Great video, I recommend saving before doing any landings then reload if you don't find a good build site so you don't have other landing spots saved on the planet. Makes it easier later when returning to your base.
You can only have a max of 3 "Landing Zones" areas so while saving is the best way to handle this, you can instead try three locations at a time and then loop back to the original.
@@jasongenova9194 wait we can delete landing zones? i thought we can only rename/remove outposts. i've been having issues of my ship landing on the landing zone instead on the outpost's landing pad when i fast travel to my outpost and there's a landing zone near it.
I've watched a lot of videos about finding multiple resources, but this is the first one that actually explained the mechanic and how to interpret the ground map (I didn't even realise it did that), so thanks for that, very useful.
Clearest and most informative outpost explanation I've seen to date. Thank you! Most content providers make massive assumptions about inherent player knowledge, which often isn't there.
This is a fantastic explanation of where to search. I have 17 daisy chained to a base outpost and I’m going to relocate all of them after watching this. Simply amazing content. Thank you.
biome is important^^ the big tip is also what he do at 7min, he try to build outpost that display real time of ressource radius. do a 360° max range it, around 500meter radius live scan. repeat it until you discover more ressource for outpost.
This was so useful as I have never even noticed the colony beacon telling me what’s in range. The biomes on the local map was really helpful too, started again as I had learned a bunch so this is going right into the first colony in my new game :)
Extractors work based on universal time. So if you wait on a planet with a very long day/night cycle a long amount of UT will pass which means your extractors will generate a lot of resources. 1 hour on Linnaeus 4b is about 7.5 hours of UT or about 1 day on Linnaeus is about a week of UT. One thing to note about that outpost is that since it's right between two biomes most of the resource patches are going to be on the very edge of the buildable area. You likely will only have enough space to fit one or two extractors for each resource. It's actually much more efficient to just build two outpost in seperate biomes and then link them together with a cargo link.
My outpost on Linnaeus IV-B has 7 resource zones all completely inside the outpost beacon radius. It takes a few landing locations to get a site like that, but it's very possible if you know how to read the terrain maps.
"As we can see here to the right we've got a bunch of the hills and the mountians" the narrator says into the pitch-black night. You might have wanted to wait until daylight. I'm just saying.
@@carlosgarcia5481UT is that Universal Time? And why is that important? To know whether the resource gathering is susceptible to time dilation? Sorry for all the questions but I just started playing so haven’t yet learned the relevant lingo nor what and/or why this or that piece of information/data point is of more or less importance/value. ✌️🖖
It is game mechanics like this that explain why this game isn't multiplayer. I'm having flashbacks of Star Wars Galaxies where people would just cover the landscape with harvesters is a good resource happened to pop up that week.
for anyone who watched the video - the fact it shows you all the minerals while placing thr beacon does not mean you will find these mineable fields there. Since the terrain is not flat some areas will be squared off disabling you from building there. Also, once you place your beacon down you can choose between extractors to see how much of the field, e.g. Iron is inside your beacon's circle, cuz most probably it's just a tiny bit of it allowing you to place 1 extractor only which isn't really efficient. In my opinion it's better to focus on 2-4 minerals using your scanner to see how large the fields are.
Yeah but it is easier to use outpost becon as scanner than the scanner itself unless you're using mod. You can tell how much portion of mineable field you will have by using your brain, if its disappear after you walk an inch than its gonna be small if you not sure enough just place one, you can always remove it without losing anything
This ^^^^ You can just delete the beacon and move it 15 feet at a time to maximize the size of patches for the resources you need many extractors for at the cost of those you need few for. My first site on Bessel III-b produced 7 extractors of aluminum, 4 of iron, 3 cobalt, 3 platinum, and 1 nickel. It was plenty to start building my second outpost for He-3 and more aluminum/iron. Much more aluminum.
It really depends. Normally, that last resource you try to get into the beacon placement spot may only have a small extracting zone, but sometimes you get lucky. My placement on this planet/moon has the ability to have 3 extractors on most resources besides the rarer yitterbium.
And i was Running around like crazy looking for the Biome borders ... The map Thing is brilliant. Another way of getting to the map: scan-mode and then press G (sorry dont know whar controller buttons)
You are the first person I’ve found to show how to get the weapon shop box, so don’t stress on people copying you bro, do ya thing, and let it be, others may copy and give not cred but shows who they are, those that give the cred you know are worth knowing/collaborating with etc, but thank you for the amour shop, ohh also thanks for the 160k stroud wall glitch, fyi the wall you walk along, you can walk all the way around if you don’t want to try to help pack or if like me it just isn’t got enough, but with the wall lips going round with a crap jet pack you can still use it to just around walk just etc obv while using the pack but yea I found a different way as my pack is crap lol.
I bumped into a trait called fungus grotto for the 1st time on a random planet yesterday it looked amazing was literally like a place thw grinch would live and just looked great in general. Just wish more planets had this feature and a huge forest version because what i found was like the size of a football field so its not like its easy to find
That's interesting I wish Bethesda would be pumping out updates and dlc for this game but I think they are probably already focused on the new elder scrolls
Geat explanation for newbie like me. Maybe some prior info on requirements before placement of anything other than the first location. I found myself lacking all the things needed to place just about anything. Also a ship with enough storage to even hold the resources. I ended buying your ship just so I could run again without being overweight.
