How to use the Shrinkwrap modifier in Blender. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
@@yashpoojary8260 Kind of! But it takes time. And it's not just about making g things quads. It's about getting good flow. I normally avoid them if I can.
What addons are you using here? Looks like Hard Ops for sure. I'm three years into Blender and feeling like I've hit the wall with my modeling skills. My thing is creating portraits of people so I'm looking for tools and learning to enhance my limited skill with sculpting.
So, how can I wrap a graphic on a car. Here is some context, I have been learning how to do liveries on racecars for racing games like Asseto Corsa Competizione (ACC). But, I'm struggling with the picture only on 2 sides or just the top. In real life, they call graphics on cars wraps or dips. Do you have any knowledge on how to wrap a graphic on a car. And can you do a video so I can go along and learn how it's done. Thank you for your time.
I haven't setup anything to complex before. It's usually handled in the shader/code. Might be just image textures in the material on the same uvmaps, or could be a color ID map for a more interactive approach. From the ones I've seen it can sometimes be a mix. Also possibly channel packed. What is most optimized I couldn't really say. It can get pretty involved from my understanding.
When I'm not retopologising stuff myself.... I like to watch other people doing it. This was really relaxing to watch! Good Job. Thanks!!
I have learned many things from your videos bro...can you make Boolean operation with good topology.
@@yashpoojary8260 Kind of! But it takes time. And it's not just about making g things quads. It's about getting good flow. I normally avoid them if I can.
@@ianmcglasham how can I contact you
Good channel! Thanks👏
What addons are you using here? Looks like Hard Ops for sure. I'm three years into Blender and feeling like I've hit the wall with my modeling skills. My thing is creating portraits of people so I'm looking for tools and learning to enhance my limited skill with sculpting.
yes, a good bit. List on my website.
I am working on an add-on you might benefit from
perfect work as usual. i noticed the "object color" tab at the top right by outliner. i think it would be useful . how do we set that up?
Its an addon I made but it kept tossing errors so I took it down.
@@pzthree bummer. looked handy. i like the insta contrast you came up with it. thanks for getn back to me.
So, how can I wrap a graphic on a car. Here is some context, I have been learning how to do liveries on racecars for racing games like Asseto Corsa Competizione (ACC). But, I'm struggling with the picture only on 2 sides or just the top. In real life, they call graphics on cars wraps or dips. Do you have any knowledge on how to wrap a graphic on a car. And can you do a video so I can go along and learn how it's done. Thank you for your time.
I haven't setup anything to complex before. It's usually handled in the shader/code. Might be just image textures in the material on the same uvmaps, or could be a color ID map for a more interactive approach.
From the ones I've seen it can sometimes be a mix. Also possibly channel packed. What is most optimized I couldn't really say.
It can get pretty involved from my understanding.
subdivide the plane before you shrinkwrap will save you a tremendous amount of time
Yes, I forgot to mention that. It helps.
...thx..great help...
questions me,..
exclude vertex group works only for one group and can not be controlled...
use the same group dont start new ones turn snapping off.
Please enable subtitles