Recording song sections with Fixed Item Lanes - REAPER 7

Поделиться
HTML-код
  • Опубликовано: 14 янв 2025

Комментарии • 57

  • @MesaMXR
    @MesaMXR Год назад +28

    Just wanted to say that I'm glad you're one of the eight people on RUclips who hasn't gone with blue/ magenta background lights

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад +2

      I did that for years, I still like that look but being in a dark room all the time started getting to me.
      Its just one button press away to change those background light colors.

  • @thefakeguitarplayer4124
    @thefakeguitarplayer4124 Год назад +13

    They should make it a preference to "Switch to Comping Mode after recording"

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад +5

      or a lock function

    • @emancia
      @emancia Год назад

      A lock function is all I ever wished for in the previous take workflow of Reaper. Honestly, I'm not too crazy about this new way of working with takes, and sorta feel bad for not finding v7 that exciting in general
      @@TheREAPERBlog

    • @plummetplum
      @plummetplum Год назад +2

      @@TheREAPERBlog Do you know if this will happen? I can imagine comping for hours then recording a new take and forgetting to leave comping on and then lose all my comp edits 😞

  • @raylixirmusic
    @raylixirmusic 7 месяцев назад

    Thanks for the video! Just watched a few tutorials on the subject, I fail to see how this new behaviour is better than before with takes, especially regarding some of the downsides you mentioned. It surely is interesting to keep original lanes, I'm used to creating a copy of all takes and hide that for the visible channels.

  • @MusicByIanLtd
    @MusicByIanLtd Год назад +3

    I'm gonna guess this will be changed in the future (or we will have an option to lock the previous comp area while staying in comp mode) so that it will not affect anything previously comped.

  • @moonsofmoons7254
    @moonsofmoons7254 4 месяца назад

    I had given up on using lanes vs takes because of this behavior. Now I can try lanes again! Thanks.

  • @links7254
    @links7254 Год назад +18

    "so, lets TAKE a look" should´ve been "so, lets fixed item lanes a look"

  • @michaelanthony9068
    @michaelanthony9068 2 месяца назад

    Brilliant ! Thank you.

  • @vetramiga1
    @vetramiga1 Год назад +6

    it seems like this is a way to sort of copy the comp system that logic and cubase have, but it's just implemented awkwardly. i really love how fast and light weight reaper is, and it's my go to laptop daw when i'm not at home... but the option paralysis factor in this software gets so mind bending when you have to find 5 different actions or toggles to make something behave a certain way. i get that this lets anyone use it _exactly_ how they want, but, it can also feel a little limiting sometimes when you have to find videos and forum posts to get anything set up in said specific way.

    • @pnutbuttajellee1394
      @pnutbuttajellee1394 8 месяцев назад +1

      The manual is pretty good also. It's a lot more concise. I usually start there, and THEN start digging through forums or videos.

  • @panurge987
    @panurge987 Год назад +3

    Very counterintuitive.

  • @shane_taylor
    @shane_taylor Год назад

    Indeed, it DOES help. Thanks Jon!

  • @PeteHorm
    @PeteHorm Год назад +1

    I created a new track template that had 3 fixed lanes and an empty comp lane. I right click a fixed lane and set it to record, and then record my bass. Do that for the next 2 fixed lanes and then fill the comp lanes with the best parts of the 3 tracks. That seems to make the most sense for me and my simple brain.

  • @russell8620
    @russell8620 Год назад

    I may be an oddball but, this makes total sense to me. Reaper plays the last thing you recorded so jumping to the latest lane where audio was added makes sense. In my head, the comp lane acts as a bin where all your final audio for that track goes. So it can jump around all it wants while I record because I am going to comp or move everything I want to hear into the comp lane and and select that lane to play. All items I have previously record are still there and I can do whatever I want with them.
    TL:DR You record into the numbered lanes. You comp into the “C” lanes. Your comp is the final output so select it when you are done recording on that track.

  • @dashobradors
    @dashobradors Год назад

    Thanks for the explanation! This will be helpful

  • @vaderihg
    @vaderihg Год назад

    Thanks for creating this great channel!

  • @AG-mz7vm
    @AG-mz7vm Год назад +1

    thanks jon!

  • @joelschwartzmusic
    @joelschwartzmusic Год назад +1

    I'm trying to understand the use-case for fixed item lanes. It seems like it's very similar functionality just with more steps. I guess I'll keep watching as things progress, but for my workflow, I think takes still would be faster and make more sense. What am I missing?

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад +2

      swipe comping is very nice.
      Lanes allows you to swap the entire track's media to a different lane (like a playlist, or virtual track in a hardware multitrack). Takes are just inside a single item. Lanes can have items with multiple takes inside too.
      recordings getting split when they're not precisely the same length as previous take was a huge hassle with recording takes into items. There's lots of little things to remember working with takes to keep yourself out of trouble, same here with lanes

    • @joelschwartzmusic
      @joelschwartzmusic Год назад +1

      @@TheREAPERBlog I guess I could use it when recording a vocalist, but for my instrumental production, I feel like I have a workflow with shortcuts and customization that doesn't create all those split lines etc

  • @gasperettiarts
    @gasperettiarts Год назад +1

    I watched the video just before going to bed, so maybe I'm just tired, but I found it quite confusing. I'll watch it again tomorrow

  • @TazzSmk
    @TazzSmk Год назад +1

    I'm still trying to grasp whole concept of fixed lanes to be used in multitrack recording+editing scenarios, such as whole band, or a drum kit - in which cases you may or may not want comp area grouping; of what I understand so far is, item grouping makes no longer sense and track grouping should be used instead, since comp areas themselves are being groups on their own

  • @javiramallo
    @javiramallo Год назад +1

    thanks thanks thanks!

