I absolutely love the entire concept of having an energy bar for even the buster because it makes the entire chase bit here so much more tense and thrilling to get through. It's like playing as Vile in Maverick Hunter X, only even more downright epic in scale.
Dude!!! Awesome Work! The Gameplay have the same Adrenaline that i expect in every Game of the MEgaman, Specially the "X" games! I'm So Happy to see someone so in love with megaman fanchise making this whole work
This is a real example of great level design and a really good action sequence. I've loved the Megaman X series since I was 5 years old and it's great to see you make this series evolve in a way that even Capcom couldn't. I really love your work JKB. Keep it up!
I like your take on the dark room gimmick where glowing objects each create a light source. It makes it a lot more interesting and dynamic than just slapping a searchlight over the player and having them feel around.
its cool how you can see the rails that the boss moves on during the battle Q1: will one of the maverick bosses powers be able to light up the area or will it always stay that dark? Q2: will there be a sound test menu after you beat the game? Q3: do you think that this part would make a good endless runner minigame? Keep up the good work man!
JKB Games I watched your videos since 2010 and I think this game is going to be a great challenge and I just can't wait for the release date. Keep going :)
Do you ever get tired of being awesome? Loved it. Loved the chase. Loved the music change. Didn't like the boss music though. Maybe it's just not evoking the type of metal this game's music was so heavily based on. I feel like Kurogane THIRD really captured it in his remixes. Might get some inspiration from him on tune adjustments. Of course that's just my opinion. On that note I'd love to hear something as heavy and intimidating as the Sigma Stage Select in Megaman X which is, in my opinion, the most 'Shit Just Got Real' tune in SNES history. Capturing that magic again would really add to the portrait of the enemy as someone not to be fucked with.
Notably, JKB has very little to do with the actual music production for this game. He directs, chooses what he likes, what makes it and what doesn't, but the actual musicianship lies elsewhere.
Each video is more impressive than the last one, this project is very awesome :o I'm waiting impatiently to play with this wonder game, and I hope for you Capcom'll engage you for working on old-school Megaman projects ! Good luck for the next.
Looking very interesting! The concept that to fire your charged shot you need to become unaware of your surroundings should make for an interesting trade off.
I'm so anxious to try this! I've watched your progress for a while and it already looks so complete. But I don't mind the wait because it's obvious that you are putting a lot of effort into this to create a complete experience. Good work so far. =) Edit: You are correct, the 60fps is only with Chrome.
JKB, it blows my mind that even though it's been taking you several years, you still stick with it. So proud of you. Keep it up. Capcom is lazier than you are ;)
Beautiful sequence. That midboss music is starting to sound a bit dated, though. Always reassuring to see new playable snippets, though in my heart I always confidently know that you're working away endlessly. =D - Saber
Always passed in my mind why an android of the future don´t have a flashlight.... Meh... At least the game look frighting oustading. Keep up the good work man.
***** Its more like what you can see when everything is dark. You have a certain range of vision afther a few minutes in the dark, i guess thats what he is seeing with this "human perk" But rather than flashlight... Dr light made him shoot plasma and did not gave him night vision? Yeah...
JKB Games Is the halo around X instantly at full size? Giving it a second to expand might look more natural. Anyway great work. Good luck and keep going!
This game looks awesome i hope it will be released soon because i think there are a lot of people (like me) waiting this for years and geting a bit bored of just watch shorts demos
It's beyond me why Capcom's eyes aren't on this game? From the looks of things, it's potentially the most polished Mega Man X game I've seen. I would pay to play this!
Ideas for upgrades (chips?) if not implemented yet: *Shadow Visualizer* - Makes it easier to see in dark areas. Level 1: enemies marked as a "", hazards marked with red collision blocks, safe surfaces with blue collision blocks. Level 2: outlines rendered rather than collision blocks, makes it better to see enemies too. Level 3: "Darkness? What darkness? ... is it even dark here?!", removes all darkness from the stages. *Enemy Scanner* - Displays a health bar above each enemy and adds a "boss bar" to Miniboss sections.
FUCK YEAH!!!! I seriously need this game to be done! JKB Games, should have some short of kickstarter campaign so we can actually support this fan project.
I never understood the energy bars with the X-buster and Z-saber. What are those about? Does it mean that we have to use it carefully? I mean "DON'T RAPID FIRE ALL THE TIME!"
