- Видео 101
- Просмотров 157 183
BlueKeyGames
США
Добавлен 26 мар 2013
We make games! (:
Wishlist THEY CAME FROM DIMENSION X! store.steampowered.com/app/2115890/They_Came_From_Dimension_X/
Wishlist THEY CAME FROM DIMENSION X! store.steampowered.com/app/2115890/They_Came_From_Dimension_X/
New Aliens versus Predator Classic Map - "Desert Requiem"
Twilight descends upon an arid planet. An outpost has been made by a dig site that has unearthed an ancient temple of inhuman origin. The excavation has both alerted the custodians of the sacred site and awoken an infection once again festering beneath the sands...
www.moddb.com/games/aliens-vs-predator/addons/desert-requiem
It's finally released! I've spent the month of October re-learning how to make maps for Aliens versus Predator Classic, something I'd not done since the year 2000 AD. It's AVP's 25th Anniversary this year, so what better way to celebrate it than to remake my first map and mod release ever, "Desert Storm"!
You can check out a little walk through of the old map on my chann...
www.moddb.com/games/aliens-vs-predator/addons/desert-requiem
It's finally released! I've spent the month of October re-learning how to make maps for Aliens versus Predator Classic, something I'd not done since the year 2000 AD. It's AVP's 25th Anniversary this year, so what better way to celebrate it than to remake my first map and mod release ever, "Desert Storm"!
You can check out a little walk through of the old map on my chann...
Просмотров: 213
Видео
Aliens vs Predator Classic Mapping Stream #11 (4 hrs, No Commentary)
Просмотров 832 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. The final development stream for Desert Requiem. I finally add switches to the crew quarter and bathroom doors, to prevent them from opening up when you get close. It also allows players to hide in them, ready to ambush. It was interesting (and a little frustrating) figuring out how to get the switches to work pr...
Aliens vs Predator Classic Mapping Stream #10 (6 hrs, No Commentary)
Просмотров 392 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. In this stream I finish my object placement. Other than maybe a few tweaks here and there (or fixing the alien eggs off stream) what I have is pretty much what I want for this map. Not much to say about object placement really, other than moving them uses tank controls. Can't even take the Survival Horror out of ...
Aliens vs Predator Classic Mapping Stream #9 (4 hrs, No Commentary)
Просмотров 352 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. In this stream I finally start actually placing down weapons, spawn points, and lots and lots of props. There's a lot to be said about the art of prop layouts, but I mostly just followed ideas I had when developing the map. Props have to be added as shapes via CCAMain, unless they're a common type of prop like we...
Aliens vs Predator Classic Mapping Stream #8 (5 hrs, No Commentary)
Просмотров 862 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. In this stream I finally finish the texture work for the map. To be honest there's not too much to talk about here; it's all very by-the-numbers stuff at this point. There weren't too many textures to work with for the Alien Hive and the Predator Temple, but they're also much more flexible with structural interpr...
Aliens vs Predator Classic Mapping Stream #7 Part 2 (4 hrs, No Commentary)
Просмотров 452 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. This is the rest of the stream that got split when I briefly lost connection to Twitch or something (not actually sure what happened). In this stream, I figure out a process for importing prefabbed modules or modules from other maps for use in custom maps without the use of a 25 year old version of 3D Studio Max....
Aliens vs Predator Classic Mapping Stream #7 Part 1 (1 hr, No Commentary)
Просмотров 322 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. This session got unexpectedly interrupted an hour in. I'm not sure what happened, because I looked over at the stream time at some point and saw that it only said I'd been up for 5 minutes. Longest 5 minutes of my life if that were true. Fortunately the stream had not only restarted on its own, but also almost im...
Aliens vs Predator Classic Mapping Stream #6 (6 hrs, No Commentary)
Просмотров 392 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. This session I finish texturing the Marine Base. I end up using a number of techniques and features of Inteng to finish the job, including copying textures from module to module and using unrelated polygons as orientation planes for non axial-aligned polies. I noticed a couple stray vertices in the marine base's ...
Aliens vs Predator Classic Mapping Stream #5 (1 hr, No Commentary)
Просмотров 632 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. I only spent an hour and a half this stream, but I made a good amount of progress on the Marine Base. Reworking the polies in the corridor corners worked for fixing my previous tri-to-quad predictability issues. Basically I split off the polies so that the vertices were doubled up. It's not really recommended you...
