Idk why anyone is surprised US draws on different civs signature flairs like banks and settler wagons, given how it's literally a country of immigrants. It's thematically appropriate.
They aint wrong though, I LOVE the complexity of this new CIV but other Civs now pale in comparison.. it is TOO MUCH information all at once to check, granted that you can unlock US in 17 days of grinding (Which pretty much makes it pay to win as you can just buy it for 5 dollars)
Very surprised with the USA. Like most I was sorta disappointed with the choice, however, these mechanic looks awesome. Not to mention the Africa expansion coming later this year. It is a good time to be an AoE fan :).
@@xaviere.7581 Ethiopianis pretty much confirmed form the screenshot, also a west African civ (possible mail) was shown. As for what I want? Maybe a north african civ or the kingdom of Kongo. But I would still love to see Italy or Poland.
British manors will be great for 20 min no rush games. Also I think the French immigrants can be lower on the tier liest. You spend 200 early wood, which is about 300 food for a card that gives 360 food in units. Since they are eco units it's ofcourse better than just the 60 difference, but compared to civs that can send vills it's lackluster. Other civs can send vills worth 300 to 360 food without spending that 200 wood. The added combat bonus the vills get with the French card just doesn't justify the 200 wood imo.
I also like Manors because it makes you more resilient if you get raided, if another civ were to lose 20 or 40 vils in the fourth age, the game would be over because it would be too slow to recover their eco, but Manors makes this an easy process. perhaps it has little utility in 1v1, because if that happens the game is over anyway, but I think in team games it is highly useful.
I like sending French immigrants as my first card. The 200 wood I haven't found to be as bad as it sounds because that's what you get anyway with the initial batch of crates as well as 300 food to train 3 settlers first putting me at 9 out of 10, then the three french couriers to go over population at 12-10 and then just focus everyone on food to get to the commerce age.
russians for food and combined with militia which are basically like strelit... also seems to be good for a FF-strategy cause if you age up fast you can defend yourself with 2 blockhouses in age III instandly and you can start training units. Also I think dutch is good to get more of those gold-based american musketeers.
Dude i love these videos, is it possible to dial back the speed of which you speak about some of these concepts? Sorry I dont mean to be rude, i have to put the speed back to 0.75 w/subtitles Absolutely love the structure of these videos :)
Feeling vindicated with my choice for Irish immigrants but I also like the Russian card in case I need to defend a rush or secure hunt/gold/map control while the game is still relatively young (the blockhouses give great line of sight). I can see the British card having a potential use in team games but I'd much rather pick other immigrant cards. I wouldn't rate the French one that highly because of the wood cost but I can see its value for those who want it. Might alternative between Dutch and Irish and see what I prefer
I think they should have done something similar too the consulates. There's so many different immigrants (civs) being chucked in as playstyle, would have been cool if you picked like Natives, Irish or Italian. Just a thought though
Aussie, wtf is this amount of videos uploaded constantly man? :D 3.5hrs of videos upladed today... I guess I won't do my stuff today anymore, let's watch everything :D
Man, idk about having the Chinese Immigrants building the US railroads. Sure hope the US doesn't have a card called Chinese Exclusion Act or Manifest Destiny. I am looking forward to playing as the villain of the New World lol.
At the time in the specific game being played, the max was 6. If Drongo showed footage from sooner or later in the game he was showing us, that number would change. He said the absolute max is 14 settlers (after 30 minutes of gameplay)
@@skylarmccune9242 oooh my bad o thought limit was aways 6 and he might had forgotten that part. Thanks for your answer Btw the challenges to unlock the USA are going to be live only in 04/13?
How can you honestly be so happy about this. The US is every civ in one and basically copies with the immigrant cards the unique mechanics of the Europeans, why even play other civs when the US has your favorite abilities?
@@viktorbarney6795 If you add nukes to a civ in AoE ii some people are going to say it looks fun, it however breaks balance. They made the US all Europeans resulting in no reason to play Europeans
@@shep93herd Exactly my fears. Also not naming the fact that they literaly outdo the Dutch unique mechanic of banks, the US get banks and their 2(!) churches generate also coin.
Most of these cards are ridiculously broken and everyone knows that. I wish people stop with the fan boy domination and actually listen to the fact that some of these cards do too much for too little. There's nothing wrong in asking the devs to reconsider some things before dispatching them: It's not hate, it's just caring for the game.