I don't know, but gameplaywise i would wish one could determine better where the resources are you are looking for. Like the scanner can ping the resources by distance instead of running around like an idit waving the ghost of the outpost around 🤨
On a serious note: How useful are "outposts" here in this game? I'm not really into the building stuff, but if they can get interesting and you can have some QoL stuff going and even have it managed by NPCs, I'll probably dab a bit into it. Moreso if they get invaded or something. EDIT: Do outposts open up the game more where traderoutes open up, maybe even supply/demand stuff, etc.? Or is it just literally for getting passive money/resource income?
I promise you, you will want to put your fist through your monitor in frustration trying to get these many resources. It's not worth it 90% of the time. You'll spend hours flying and running around trying to get that holy grail spot. I've spent probably close to 60 hours alone doing outpost crap, and now I consider a spot good if it has he-3 and 2 other resources I want. He-3 being important as you won't need to ship it in from another place for your inter-system links.
Yeah you have a point. I did this “strategy” and wasted a lot of time looking for these spots on other planets, only to end up scrapping those outposts when a better combination came up. Some of the rare endgame resources are only on one planet, and end up having redundant resources with other outposts I had. Luckily it’s very easy to pick up and move if you don’t put too much effort into each one
@@fuzzball297 BSG needs to give us good reasons to do all this. In the end you spend countless hours, and skill points doing all this, and you're still bottlenecked by vendors that only have a handful of thousand credits. There's one spot with multiple close vendors, that is like the holy grail of selling spots, but it's all just so frustrating. Alot of manufactured goods actually sell for less than the parts needed to make them.
Hey, thanks for that information, very helpful. I have had the game for just a few days and finding my feet. i am researching Outposts as i am yet to build one. do you have a guide on set ups.
Its also a good idea to look for the biome border when its daylight =p btw..is it just me that wish we could place like concrete foundations at outposts..like in fallout 4? Saw this one guy find the border where 3 bioms meet, i tried myself for like many hours hehe but no such luck...so frustrating
Full mod support for the game should be coming out in around 3-4 months alongside the first expansion. So there will probably be a lot of things added to the game around that time.
Xbox must work differently. Literally HOURS I’ve spent running along biome lines. I think you have to land on the right pixel and get lucky with the resource generation. I wouldn’t waste effort on more than iron and aluminum in one copper and nickel in another and so on. Do one on what resources are worth mining versus just buying
The landing terrains are randomly generated, I would suggest checking a short span of the closest biome spilt and if it does look promising I would go to a new landing spot and try a new generation. I'm not sure if console has less generation of resource, I would hope it doesn't. But even myself I recently tried another 3 landing spots as I wanted a more flat base location and I found a 7 in 1 on the same planet/moon with a more flat beacon placement. I found that sometimes the biome spilt line can be a be wonky in its generation on a landing spot, so the best thing I've found is to land in a new spot and look at the terrain map when landing to see if it has a nice visible spilt. Remember you want to choose a landing spot as close as possible to where the biomes change names from Hills to Craters. Best of luck 👍
Luckily, I am able to get here early on without having to spend anything on a ship. I have wanted as one of my traits and I was able to take a bounty hunter's ship which has a 21LY grave jump and 1300 storage capacity. Has pretty weapons and engine and a decent shield. It's one of those Ecliptic Falcata ships. Only downside is there is no bed to take advantage of the 10% XP on the fly. Overall, it's a good ship to have early on though.
Is pirate attacks common here? Just finished my outpost and about 10 40lvl pirates attacked. Good thing this was not my starter outpost. Great mini xp/equip farm though if they do keep attacking. On hard setting too.
Would have been really nice if you showed the two locations on the “show me” map so we could use those as reference points. Other than that great video
wtf FE + AL seriusly man, i not know how you found it. Is ok other resource but I thinked scripted fe + al because I search for hours and never found in same area...
Everyone wants to build on a planet with alot of sleep time but why not make your main base on it and setup outposts like this planet to transfer over there...
Because they want to setup one base to get lots of things quickly, instead of having to setup multiple bases, one of which is just a hub station. Especially since the inter-system transports require local He3 to build, and not all planets have that readily available.
Extraction time is already very fast on this planet. The only reason to care about sleep time is when it comes time to sell. If you’re managing multiple outposts with interstellar cargo links (I have 16 at this point) you’re just asking for a huge clog of resources that stop your entire production line.
Great video, but... If you have an outpost with 6 resources, the netto production per minute will be lower, because lack of spaces for drilling machines. Right? Anyway, can we sold this resources automatically? As I know not or not yet. This is not a tycoon game, ok 😂
Just wondering if you have to spend any points in Planetary Habitation skill to build here? I haven't been to this world yet but probably will as soon as I can get Sarah off my back wanting me to pay attention to her LOL
It looks like you put a skill points into Scanning, because without that skill you cannot see that type of resource detail when you scan a planet. I was wondering if geology skill helps increasing the detail of where resources are too.
