I did that for years, I still like that look but being in a dark room all the time started getting to me. Its just one button press away to change those background light colors.
A lock function is all I ever wished for in the previous take workflow of Reaper. Honestly, I'm not too crazy about this new way of working with takes, and sorta feel bad for not finding v7 that exciting in general @@TheREAPERBlog
@@TheREAPERBlog Do you know if this will happen? I can imagine comping for hours then recording a new take and forgetting to leave comping on and then lose all my comp edits 😞
Thanks for the video! Just watched a few tutorials on the subject, I fail to see how this new behaviour is better than before with takes, especially regarding some of the downsides you mentioned. It surely is interesting to keep original lanes, I'm used to creating a copy of all takes and hide that for the visible channels.
I'm gonna guess this will be changed in the future (or we will have an option to lock the previous comp area while staying in comp mode) so that it will not affect anything previously comped.
it seems like this is a way to sort of copy the comp system that logic and cubase have, but it's just implemented awkwardly. i really love how fast and light weight reaper is, and it's my go to laptop daw when i'm not at home... but the option paralysis factor in this software gets so mind bending when you have to find 5 different actions or toggles to make something behave a certain way. i get that this lets anyone use it _exactly_ how they want, but, it can also feel a little limiting sometimes when you have to find videos and forum posts to get anything set up in said specific way.
I created a new track template that had 3 fixed lanes and an empty comp lane. I right click a fixed lane and set it to record, and then record my bass. Do that for the next 2 fixed lanes and then fill the comp lanes with the best parts of the 3 tracks. That seems to make the most sense for me and my simple brain.
I may be an oddball but, this makes total sense to me. Reaper plays the last thing you recorded so jumping to the latest lane where audio was added makes sense. In my head, the comp lane acts as a bin where all your final audio for that track goes. So it can jump around all it wants while I record because I am going to comp or move everything I want to hear into the comp lane and and select that lane to play. All items I have previously record are still there and I can do whatever I want with them. TL:DR You record into the numbered lanes. You comp into the “C” lanes. Your comp is the final output so select it when you are done recording on that track.
I'm trying to understand the use-case for fixed item lanes. It seems like it's very similar functionality just with more steps. I guess I'll keep watching as things progress, but for my workflow, I think takes still would be faster and make more sense. What am I missing?
swipe comping is very nice. Lanes allows you to swap the entire track's media to a different lane (like a playlist, or virtual track in a hardware multitrack). Takes are just inside a single item. Lanes can have items with multiple takes inside too. recordings getting split when they're not precisely the same length as previous take was a huge hassle with recording takes into items. There's lots of little things to remember working with takes to keep yourself out of trouble, same here with lanes
@@TheREAPERBlog I guess I could use it when recording a vocalist, but for my instrumental production, I feel like I have a workflow with shortcuts and customization that doesn't create all those split lines etc
I'm still trying to grasp whole concept of fixed lanes to be used in multitrack recording+editing scenarios, such as whole band, or a drum kit - in which cases you may or may not want comp area grouping; of what I understand so far is, item grouping makes no longer sense and track grouping should be used instead, since comp areas themselves are being groups on their own
I tried this new approach and it has some pros like enabling multiple layers at once i.g. for composing doubles (one can have multiple comp lines), but it seems to me quite cumbersome and clumsy. The old take system has its problems, but it still feels more handy. It would be good to hear your eventual opinion about usability of this feature and some advice to use it more efficiently.
Learn it all so you can use what's best for the situation. A lot of people don't like that each take was limited to the length of the first, and if you don't use time selection autopunch it got very messy fast. Multiple takes can be used within fixed lanes too. They've tweaked the behavior a fair amount based on user feedback since v7 release so it is a little better than I've shown in this video
The fact that fixed lanes continuously alter previous items is what really tripped me up at first. Also is there a way to collapse / remove all lanes when you're done with a comp rather than going through and deleting all of them? Generally when a comp is done, I don't really want to keep the other lanes / takes.
I'm still having trouble understanding why lanes mode is better than the old takes system. The only advantage I saw so far is less mouse clicking to comp takes (the swiping tool is always active, like in Logic). I'm sure I'm missing something though, can somebody chime in? I was perfectly happy with the take system recording and comping (still use it in v6), I did upgrade my license to v7 and would like to use new features if they make the workflow more efficient. On a different note I was expecting lanes to include tracks, where I could quickly change between fx chain A with track contents A, fx chain B with track contents B and so on.
I've been watching your preferences windows and I love the colors (black, gray and red). Where can I tweak them? Theme adjuster is just too primitive at this moment.
"I'm not saying this is a bad thing" - ok, but how is it a good thing? what were they thinking? I wonder... changing a comp because you're doing something later on the track is just counterintuitive and thus bad UX and thus I'd say it is a bad thing.
