The direction for my team was never actually sticky web, it was more just an option. But I feel like focusing more on that aspect is the way to go. Everything you changed maked a lot of sense when keeping that direction in mind. My ”troll” manaphy was mostly a neutral lead pokemon but that really isnt needed when sticky web is up and a double dance set is probably a better option. Swapping iron moth is also good imo, it was mostly a filler already and now adding Gholdengo is an improvement for sure! Thank you for putting my team in the video and of course keeping it on track with a better win condition in mind. I will for sure keep my troll team around, but this is 100% a better and more useful team which i can hopefully use to climb the latter more effectively. your feedback was incredibly helpful, thanks A TON! Love these vids, keep doing them, a lot of other people will need this feedback as well!
I'm so glad I was able to help! Your submission was very creative and interesting which is why I featured it, but I felt kinda bad using it for my clickbait thumbnail lol, I'm glad your feelings weren't hurt too much! I hope your teambuilding and laddering goes well in the future! :]
It means a lot that you aren’t changing the featured mon on the team. It seems simple but I’ve seen so many people “fix” teams by just replacing the main thing with some OP bs. Good video
thank you so much for the feedback!! i definitely had not considered mandibuzz as an option and it sounds very useful on this team. i'm excited to test it out with your revisions!
been using your teams and watching people battle u on showdown for the past couple years, and seeing an awesome builder willing to help new players directly like this makes me really happy. keep this youtube stuff up man
Excellent take as usual. I'm considering those changes since I indeed did struggled with bulkier teams during laddering. In fact, I barely won in one of my match against a stall team after getting an Icicle flinch on their Dondozo. Thanks a lot man!
Maybe one idea is, it would be really cool if you tried out the submissions in battle, encountered the problems ‘live’ and then went about fixing them-then returned to battling to show what’s different? Great video!
Testing can take time to reveal issues, I certainly could do this but it might take about an hour even for one team! Not sure if people would want to watch for that long?
@@pinkacross2042maybe you could do another series then. I think teams like the first one, that needed a bit more changes, could be the main focus of this series while teams that are almost perfect (like the last one) you could use it and do suggestions at the end, using the games as examples to more nuance changes.
My one main criticism of this team is the Iron Moth-- you have a balance team with one single HO pokemon. The Iron Moth is very hit-or-miss, try to add something more reliable that abuses Future Sight. An Ogerpon-Wellspring would fit well here, since you're also missing a Water resist.
Inspired by the Specs Thundurus on your Rank #1 Team, I built a team with Thundurus as well! It has immediate offensive pressure in Band Meow and Specs Thundurus, support and speed control with T-Wave Dragapult, stall breaking with Taunt + Magma Storm Heatran, hazard removal in Great Tusk, and finally Azumarill as a soft anwser to some prominent special attackers (including Iron Valiant, Enamorus but primarily Waking Wake, which I struggled heavily against during the initially testing of the team. Any advice would be greatly appericated! Meowscarada (F) @ Choice Band Ability: Protean Tera Type: Grass EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flower Trick - Knock Off - Low Kick - U-turn Heatran (F) @ Air Balloon Ability: Flash Fire Tera Type: Flying EVs: 140 HP / 176 SpA / 12 SpD / 180 Spe Modest Nature IVs: 0 Atk - Magma Storm - Earth Power - Taunt - Stealth Rock Thundurus-Therian @ Choice Specs Ability: Volt Absorb Tera Type: Flying EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Volt Switch - Tera Blast - Grass Knot - Knock Off Dragapult (F) @ Heavy-Duty Boots Ability: Infiltrator Tera Type: Fairy EVs: 4 HP / 252 SpA / 252 Spe Hasty Nature - Draco Meteor - Hex - Thunder Wave - U-turn Great Tusk @ Heavy-Duty Boots Ability: Protosynthesis Tera Type: Poison EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Headlong Rush - Close Combat - Ice Spinner - Rapid Spin Azumarill (F) @ Assault Vest Ability: Huge Power Tera Type: Water EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Liquidation - Play Rough - Aqua Jet - Ice Spinner
This team looks super cool! The one recommendation I have is that you might want to consider non Choice Specs Thundurus, it seems like your team has a lot of breaking power with CB Meowscarada and Thundurus is strong without a Choice item, perhaps Heavy Duty Boots would be more reliable. Maybe Choice Specs IS the right move here, but it's an option maybe worth trying out! My main concern for this team is Kingambit, it seems like a pretty major threat. You may want to consider running Will-O-Wisp over Taunt on Heatran, that would help.
@@pinkacross2042 thanks for the advice! could I run Will-O-Wisp over rocks on Heatran, and then put rocks on Great Tusk? I feel like without taunt I lose the ability to shut down Glowking and Blissey, which I need to do to allow Thundurus to break easier.
My main concern here is lack of Speed control, and Specs Iron Moth is very inconsistent. Try Choice Specs Dragapult over Iron Moth, that might help out!
You may not like it, but this is what peak performance looks like: Magikarp (M) @ Heal Ball Ability: Swift Swim Level: 42 Tera Type: Water EVs: 24 HP Sassy Nature IVs: 0 Atk - Splash
Wow. I've spent all these years trying to teambuild, and you've just solved Pokemon. I feel like a complete failure in the face of this incredible innovation.
This looks cool! My main concern is the lack of speed control, Rillaboom helps but it seems like a lot of fast breakers might be very difficult to revenge kill, and Grassy Glide isn't hard to swap into. Something like Choice Specs Iron Valiant or Enamorus seems like a nightmare. There's no easy fix for this though, other than restructuring.
@@pinkacross2042 I’ve always been able to handle Specs Valiant with Fez or Rilla, but yeah I see your point. Those guys are just tough to deal with in general, so I guess that isn’t too bad lol
Im a bit confused as of why you pumped max speed unto conkeldur on team 2. Since its speed is so low wouldnt it generally be more valuable to live an extra hit than to outspeed a couple of also very slow pokemon? Great video btw, i really like this style of content!
The important thing was outspeeding Corviknight, which Conkeldurr barely outspeeds with max Speed and an Adamant Nature. I also wanted to outspeed Clefable. That being said, you certainly could run a bulkier Conkeldurr and maybe that would be better, only testing on the ladder will tell for sure!
I feel like there’s a tier missing in the rating system-straight from “very likely loss” to “solid but needs some work” to “I’d bring it to a tournament” feels like two really big jumps
@@pinkacross2042 oh yeah, I still use your videos to help build and make my team better. My biggest issue is despite playing Ubers 3 of the members of my team are from OU.
Here's a Dragon spam HO team I made a while ago. This team somehow did pretty well with Baxcalibur. Since its ban, I have tried Kommo-o but it lacks immediate power. I should probably use Kingambit or Great Tusk instead. I got a little taste of the high ladder and I think I want to try and get there again at some point. Also, feel free to fully roast my team. No need to pull any punches. :) Dragonite (F) @ Heavy-Duty Boots Ability: Multiscale Tera Type: Normal EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 0 SpA - Dragon Claw - Extreme Speed - Fire Punch - Dragon Dance Garchomp (M) @ Rocky Helmet Ability: Rough Skin Tera Type: Water EVs: 252 HP / 252 Def / 4 Spe Impish Nature IVs: 0 SpA - Earthquake - Dragon Tail - Stealth Rock - Spikes Kommo-o (F) @ Heavy-Duty Boots Ability: Bulletproof Tera Type: Steel EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Clanging Scales - Drain Punch - Flash Cannon - Clangorous Soul Dragapult (M) @ Heavy-Duty Boots Ability: Infiltrator Tera Type: Fairy EVs: 108 Atk / 148 SpA / 252 Spe Naive Nature - Dragon Darts - Hex - Will-O-Wisp - Substitute Tinkaton @ Leftovers Ability: Mold Breaker Shiny: Yes Tera Type: Dragon EVs: 252 HP / 4 Def / 252 SpD Careful Nature IVs: 0 SpA - Gigaton Hammer - Knock Off - Thunder Wave - Encore Walking Wake @ Eject Pack Ability: Protosynthesis Tera Type: Poison EVs: 12 HP / 244 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Scald - Flamethrower - Tera Blast
Lucario is my favourite mon and I wanted to make a team where it was actually useful, so I created this psychic terrain team that uses expanding force (which is going to be added in the next dlc). Lucario switches in to dark type moves and gets the justified attack boost to sweep. Magnezone traps and removes steel types to get rid of switch ins to expanding force. The speed EV's on it are to out speed 0 speed corv. Lucario @ Psychic Seed Ability: Justified Tera Type: Normal EVs: 4 HP / 252 Atk / 252 SpD Adamant Nature - Close Combat - Meteor Mash - Extreme Speed - Swords Dance Indeedee-F @ Choice Scarf Ability: Psychic Surge Tera Type: Psychic EVs: 252 SpA / 56 SpD / 200 Spe Modest Nature IVs: 0 Atk - Expanding Force - Dazzling Gleam - Psyshock - Trick Hatterene @ Custap Berry Ability: Magic Bounce Shiny: Yes Tera Type: Steel EVs: 4 Def / 252 SpA / 252 SpD Quiet Nature IVs: 0 Atk / 0 Spe - Healing Wish - Expanding Force - Dazzling Gleam - Trick Room Magnezone @ Assault Vest Ability: Magnet Pull Shiny: Yes Tera Type: Water EVs: 196 Def / 252 SpA / 60 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Flash Cannon - Tera Blast - Volt Switch Great Tusk @ Leftovers Ability: Protosynthesis Tera Type: Water EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Stealth Rock - Knock Off - Rapid Spin Cresselia (F) @ Leftovers Ability: Levitate Tera Type: Poison EVs: 252 HP / 204 Def / 52 Spe Bold Nature - Calm Mind - Stored Power - Moonblast - Moonlight
This looks cool! I'm not too optimistic about the viability unfortunately, Lucario is rarely usable in OU and Magnezone is awful due to Steel types being able to Terastall out of Magnet Pull. Still though, very creative and looks fun to play!
@@pinkacross2042 Thanks! I also have a second version of the team with reuniclus (which is also coming in the next dlc) instead of creselia, because it has expanding force, and garchomp instead of great tusk, to hopefully take advantage of the removal of steel types by spamming outrage (if they Terra out of magnet pull they're no longer steel types so mission accomplished-ish). Which do you think would work better? I would be grateful for any tips.
@@artycko5289 I think Cresselia is superior to Reuniclus in an HO context due to Levitate + Terastal and superior defenses, certainly both can work though.
A note on odd/even HP: it doesnt matter if the hp is even, but if it's divisible by 4 (3 Spikes / weak to rocks), 8 (1 spike / neutral rocks), etc. so Iron moth with 302 hp loses 75 hp on rocks, being able to switch in 4 times. Odd HP is always better for sth like super fang or ruination though
Not sure if you have plans on doing a part 2 of this or not, but if you do/or if u check teams out in the comments, this is the heavily offensive Sun team i've been working with for quite a while with H-Arcanine. Most of my teams are based on a gimmick (Weather/Terrain/Trick Room/Webs etc). I've honestly never been good at building standard HO/Balance/Stall teams. Torkoal @ Heat Rock Ability: Drought Tera Type: Grass EVs: 248 HP / 100 Def / 160 SpD Bold Nature - Lava Plume - Stealth Rock - Yawn - Rapid Spin (160 SpD is for avoiding OHKO from Glimmora Power Gem + Specs Pult Draco Meteor, rest in Physdef, mostly to be able to live a +1 EQ from Dnite) Walking Wake @ Choice Specs Ability: Protosynthesis Tera Type: Water EVs: 244 SpA / 12 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Steam - Draco Meteor - Flamethrower - Dragon Pulse Great Tusk @ Heavy-Duty Boots Ability: Protosynthesis Tera Type: Ice EVs: 252 HP / 4 SpD / 252 Spe Jolly Nature - Headlong Rush - Ice Spinner - Rapid Spin - Bulk Up Kingambit @ Lum Berry Ability: Supreme Overlord Tera Type: Flying EVs: 252 HP / 172 Atk / 84 Spe Adamant Nature - Kowtow Cleave - Iron Head - Sucker Punch - Swords Dance (84 Spe for Defensive Clef) Enamorus (F) @ Choice Scarf Ability: Cute Charm Tera Type: Fairy EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Earth Power - Moonblast - Weather Ball - Healing Wish Arcanine (Arcanine-Hisui) @ Choice Band Ability: Rock Head Tera Type: Fire EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Head Smash - Extreme Speed - Close Combat I've been pretty successful with this team, but it was built when home was initially released so it's kinda struggling now after the DLC and it's weaknesses are starting to become pretty apparent and might need to be revamped or have some members replaced. Any input is rly appreciated :)
I do indeed plan on doing a part 2! This team looks sick. No immediate critcism, for a Sun team this seems pretty solid although I must admit, I'm not a sun believer.
