Using a Character Creator neutral base for custom characters & variants, clothing & accessories!

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  • Опубликовано: 8 июл 2024
  • Watch the entire body, accessories, and clothing series here:
    • Character Creator Pipe...
    Watch the entire face tools and headshot v2 series here:
    • Character Creator Pipe...
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Loosely covering the process for my in-person ZBrush Summit Workshop!
    zbrushsummit.com/workshops.php
    Character Creator & ZBrush Posing Playlist:
    • ZBrush Mesh & Reallusi...
    ZBrush 2023 What's New:
    • ZBrush 2023 - What's New?
    ten24 Scan Store (transferred scan data for high frequency sculpt details and base skin color)
    www.3dscanstore.com/retopolog...
    Wrapping and transferring scan data to your model:
    • Fast photorealistic bo...
    Boots and Shoes Tutorials:
    www.artstation.com/artwork/Ogd3y
    • Making Shoes in ZBrush...
    • Making 3D Shoes - '85 ...
    • Make a shoe!! - Livest...
    All Livestream Videos:
    / @michaelpavlovich
    ArtStation Content:
    www.artstation.com/artist/mic...
    / pavmike
    gumroad.com/pavlovich
    cubebrush.co/pavlovich
    3d.cgmasteracademy.com/instruc...
    sketchfab.com/pavlovich
    0:00 - Intro
    1:00 - Load Neutral Base & Morphs
    5:44 - ZBrush Scale Considerations
    7:15 - Refining Sculpt
    12:25 - Update with proportion and bone changes
    16:40 - Open mouth edit facial
    19:46 - Expression Wrinkles
    25:35 - Scars, cuts, scratches, bite marks
    38:15 - Re-link ZBrush to CC
    39:30 - Substance Painter baking and UDIM workflow
    57:00 - Pants Blockout
    1:02:20 - Boots Blockout
    1:13:00 - Wrap ties
    1:18:15 - Neck Pads
    1:19:10 - Leather Straps
    1:23:10 - Wood slat backpack & tie wraps
    1:27:58 - Shoulderpad
    1:35:15 - Big ZBrush Stitches
    1:38:00 - Segmented tied armor
    1:45:00 - Substance painter curve stitches
    1:50:46 - Parenting accessories to bones
    1:55:25 - Edit Pose
    1:59:10 - Import Animation
    2:00:32 - Morph giant variant
    2:02:56 - Swapping clothing between characters
    2:09:05 - Hair, beard, normal clothing variant

Комментарии • 92

  • @xylionstudio
    @xylionstudio 10 месяцев назад

    Congratulations, this is the new trend and methodology to create characters. successes. the best tutorial ever.

  • @KingKooba22
    @KingKooba22 10 месяцев назад

    This is awesome to watch, I love your streams

  • @afxwinter
    @afxwinter 10 месяцев назад +1

    Excellent walk-through as always Mike!

  • @gil6657
    @gil6657 10 месяцев назад +4

    Amazing as always, Michael. Thank you very much for sharing this workflow!!!

  • @Shinziga
    @Shinziga 10 месяцев назад +2

    Your a huge inspiration in what you do!

  • @TheJohn0363
    @TheJohn0363 10 месяцев назад

    The king has returned, again, and again, and again haha! Awesome streams this month!

  • @huydinh1139
    @huydinh1139 10 месяцев назад

    super useful, thank u so much

  • @Haxzyr
    @Haxzyr 9 месяцев назад

    It was awesome!! Pavmike!! Thank you!!

  • @kaank2
    @kaank2 9 месяцев назад

    great tutorial, thanks for this

  • @matthewwilliams9093
    @matthewwilliams9093 10 месяцев назад

    Mike, all I can say is THANK YOU!

  • @zona_i3d
    @zona_i3d 10 месяцев назад

    Brilliant, Thank you

  • @7_of_1
    @7_of_1 10 месяцев назад

    Each stream is as good as a course😊. Thank you.

  • @villarrte3962
    @villarrte3962 4 месяца назад

    Masterful! thank you for sharing your process

  • @iuliana2526
    @iuliana2526 6 месяцев назад

    I have been following you for years. You are a truly outstanding artist with such amazing techniques. Thanks for another insanely valuable piece of content!

  • @rezaataei8966
    @rezaataei8966 10 месяцев назад

    GODLIKE!