Maybe you can add codes or a debug menu for features of the game that have since been scrapped or left out, like some of the old weapon designs and abilities.
seriously, this game will be the BEST Megaman X ever! Is better than the original ones, This will be one of the best games in the history, I'm really hyped about this, the waiting will be worth for sure!
Damn, this looks really nice. I can't wait to play this. But just wondering, I'm completely out of the loop on this, when will we be able to play this awesome looking game?
This is amazing, although almost the whole record is well done, I guess that the energy charges that drops the boss should chase you to make it more difficult ;)
RadicalMongoose Were they cancelling Mega Man games left and right then? Look, I enjoyed MM X SF though MM Unlimited is the better product if you ask me, but the point I was getting at that if Capcom gets their hands into this fan project, there's more of a likelihood that they'd shut it down or ruin it more so than anything else simply because every MM project we've expected from Capcom themselves has been cancelled for, frankly, bullshit reasons. I can't trust a company whose last MM game was X Over to treat this fan project with the love and care the developers put into it to make it so faithful to the original MMX titles to begin with. Hell, the MMX series itself just went downhill after MMX3 so at this point, I'd argue that Capcom just forgot how to make proper MM games the same way Sonic Team keeps forgetting what makes a Sonic game actually good. That said, MM Unlimited got ZERO support from Capcom and the result was arguably better than MM 9 & 10 and FREE on top of that. If Capcom can do with MMX what they did with MM 9 & 10, I'd absolutely love that, but until then, I don't want them ruining the closest thing to a true MMX9 we're ever gonna get since MML3 and so on keep getting cancelled months after their announcements.
JKB o jogo terá compatibilidade com controle? Só usando o joy2key para funcionar? Não basta só tem um controle de Xbox instalado já no PC? PS: Parabéns pelo grande trabalho brilhante de vocês!! Capcom estará orgulhoso desse trabalho!
Cara, o jogo tá sendo em flash e o dono já falou que é possível configurar os controles do jogo, então pega o teu controle, vai no menu e configura os botões de acordo com a sua preferência, ou seja, do teu controle. Flash não tem muita moleza não, lesk. E as vezes nem pega esses controles, mas tenta configurar como se fosse no teclado.
What is going on at 0:53? Are you supposed to shoot the invincible block until it goes away - or does it disappear on its own? I think I would have died there, haha. Game looks great man, good job :D
Amazing! I'm really digging the theme of the level, and the mini boss was really impressive. Does the mini-boss reappear after coming back to a stage? Do they have weaknesses to special weapons? O.o
Likely and naturally. Wouldn't be a Megaman X game if bosses didn't have weaknesses. Hell, wouldn't be much point in collect their weapons would there?
I love the detail that X's shots give a temporary light source for the darkness!
I absolutely love the entire concept of having an energy bar for even the buster because it makes the entire chase bit here so much more tense and thrilling to get through. It's like playing as Vile in Maverick Hunter X, only even more downright epic in scale.
I can already tell those blocks are going to be very annoying for this stage.
OMG, this looks AWESOME =D
1:58: FLAWLESS VICTORY!!!
1:59: D=
Dude!!! Awesome Work! The Gameplay have the same Adrenaline that i expect in every Game of the MEgaman, Specially the "X" games! I'm So Happy to see someone so in love with megaman fanchise making this whole work
6 years and you gone this far. I'm so glad you didn't quit this project because this looks like a real Megaman game. :)
This is a real example of great level design and a really good action sequence. I've loved the Megaman X series since I was 5 years old and it's great to see you make this series evolve in a way that even Capcom couldn't. I really love your work JKB. Keep it up!
Sick level, I love the use of lighting like that! Really cool video as always :)
Why is this so awesome.
Keep up the good job!
This shit was intense man! I got tense here just watching. Awesome work. Keep it going.
The game is coming along incredibly well! Loving the work you've done.
Yep, I'm so looking forward to this. Going to be putting up gameplay as soon as it is out for people to play. This way everyone can see my failings.
Lollipop I want to play
Absolutely fantastic, loved the lighting and the everything. I.. want so bad.
You don't know how bad I cant' wait for this.
That was a lot of negative words in one sentence
I love how your shots light up darkness as they fly. That's such a neat detail.
LOOKS LIKE THIS GAME IS GONNA BE...
*Protoman Shades.*
X-TREEEEEEEEME!!!!
*Explosions everywhere.*
Oh good, the game's still being worked on. I try to check on it every month or so, it's still looking good! Keep it up, JKB!
