What about just using spell scroll True Strike as bonus action. Elf, Elven Accuracy, Shortbow/Hand Crossbow, 1 level Wizard dip for a little more casting, potentially 2 level fighter dip for better armor and action surge at some point. String together triple advantaged true strikes, twice per combat round (two turns, two sneak attacks).
Spell that grants vulnerability to piercing damage. Use item, attack flat x2 damage to your hit if they move, hit them again, maybe grab warcaster and somehow get booming blade and whack for big damage
Before I start cooking, I must ask about True Strike and the Enspelled Weapons. "You make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity." The way I read it, it's not a spell attack. Otherwise, they wouldn't have to point out you are using your spellcasting ability for the attack and damage rolls. This could mean you don't use the +5 attack from Enspelled Weapons. Also, based on Enspelled Staff, you wouldn't be able to use Sneak Attack since the attack isn't made with finesse or a Ranged weapon. Which leaves us with Enspelled Weapons. Depending on the weapon, it might allow for the application of Sneak Attack and the use of Fast Hands to make two attacks in a round. I'd use that in the early game but my goal would be to get my hands on Illusionist's Bracers and acquire true strike as an Elf of something. By level 17 it would allow you to bypass the whole "cast at the lowest possible spell and caster level" and have full scaling on the cantrip while ignoring the limited uses of Enspelled Weapons. Bonus if you get your hands on magic items like an Oathbow and such to add even more damage.
We just started playing in a planescape campaign, And I'm playing a changeling thief. I'm taking a lot of this advice to heart, and even after one session, it has provided a great deal of fun. Thanks for your awesome work!!
We started the Vecna campaign at level 10. Wiz 1/ Rogue thief 10 right now.....I'm just using spell scrolls to be honest. Used most of my starting gold on True Strike scrolls and using every available downtime to craft more. The damage output is stupefying
scimitars are rogue weapons now, so scimitar of speed works, and since it has the nick property you can get three attacks per round, or six for a 17th level thief (still only two/four sneak attacks but more chances to hit is good)
3:59 Thank you for calling out the no material components clause, a lot of discourse I see online willfully ignores this and insists that scrolls of true strike is the right way to use this combo, even though you can’t cast true strike through a spell scroll RAW
@@PackTacticsbut wouldn't a scroll of true stike work if you made them yourself? Under "prerequisites of the scribe" it says "You must also have at hand any Material components required by the spell" to create the scroll. And true strike says "you make one attack with the weapon used in the spell's casting" that would be the weapon you used when you created the spell scroll? Seems like the RAW and RAI since a scroll uses the DC and Spell mod of the creator.
@@PackTactics "requires no components" means that it specifically "dictates exactly 0 components" or that the components are "not required" and therefore "optional"?
@@dantea7475 i mean the scrolls you buy were made by someone, so i assume they would simply use the weapon that was used to craft the scroll would be cool if you could buy true strike scrolls made with legendary weapons
The Enspelled Weapon could theoretically have the damage improvement if it is a cantrip, since the cantrip scaling is based on the character level of the caster, not the spell level. True Strike is still technically cast at the same level regardless of whether it's cast by a 2nd level or a 20th level character.
“The spell is cast at the lowest possible spell and caster level” 5:07. Unfortunately, it will always treat True Strike as if cast by a level 1 spell caster.
But the level of the spell (cantrip/0) and your caster level (maybe 0) don't affect the extra damage, is your total level that affects it, right? So even a lv 10 Barbarian with Magic Initiate would get the damage bonus, even if the spell level and caster level in that case are 0. Or at least that makes sense to me...
Wait... In 5e caster level only means the level of the character that is casting? I thought it had to do with levels in "spellcasting clases"... if so that makes sense. I'm still not 100% clear tho...
@@carlosrdgz1385 I interpret it as the same thing as your level for the multiclassing spell table. Like how a Cleric 5/Ranger 3 would be a 7th-level caster.