@@pinkacross2042 Sun has definitely gotten worse over time, this team was without a doubt my most successful team during the early parts of the home meta, but after a few months and then after DLC1 came out the archetype has really suffered in terms of viability. Saying I mostly build “gimmicky” teams, Webs have definitely been my best bet recently, but this sun team is just my personal favorite to use
At the moment I don't but I may branch out in the future! For the most part though, I expect my content will focus on OU since that's the more played format of the two.
Thanks for the answer, mate! The thing for me is that OU has a lot of "special cases" that dominate and define the meta, which make it a lot of what's present there not applicable to other formats. Things like Gholdengo and Kingambit, for instance. Anyway, your videos make me learn a lot of what I call "Fundamental Principles" of playing competitive pokemon. Thank you so much!
Thanks! This team looks cool, but one issue I can see right away is that you really struggle taking a Shadow Ball-- it may be worth trying to fit a Kingambit onto your team. Munkidori seems a bit out of place here, that's the first thing I'd remove.
This looks cool! My main criticism would be the lack of hazards, volt-turn teams get a LOT of mileage from spikes and stealth rock, I would restructure using Knock Off Thundurus (over Focus Blast) and hazard stacking.
@@pinkacross2042 thanks! When you build, do you focus more on what a specific strategy needs to succeed, or more on what counters the strategy you hope to use? I feel like when I build, I constantly feel like I’m thinking about what I need to react to versus what I need to do proactively
@@Squonkle I focus first on optimizing my progress making core, whether that's breaking, hazard setting, or a solid core of HO sweepers, then I focus on patching up what that core struggles with.
great video dawg it was useful for learning too hope to see more I was also trying to build a hazard stack team with this alo and ting lu core could i get some tips? Alomomola @ Heavy-Duty Boots Ability: Regenerator Tera Type: Flying EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Wish - Protect - Flip Turn - Scald Ting-Lu @ Heavy-Duty Boots Ability: Vessel of Ruin Tera Type: Ghost EVs: 252 HP / 4 Atk / 252 SpD Careful Nature IVs: 29 Spe - Spikes - Whirlwind - Protect - Earthquake Amoonguss @ Rocky Helmet Ability: Regenerator Tera Type: Water EVs: 252 HP / 168 Def / 88 SpD Bold Nature IVs: 0 Atk - Toxic - Giga Drain - Clear Smog - Sludge Bomb Great Tusk @ Leftovers Ability: Protosynthesis Tera Type: Water EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Earthquake - Stealth Rock - Knock Off - Rapid Spin Dragapult @ Choice Specs Ability: Infiltrator Tera Type: Ghost EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Shadow Ball - Flamethrower - U-turn Zapdos @ Heavy-Duty Boots Ability: Static Tera Type: Electric EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Roost - Hurricane - Thunderbolt - Volt Switch i was considering Gking or Clodsire over amoongus but Wellspring is a demon
Wellspring definitely makes things difficult for balanced teambuilding, I don't think there's a quick fix to make this team perfect but it looks pretty solid-- I'd go Discharge over Thunderbolt, and a max speed Great Tusk with Headlong Rush would be a good idea as well. Slow Tusk gets ruined by Gholdengo. Alomomola is probably the easiest team member to remove, it seems a bit redundant here and your team doesn't really need Wish support.
@@sidelines3220 My main concern here is that I see a lot of defensive overlap-- you've got Ting-Lu, Clodsire, and Toxapex, so you seem defensively overprepared for certain threats at the expense of your team's firepower. I think one of these 3 can be removed (probably Clodsire or Ting-Lu).
@@pinkacross2042 Nice, thank you ! I've built this team in my mind while going on a walk, which I never did I think. Your video with the 5 pieces of advice helped me a lot, especially the part about not including Pokemons you hate while building and testing, and including Pokemon from different tiers if necessary :) About the team : I used to have Ogerpon-Cornerstone with Spikes but ended up including Weavile for speed control. Also I need help with Tera, I have trouble choosing for Corviknight and Scream tail 😅
I haven't played a pokemon game since gold came out, but i got the new ones for my nieces and nephew and started playing again myself. Gyarados has always been my favorite so i tried building a team with it, and thought id put it up here to potentially be roasted. Now i guess its time to see if i can even win any games with this. Glimmora (F) @ Focus Sash Ability: Toxic Debris Tera Type: Ghost EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Mortal Spin - Sludge Bomb - Stealth Rock - Earth Power Ninetales-Alola (F) @ Light Clay Ability: Snow Warning Tera Type: Fairy EVs: 252 HP / 252 SpA / 4 Spe Modest Nature IVs: 0 Atk - Aurora Veil - Blizzard - Nasty Plot - Moonblast Gyarados (F) @ Chesto Berry Ability: Moxie Tera Type: Flying EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Waterfall - Tera Blast - Rest - Dragon Dance Great Tusk @ Rocky Helmet Ability: Protosynthesis Tera Type: Ground EVs: 252 HP / 252 Def Impish Nature - Earthquake - Rapid Spin - Close Combat - Protect Dragapult (F) @ Expert Belt Ability: Infiltrator Tera Type: Electric EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Shadow Ball - Thunderbolt - Draco Meteor - U-turn Hatterene @ Leftovers Ability: Magic Bounce Tera Type: Fire EVs: 252 HP / 204 SpD / 52 Spe Calm Nature IVs: 0 Atk - Calm Mind - Draining Kiss - Psyshock - Mystical Fire
This looks very cool! Thanks for the submission! One quick thing I'd recommend is Leftovers on Great Tusk and either Knock Off or Bulk Up over Protect-- it's not super necessary.
You can just put your team here in the comments using the "export" button in the pokemon showdown teambuilder! I can't guarentee your team will be featured in a future video, but that's how to submit it. :]
Thanks for the submission! One thing I see right away is that you don't really have any Speed control, perhaps try Choice Scarf Enamorus (replace Calm Mind for Healing Wish).
Nevermind forget that advice, just realized this is a Sticky Web team-- I'd highly recommend using a more offensive landorus set, my personal favorite for Sticky Web is Taunt, Smack Down, Swords Dance, EQ with Tera Water.
This kind of content is awesome! I wish more showdown channels would rate teams. If you're willing, here is what recently burnt down my kitchen: Iron Valiant @ Booster Energy Ability: Quark Drive Tera Type: Dark EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Swords Dance - Knock Off - Destiny Bond Hatterene @ Babiri Berry Ability: Magic Bounce Tera Type: Steel EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk / 0 Spe - Healing Wish - Mystical Fire - Dazzling Gleam - Trick Room Ceruledge (F) @ Focus Sash Ability: Weak Armor Tera Type: Flying EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Bitter Blade - Poltergeist - Destiny Bond Garganacl @ Leftovers Ability: Purifying Salt Tera Type: Water EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Iron Defense - Body Press - Salt Cure - Recover Kingambit (M) @ Leftovers Ability: Supreme Overlord Tera Type: Flying EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Sucker Punch - Iron Head - Kowtow Cleave - Swords Dance Ursaluna (F) @ Flame Orb Ability: Guts Tera Type: Ghost EVs: 248 HP / 252 Atk / 8 Spe Adamant Nature IVs: 0 Spe - Swords Dance - Facade - Headlong Rush - Fire Punch Goal is to trade with double DB, then use any combo of the slow breakers/setup mons to close the game. Hat also serves as a hazard deterrent. I guess what I'm really wondering is if the concept of 'forcing trades' in order to best facilitate a sweep worth it? Also I think IDef/Curse garg is being slept on hard rn.
Im honestly really new to competitive, I struggle a lot so I hope with a stronger team I can get better. Manaphy @ Leftovers Ability: Hydration Shiny: Yes Tera Type: Water EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Tail Glow - Heart Swap - Scald - Rain Dance Thundurus-Therian @ Choice Scarf Ability: Volt Absorb Tera Type: Ice EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunder - U-turn - Tera Blast - Taunt Great Tusk @ Booster Energy Ability: Protosynthesis Tera Type: Ground EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Headlong Rush - Close Combat - Ice Spinner - Rapid Spin Scizor @ Choice Band Ability: Technician Tera Type: Flying EVs: 248 HP / 252 Atk / 8 SpA Brave Nature - Bullet Punch - U-turn - Close Combat - Dual Wingbeat Hatterene (F) @ Leftovers Ability: Magic Bounce Tera Type: Psychic EVs: 252 HP / 136 Def / 116 SpA / 4 SpD Modest Nature IVs: 0 Atk - Dazzling Gleam - Shadow Ball - Psychic - Mystical Fire Amoonguss @ Leftovers Ability: Regenerator Tera Type: Grass EVs: 248 HP / 8 SpA / 252 SpD Calm Nature IVs: 0 Atk - Toxic - Clear Smog - Hex - Spore The idea behind this team was to abuse the Manaphy lines Heart swap and Tailglow to pass off buffs to Hatterene or Thunderus. Using rain as a common factor to support some of the other Pokemon, Szicor gets its fire weakness cut in half, and can deal with common grasses Ogerpon and Rillaboom. Tusk becase I wanted a rapid spinner if I fail a switch in with Hatterene so I still have some way to prevent hazard stack. Hatterene because I never use one, magic bounce seems like a good idea and I wanted something with Shadow ball to mess with ghosts. And Amoongus is admittedly not really a great pick, I want a ghost resist because of Gold and Flutter but I want a ghost resist that can fit here and strike back at ghosts. I hope this team can be okay at the very least. P.S this is for Doubles OU
I'm not very experienced in Doubles OU so I don't think I'm really qualified to tell you if your team is good or not, I recommend asking on showdown in the Doubles room. I hope your competitive pokemon journey continues to go well though! :]
Can you rate this as a UU team and how you would make it viable in OU? Arcanine-Hisui @ Choice Scarf Ability: Rock Head Shiny: Yes Tera Type: Rock EVs: 252 Atk / 252 Spe Jolly Nature - Flare Blitz - Wild Charge - Close Combat - Head Smash Scarf arc catches a lot of people off guard resulting in untimely KO's as long as head smash doesn't miss Goodra-Hisui @ Leftovers Ability: Gooey Tera Type: Fairy EVs: 252 HP / 112 Def / 144 SpD Impish Nature - Body Press - Heavy Slam - Acid Armor - Dragon Tail Can shut down set up sweepers while also becoming a sweeper itself Breloom @ Mirror Herb Ability: Effect Spore Tera Type: Dragon EVs: 252 Atk / 252 Spe Jolly Nature - Focus Punch - Spore - Seed Bomb - Rock Tomb Can punish setups and one hit KO rockers Inteleon @ Scope Lens Ability: Sniper Tera Type: Fighting EVs: 4 HP / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Snipe Shot - Ice Beam - Air Cutter - Vacuum Wave Can break stall with crits and kill kingambit with vacuum wave Sandaconda @ Loaded Dice Ability: Shed Skin Shiny: Yes Tera Type: Dragon EVs: 252 Atk / 252 Spe Jolly Nature - Earthquake - Stone Edge - Scale Shot - Coil Braviary-Hisui @ Heavy-Duty Boots Ability: Tinted Lens Tera Type: Fire EVs: 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Air Slash - Esper Wing - Heat Wave - Calm Mind
I'm not too experienced in UU but this is a generation in which OU teams must use a lot of OU pokemon to work-- lower tier pokemon have never struggled so much in OU sadly. I'd say you'd need to replace almost everything on the team, Breloom and perhaps Harcanine could stay.
Thanks for the submission! One immediate change I'd make is removing Choice Band from Kingambit, Leftovers is much better here and your has sufficient immediate power already.
My main concern here is Ogerpon-Wellspring, your best answer is your own Ogerpon-Wellspring. You can patch this up somewhat using Tera Dragon Garganacl but it's probably better to restructure.
