I really appreciate how the creator is blending the levels together. In both City Escape & Metal Harbor, the ending is tweaked so that Sonic ends up in a location that is either literally the place the boss fight takes place or at least you can feel the transition in the environment. Pretty cool touch.
Remake of my favorite Sonic game, let's gooooo!!! It's impressive they got the bounce/homing attack tech, spin dash and the rest of the mechanics. The bosses got quite the update as well and the stages look gorgeous. Physics can feel abit heavy at points, the initial jump control specifically.
Honestly the skydiving instead of the "snowboarding" in metal harbor just hits so much harder. There are a few things that need work like some of the scripted event being to slow but overall this is amazing.
They would make, or would’ve made bank off of us ogs who played it when we were younger. I hope they remake 06. Removing the kissing scene and speeding up silver etc like P06
the way my mind was blown when the ending to Metal Harbor was changed to actually make it seamlessly transition into the Sonic VS Shadow fight...holy crap that was GENIUS.
This remake is looking really promising so far. The UI is a bit basic but otherwise the visuals are all fantastic. The spindash seems a bit slow, but it might just look that way on video and be fine in reality. I’m a bit sad to lose the boarding segment from Metal Harbor, BUT having the level’s end transition more smoothly into the Shadow fight and Green Forest is a nice touch. Overall, I’ve got high hopes! Also fun fact, the developer of this game, JeliLiam, is the same person who did the Five Nights at Freddy’s fangame series “Final Nights” as well as the fangame “Aftonbuilt” which almost made it into the Fazbear Fanverse Initiative. This is *not* the direction I’d have expected him to go after that but I’m excited to see it continue nonetheless!
Now this is a REMAKE-Remake! This gameplay looks amazing, the models are smooth like butter, and the bosses! The bosses are probably my favorite part. They did Shadow Vs fights justice. I love the Spears and teleporting around the battlefield. This is what I imagine a fight against Shadow looking like. Although I really wish the dev added a health bar to the Bosses so we can see our progress.
@@tametalks6102 Yeah, it still has a bit of that vanilla Unreal Engine vibe to it and the cutscenes could use some work in a few places, but it already looks way better than many, many fan games out there, which is not an easy thing to achieve
And a lot of the ideas here are genuinely good. Like Gerald's memory tampering in Shadow. And even simply removing the weird garbage chute thing at the end of Metal Harbor in favor of just skydiving.
6:06 this has got to be the funniest version of Maria's death I've ever seen in my life 😂😂😂 Me and my friend were laughing for like an hour when we saw that😂😂😂😂😂
That Shadow boss fight is actually pretty sick. Love the included concepts like the spin dash clash, chaos spear from the tree, and Shadow utilizing Chaos Control
So many improvements, from a design and direction perspective. You can tell it's not just a clever demo, but mechanically sound. Sonic doing a bounce during truck chase with no issues...
I really like how sonic appears to handle. Like more loose and his first couple steps are nice and quick and he feels lighter too. Many games make look like he’s taking wider steps but actually he’s going slower. Frontiers was close to sa2 Sonic
This is probably one of the coolest things I've ever seen. How come triple A corporations with all their $60 game money can't do what some rando on the internet can? Someone hire this person
I think the cutscenes could use some work and there could be better animations…. I’d hire someone on RUclips who’s good at cutscenes already to do it. But I like the direction…
I like the fleshing out of cutscenes. especially the hinting of Shadow's memory being altered. The "revenge" line hits harder in the original cutscene however due to the dynamic dramatic upshot angle that was originally used. Animation needs some polishing too, a lot feels pretty stiff and just blocked in. But it's looking promising.
I felt the same way - that dynamic shot made it feel a lot less "cinematic in a generic way" if that makes sense, but I think the cutscenes are a part of this remake that i personally don't mind the changes to - they're fair enough so far
If they give shadow Chaos Spear powers apart of his moveset "since he doesn't have the bounce" It would be contender for the greatest fanmade game out there.
