The Beauty of Quake

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  • Опубликовано: 28 ноя 2024

Комментарии • 123

  • @kuddlykraken2157
    @kuddlykraken2157 Год назад +90

    I wish a part of QuakeCon was showing off all these wonderful community creations

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +21

      That'd be really cool. Hopefully one day.

    • @beanwithbacon
      @beanwithbacon Год назад +13

      QuakeCon is a shell of its former self.

    • @HevonCZR
      @HevonCZR 5 месяцев назад +3

      You know what, that would be an incredible idea actually

  • @Golyszulat
    @Golyszulat 4 месяца назад +18

    Who would have belive in 1996, when the game came out, that so much, so high quality content comes out almost 30 years later for the same game with technically the same engine...

  • @Ebin_Heart
    @Ebin_Heart 4 месяца назад +11

    As a hardcore Quake fan, this is… beautiful. I had no idea this was possible 🤩

  • @TheKiller1922
    @TheKiller1922 Год назад +40

    This is a marvelous example of the current Quake modding possibilities. Thank you for all the effort!

  • @bmFbr
    @bmFbr Год назад +20

    My takeaway from all this is that Bal wins with 8 nominations
    And thanks for putting one my maps in btw, really nice video

    • @h4724-q6j
      @h4724-q6j Год назад +5

      Award-winning mapper Bal

    • @Bluehawk2008
      @Bluehawk2008 Год назад +3

      The secret MVP is AlekswithaK

    • @DerAua
      @DerAua 8 месяцев назад

      It's not a competition. Thank you for contributing. The more (maps) the merrier!

  • @rayman-kx3ig
    @rayman-kx3ig 4 месяца назад +9

    i like to think that these maps are cannon to quake, the ranger has went through countless empty dimensions conqured by a lovecraftian god. all these places have had histories and cultures that no human has ever seen or will see again.
    all these maps perfected this idea for me. playing these made me so cruious about those outworldly places, even tho ill never know the answer.
    there really hasnt been any game like quake 1 ever again.
    thank you for this video, its been fun recoginzing the places ive seen and finding new maps i can look up to enjoy.

    • @snoopyfoster6
      @snoopyfoster6 2 месяца назад +1

      I like to think that Quake today is kinda like Stargate meet's Cthulu, traveling to ancient & technological loactions in a bid to stop the machinations of elder gods, small speck beings armed with dumb luck, up against cosmic horrors beyond our comprehension, all locked in endless combat, struggle for survival.

    • @rayman-kx3ig
      @rayman-kx3ig 2 месяца назад +1

      @@snoopyfoster6 yeah its such a kick ass concept iam sad that its one of a kind.

  • @sainteven8181
    @sainteven8181 Год назад +3

    2:21 Nice Paul Lawitzki does really cool stuff. He is one of the developers of the game halls of torment, too.

  • @teamlambda1337
    @teamlambda1337 5 месяцев назад +7

    Insanely good brushwork on all of them. Truly masters of their craft.

  • @mattc7420
    @mattc7420 Год назад +4

    It's a miracle to see this community continue to thrive in the absence of a mainline sequel since 2005.

    • @h4724-q6j
      @h4724-q6j 11 месяцев назад +1

      Arguably one of the key characteristics of the series is that there _is_ no "mainline". Quake has always sort of been what the community has made of it.

  • @snowmobile68
    @snowmobile68 11 месяцев назад +4

    I've been out of the Quake scene since the early 2000's. I just recently started diving back in. Seeing that it's not only, still alive and thriving, but it has become incredible with what people have created. Some of these levels are just mind blowing to me. Just amazing. Thanks for the wonderful video.

  • @PalmliX
    @PalmliX Год назад +9

    Thank you for including the Dead Room! Quite the surprise!!

  • @Grandmastergav86
    @Grandmastergav86 4 месяца назад +4

    Quake has always been my favourite FPS and while it was always greatly appreciated, I'm delighted it's finally getting the love it truly deserves.

  • @DaniilBubnov
    @DaniilBubnov Год назад +13

    With each year quake just gets better and better! Unbelievable how strong and creative the quake community is ❤

    • @projectartichoke
      @projectartichoke 8 месяцев назад +1

      Quake has a such a special place in the pantheon of all games. It's only fitting that such an excellent community has risen around it.
      I hope Quake keeps going forever and keeps bringing people together.

  • @HardcoreMazu
    @HardcoreMazu Год назад +22

    Very well put together! Got a bit amused seeing my prototype texture map in there too hah.