  • @GameArtsCafe
    @GameArtsCafe 28 дней назад

    The "Match Zbrush Model Scale (x0.01) is essential if you ever want work with symmetry and prevent it from being lost - it's the same thing as "Unify" under deformations and because it basically shrinks it down to unit size, you should have enough brush scale that you wouldn't have to frig with it in preferences. When sending back to CC4, you will have to choose the scale (x100) to match it back again in CC4. Also bones will not change unless you choose to fit it (can be auto aligned in CC4 later) A big tip to anyone new, create a morph target, subdivide to the levels you want before using masks, if you use a mask then subdivide it will break the vert count and you can't send it back to CC4 to update the character. The morph target is to switch to your original character shape after subdividing if you need it. One new thing that i learned here that I thought was very cool, is that morph modification in character in CC4 can be sent back to your Zbrush model with subdivisions and I've been using CC4 between Zbrush for years.. thanks Michael!

  • @_TetKaneda
    @_TetKaneda 10 месяцев назад

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @GoopyGoblins
    @GoopyGoblins 9 месяцев назад +1

    Thank you for adding time stamps. gonna try and force myself to use this on the next character I do.... I love the idea of having access to facial animations...

  • @isaacalimomen5251
    @isaacalimomen5251 3 месяца назад

    in years I learned a lot from you, Thanks Michael.

  • @xxxYouDontKnowMexx
    @xxxYouDontKnowMexx 10 месяцев назад

    Cool!

  • @ram-ys5qi
    @ram-ys5qi 10 месяцев назад +2

    great mikeee...zmaster

  • @mastjappa
    @mastjappa 8 месяцев назад

    Great stuff!, the weird thing is that I understand every damn step. And there are so few that actually understand this... Not really a topic for beers with friends, but hey I got you lot...

  • @musashidanmcgrath
    @musashidanmcgrath 10 месяцев назад

    It's funny looking at this now using the CC4 workflow, remembering your old Eat3D Zbrush 3.5 production character series where you created the character from scratch and another fella rigged/skinned it in 3dsMax. The amount of time/work saved here with the full rigging, including facial rig, is crazy. :D

  • @Amsterdale420
    @Amsterdale420 8 месяцев назад

    I love your workflow I'm so excited to dive in but first I have to learn zbrush and painter so that I can keep up I'm a new subscriber I hope there's a playlist you have for learning each program individually

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад

      For sure, getting started in ZBrush you can find here: ruclips.net/p/PLkzopwqcFevYP1Nm3wIKsyH-jQTkk8AhS ; my substance painter playlist is a little dated, but Adobe has some good getting started videos! ruclips.net/p/PLkzopwqcFevYLqzU5eUZSFzyidouqwSQP

  • @hippocks146
    @hippocks146 7 месяцев назад

    That is going to take me fooooorever! Lol

  • @Ptah1130
    @Ptah1130 10 месяцев назад +2

    Mike P!!

  • @npj5578
    @npj5578 10 месяцев назад

    Thanks for the stream!
    Can you please link where we can find rhe full body scan + diffuse textures you wrapped?

    • @MichaelPavlovich
      @MichaelPavlovich  10 месяцев назад

      Ooops, yes, it's the ten24 scan store (I have the 10x body pack), I'll add that to the video description as well - www.3dscanstore.com/

  • @yewenguo
    @yewenguo 10 месяцев назад

    Excellent tutorial as always. Can you share the link to the video where zwrap was used on the face to apply the wrinkles?

    • @MichaelPavlovich
      @MichaelPavlovich  10 месяцев назад +2

      for sure! ruclips.net/video/qi6IVtIrLC0/видео.htmlsi=nzuBpyXXWcP3r-CK

  • @Ngomes007
    @Ngomes007 5 месяцев назад

    I'm trying to bake in Substance, the issue is Zbrush's high mesh is small in Substance. I assume that I wasn't suppose to click scale 1.0 when I went between cc4 and Zbrush

  • @JensDeBrabanter
    @JensDeBrabanter Месяц назад +1

    Hey Michael, My dynamesh and deformation both do not work and only adjust the model a tiny bit, I assume this is because of the size of the character, how do I fix this. Is there a negative to just scaling the character down or does this cause issues in Character Creator 4?

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад

      As long as you're not using the FaceTools plugin, any of these should work: ruclips.net/video/JZLYS7DmPqQ/видео.htmlsi=0FoaTsIeYjAEuW1N&t=284

  • @kraney195
    @kraney195 6 месяцев назад

    Very useful thanks man, though I have a question, Between CC4 and Daz3D, what's the difference between the two? what are the pros and cons of each? considering one is an expensive software while the other is free, there must be something to justify the price gap right?