I have one point in scanning, but the only important thing is trying to land as close to where the two biomes meet. Eg. Hills/Craters when talking about this planet/moon
Personally and IMO, when you can have a total of 24 outposts, I don't really see the need to min max the number of resources per outpost... Plus you can link them all to a Main outpost that is just for storage and crafting.
As far as I can tell, there doesn't seem to be any way to zoom in on XB1, when looking at a planet. You can spin it around W/E and N/S but I can't figure out how to zoom in on a planet.. any ideas?
I would suggest landing at a new spot if you don't have luck within 5-10mins of looking. Just make sure the landing spot is right on the biome change from Hills to Craters. As soon as you land look at the (View Me) terrain map and look to see if you can see a clear terrain change, if not try a new landing spot as they are randomly generated, and some landing spots can just be poorly randomized.
I found that turning off fall damage and setting player speed to 1000 made the whole process of finding resource sweet spots far more enjoyable. Leaping around flag in hand rather than an endless running simulator.
Because someone will probably ask: SetGS fJumpFallDamageMult 0 ;(default is 0.0033) player. setav speedmult 1000 ;(default is 100) Achievement enabler on nexus mods if that bothers you.
I think the surfaces the game places you in when landing may be randomly generated based on the biomes. The main thing is to try to pick a landing spot as close as possible to the border between two biomes type. Then, use the show me "terrain map" to find where two different terrain types/biomes meet each other, then run along the line of where they meet until you get a good spot.
I'd like to know this also; I'm using XB1 controller and can't figure out how to zoom in on a planet. If you're on PC I have read you just mouse-scroll-wheel in and out, but I need to know how to do it on XB1 controller..
How are you able to set a waypoint where your cursor is on the planet map? When I click on the map. The waypoint is like 4 inches to the right of where I clicked.
If you are on console, it may be different. Otherwise, the only thing I can think of is that you are trying to select a new spot too close to another explored landing spot.
@@OffMetaProfessor unfortunately it’s happening on any planet even a fresh planet with no raiding spot and I’m on pc. I have never been able to select the spot where my cursor is and if I barely move my cursor, then it barely moves the waypoint it’s like the visual for my cursor is set 5 inches to the left of where it is. But it only happens on planet / waypoint targeting.
Make sure to land as close as possible to where a biome changes from Hills to Crater. Then use the show me terrain map to look for Craters and hills. If you can't see both Craters and Hills on the terrain map, I suggest landing in another spot as you may never find a good spot if the terrain/biomes didn't randomise nicely on that landing spot.
@@OffMetaProfessor tried that multiple times. The difference with PC and Xbox is the accuracy with which you can pick a spot to land. I have walked many many kilometres to find the sweet spot. Bethesda need to add a better way for all to use. Thanks for taking the time to put this up. Will try again today !!
They literally farm materials you need for crafting, modding and researching for you so that you never have to go mining or hunting yourself. With that you can also farm xp and money from them too. You can continue with your quests while they stockpile resources for you too
@@Frodo_swagginsX or you can go to the stores in every settlement and buy the materials. I made my money by doing freestar ranger quests and filling my ship storage with guns and space suits to sell, plus earning XP for every kill.
It looks like they changed something with the patch. Even though it has the Alkines listed on the planet I don't actually see it shown when looking across the planet. Trying to look around more but not finding all 6 so far.
You're probably thinking of Scanning, which is a tier 2 skill that reveals rarer substances with orbital scans. It can definitely save you a lot of time by finding specks of rare or exotic minerals in the borderland zones.
@@zachrohler1047 They went away for me when I made new landing zones somewhat close by. But when I placed them further away on the planet they would stay. Try to make new landing zones as close as you can while still giving you room to click around and find a the right spot.
The real question however.. is why you need them in the first place? What is the point of outpost? What are the benefits? I can hardly find any justification to use them, let alone to waste points of skill on mediocrity i will have no use from.
They literally farm materials you need for crafting, modding and researching for you so that you never have to go mining or hunting yourself. With that you can also farm xp and money from them too. You can continue with your quests while they stockpile resources for you too
@@Frodo_swagginsX Idk.. i get all needed resources on the run. Doing constant pirating, looting, exploring.. Never had i been in a situation of a dire need for resources. Do you know why? Because i ignored outposts. Lol, it's that obvious. Don't place outpost - you won't need any resources. In fact, you will face different problem - you will drop most of resources because of ship cargo size. As for farm XP.. i am not playing to cheese game like that, so i am not interested in this. Money? Pirating, quests, contraband runs. I am swimming in them. My last ship cost me 400k+ creds, and i am getting more for next tier upgrade. I guess 60% less resources on craft (research skills) doing their job. Without it i would probably be pretty dry on resources. Probably.