You can also just take a 1 wizard dip and make true strike scrolls and have true strike on your character, usually cantrip scrolls are not good but in this specific case they work well. Doing it this way also allows you to keep the upgraded versions of true strike in some cases too, because it grows with the character. Hold Action into reaction Bonus Action true strike scroll sneak attack Reaction Sneak attack This gets better combined with warcaster which allows casting as an opportunity attack so you can reaction cast true strike with it's added damage! I also recommend the classics of haste, command scrolls/wands of fear and poisons. Fun fact about true strike is it also synergies well with poison damage as true strike states damage from the attack can be changed to have it all radiant, very good way to get around pesky poison immunities or resistances that I find higher CR monsters have in spades. I have a rogue thief wizard character who wields muskets and magic items and uses them in close range with sharpshooter, warcaster and scrolls (usually wrapped around his muskets) Which is incredibly fun for me!
The dagger is a pretty cool magic item but I beleive you could also do the same thing with illusionist bracers. Prepare truestrike or booming blade which RAW requires you to cast the spell which would let you bonus action cast it again. That trick is universal so any rogue can make great use of it if they pick up a cantrip
So, this might be goofy, but I would consider either multiclassing Warlock or picking up the Eldritch Adept feat from 2014 (if it's allowed) to get a Sprite familiar from Pact of the Chain. If you did that, you could outfit them with an enspelled weapon or two, which they could use to cast a damage or attack buffing spell at the start of an encounter. You could just command them before combat with a command like "when I draw my dagger, cast Bless on me, then go invisible and hide". Since Sprites are both comparatively intelligent and wise, it stands to reason that they could follow that order. Even if the DM were to require that they had to wait until their turn to cast the spell (since Readied spells are a pain to time), you could use them casting their spell as the trigger for your readied attack if they went after you in initiative. With the number of attacks, and an Invisible Sprite providing a buff, even something as comparatively weak as Crusader's Mantle could be helpful.
@rafaelkorova Where is that written? I've seen it for spell scrolls, but not wands. It certainly wouldn't make any sense. Soellcasters can cast spells on their own. Martials are the people who need these items to cast.
I'm planning on making an enspelled longbow for my ranger with hail of thorns. It doesn't do much, but I figured a small AOE damage boost for my early game, plus it makes my bow magic. And because I took crafter at the start, I can also make wands of cure wounds for my party. Have to wait until lvl 4 though because I need arcana.
1:01 Question, when the DMG says that the magic item doesn't require components does that include verbal and somatic? If so then a Thief rogue could potentially Stealth Attack (using their new feature by giving up 1d6 of Sneak Attack damage) and then use a wand all the while never being seen.
I think you want to multi-class into paladin, warlock or ranger, using divine favor, hex or hunters mark respectively. This way each of the bracer attacks gets your bonus damage.
Illusionist's Bracers can do that on its own. If the Rogue casts Booming Blade as an action, it could cast the cantrip again as a Bonus Action, and getting BB is super easy with an Arcane Trickster or just being a High Elf or a Kobold.
The mechanic problem with the bracers, outside of having to obtain a very rare magic item, is that you have to use the action first and the bonus action second. You can’t use the bonus action to ready an attack for a subsequent turn to cause a second trigger or sneak attack damage. Making two true strike attacks on the same turn isn’t probably much more DPR than just doing normal two weapon fighting with Nick stuff.
@@72TEHJ When you ready a spell, you cast it as normal, but hold it's energy while concentrating, releasing it's effect when the trigger happens. This is enough to trigger the Bracers effect, since you ARE casting the spell. So your turns would be something like: - Ready a Bladetrip (Hence, casting and holding it) - Bracers copy the cast cantripe, letting you attack as a bonus action - You pass and your Ready action triggers, releasing the spell you was holding, letting you make another attack.
@ I feel iffy on that. When you ready a spell and the effect of the spell is suspended, have you really “cast” it? I don’t find the rules language particularly decisive on that.