When recording with classic takes you just listen the last take because it's automatically in comping mode. Lanes can be used for comping, layering or editing. So it makes sense to show the last recording when comping is on, otherwise without comping on it's not a comp, but just a recording that could be previewed or layered with others. (There are many settings to record without comping on) Also lanes can be used as track versions to save/restore different versions of your items.
Good afternoon, how is the musical work of the music recorded there in the USA given the current war scenario, I ask this because even here it depends on events, anyway?
I might be wrong but from your example it does not seem to change the comp, but change which lane is being active. Is that correct? So the previous comp is not lost, but just not played. I need to try it though.
However when I stop recording it doesn't show the parts where I though it shouldn't be recording. this was in comping mode. It did put the new audio where I wanted it. in the comp. Have to get used to this
Clear as mud... not your explanation of the feature, but rather the feature itself. As others have said... compared to the previous 'Take' approach, this is just a different sort of complicated.
b12 I tried to fix it for 2 hours and checked online and I still can't find a way around it. Either it's takes and lanes system or destructive recording and I can't turn off trim recording without turning split recording on.
@TheREAPERBlog could you please tell me how to fix this? Once I disable the lanes my recordings keep splitting & trimming each other, it wasn't like this before.
I had some glitches if 1 track was set to fixed lanes, the changed back to takes. I would try an empty, new project and see what happens. My editing / recording behavior stopped the glitches when I deleted those old fixed lane tracks.
Just wanted to say that I'm glad you're one of the eight people on RUclips who hasn't gone with blue/ magenta background lights
I did that for years, I still like that look but being in a dark room all the time started getting to me.
Its just one button press away to change those background light colors.
They should make it a preference to "Switch to Comping Mode after recording"
or a lock function
A lock function is all I ever wished for in the previous take workflow of Reaper. Honestly, I'm not too crazy about this new way of working with takes, and sorta feel bad for not finding v7 that exciting in general
@@TheREAPERBlog
@@TheREAPERBlog Do you know if this will happen? I can imagine comping for hours then recording a new take and forgetting to leave comping on and then lose all my comp edits 😞
Thanks for the video! Just watched a few tutorials on the subject, I fail to see how this new behaviour is better than before with takes, especially regarding some of the downsides you mentioned. It surely is interesting to keep original lanes, I'm used to creating a copy of all takes and hide that for the visible channels.
I'm gonna guess this will be changed in the future (or we will have an option to lock the previous comp area while staying in comp mode) so that it will not affect anything previously comped.
I had given up on using lanes vs takes because of this behavior. Now I can try lanes again! Thanks.
"so, lets TAKE a look" should´ve been "so, lets fixed item lanes a look"
that hurt my brain
Brilliant ! Thank you.
it seems like this is a way to sort of copy the comp system that logic and cubase have, but it's just implemented awkwardly. i really love how fast and light weight reaper is, and it's my go to laptop daw when i'm not at home... but the option paralysis factor in this software gets so mind bending when you have to find 5 different actions or toggles to make something behave a certain way. i get that this lets anyone use it _exactly_ how they want, but, it can also feel a little limiting sometimes when you have to find videos and forum posts to get anything set up in said specific way.
The manual is pretty good also. It's a lot more concise. I usually start there, and THEN start digging through forums or videos.
Very counterintuitive.
Indeed, it DOES help. Thanks Jon!
I created a new track template that had 3 fixed lanes and an empty comp lane. I right click a fixed lane and set it to record, and then record my bass. Do that for the next 2 fixed lanes and then fill the comp lanes with the best parts of the 3 tracks. That seems to make the most sense for me and my simple brain.
I may be an oddball but, this makes total sense to me. Reaper plays the last thing you recorded so jumping to the latest lane where audio was added makes sense. In my head, the comp lane acts as a bin where all your final audio for that track goes. So it can jump around all it wants while I record because I am going to comp or move everything I want to hear into the comp lane and and select that lane to play. All items I have previously record are still there and I can do whatever I want with them.
TL:DR You record into the numbered lanes. You comp into the “C” lanes. Your comp is the final output so select it when you are done recording on that track.
Thanks for the explanation! This will be helpful
Thanks for creating this great channel!
thanks jon!
I'm trying to understand the use-case for fixed item lanes. It seems like it's very similar functionality just with more steps. I guess I'll keep watching as things progress, but for my workflow, I think takes still would be faster and make more sense. What am I missing?
swipe comping is very nice.