You dont need it. Its just there if u like building and crafting. However finding the right locations can allow you to XP farm by creating adaptive frames and whatnot VERY quickly if u want to level up super quick
The most important thing is to land right on the border between Hills and Craters So try to be really precise with the landing placement and land just when the biome changes names eg Crater > Hills. When you bring the scanner out once you have landed, it brings up a compass in the left bottom circle, North showing as the thicker white arrow. You can use the planet/moons resource map to decide which direction on the compass would be towards the closest biome eg. If you landed on a Hills landing spot with Craters biome above you on the resource map, you'd head north. Also, use the "show me" terrain map to look for Hill like or Crater like biome terrain then walk along a line of where they meet when searching for a spot. If still no luck on a good spot, you can try landing on different areas of the planet as long as the landing spot is as close as possible to the transition from Hills to Crater biomes. Then, look quickly on the terrain map or simply from the ships normal viewing angle before exiting it to see if you can find the change of biomes. Tip: Crater biomes have dark black like soil, and Hill biomes have Red sand like soil, you'll know you are at the change of a biome when the soil colour changes, it can also be a big benefit if the weather on the planet isn't bad when looking eg Sunny is best and the weather changes from time to time. Good luck.
To be fair, best to just make a XP outpost using Zoology first to level up to 100 as soon as possible, so you can get all the vital skills when starting from scratch every NG+. Max out Payload for +50% cargo space and shields and thrusters, it'd make your Starborn Guardian ships more viable for movement and survival... And max out Particle Beam ship weapons, and Missiles, so you can make use of the Guardian much much longer without needing to craft a custom ship. But still your firepower is still very very weak compared to 6 particle beam weapons mounted on one button. If you wanna max out every single skill in a single playthrough, you will need about 328 skill points... You might as well mod it to give you 3 skill points every level so you can work towards level 100, instead of grinding for level 329...
Great video, I recommend saving before doing any landings then reload if you don't find a good build site so you don't have other landing spots saved on the planet. Makes it easier later when returning to your base.
You can only have a max of 3 "Landing Zones" areas so while saving is the best way to handle this, you can instead try three locations at a time and then loop back to the original.
Just delete landing zone, if you click it while landed it gives option to rename or remove permanently
@@jasongenova9194big if true
@@mnspstudiofulyou can have a max of 4 landing zones.
@@jasongenova9194 wait we can delete landing zones? i thought we can only rename/remove outposts. i've been having issues of my ship landing on the landing zone instead on the outpost's landing pad when i fast travel to my outpost and there's a landing zone near it.
I've watched a lot of videos about finding multiple resources, but this is the first one that actually explained the mechanic and how to interpret the ground map (I didn't even realise it did that), so thanks for that, very useful.
Another tip is that apparently your outposts get a production boost when the planet is fully surveyed so it's a good idea to find the landmarks too.
You mean 100% scanned, right? Including the 2 or 3 special landmarks?
@@camilochi56 Yes. It will state: Surveyed.
How do you know?
Clearest and most informative outpost explanation I've seen to date.
Thank you!
Most content providers make massive assumptions about inherent player knowledge, which often isn't there.
My main base is on Linnaeus IVb! I named it "Linny Pad" and assigned Supervisor Lin there.
Lol nice
😅
This is a fantastic explanation of where to search. I have 17 daisy chained to a base outpost and I’m going to relocate all of them after watching this. Simply amazing content. Thank you.
biome is important^^
the big tip is also what he do at 7min, he try to build outpost that display real time of ressource radius. do a 360° max range it, around 500meter radius live scan. repeat it until you discover more ressource for outpost.
On xbox if you hold right bumper the system names show up for all systems so that may help identify the area easier.
This was so useful as I have never even noticed the colony beacon telling me what’s in range. The biomes on the local map was really helpful too, started again as I had learned a bunch so this is going right into the first colony in my new game :)
Don't bother starting over my boy. Thank me later.
Extractors work based on universal time. So if you wait on a planet with a very long day/night cycle a long amount of UT will pass which means your extractors will generate a lot of resources. 1 hour on Linnaeus 4b is about 7.5 hours of UT or about 1 day on Linnaeus is about a week of UT.
One thing to note about that outpost is that since it's right between two biomes most of the resource patches are going to be on the very edge of the buildable area. You likely will only have enough space to fit one or two extractors for each resource. It's actually much more efficient to just build two outpost in seperate biomes and then link them together with a cargo link.
My outpost on Linnaeus IV-B has 7 resource zones all completely inside the outpost beacon radius.
It takes a few landing locations to get a site like that, but it's very possible if you know how to read the terrain maps.
my first base is in bessel iii-b 57 hours UT to 1 on there for cobolt,nickle,iron and alum
"As we can see here to the right we've got a bunch of the hills and the mountians" the narrator says into the pitch-black night.
You might have wanted to wait until daylight. I'm just saying.
That’s quality. I’ve been using Bessel 3-B for a 4 in 1 mining op that’s been ridiculously self sufficient. I should add this one too.
I also use bessel 3b I'm going to try this one too
Bessel 3B here too. Only thing that sucked for me was that I could never find a spot with Iron and aluminium so I have two outposts on the planet now.
This place is nice because with the helium you can build cargo transports and never have to worry. I with we knew the UT for this planet though
@@carlosgarcia5481UT is that Universal Time? And why is that important? To know whether the resource gathering is susceptible to time dilation?
Sorry for all the questions but I just started playing so haven’t yet learned the relevant lingo nor what and/or why this or that piece of information/data point is of more or less importance/value.
✌️🖖
@@-MaXuS-you wind up waiting for everything to be collected so on Bessel one hour of waiting is 57 hours of UT.