Amoonguss may be able to fit over Ogerpon-Wellspring here. Also I'm a bit concerned about your HO matchup since you don't have much speed control and you lack priority. Fitting in a Kingambit somewhere would help with that.
@pinkacross2042 This is some really good feedback honestly lol. Played a bunch of games over my lunch and I realized ogerpon wasn't doing a whole lot. Like you assumed as well I got bodied by almost every HO team and that didn't feel good lol. Do you have any recommendations over using gambit? I like the mon but the way he plays is really boring to me so i was trying to avoid using him. Thanks for the input man I really appreciate it. I almost forgot how fun comp battling is.
Fiona (Ogerpon) (F) @ Muscle Band Ability: Defiant Tera Type: Grass EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Ivy Cudgel - Stomping Tantrum - Rock Tomb - Knock Off Sanji (Cinderace) (M) @ Heavy-Duty Boots Ability: Libero Shiny: Yes Tera Type: Fire EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Pyro Ball - Sucker Punch - U-turn - Court Change Nevermore (Corviknight) (M) @ Rocky Helmet Ability: Mirror Armor Shiny: Yes Tera Type: Ghost EVs: 248 HP / 8 Atk / 252 Def Impish Nature - Brave Bird - Body Press - U-turn - Roost Happy 2 b here (Clodsire) (M) @ Leftovers Ability: Water Absorb Shiny: Yes Tera Type: Dark EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Earthquake - Toxic - Stealth Rock - Recover Galladevoir (Iron Valiant) @ Booster Energy Ability: Quark Drive Shiny: Yes Tera Type: Electric EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Moonblast - Thunderbolt - Encore - Destiny Bond Jeff (Heatran) (M) @ Air Balloon Ability: Flash Fire Shiny: Yes Tera Type: Grass EVs: 252 HP / 252 SpD / 4 Spe Calm Nature IVs: 0 Atk - Magma Storm - Earth Power - Power Gem - Taunt Got this team to around 1750s had av bp ursaluna on it before tran would like your thoughts on the team been trying to make grass orgerpon work tried cb too . Great videos my man
Hi I want to try out a hazard stack team and after 5 minutes of cooking I went with this. Feel fry to remove anything or be as harsh as possible. Also will put the thought process behind each mon so that you can better make a decision (if you think the thought process is flawed, you're welcome to change it!) Rimbomback (Ribombee) (F) @ Focus Sash Ability: Shield Dust Tera Type: Ghost EVs: 252 HP / 4 SpA / 252 Spe Timid Nature - Sticky Web - U-turn - Energy Ball - Dazzling Gleam Sticky web user meant to set webs but ideally stick around to do decent dmg to others as well. if there's a better ev spread for this I will use it. also ghost tera to block rapid spin or sth in case Lando-tusk doesn't feel like it today. edging your team (Samurott-Hisui) (M) @ Sitrus Berry Ability: Sharpness Tera Type: Fighting EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ceaseless Edge - Aqua Cutter - Sacred Sword - Flip Turn offensive samurott that can hazard stack and deal big dmg if the opponent decides to be annoying today. also has citrus and def investment to take a hit if need be. fighting tera to deal with annoying dark types or sth and to get rid of u-turn weakness. gambit counter? (Great Tusk) @ Leftovers Ability: Protosynthesis Tera Type: Water EVs: 252 HP / 252 Def / 4 Spe Impish Nature - Rapid Spin - Earthquake - Knock Off - Close Combat classic rapid spinner defensive tusk. not much to say here NO (Gholdengo) @ Air Balloon Ability: Good as Gold Tera Type: Fighting EVs: 84 Def / 172 SpA / 252 Spe Timid Nature IVs: 0 Atk - Make It Rain - Shadow Ball - Nasty Plot - Recover to block hazard removal and has def investment to live an edge or a cleave or sth of that sort but able to dish that dmg back. I have checked the calcs that this ghol doesn't outspend a standard hamurott set so I was wondering if I can do sth better than this? never rly played Ghol b4 so would like some advice here. Fair and balanced (Kingambit) (M) @ Leftovers Ability: Supreme Overlord Tera Type: Flying EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Swords Dance - Kowtow Cleave - Iron Head - Sucker Punch standard unga bunga gambit set. click funni buttons and win. very skillful gameplay. also no Lum cos I feel that statuses doesn't really harm my gambit much cos its slow af already and I can SD out of burn penalty. Trans wrongs (Iron Valiant) @ Booster Energy Ability: Quark Drive Tera Type: Ghost EVs: 48 Atk / 252 SpA / 208 Spe Naive Nature - Moonblast - Aura Sphere - Knock Off - Shadow Ball standard valiant set but speed is just enough to outspeed booster energy moth as only other thing that's faster are things where gambit sucker punch should deal with. but the fourth move and tera type as Im unsure what coverage move and tera to use in case shit hits the fan. and also if I can get tips on how to play such a team, the team's gameplan and the mindset on using such a team as my Strats usually come down to: 1. if have hazard or status, throw it down. 2. if opponent doing sth weird, hit them b4 they can do said weird thing. 3. If necessary (this happens a lot), take a hit and hit them harder In this type of team I don't think this mindset and gameplay will work...
@@HanectcenaHGaming Oh I see! Well the best set I recall is Sleep Talk, Rest, Knock Off, and Body Slam with Leftovers and max special defense and HP. It walls Dragapult, Zapdos, and other annoying pokemon, while spreading Knock Off and Paralysis.
Really hope you keep doing these, I submitted a Sneasler team last week so here’s a balance I’ve been trying out: Clodsire (F) @ Leftovers Ability: Water Absorb Tera Type: Dark EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Earthquake - Toxic - Spikes - Recover Mandibuzz @ Heavy-Duty Boots Ability: Overcoat Shiny: Yes Tera Type: Steel EVs: 248 HP / 244 Def / 16 Spe Impish Nature - Knock Off - U-turn - Defog - Roost Heatran @ Leftovers Ability: Flame Body Tera Type: Ghost EVs: 252 HP / 76 Def / 96 SpA / 84 Spe Bold Nature IVs: 0 Atk - Magma Storm - Earth Power - Stealth Rock - Protect Iron Valiant @ Booster Energy Ability: Quark Drive Tera Type: Steel EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Knock Off - Poison Jab - Swords Dance Landorus-Therian @ Choice Band Ability: Intimidate Tera Type: Flying EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - U-turn - Stone Edge - Tera Blast Garganacl @ Leftovers Ability: Purifying Salt Tera Type: Fairy EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Salt Cure - Iron Defense - Body Press - Recover I feel like it’s missing something for sure, I tried to have immediate power, speed control, and a good defensive core to work with. Bandorus is fun and applies lots of u-turn pressure but I’m not sure how good it is outside of the surprise factor. Outspeeds and 2KOs offensive tusk so that’s cool, and they aren’t even running ice spinner that much anymore. Anyways, love your content, newly subbed and very glad I am.
I think I will do this again, yes! You can send your team right here in the comments or via Discord, Smogon, or email (my contact info is in the description).
@@pinkacross2042 thanks, this team has an answer for almost everything except for kingambit endgames and specs dragapult leads. what should I change to deal with those?
@@hanchengjun275 That's the issue with rain-- you really can't cover it all. Kingambit is a major threat to rain, Dragapult is a major threat to rain, hazards and ogerpon-W are a major threat... I don't think it's possible to make a good rain team right now.
It seems like you've got a mix of playstyles here, I recommend removing Blissey and trying to rebuild with a more central goal-- think, how is your team trying to win?
@@pinkacross2042 i think of it as a semi-stall team, the goal is to do lots chip damage with hazards, volt switch, flip turn and seismic toss, then sweep with ceruledge with bulkup or possibly great tusk after rapid spin. that was my idea at least i dont know if it makes sense lol. Thx for feedback.
@@pinkacross2042Not sure but probably just a community thing. I’m not sure about everyone else but I think it’d be cool to have Pokémon team rating and battling fellow watchers. Those type of things. I do know some coaching servers unrelated to this game have paid subscriber channels and extra resources for those that spend some money as well.
@@alexminnich7048 Try to pair it with things that really dislike hazards, since Tidy Up is great for removal. Also pair it with things that have Knock Off to remove Rocky Helmet which bothers Maushold.
HI, im kinda new to laddering and all, so im still testing waters and all, but building my very first own team was real pain in the ass, im happy tho because i managed to hit 1700 elo on ladder with it, i fell of fast because my anger issues and lossing a bunch of games in row xD, but anyway i would like to hear opinion of seasoned veteran on it, im gonna paste it here Noivern (M) @ Choice Specs Ability: Infiltrator Tera Type: Normal EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Hurricane - Heat Wave - Boomburst Azumarill (F) @ Choice Band Ability: Huge Power Tera Type: Water EVs: 236 HP / 220 Atk / 52 Spe Adamant Nature - Liquidation - Aqua Jet - Play Rough - Ice Spinner Great Tusk @ Leftovers Ability: Protosynthesis Tera Type: Steel EVs: 116 HP / 88 Atk / 252 Def / 12 SpD / 40 Spe Impish Nature - Headlong Rush - Body Press - Rapid Spin - Ice Spinner Corviknight (F) @ Leftovers Ability: Mirror Armor Tera Type: Electric EVs: 132 HP / 8 Atk / 116 Def / 252 SpD Sassy Nature - Iron Head - Defog - Roost - U-turn Iron Moth @ Booster Energy Ability: Quark Drive Tera Type: Ground EVs: 132 SpA / 124 SpD / 252 Spe Timid Nature IVs: 0 Atk - Sludge Wave - Fiery Dance - Psychic - Tera Blast Rillaboom (M) @ Choice Band Ability: Grassy Surge Tera Type: Grass EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Grassy Glide - Knock Off - U-turn - Wood Hammer Noivern is my favorite pokemon of all time so i had to team build around him as main dmg dealer, and when i found out tera normal boomburst Noivern i felt like i discovered hidden gem, he is fast and since not many players know what he is capable of i catch them of guard offten, he can easily wipe whole teams if played correctly, and rest are some of pokemons that i like. i was switching items and evs offten, like av azu, or energy booster spd bulk up tusk but this one worked ok so i went with it to show here, sorry for writing a lot, hope im not a nuisance, hope to see your thoughts
I'd remove Dondozo, you've got a team here that's not passive for the most part but Dondozo is going to drain your momentum. Also go Leftovers over AV on Kingambit and run Swords Dance, not running SD on Kingambit makes it a MUCH less scary pokemon.
Third attempt at this cuz I think RUclips is deleting my comments due to the pokepast link lol. Let's do this the right way 😅 Team name: Clefable Ate Corviknight Team: Misumaru (Glimmora) (F) @ Focus Sash Ability: Toxic Debris Tera Type: Ghost EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Earth Power - Power Gem - Stealth Rock - Mortal Spin  Yuugi (Great Tusk) @ Booster Energy Ability: Protosynthesis Tera Type: Ice EVs: 248 HP / 4 Atk / 4 Def / 252 Spe Jolly Nature - Bulk Up - Ice Spinner - Headlong Rush - Close Combat  Chimata (Gholdengo) @ Choice Scarf Ability: Good as Gold Tera Type: Fighting EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Trick - Make It Rain - Shadow Ball - Focus Blast  Taisui (Dondozo) (F) @ Leftovers Ability: Unaware Shiny: Yes Tera Type: Grass EVs: 248 HP / 8 Atk / 252 Def Impish Nature - Rest - Sleep Talk - Wave Crash - Curse  Mike (Meowscarada) (F) @ Focus Sash Ability: Overgrow Shiny: Yes Tera Type: Grass EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - U-turn - Spikes - Taunt - Leaf Storm  Daiyousei (Clefable) (F) @ Life Orb Ability: Magic Guard Tera Type: Fire EVs: 4 HP / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Moonblast - Flamethrower - Focus Blast - Psyshock Not sure if this is Hazard stack HO, Balance, or a weird amalgamation of both. I think my main issue tends to be trying to make a team do too many things at once lol. Would be nice to get some pointers here!
Yea you're definitely mixing playstyles here, I'd recommend checking out my video on understanding playstyles and how to use that in your building: ruclips.net/video/__d2mlyfjdQ/видео.html
Thanks for the submission! :] This team looks cool, I would recommend running a faster Thundurus-Therian though, not outspeeding even Great Tusk is an odd choice.
