCoronD
      @LoLCoronD 4 года назад +1

      Making holy water typically requires the ceremony spell with a metric crapton of powdered silver but I'm all for the DM leaning in to enable these cool moments.

  • @brianpatterson5258
    @brianpatterson5258 5 лет назад

    I think these underrated spell videos are one of the best things you guys do. You should make a playlist just for them

  • @chefboy1797
    @chefboy1797 5 лет назад +5

    The video is awesome as per usual but I got to say Monty's shirt is amazing. Final we get to see him rick some Drakkenheim swag

  • @DracherRu
    @DracherRu 5 лет назад +11

    enlarge/reduce powercombo: step one... redue 4ton boulder... step two: let barbarian throw it... step three: stop concentrating on reduce and cast enlarge...
    there you have it: you re-enacted majoras masks moondrop... XD

    • @Alresu
      @Alresu 4 года назад +4

      Step four: Let another spellcaster enlarge the flying boulder with a readied spell.

  • @gregoryrussellakainfinitet6682
    @gregoryrussellakainfinitet6682 5 лет назад

    Lots of good info in this ep. Bravo.

  • @nelsondittman6154
    @nelsondittman6154 4 года назад

    The wind walk bit gave me a perfect idea to tie in a new story line for the campaign I'm running tonight on here looking for inspirations for, big thank dungeon dudes :)

  • @axeldornelles5292
    @axeldornelles5292 4 года назад +3

    10:20
    And here you see the expression of horror of someone who just realized the power his players have in their hands.

  • @ajaafive1384
    @ajaafive1384 5 лет назад +7

    I wouldn't touch the Grinch with an enlarged 14.75 ft pole.

  • @BigBoi237
    @BigBoi237 5 лет назад +2

    I also love Heroism. The immunity to frighten is situational at best, but the constantly regenerating Temp hit points (at best 5) is such a massive boon for your teammate (or yourself if you're selfish). Especially at first level, this is strictly better than false life in my opinion.

    • @OrangeyChocolate
      @OrangeyChocolate 5 лет назад

      I remember when I played Curse of Strahd for a time, and I took Heroism on my bard. It basically saved our asses when we were attacked by scarecrows. Immunity to being frightened = no paralysis.

    • @houndofculann1793
      @houndofculann1793 5 лет назад

      While that may be, it requires concentration so using it on yourself is pretty risky, and only ever gives the amount of your spell modifier since upcasting only lets you choose more targets. 5hp (or 6-7 if you get enchanted items for your spellcasting stat) is pretty meaningless after a pretty short while when enemies start to deal damage in double digits especially against many enemies or ones with Multiattack that don't let you regen the temp hp between hits.
      It's of course a nice buffer, and managing to keep it on for just 3-4 turns is a nice amount of HP to block, but at the same time it does nothing to make killing your enemies easier. Now this depends a lot on your party size, but a caster using their concentration on just a little damage buffer instead of making it easier to hit enemies, making them have a harder time hitting your allies, or taking some enemies out of the fight entirely might not be a very good use of your concentration. In my current campaign with a party of 4, 2 of them casters, I ended up switching out Heroism on my bard after just a couple of uses because it simply did not seem to have any impact. Faerie Fire on the other hand is almost always my first cast in any fight

  • @TyranAmiros
    @TyranAmiros 5 лет назад +13

    I love Sleet Storm. I was a Tempest Cleric and we had a Pact of the Old One Warlock, and together we had the "Freeze and Fork" with Sleet Storm and Evard's Black Tenticles cast in the same area. Great control combo.

  • @KG-ql1tw
    @KG-ql1tw 5 лет назад +18

    Spellcasters...ROLL OUT XD

  • @Rubilon
    @Rubilon 4 года назад +3

    My group would use the resilient sphere offensively. Put enemy in a sphere, get the druid to shift into a giant eagle and lift the sphere up, then release the sphere right as the minute was up. As long as they don't have feather fall, enemy takes full falling damage

    • @nova997
      @nova997 Год назад

      Take full damage while in the sphere you may aswell keep flying up and dropping it for a full minute. The fact someone can roll the ball while inside means it's affected by gravity. The sphere isn't made of pillows. You'll still take fall date while in the sphere

  • @TheVikingDaddy
    @TheVikingDaddy 4 года назад +2

    I recently casted Enlarge on a ship to increase its size to increase its speed and out run a kraken. Had to pass a DC18 arcana to succeed cause of the size. Was fun!