Thank you for the video. Helpful use of the terrain map to identify good outpost locations!
Great video. I found the spot really quick. Look for mountains to the east of the landing spot. Use the surface map as he says and find the location
Fantastic video, thanks so much for sharing this planet. I've been looking to build a mega farm outpost and this planet seems perfect!
Thanks for the video, but most of all, thanks for the narration. So many Creators just play videos without explaining what they're doing.
It is game mechanics like this that explain why this game isn't multiplayer.
I'm having flashbacks of Star Wars Galaxies where people would just cover the landscape with harvesters is a good resource happened to pop up that week.
for anyone who watched the video - the fact it shows you all the minerals while placing thr beacon does not mean you will find these mineable fields there. Since the terrain is not flat some areas will be squared off disabling you from building there. Also, once you place your beacon down you can choose between extractors to see how much of the field, e.g. Iron is inside your beacon's circle, cuz most probably it's just a tiny bit of it allowing you to place 1 extractor only which isn't really efficient. In my opinion it's better to focus on 2-4 minerals using your scanner to see how large the fields are.
Yeah but it is easier to use outpost becon as scanner than the scanner itself unless you're using mod. You can tell how much portion of mineable field you will have by using your brain, if its disappear after you walk an inch than its gonna be small if you not sure enough just place one, you can always remove it without losing anything
This ^^^^
You can just delete the beacon and move it 15 feet at a time to maximize the size of patches for the resources you need many extractors for at the cost of those you need few for. My first site on Bessel III-b produced 7 extractors of aluminum, 4 of iron, 3 cobalt, 3 platinum, and 1 nickel. It was plenty to start building my second outpost for He-3 and more aluminum/iron. Much more aluminum.
@@mnspstudioful correct
It really depends. Normally, that last resource you try to get into the beacon placement spot may only have a small extracting zone, but sometimes you get lucky.
My placement on this planet/moon has the ability to have 3 extractors on most resources besides the rarer yitterbium.
Your video saved me from going insane, thank you
Thanks for explaining biomes. First time I have seen that explained.
This planet is awesome, I went here and got a good 7-1 spot!!!!
Where
Where
Where?
Guys, it's totally random thing. Just land and then it will generate the terrain for you ;)
Send nudes.. .i mean screenshots
Thanks man it’s really hard to find a good spot and 6 resources in one location is is incredible
I've seen a few different IV-B planets having good chances of multiple resources.. Good vid,i subbed
And i was Running around like crazy looking for the Biome borders ... The map Thing is brilliant.
Another way of getting to the map: scan-mode and then press G (sorry dont know whar controller buttons)
You are the first person I’ve found to show how to get the weapon shop box, so don’t stress on people copying you bro, do ya thing, and let it be, others may copy and give not cred but shows who they are, those that give the cred you know are worth knowing/collaborating with etc, but thank you for the amour shop, ohh also thanks for the 160k stroud wall glitch, fyi the wall you walk along, you can walk all the way around if you don’t want to try to help pack or if like me it just isn’t got enough, but with the wall lips going round with a crap jet pack you can still use it to just around walk just etc obv while using the pack but yea I found a different way as my pack is crap lol.
I bumped into a trait called fungus grotto for the 1st time on a random planet yesterday it looked amazing was literally like a place thw grinch would live and just looked great in general. Just wish more planets had this feature and a huge forest version because what i found was like the size of a football field so its not like its easy to find
That's interesting I wish Bethesda would be pumping out updates and dlc for this game but I think they are probably already focused on the new elder scrolls
Just pleasing m8 ,Thanks have a good day ahead
Great video, and advice on the planet map, 1min searching for 5 resources! Thanks heaps
Already gave up on outposts. They should have just made it settlements again and have you slowly colonize an area
I took minutes searching, then finally found place... was torturing,
I can't imagine someone did 2 days looking :( poor him
Thankyou for the info! Im ur 9th sub! Hoping to seeya grow.
Geat explanation for newbie like me. Maybe some prior info on requirements before placement of anything other than the first location. I found myself lacking all the things needed to place just about anything. Also a ship with enough storage to even hold the resources. I ended buying your ship just so I could run again without being overweight.
I don't know, but gameplaywise i would wish one could determine better where the resources are you are looking for. Like the scanner can ping the resources by distance instead of running around like an idit waving the ghost of the outpost around 🤨
Thanks for the vid and the info. I haven’t thought to use the “show me” map to identify where the biomes meet up.
Explained so well ty
Dude great legitimate video 👍 soild info my man... just subbed 🤘
Great video.
Thank you so much I was looking for so long!
Noone: *watches vid*
Me, when I hear him say "aluminum": *hears Avengers: Civil War music*
On a serious note: How useful are "outposts" here in this game? I'm not really into the building stuff, but if they can get interesting and you can have some QoL stuff going and even have it managed by NPCs, I'll probably dab a bit into it. Moreso if they get invaded or something.
EDIT: Do outposts open up the game more where traderoutes open up, maybe even supply/demand stuff, etc.? Or is it just literally for getting passive money/resource income?
Thank you for your work. Subed!