@@pinkacross2042 Hydreigon (M) @ Razor Claw Ability: Levitate Tera Type: Poison EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Focus Energy - Focus Blast - Dark Pulse Rillaboom (M) @ Miracle Seed Ability: Grassy Surge Tera Type: Grass EVs: 252 HP / 252 Atk / 4 Spe Adamant Nature - Grassy Glide - Wood Hammer - Fake Out - Knock Off Amoonguss @ Leftovers Ability: Regenerator Tera Type: Steel EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk - Foul Play - Spore - Clear Smog - Toxic Ribombee (F) @ Focus Sash Ability: Honey Gather Tera Type: Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Sticky Web - Quiver Dance - Stored Power - Skill Swap Great Tusk @ Leftovers Ability: Protosynthesis Tera Type: Water EVs: 112 HP / 252 Atk / 144 Spe Adamant Nature - Rapid Spin - Headlong Rush - Close Combat - Bulk Up Kingambit (M) @ Leftovers Ability: Supreme Overlord Tera Type: Fairy EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Sucker Punch - Kowtow Cleave - Iron Head - Tera Blast Btw I run Tera poison over Tera steel on hydragon cause it covers all of my weaknesses where as steel doesn't cover my fighting one also I always crit with focus energy razor claw I use ribombee to slow down mons so it can sweep easily and for rillaboom I run miracle seed cause it boost wood hammer to 187.5 BP without stab
I think my last team I submitted had sneasler on it just before it was banned, so I that's why it wasn't featured 😂
The direction for my team was never actually sticky web, it was more just an option. But I feel like focusing more on that aspect is the way to go. Everything you changed maked a lot of sense when keeping that direction in mind. My ”troll” manaphy was mostly a neutral lead pokemon but that really isnt needed when sticky web is up and a double dance set is probably a better option. Swapping iron moth is also good imo, it was mostly a filler already and now adding Gholdengo is an improvement for sure! Thank you for putting my team in the video and of course keeping it on track with a better win condition in mind. I will for sure keep my troll team around, but this is 100% a better and more useful team which i can hopefully use to climb the latter more effectively. your feedback was incredibly helpful, thanks A TON! Love these vids, keep doing them, a lot of other people will need this feedback as well!
Thank you so much for featuring my team, too!
I'm so glad I was able to help! Your submission was very creative and interesting which is why I featured it, but I felt kinda bad using it for my clickbait thumbnail lol, I'm glad your feelings weren't hurt too much! I hope your teambuilding and laddering goes well in the future! :]
wholesome@@pinkacross2042
It means a lot that you aren’t changing the featured mon on the team. It seems simple but I’ve seen so many people “fix” teams by just replacing the main thing with some OP bs. Good video
thank you so much for the feedback!! i definitely had not considered mandibuzz as an option and it sounds very useful on this team. i'm excited to test it out with your revisions!
Thank you once again for the submission and it was really fun to work with your team! I hope it goes well for you! :]
been using your teams and watching people battle u on showdown for the past couple years, and seeing an awesome builder willing to help new players directly like this makes me really happy. keep this youtube stuff up man
Absolutely LOVE this kind of videos keep it up man. How would I go about sending a team of my own in?
You can just put the whole team in a comment here! Select the "export" option on Showdown to do this. :]
@@pinkacross2042 Please do mine, I sat for 6 hours one day and it just doesn't work sometimes. Huge fan appreciate the content
@@pinkacross2042
Rillaboom (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Garganacl (F) @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 236 HP / 20 Def / 252 SpD
Careful Nature
- Salt Cure
- Body Press
- Iron Defense
- Recover
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 244 HP / 12 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Bulk Up
Heatran @ Leftovers
Ability: Flame Body
Tera Type: Ghost
EVs: 244 HP / 12 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Roost
- Thunder Wave
Walking Wake @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Scald
- Draco Meteor
- Knock Off
- Flip Turn
Excellent take as usual. I'm considering those changes since I indeed did struggled with bulkier teams during laddering. In fact, I barely won in one of my match against a stall team after getting an Icicle flinch on their Dondozo. Thanks a lot man!
It was a pleasure to review your team! It was the strongest of all the submissions I got.
Was originally going to publish a nat dex team but, since you're primarily a gen 9 ou player, I decided to choose this interesting ball of wonder...
Slowking-Galar (F) @ Lagging Tail
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Chilly Reception
- Slack Off
- Surf
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 240 Def / 16 Spe
Careful Nature
- Reflect
- Light Screen
- Parting Shot
- Spirit Break
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Ice
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Thunder Punch
- Ice Punch
- Play Rough
Ursaluna (F) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Drain Punch
- Play Rough
Hatterene @ Sitrus Berry
Ability: Magic Bounce
Tera Type: Dragon
EVs: 200 HP / 56 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Dazzling Gleam
- Mystical Fire
- Trick Room
Vikavolt @ Magnet
Ability: Levitate
Tera Type: Electric
EVs: 200 HP / 252 SpA / 56 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Energy Ball
- Air Slash
- Volt Switch
Very cool! The Trick Room Lagging Tail is always a nice tech to see. This Vikavolt looks sick as well.
this is amazing content that no other showdown channels really tap into, keep it up mr. pinkacross
Super fun and creative video idea! I hope you do this again, I'd love to submit a team to get roasted LOL
Thanks! Just send it my way! :]
@@pinkacross2042 I forgor 💀
Subscribe (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Dragon
EVs: 244 HP / 4 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Bulk Up
To (Rillaboom) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Drain Punch
- Knock Off
- U-turn
Pinkacross (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Fairy
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Protect
Like (Manaphy) @ Leftovers
Ability: Hydration
Tera Type: Grass
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Stored Power
- Acid Armor
- Take Heart
The (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 248 HP / 108 SpA / 152 Spe
Timid Nature
- Discharge
- Hurricane
- U-turn
- Roost
Video (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
@@Winterbub This looks cool! Thanks for the submission! :]
I've been watching your videos for a few weeks now and they're great, keep it up!
This one was tons of fun to watch. The thought processes really helped out in getting a better feel for the potential of these teams!
Maybe one idea is, it would be really cool if you tried out the submissions in battle, encountered the problems ‘live’ and then went about fixing them-then returned to battling to show what’s different? Great video!
Testing can take time to reveal issues, I certainly could do this but it might take about an hour even for one team! Not sure if people would want to watch for that long?
@@pinkacross2042maybe you could do another series then. I think teams like the first one, that needed a bit more changes, could be the main focus of this series while teams that are almost perfect (like the last one) you could use it and do suggestions at the end, using the games as examples to more nuance changes.
@@loupe500 That's a great idea!
Great video, it's always enjoyable to have an insight on the perspective of skilled player. This is a team I pulled together after watching your how to beat Stall video:
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Slack Off
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Court Change
- Will-O-Wisp
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rapid Spin
- Close Combat
- Headlong Rush
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Psychic
- Energy Ball
- Dazzling Gleam
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Kowtow Cleave
- Swords Dance
- Low Kick
- Sucker Punch
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Iron Defense
- Body Press
- Roost
- U-turn
Nothing fancy or out of the ordinary, but I do feel it can be improved upon.
My one main criticism of this team is the Iron Moth-- you have a balance team with one single HO pokemon. The Iron Moth is very hit-or-miss, try to add something more reliable that abuses Future Sight. An Ogerpon-Wellspring would fit well here, since you're also missing a Water resist.
I'm kinda noob at team building so thank you for doing this.
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunderbolt
- Stealth Rock
- Calm Mind
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost
Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hex
- Thunder Wave
- Recover
- Nasty Plot
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Stun Spore
- Psychic
Thanks for the submission! :]
@@pinkacross2042
Great video. Tempted to submit my frosmoth team 😅
why did you reply to my comment lmao
@@kylebazzone
@@kylebazzone Do it!
Inspired by the Specs Thundurus on your Rank #1 Team, I built a team with Thundurus as well! It has immediate offensive pressure in Band Meow and Specs Thundurus, support and speed control with T-Wave Dragapult, stall breaking with Taunt + Magma Storm Heatran, hazard removal in Great Tusk, and finally Azumarill as a soft anwser to some prominent special attackers (including Iron Valiant, Enamorus but primarily Waking Wake, which I struggled heavily against during the initially testing of the team. Any advice would be greatly appericated!
Meowscarada (F) @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Low Kick
- U-turn
Heatran (F) @ Air Balloon
Ability: Flash Fire
Tera Type: Flying
EVs: 140 HP / 176 SpA / 12 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Tera Blast
- Grass Knot
- Knock Off
Dragapult (F) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Hex
- Thunder Wave
- U-turn
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Azumarill (F) @ Assault Vest
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Liquidation
- Play Rough
- Aqua Jet
- Ice Spinner
This team looks super cool! The one recommendation I have is that you might want to consider non Choice Specs Thundurus, it seems like your team has a lot of breaking power with CB Meowscarada and Thundurus is strong without a Choice item, perhaps Heavy Duty Boots would be more reliable. Maybe Choice Specs IS the right move here, but it's an option maybe worth trying out! My main concern for this team is Kingambit, it seems like a pretty major threat. You may want to consider running Will-O-Wisp over Taunt on Heatran, that would help.
@@pinkacross2042 thanks for the advice! could I run Will-O-Wisp over rocks on Heatran, and then put rocks on Great Tusk? I feel like without taunt I lose the ability to shut down Glowking and Blissey, which I need to do to allow Thundurus to break easier.
@@gregburden416 Yes, that's probably a better idea! Gotta keep that stall MU a 100-0. >:]
I really live your content man, and this was some of my favorite of content i already really enjoy. Keep up the great work dude, and Happy Holidays!
Thanks so much! Happy holidays to you as well. :]
Aaaaa you replaced taunt instead of rocks in the Heatran 😭😭😭
Thanks for letting me know, just realized this! I'll fix that.
Is there any possible way a 6-man clodsire team could work in AG? He is the light of my life and I love him dearly
I hope we can make it work. I too love Clodsire.
The 1st team was possibly the worst thing i have ever had the misfortune of looking at
My current favorite team to ladder with atm :D I've noticed a couple of faults but I'm not super sure how to properly address them.
Clodsire (F) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Toxic
- Spikes
- Recover
- Earthquake
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Ice Spinner
- Knock Off
- Rapid Spin
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
Clefable (F) @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Stealth Rock
- Moonblast
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- Play Rough
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Sludge Wave
- Energy Ball
- Dazzling Gleam
My main concern here is lack of Speed control, and Specs Iron Moth is very inconsistent. Try Choice Specs Dragapult over Iron Moth, that might help out!
You're doing personal evaluations now!? NEAT! Please help me make my son even more of a menace :)
Taiyo (Zoroark-Hisui) @ Focus Sash
Ability: Illusion
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Tera Blast
- Nasty Plot
Lokix @ Life Orb
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Knock Off
- U-turn
- Axe Kick
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Earth Power
- Stealth Rock
- Tera Blast
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Ice Spinner
- Close Combat
- Earthquake
Kingambit @ Figy Berry
Ability: Defiant
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Kowtow Cleave
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
Zoroark is crazy. :O
I feel like I learned a lot from this. I hope you make more of these videos. Will you look at nat dex teams?
I'm not very familiar with natdex so probably not, but all of the gen 9 OU building principles and major ideas will also apply to natdex!
You may not like it, but this is what peak performance looks like:
Magikarp (M) @ Heal Ball
Ability: Swift Swim
Level: 42
Tera Type: Water
EVs: 24 HP
Sassy Nature
IVs: 0 Atk
- Splash
Wow. I've spent all these years trying to teambuild, and you've just solved Pokemon. I feel like a complete failure in the face of this incredible innovation.