The Shadow fight is super cool! That being said, I do have some issues with it: The Chaos Spear attack (from the tree?) is long and suffers from "I hit you you hit me" boss issue. It would maybe be cool to have him throw 2, then be like "grr" or something because Sonic dodged, and then charge at Sonic from there, before throwing more Spears, but this time you can hit him while he does so. Obviously, slow enough and in a way where you won't easily take damage when you try to hit him between two hits. As a result, for consistency, it could also be made so if those two spears thrown from the tree hits you, he just CSnaps back to the arena to do another attack. Another change would be during the CControl attack, I would maybe have Shadow not slowed down? Sonic isn't performing it at this time (nor does he know he can), so Shadow should be moving at full speed, but once the spears leave his hand, they are as slow as in the video, similarly to I believe, the Metal Overlord fight in Shadow Gens? The moment where he punches a bunch of debris during Chaos Control. It's a bit similar to DIO's or Sakuya's knives from JoJo and Touhou respectively Lastly, bro is a tank, wow XD Should probably have less hp Everything else is great, and overall, the fight is already super cool imo
The reworking of the Sonic vs Shadow boss fight looks interesting, improvements were definitely necessary there. The original was way too easy and simplistic considering the feats both hedgehogs are supposed to be capable of.
Sonic X generation and frontiers is taking the right step. But I would now like a sonic adventure game with mechanics just like sa2. Complete camera control and the looseness to move your character how you want to.
Everything looks sick. It’s not just a remake, you’ve added some cool stuff like seem less level transitions and god damn that shadow fight looks so much more interesting than the original.
Really impressive only thing I might say is balance some of the lighting. Just some areas lost some detail because of how bright some objects are. But honestly Sega should hire you
it’s a fine start, it looks really nice and i like the models. The bosses were handled well, the physics could be improved, specifically the homing attack, but seems to get the general handling of the SA games pretty well. Level design is mostly faithful to the original with obvious necessary improvements to accommodate updated physics, which isn’t easy to achieve in fan games. The camera is pretty awful in some of the levels that would be my biggest critique. Graphically it looks really nice in some places and bad in others. Above all, it seems like the creator has a good idea of what they want to do with this project. Excited to see where it goes from here.
This is pretty good. Only issues I have mainly is that Sonic's cruising speed is too fast. It's a thing I've noticed about remakes post Unleashed is that Unleashed's cruising speed is the "ideal" movement.
there are some cool things from this! like the changes to the shadow cutscene and metal harbour going into green forest unfortunately i dont think they make up for all the other problems i have with it and i dont wanna be too mean cuz its fan made but
Ya, theres a lot of wierd stuff going on there. They should just keep the original audio, new recordings are much lower quality, and there's some odd scale stuff going on like every path in City Escape being wider than it should be. The redone shadow fight is a great idea, but its not quite there.
Where is Omochao? I know he's annoying sometimes, but he still gives the game its charm, and it's fun to attack, grab, and toss him around for a good troll. 😔
I facepalm whenever someone says this. Indie developers don't have the time restrictions and resource restrictions that professional, employed developers have. It would be dumb to assume that the dev for this could reproduce anything remotely similar to this calliber under standard Sega time restrictions.
@andraw4002 Let's consider gameplay to be a model, and Ben Sega could use this model to improve the Sonic Adventure 2 remake to make it more beautiful and more manageable
6:21
The foreshadowing of Shadow's memory being tampered with is a cool touch.
I really appreciate how the creator is blending the levels together. In both City Escape & Metal Harbor, the ending is tweaked so that Sonic ends up in a location that is either literally the place the boss fight takes place or at least you can feel the transition in the environment. Pretty cool touch.
Remake of my favorite Sonic game, let's gooooo!!! It's impressive they got the bounce/homing attack tech, spin dash and the rest of the mechanics. The bosses got quite the update as well and the stages look gorgeous. Physics can feel abit heavy at points, the initial jump control specifically.
Where can i download valacomia? (Sorry if i misspelled your name)
How do we play ?
Honestly the skydiving instead of the "snowboarding" in metal harbor just hits so much harder. There are a few things that need work like some of the scripted event being to slow but overall this is amazing.
It amazes me how Sega hasn't remade the Adventure games yet
They would make, or would’ve made bank off of us ogs who played it when we were younger. I hope they remake 06. Removing the kissing scene and speeding up silver etc like P06
@@ElevatedScvrecrow P-06 does that?