  • @hereticsteve5435
    @hereticsteve5435 4 года назад +1

    I’m just getting back into the game after a 20 year hiatus. Me and 5 friends are getting together once a month. Your videos have been incredibly helpful.

  • @One_Eyed_Man_
    @One_Eyed_Man_ 5 лет назад +5

    18:24 I'm pretty sure you'd take falling damage. You just cant be damaged by anything outside of the sphere. Colliding violently with the inside can still hurt you.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +1

      Agreed. That's why car crashes hurt, even if you are wearing a seatbelt. Your brain meets your skull in a rapid stop.

    • @chastethompson1086
      @chastethompson1086 5 лет назад

      Depending on how much weight was inside of it, it would function kinda like a parachute, because the ball itself weighs nothing, and has a lot more surface area than a person. I'd say they'd take less damage from falls, maybe reduce the height by 20 feet or something. Or if you were generous half the damage.

    • @evannibbe9375
      @evannibbe9375 4 года назад

      The way the spell is written, the only damage you would take from inside the sphere would be it the sphere was put on you while you were grappling an opponent. The sphere, by design from “force” cannot harm you, much like how a Wall of Force just simply pushes someone from one side to the other.

  • @Crestlinger2
    @Crestlinger2 5 лет назад +3

    Aid, enlarge reduce, sleet storm, otiluke's resilient sphere, wind walk for those curious. Have fun.

  • @berzerkbankie1342
    @berzerkbankie1342 5 лет назад +2

    I didn't realize until watching a different video of yours yesterday that aid was 8 hours. 13th level cleric using aid for basically the first time last night since I first picked it up at 2nd level or whenever you can get it.

  • @mrmaat
    @mrmaat 5 лет назад +1

    The Enlarge/reduce spell is the ancestor of the 3.5 spell Enlarge Person, which specifies that thrown or shot items leaving the enlarged person immediately revert to their normal size. I would rule that applies to enlarged rocks or siege engines throwing boulders.

    • @houndofculann1793
      @houndofculann1793 5 лет назад

      Then you could just enlarge the boulder the moment it leaves the catapult for the same desired effect

  • @toddlafrance4521
    @toddlafrance4521 5 лет назад +3

    Since Wind Walk spell does not need concentration. Lets stack it up with another Druidic favourite of mine Control Weather (which does need Concentration). Nice weather table there if you don't already have one like what Monty mentioned about the druids always asking for a weather report. Now you have a fairly large party flying at a good clip and if your DM allows it then with the wind at your backs pushing the gaseous forms even faster... only your imagination can limit your speed.
    I was also thinking that for flavour you might want to shape your cloud into a vaguely 'surfer on a surf board' shape and ride the wind!

    • @iancampbell4984
      @iancampbell4984 2 года назад

      Also, for infiltration use this combo but create fog to hide your fog form in.

  • @dragonson72
    @dragonson72 5 лет назад +1

    Had a wizard cast this on a log we were hiding behind, we were being fired upon by gnoll archers, two of the players were flat on the ground behind the log pinned down, two others were hiding behind some trees, the enlarged log gave the pinned players time to run and the others time to better prepare a counter attack

  • @danielvalentino3675
    @danielvalentino3675 5 лет назад

    Great episode!!!