Lanes allows you to swap the entire track's media to a different lane (like a playlist, or virtual track in a hardware multitrack). Takes are just inside a single item. Lanes can have items with multiple takes inside too.
recordings getting split when they're not precisely the same length as previous take was a huge hassle with recording takes into items. There's lots of little things to remember working with takes to keep yourself out of trouble, same here with lanes
@@TheREAPERBlog I guess I could use it when recording a vocalist, but for my instrumental production, I feel like I have a workflow with shortcuts and customization that doesn't create all those split lines etc
I watched the video just before going to bed, so maybe I'm just tired, but I found it quite confusing. I'll watch it again tomorrow
I'm still trying to grasp whole concept of fixed lanes to be used in multitrack recording+editing scenarios, such as whole band, or a drum kit - in which cases you may or may not want comp area grouping; of what I understand so far is, item grouping makes no longer sense and track grouping should be used instead, since comp areas themselves are being groups on their own
thanks thanks thanks!
I tried this new approach and it has some pros like enabling multiple layers at once i.g. for composing doubles (one can have multiple comp lines), but it seems to me quite cumbersome and clumsy. The old take system has its problems, but it still feels more handy. It would be good to hear your eventual opinion about usability of this feature and some advice to use it more efficiently.
Learn it all so you can use what's best for the situation. A lot of people don't like that each take was limited to the length of the first, and if you don't use time selection autopunch it got very messy fast.
Multiple takes can be used within fixed lanes too. They've tweaked the behavior a fair amount based on user feedback since v7 release so it is a little better than I've shown in this video
The fact that fixed lanes continuously alter previous items is what really tripped me up at first.
Also is there a way to collapse / remove all lanes when you're done with a comp rather than going through and deleting all of them? Generally when a comp is done, I don't really want to keep the other lanes / takes.
I'm still having trouble understanding why lanes mode is better than the old takes system. The only advantage I saw so far is less mouse clicking to comp takes (the swiping tool is always active, like in Logic). I'm sure I'm missing something though, can somebody chime in? I was perfectly happy with the take system recording and comping (still use it in v6), I did upgrade my license to v7 and would like to use new features if they make the workflow more efficient. On a different note I was expecting lanes to include tracks, where I could quickly change between fx chain A with track contents A, fx chain B with track contents B and so on.
Question: Why not just stay with the old take system from Reaper 6? What is the advantage of learning this new system?
I've been watching your preferences windows and I love the colors (black, gray and red). Where can I tweak them? Theme adjuster is just too primitive at this moment.
macOS, dark mode on, Red accent color.
in reaper advanced UI settings, dark mode enabled, rounded buttons.
@@TheREAPERBlog Hmm I can't seem to find Reaper Advanced UI settings?
Found it in the General section, not the appearance section (?)
But there's no dark mode option
... Okay not available in Windows I assume
general page @@tomphillpotts
"I'm not saying this is a bad thing" - ok, but how is it a good thing? what were they thinking? I wonder... changing a comp because you're doing something later on the track is just counterintuitive and thus bad UX and thus I'd say it is a bad thing.
I've asked for a mode that's the same behavior I showed here but without the yellow overlay and mouse cursor change.
When recording with classic takes you just listen the last take because it's automatically in comping mode. Lanes can be used for comping, layering or editing. So it makes sense to show the last recording when comping is on, otherwise without comping on it's not a comp, but just a recording that could be previewed or layered with others. (There are many settings to record without comping on)
Also lanes can be used as track versions to save/restore different versions of your items.
Good afternoon, how is the musical work of the music recorded there in the USA given the current war scenario, I ask this because even here it depends on events, anyway?
I think he's Canadian.
I might be wrong but from your example it does not seem to change the comp, but change which lane is being active. Is that correct? So the previous comp is not lost, but just not played. I need to try it though.
it starts recording before the time selection for me. I have time selection auto punch checked
However when I stop recording it doesn't show the parts where I though it shouldn't be recording. this was in comping mode. It did put the new audio where I wanted it. in the comp. Have to get used to this
Clear as mud... not your explanation of the feature, but rather the feature itself. As others have said... compared to the previous 'Take' approach, this is just a different sort of complicated.
So they "fixed" the old kinda awkward take-based comping system with a new comping system that's awkward in a whole new way?
This seems like a thing that needs to be fixed in future updates
This lanes/take update has ruined my punch-in recording workflow. Regretfully going to have to revert to an older version
You DON'T have to use it
b12 I tried to fix it for 2 hours and checked online and I still can't find a way around it. Either it's takes and lanes system or destructive recording and I can't turn off trim recording without turning split recording on.
all the old stuff is still there, i think one menu item got a name change
@TheREAPERBlog could you please tell me how to fix this? Once I disable the lanes my recordings keep splitting & trimming each other, it wasn't like this before.
I had some glitches if 1 track was set to fixed lanes, the changed back to takes. I would try an empty, new project and see what happens. My editing / recording behavior stopped the glitches when I deleted those old fixed lane tracks.