I promise you, you will want to put your fist through your monitor in frustration trying to get these many resources. It's not worth it 90% of the time. You'll spend hours flying and running around trying to get that holy grail spot. I've spent probably close to 60 hours alone doing outpost crap, and now I consider a spot good if it has he-3 and 2 other resources I want. He-3 being important as you won't need to ship it in from another place for your inter-system links.
Yeah you have a point. I did this “strategy” and wasted a lot of time looking for these spots on other planets, only to end up scrapping those outposts when a better combination came up. Some of the rare endgame resources are only on one planet, and end up having redundant resources with other outposts I had. Luckily it’s very easy to pick up and move if you don’t put too much effort into each one
@@fuzzball297 BSG needs to give us good reasons to do all this. In the end you spend countless hours, and skill points doing all this, and you're still bottlenecked by vendors that only have a handful of thousand credits. There's one spot with multiple close vendors, that is like the holy grail of selling spots, but it's all just so frustrating. Alot of manufactured goods actually sell for less than the parts needed to make them.
Have any of you guys found nice outpost locations of your own?
Bohr II has growable adhesive via Husbandry!
@@KingPanzer5 I'll have to check it out, more development with the animals and creatures on the planets in the future will be cool 👍
I love the way y'all pronounce "aluminum"!
They spell it Aluminium in England. Both versions are correct.
Thank you for the tips, it is very helpful
No problem, I'm still learning how to edit videos lol
What’s the UT hourly comparison. For every one hour on this planet, how many UT hours pass by?
I think OP is only liking comments and not actually paying attention to them or answering any! LUL
Hey, thanks for that information, very helpful.
I have had the game for just a few days and finding my feet. i am researching Outposts as i am yet to build one. do you have a guide on set ups.
😳 WOW!! That was very informative video. You did a amazing job. Thank you!
Its also a good idea to look for the biome border when its daylight =p btw..is it just me that wish we could place like concrete foundations at outposts..like in fallout 4?
Saw this one guy find the border where 3 bioms meet, i tried myself for like many hours hehe but no such luck...so frustrating
Full mod support for the game should be coming out in around 3-4 months alongside the first expansion.
So there will probably be a lot of things added to the game around that time.
NIICCEEEE video, well explained
Xbox must work differently. Literally HOURS I’ve spent running along biome lines. I think you have to land on the right pixel and get lucky with the resource generation. I wouldn’t waste effort on more than iron and aluminum in one copper and nickel in another and so on. Do one on what resources are worth mining versus just buying
The landing terrains are randomly generated, I would suggest checking a short span of the closest biome spilt and if it does look promising I would go to a new landing spot and try a new generation.
I'm not sure if console has less generation of resource, I would hope it doesn't.
But even myself I recently tried another 3 landing spots as I wanted a more flat base location and I found a 7 in 1 on the same planet/moon with a more flat beacon placement.
I found that sometimes the biome spilt line can be a be wonky in its generation on a landing spot, so the best thing I've found is to land in a new spot and look at the terrain map when landing to see if it has a nice visible spilt.
Remember you want to choose a landing spot as close as possible to where the biomes change names from Hills to Craters.
Best of luck 👍
This! I keep seeing these videos..then I spend 3 hours searching and nothing😊
Thank you for the clear description of how it all works with no b.s. 😁
FYI you need a ship with high gravity jump to reach this planet
Yes, but you can still get there with one of the better A class Grav jump modules, so fairly early on.
@@OffMetaProfessorit requires a grav jump of 19LY.
Not a issue for me but would be for early game players
@@9oth I think I got to the planet at level 8-9 so you can get there early if you focus on ship building.
It's really easy to get to, just a minor upgrade to the grav jump and anyone can get there.
Luckily, I am able to get here early on without having to spend anything on a ship. I have wanted as one of my traits and I was able to take a bounty hunter's ship which has a 21LY grave jump and 1300 storage capacity. Has pretty weapons and engine and a decent shield. It's one of those Ecliptic Falcata ships. Only downside is there is no bed to take advantage of the 10% XP on the fly. Overall, it's a good ship to have early on though.
OMG AFTER I WROTE THAT I COULDN'T FINALLY I LANDED ON THE SAME SPOT AS YOU!!!! WOOOJOOOOO
found 7 for one outpost, same planet.. everything but the lead.. same general area
😮amazing 👏
I just wanted to mention this, for a slight moment you did uncover 7 resources when ytterbium also popped in, just before you placed the outpost
Yea i think you could possibly get even 8 if you were really lucky.
probably had the beacon over a small deposit of Ytterbium
Finding this spot is harder than finding the other spot iykwim 😂
Try different landing spots, as each landing spot is randomly generated.
Most I got was a 5 in 1 but still pretty good
Same. Was running around for like an hour tryna get 6
Is pirate attacks common here? Just finished my outpost and about 10 40lvl pirates attacked. Good thing this was not my starter outpost. Great mini xp/equip farm though if they do keep attacking. On hard setting too.
Would have been really nice if you showed the two locations on the “show me” map so we could use those as reference points. Other than that great video
Thanks for this vid
Great video thanks
wtf FE + AL seriusly man, i not know how you found it.
