Procedural Watermelon Shader (Blender Tutorial)

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  • Опубликовано: 18 сен 2024
  • In this Blender tutorial, we will be creating this Procedural Watermelon shader.
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    #ryankingart #blendertutorial #blender

Комментарии • 76

  • @RyanKingArt
    @RyanKingArt  3 года назад +3

    Purchase the project files and help support me:
    Patreon: www.patreon.com/posts/53032433
    Gumroad: ryankingart.gumroad.com/l/JUIGX

  • @wholesomeassassin
    @wholesomeassassin 2 года назад +6

    When I needed a watermelon shader, I assumed I would only get low-poly non-realistic shaders. I did not expect such a fantastic, detailed shader tutorial. Exactly what I needed. Thank you man!

  • @graphixworld7190
    @graphixworld7190 3 года назад +6

    This Watermelon Hydrated us...thanks

  • @Wraith_911
    @Wraith_911 2 месяца назад +1

    Still works in Blender 4.1.1 with Eevee!
    Thank you, King!
    i'd have never figured this out myself.

  • @catlord8568
    @catlord8568 3 года назад +4

    I’ve ended up watching every new video you post and they are always great!

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Wow, thanks! I appreciate the support : )

  • @blenderstuffs
    @blenderstuffs 3 года назад +4

    Thank you for this amazing tutorial.

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Thanks for your comment! : )

  • @BlockxBuddys_Kinderfilme
    @BlockxBuddys_Kinderfilme 2 года назад +2

    This is a really good tutorial. Great job

  • @eduardo0250
    @eduardo0250 3 года назад +3

    This tutorials are awesome! Maybe some cloth material next? Thank you, keep it up!

  • @gerardoviz73
    @gerardoviz73 3 года назад +1

    Awesome man. Alway good to learn procedural materials. Thank you. Greetings

  • @denzelmodeste6485
    @denzelmodeste6485 3 года назад +1

    Thanks for another great video. Well done.

  • @Katie-om5wp
    @Katie-om5wp 3 года назад +1

    thank you so much.. i'm enjoying all your videos!

  • @lucasrayers9677
    @lucasrayers9677 3 года назад +1

    Super nice tutorial, thx

  • @Marcastle
    @Marcastle 2 года назад +2

    Excellent, it would be great to see tutorials on fruit peels, in the blender or in photoshop.Thanks

  • @ThiagoOgoshi
    @ThiagoOgoshi 2 года назад +1

    Thank you!

  • @jayeshgadhe4859
    @jayeshgadhe4859 3 года назад +2

    Please make more procedular materials tutorial it will increase our shading ability and thanks a lot sir

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      I plan on it. Thanks! Any Procedural material ideas?

  • @leosalazar9213
    @leosalazar9213 Год назад

    WoW 🖤🖤

  • @puhnastik
    @puhnastik 2 года назад +1

    nice! thanks!

  • @prashunthapa1704
    @prashunthapa1704 3 года назад +1

    awesome

  • @qaistudio1013
    @qaistudio1013 2 года назад +1

    Thanks you soooooooooooooooooo much. i will done same to you. thanks again

  • @nimblegames4395
    @nimblegames4395 2 года назад +3

    Could you please make the red inside part of the melon? I would appreciate it :D -Keep up the great work!

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thanks for the tutorial idea. I will consider it.

    • @radioactiveag2531
      @radioactiveag2531 4 месяца назад +1

      @@RyanKingArt please

  • @D3LB0Y
    @D3LB0Y 3 года назад +1

    great video but can you please add a screen shot of the nodes it would help alot

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Ok, I uploaded a screenshot here:
      cdnb.artstation.com/p/assets/images/images/039/371/601/large/ryan-king-procedural-watermelon-nodes.jpg?1625702312

  • @OGxNoxu
    @OGxNoxu 3 года назад +1

    Even if I can’t 3d animate I’m still obsessed

  • @BurnEdOutOne
    @BurnEdOutOne 3 года назад +3

    I followed everything but right from the get go my waves weren't showing up and by the end of it I have an elongated grape.
    No idea why. Will update if I figure it out.
    EDIT: I used the wrong kind of sphere. Make sure it's a UV sphere. :)
    I was hoping to make one of those cube watermelons, but ran into tricky business.

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Ahh yeah, It works best with a sphere.