Aliens vs Predator Classic Mapping Stream #4 (3 hrs, No Commentary)
Просмотров 452 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. In this session I do mostly more texture work. After replaying the Predator missions (in particular Waterfall and Caverns) I decided to re-do all of the canyon wall texturing, to make it feel less tiled by roughly doubling the scale (or more). This also made it a bit easier to do the larger environments, and also...
Aliens vs Predator Classic Mapping Stream #3 (1 hr, No Commentary)
Просмотров 422 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. I didn't get much done this stream. Mostly just fixed some texture work and textured a door, some grates. I almost didn't bother uploading this, but then decided since this was the only door like this it was worth having a record of how I went about it (very sloppy, so very professionally). I was starting to fall...
Aliens vs Predator Classic Mapping Stream #2 (3 hrs, No Commentary)
Просмотров 292 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. I made a few changes to a few modules off stream, and fixed a few module linking issues, did a few object and lighting tests. I also created a new shape rif, but I don't add it to the map in this stream. Other than that, picking up where I left off from the last stream. In this session I texture the main desert h...
Aliens vs Predator Classic Mapping Stream #1 (4 hrs, No Commentary)
Просмотров 352 месяца назад
Working on a remake of my old multiplayer map that I released almost 25 years ago. In this session I already have the map made in Blender. I do 2 different 3ds exports: one with the doors opened and the other with them closed. After exporting the 3ds files, I use CCAMain to import them into the AVP RIF format used for all of their 3D files and levels. Make sure to exit CCAMain afterwards, as it...
Athanasia Troodon Showcase
Просмотров 1533 месяца назад
Athanasia is a cool dinosaur ImSim project I was commissioned to do some animations for. Got permission to put together an animation showcase for it. The model and the audio are by the @MomentumGamesLLC folks. They currently have a Kickstarter going for the game. As of this upload they're a bit shy of reaching that goal. If you're interested in imsim'ing this bird you should consider backing it...
They Came From Dimension X - Human Animation Showcase 1
Просмотров 2303 месяца назад
They Came From Dimension X - Human Animation Showcase 1
They Came From Dimension X - Multiplayer Experiments
Просмотров 3454 месяца назад
They Came From Dimension X - Multiplayer Experiments
They Came From Dimension X - Prototype Footage
Просмотров 5585 месяцев назад
They Came From Dimension X - Prototype Footage
They Came From Dimension X - Multiplayer Test #1
Просмотров 1025 месяцев назад
They Came From Dimension X - Multiplayer Test #1
They Came From Dimension X Monster Showcase
Просмотров 4536 месяцев назад
They Came From Dimension X Monster Showcase
They Came From Dimension X ScriptedSentence Test
Просмотров 2309 месяцев назад
They Came From Dimension X ScriptedSentence Test
Quake Champions Classic - Version 11
Просмотров 4,3 тыс.10 месяцев назад
Quake Champions Classic - Version 11
Quake Champions Classic OST - "He Who Walks in Blood"
Просмотров 60611 месяцев назад
Quake Champions Classic OST - "He Who Walks in Blood"
They Came From Dimension X - Start Map Skill Check
Просмотров 847Год назад
They Came From Dimension X - Start Map Skill Check
1:25 it is so in character for Duke to see a Lovecraftian abomination and just whip out his guns to go ham on it
Looks awesome! I was super obsessed with this game when it came out and I wish I learned how to map for it
d'sparil gained a bit of weight I see
This monster is sick! I feel it could be an Archvile Quake counterpart.
this is what I want in a reboot. Boss battles with the new elder gods.
LOL
great job! add ghost from starcraft or somebody from unreal ;)
underrated mod
DUSKDUDE SPOTTED! DUSK IS PEAK RAHHHHHH
Groundbreaking
Very nice
I never expected anyone to be making maps for this game, Pretty impressive.
neat
So much work being put here , is this with the Quake Remaster ? bc i see the improved graphics
Yup! The mod is designed with the Remaster in mind.
@@BlueKeyGames That's great to know you keep modding the remaster as well .
Be enough skilled to create maps on that old game... It's awesome
Quake ranger: Grampa? Keen: :|
What theme is this? It's sick!
It's Andrew Hulshult's version of the main theme for Quake Champions!
@@BlueKeyGames I knew it sounded familiar, I haven’t played quake champions but immediately thought of the dusk OST
@juanjoyaborja.3054 Also an incredible OST!
YESSSSSSSS
👍👍👍
Oh wow, this looks excelent.
nice.
I really love this! The death and crouch animations feel very Half-Life, and there is a gun and animation ( 1:23 ) that's just like Quakeguy's playermodel gun and animation. Though the latter feels a bit weak and player's head should snap back a bit IMHO. Wishlisted by the way!