    • @alexunderros
      @alexunderros Год назад +1

      Now you HAVE to finish that proto map!

    • @mana20
      @mana20 11 месяцев назад +1

      What's your workload for building out levels? Do you start with the biggest shapes and work down to the small details?

    • @HardcoreMazu
      @HardcoreMazu 11 месяцев назад +2

      What I like to do is to just build room by room(general shape and detailing before moving forward from one area to another) if I'm making super improvised map.
      I might make a floorplan first if I want a layout heavy map, thinking how all areas connect in the entire level. Sometimes I even sketch maps on paper first before I start making them.
      Methods really vary a lot. Usually detailing comes after room shape is done, but creating set pieces in empty space is not unheard of either.@@mana20

    • @mana20
      @mana20 11 месяцев назад +1

      @HardcoreMazu I'm working on a game in Unreal and am trying to learn from you guys, quake mapping is peak level design.

  • @lifesnotfair
    @lifesnotfair 2 месяца назад

    Former Quake 1 player here: these maps look other-wordly. Thanks for this.

  • @ShadesMan
    @ShadesMan Год назад +17

    So much Quake content out there, so many awesome maps!
    Maps whose complexity is also so rich it would bring my computer to a crawl to compile!

  • @ВсезрящееОко
    @ВсезрящееОко Год назад +3

    These are the places where my sad soul has remained forever...

  • @MolotovEcho
    @MolotovEcho Год назад +14

    Great showcase. For the future, you can use steady shots as well, some areas will benefit from this type of shots.

  • @kantallive
    @kantallive Год назад +9

    wow, amazing video which shows that people are so talented and can be a masters of the craftmanship under a limitations

  • @hammondOT
    @hammondOT 9 месяцев назад +2

    I honestly can't believe how beautiful some of these maps are. And not just pretty to look at, incredibly fun to play. I can't believe I've been missing out on this for all these years.
    And they play like butter on my old mediocre system, too. It's unreal.

  • @benfletcher9659
    @benfletcher9659 10 месяцев назад +2

    I love how people are still making stuff for this 27 year old game. These levels done today are far better then the original levels you got with Quake but it was a different era.

  • @Player-10
    @Player-10 4 месяца назад +2

    Part 2 when? Thanks for highlighting all of this work!

  • @jp_valle20
    @jp_valle20 Год назад +7

    Now this is perfection

  • @GameMapsYT
    @GameMapsYT Год назад +6

    Some absolutely amazing and creative work presented here. Great music as well, it complements the maps quite nicely. Even the detail of the map names is impressive, it almost adds a bit of mystique and lore. I think this video does a great job of showing that you can take something as ancient as Quake and still build beautiful worlds.
    I played MachineGame's "Dimension of the Machine" not too long ago, and remember thinking that the quality (from overall completeness to aesthetics), just completely blew a lot of current games out of the water. It would be awesome if MG/Nightdive/Bethesda/Id (whoever is in charge of adding to the mod section) were able to add some of these maps to the built-in mod section of the game to make them more widely and easily accessible. I wonder how feasible it would be if the mod creators were able to reach out to get their work added. I think it would really help grow the game and community.

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +3

      Some community mapsets actually have been added to the rerelease through the addons menu, though it's complicated in that a lot of maps are built on resources deriving from a ton of different people, and even entirely different games, creating a bit of a copyright nightmare. There's also the issue of very few resources being devoted to maintaining the game, and to a lesser degree, the rerelease also has some compatibility issues with maps that can otherwise be run by modern source ports like Ironwail. It's certainly nice to think about, though.

    • @h4724-q6j
      @h4724-q6j Год назад +2

      Most of these mappers and the people in charge of addons are able to contact each other fairly easily, the reason most of these things aren't available in the rerelease is because of copyright, since many of the textures used in the maps and the models and sounds used in mods are either made by people who are less easy to contact or are from other games, and replacing all that content isn't very feasible. "Publishing" the mods in the rerelease under Bethesda's name in a commercial product means they have a higher burden of copyright compliance than modders normally do.
      Although there are surprisingly few releases to date that aren't built on lots of copyrighted content, have enough content to justify putting in the rerelease (i.e. not single maps), have authors that are easy to contact, and aren't already in the rerelease, there are some notable members of the community working on mods and map packs that would fit the bill.