This is the game im waiting for. This is what my MMX fandom has been leading to. Great job! Hope its done relatively soon.
love the variety of the death-wheel mode :)
and being chased in the dark... that's awsome
I like your take on the dark room gimmick where glowing objects each create a light source. It makes it a lot more interesting and dynamic than just slapping a searchlight over the player and having them feel around.
wow great really great i can wait for the final version i ve waiting since 2010 congratulations for you progress
There is no way you arent having the time of your life with this game, so freaking amazing!
its cool how you can see the rails that the boss moves on during the battle
Q1: will one of the maverick bosses powers be able to light up the area or will it always stay that dark?
Q2: will there be a sound test menu after you beat the game?
Q3: do you think that this part would make a good endless runner minigame?
Keep up the good work man!
1. No, it's the other way around.
2. No.
3. No.
JKB Games ah ok but one more question: will the wheel change speed depending on difficulty?
love your work man!
@@jkbproductions So that means for answer 1,once Sparking Scorpio's FF effect is on,the area that your in will remain dark for the rest of the time?
@@zeroxenoverse9251 yes
@@jkbproductions Gotcha,I'll be ready for that once the game comes out.
Every development video or post on Facebook only makes my hype levels go higher.
This is going to be awesome.
This is bringing megamanx to another level.
JKB Games I watched your videos since 2010 and I think this game is going to be a great challenge and I just can't wait for the release date. Keep going :)
this is amazing!!!
and it reminded me of Contra a bit , seriously this is really cool stuff !!
This is beautiful. You are beautiful.
I love how you used the lighting.
Do you ever get tired of being awesome?
Loved it. Loved the chase. Loved the music change. Didn't like the boss music though. Maybe it's just not evoking the type of metal this game's music was so heavily based on. I feel like Kurogane THIRD really captured it in his remixes. Might get some inspiration from him on tune adjustments. Of course that's just my opinion.
On that note I'd love to hear something as heavy and intimidating as the Sigma Stage Select in Megaman X which is, in my opinion, the most 'Shit Just Got Real' tune in SNES history. Capturing that magic again would really add to the portrait of the enemy as someone not to be fucked with.
Agreed, everything about this was awesome except for the boss music, sorry if someone spent a long time composing it D:
yeah, this is what i said to JKB GAMES in the official game page on Facebook. I think he didnt like the comment. lol.
Notably, JKB has very little to do with the actual music production for this game. He directs, chooses what he likes, what makes it and what doesn't, but the actual musicianship lies elsewhere.
Stonezorz This is actually the sub-boss music. The real boss music is much better.
This is awesome.. It really feels like an official game from capcom, back in the day.. Excellent work guys.
Each video is more impressive than the last one, this project is very awesome :o
I'm waiting impatiently to play with this wonder game, and I hope for you Capcom'll engage you for working on old-school Megaman projects !
Good luck for the next.
Like Bospider and the Armored Armadillo tank had a baby.
Amazing, just amazing! Nice little details here and there and I can tell that the boss fights are going to be hard but enjoyable :D
Looking very interesting! The concept that to fire your charged shot you need to become unaware of your surroundings should make for an interesting trade off.
I would pay money or body for the awesome experience this game will make, the 16 bit graphics, and omg Capcom should hire you man, awesome.
I've never been much into Megaman but hellz yes, I'm ready for this.
Damn its looking great! I can't wait to try this out.
I'm so anxious to try this! I've watched your progress for a while and it already looks so complete. But I don't mind the wait because it's obvious that you are putting a lot of effort into this to create a complete experience. Good work so far. =)
Edit: You are correct, the 60fps is only with Chrome.
Found out it also works on Firefox Beta v36.
JKB, it blows my mind that even though it's been taking you several years, you still stick with it. So proud of you. Keep it up. Capcom is lazier than you are ;)
This is gonna be a pain in my ass. This thing aside, keep it up brothah. The game in it's current state is phenomenal.
That is very cool so far you keep up the good work
Was wondering when the next vid would be. This game looks epic as hell i cant wait to play it.
1:35 ducking confirmed
Actually there has been ducking in many videos even a couple of years ago
***** He was talking about in a megaman game.
MycomputerXs Well X5 and X6 had ducking. And i was just pointing out that the ducking feature has been in this game for a while
***** Too little, too late in X6. It never really caught on as an action, even though it was sought as a necessity by many, myself included.