@@72TEHJit is mechanically casting the spell no matter how you slice it you are casting a spell at the end of the day, you're essentially doing all the verbal and somatic components required and then not swinging (if your next argument is well if they're concentrating on the spell how are they casting a second one, I propose a secondary weapon because you're a rogue if you aren't shooting a crossbow you consistently have a free hand you do nothing with, however mechanically you don't need it the weapon cantrips don't require concentration in normal circumstances and casting a non concentration spell doesn't cause you to lose concentration maybe realistically you're holding the spell in your off hand reading to apply it onto your weapon) this is all to say absolutely nothing is stopping this from happening but who cares if the rogue does it they either got lucky enough to find a very specific very rare item or saved enough money during the adventure to make it themselves they deserve to use it to it's full power
Not that it makes a difference, but the Thief's Fast Hands says "Use an Object: Take the Utilize action, or take the Magic action to use a magic item that requires an action." So the Bracers of Flying Daggers would be a Magic Action I think. Again, doesn't make a difference because it's still a bonus action anyways.
RAW a 2024 warlock's agonizing blast can stack with this to boost the damage bonus and celestial warlock Radiant Soul feature can stack on top of that well
Curious on your interpretation of true strike not working with your attack/Elven Accuracy. True strike is range "self" and "uses your spellcasting ability." Wouldn't that mean its different from an attack cantrip like firebolt that has a range and a target? Seems like this might work even better with GFB or BB where the attack doesn't use a spell casting ability to attack at all? 4:42
I’m playing a Artificer/Thief Rogue multiclass character right now and I use a tentacle rod for close range combat. I get to do 6 attacks with 15ft range and +9 to hit, each dealing 1d6 psychic damage on a hit and if I hit all three tentacles from one of the two actions the target gets restrained and I get to deal 3d6 guaranteed psychic damage on its turn. The triple hit happened surprisingly often even in the only fight we’ve had so far because the hit modifier is so good. It also doesn’t use charges so while the damage is somewhat mediocre it’s more consistent for long encounters/days
for the longest time i thought using the ready action eats up your bonus action as well. Guess that was a house rule or w/e for some campaigns I've watched
As long as the bonus action you plan on taking doesn't require a certain action(such as two weapon fighting), then yes. You get to use your bonus action.
The gradual power creep of 5e eventually made the game a collection of vaguely defined and contradictory loopholes. 2024 saved all that time writing the vaguely defined loopholes into the game from day one.
Scimitar of Speed let's you make a consistent Bonus action attack One of the minor beneficial properties of an artifact let's you cast a canrip from the artifact at will.
Do not know if this helps but Winged Ammunition acts like SharpShooter a bit but only with Arrows, Blowgun Needles, Crossbow Bolts, Sling Bullets, Modern Bullets, Renaissance Bullets, and Energy Cell
Rogue with BFD and Enspelled Hand Crossbow with haste Action attack with daggers, bonus action nick attack with crossbow When hasted, ready action attack with BFD, bonus action H.Cross, Hasted Action BFD
Question: if you’re a non-caster casting True Strike with an Enspelled Weapon, do you add any kind of ability score bonus to your damage? TS uses your spellcasting ability in place of STR/DEX for attack rolls and damage, but the Enspelled Weapon skips naming a spellcasting ability and just gives you a save DC and attack bonus, and you can’t work backwards to arrive at a spellcasting ability modifier for your damage without making an assumption about what proficiency bonus they’re using.
Cantrips are always considered cast as a level 0 spell, therefore it should both still gain the growth, and possibly even make it less counter-able if it actually considers it lvl 1 instead haha
@ interesting, and yet other places in the new books state that such stats are based upon the creator… maybe if you find them they default to zero but crafting them is different?
@@delrolandand yet none casters can cast spells through feats, they don’t have any caster levels at all, it really just sounds like they added a rule and forgot how to write it to make sense.
I was curious if true strike works with inate sorcery, cause that would mean every true strike would be made with advantage and another level in sorc gives you quickend spell, take the arcane trickster subclass and you never run out of sorcery points during combat, maybe another lv for draconic sorcery cause you will probably focus on Charisma first and its helps with the AC?