    • @GameMapsYT
      @GameMapsYT Год назад +1

      @@h4724-q6j I'd be very interested in seeing the work of these authors. Do you know where their content is viewable?
      I think it would be motivating to try and make maps that are able to be integrated into the rerelease as Bethesda has shown interest in adding that type of content and since it would reach a larger audience. I could see modders finding this restriction limiting, but I feel they could still create beautiful and enjoyable worlds as MachineGames demonstrated with Dimension of the Machine. Personally, I haven't messed with any mods outside of the rerelease. I think the add-on section of the rerelease is great since it adds great community content and makes it easily accessible.

    • @h4724-q6j
      @h4724-q6j Год назад +2

      @@GameMapsYT Check the links in the video description, it's all there.

  • @aesopolis1360
    @aesopolis1360 Год назад +3

    Can't believe I didn't watch this until now. Fantastic compilation. Flattered you included my map. Thanks!

  • @madmiller83
    @madmiller83 Год назад +6

    Great work! Quake 4ever!

  • @StygianEmperor
    @StygianEmperor 3 месяца назад +1

    well good to know there's still a million more crazy quake maps i haven't played.
    wish i could just easily mix and match them with weapon mods

  • @bellthacow24
    @bellthacow24 4 месяца назад +3

    makes me wanna play dwell instantly. best mod with the best music imo!

  • @splatterling4539
    @splatterling4539 3 месяца назад +1

    This was really amazing and so inspiring. Quake was my first game on my first PC back then, so it will always be special for me :D Had no idea maps like these exist!! Tbh i only got back into Quake a whilte back when the remaster released. Also really good presentation with the cameras and music! :)

  • @Immorpher
    @Immorpher Год назад +13

    What a great showcase!

  • @qu4k3r66
    @qu4k3r66 Год назад +1

    Matt Bentley (metamorphosis) put out his Epsilon version of some of these maps. The textures and "feel" of his compilations really add to the genius of each map.
    This "movie" is very mesmerizing - thanks so much for all the effort!

  • @JakkedDog
    @JakkedDog 4 месяца назад +2

    This video is breathtaking! So fucking incredible to see so many people's love for this game
    I've downloaded 6 map packs cuz of this video and I'm so excited to experience some of these for myself! Thank you so much for making this!!

  • @robertvubertuy6184
    @robertvubertuy6184 Год назад +8

    Propably awesome to watch while high 🫠🥴

  • @Jabjabs
    @Jabjabs 8 месяцев назад +2

    For some reason I don't think my 486 is running most of these... Turns out things have progressed in this community over the last 25 years!

  • @TIAGTIWIICTP
    @TIAGTIWIICTP 3 месяца назад +2

    You did a marvelous job on the editing and music. My soul ascended

  • @mana20
    @mana20 6 месяцев назад +1

    Bal's maps blow my mind.

  • @freqtube
    @freqtube Год назад +3

    Excellent Vid! Thank You for all the nfo Amelie ... And Grrrrreat choice of Musik

  • @bshthrasher
    @bshthrasher Год назад +2

    Very spectacular mapping, almost reaching the level of Quake 3 in terms of structure complexity which is quite impressive.
    So much creativity tho, it's even hard to digest in one go!

  • @KillahMate
    @KillahMate Год назад +2

    Amazing! A beautiful showcase of some of the best efforts of a community of talented mappers - and a nice portfolio for Makkon 😁

  • @CalmBoost
    @CalmBoost 2 месяца назад +1

    That's terrific! 👍

  • @geraintwd
    @geraintwd 3 месяца назад +3

    Looking at Bal's maps, I keep thinking I'm looking at Unreal instead of Quake.

  • @SynthLizard8
    @SynthLizard8 2 месяца назад +3

    I'll be honest, I find Quake's universe far more interesting then Doom, it's the surrealism of over-worldly environments and Eldrich cosmic horrors.

  • @adiveler
    @adiveler Год назад +2

    Quake 2 might have better gunplay (nothing compare to the Railgun), but the first game definitely have better atmosphere and levels design!

  • @quaker5712
    @quaker5712 4 месяца назад +1

    These are amazing. To think the authors took a PS1 level engine and created what looks to me like PS2.5 graphics.

    • @eitantal726
      @eitantal726 2 месяца назад

      I bet that if you tried playing these levels with hardware of that era, you'd get low fps, because too many triangles are visible at a time

  • @caikelm5766
    @caikelm5766 Год назад

    I was vibing with the atmosphere and the amazing music and the beautiful levels but the Serious Sam kamikaze at 18:38 caught me completely off guard lmao

  • @guilhermecampos8313
    @guilhermecampos8313 Год назад

    This is visuals that I would expect from Quake 2, not the original. Impressive what talented people can do. Watching this video I wish to play Quake again just to test these maps.