Like look at how crispy this is
@@tgtvsecondcoming3511 Yes it does, there aren't any cutscenes in P-06.
I think they tried to in 2016 but heavens knows what happened to that. They should try again.
the way my mind was blown when the ending to Metal Harbor was changed to actually make it seamlessly transition into the Sonic VS Shadow fight...holy crap that was GENIUS.
This remake is looking really promising so far. The UI is a bit basic but otherwise the visuals are all fantastic. The spindash seems a bit slow, but it might just look that way on video and be fine in reality. I’m a bit sad to lose the boarding segment from Metal Harbor, BUT having the level’s end transition more smoothly into the Shadow fight and Green Forest is a nice touch. Overall, I’ve got high hopes!
Also fun fact, the developer of this game, JeliLiam, is the same person who did the Five Nights at Freddy’s fangame series “Final Nights” as well as the fangame “Aftonbuilt” which almost made it into the Fazbear Fanverse Initiative. This is *not* the direction I’d have expected him to go after that but I’m excited to see it continue nonetheless!
Dude, great gameplay. I loved how you slowed down to show cool details like the gun soldiers on Metal harbor
YOOO ITS THE GOAT
Now this is a REMAKE-Remake! This gameplay looks amazing, the models are smooth like butter, and the bosses! The bosses are probably my favorite part. They did Shadow Vs fights justice. I love the Spears and teleporting around the battlefield. This is what I imagine a fight against Shadow looking like. Although I really wish the dev added a health bar to the Bosses so we can see our progress.
6:14 JESUS CHRIST!
What's funny about that?
This is maybe the most disturbing depiction of Maria being shot I've ever seen
I said the same thing bro 😂
@@elijahwillis4422bro said Jesus christ and you thought he was laughing.
Not as flawless as many people make it out to be, but still impressive
it looks like the camera physics and lighting need work but its a good foundation for sure
The cutscenes could be improved too
@@tametalks6102 Yeah, it still has a bit of that vanilla Unreal Engine vibe to it and the cutscenes could use some work in a few places, but it already looks way better than many, many fan games out there, which is not an easy thing to achieve
And a lot of the ideas here are genuinely good. Like Gerald's memory tampering in Shadow. And even simply removing the weird garbage chute thing at the end of Metal Harbor in favor of just skydiving.
goddamn guys, its a freaking demo, give it a chance
The Maria flashback scene gave me chills.
The best part for me are the boss fights remakes. They need to be improve, especially the rival ones
Yes, fully agree. VS Shadow was a ton of fun here, which was the worst part of the og SA2. (mostly cause it lasts like 10 seconds)
@@sonicovertimeI feel like it still needs tweaking though. He takes WAY too many hits in this version
@sonicovertime how are you gonna pull off the mech stages & The Knuckles/Rouge Stages?
@@teaganjeras156SO doesn't make these projects, just showcases them. If you wanna get info like that, the project page is in the video description.
Woah that's my Bigfoot model! Cool to see it being used in a game.
The fact that it still captures that speed of the game even more so is awesome
6:06 this has got to be the funniest version of Maria's death I've ever seen in my life 😂😂😂
Me and my friend were laughing for like an hour when we saw that😂😂😂😂😂
Yeah… they should change that initial shot animation. Lol. Everything else is great though!
That Shadow boss fight is actually pretty sick. Love the included concepts like the spin dash clash, chaos spear from the tree, and Shadow utilizing Chaos Control
I love how the cutscenes are overhauled (shadow holding his head while remembering, makes sense).
Something that finally tops Mentor Dex's Modern SA2 mod. Especially if they plan to reanimate EVERY cutscene.
So many improvements, from a design and direction perspective. You can tell it's not just a clever demo, but mechanically sound. Sonic doing a bounce during truck chase with no issues...
