Your sanitization thoughts after the new dev diary made me remember this so wanted to bring it up; me and my girlfriend kinda have a theory we came up with that for “who gets sanitized”, it kinda works as the strong who complete the tests and collect the thangs get blended because they’re the most powerful, and their goo is used to be injected into the “weak” who fail the tests to in turn make them strong soldiers and workers for Kamabo.
As for what counts with failing the tests officially, I like to think it’s like officially declaring that to Tartar. Isopadre always felt like he knew more than what he let on so he probably just never made it official so he could keep himself from being sanitized if that makes sense
@@katiebugbu3 From what we know from the Haikara Walker artbook, test subjects would basically be coated/ injected with Sanitized Ink to become Sanitized. The main question is what Sanitized Ink actually IS. It does look basically identical to Tartar's "DNA paste," but I don't think it's literally all just the blended gore of successful test subjects, since Tartar kinda... needs a lot of that for its plan to work. My best guess is that Tartar was able to replicate the "superior DNA" of successful subjects and generate large quantities of Sanitized Ink to be used for obstacles/ weapons in the test chambers. So it might not be a direct transfer of... bodily fluids (ew) from a strong test subject to a weak one, but it is still effectively a case of the strong being used to strengthen the weak. Something I kinda forgot about on this stream is that it is possible to "Game Over" in Octo Expansion if you lose all of your lives AND run out of CQ Points. So I guess that might be an easier explanation for the question of "true failure." The only reason Eight is not Sanitized when this happens is because Marina hacks some money into the player's account. Basically, it's likely that Iso Padre still has some CQ points and just refuses to spend them. That way he can neither pass nor fail the tests, but he will also never get his memory back or escape the metro. (This is my current understanding after having read all of the Dev Diaries)
If you wanna play a roguelite similar to side order, the devs seemed to take a lot of inspiration from Hades. I think hades is very well designed especially for beginners to the genre and the ways it innovated roguelites as a whole can be felt in other games as well (such as side order). If you’re at all interested I’d recommend it :)
Side order is probably the least repetitive roguelite ive ever played. Roguelites just take some getting used to to really appreciate it (Also playing with only one life means you are experiencing more runs quicker then most players so your choice to stick to 1 life is making your playthrough more repetitive)
Yeah, it's not too bad, just different from the typical Splatoon gameplay loop I was used to. This is the first roguelite I've played, so like I said in the video it took a little bit for the gameplay to click but I got into it eventually
My interpretation of the sanitization explanation (which certainly doesn't answer everything) is that all the subjects have a bunch of memories stolen when they start in order to manipulate them but they don't get EVERYTHING stolen. Instead it's when they get fully sanitized that it all gets taken.
From my own experience, Side Order only really starts to feel repetitive once every single incentive to Do Something is gone. I got all the keys, then tried to complete the Jelleton Guide, then tried to complete the Color Chip Index while cleaning out the shop... Once you've truly 110% cleared everything, there's really not much else left - though I at least could leave it satisfied that I've seen everything put into this expansion. It *does* make me wonder what the potentially-inevitable Splat4 would do with this... ... On the note of Salmon Run, it *would* be way more fun if there was a multiplayer-based version of this. Being able to have four people with broken builds, utterly clobbering hordes of bad guys... it probably would go against Salmon Run's more "hardcore cooperative" elements, as it seems to focus more on team composition and adapting to shifting circumstances... but it *does* get pretty brutal in the high tiers. Sure, there are the occasional Grizzco weapons, but even their silly "overclocked" nature comes with a tradeoff for balance (that sometimes feels more punishing than the reward the weapon's unique power provides). Considering how much Return of The Mamillians took inspiration from Octo Expansion's core mechanic of multiple loadouts, I'd imagine we'll see this return in a truly endless fashion... I just don't know if it'd fit some special gimmick for Salmon Run, or be worked in as something totally different. Hmmmm... As for the pondering about "who gets sanitized", it does seem like Tartar had a preference and "role" for Octarians and Octolings specifically. We saw during 8's whole escape sequence that there was a whole chamber dedicated to mass-producing sanitized Octarian troopers, where they'd all be moved around in little cubical cells with a TV inside (which looped "1+1=Kamabo"). It may have been that the other Denizens were left to simply "self-regulate" under C.Q.'s watch, Tartar assuming any that'd actually make it to the end of the line would be worth mulching up, while the rest would just... eventually turn to dust aboard the train. Perhaps due to his "bias" towards humanity, Tartar focused most of his efforts on the most human-resembling species? And considering how he wanted to manufacture an "ultimate lifeform", it does feel like the Octarians, with how they're trained into a militaristic society from an early age, would have appeared much more suitable to his goals rather than the "laid back" Inklings who are much more individualistic. (Heck, maybe Inklings, being so "independent" and "free-spirited", put up resistance to sanitization. Tartar just sort of ignores Cuttlefish the whole time, anyway...)
I think I mostly just read those on my own time. They're cute, but there aren't any massive lore drops or anything, mostly just tutorials and flavor text
3:36 i never thought abt it this way but damn it kinda makes sense, side order did get delayed which means it def got more time in the oven return of mamalians (which is my least fav campaign btw lol) had to compete with everything else in dev time if you think about it, side order got the extra time and other than having to make an update it took most of the effort and time which is why it feels more polished they did mention in the s3 trailers that they're makign a dlc in the future with dlc's off hook design as well which means pre-production has been started at least around like 2022 so ya you're right s3's campaign prob more rushed that side order
Your sanitization thoughts after the new dev diary made me remember this so wanted to bring it up; me and my girlfriend kinda have a theory we came up with that for “who gets sanitized”, it kinda works as the strong who complete the tests and collect the thangs get blended because they’re the most powerful, and their goo is used to be injected into the “weak” who fail the tests to in turn make them strong soldiers and workers for Kamabo.