  • @da_drood-digitalart
    @da_drood-digitalart 21 день назад

    Hey Michael, I'm always so grateful for all the things I'm learning through your teachings, thank you so much. Question: is there a specific reason why you are not ticking the "Match ZBrush Model Scale (x 0.01) option before clicking the GoZ button? Wouldn't that sort the "issue" with the brush size straightforward?

    • @MichaelPavlovich
      @MichaelPavlovich  21 день назад +1

      That, or you can use the ZPlugin > Scale Master ZBrush Unifiy, which will update your export scale. I tend to just keep things vanilla after some incompatibility with layers (don't want to hit that button with FaceTools I don't think?) but feel free!

    • @da_drood-digitalart
      @da_drood-digitalart 21 день назад

      @@MichaelPavlovich i see, thanks for the tip. Also, sorry to bother you with another nooby question: I don't understand which step I am missing, but I'm trying to experiment a little bit with the CC4/Goz back and forth and for example i wanted to create a scar on the lip of my character so i did it in Sub lvl 6, but when i sent it back to CC4 i couldn't see the scar on my character. So i went back to Zbrush and just to try it out i pulled out the head making a super long neck and sent it back to CC4 and this time i could see my char turning into a giraffe. So what am i missing? Why am I only able to see big changes but none of the small details made in Subdiv 6? Infact, i can see around 39:00, when you go back to CC4 and update the goblin, he doesn't seem to have all the great details you had in Zbrush, but after that you move to Substance Painter so I feel I've got this gap of knowledge to give myself an explanation XD (it's probably something silly but I can't figure it out). Thanks for any reply and sorry for the super long post O.o

    • @MichaelPavlovich
      @MichaelPavlovich  21 день назад

      @@da_drood-digitalart no worries at all (and apologize to you or anybody who's questions I've missed, I don't catch them all); there's two ways to get your sdiv2-x details baked to your sdiv1 model:
      GoZ Plus: ruclips.net/video/bnHz1U64lco/видео.htmlsi=JRHOWvlOfJl1C4S2&t=2303
      Substance Painter Bridge: ruclips.net/video/M2mU15bIq3I/видео.html

    • @da_drood-digitalart
      @da_drood-digitalart 21 день назад

      @@MichaelPavlovich thank you so much for your availability and kindness Michael! I'll definitely look into both videos to figure it out. (EDIT: i saw the first video, but will have to look at it again paying more attention!). You got such huge awesome library of video tutorials and I am so eager to learn (probably too quickly also XD) that it's kinda hard to catch up lol. Thanks again :D

  • @organicsludgeqt7037
    @organicsludgeqt7037 10 месяцев назад +3

    How did you change the eyes in Zbrush so much without breaking the link to cc4? Did you use a specific masking technique?

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад

      I want to say I used the morphs in CC to take big swings at the eye shape, but you can always mush things around in ZBrush as well

  • @prakharpandey7234
    @prakharpandey7234 9 месяцев назад

    sir u did not do the uv wnrappping ?

  • @adrianalcomendras6754
    @adrianalcomendras6754 10 месяцев назад

    man this looks so amazing. I saw your previous posing vids that used CC4 and I was wondering if all of this can be achieved, the character creation process and the rigging and posing process with just zbrush and cc4? or does this pipeline need iClone as well?

    • @MichaelPavlovich
      @MichaelPavlovich  10 месяцев назад

      I haven't even opened iClone yet (soon though!!), so all ZBrush and CC!

    • @adrianalcomendras6754
      @adrianalcomendras6754 10 месяцев назад

      @@MichaelPavlovich btw can you do all of this with the free version of cc4? more specifically the zbrush->cc4 link stuff? I'd like to give it a try first before I decide on buying cc4 :)

    • @MichaelPavlovich
      @MichaelPavlovich  10 месяцев назад

      @@adrianalcomendras6754 I think so? I've never used the free version so I'm not positive, but the ZBrush Pose Tools plugin is free (and can/should be installed for all the cool functionality, regardless of whether or not you use CC), and as far as I know (?) GoZ functionality is just "built in" to CC (although make sure to install the PoseTools plugin for CC using the reallusion hub). Long story short, download the trial and find out, but I think you'll have everything you need!