You are literally clueless, anyone who thinks these cards are broken is either a low elo player or a single-player player. Not saying that as an insult but apparently, you don't know how this game works at the competitive level.
@@permafrost5229 Most of the things, that made other civs unique are thrown into US. If people thought that Sweden is OP and lame, at this point US will be Sweden 2.0. Just wait a month or so for strats to brew and see for yourself.
@@silmaril96 I dont care about the stats since it covers every level. I also dont need to see them because I have enough experience to tell what is op and what is not :) It will be an average civ in the competitive level, maybe slightly better but no where near being broken. And that is only because of the musk range, not the unique settler cards.
Idk why anyone is surprised US draws on different civs signature flairs like banks and settler wagons, given how it's literally a country of immigrants.
It's thematically appropriate.
The AOE 3 forums are having an absolute meltdown saying this makes the other European civs obsolete.
It’s mostly the same 5 guys crying. They will complain no matter what.
@@PaladinPoppie Yeah. They're pretty toxic. Especially Drama queen Starscream. They're the worst cause they're everywhere whining.
They aint wrong though, I LOVE the complexity of this new CIV but other Civs now pale in comparison.. it is TOO MUCH information all at once to check, granted that you can unlock US in 17 days of grinding (Which pretty much makes it pay to win as you can just buy it for 5 dollars)
Well, when you take the best of all euro civs and give it to the US as cards to pick and choose in any given situation, its very powerful.
But that is just what the us does, kek
I can't believe they really made US a very unique civ, with african civs coming later this year!
AFRICANS? Boy oh boy, I can't wait 😄
I really would like to see Italy! I know they were not that colonial and all but still that would be a damn unique civ
Very surprised with the USA. Like most I was sorta disappointed with the choice, however, these mechanic looks awesome. Not to mention the Africa expansion coming later this year. It is a good time to be an AoE fan :).
If they do an African civ, Ethiopia would be an awesome addition. Also Mongolia and Korea would be great too. What civs do you want?
@@xaviere.7581 Ethiopianis pretty much confirmed form the screenshot, also a west African civ (possible mail) was shown. As for what I want? Maybe a north african civ or the kingdom of Kongo. But I would still love to see Italy or Poland.
@@Mrnatethegreat2002 Baaaarbaaaary!
Came in here looking for a Green Visa, what is this game?
Age of Empires 4.
@@gj1234567899999 It's Age of Empires 3
So this is why you weren't streaming or posting videos lol
British manors will be great for 20 min no rush games. Also I think the French immigrants can be lower on the tier liest. You spend 200 early wood, which is about 300 food for a card that gives 360 food in units. Since they are eco units it's ofcourse better than just the 60 difference, but compared to civs that can send vills it's lackluster. Other civs can send vills worth 300 to 360 food without spending that 200 wood. The added combat bonus the vills get with the French card just doesn't justify the 200 wood imo.
I also like Manors because it makes you more resilient if you get raided, if another civ were to lose 20 or 40 vils in the fourth age, the game would be over because it would be too slow to recover their eco, but Manors makes this an easy process. perhaps it has little utility in 1v1, because if that happens the game is over anyway, but I think in team games it is highly useful.
@@micahbonewell5994 Great point. Didn't think about that one since I mainly play NR 20/40 and some 1v1.
Bank???!!!
He said BANK....
I LOOOOOVE THIS ALREADY!
8:45 "They deserve placement in the A tier" followed by Freudian Slip
lol Russian-American company card increases hunting gathering rate. But this card is accessible at Age III. I'd be out of hunting animals by then
Yeah, would make much more sense in Age 1 or 2
your going to have create a counter start to every friggin deck
Wait, drongo... with spain... the oupost can be built prior to age II, so it has th epotential for the fasest age II rush in the game?
U.S. is like the Shang Tsung of AoE 3.
I like sending French immigrants as my first card. The 200 wood I haven't found to be as bad as it sounds because that's what you get anyway with the initial batch of crates as well as 300 food to train 3 settlers first putting me at 9 out of 10, then the three french couriers to go over population at 12-10 and then just focus everyone on food to get to the commerce age.
I love they added a new civ, but it seems increasingly clear that it might be even more broken than Sweden at launch.
Ireland confirmed!
russians for food and combined with militia which are basically like strelit... also seems to be good for a FF-strategy cause if you age up fast you can defend yourself with 2 blockhouses in age III instandly and you can start training units. Also I think dutch is good to get more of those gold-based american musketeers.