As for what counts with failing the tests officially, I like to think it’s like officially declaring that to Tartar. Isopadre always felt like he knew more than what he let on so he probably just never made it official so he could keep himself from being sanitized if that makes sense
@@katiebugbu3so the strong die to strengthen the weak basically
@@katiebugbu3 From what we know from the Haikara Walker artbook, test subjects would basically be coated/ injected with Sanitized Ink to become Sanitized. The main question is what Sanitized Ink actually IS. It does look basically identical to Tartar's "DNA paste," but I don't think it's literally all just the blended gore of successful test subjects, since Tartar kinda... needs a lot of that for its plan to work.
My best guess is that Tartar was able to replicate the "superior DNA" of successful subjects and generate large quantities of Sanitized Ink to be used for obstacles/ weapons in the test chambers. So it might not be a direct transfer of... bodily fluids (ew) from a strong test subject to a weak one, but it is still effectively a case of the strong being used to strengthen the weak.
Something I kinda forgot about on this stream is that it is possible to "Game Over" in Octo Expansion if you lose all of your lives AND run out of CQ Points. So I guess that might be an easier explanation for the question of "true failure." The only reason Eight is not Sanitized when this happens is because Marina hacks some money into the player's account.
Basically, it's likely that Iso Padre still has some CQ points and just refuses to spend them. That way he can neither pass nor fail the tests, but he will also never get his memory back or escape the metro.
(This is my current understanding after having read all of the Dev Diaries)
If you wanna play a roguelite similar to side order, the devs seemed to take a lot of inspiration from Hades. I think hades is very well designed especially for beginners to the genre and the ways it innovated roguelites as a whole can be felt in other games as well (such as side order). If you’re at all interested I’d recommend it :)
Side order is probably the least repetitive roguelite ive ever played. Roguelites just take some getting used to to really appreciate it
(Also playing with only one life means you are experiencing more runs quicker then most players so your choice to stick to 1 life is making your playthrough more repetitive)
Yeah, it's not too bad, just different from the typical Splatoon gameplay loop I was used to. This is the first roguelite I've played, so like I said in the video it took a little bit for the gameplay to click but I got into it eventually
My interpretation of the sanitization explanation (which certainly doesn't answer everything) is that all the subjects have a bunch of memories stolen when they start in order to manipulate them but they don't get EVERYTHING stolen. Instead it's when they get fully sanitized that it all gets taken.
Mario maker 1 has 2 uncleared levels left.
From my own experience, Side Order only really starts to feel repetitive once every single incentive to Do Something is gone. I got all the keys, then tried to complete the Jelleton Guide, then tried to complete the Color Chip Index while cleaning out the shop... Once you've truly 110% cleared everything, there's really not much else left - though I at least could leave it satisfied that I've seen everything put into this expansion. It *does* make me wonder what the potentially-inevitable Splat4 would do with this...
... On the note of Salmon Run, it *would* be way more fun if there was a multiplayer-based version of this. Being able to have four people with broken builds, utterly clobbering hordes of bad guys... it probably would go against Salmon Run's more "hardcore cooperative" elements, as it seems to focus more on team composition and adapting to shifting circumstances... but it *does* get pretty brutal in the high tiers. Sure, there are the occasional Grizzco weapons, but even their silly "overclocked" nature comes with a tradeoff for balance (that sometimes feels more punishing than the reward the weapon's unique power provides). Considering how much Return of The Mamillians took inspiration from Octo Expansion's core mechanic of multiple loadouts, I'd imagine we'll see this return in a truly endless fashion... I just don't know if it'd fit some special gimmick for Salmon Run, or be worked in as something totally different. Hmmmm...
As for the pondering about "who gets sanitized", it does seem like Tartar had a preference and "role" for Octarians and Octolings specifically. We saw during 8's whole escape sequence that there was a whole chamber dedicated to mass-producing sanitized Octarian troopers, where they'd all be moved around in little cubical cells with a TV inside (which looped "1+1=Kamabo"). It may have been that the other Denizens were left to simply "self-regulate" under C.Q.'s watch, Tartar assuming any that'd actually make it to the end of the line would be worth mulching up, while the rest would just... eventually turn to dust aboard the train. Perhaps due to his "bias" towards humanity, Tartar focused most of his efforts on the most human-resembling species? And considering how he wanted to manufacture an "ultimate lifeform", it does feel like the Octarians, with how they're trained into a militaristic society from an early age, would have appeared much more suitable to his goals rather than the "laid back" Inklings who are much more individualistic. (Heck, maybe Inklings, being so "independent" and "free-spirited", put up resistance to sanitization. Tartar just sort of ignores Cuttlefish the whole time, anyway...)
I'm just waiting for you to realize that there's little in Character descriptions for enemies, color chips and the pallates you can read.
I think I mostly just read those on my own time. They're cute, but there aren't any massive lore drops or anything, mostly just tutorials and flavor text
3:36 i never thought abt it this way but damn it kinda makes sense, side order did get delayed which means it def got more time in the oven
return of mamalians (which is my least fav campaign btw lol) had to compete with everything else in dev time if you think about it, side order got the extra time and other than having to make an update it took most of the effort and time which is why it feels more polished
they did mention in the s3 trailers that they're makign a dlc in the future with dlc's off hook design as well which means pre-production has been started at least around like 2022
so ya you're right s3's campaign prob more rushed that side order
great video!!
glenn fiddler theories video when??