    • @iuliana2526
      @iuliana2526 6 месяцев назад

      @@MichaelPavlovich iClone is so powerful for animation purposes and my to go for anything mocap related.

  • @allanpaz5621
    @allanpaz5621 8 месяцев назад

    question: It's not clear to me how the skin texture from character creator 4 was exported to Zbrush. I also want to add that I really appreciate you showing us this workflow.

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад

      Video 04 in this series: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0

  • @saad.A
    @saad.A 10 месяцев назад +2

    how did you export textures from Zbrush to CC4? textures and details ?

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад

      Video 04 in this series: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0

  • @Ngomes007
    @Ngomes007 4 месяца назад

    when you goz to Zbrush, you didn't push scale 1.0,,,,,,,,,, how did you keep Zbrush's move brush the same because when I goz a character, the Zbrush's brush size is small and the move brush has a little effect

    • @MichaelPavlovich
      @MichaelPavlovich  4 месяца назад

      ruclips.net/video/JZLYS7DmPqQ/видео.htmlsi=c0TQIZxxi-0nsaJ_&t=279

  • @SlantEyedJoe75
    @SlantEyedJoe75 9 месяцев назад

    Awesome content! Complicated question: Is there a way to import a basemesh that I created in ZBrush into CC4 and have all features of CC4 work for that basemesh?

    • @MichaelPavlovich
      @MichaelPavlovich  9 месяцев назад

      Yes (without facial animation), there's a whole playlist on that workflow here: ruclips.net/p/PLkzopwqcFevZPD511TZxfcshIrELHLNDy
      You can use Headshot 2.0 to generate a full body with animatable facial features from a legacy sculpt, or you could use Wrap3/zwrap/zbrush project to project CC topology to your arbitrary ZBrush mesh, and transfer your ZBrush data to their topology, complete process in this video: ruclips.net/video/4TTEJ8tC9X/видео.html

    • @KyleLouisFarrar
      @KyleLouisFarrar 9 месяцев назад

      @@MichaelPavlovich Hey man! Thanks so much for the walkthrough on this, it's awesome!
      If we used the Zwrap method and poject topology to a CC basemesh, would that maintain the ability to use facial animations in Character Creator?
      Thanks so much!

    • @MichaelPavlovich
      @MichaelPavlovich  9 месяцев назад +1

      @@KyleLouisFarrar for sure, in fact I wrapped a ten24 scan data body to the goblin for the skin details!

    • @KyleLouisFarrar
      @KyleLouisFarrar 9 месяцев назад

      @@MichaelPavlovich amazing. Thank you! That’s a game changer 💪

  • @oscar_tebor4123
    @oscar_tebor4123 9 месяцев назад

    hi michael!, one question. In the moment i use dynamesh on the base body i will lose all the facials and that stuff right? i mean i cant change the base topology in any circumstances

    • @MichaelPavlovich
      @MichaelPavlovich  9 месяцев назад

      Correct, you can't change the vertex order. However, you can always transfer data from an arbitrary mesh (dynamesh, or any mesh with different topology) to your "untouched" base CC topology using project all / project history / zproject brush / history project brush / etc... here's an example video: ruclips.net/video/4TTEJ8tC9Xc/видео.htmlsi=xPgomXQ94BwrXgHS

  • @IspyrGameDev
    @IspyrGameDev 10 месяцев назад

    Michael, curious. Is there a way to export a high poly version of the included models or will it always be the low poly version? Not through GoZ or anything but straight up export to .fbx for example

    • @MichaelPavlovich
      @MichaelPavlovich  10 месяцев назад

      Out of CC it will always be your low poly (it's difficult to move around 20 million polygons, but it's easy to move around 50k polygons that control the sdiv 1 of those 20 million polys). If you GoZ or PoseTools out of CC back to ZBrush, then that will move the verts into the new posed position, go to Subtool > All High, then Tool > Export to export all your high res geo as an .fbx

    • @IspyrGameDev
      @IspyrGameDev 9 месяцев назад

      @@MichaelPavlovich Ok that might be what I’m looking for, I’ll try it, cheers for all do 🤙🏾

  • @bradmyers1431
    @bradmyers1431 8 месяцев назад

    I recently purchased Character Creator and iclone etc. However, I have Substance painter greyed out in my UI. Its not in the Reallusion's HUB like everything else. How did you get Substance painter linked with Character Creator 4? I can't seem to find any info on that process.

