The secret to hard surface 3d modeling. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Excellent video, I wish you had some A-Z tutorials/courses that I could subscribe to. All the fundamentals that could be used to build up to a workflow
The problem with tri-meshes is that they leave way too much work to be done and way too many problems to fix it's why I used quad mesh for 95% of my designs. It's also one of the reasons why I love the Blenderbros tutorials. Also, if a design were meant for 3d printing, tri meshes are never totally sealed, which will cause 3D printing problems
Just switch to autodesk fusion, it is by hard a hard surface tool, you can form hard surface shapes and forms much much easily in fusion than blender or zbrush...
PzThree is an amazing channel for topology, here are some other good channels: Elementza, Thomas Colin 3D, JL Mussi, On Mars 3D, and John Dickinson. Some of these guys work in Maya, but the great thing about topology is it works everywhere just the same. A good book about topology: The Pushing Points Topology Workbook by William C Vaughan
I have a question, is it OK to use e and n pols ? Like I always try to avoid, but I see you use them where nessesary, and it would definitely make more sense to do so, I'm very new to modeling on this level and I'm talented at it, I do have a knack for it, but I want to develop good habits as I go. Looking at this mesh in the video, your usage of them is like where I would Start mangling the mesh to get rid of them. I've been practicing after watching the topology video and trying to use the techniques you showed to make things and it's been very helpful. These videos are great, I'm glad you take the time to put them up. ❤
If you will animate and deform the model, it can be a big problem. If its in the middle of a flat area, where you wont deform, you might not notice it at all. If the shading doesnt look good, its a warning sign that you might need to fix something.
Thank you for another excellent topic. Always extremely helpful to watch.
your videos are a game changer very helpful in thinking about and understanding why to do something in 3d not just the how
Great video, as always. Would really like to see about custom normals and how to use it in terms of workflow.
Excellent video, I wish you had some A-Z tutorials/courses that I could subscribe to. All the fundamentals that could be used to build up to a workflow
Just found your channel, what a find. Thank you!
this is what i need thank you so much
Thanks a lot for this one
The problem with tri-meshes is that they leave way too much work to be done and way too many problems to fix it's why I used quad mesh for 95% of my designs. It's also one of the reasons why I love the Blenderbros tutorials. Also, if a design were meant for 3d printing, tri meshes are never totally sealed, which will cause 3D printing problems
Just switch to autodesk fusion, it is by hard a hard surface tool, you can form hard surface shapes and forms much much easily in fusion than blender or zbrush...
PzThree is an amazing channel for topology, here are some other good channels: Elementza, Thomas Colin 3D, JL Mussi, On Mars 3D, and John Dickinson.
Some of these guys work in Maya, but the great thing about topology is it works everywhere just the same.
A good book about topology: The Pushing Points Topology Workbook by William C Vaughan
i've been looking for a book just like that, thanks for the recommendation!
Awesome Video as always. I know you get this alot but is there a way for me to ask you a questions.
Discord works best or email in the channel info.
I have a question, is it OK to use e and n pols ? Like I always try to avoid, but I see you use them where nessesary, and it would definitely make more sense to do so, I'm very new to modeling on this level and I'm talented at it, I do have a knack for it, but I want to develop good habits as I go. Looking at this mesh in the video, your usage of them is like where I would Start mangling the mesh to get rid of them. I've been practicing after watching the topology video and trying to use the techniques you showed to make things and it's been very helpful. These videos are great, I'm glad you take the time to put them up. ❤
Use them where they make since. Just watch your shading/deformation.
If you will animate and deform the model, it can be a big problem. If its in the middle of a flat area, where you wont deform, you might not notice it at all. If the shading doesnt look good, its a warning sign that you might need to fix something.