Is ok other resource but I thinked scripted fe + al because I search for hours and never found in same area...
Take a shot every time he says Kind Of
Everyone wants to build on a planet with alot of sleep time but why not make your main base on it and setup outposts like this planet to transfer over there...
Because they want to setup one base to get lots of things quickly, instead of having to setup multiple bases, one of which is just a hub station. Especially since the inter-system transports require local He3 to build, and not all planets have that readily available.
Extraction time is already very fast on this planet. The only reason to care about sleep time is when it comes time to sell. If you’re managing multiple outposts with interstellar cargo links (I have 16 at this point) you’re just asking for a huge clog of resources that stop your entire production line.
New sub
Great video, but...
If you have an outpost with 6 resources, the netto production per minute will be lower, because lack of spaces for drilling machines. Right?
Anyway, can we sold this resources automatically? As I know not or not yet. This is not a tycoon game, ok 😂
Drinking game, take a shot each time he says Biome. I dies after 7 mins. 10/10 would recommend
Just wondering if you have to spend any points in Planetary Habitation skill to build here? I haven't been to this world yet but probably will as soon as I can get Sarah off my back wanting me to pay attention to her LOL
Thank you
It looks like you put a skill points into Scanning, because without that skill you cannot see that type of resource detail when you scan a planet. I was wondering if geology skill helps increasing the detail of where resources are too.
I have one point in scanning, but the only important thing is trying to land as close to where the two biomes meet. Eg. Hills/Craters when talking about this planet/moon
Thank you so much !!!😊
Personally and IMO, when you can have a total of 24 outposts, I don't really see the need to min max the number of resources per outpost... Plus you can link them all to a Main outpost that is just for storage and crafting.
Can take a while to have that many outposts.
I dare you say hill or creator biome one more time
Lol, you have to take a sip of your drink of choice every time you hear it.
awesome 💖👍
I was able to find a location that had 7 resources within my outpost limits.
As far as I can tell, there doesn't seem to be any way to zoom in on XB1, when looking at a planet. You can spin it around W/E and N/S but I can't figure out how to zoom in on a planet.. any ideas?
From what I can tell people have said to press and hold A
Triggers
Two days, maybe 6-7 hours trying, Never saw more than 4 elements together. Tottaly quit this optimazed outposts
I would suggest landing at a new spot if you don't have luck within 5-10mins of looking.
Just make sure the landing spot is right on the biome change from Hills to Craters.
As soon as you land look at the (View Me) terrain map and look to see if you can see a clear terrain change, if not try a new landing spot as they are randomly generated, and some landing spots can just be poorly randomized.
I found that turning off fall damage and setting player speed to 1000 made the whole process of finding resource sweet spots far more enjoyable. Leaping around flag in hand rather than an endless running simulator.
Because someone will probably ask:
SetGS fJumpFallDamageMult 0 ;(default is 0.0033)
player. setav speedmult 1000 ;(default is 100)
Achievement enabler on nexus mods if that bothers you.
So, cheating?
@@ianoble Correct. Its a single player game so play it your way. Turning a boring experience into a fun one is valid in my book.
I'm in exactly the same spot and the terrain doesn't even look the same. This is frustrating
I think the surfaces the game places you in when landing may be randomly generated based on the biomes.
The main thing is to try to pick a landing spot as close as possible to the border between two biomes type.
Then, use the show me "terrain map" to find where two different terrain types/biomes meet each other, then run along the line of where they meet until you get a good spot.
I've been trying to find all 7. Can't find any helium nor all 7 together.
Topographical maps… topographical maps
How do you zoom in on the scan of the resources on the planet? I cant figure it out, and it's really making it difficult to land accurately lol.
I'd like to know this also; I'm using XB1 controller and can't figure out how to zoom in on a planet. If you're on PC I have read you just mouse-scroll-wheel in and out, but I need to know how to do it on XB1 controller..
Left trigger - right trigger zooms in and out.
Alkynes? Triple bonds!
I did try it now for 2 hours and I think I had a badly generated moon here so I need search a other one
Why can't Bethesda put a lat/long coordinates on these planets/moons since they are simple spheres.
How are you able to set a waypoint where your cursor is on the planet map? When I click on the map. The waypoint is like 4 inches to the right of where I clicked.
If you are on console, it may be different.
Otherwise, the only thing I can think of is that you are trying to select a new spot too close to another explored landing spot.
@@OffMetaProfessor unfortunately it’s happening on any planet even a fresh planet with no raiding spot and I’m on pc. I have never been able to select the spot where my cursor is and if I barely move my cursor, then it barely moves the waypoint it’s like the visual for my cursor is set 5 inches to the left of where it is. But it only happens on planet / waypoint targeting.
It’s so hard on Xbox to achieve this. I have spent 6 hours over 2 characters trying to find this. No joy at all.
Make sure to land as close as possible to where a biome changes from Hills to Crater.
Then use the show me terrain map to look for Craters and hills.
If you can't see both Craters and Hills on the terrain map, I suggest landing in another spot as you may never find a good spot if the terrain/biomes didn't randomise nicely on that landing spot.