    • @Sandra-hc4vo
      @Sandra-hc4vo 3 года назад +2

      yeah i started with a subdivided cube but then when i saw the uvs vs the sphere switched to sphere too. ooh cube watermelon, that sounds interesting.

    • @BurnEdOutOne
      @BurnEdOutOne 3 года назад +2

      @@Sandra-hc4vo I think we could make one, just as long as we start out with the UV sphere, and then manually or through a modifier make it cube like. Haven't tested it out yet, but I'll probably have a fruit vendor scene in the upcoming months and will report back. :D

    • @geraldhoffpauir5048
      @geraldhoffpauir5048 3 года назад +2

      it's probley because your outta scale...hit control a...all transforms...then reset your origin..then follow the rest. good luck

  • @Sumeet55
    @Sumeet55 3 года назад +1

    Sir sometimes while tracking, screen becomes like fisheye after rendering. What to do .........

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Hmm, I dont know. I have never had that problem before. Is it a problem with your computer? Or does it only happen in Blender?

  • @shanabenjamin8945
    @shanabenjamin8945 3 года назад +1

    👏

  • @3dblend38
    @3dblend38 Год назад

    Another good video. I've been looking at images of watermelons and it seems they are slightly less perfect than people normally perceive them to be, although your video creates an unmistakeable watermelon pattern I wonder if you would be willing to do an update to account for distinct pattern interruptions in actual watermelons i.e the stripes are normally not as uniform as expected they vanish and are broken at points. I'll have a go myself but unlikely to get your professional results... Many Thanks Dan

  • @rajendrasinghsodhi4155
    @rajendrasinghsodhi4155 3 года назад +2

    This is ready to eat

  • @BlueEdgeTechno
    @BlueEdgeTechno 2 года назад +1

    Do you get any suggestion for the green caps at top and bottom, watermelon usually have?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Hmm yeah, I would just 3d model that, and then add a basic brown or gray material, with maybe a noise texture plugged into the normal to give it a little bit of bump.

    • @BlueEdgeTechno
      @BlueEdgeTechno 2 года назад +1

      @@RyanKingArt Lmao, I did the same. I was first trying to make a circular mask for the caps but it quickly got complicated.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      @@BlueEdgeTechno Yeah, it could be done, but its probably easiest just to model them.

  • @boomytrevor
    @boomytrevor Год назад

    Is there a way to not have to use UV and some how us Object on the Texture Coordinate? I found that if you Replace the Wave Texture with a Gradient Texture and set it to Radial and then have it plug in to a Checker Texture vector. Set both colors 1 and 2 to white and black and set the scale to like 20. You can get the same lines around the watermelon like this but you don't have that detail like what yours have. I was wondering if there's a way to convent that maybe to behave the way yours dos but I'm not really sure how to do that at the moment.
    I'm still learning and new to nodes and shaders in blender and have been following your tutorials a bit. But I still don't understand much. So can't really do much to change it to what yours dos.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yeah that might be a good way to make it without using UV's.

  • @okangullu
    @okangullu 3 года назад +1

    Nice! This is Yummy

  • @relaxingnaturesounds4712
    @relaxingnaturesounds4712 3 года назад +1

    Such a juicy content

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Haha, thanks!

    • @relaxingnaturesounds4712
      @relaxingnaturesounds4712 3 года назад +2

      @@RyanKingArt Hey Ryan, I have been watching your videos for the past few weeks and they are really amazing. I want to learn about composition in blender. I saw your video but I want to learn about cinematic composition like the number of layers and details their names they add to make it more realistic. Could you please post a complete tutorial on this with blender 2.9. I really want to learn about it. I am a budding youtuber interested to make animation short films. So Please consider.
      Thanks,
      Stephen - South India 🇮🇳

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      I will consider it. Thanks!

  • @grimmimsy7159
    @grimmimsy7159 3 года назад +1

    why would you scale UV's outside of shader when there is a option on the wave texture called Scale? guess what it does

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Lol. yeah your right. I don't know why I didn't do that.

  • @JacksBestGaming
    @JacksBestGaming 2 года назад +1

    watermelon

  • @jorgeabuauad
    @jorgeabuauad 5 месяцев назад

    Friend Ryan , be careful with the name of the program language they did this software, they name of the pagan oracle was very likely a reference to snake god , pagan gods are demon , so don’t mention that name or have any positive feelings about that name .