Rocket attack animation looks weak because of the angle, but there's actually quite a big push backwards from the rocket. Animation has to be 0.8 seconds though, because that's how quick the rocket launcher cooldown is, so I don't have a ton of room to exaggerate movements to imply force. You can see the difference with the enemy animations where the firing animations all have exaggerated movements. That's also partially due to the brain damaged nature of these particular enemies. Thanks for wishlisting! I'll do my best to make sure it lives up to the hype!
Exelent animation! Great Job!👍👍👍
Is for quake remastered?
It's more of a mod resource for people to use with their own mods, whether they support the Remaster or not. All of my mod releases do support Remaster above all else though.
@@BlueKeyGames Ty bro
This makes no sense the timeline has been ruined
my brain
I'm curious how development is going considering the Kickstarter for this game wasn't so successful
Really slow going and erratic unfortunately.
@@BlueKeyGames That's a shame :( I love the concept
Awesome!!!
Digi_Couch is HERE for this! It's looking awesome, keep up the great work!
Oh hell yeah, I’m all here for this. This game was already fire in the demo. This is just top tier looking!!
Impressive grenade physics! This feels like 3D quaked-up version of that one SNES platformer with inverted gravity. (more like "flow of gravity") Can't remember it off the top of my head. I know I'm a bit nitpicking at such an early stage, but I wish the visor was a 3D model instead of a sprite that gets jerked around, kinda similar to Lethal Company, so instead of snapping around it would rotate horizontally around the head when turning the view after a few degrees. (Thanks for func_godot by the way!)
Thanks! I bet Tom Hall would be proud! You're probably thinking of Mohawk & Headphone Jack? ruclips.net/video/H-KLDmcOMaw/видео.html I wasn't inspired by it for Dimension X, but the comparison feels apt. Funny enough, initial HUD tests did use a 3D model. Unfortunately I couldn't get it to look right, there were a lot of complications with it. I may revisit it again later though. I largely used Metroid Prime and Resident Evil as the inspirations for the HUD, but I'll have to look into how Lethal Company pulls it off. I'm glad to be a part of the func_godot team to give back to the community that's helped me get to this far!
@@BlueKeyGames Hey that's the exact game I was talking about! Your game is already shaping up to be quite something, so keep it up!
"Try rocket jumping now BITCH"
good.
Music name?
Andrew Hulshult's "Volkerh" from the Quake Champions OST.
Cool music!!!
Classic Final Fantasy style!
wait... this goes hard 🔥🔥
When you first looked up and saw another character that resembled yours i first thought it was some dimension with such weird geometry where you can see yourself and the world "mirrored above" yourself at all times. That's a strange idea, the geometry of the world itself wrapping around, such that you can maybe even interact with yourself from strange angles; Imagine a enemy attaching itself to your back and the only way to get rid of it is to shoot it off from your "mirrored" self. Interacting with yourself in such a way would sure be strange.
Lovely dynamic lighting. Are you just using tweaked standard godot lights ontop of baked lighting? Or is it custom in some way?
So the lights from the projectiles are all standard lights, but the environment lights are a special class extending from OmniLight, SpotLight... to add some special features like custom light level and color animations.
what an awesome creature design. genuinely a bit unsettling
it’s like a bullsquid crossed with a houndeye, and has great ambient animations to boot. nice! i love when creatures / enemies exist in the world as animals when the player isn’t seen yet
what did you use for the textures? half life’s XEN uses kitbashed photos of beetle shells and such. yours looks really good
I do a combination of CC0 textures found online and making my own from various patterns or from scratch. Thanks for the compliments!
when texture artists die they go to the -1th circle of hell - an endless maze of blockout checkerboards beyond human comprehension
this sold me on your game concept. the vibe is immaculate and genuinely odd feeling in a good way (2001 a space odd.) wishlisted
lmao awesome and surreal thanks so much for your func_godot work
the hard lighting is unnerving as fuck combined with the alien textures nice
Looks like Quake 1 Reskin with gravity tricks)))
Will there ever be a UI that displays gravity direction like the Alien had in Alien vs. Predator?
Gravity is always relative to each entity and has nothing to do with the environment; there is no global gravity direction, so it would only ever point down relative to your viewpoint. I might include a vertical view angle meter again, though I'd want to make it more diegetic as a HUD element.
seems good already
@@BlueKeyGames Just put a basic gyroscope.
did NOT think I'd be getting *this* when I clicked on the video
Well I hope what you got instead you found interesting!
@@BlueKeyGames what I found was greater than what I was expecting so yeah 👍
this is awesome