  • @projectartichoke
    @projectartichoke 8 месяцев назад +1

    What a great video and a great resource. I wasn't aware of several of these maps but I'll be sure to find them!

  • @heresy1984
    @heresy1984 Год назад +4

    Wow that's awesome ! Thank you :)

  • @sbiixpress146
    @sbiixpress146 Год назад +1

    Many look like QUAKE 3 but very beautiful

  • @iammadfx
    @iammadfx Год назад

    Simply breathtaking! Can't wait to try these out in VR!

  • @alexunderros
    @alexunderros Год назад +5

    Wow. Thank you!

  • @jimmyshops
    @jimmyshops 10 месяцев назад

    Great video. Added several ones I didnt know about to my list.

  • @ketrixdespair
    @ketrixdespair 10 месяцев назад

    Those are insanely beautiful!

  • @necroinsomniac6005
    @necroinsomniac6005 Год назад +4

    So refreshing to see quake maps that are not brown.

  • @TheAxebeard
    @TheAxebeard 6 месяцев назад

    Missed Hello From the Gutter by Axebeard from Sewerjam 2 if I remember right.

  • @lothar8077
    @lothar8077 2 месяца назад

    Somehow this is more visually and graphically interesting than any UE4 or 5 game to me.

  • @russianbotfarm3036
    @russianbotfarm3036 Год назад

    Who knew Quake could handle transparency.

  • @ianrocha6854
    @ianrocha6854 Год назад

    Beautiful! Thanks for sharing these, Amelie

  • @dp055
    @dp055 9 месяцев назад

    All these maps need to be compiled in a package, one of these was in arcane dimensions, one was in alkaline

  • @charleull
    @charleull 3 дня назад

    Congratulations !!

  • @EMB3D
    @EMB3D Год назад +1

    thanks for this video!

  • @welpi1983
    @welpi1983 Год назад +2

    Time for a Arcane Dimensions 1.9???

  • @DerAua
    @DerAua 8 месяцев назад +1

    Wow. Amazing. All free.

  • @abramjessiah
    @abramjessiah Год назад +2

    Do you know if these mods/maps are compatible with Quake pathtraced? I played through the original Quake episodes for the first time and i was blown away by how amazing the experience was and how it really affected gameplay. Every rocket and shot cast dynamic ray traced light that silhouetted and illuminated the enemies and map in such a way that felt completely immersive. I'd say this is my favorite way to play Quake for that reason alone.

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +1

      I'm unfamiliar with that, but it looks like it's based off vkquake, which can run them just fine, so it should be okay. I usually use Ironwail.

  • @QuakeWorldTeamFortress
    @QuakeWorldTeamFortress Год назад

    Beautiful maps!

  • @ArilMaven
    @ArilMaven 2 месяца назад

    This is incredible

  • @ChingasoClown
    @ChingasoClown 6 месяцев назад +1

    Which quake is this the new quake? Looks amazing

    • @AmelieCLanglois
      @AmelieCLanglois  6 месяцев назад

      This is just Quake 1, it still has a big community of people making custom maps/mods for it

  • @GlennLittleford
    @GlennLittleford Год назад +2

    Quake is almost the perfect game. Some sort of snipper/rail gun would have made it perfect.

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +2

      I agree, although the Dwell mod/episode pack adds in the crystal staff, which is a really fun piercing railgun

    • @jess648
      @jess648 Год назад +1

      @@AmelieCLangloisalong with the Auto Shotgun it really feels like Dwell perfected Quake’s arsenal

    • @canontheory
      @canontheory Год назад

      The laser cannon and plasma launcher from the expansions almost fit the bill

  • @CB66941
    @CB66941 6 месяцев назад

    All this detail would have made the Source Engine cry.

  • @spartanezleonid3972
    @spartanezleonid3972 Год назад +1

    Thanks!

  • @jpc-273
    @jpc-273 Год назад +2

    What happens to people in Quake modding. Why do they only know how to make maps but they don't know how to make enemies, weapons, alter the gameplay. Or even make total conversions that involves making a whole new game. I miss the old era of Quake mods when they really made an effort and didn't just make maps. See examples like After The Fall, Fantasy Quake, Your Path of Destruction, Navy Seals etc.