Hey, loving your videos and more frequent uploads! You've helped me get better at singles, but I have a long way to go! This team got me to 1619 points on ladder, if you ever do another one of these I'd love some feedback to make it better. Definitely some weird options that you'll be surprised by lol:
Smokin Conkle Pack (Conkeldurr) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe
Adamant Nature
- Close Combat
- Facade
- Knock Off
- Mach Punch
Nite Nite (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Ice Spinner
- Roost
Amorclad Faith (Corviknight) @ Leftovers
Ability: Pressure
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Body Press
- U-turn
- Roost
Solar Wings (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
Whiteclaw (Weavile) (F) @ Loaded Dice
Ability: Pickpocket
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Spear
- Low Kick
- Swords Dance
Gallevoir (Iron Valiant) @ Choice Specs
Ability: Quark Drive
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Vacuum Wave
- Moonblast
- Psychic
- Close Combat
Glad I was able to help out! Thanks for the submission, this team looks cool! :]
Such a creative video idea ^^ I'd enjoy to have my team get roasted XD
Tori (Ditto) @ Red Card
Ability: Imposter
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 30 Atk
- Transform
Tora (Alomomola) @ Leftovers
Ability: Regenerator
Tera Type: Fairy
EVs: 176 HP / 104 Def / 228 SpD
Careful Nature
- Mirror Coat
- Scald
- Flip Turn
- Wish
Forgive (Corviknight) @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Betrayal (Heatran) @ Choice Specs
Ability: Flash Fire
Tera Type: Ghost
EVs: 16 HP / 4 Def / 236 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Tera Blast
- Earth Power
- Flash Cannon
Retry (Pawmot) @ Leppa Berry
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Def / 48 SpD / 208 Spe
Impish Nature
- Knock Off
- Double Shock
- Revival Blessing
- Wish
Forget (Zoroark) @ Choice Scarf
Ability: Illusion
Tera Type: Ice
EVs: 32 HP / 252 Atk / 4 SpD / 220 Spe
Adamant Nature
- Tera Blast
- U-turn
- Knock Off
- Low Kick
CHOICE SCARF ZORO LOOKS CRRAZYY
Wow this team is very wacky! Thanks for this cool submission!
Hi! I made this fun Fezendipiti team with a friend and I've been succeeding with it higher up on the OU ladder. It does struggle against Manaphy though, what do you think?
The Biggest Bird (Fezandipiti) @ Covert Cloak
Ability: Toxic Chain
Tera Type: Flying
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Moonblast
- Roost
Donbozo (Dondozo) @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Wave Crash
- Rest
- Sleep Talk
NO TOUCHING (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heat Wave
- Roost
- Hurricane
- Volt Switch
Harambe (Rillaboom) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- High Horsepower
- U-turn
Republican (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Headlong Rush
- Ice Spinner
Trans Rights (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 64 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
This looks cool! My main concern is the lack of speed control, Rillaboom helps but it seems like a lot of fast breakers might be very difficult to revenge kill, and Grassy Glide isn't hard to swap into. Something like Choice Specs Iron Valiant or Enamorus seems like a nightmare. There's no easy fix for this though, other than restructuring.
@@pinkacross2042 I’ve always been able to handle Specs Valiant with Fez or Rilla, but yeah I see your point. Those guys are just tough to deal with in general, so I guess that isn’t too bad lol
Im a bit confused as of why you pumped max speed unto conkeldur on team 2. Since its speed is so low wouldnt it generally be more valuable to live an extra hit than to outspeed a couple of also very slow pokemon?
Great video btw, i really like this style of content!
The important thing was outspeeding Corviknight, which Conkeldurr barely outspeeds with max Speed and an Adamant Nature. I also wanted to outspeed Clefable. That being said, you certainly could run a bulkier Conkeldurr and maybe that would be better, only testing on the ladder will tell for sure!
I feel like there’s a tier missing in the rating system-straight from “very likely loss” to “solid but needs some work” to “I’d bring it to a tournament” feels like two really big jumps
Thanks for the feedback, I'll review before I make the next video!
Loved this video! It really gave great insight to top level teambuilding. I pasted the team I've been using below and it would absolutely make my day if you tore it apart lol
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Roost
- U-turn
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Surf
- Chilly Reception
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Sucker Punch
- Sacred Sword
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Trick
I'm glad you enjoyed the video! Thanks for the submission! :]
This is cool, wish I could have my team fixed but I play ubers
A lot of the principles I use can also be applied to ubers! If you ever do decide to play OU though, feel free to send your team over!
@@pinkacross2042 oh yeah, I still use your videos to help build and make my team better. My biggest issue is despite playing Ubers 3 of the members of my team are from OU.
@@theknight1702 Relatable issue yea, I get tempted by lower tier mons too haha
I want to submit my team for another roasting/fixing session. I actually liked this team a lot, but gliscor got banned and now I have no idea how to salvage/update it:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Nasty Plot
- Moonblast
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Shadow Ball
- Nasty Plot
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- U-turn
- Low Kick
- Pyro Ball
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Trailblaze
- Brick Break
- Swords Dance
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Punch
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Knock Off
- Substitute
- Earthquake
I'd personally slap on a Kingambit over Gliscor here, rarely fails to impress on HO.
Team based around Garchomp and shoring up its weaknesses
Here’s my team, I know for a fact it’s not the most optimal (especially considering it uses multiple non-OU ‘mons), but I feel like it’s not exactly a bad team and I designed it to counter some common threats like Gholdengo and such, and I don’t play OU often so I’m fine if it’s not World Champion material.
Kommo-o @ Throat Spray
Ability: Bulletproof
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Aura Sphere
- Flash Cannon
Ribombee @ Choice Scarf
Ability: Shield Dust
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Switcheroo
- Moonblast
- U-turn
Glimmora @ Rocky Helmet
Ability: Toxic Debris
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Earth Power
- Mortal Spin
- Stealth Rock
- Sludge Wave
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flip Turn
- Wish
- Scald
- Protect
Salamence @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Dual Wingbeat
- Roar
Samurott-Hisui @ Choice Band
Ability: Sharpness
Shiny: Yes
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- X-Scissor
Interesting! Thanks for the submission. :]
@@pinkacross2042 You’re welcome! Btw, if you do go over my team, please use my Showdown name of “the quagiest sire” :D
you're such an underrated channel!! ive been trying to make this balance team work for a while now, and if you choose to review it id love to know how to improve it:
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Bitter Blade
Poltergeist
Shadow Sneak
Swords Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Fairy
EVs: 152 HP / 84 Atk / 204 Def / 48 SpD / 20 Spe
Earthquake
Stealth Rock
Taunt
U-turn
Alomomola @ Red Card
Ability: Regenerator
Tera Type: Flying
EVs: 180 HP / 248 Def / 80 SpD
Relaxed Nature
Scald
Acrobatics
Wish
Flip Turn
Dragapult @ Heavy-Duty Boots
Ability: Cursed Body
Tera Type: Fire
EVs: 144 Def / 132 SpA / 232 SpD
Timid Nature
Draco Meteor
Hex
Will-O-Wisp
U-turn
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Water
EVs: 128 Def / 12 SpA / 164 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
Make It Rain
Shadow Ball
Psyshock
Nasty Plot
Weavile @ Choice Band
Ability: Pressure
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Icicle Crash
Knock Off
Brick Break
Ice Shard
Thanks! :] This team looks cool!
ooooh very cool vid, earned a sub from me!! i'd love to see more in the future, and even submit a team of my own :)
Here's a Dragon spam HO team I made a while ago. This team somehow did pretty well with Baxcalibur. Since its ban, I have tried Kommo-o but it lacks immediate power. I should probably use Kingambit or Great Tusk instead. I got a little taste of the high ladder and I think I want to try and get there again at some point. Also, feel free to fully roast my team. No need to pull any punches. :)
Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Claw
- Extreme Speed
- Fire Punch
- Dragon Dance
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes
Kommo-o (F) @ Heavy-Duty Boots
Ability: Bulletproof
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Drain Punch
- Flash Cannon
- Clangorous Soul
Dragapult (M) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Hex
- Will-O-Wisp
- Substitute
Tinkaton @ Leftovers
Ability: Mold Breaker
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Gigaton Hammer
- Knock Off
- Thunder Wave
- Encore
Walking Wake @ Eject Pack
Ability: Protosynthesis
Tera Type: Poison
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Scald
- Flamethrower
- Tera Blast
Looks very fun! Thanks for the submission!
Lucario is my favourite mon and I wanted to make a team where it was actually useful, so I created this psychic terrain team that uses expanding force (which is going to be added in the next dlc). Lucario switches in to dark type moves and gets the justified attack boost to sweep. Magnezone traps and removes steel types to get rid of switch ins to expanding force. The speed EV's on it are to out speed 0 speed corv.
Lucario @ Psychic Seed
Ability: Justified
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Close Combat
- Meteor Mash
- Extreme Speed
- Swords Dance
Indeedee-F @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Psyshock
- Trick
Hatterene @ Custap Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Healing Wish
- Expanding Force
- Dazzling Gleam
- Trick Room
Magnezone @ Assault Vest
Ability: Magnet Pull
Shiny: Yes
Tera Type: Water
EVs: 196 Def / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tera Blast
- Volt Switch
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
This looks cool! I'm not too optimistic about the viability unfortunately, Lucario is rarely usable in OU and Magnezone is awful due to Steel types being able to Terastall out of Magnet Pull. Still though, very creative and looks fun to play!
@@pinkacross2042 Thanks! I also have a second version of the team with reuniclus (which is also coming in the next dlc) instead of creselia, because it has expanding force, and garchomp instead of great tusk, to hopefully take advantage of the removal of steel types by spamming outrage (if they Terra out of magnet pull they're no longer steel types so mission accomplished-ish). Which do you think would work better? I would be grateful for any tips.
@@artycko5289 I think Cresselia is superior to Reuniclus in an HO context due to Levitate + Terastal and superior defenses, certainly both can work though.
@@pinkacross2042 OK, thanks!
need another one of these videos bad
A note on odd/even HP: it doesnt matter if the hp is even, but if it's divisible by 4 (3 Spikes / weak to rocks), 8 (1 spike / neutral rocks), etc. so Iron moth with 302 hp loses 75 hp on rocks, being able to switch in 4 times.
Odd HP is always better for sth like super fang or ruination though
Ah right, good note! Thank you for letting me know, that makes sense but I haven't thought about it in a while haha
Not sure if you have plans on doing a part 2 of this or not, but if you do/or if u check teams out in the comments, this is the heavily offensive Sun team i've been working with for quite a while with H-Arcanine. Most of my teams are based on a gimmick (Weather/Terrain/Trick Room/Webs etc). I've honestly never been good at building standard HO/Balance/Stall teams.
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 100 Def / 160 SpD
Bold Nature
- Lava Plume
- Stealth Rock
- Yawn
- Rapid Spin
(160 SpD is for avoiding OHKO from Glimmora Power Gem + Specs Pult Draco Meteor, rest in Physdef, mostly to be able to live a +1 EQ from Dnite)
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Bulk Up
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 172 Atk / 84 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
(84 Spe for Defensive Clef)
Enamorus (F) @ Choice Scarf
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Moonblast
- Weather Ball
- Healing Wish
Arcanine (Arcanine-Hisui) @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Head Smash
- Extreme Speed
- Close Combat
I've been pretty successful with this team, but it was built when home was initially released so it's kinda struggling now after the DLC and it's weaknesses are starting to become pretty apparent and might need to be revamped or have some members replaced. Any input is rly appreciated :)
I do indeed plan on doing a part 2! This team looks sick. No immediate critcism, for a Sun team this seems pretty solid although I must admit, I'm not a sun believer.
@@pinkacross2042 Sun has definitely gotten worse over time, this team was without a doubt my most successful team during the early parts of the home meta, but after a few months and then after DLC1 came out the archetype has really suffered in terms of viability. Saying I mostly build “gimmicky” teams, Webs have definitely been my best bet recently, but this sun team is just my personal favorite to use
I've been using this team for a while now, do you have any suggestion for it?
Bird Cop (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
The Chompgar (Garchomp) @ Loaded Dice
Ability: Rough Skin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Substitute
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt
- Psyshock
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- Power Whip
- Taunt
El gambito (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Don Andrea (Dondozo) @ Leftovers
Ability: Unaware
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Liquidation
- Body Press
- Protect
I would avoid Scale Shot Garchomp at all costs-- with Rillaboom, Corviknight, and Iron Valiant all around, Garchomp has hardly ever been worse.
Your videos make me learn a lot, mate. Do you by any chance do these for UU too?
At the moment I don't but I may branch out in the future! For the most part though, I expect my content will focus on OU since that's the more played format of the two.