I really like how sonic appears to handle. Like more loose and his first couple steps are nice and quick and he feels lighter too. Many games make look like he’s taking wider steps but actually he’s going slower. Frontiers was close to sa2 Sonic
What about SA1 Sonic? 🤔
@ well of course that’s included but that came out before sa2 with similar physics. I’m just adding that this remake seems to be the closest to sa2
Damn. The inclusion of Shadow using Chaos Control and Chaos Spear against Sonic is really neat
0:39 alright sonic you're a hero now, just don't commit mansla- SONIC NO
Not his fault they was in their way
this is exactly what i remember it looking like as a kid.
wish i had that childhood eyesight back again.
The progress from the first video to now is amazing
I swear every time I watch Sonic adventure 1 and two getting remakes by fans always makes me want a remaster of the adventure games by sega so bad
This remake is amazing! I love the fight with Shadow, and I hope the creator can finish this remake
9:22 Not to glaze (if you're one of THOSE people), but that shit looks CLEAN AS FU-
Just came back from Sonic movie 3 and I'm in a mood for more SA2 🤘
Bigfoot so dynamic
3:05 Big the Cat running for their life lol
Big the Cat is two people? 🤔
This is probably one of the coolest things I've ever seen. How come triple A corporations with all their $60 game money can't do what some rando on the internet can? Someone hire this person
Bro really did the HIRE THIS MAN meme.
@@sanictheedgehogwith no irony
I think the cutscenes could use some work and there could be better animations…. I’d hire someone on RUclips who’s good at cutscenes already to do it. But I like the direction…
This looks incredible.
I like the fleshing out of cutscenes. especially the hinting of Shadow's memory being altered. The "revenge" line hits harder in the original cutscene however due to the dynamic dramatic upshot angle that was originally used. Animation needs some polishing too, a lot feels pretty stiff and just blocked in. But it's looking promising.
I felt the same way - that dynamic shot made it feel a lot less "cinematic in a generic way" if that makes sense, but I think the cutscenes are a part of this remake that i personally don't mind the changes to - they're fair enough so far
glad Big made his cameo!
9:24 it hurts
this looks so smooth and fun
I freaking love the sonic games my favorite all time gotta download this
I miss the og Sa2 light speed dash. It looked so cool and gave the feeling we were moving at light speed with the after images
Wow I could’ve watched that forever, I’d actually play this game all over again if it was remade on consoles
9:42 In the right! Is that a glitch?
If they give shadow Chaos Spear powers apart of his moveset "since he doesn't have the bounce" It would be contender for the greatest fanmade game out there.
The Shadow fight is super cool!
That being said, I do have some issues with it:
The Chaos Spear attack (from the tree?) is long and suffers from "I hit you you hit me" boss issue. It would maybe be cool to have him throw 2, then be like "grr" or something because Sonic dodged, and then charge at Sonic from there, before throwing more Spears, but this time you can hit him while he does so.
Obviously, slow enough and in a way where you won't easily take damage when you try to hit him between two hits.
As a result, for consistency, it could also be made so if those two spears thrown from the tree hits you, he just CSnaps back to the arena to do another attack.
Another change would be during the CControl attack, I would maybe have Shadow not slowed down? Sonic isn't performing it at this time (nor does he know he can), so Shadow should be moving at full speed, but once the spears leave his hand, they are as slow as in the video, similarly to I believe, the Metal Overlord fight in Shadow Gens? The moment where he punches a bunch of debris during Chaos Control. It's a bit similar to DIO's or Sakuya's knives from JoJo and Touhou respectively
Lastly, bro is a tank, wow XD Should probably have less hp
Everything else is great, and overall, the fight is already super cool imo
Oh, great works! Respect!
I love sonics running animation it feels very grounded
I would absolutely pay for something like this!
The reworking of the Sonic vs Shadow boss fight looks interesting, improvements were definitely necessary there. The original was way too easy and simplistic considering the feats both hedgehogs are supposed to be capable of.
what a beautiful remake ! this is a high quality job ! the sonic vs shadow fight, was legendary ! any other game of the franchise made it as well
I haven't seen anyone mention it yet but we're all thinking it. I want to see chao gardens revived in this way with online play.
I like how they just gave him all of the upgrades haha
now if they could just backport sonics bounce to SA1 and maybe give it to shadow as well (w/ a chaos spear effect obviously)
Sonic X generation and frontiers is taking the right step. But I would now like a sonic adventure game with mechanics just like sa2. Complete camera control and the looseness to move your character how you want to.