  • @johnnyv9024
    @johnnyv9024 5 лет назад +2

    Windwalk is truly incredible. My party was chasing a villain and the DM basically said we wouldn't be able to catch up because they had 100 mile head start. Then this spell came up and he was speechless... Good times :)

  • @TheFrozenite
    @TheFrozenite 5 лет назад +6

    Yes enlarge reduce. I remember leaving a message about this in a previous video. Glad to see it mentioned here

    • @Haschlatte42
      @Haschlatte42 5 лет назад

      Caleb and Yasha/Beau are the proof the spell is awesome xD

  • @TheHandgunhero
    @TheHandgunhero 5 лет назад +2

    I have been following Dungeons of Drakkenheim and I was just randomly thinking about Enlarge/Reduce and its usefulness... You could totally use it on enemy mounts or vehicles or bridges to really mess up people's day. You could shrink an enemy mount and cause the enemy to basically crush it under their weight and come grinding to a halt, or cause the enemy to be too big to fit in a chasing vehicle. You could also use it on narrow rope bridges for example during a chase to reduce them, snapping the ropes and causing the enemy to plummet to their doom, or at least make it too small for them to cross.
    Making things change in shape and size is a BRUTAL show stopper if you have a bit of creative thought.

  • @McSquishton
    @McSquishton 5 лет назад +1

    I'm behind on the sessions but the ~yes yES YES~ shirt is much appreciated

  • @Mugthraka
    @Mugthraka 5 лет назад +3

    9:40 i've heard a story of a Barbarian who used this spell cast on him and an Anvil he picked up to One shot a dragon...
    The thing happens in a Valley with a Watch tower above it, the Sorceror and Barbarian goes into the tower and the rest of the party act as bait.
    The Adult Dragon comes by and start engaging the group, when the Barbarian with the anvil give the signal to the Sorceror and jumps, he's enlarged, but so does the anvil.
    Dragon lift his head up when the Barbarian is halfway down, and open its jaws to use his breath attack on him, barbarian goes through the damage and the flames, becoming a flaming Ball of Stell and Death, goes straight into the maw of the Dragon...with the anvil.
    After some calculations, they estimated that the Dragon took 300+dmg, so basically the Barbarian and the Anvil went straigth through the Dragon's throat and got out of the other side...
    Off course the barbarian was unconcious, but was brought back to life.

    • @benhaught19
      @benhaught19 5 лет назад

      TACTICAL NUKE, INCOMING!

    • @44R0Ndin
      @44R0Ndin 4 года назад

      Look up "Rods from God" if you want to see this tactic's implementation in real life. We don't have Enlarge/Reduce, but we can get things going up to orbital velocity, which more than compensates.
      A telephone pole sized rod of tungsten dropped from orbital velocity (not just altitude, it's coming in mostly sideways) will have a kinetic energy that's roughly the same as a small nuclear weapon.
      EDIT: Most of the reason we haven't been able to do this yet is that we don't have rockets big enough or cheap enough to launch the munitions into orbit without spending the entire defense budget doing it.

  • @Jonhainey
    @Jonhainey 5 лет назад +4

    Haha I love that you guys reference the gauntlet from the dungeon of doom episode for enlarge/reduce. Kelly made it sound like it went a lot smoother than it actually did...

    • @darklightstudio
      @darklightstudio 5 лет назад +1

      I caught that too.. :) nice

    • @DungeonDudes
      @DungeonDudes  5 лет назад +2

      Guys! It went so smooth, they call me the master of plans going smoothly...
      ... okay, I call myself that..... and then get upset because I lied.
      Okay you win this round.
      - Kelly

  • @thesignless5514
    @thesignless5514 3 года назад +1

    I have a transmutation wizard who found an amulet of the planes in a dragons hoard and in order to safely explore different planes they have never been to they will cast resilient sphere on them self and purposefully fail the save taking them self and the sphere to a random plane, letting the sphere act as sort of a planar submarine to protect against potentially dangerous planes.

  • @sylvaincousineau5073
    @sylvaincousineau5073 5 лет назад +1

    8:24 Ummm magical sorcerer turret that you carry on the very mobile rogue's back , i like this .

  • @jeroen92
    @jeroen92 3 года назад +3

    One correction: if you catapult someone in the resilient sphere they would still take fall damage as they are not encased in soft jello but a hard ball. Fall damage is not damage originating from the outside, it is damage caused by gravity, the sphere does not say it blocks gravity affecting the person inside. In fact it says the person inside can roll it thus clearly affected by gravity.