KesorodaBlk Still cool feature. It's also funny how X7 and X8 didn't have ducking
AWESOME ! I can not wait to play it
Lets Rock !
best miniboss
Looking just as polished as ever.
Why isn't Capcom paying you?! This looks amazing!
Beautiful sequence. That midboss music is starting to sound a bit dated, though.
Always reassuring to see new playable snippets, though in my heart I always confidently know that you're working away endlessly. =D
- Saber
Whats the music with that rolling subboss chasing X? Cant find it.
I wanna know what the music at the beginning is. I couldn't find it anywhere in the X Corrupted OST that was provided.
This track it wasn't released yet :/
Awesome! Can't wait!
I can't wait for this game to come out!
I just read on your facebook page that you are now able to make seamless loops YAY!!!! : D
JKB Games Keep up the great work, I don't know how much time will it take but... I think it will be great
Always passed in my mind why an android of the future don´t have a flashlight.... Meh... At least the game look frighting oustading. Keep up the good work man.
Dr. Light forgot to install it. lol
***** The light around X only shows when he is charging. Only objects with a light source have a light radius.
***** Its more like what you can see when everything is dark. You have a certain range of vision afther a few minutes in the dark, i guess thats what he is seeing with this "human perk" But rather than flashlight... Dr light made him shoot plasma and did not gave him night vision? Yeah...
JKB Games Whoa. Thats a cool feature! Details is what make a good game, gta is the best example. Good to see you really care to this project.
JKB Games
Is the halo around X instantly at full size? Giving it a second to expand might look more natural.
Anyway great work. Good luck and keep going!
That was incredible. This looks to be an irritating yet enjoyable mini-boss. There will be much trial-and-error and rage quitting.
That's why I added that almost free 1-up in the middle of the chase scene.
This game looks awesome i hope it will be released soon because i think there are a lot of people (like me) waiting this for years and geting a bit bored of just watch shorts demos
Finally new video. :D
Yo! That music at 1:13 is very cool man, fucking dope like the Megaman X franchise must be
It's beyond me why Capcom's eyes aren't on this game? From the looks of things, it's potentially the most polished Mega Man X game I've seen. I would pay to play this!
I like that you didn't put a bunch of bright pastel colors in the background.
A música usada nos 0:08 segundos de video é perfeito para tematizar todos os sub-chefes do jogo, mas a de 1:13 não é digna disso.
Meu Deus do céu, cara... Nunca me decepciono assistindo teus updates! Tá FANTÁSTICO!
After all this time. It's still alive :)
You know that he've been constantly posting new stuff on facebook, right? His youtube channel is rarely used.
My god, I can ot wait for this thing to be completed!
Ideas for upgrades (chips?) if not implemented yet:
*Shadow Visualizer* - Makes it easier to see in dark areas. Level 1: enemies marked as a "", hazards marked with red collision blocks, safe surfaces with blue collision blocks. Level 2: outlines rendered rather than collision blocks, makes it better to see enemies too. Level 3: "Darkness? What darkness? ... is it even dark here?!", removes all darkness from the stages.
*Enemy Scanner* - Displays a health bar above each enemy and adds a "boss bar" to Miniboss sections.
I can't wait to play this!
has this part been transformed into the new engine ?
Yes
Pensar que he seguido este proyecto durante tantos años, ustedes me motivan a seguir desarrollando videojuegos, un saludo y un abrazo chicos de JKB!
wanna play! when will release the game? quando vai lançar o jogo
FUCK YEAH!!!! I seriously need this game to be done! JKB Games, should have some short of kickstarter campaign so we can actually support this fan project.
I never understood the energy bars with the X-buster and Z-saber. What are those about? Does it mean that we have to use it carefully? I mean "DON'T RAPID FIRE ALL THE TIME!"
CJjonaz Pretty much.
I like it
+JKB Games Looks like you're getting your Secret of Mana in my Mega Man X. Joke's on you, they're two of my favorite games of all time!
What name of the stage soundtrack at the beginning is ?
I've true figuring that out too, but it is unreleased as of this time. Hopefully the full ost will be released.
The Viral Stage.
Really Impressive :D
1:13 link of this boss battle ost? sounds awesome
this is so awesome! Hope this will get finished like megaman unlimited!
God please don't discontinue on this :O
Maybe you can add codes or a debug menu for features of the game that have since been scrapped or left out, like some of the old weapon designs and abilities.