Thanks for the answer, mate! The thing for me is that OU has a lot of "special cases" that dominate and define the meta, which make it a lot of what's present there not applicable to other formats. Things like Gholdengo and Kingambit, for instance. Anyway, your videos make me learn a lot of what I call "Fundamental Principles" of playing competitive pokemon. Thank you so much!
Amazing content! Also, if there is a chance, i have this sun team that almost got me to 1700, but i cant pass that...
Torkoal (F) @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 16 Def / 244 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Flip Turn
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Headlong Rush
- Knock Off
- Ice Spinner
- Rapid Spin
Munkidori @ Choice Scarf
Ability: Toxic Chain
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Sludge Wave
- U-turn
- Trick
Heatran (F) @ Air Balloon
Ability: Flame Body
Tera Type: Grass
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Magma Storm
- Earth Power
- Will-O-Wisp
Ceruledge (F) @ Focus Sash
Ability: Weak Armor
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Shadow Sneak
- Bitter Blade
Thanks! This team looks cool, but one issue I can see right away is that you really struggle taking a Shadow Ball-- it may be worth trying to fit a Kingambit onto your team. Munkidori seems a bit out of place here, that's the first thing I'd remove.
I thought I had commented a Scizor Volt-Turn team, but I guess it didn’t submit. If I could get some feedback on it, I’d appreciate it!
Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Dragon Pulse
- Flamethrower
- Agility
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Tera Blast
- Grass Knot
- Focus Blast
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Ice Spinner
- Stealth Rock
- Rapid Spin
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Low Kick
- Swords Dance
This looks cool! My main criticism would be the lack of hazards, volt-turn teams get a LOT of mileage from spikes and stealth rock, I would restructure using Knock Off Thundurus (over Focus Blast) and hazard stacking.
@@pinkacross2042 thanks! When you build, do you focus more on what a specific strategy needs to succeed, or more on what counters the strategy you hope to use? I feel like when I build, I constantly feel like I’m thinking about what I need to react to versus what I need to do proactively
@@Squonkle I focus first on optimizing my progress making core, whether that's breaking, hazard setting, or a solid core of HO sweepers, then I focus on patching up what that core struggles with.
your vids so good
great video dawg it was useful for learning too hope to see more
I was also trying to build a hazard stack team with this alo and ting lu core could i get some tips?
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Flip Turn
- Scald
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 29 Spe
- Spikes
- Whirlwind
- Protect
- Earthquake
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Giga Drain
- Clear Smog
- Sludge Bomb
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Hurricane
- Thunderbolt
- Volt Switch
i was considering Gking or Clodsire over amoongus but Wellspring is a demon
Wellspring definitely makes things difficult for balanced teambuilding, I don't think there's a quick fix to make this team perfect but it looks pretty solid-- I'd go Discharge over Thunderbolt, and a max speed Great Tusk with Headlong Rush would be a good idea as well. Slow Tusk gets ruined by Gholdengo. Alomomola is probably the easiest team member to remove, it seems a bit redundant here and your team doesn't really need Wish support.
@@pinkacross2042 appreciate it
Updated it. thank you :)
Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Recover
- Toxic
- Haze
- Baneful Bunker
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 29 Spe
- Spikes
- Whirlwind
- Protect
- Earthquake
Clodsire (F) @ Leftovers
Ability: Water Absorb
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Toxic
- Stealth Rock
- Recover
- Earthquake
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Dragapult (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Hurricane
- Discharge
- Volt Switch
@@sidelines3220 My main concern here is that I see a lot of defensive overlap-- you've got Ting-Lu, Clodsire, and Toxapex, so you seem defensively overprepared for certain threats at the expense of your team's firepower. I think one of these 3 can be removed (probably Clodsire or Ting-Lu).
Hi ! I'm Derpy Monkey on Showdown. Here is a Balanced Muk + Grassy terrain team I quite like using. I quite like this "Team Doctor" format and I'm curious to see what you'll make of my team. Cheers :)
Japanese Mascot (Rillaboom) @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Grassy Glide
- Drain Punch
Mountain dookie (Muk-Alola) @ Assault Vest
Ability: Poison Touch
Tera Type: Ghost
EVs: 208 HP / 252 Atk / 28 Def / 20 SpD
Adamant Nature
- Poison Jab
- Knock Off
- Shadow Sneak
- Drain Punch
CRYSTAL CLEAR (Walking Wake) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Flip Turn
- Draco Meteor
- Hydro Pump
Coco (Weavile) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Shard
- Ice Spinner
- Knock Off
don't hurt pweez (Scream Tail) @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 144 HP / 108 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Stealth Rock
Pidgeon (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Defog
- Roost
I'm glad you're enjoying the videos! This team looks cool, thanks for the submission! :]
@@pinkacross2042 Nice, thank you ! I've built this team in my mind while going on a walk, which I never did I think. Your video with the 5 pieces of advice helped me a lot, especially the part about not including Pokemons you hate while building and testing, and including Pokemon from different tiers if necessary :)
About the team : I used to have Ogerpon-Cornerstone with Spikes but ended up including Weavile for speed control. Also I need help with Tera, I have trouble choosing for Corviknight and Scream tail 😅
Loved it! I would love to have my rain team rated! There you have it.
Kyogre at home (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- U-turn
- Knock Off
- Roost
- Hurricane
Tempesta (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Volt Switch
Respectfully (Basculegion) @ Mystic Water
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wave Crash
- Flip Turn
- Aqua Jet
- Psychic Fangs
SSJFrog (Greninja-Bond) @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Shuriken
- Surf
- Dark Pulse
- Ice Beam
RAID (Kleavor) @ Choice Scarf
Ability: Sharpness
Tera Type: Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Stone Axe
- U-turn
- Close Combat
- Dual Wingbeat
Marx’s dog (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Electric
EVs: 252 Atk / 44 Def / 212 Spe
Adamant Nature
- Iron Defense
- Body Press
- Heavy Slam
- Wild Charge
Very creative rain team! Thank you for the submission!
Thank you for your great content!
Just found this channel and subscribed
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Poison
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Roost
- U-turn
- Foul Play
- Iron Defense
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Ivy Cudgel
- Power Whip
- Encore
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
I haven't played a pokemon game since gold came out, but i got the new ones for my nieces and nephew and started playing again myself. Gyarados has always been my favorite so i tried building a team with it, and thought id put it up here to potentially be roasted. Now i guess its time to see if i can even win any games with this.
Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Mortal Spin
- Sludge Bomb
- Stealth Rock
- Earth Power
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Nasty Plot
- Moonblast
Gyarados (F) @ Chesto Berry
Ability: Moxie
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Tera Blast
- Rest
- Dragon Dance
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Close Combat
- Protect
Dragapult (F) @ Expert Belt
Ability: Infiltrator
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Thunderbolt
- Draco Meteor
- U-turn
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 204 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
This looks very cool! Thanks for the submission! One quick thing I'd recommend is Leftovers on Great Tusk and either Knock Off or Bulk Up over Protect-- it's not super necessary.
This is my idea for a Pinkacross HO Screens Team,
Kleavor (M) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- U-turn
- Reversal
- Night Slash
Sableye (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Night Shade
- Light Screen
- Reflect
Heracross (M) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Trailblaze
- Swords Dance
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
Dragapult (M) @ Choice Band
Ability: Clear Body
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Darts
- Tera Blast
- Sucker Punch
- U-turn
Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Flying
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Springtide Storm
- Tera Blast
- Superpower
- Healing Wish
This looks cool! Thanks for the submission! :]
I have this team revolving around aurora veil and Lilligant-H
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Grass Knot
Dragapult @ Life Orb
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Fire Blast
Lilligant-Hisui @ Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Close Combat
- Leaf Blade
- Ice Spinner
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Body Press
- Salt Cure
- Recover
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Hypnosis
Very cool! H-gant veil is so scary these days.
❤
Bro I loved this vid so much! You give constructive criticism really well. How can I submit my own team?
You can just put your team here in the comments using the "export" button in the pokemon showdown teambuilder! I can't guarentee your team will be featured in a future video, but that's how to submit it. :]
I've been messing around a bit with this team. But I've been doing alright so far with it. Would be nice to see improvements.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Grass Knot
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Enamorus (F) @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Mystical Fire
Samurott-Hisui (F) @ Assault Vest
Ability: Sharpness
Tera Type: Water
EVs: 236 Atk / 20 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Aqua Jet
Arcanine-Hisui (F) @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Flare Blitz
- Extreme Speed
- Close Combat
Ribombee (F) @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Psychic
Thanks for the submission! One thing I see right away is that you don't really have any Speed control, perhaps try Choice Scarf Enamorus (replace Calm Mind for Healing Wish).
Nevermind forget that advice, just realized this is a Sticky Web team-- I'd highly recommend using a more offensive landorus set, my personal favorite for Sticky Web is Taunt, Smack Down, Swords Dance, EQ with Tera Water.
I would love to see a team build for heracross in lower tiers
This kind of content is awesome! I wish more showdown channels would rate teams. If you're willing, here is what recently burnt down my kitchen:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Knock Off
- Destiny Bond
Hatterene @ Babiri Berry
Ability: Magic Bounce
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Healing Wish
- Mystical Fire
- Dazzling Gleam
- Trick Room
Ceruledge (F) @ Focus Sash
Ability: Weak Armor
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Destiny Bond
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Defense
- Body Press
- Salt Cure
- Recover
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Kowtow Cleave
- Swords Dance
Ursaluna (F) @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
Goal is to trade with double DB, then use any combo of the slow breakers/setup mons to close the game. Hat also serves as a hazard deterrent. I guess what I'm really wondering is if the concept of 'forcing trades' in order to best facilitate a sweep worth it? Also I think IDef/Curse garg is being slept on hard rn.
This looks cool! The semi TR HO is very creative.
Im honestly really new to competitive, I struggle a lot so I hope with a stronger team I can get better.
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Heart Swap
- Scald
- Rain Dance
Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- U-turn
- Tera Blast
- Taunt
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Scizor @ Choice Band
Ability: Technician
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Bullet Punch
- U-turn
- Close Combat
- Dual Wingbeat
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 136 Def / 116 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Psychic
- Mystical Fire
Amoonguss @ Leftovers
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Clear Smog
- Hex
- Spore
The idea behind this team was to abuse the Manaphy lines Heart swap and Tailglow to pass off buffs to Hatterene or Thunderus. Using rain as a common factor to support some of the other Pokemon, Szicor gets its fire weakness cut in half, and can deal with common grasses Ogerpon and Rillaboom. Tusk becase I wanted a rapid spinner if I fail a switch in with Hatterene so I still have some way to prevent hazard stack. Hatterene because I never use one, magic bounce seems like a good idea and I wanted something with Shadow ball to mess with ghosts. And Amoongus is admittedly not really a great pick, I want a ghost resist because of Gold and Flutter but I want a ghost resist that can fit here and strike back at ghosts. I hope this team can be okay at the very least.
P.S this is for Doubles OU
I'm not very experienced in Doubles OU so I don't think I'm really qualified to tell you if your team is good or not, I recommend asking on showdown in the Doubles room. I hope your competitive pokemon journey continues to go well though! :]
@@pinkacross2042 is it okay if I submit one of my singles teams?
@@Thenextbestjester Yes, certainly!
Can you rate this as a UU team and how you would make it viable in OU?
Arcanine-Hisui @ Choice Scarf
Ability: Rock Head
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Head Smash
Scarf arc catches a lot of people off guard resulting in untimely KO's as long as head smash doesn't miss
Goodra-Hisui @ Leftovers
Ability: Gooey
Tera Type: Fairy
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Body Press
- Heavy Slam
- Acid Armor
- Dragon Tail
Can shut down set up sweepers while also becoming a sweeper itself
Breloom @ Mirror Herb
Ability: Effect Spore
Tera Type: Dragon
EVs: 252 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Spore
- Seed Bomb
- Rock Tomb
Can punish setups and one hit KO rockers
Inteleon @ Scope Lens
Ability: Sniper
Tera Type: Fighting
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Snipe Shot
- Ice Beam
- Air Cutter
- Vacuum Wave
Can break stall with crits and kill kingambit with vacuum wave
Sandaconda @ Loaded Dice
Ability: Shed Skin
Shiny: Yes
Tera Type: Dragon
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Scale Shot
- Coil
Braviary-Hisui @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Esper Wing
- Heat Wave
- Calm Mind
I'm not too experienced in UU but this is a generation in which OU teams must use a lot of OU pokemon to work-- lower tier pokemon have never struggled so much in OU sadly. I'd say you'd need to replace almost everything on the team, Breloom and perhaps Harcanine could stay.