    • @honahamomoru151
      @honahamomoru151 Год назад

      I don’t think so. Gravity is a pulling force that the planet exert on you, originated from the core of the planet - outside the sphere. Then the sphere hit the ground, which the ground clearly originated outside the sphere.

    • @jeroen92
      @jeroen92 Год назад +1

      @@honahamomoru151 you must be one of those special people who think if you jump just before an elevator hits the ground you are fine.

    • @honahamomoru151
      @honahamomoru151 Год назад

      @@jeroen92 Does the elevator “weightless”, “immune to all damage” and “you can’t take damage from attacks and effect originating outside the elevator”? If not, my point still stand

    • @jeroen92
      @jeroen92 Год назад +1

      @@honahamomoru151 gravity is an effect that is inside the bubble. The bubble is not described as zero gravity. Your point never stood to begin with.

    • @honahamomoru151
      @honahamomoru151 Год назад

      @@jeroen92 Read the description of the spell carefully first, then come back here to argue

  • @berzerkbankie1342
    @berzerkbankie1342 5 лет назад +3

    My Dwarf barbarian was recently enlarged to large, then enlarged to huge (or whatever comes after large) I picked up my group and ran away with them when the combat got out of hand

    • @BigBoi237
      @BigBoi237 5 лет назад +3

      I'm guessing you're a dark dwarf (duergar? Something like that) and cast enlarge? Also that canonically makes you as large and strong as a Fire Giant xD

  • @gemmel3197
    @gemmel3197 4 года назад

    Love ya work.

  • @alecolson8360
    @alecolson8360 5 лет назад +1

    Hey Dungeon Dudes just wanna say I love you guys :)

  • @jasonstephens6109
    @jasonstephens6109 5 лет назад +3

    Man, I really like your videos, you guys have a lot of synergy and your format is easy to listen to. Your probably my favorite D&D channel BUT (yes the dreaded "but"), the lists of 5 are starting to feel repetitive or redundant. I like them but maybe weave them in between other stuff.
    I would REALLY enjoy hearing you guys talk about more in depth and specific ways to roleplay classes and subclasses.
    I would love to hear you guys pick a God or two (perhaps a good and evil god) in a series of videos and tell about their story, lineage, characteristics and how they fit well with certain classes as well as unique way a player and a DM could work them in since 5e really doesnt use them heavily.
    How about making some homebrew magical items in a series and show is your process for creating them and ways they could be tweaked up and down to fit different levels of play.
    How about reflavoring spells? Pick a class each videonin a series and talk about ways to reflavor the spells to fit different kinds of class types. (Like reflavoring spells in the bard class to account for a painter bard, or a storyteller, a gladiator. Example, if a bard takes "Gentle Repose" from magical secrets reflavor the spell to instead of using 2 copper it enchants one of your instruments to play a gentle song binding the soul to the body for 10 days and rename it Oghma's Lament")
    I say this nit to be critical but because these are the kinds of things I would genuinely love to hear you guysbtslk about and your videos where you show how you flavor things are my favorite (likening the class guides)
    Maybe this is pure gold or maybe it's crap for content but that's my two coppers worth of input.

    • @thehalfa95
      @thehalfa95 5 лет назад +2

      1) I agree with you that the top ___ format is getting a little old [not just their channel but just in general] 2) I disagree that they should talk about a couple of your suggested topics, because it just seems too disjointed from the rest of their videos [not that change is bad but it would be a bit strange to see these guys switch from spell mechanics to world lore] 3) specifically for class role play suggestions I know that web dm did a series on just that and for the godly lore videos jorphdan [the ph is silent] did videos for all the gods of the Faerunian pantheon [he even did 2 gods per video].
      So in short I agree that they should consider moving away from the top 5 list format but I disagree with some of the suggested directions.
      Also I found the 2 copper joke funny. I done did chuckle at that one

    • @DungeonDudes
      @DungeonDudes  5 лет назад +2

      We do have a bunch of more in depth episodes in the works, the spells have proven to be our most popular series, so we have continued it as long as the demand was there, we are working on some new series and ideas at the moment.