Dude this is awesome!!!! Is there anything from the megaman zero series
O jogo esta em quanto porcento?
seriously, this game will be the BEST Megaman X ever! Is better than the original ones, This will be one of the best games in the history, I'm really hyped about this, the waiting will be worth for sure!
6 years and im still waiting
Oh, looks like the charged shot sprite has changed. Not sure what to think about the green accents though.
Damn, this looks really nice. I can't wait to play this. But just wondering, I'm completely out of the loop on this, when will we be able to play this awesome looking game?
the giga wheel looks amazing and also the chase
Wow. This looks like an area that would be near impossible unless you know where all the blocks are.
I have a question: Could the armor from Rockman Holic be in the game as well? I've always wanted to use that armor in a Mega Man X game.
That armor is kind of shadow armor
I LOVE THIS GAME!!! ...and I haven't even played it yet!!
I wonder what the sub boss theme is based on. Do you guys know?
This is amazing, although almost the whole record is well done, I guess that the energy charges that drops the boss should chase you to make it more difficult ;)
Capcom should totally buy this project and rename it Megaman X9
They'd buy the project and shut it down given their current track record.
PadMasher
you good sir are more than likely 100% correct.
PadMasher That doesn't make sense considering they officially endorsed Mega Man X Street Fighter.
RadicalMongoose
Were they cancelling Mega Man games left and right then? Look, I enjoyed MM X SF though MM Unlimited is the better product if you ask me, but the point I was getting at that if Capcom gets their hands into this fan project, there's more of a likelihood that they'd shut it down or ruin it more so than anything else simply because every MM project we've expected from Capcom themselves has been cancelled for, frankly, bullshit reasons. I can't trust a company whose last MM game was X Over to treat this fan project with the love and care the developers put into it to make it so faithful to the original MMX titles to begin with. Hell, the MMX series itself just went downhill after MMX3 so at this point, I'd argue that Capcom just forgot how to make proper MM games the same way Sonic Team keeps forgetting what makes a Sonic game actually good. That said, MM Unlimited got ZERO support from Capcom and the result was arguably better than MM 9 & 10 and FREE on top of that. If Capcom can do with MMX what they did with MM 9 & 10, I'd absolutely love that, but until then, I don't want them ruining the closest thing to a true MMX9 we're ever gonna get since MML3 and so on keep getting cancelled months after their announcements.
PadMasher Capcom has never cancelled a non profit fan project.
Pretty nice chase-down sequence. Maybe add in an attack for it at the end where it expands it's body like during the chase for a non-ranged attack?
What is the name of the place when you get chased by the wheel?
I guess...
...That's one of the final stages.
JKB o jogo terá compatibilidade com controle? Só usando o joy2key para funcionar? Não basta só tem um controle de Xbox instalado já no PC?
PS: Parabéns pelo grande trabalho brilhante de vocês!! Capcom estará orgulhoso desse trabalho!
***** Então só o joy2key pra poder usar controle... =/
Dá pra jogar no controle mesmo sendo em flash.
Mano não custa vc configurar um pouco o seu pc pra botar o controle? Nem tudo na vida é plug and play
BRS10 Eu faço isso, alguns pc não rodam muito bem configurando. Ajuda muito mais se o jogo já tem suporte a controle, sacas?
Sim eu entendo. Mas jogos feitos em flash(acredito eu) não suportam controles...
Cara, o jogo tá sendo em flash e o dono já falou que é possível configurar os controles do jogo, então pega o teu controle, vai no menu e configura os botões de acordo com a sua preferência, ou seja, do teu controle. Flash não tem muita moleza não, lesk. E as vezes nem pega esses controles, mas tenta configurar como se fosse no teclado.
Game looks fun, but I have a question. Would you be able to get this game on a SNES cartridge??
What the stage music name ?
JKB Games Do you have any estimate on when we will get any download.
What is going on at 0:53? Are you supposed to shoot the invincible block until it goes away - or does it disappear on its own? I think I would have died there, haha.
Game looks great man, good job :D
AWESOME
Amazing! I'm really digging the theme of the level, and the mini boss was really impressive. Does the mini-boss reappear after coming back to a stage? Do they have weaknesses to special weapons? O.o
Likely and naturally. Wouldn't be a Megaman X game if bosses didn't have weaknesses. Hell, wouldn't be much point in collect their weapons would there?