@@OffMetaProfessor tried that multiple times. The difference with PC and Xbox is the accuracy with which you can pick a spot to land. I have walked many many kilometres to find the sweet spot. Bethesda need to add a better way for all to use.
Thanks for taking the time to put this up. Will try again today !!
MERCI
Yeah great one question. What for? I've completed the game three times now without building one outpost.
They literally farm materials you need for crafting, modding and researching for you so that you never have to go mining or hunting yourself. With that you can also farm xp and money from them too. You can continue with your quests while they stockpile resources for you too
@@Frodo_swagginsX or you can go to the stores in every settlement and buy the materials. I made my money by doing freestar ranger quests and filling my ship storage with guns and space suits to sell, plus earning XP for every kill.
Im struggling to find your landing area
I hate being that guy who corrects a small detail in a video, but Linaeus IV-B isnt a planet, it's a moon of thebPlanet Linnaeus VI.
It looks like they changed something with the patch. Even though it has the Alkines listed on the planet I don't actually see it shown when looking across the planet. Trying to look around more but not finding all 6 so far.
yeah I am starting to find the alkines but not seeing them with enough other stuff. They may have created more of a boarder.
YEAH I finally found a spot!!!
well I found a spot but some of things are too high to build apparently hmm
When you are trying to place your outpost, what are your surveying and geology skill level at?
It doesn’t matter
My Geology is only level 1, I believe.
I think geology levels just increase the chance of better yields when mining with your cutter tool.
You're probably thinking of Scanning, which is a tier 2 skill that reveals rarer substances with orbital scans. It can definitely save you a lot of time by finding specks of rare or exotic minerals in the borderland zones.
Level 45 system. Be careful , lads.
how do you get rid of all the explored areas you create from jumping and landing all over the place looking for these spots?
land a few times (3+) somewhere nearby and it’ll replace the other landing points, but make sure it’s far enough to give you room to click around.
quicksave , land, dont like that spot... load the quick save back up and you wont have all those landing sites
"Explored" landing zones dont seem to go away
@@zachrohler1047 They went away for me when I made new landing zones somewhat close by. But when I placed them further away on the planet they would stay. Try to make new landing zones as close as you can while still giving you room to click around and find a the right spot.
The real question however.. is why you need them in the first place? What is the point of outpost? What are the benefits? I can hardly find any justification to use them, let alone to waste points of skill on mediocrity i will have no use from.
They literally farm materials you need for crafting, modding and researching for you so that you never have to go mining or hunting yourself. With that you can also farm xp and money from them too. You can continue with your quests while they stockpile resources for you too
@@Frodo_swagginsX Idk.. i get all needed resources on the run. Doing constant pirating, looting, exploring.. Never had i been in a situation of a dire need for resources. Do you know why? Because i ignored outposts. Lol, it's that obvious. Don't place outpost - you won't need any resources. In fact, you will face different problem - you will drop most of resources because of ship cargo size. As for farm XP.. i am not playing to cheese game like that, so i am not interested in this. Money? Pirating, quests, contraband runs. I am swimming in them. My last ship cost me 400k+ creds, and i am getting more for next tier upgrade. I guess 60% less resources on craft (research skills) doing their job. Without it i would probably be pretty dry on resources. Probably.
You dont need it. Its just there if u like building and crafting. However finding the right locations can allow you to XP farm by creating adaptive frames and whatnot VERY quickly if u want to level up super quick
haha finally someone found what I have been using since day 1. Pays to explore
Anyone found planet that has harvestable lubricant?
I just can't, been trying for two days....😢
The most important thing is to land right on the border between Hills and Craters
So try to be really precise with the landing placement and land just when the biome changes names eg Crater > Hills.
When you bring the scanner out once you have landed, it brings up a compass in the left bottom circle, North showing as the thicker white arrow.
You can use the planet/moons resource map to decide which direction on the compass would be towards the closest biome eg. If you landed on a Hills landing spot with Craters biome above you on the resource map, you'd head north.
Also, use the "show me" terrain map to look for Hill like or Crater like biome terrain then walk along a line of where they meet when searching for a spot.
If still no luck on a good spot, you can try landing on different areas of the planet as long as the landing spot is as close as possible to the transition from Hills to Crater biomes.
Then, look quickly on the terrain map or simply from the ships normal viewing angle before exiting it to see if you can find the change of biomes.
Tip: Crater biomes have dark black like soil, and Hill biomes have Red sand like soil, you'll know you are at the change of a biome when the soil colour changes, it can also be a big benefit if the weather on the planet isn't bad when looking eg Sunny is best and the weather changes from time to time.
Good luck.
To be fair, best to just make a XP outpost using Zoology first to level up to 100 as soon as possible, so you can get all the vital skills when starting from scratch every NG+.
Max out Payload for +50% cargo space and shields and thrusters, it'd make your Starborn Guardian ships more viable for movement and survival... And max out Particle Beam ship weapons, and Missiles, so you can make use of the Guardian much much longer without needing to craft a custom ship.
But still your firepower is still very very weak compared to 6 particle beam weapons mounted on one button.
If you wanna max out every single skill in a single playthrough, you will need about 328 skill points...
You might as well mod it to give you 3 skill points every level so you can work towards level 100, instead of grinding for level 329...