    • @jasonstephens6109
      @jasonstephens6109 5 лет назад +1

      Awesome, I look forward to them. Yeah I know about "the p-h is silent" :p. I just like these guys better.
      I didnt mean focus on the lore but kinda include them in the way that they did things when they did their class guides. I guess I'm saying is that it would be cool to see some expansion on your class guides with some rp ideas and stuff the way you help us think outside the box with the spells.
      I like the way you guys think and wanna see your thought process on other aspects is all.
      Jorphdans stuff is good but his is primarily lore. Good comment though.

    • @jasonstephens6109
      @jasonstephens6109 5 лет назад

      @@DungeonDudes you guys rock. You do you. I was just throwing some stuff out there. I look forward to seeing what you guys have coming. Thanks for answering so quickly.

  • @sciverzero8197
    @sciverzero8197 4 года назад +4

    "would it float on lava"
    Absolutely. PEOPLE float on lava. In fact its very VERY difficult for ANYTHING short of dense solid metals to sink in lava.
    Lava is after all, far more dense than any living tissue, and the sphere, being effectively impenetrable to any damaging effect, means that it is also filled with air, which makes it less dense still, and also the harmful heat from the lava could not penetrate the sphere.

  • @catfeldman3614
    @catfeldman3614 5 лет назад +2

    Once filled three barrels with holy water, sealed them, reduced them, popped them in the bag of holding, and when we were ready to use them were able to reduce them again and chuck them at undead

    • @kodahansen8080
      @kodahansen8080 5 лет назад

      Wouldn't they break the bag as soon as the original Reduce wore off?

    • @BittyVids
      @BittyVids 5 лет назад

      Koda Hansen depends on if it’s the awful 5e tiny bags of holding, or old school BoH that are enormous inside.

  • @matthewIhorn
    @matthewIhorn 5 лет назад

    Just got done with a battle of 6 vampires. Long story short I'm definitely using the aid spell thanks for the heads up.

  • @Stupisms
    @Stupisms 5 лет назад +6

    In a multiple floor dunfeon and about to fight the big bad? reduce the ceiling and watch as EVERYTHING on the upper room drops on his head.

  • @Talenel
    @Talenel 5 лет назад +4

    Lava is more than three times as dense as water. Even without the added buoyancy from the extra volume of air in Otiluke's resilient sphere, you would have no trouble floating across it. Since it's a sphere, most of the volume inside will be air, so the average density is low enough that you could float over any liquid. Even for someone in full plate, the sphere would be about 1/5 as dense as water, and about 1/3 as dense as liquid hydrogen, the least dense liquid.

    • @pewbinstaris8786
      @pewbinstaris8786 4 года назад +1

      Where the heck are ya'll pulling sphere dimensions from? Nothing in 5e PHB gives a radius, so your calculations are pointless. We DO know that it shrinks to the smallest size needed to contain the creature - so a) it isn't constant and you should state your assumed radius; b) it allows for very different % of empty space based on the creature's shape - if you encase a creature that is spheroidal, you would have much less wasted space than a tall, thin elf; c) we know that the sphere is weightless per PHB. It is NOT filled with air and the ability to breath is bestowed by the spell via magic. The sphere (a solid object) is made of shimmering force - it is not a thin, hollow shell of shimmering force encapsulating the creature and its atmosphere. Much like if I were to describe you being enclosed in a "sphere of water" you would assume the water is all around you, touching you (drowning you), not just on the very outer surface of the sphere with void/empty space from the outer spherical shell to you in the middle. So that's 3 ways your calculation is wrong. Though the most important is obviously the shape of the creature, determining the % of empty/weightless volume the sphere has. A dense enough creature of round-enough shape could easily still sink in water - though lava is MUCH more likely to float whatever is in it.

  • @matthewdykeman8149
    @matthewdykeman8149 5 лет назад +2

    The new Revised Artificer also has access to Otilukes Resilient Sphere, if your using that class in your games.

  • @theninjab0b
    @theninjab0b 5 лет назад

    Great content as usual and filled with all the jump cuts to boot! Haha yall need to figure something out for that. It would really improve the show. But absolutely love the content! Keep these deep dives coming.