Dude i love these videos, is it possible to dial back the speed of which you speak about some of these concepts? Sorry I dont mean to be rude, i have to put the speed back to 0.75 w/subtitles
Absolutely love the structure of these videos :)
I love this so much! Makes me sad for what Immigrants from the Chinese civ do in comparison tho lol
Feeling vindicated with my choice for Irish immigrants but I also like the Russian card in case I need to defend a rush or secure hunt/gold/map control while the game is still relatively young (the blockhouses give great line of sight). I can see the British card having a potential use in team games but I'd much rather pick other immigrant cards. I wouldn't rate the French one that highly because of the wood cost but I can see its value for those who want it. Might alternative between Dutch and Irish and see what I prefer
I think they should have done something similar too the consulates. There's so many different immigrants (civs) being chucked in as playstyle, would have been cool if you picked like Natives, Irish or Italian. Just a thought though
Is it just me, or do the American villagers sound like they're about to end it all when they say "I'll do it"
Why is there a "大的弟弟" in front of your nickname in the game, it means the big young brother.
I'm thinking he's meaning the other definition of 弟弟
Turns out that the tired, poor, huddled masses pack an economic punch.
Aussie, wtf is this amount of videos uploaded constantly man? :D 3.5hrs of videos upladed today... I guess I won't do my stuff today anymore, let's watch everything :D
Thanks a lot!
anyone else having the rickshaw not able to build a trading post?
Man, idk about having the Chinese Immigrants building the US railroads. Sure hope the US doesn't have a card called Chinese Exclusion Act or Manifest Destiny. I am looking forward to playing as the villain of the New World lol.
Rename the teirs to
V or R
IV
III
II
I
they should move russian and english card one age earlier
Didnt the Irish card says it tops as 6 max settlers?
At the time in the specific game being played, the max was 6. If Drongo showed footage from sooner or later in the game he was showing us, that number would change. He said the absolute max is 14 settlers (after 30 minutes of gameplay)
@@skylarmccune9242 oooh my bad o thought limit was aways 6 and he might had forgotten that part. Thanks for your answer
Btw the challenges to unlock the USA are going to be live only in 04/13?
This tier ranking is very American. Irish heritage and capitalism are number 1. Britain gets spat on.
Immigration cards kida remind of asian consulates
How did you update to get the Americans
I'm assuming they let him have access to them early (Beta) as Drongo is a solid hype man/influencer for aoe3 DE
@@TheAussyboy27 Content creator
Wow
How can you honestly be so happy about this. The US is every civ in one and basically copies with the immigrant cards the unique mechanics of the Europeans, why even play other civs when the US has your favorite abilities?
This has to be the worst choice of civ i've ever seen in ANY Age game.
@@EpicMetalTime Speak for yourself, I think their mechanics look pretty darn fun :)
@@viktorbarney6795 If you add nukes to a civ in AoE ii some people are going to say it looks fun, it however breaks balance.
They made the US all Europeans resulting in no reason to play Europeans
It looks interesting but hopefully they balance it; all I heard for the military units was, it's like X but better which sounds worrying
@@shep93herd Exactly my fears. Also not naming the fact that they literaly outdo the Dutch unique mechanic of banks, the US get banks and their 2(!) churches generate also coin.
is there an illegal immigration card? 🤣
Most of these cards are ridiculously broken and everyone knows that.
I wish people stop with the fan boy domination and actually listen to the fact that some of these cards do too much for too little. There's nothing wrong in asking the devs to reconsider some things before dispatching them: It's not hate, it's just caring for the game.
You are literally clueless, anyone who thinks these cards are broken is either a low elo player or a single-player player. Not saying that as an insult but apparently, you don't know how this game works at the competitive level.
@@permafrost5229
I probably have more time in this game than you have lived in your life.
@@dnl_mp4 Nah you don't. Even if we assume that it still wouldn't make a point as people can play for years and still be at the beginner level.
@@permafrost5229 Most of the things, that made other civs unique are thrown into US. If people thought that Sweden is OP and lame, at this point US will be Sweden 2.0. Just wait a month or so for strats to brew and see for yourself.
@@silmaril96 I dont care about the stats since it covers every level. I also dont need to see them because I have enough experience to tell what is op and what is not :) It will be an average civ in the competitive level, maybe slightly better but no where near being broken. And that is only because of the musk range, not the unique settler cards.
Where are Indian IT Immigrants? 😂🤷🏼♂️
proud to be first here..
seems lazy design, messy, should have been a civ in its own right