Quake Mod Release - Goroth

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  • Опубликовано: 29 дек 2024

Комментарии • 33

  • @truefailure6359
    @truefailure6359 2 года назад +50

    Goroth is supposedly worshipped by the Strogg to some capacity so it’s interesting seeing his physical form in-game, but in Quake 1

  • @SerathDarklands
    @SerathDarklands Год назад +14

    The lighting on this is brilliant, where he's cloaked in shadow with only the glowing bits giving any real idea of what you're looking at until he attacks. Gorgeous work.

  • @KaiFoxx
    @KaiFoxx 2 года назад +23

    Finally, a proper boss fight in Quake

  • @tekgeekster
    @tekgeekster 6 дней назад +1

    this is what I want in a reboot. Boss battles with the new elder gods.

  • @benfletcher9659
    @benfletcher9659 11 месяцев назад +2

    This is brilliant!

  • @snakepopcorns
    @snakepopcorns 2 года назад +5

    That's pretty cool man

  • @SezerPank
    @SezerPank Год назад +2

    Don't... stop... moving!

  • @reload_4048
    @reload_4048 2 года назад +17

    Can you create all Quake Champion's Ancien Gods ?? Nice job !

    • @BlueKeyGames
      @BlueKeyGames  2 года назад +5

      I was working on Ithagnal but I had to pause work on them because I needed to focus on They Came From Dimension X. I *do* plan on finishing at least Ithagnal and Cthalha, and maybe the Lurching King (he gets requested a lot).

  • @Skammy5
    @Skammy5 9 месяцев назад +3

    Goroth was a bad dude.

  • @HubbardiumKing
    @HubbardiumKing 2 года назад +2

    This is awesome

  • @shogun_e1337
    @shogun_e1337 2 года назад +4

    YO that's fucking siick

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 2 года назад +3

    Nice Boss Monster love It!!!

  • @fronatomy6280
    @fronatomy6280 Год назад +5

    Amazing work, love his attacks. Really fits the Quake aesthetic too in terms of looks. Gotta ask though, what did you use to model, animate and code him into the game? I'd like to see a tutorial.

    • @BlueKeyGames
      @BlueKeyGames  Год назад +8

      Modeled + animated in Blender. I did code this guy using Notepad++ but have since switched over to Visual Studio Code with the QC extension. I've been thinking of doing an enemy tutorial for Quake (since there really aren't any good ones IMO), I've just been very busy. That being said, all of his source files are available with his download on the Slipseer site (.blend, .qc) and up on GitHub for anyone to learn / copy / use.

    • @JonCombo
      @JonCombo Год назад

      Could've been a fitting episode boss.

  • @johnk9727
    @johnk9727 Год назад +4

    I felt like I was the only one reading qc lore, I’m glad I’m not

  • @cutchyuz630
    @cutchyuz630 2 года назад +4

    fuck yeah

  • @ВадімКуриляк
    @ВадімКуриляк 2 года назад +3

    Can you make all other vadrigars from qc? I mean lurching king, volkerh,chtalha, ithagnal?

    • @BlueKeyGames
      @BlueKeyGames  2 года назад +1

      I'm currently working on Volkerh, though I don't invest too much time into these mods. You can see my Volkerh progress here:
      twitter.com/BlueKeyGames/status/1519072313341362178?s=20&t=_RClZGXK6_TXRGa5-_5deA
      I do plan to eventually take on Ithagnal and Cthalha as well. I haven't seen any concept art from the Lurching King and he doesn't seem to have any statues or murals in "Exile", so I'm hesitant to assume an interpretation.

    • @ВадімКуриляк
      @ВадімКуриляк 2 года назад

      @@BlueKeyGames it's official look of the lurching king churchofquake.com/wp-content/uploads/2022/02/TheLurchingKing-724x1024.png

    • @ВадімКуриляк
      @ВадімКуриляк 2 года назад +1

      But not have coloured

  • @zonilo1
    @zonilo1 Год назад +1

    I think this is Episode 3's or Netherworld's boss?
    Only if The Elder World also had a boss I think Shub-Niggurath already filled that role?

    • @BlueKeyGames
      @BlueKeyGames  Год назад +2

      Goroth is actually the Elder God of the Dimension of the Doomed. The Netherworld is the domain of Ithagnal.

    • @zonilo1
      @zonilo1 Год назад

      @@BlueKeyGames I thought Dimension of the Doomed already had a boss being Chthon?
      Then where's Ithagnal then and how come you haven't done him yet?

    • @BlueKeyGames
      @BlueKeyGames  Год назад

      @@zonilo1 Goroth took over the Dimension of the Doom in the power vacuum after Ranger felled Cthon.
      I actually modeled Ithagnal but I'm having trouble with the gameplay design phase for them, in addition to focusing more on new playable champions and adding support for Dimension of the Past, Dimension of the Machine, and Scourge of Armagon. I'll probably try to tackle Ithagnal again after I add Dissolution of Eternity support.

    • @zonilo1
      @zonilo1 Год назад

      @@BlueKeyGames Oh I've also just found out that Cthalha is the Elder God of the Fourth episode being the Elder World so she is it's boss after all and I wonder if you worked on her by any chance?
      I imagine Cthalha would be similar to Cthon but only with water or if her boss arena would be underwater with her swimming around or maybe both?

  • @trashrat8365
    @trashrat8365 2 года назад +2

    music???

    • @BlueKeyGames
      @BlueKeyGames  2 года назад +1

      "Goroth" by Andrew Hulshult for Quake Champions!

    • @trashrat8365
      @trashrat8365 2 года назад

      @@BlueKeyGames huh, it sounds like Goroth! But it sounds different. An alternate version?

    • @BlueKeyGames
      @BlueKeyGames  2 года назад

      @@trashrat8365 Nope. Just slightly recut to fit the video but otherwise unchanged.

    • @trashrat8365
      @trashrat8365 2 года назад

      @@BlueKeyGames damn okay.

    • @theabyssmaleye
      @theabyssmaleye 2 года назад

      @@trashrat8365 its the losing version