Everything looks sick. It’s not just a remake, you’ve added some cool stuff like seem less level transitions and god damn that shadow fight looks so much more interesting than the original.
Some of the stage geometry still needs some polish, but my GOD this is such a fantastic start.
It's more spaced out now
Really impressive only thing I might say is balance some of the lighting. Just some areas lost some detail because of how bright some objects are. But honestly Sega should hire you
i need the chao garden to be in this and then i could die happily
The remaster we desperately need
I hope he keep sonic's running animation its so good
If Sega remakes this game, it should be similar to this! I love the additions that's been added.
I'm waiting for the Chao garden. Gonna go ham once more.
Bastante bien para una demo 🎉
it’s a fine start, it looks really nice and i like the models. The bosses were handled well, the physics could be improved, specifically the homing attack, but seems to get the general handling of the SA games pretty well. Level design is mostly faithful to the original with obvious necessary improvements to accommodate updated physics, which isn’t easy to achieve in fan games. The camera is pretty awful in some of the levels that would be my biggest critique. Graphically it looks really nice in some places and bad in others.
Above all, it seems like the creator has a good idea of what they want to do with this project. Excited to see where it goes from here.
YOOOOOOOO
It's great! I'm waiting for a final version.
Wish I could play it! Looks incredible!!!
This is pretty good. Only issues I have mainly is that Sonic's cruising speed is too fast. It's a thing I've noticed about remakes post Unleashed is that Unleashed's cruising speed is the "ideal" movement.
Neat. Does it have chao garden? If it's got Chao I'm sold
Not right now but it’s still in development
Got the Maria model!
I wonder if the movies would age the characters and start using these models
there are some cool things from this! like the changes to the shadow cutscene and metal harbour going into green forest
unfortunately i dont think they make up for all the other problems i have with it and i dont wanna be too mean cuz its fan made but
when will the whole game be available?
Thank you for using original Sonic audio
Ya, theres a lot of wierd stuff going on there. They should just keep the original audio, new recordings are much lower quality, and there's some odd scale stuff going on like every path in City Escape being wider than it should be. The redone shadow fight is a great idea, but its not quite there.
absolutely zero aura represented here.
I would ❤ to play a full remake of sa2
Looks good
We need an official with game with these graphics in for entire game
My number 1 on the dreamcast
Someone give this man a job please
Hi big 3:05
The Shadow boss fight is really well done. Especially what happens around 10:10 goes hard
3:05 - 3:06
Wonderful
In the shadow cutscene they had used the maria model from shadow gens
Or what looks like
At this point, there’s no reason for Sega to do it, how they compete with this❤🎉
couldn't you make the jump and spin sounds more classic?
Does this have controller support?
Sonic team if they locked tf in
I hope the vs shadow fight has faster spears on the next release
how do i properly install this? do I also need this on steam or something?
Theres a solid foundation here but it needs work. The games lighting in particular could use some touching up.
I really want to see what the last stroy would look like
Where is Omochao? I know he's annoying sometimes, but he still gives the game its charm, and it's fun to attack, grab, and toss him around for a good troll. 😔
this is awesome
but will it have chaos
I like it so far, though it looks like the map has been widen/enlarged, still. I hope Sega hires these guys to remake the game
Is it weird I want to see Sonic movie skin over this??
Now all sega has to do it try doing this and take their time
not they playing live and learn everytime you beat at stage, seven rings in hand ptsd all over again
a remake of Sonic adventure 2 will be released in 2026 this is an opportunity for you to show this video to Sega or even better to work for Sega
I facepalm whenever someone says this. Indie developers don't have the time restrictions and resource restrictions that professional, employed developers have. It would be dumb to assume that the dev for this could reproduce anything remotely similar to this calliber under standard Sega time restrictions.
@andraw4002 Let's consider gameplay to be a model, and Ben Sega could use this model to improve the Sonic Adventure 2 remake to make it more beautiful and more manageable
Yeah just learn fluent Japanese and move there maybe you'll have an interview
@@HLGmatrix1 what is the report
@@Ibrasimulator4040 ???