  • @Al-yg1lt
    @Al-yg1lt Год назад

    I tried this new approach and it has some pros like enabling multiple layers at once i.g. for composing doubles (one can have multiple comp lines), but it seems to me quite cumbersome and clumsy. The old take system has its problems, but it still feels more handy. It would be good to hear your eventual opinion about usability of this feature and some advice to use it more efficiently.

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад

      Learn it all so you can use what's best for the situation. A lot of people don't like that each take was limited to the length of the first, and if you don't use time selection autopunch it got very messy fast.
      Multiple takes can be used within fixed lanes too. They've tweaked the behavior a fair amount based on user feedback since v7 release so it is a little better than I've shown in this video

  • @AmiliaCaraMia
    @AmiliaCaraMia Год назад +2

    The fact that fixed lanes continuously alter previous items is what really tripped me up at first.
    Also is there a way to collapse / remove all lanes when you're done with a comp rather than going through and deleting all of them? Generally when a comp is done, I don't really want to keep the other lanes / takes.

  • @suniso370
    @suniso370 Год назад

    I'm still having trouble understanding why lanes mode is better than the old takes system. The only advantage I saw so far is less mouse clicking to comp takes (the swiping tool is always active, like in Logic). I'm sure I'm missing something though, can somebody chime in? I was perfectly happy with the take system recording and comping (still use it in v6), I did upgrade my license to v7 and would like to use new features if they make the workflow more efficient. On a different note I was expecting lanes to include tracks, where I could quickly change between fx chain A with track contents A, fx chain B with track contents B and so on.

  • @deanc2000
    @deanc2000 Год назад

    Question: Why not just stay with the old take system from Reaper 6? What is the advantage of learning this new system?

  • @DaniloRod23
    @DaniloRod23 Год назад

    I've been watching your preferences windows and I love the colors (black, gray and red). Where can I tweak them? Theme adjuster is just too primitive at this moment.

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад

      macOS, dark mode on, Red accent color.
      in reaper advanced UI settings, dark mode enabled, rounded buttons.

    • @tomphillpotts
      @tomphillpotts Год назад

      @@TheREAPERBlog Hmm I can't seem to find Reaper Advanced UI settings?

    • @tomphillpotts
      @tomphillpotts Год назад

      Found it in the General section, not the appearance section (?)
      But there's no dark mode option
      ... Okay not available in Windows I assume

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад

      general page @@tomphillpotts

  • @FreddieVeggie
    @FreddieVeggie Год назад +4

    "I'm not saying this is a bad thing" - ok, but how is it a good thing? what were they thinking? I wonder... changing a comp because you're doing something later on the track is just counterintuitive and thus bad UX and thus I'd say it is a bad thing.

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад +1

      I've asked for a mode that's the same behavior I showed here but without the yellow overlay and mouse cursor change.

    • @Krotos420
      @Krotos420 Год назад +2

      When recording with classic takes you just listen the last take because it's automatically in comping mode. Lanes can be used for comping, layering or editing. So it makes sense to show the last recording when comping is on, otherwise without comping on it's not a comp, but just a recording that could be previewed or layered with others. (There are many settings to record without comping on)
      Also lanes can be used as track versions to save/restore different versions of your items.

  • @regioleniopereiralopes2559
    @regioleniopereiralopes2559 Год назад

    Good afternoon, how is the musical work of the music recorded there in the USA given the current war scenario, I ask this because even here it depends on events, anyway?

  • @joshguitarreiru
    @joshguitarreiru Год назад

    I might be wrong but from your example it does not seem to change the comp, but change which lane is being active. Is that correct? So the previous comp is not lost, but just not played. I need to try it though.

  • @kellypeterson2625
    @kellypeterson2625 Год назад

    it starts recording before the time selection for me. I have time selection auto punch checked

    • @kellypeterson2625
      @kellypeterson2625 Год назад

      However when I stop recording it doesn't show the parts where I though it shouldn't be recording. this was in comping mode. It did put the new audio where I wanted it. in the comp. Have to get used to this

  • @GraphiconOne
    @GraphiconOne Год назад +2

    Clear as mud... not your explanation of the feature, but rather the feature itself. As others have said... compared to the previous 'Take' approach, this is just a different sort of complicated.

  • @ejmikk
    @ejmikk Год назад +1

    So they "fixed" the old kinda awkward take-based comping system with a new comping system that's awkward in a whole new way?

  • @snowandcoal
    @snowandcoal Год назад

    This seems like a thing that needs to be fixed in future updates

  • @db4ks
    @db4ks Год назад +2

    This lanes/take update has ruined my punch-in recording workflow. Regretfully going to have to revert to an older version

    • @vandorb12
      @vandorb12 Год назад

      You DON'T have to use it

    • @db4ks
      @db4ks Год назад

      b12 I tried to fix it for 2 hours and checked online and I still can't find a way around it. Either it's takes and lanes system or destructive recording and I can't turn off trim recording without turning split recording on.

    • @TheREAPERBlog
      @TheREAPERBlog  Год назад +1

      all the old stuff is still there, i think one menu item got a name change

    • @db4ks
      @db4ks Год назад +1

      @TheREAPERBlog could you please tell me how to fix this? Once I disable the lanes my recordings keep splitting & trimming each other, it wasn't like this before.

    • @AmiliaCaraMia
      @AmiliaCaraMia Год назад

      I had some glitches if 1 track was set to fixed lanes, the changed back to takes. I would try an empty, new project and see what happens. My editing / recording behavior stopped the glitches when I deleted those old fixed lane tracks.