    • @bradmyers1431
      @bradmyers1431 8 месяцев назад

      Oh nvm. I found the answer. I noticed that you also have it greyed out some times which got me thinking maybe its just the kind of mesh selected. I'm guessing if the model has uv's or something then it allows you to send to substance painter (or maybe material assignments?). I guess I'll figure that out later, but good to know that I am not missing a plugin here. Been following your recent video uploads also, exciting times! Thanks for staying on the cutting edge and delivering as always!

  • @nsmb6647
    @nsmb6647 8 месяцев назад

    around 34:10 you talk about wrapping detail from a 3D scan - do you have a tutorial covering this?

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад

      ruclips.net/video/qi6IVtIrLC0/видео.htmlsi=vDmYN25Ig1k-Fmjs

  • @tdsw
    @tdsw 9 месяцев назад

    Not sure if someone's already asked this but where did yo get the elf ear morph sliders? I search in mine and find nothing. Are they additional to base cc4? Keep up the good work!

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад

      I think they came as part of this pack: www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html

  • @mastjappa
    @mastjappa 8 месяцев назад

    I realized I do have a question. Where in the process do you create the UV maps for the outfit and with what tool?

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад +1

      after creating my high res clothing, then create the low res - standard high res to game res bake workflow, process hasn't changed in 20 years. zbrush, max, maya, modo, blender, c4d, houdini, 3d coat, topogun, headus uvlayout, rizom, yada yada, pick your favorite low res and UV creator, or a combination, export it, bake it, texture it up! EDIT - also video 05 and beyond in this series: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0

    • @mastjappa
      @mastjappa 8 месяцев назад

      ​@@MichaelPavlovich Cheers!

    • @mastjappa
      @mastjappa 8 месяцев назад

      Let the baking commence

  • @bruhliot
    @bruhliot 9 месяцев назад

    43:34 I imported an obj file from CC4 into SPainter, and I don't have any textures from there. What did I miss?

    • @bruhliot
      @bruhliot 9 месяцев назад

      As far as I understand, Michael baked Diffuse from high poly from zbrush, right? So here is another question. How to move textures from CC4 to Zbrush?

    • @MichaelPavlovich
      @MichaelPavlovich  9 месяцев назад +1

      sorry about that, this is just a high level overview, here's a more in-depth walk-through: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0

    • @bruhliot
      @bruhliot 9 месяцев назад

      ​@@MichaelPavlovich Thank you! I'll be waiting :) I really like the way you express your thoughts and actions.

  • @MrChayza
    @MrChayza 10 месяцев назад

    Hello Michael! tell me, do you consider some Mentorship?

  • @kukkutdas4621
    @kukkutdas4621 9 месяцев назад

    when i try to click and drag to morph the body parts, nothings happening... anybody encountered the same problem

    • @MichaelPavlovich
      @MichaelPavlovich  9 месяцев назад

      Make sure you click the Morph button in the toolbar across the top (1:26)

    • @kukkutdas4621
      @kukkutdas4621 9 месяцев назад

      @@MichaelPavlovich thankyou for the reply

  • @jeffs6690
    @jeffs6690 10 месяцев назад

    Does cc4 support zbrush 2022?

    • @K9Tvz
      @K9Tvz 9 месяцев назад +1

      Yes

  • @saad.A
    @saad.A 10 месяцев назад

    Its really as easy as it look in a video????
    Struggling years to get realistic textures for characters

  • @nsrstudio7301
    @nsrstudio7301 10 месяцев назад

    Why are there less zbrush tutorials now..all blender tutorials..but i still like zbrush..😢

  • @cedricyiu2004
    @cedricyiu2004 10 месяцев назад

    It's not for Mac users, too bad

  • @sayedatta7579
    @sayedatta7579 10 месяцев назад

    Is it possible to translate it into Arabic? 😢❤

    • @reallusion
      @reallusion 9 месяцев назад

      Click the "Subtitle CC" icon on, and click the setting button next to it and chose "Auto-translate"
      , where you can auto translate the video into Arabic sub titile!

  • @travisbussey1611
    @travisbussey1611 10 месяцев назад +1

    I really would love to use character creator but it's license is so poorly written I'm afraid to use it profesionally.

    • @7_of_1
      @7_of_1 10 месяцев назад

      Correct. Like the program but very restrictive in terms of the base mesh topology unless you want to sell on their site. Shame.