  • @skavenlord8304
    @skavenlord8304 5 лет назад +4

    how would spells like "gust of wind" (that clear the air in an area and disperse smoke and mist. if i remember right) affect the wispy/cloudy party ?
    would it force them into their physical form in a prone condition or just push them with more power than what is usually applied or even make them take time to collect themselves back together ?

    • @OrangeyChocolate
      @OrangeyChocolate 5 лет назад +1

      If I was DMing , I would rule that players in a gaseous form, as by Gaseous Form (obviously) or Wind Walk, would not be able to pass through the area of effect of spells like Gust of Wind or Warding Wind.
      Of course it would rely a lot on "rules as written", since Gust of Wind and Warding Wind explicitly state that they hedge out or disperse gas and vapours while a party flying with Wind Walk would likely ignore the effects of strong winds. It could be argued that since GoW and WW are magical effects, that would override any immunity to natural winds during Wind Walk.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +1

      I like this question. I have thought about this myself quite a few times. In the past I ruled that a Gust of Wind spell pushes the gaseous form of vampires, or players or the like but does not do any damage it simply impedes their progress. But with the very high movement speed of Wind Walk, don't you think that would give them advantage against the Gust of Wind spell?

    • @evangregory14
      @evangregory14 5 лет назад +1

      RAW i would argue it doesnt do anything extra. GoW disperses smoke and vapor specifically, and while under wind walk you assume a gaseous form that has the APPEARANCE of wisps of clouds. You are still a creature that looks like clouds, not a cloud.

  • @dhiltbruner
    @dhiltbruner 5 лет назад +9

    That Rat Prince shirt is priceless

    • @JeffreyKramer
      @JeffreyKramer 5 лет назад +1

      Is there a place that shirt can be purchased??

    • @alanschaub147
      @alanschaub147 4 года назад

      I want a Rat Prince T-shirt!
      👑
      🐀

  • @chrisg8989
    @chrisg8989 5 месяцев назад

    Oh man, like stepping into a time machine. Love these old videos lol

  • @KakosKairos
    @KakosKairos 3 года назад +1

    Catapult. Maybe not to everyone, but I definitely did underestimate it compared to other blaster spells. My chronurgy wizard has been using it to great effect using rocks stored in his robe of holding when nothing is around

  • @melkiorwiseman5234
    @melkiorwiseman5234 4 года назад +8

    "You're basically an invisible, flying car" _pauses so viewers can notice the Harry Potter reference_ :)

  • @sabliath9148
    @sabliath9148 5 лет назад +5

    Mage Hand has a carrying capacity of 10 pounds, so the character in question would have to weight 80 lbs. or less for the Mage Hand/Reduce combo.
    I made sure to confirm this for my most recent character: Verrax, the Pseudodragon Wizard. He, being a Pseudodragon weighs only 18 lbs., and I'd still need to have him cast reduce on himself to carry himself with Mage Hand.

    • @toddlafrance4521
      @toddlafrance4521 5 лет назад +1

      Has anyone considered that the Mage Hand can lift 10 lbs, so could it reduce your weight by 10lbs? This might be enough to extended a Reduced Dwarf or Gnome Toss. Never toss Halflings. That's just bad form.

    • @pencilbender
      @pencilbender 4 года назад

      @@toddlafrance4521 using it as a supplement to reduce your weight further is a nice addition!

  • @JKAV_76
    @JKAV_76 4 года назад

    Thanks so much guys

  • @CluelessEvil
    @CluelessEvil 4 года назад

    My wizard's shining moment in both cruelty and cunning involved casting enlarge on a big brawny orc in an already cramped cockpit with a bunch of sharp protruding beams. Impaling said orc, his co-pilot and most of his tank crew as they veered headlong into a rock formation with a single spell. Twas fun :)

  • @Nic_S.
    @Nic_S. 5 лет назад +18

    I don't think Wind Walk is underrated. Because many players have watched Critical Role most of them know what it can do.

    • @TheStonege
      @TheStonege 5 лет назад +8

      Until you cast it on the whole party mid combat and now no one can attack. Thanks Marisha!