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +5

      Huh? Almost all of the maps shown here are using several different mods that all have either custom creatures/weapons/gameplay alterations/new powerups, etc. One of the ones I recommend the most is called Dwell, which can be found on Slipgate Sightseer. Other commonly used ones are Copper, Quoth, Arcane Dimensions, Progs Dump 3, Remobilize, Alkaline, all of Kebby's stuff, I could really go on for a while lol. It's pretty common for people to make a mod specifically for their own map or episode too, which will have some or all of the features you mentioned. As for new games entirely, there are still entire commercial games being made in the Quake engine - Wrath is a good example. Also smaller mods like topdown quake, which turns it into a hotline miami type game, and all the cool stuff being worked on with func_vehicle. If you look around, I think you'll find the current era of mapping/modding to be much better than anything you might remember, because people have so much more capability now (and to be blunt, standards)

    • @el_squish
      @el_squish 2 месяца назад

      Level editing tools are pretty straight forward. The finished BSP file just gets dropped into the maps folder. You can also structure a map to use the entities from another mod, but you then have to ensure it's installed in the right mod subfolder. The workflow is completely different when you're developing a mod from scratch. Game development is very labor intensive. One person can easily create a library of different levels, but making mods is easier done through the effort of a team. I've done all aspects of development work on my own Quake mod. I can tell you my progress has been very slow when it's just me doing it.

  • @mrwatching6830
    @mrwatching6830 Год назад +1

    Very Nice!

  • @curry1457-d5u
    @curry1457-d5u 8 месяцев назад +1

    That's Amazing graphics ! why don't the make another Quake game it will take off like a rocket.

  • @Yoni123
    @Yoni123 3 месяца назад +1

    How do I learn how to make maps in Trenchbroom? I would use it for my own Godot game so I can't use Quake assets

    • @AmelieCLanglois
      @AmelieCLanglois  3 месяца назад +2

      @@Yoni123 I recommend dumptruck_ds's tutorial series. It's for Quake but it will all apply

  • @snoopyfoster6
    @snoopyfoster6 2 месяца назад

    How did you do those 'Fly Throughs' for the maps?, is that some in-game 'Stress Test' feature or just console command trickery? (I almost want to recreate that visual)

    • @AmelieCLanglois
      @AmelieCLanglois  2 месяца назад

      @@snoopyfoster6 it's a program called demsmooth

  • @abramjessiah
    @abramjessiah Год назад +1

    Are modders able to add new enemies and weapons?

    • @AmelieCLanglois
      @AmelieCLanglois  Год назад +2

      Yeah, you can code them in or build on top of existing mods like Arcane Dimensions, Alkaline, Quoth, etc.

  • @darkmido6087
    @darkmido6087 11 месяцев назад +2

    I dont know what this is. But its not the quake i played back in the days.

  • @TranscendentalAirwaves
    @TranscendentalAirwaves Год назад

    God these maps are amazing, but my Pentium 200MMX would die just thinking about this. lol

  • @impheris
    @impheris Год назад

    is this quake 1 or quake arena? because those are not the same thing

  • @Thomasiscrazy
    @Thomasiscrazy Год назад

    6.4 views 8.8k likes 8 months ago?

  • @ireneparkin3360
    @ireneparkin3360 10 месяцев назад

    I want to play these, but I'm stuck with console Quake.
    *Sad Curibito Noises .*

  • @chrisstrebor
    @chrisstrebor 2 месяца назад

    Marry me 😭

    • @MC-ib2vp
      @MC-ib2vp 2 месяца назад

      It's a dude. You're gay.

  • @oiuqreofnqoiruegnqerg
    @oiuqreofnqoiruegnqerg 6 месяцев назад +1

    I wonder if the gameplay is as good as the looks. After all, I would rather play a map that looks bad but plays great, than a map that looks great but plays like shit.

    • @AmelieCLanglois
      @AmelieCLanglois  6 месяцев назад +3

      I agree! The majority of these play great, however

  • @kanizan
    @kanizan Год назад

    Bruh i'm only the first like ??

  • @usuarioextra9324
    @usuarioextra9324 9 месяцев назад +1

    I know I'm going to get killed for saying this, but I played some of these maps and got bored very soon. All of them look and play more or less the same, like if they were designed by AI or something... They are all about "look how complex my geometry is" and not much more.

  • @poison64yt
    @poison64yt Год назад

    how is this quake? modded textures, modded skyboxes and even modded engine. You could be showing half-life and say it's quake.