Try this team out for size, it's an anti-meta check/counter team. The Milotic is optional, can splash in Dondozo etc. instead. I've found it does better with support from Toedscruel to set up Toxic and Leech Seed:
Mudskipper (Mudsdale) (M) @ Leftovers
Ability: Stamina
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 SpA
- Earthquake
- Body Press
- Counter
- Rest
I.V. DeMilo (Milotic) (F) @ Focus Sash
Ability: Marvel Scale
Tera Type: Dark
EVs: 240 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Mirror Coat
- Recover
- Aqua Ring
Cresselina Gomez (Cresselia) @ Leftovers
Ability: Levitate
Tera Type: Fairy
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Thunder
- Stored Power
- Calm Mind
- Rest
Rip Torn (Tornadus-Therian) @ Focus Sash
Ability: Regenerator
Tera Type: Flying
EVs: 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Air Slash
- Heat Wave
- Nasty Plot
- Grass Knot
Ironphan (Iron Treads) @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Ice Spinner
- Rapid Spin
Rotten Sam (Samurott-Hisui) (M) @ Choice Scarf
Ability: Sharpness
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flip Turn
- Ceaseless Edge
- Sacred Sword
- X-Scissor
This looks cool, thank you for the submission!
look, i build this team after watching one of your videos teaching about team archetypes, i got better results with it but i still think it can be improved.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Grassy Glide
- Drain Punch
- Knock Off
- U-turn
Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Fire Fang
Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Flip Turn
- Sacred Sword
The Goat (Hawlucha) @ Grassy Seed
Ability: Unburden
Shiny: Yes
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Thunder Punch
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 208 HP / 48 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Heal Bell
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Moonblast
- Thunderbolt
- Calm Mind
Thanks alot. Really like your content
*also i use it on national dex, but im thinking about using it on ou too with some alterations
Glad you're enjoying the videos! I'd recommend changing the Hrott set to focus sash.
@@pinkacross2042 thanks again, will do!
Hi pinkacross I just made this team and was wondering what changes I could make, feel free to roast it if you want
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ivy Cudgel
- Horn Leech
- Swords Dance
Rillaboom (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Heatran (F) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 172 HP / 60 Def / 176 SpA / 100 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Flamethrower
- Flash Cannon
- Protect
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 248 HP / 96 Atk / 164 Spe
Jolly Nature
- Rapid Spin
- Headlong Rush
- Ice Spinner
- Bulk Up
Slowking-Galar @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 76 HP / 180 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Chilly Reception
- Slack Off
- Protect
Kingambit @ Choice Band
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Brick Break
- Sucker Punch
Thanks for the submission! One immediate change I'd make is removing Choice Band from Kingambit, Leftovers is much better here and your has sufficient immediate power already.
Excuse me, is it ok if i send my Team to you simply by sending you a RUclips comment, because Last time I tried, my comments weren’t there anymore😢
Certainly! You can also send your team via Discord, Smogon, or email (my contact info is in the description).
I just got back into battling after taking a long break after gen 7. Could you take a look at a team i recently built?
Thundurus (M) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Wildbolt Storm
- Sludge Bomb
- Thunder Wave
Cinderace (F) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Court Change
- High Jump Kick
- Pyro Ball
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Trailblaze
- Ivy Cudgel
- Knock Off
Garganacl (F) @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Atk / 124 Def / 128 SpD
Impish Nature
- Recover
- Salt Cure
- Protect
- Iron Head
Heatran (F) @ Air Balloon
Ability: Flash Fire
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Flash Cannon
- Will-O-Wisp
- Magma Storm
- Taunt
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Rapid Spin
- Ice Spinner
- Stealth Rock
- Close Combat
My main concern here is Ogerpon-Wellspring, your best answer is your own Ogerpon-Wellspring. You can patch this up somewhat using Tera Dragon Garganacl but it's probably better to restructure.
Amoonguss may be able to fit over Ogerpon-Wellspring here. Also I'm a bit concerned about your HO matchup since you don't have much speed control and you lack priority. Fitting in a Kingambit somewhere would help with that.
@pinkacross2042 This is some really good feedback honestly lol. Played a bunch of games over my lunch and I realized ogerpon wasn't doing a whole lot.
Like you assumed as well I got bodied by almost every HO team and that didn't feel good lol. Do you have any recommendations over using gambit? I like the mon but the way he plays is really boring to me so i was trying to avoid using him.
Thanks for the input man I really appreciate it. I almost forgot how fun comp battling is.
My balance team
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Surf
- Chilly Reception
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Foul Play
- U-turn
- Toxic
- Roost
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Dragon
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Head Smash
- Rapid Spin
- Stealth Rock
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aura Sphere
- Psyshock
- Calm Mind
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Encore
- Swords Dance
Awesome friggin video
do you plan to do any UU content?
Probably not in any major way but I may explore some other tiers for a video or two!
The balance team I tried to make, Meowscarada (F) @ Heavy-Duty Boots
Ability: Overgrow
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Sucker Punch
Garganacl (F) @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Salt Cure
- Curse
- Recover
- Earthquake
Corviknight (F) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Body Press
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Protect
Spirit (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Haxorus (F) @ Life Orb
Ability: Mold Breaker
Shiny: Yes
Tera Type: Electric
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Tera Blast
- Swords Dance
This is fascinating! I like the Haxorus set.
Fiona (Ogerpon) (F) @ Muscle Band
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Stomping Tantrum
- Rock Tomb
- Knock Off
Sanji (Cinderace) (M) @ Heavy-Duty Boots
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- Court Change
Nevermore (Corviknight) (M) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost
Happy 2 b here (Clodsire) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Recover
Galladevoir (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Encore
- Destiny Bond
Jeff (Heatran) (M) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Power Gem
- Taunt
Got this team to around 1750s had av bp ursaluna on it before tran would like your thoughts on the team been trying to make grass orgerpon work tried cb too . Great videos my man
Thanks! This team looks cool, and thank you for the submission! :]
neat 👍
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Calm Mind
- Close Combat
- Moonblast
- Thunderbolt
Regidrago @ Loaded Dice
Ability: Dragon's Maw
Tera Type: Steel
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Scale Shot
- Earthquake
- Tera Blast
Meowscarada (M) @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Play Rough
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Rapid Spin
- Ice Spinner
- Headlong Rush
Ninetales-Alola (M) @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Freeze-Dry
- Hypnosis
Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Ghost
EVs: 252 HP / 16 SpA / 240 SpD
Modest Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss
- Soft-Boiled
- Shadow Ball
Thanks for the submission!
@@pinkacross2042 no problem bro
Nice video you always make great content also i have made this HO team
Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Taunt
- Parting Shot
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- Encore
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Psychic
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Rapid Spin
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
This looks cool, thanks for the submission!
Here’s a team i created
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Hex
- Slack Off
- Will-O-Wisp
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Knock Off
- Rapid Spin
- Earthquake
- Close Combat
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Tera Blast
- Grass Knot
- Volt Switch
Weavile @ Never-Melt Ice
Ability: Pressure
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Knock Off
- Ice Shard
- Low Kick
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Flamethrower
- Chilly Reception
This is a cool team! Thanks for the submission!
Hi I want to try out a hazard stack team and after 5 minutes of cooking I went with this. Feel fry to remove anything or be as harsh as possible. Also will put the thought process behind each mon so that you can better make a decision (if you think the thought process is flawed, you're welcome to change it!)
Rimbomback (Ribombee) (F) @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sticky Web
- U-turn
- Energy Ball
- Dazzling Gleam
Sticky web user meant to set webs but ideally stick around to do decent dmg to others as well. if there's a better ev spread for this I will use it. also ghost tera to block rapid spin or sth in case Lando-tusk doesn't feel like it today.
edging your team (Samurott-Hisui) (M) @ Sitrus Berry
Ability: Sharpness
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Sacred Sword
- Flip Turn
offensive samurott that can hazard stack and deal big dmg if the opponent decides to be annoying today. also has citrus and def investment to take a hit if need be. fighting tera to deal with annoying dark types or sth and to get rid of u-turn weakness.
gambit counter? (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Knock Off
- Close Combat
classic rapid spinner defensive tusk. not much to say here
NO (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
to block hazard removal and has def investment to live an edge or a cleave or sth of that sort but able to dish that dmg back. I have checked the calcs that this ghol doesn't outspend a standard hamurott set so I was wondering if I can do sth better than this? never rly played Ghol b4 so would like some advice here.
Fair and balanced (Kingambit) (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch
standard unga bunga gambit set. click funni buttons and win. very skillful gameplay. also no Lum cos I feel that statuses doesn't really harm my gambit much cos its slow af already and I can SD out of burn penalty.
Trans wrongs (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 48 Atk / 252 SpA / 208 Spe
Naive Nature
- Moonblast
- Aura Sphere
- Knock Off
- Shadow Ball
standard valiant set but speed is just enough to outspeed booster energy moth as only other thing that's faster are things where gambit sucker punch should deal with. but the fourth move and tera type as Im unsure what coverage move and tera to use in case shit hits the fan.
and also if I can get tips on how to play such a team, the team's gameplan and the mindset on using such a team as my Strats usually come down to:
1. if have hazard or status, throw it down.
2. if opponent doing sth weird, hit them b4 they can do said weird thing.
3. If necessary (this happens a lot), take a hit and hit them harder
In this type of team I don't think this mindset and gameplay will work...
That mindset seems like a pretty solid description of HO playing. Thank you for the submission and thorough description! :]
Bro tell me how to make RegiJesus work and how to build around Gigas
I don't think Regigigas is in SV sadly.
@pinkacross2042 I meant more of in general lmao. He isn't but I'm waiting for the day so I can try to use him in VGC and in ZU
@@HanectcenaHGaming Oh I see! Well the best set I recall is Sleep Talk, Rest, Knock Off, and Body Slam with Leftovers and max special defense and HP. It walls Dragapult, Zapdos, and other annoying pokemon, while spreading Knock Off and Paralysis.
@pinkacross2042 for gigas? I see a lot of Twave/Bodyslam, Knock off, Facade/Drainpunch, Sub
Really hope you keep doing these, I submitted a Sneasler team last week so here’s a balance I’ve been trying out:
Clodsire (F) @ Leftovers
Ability: Water Absorb
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes
- Recover
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Knock Off
- U-turn
- Defog
- Roost
Heatran @ Leftovers
Ability: Flame Body
Tera Type: Ghost
EVs: 252 HP / 76 Def / 96 SpA / 84 Spe
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Protect
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Swords Dance
Landorus-Therian @ Choice Band
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Tera Blast
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Iron Defense
- Body Press
- Recover
I feel like it’s missing something for sure, I tried to have immediate power, speed control, and a good defensive core to work with. Bandorus is fun and applies lots of u-turn pressure but I’m not sure how good it is outside of the surprise factor. Outspeeds and 2KOs offensive tusk so that’s cool, and they aren’t even running ice spinner that much anymore. Anyways, love your content, newly subbed and very glad I am.
That's very kind of you to say! :] This looks cool! Haven't seen Bandorus in a while. Thank you for the submission also!
are you gonna do this again? I would like to submit my team as well
I think I will do this again, yes! You can send your team right here in the comments or via Discord, Smogon, or email (my contact info is in the description).
can you rate my team too?
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Grass Knot
Weavile @ Choice Band
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Icicle Crash
- Ice Shard
- Knock Off
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Knock Off
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Surf
- Dragon Pulse
- Flamethrower
Thanks for the submission, this looks cool!
Thanks threw on the the banded Weavile super useful for breaking
Can you rate my team
Rillaboom (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Grassy Glide
- U-turn
Samurott-Hisui (F) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Knock Off
- Aqua Jet
Kingambit (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Kowtow Cleave
- Swords Dance
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Hawlucha (F) @ Grassy Seed
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Thunder Punch
Thanks for the submission! This looks pretty cool!
i am trying to make rain work in gen 9 ou so this is the best i have so far.
nukem (Basculegion) (M) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flip Turn
- Wave Crash
- Ice Fang
- Aqua Jet
birb (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Roost
- U-turn
- Hurricane
- Surf
Monke (Rillaboom) (F) @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Nezha (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Grass Knot
- Sludge Bomb
tusk act 4 (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Headlong Rush
- Ice Spinner
alan wake (Walking Wake) @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Tera Blast
- Flip Turn
This looks pretty cool! Rain has a major uphill battle this gen, but Rillaboom is a creative addition!
@@pinkacross2042 thanks, this team has an answer for almost everything except for kingambit endgames and specs dragapult leads. what should I change to deal with those?
@@hanchengjun275 That's the issue with rain-- you really can't cover it all. Kingambit is a major threat to rain, Dragapult is a major threat to rain, hazards and ogerpon-W are a major threat... I don't think it's possible to make a good rain team right now.
@@pinkacross2042 gen 9 moment 💀. Thx eitherway
what do you think about this?
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Bitter Blade
- Shadow Sneak
- Taunt
Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Body Press
- Synthesis
- Wood Hammer
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Surf
- Roost
- Stealth Rock
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Discharge
- Hurricane
- Roost
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Stealth Rock
- Heal Bell
It seems like you've got a mix of playstyles here, I recommend removing Blissey and trying to rebuild with a more central goal-- think, how is your team trying to win?
@@pinkacross2042 i think of it as a semi-stall team, the goal is to do lots chip damage with hazards, volt switch, flip turn and seismic toss, then sweep with ceruledge with bulkup or possibly great tusk after rapid spin. that was my idea at least i dont know if it makes sense lol. Thx for feedback.
Hello I really like your channel, the videos you have made have really changed how I aproach teambuilding, I have been interested in making this skeledirge focused team for a bit now.
Florida Man (Skeledirge) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Will-O-Wisp
- Hex
- Slack Off
Puss in boots (Meowscarada) @ Heavy-Duty Boots
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- U-turn
- Flower Trick
Great Rusk (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Purple Guy (Toxapex) @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Sludge Bomb
- Ice Beam
- Acid Spray
Cheesy man (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
Bird up (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
AV pex is a fascinating choice! Thanks for the submission!
how do i submit to have my team fixed
Just send it as a youtube comment, or you can sent it to me via the various forms of contact info in the description!
Are you ever going to make your own discord server?
Maybe so! At the moment I'm not sure what I'd do with such a thing, do you have any ideas?
@@pinkacross2042Not sure but probably just a community thing. I’m not sure about everyone else but I think it’d be cool to have Pokémon team rating and battling fellow watchers. Those type of things. I do know some coaching servers unrelated to this game have paid subscriber channels and extra resources for those that spend some money as well.
@@andrewhoang3113 Interesting, thanks for letting me know! I may look into that soon!
How can i send you a team? It needs to be OU?
You can send the importable in a youtube comment. I can only rate OU teams, yes.
How do I submit a team?
Just send it here in the comments!
8dba5be83e82b029@@pinkacross2042
The Big Computer Think (tm) enjoys when users leave remarks in the text section under the video! (commenting for algorithm lol)
Yes it does! Thank you.
I built this after the Sneasler ban
Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- Fake Out
- U-turn
Hawlucha @ Grassy Seed
Ability: Unburden
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Fire Punch
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Rapid Spin
- Knock Off
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 120 Def / 132 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Substitute
- Sludge Wave
- Hurricane
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Make It Rain
- Recover
Greninja-Bond @ Life Orb
Ability: Battle Bond
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Surf
- Grass Knot
- Dark Pulse
Nice! Thanks for the submission!
Np! Thanks for the response
Mind if I send a team?
Go for it!
@@pinkacross2042 Doubles Ou team
Boom! (Toxtricity) @ Choice Specs
Ability: Punk Rock
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Toxic
- Thunderbolt
Bang! (Moltres-Galar) @ Sitrus Berry
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Wrath
- Nasty Plot
- Protect
- Hurricane
Wham! (Volcarona) @ Insect Plate
Ability: Flame Body
Tera Type: Bug
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fiery Dance
- Quiver Dance
- U-turn
- Leech Life
Woosh! (Dragapult) @ Leftovers
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Rest
- Shadow Ball
Slam! (Great Tusk) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Close Combat
- Earthquake
- Ice Spinner
Snap! (Clawitzer) @ Expert Belt
Ability: Mega Launcher
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Dragon Pulse
- Heal Pulse
- Water Pulse
( twas at this moment i realized i forgot to add tera types)
@@Boatheconstrictor To be honest I know almost nothing about Doubles OU, I've only ever played Singles. I'd try asking in the Doubles room.
Think Maus is good in our?
*ou
Yes, Maushold is definitely good in OU!
@@pinkacross2042 I'd love some teammates
@@alexminnich7048 Try to pair it with things that really dislike hazards, since Tidy Up is great for removal. Also pair it with things that have Knock Off to remove Rocky Helmet which bothers Maushold.
@@pinkacross2042 So stuff like enam or something like that and gambit
HI, im kinda new to laddering and all, so im still testing waters and all, but building my very first own team was real pain in the ass, im happy tho because i managed to hit 1700 elo on ladder with it, i fell of fast because my anger issues and lossing a bunch of games in row xD, but anyway i would like to hear opinion of seasoned veteran on it, im gonna paste it here
Noivern (M) @ Choice Specs
Ability: Infiltrator
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Heat Wave
- Boomburst
Azumarill (F) @ Choice Band
Ability: Huge Power
Tera Type: Water
EVs: 236 HP / 220 Atk / 52 Spe
Adamant Nature
- Liquidation
- Aqua Jet
- Play Rough
- Ice Spinner
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 116 HP / 88 Atk / 252 Def / 12 SpD / 40 Spe
Impish Nature
- Headlong Rush
- Body Press
- Rapid Spin
- Ice Spinner
Corviknight (F) @ Leftovers
Ability: Mirror Armor
Tera Type: Electric
EVs: 132 HP / 8 Atk / 116 Def / 252 SpD
Sassy Nature
- Iron Head
- Defog
- Roost
- U-turn
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 132 SpA / 124 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Fiery Dance
- Psychic
- Tera Blast
Rillaboom (M) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
Noivern is my favorite pokemon of all time so i had to team build around him as main dmg dealer, and when i found out tera normal boomburst Noivern i felt like i discovered hidden gem, he is fast and since not many players know what he is capable of i catch them of guard offten, he can easily wipe whole teams if played correctly, and rest are some of pokemons that i like.
i was switching items and evs offten, like av azu, or energy booster spd bulk up tusk but this one worked ok so i went with it to show here,
sorry for writing a lot, hope im not a nuisance, hope to see your thoughts
This looks cool, and I appreciate the description! Thank you for the submission! :]
You could just reduce your Azu’s HP EVs and preserve your attack
@@Justpassingby204 Yes I agree, Attack is more important here.
could you rate my team?:
Dondozo @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wave Crash
- Avalanche
- Rest
- Sleep Talk
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Psyshock
- Thunderbolt
Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Low Kick
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Tailwind
- Heat Wave
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Play Rough
- Swords Dance
I'd remove Dondozo, you've got a team here that's not passive for the most part but Dondozo is going to drain your momentum. Also go Leftovers over AV on Kingambit and run Swords Dance, not running SD on Kingambit makes it a MUCH less scary pokemon.
@@pinkacross2042 thanks!
Im pretty bad at team building
Singles Ou team
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Thunderbolt
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Stealth Rock
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Spinner
Thanks for the submission! :]
@@pinkacross2042 No problem
Rate me daddy
Azelf @ Focus Sash
Ability: Levitate
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Taunt
- Thunder Wave
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Recover
- Make It Rain
Great Tusk @ Choice Band
Ability: Protosynthesis
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Megahorn
Iron Valiant @ Choice Specs
Ability: Quark Drive
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Moonblast
- Tera Blast
- Thunderbolt
Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Fire Punch
Infernape (F) @ Salac Berry
Ability: Blaze
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Flamethrower
- Grass Knot
My brother in Arceus, you need a better mic 🙏
Content nice tho
Third attempt at this cuz I think RUclips is deleting my comments due to the pokepast link lol. Let's do this the right way 😅
Team name: Clefable Ate Corviknight
Team:
Misumaru (Glimmora) (F) @ Focus Sash Ability: Toxic Debris Tera Type: Ghost EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk
- Earth Power
- Power Gem
- Stealth Rock
- Mortal Spin

Yuugi (Great Tusk) @ Booster Energy Ability: Protosynthesis Tera Type: Ice EVs: 248 HP / 4 Atk / 4 Def / 252 Spe Jolly Nature
- Bulk Up
- Ice Spinner
- Headlong Rush
- Close Combat

Chimata (Gholdengo) @ Choice Scarf Ability: Good as Gold Tera Type: Fighting EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Focus Blast

Taisui (Dondozo) (F) @ Leftovers Ability: Unaware Shiny: Yes Tera Type: Grass EVs: 248 HP / 8 Atk / 252 Def Impish Nature
- Rest
- Sleep Talk
- Wave Crash
- Curse

Mike (Meowscarada) (F) @ Focus Sash Ability: Overgrow Shiny: Yes Tera Type: Grass EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk
- U-turn
- Spikes
- Taunt
- Leaf Storm

Daiyousei (Clefable) (F) @ Life Orb Ability: Magic Guard Tera Type: Fire EVs: 4 HP / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk
- Moonblast
- Flamethrower
- Focus Blast
- Psyshock
Not sure if this is Hazard stack HO, Balance, or a weird amalgamation of both. I think my main issue tends to be trying to make a team do too many things at once lol. Would be nice to get some pointers here!
Yea you're definitely mixing playstyles here, I'd recommend checking out my video on understanding playstyles and how to use that in your building: ruclips.net/video/__d2mlyfjdQ/видео.html
Rate this team please, love your vids! It's based around chinese thundurus therian
Thundurus-Therian @ Assault Vest
Ability: Volt Absorb
Tera Type: Flying
EVs: 136 HP / 8 Def / 252 SpA / 112 SpD
Modest Nature
- Tera Blast
- Thunderbolt
- Volt Switch
- Knock Off
Garchomp (F) @ Life Orb
Ability: Rough Skin
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stealth Rock
Corviknight (F) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bulk Up
- Roost
- Brave Bird
- Body Press
Rillaboom (F) @ Leftovers
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- High Horsepower
- Tera Blast
- Grassy Glide
Cinderace (F) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- U-turn
- Will-O-Wisp
Kingambit (F) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 104 HP / 252 Atk / 4 Def / 148 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
Thanks for the submission! :] This team looks cool, I would recommend running a faster Thundurus-Therian though, not outspeeding even Great Tusk is an odd choice.
Wannatry mine ??😊
Sure, just send the team over! :]
@@pinkacross2042 ok wait
@@pinkacross2042 Hydreigon (M) @ Razor Claw Ability: Levitate Tera Type: Poison EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Focus Energy - Focus Blast - Dark Pulse
Rillaboom (M) @ Miracle Seed Ability: Grassy Surge Tera Type: Grass EVs: 252 HP / 252 Atk / 4 Spe Adamant Nature - Grassy Glide - Wood Hammer - Fake Out - Knock Off
Amoonguss @ Leftovers Ability: Regenerator Tera Type: Steel EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk - Foul Play - Spore - Clear Smog - Toxic
Ribombee (F) @ Focus Sash Ability: Honey Gather Tera Type: Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Sticky Web - Quiver Dance - Stored Power - Skill Swap
Great Tusk @ Leftovers Ability: Protosynthesis Tera Type: Water EVs: 112 HP / 252 Atk / 144 Spe Adamant Nature - Rapid Spin - Headlong Rush - Close Combat - Bulk Up
Kingambit (M) @ Leftovers Ability: Supreme Overlord Tera Type: Fairy EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Sucker Punch - Kowtow Cleave - Iron Head - Tera Blast
Btw I run Tera poison over Tera steel on hydragon cause it covers all of my weaknesses where as steel doesn't cover my fighting one also I always crit with focus energy razor claw I use ribombee to slow down mons so it can sweep easily and for rillaboom I run miracle seed cause it boost wood hammer to 187.5 BP without stab
@@pinkacross2042 it's not perfect but it's decent