Those bracers of flying daggers would go great on my dagger throwing paladin concept with divine favor and hunters mark ... Thrown daggers do allow ranged smites :)
smites specify melee weapons with the exception of eldritch smite, eldritch smite only says that the weapon must be your pact weapon, and under the new rules for pact of the blade your pact weapon has to be a simple or martial melee weapon OR a magic weapon you are touching, so as long as you have a magic weapon you can ignore if it is ranged or melee as magic is now the required modifier, so, smite away, but only as a warlock or a multiclass of some kind.
@@jake120007daggers are melee weapons mechanically, they just have a thrown Ranged attack option as an attack but it’s still a melee weapon at the end of the day.
@@AtelierGod by that definition you can smite with every weapon in the game, you can hit people with a bow and do improvised weapon damage, its not good, but it counts
@ no it doesn’t just like a dagger doesn’t become a ranged weapon when you throw it, a bow doesn’t become a melee weapon when you slap someone with it, it’s a weapon category not a “how you used it category”x
Doesn’t Elven accuracy work with attacks using Dexterity, Intelligence, Wisdom or Charisma? If you are using a spell casting modifier then it usually fall into the ladder 3.
It’s not the absolute best but an enspelled item with haste is nice because: 1. It last usually the whole combat and this you’ll unlikely run out of charges 2. It still allows dexterity based attacks unlike true strike 3. Haste can of course be used for double sneak attack (haste attack on your turn, ready attack for off turn) 4. It is still the attack action and can use any sneak attack weapon you want, which is of course the downside of bracers 6. Your bonus action is free after the first turn for roguish shenanigans which could include using bracers or a true strike scroll or something. The only big downside is concentration, especially true for haste
Just because an item doesn’t require a material component doesn’t necessarily mean you couldn’t still use them does it? I know it’s an odd reading but I’m of the belief you could still provide material components, you just don’t have to, which means in theory you could still use the blood to make the circle for summon greater demon for instance, even if cast from an item
As a DM I can't see myself allowing the combo you are suggesting for the bracer of daggers in my games. You said it is mixing old content, which I am completely fine with but leaves interpretation up to the DM with minimal obligation to try to follow "as written" or generously. Furthermore the interaction is ambiguous not having the direct same wording or some terms having seemed to change. Finally, you are throwing daggers which is clearly attacking magic weapons, so I would rule in my games it would require the attack action, although the wording to me reads you could throw both daggers per an attack from the attack action ( so I might allow that, although the nick property would normally give you this extra attack on daggers so I might just rule that you get that instead even if you don't have dagger weapon mastery, sorry fighters and everyone else with extra attack). Good new you can now use those feats you wanted with it. In the other hand getting a weapon that casts true strike with many or even endless uses(yes as a magic action), would probably be feasible in my games. So if someone wants this build in my campaigns I would facilitate it and make sure they could pull it of, if they are willing to have their character work at getting the nessairy weapons or maybe other items to cast the true strike with the thief cunning actions and use whatever weapon they are welding to hit with.
Are you sure True Strike with enspelled weapon doesn't add the extra damage based on your level? You're not casting at a higher level, the cantrip is just stronger because your level is higher, I don't think that counts as upcasting.
The rules for Spells Cast from Items say: “The spell is cast at the lowest possible spell *and caster* level.” (Emphasis added). I would take this to mean cantrips cast from an item are cast as if by a level 1 caster.
Right, I get that. What I mean is that the level of the spell (cantrip/0) and your caster level (maybe 0 or 1) don't affect the extra damage in the cantrip, is your total level that affects it, right? So even a lv 10 Barbarian with Magic Initiate would get the damage bonus, even if the spell level, and caster level in that case are 0. Or at least that makes sense to me...
Wait... In 5e caster level only means the level of the character that is casting? I thought it had to do with levels in "spellcasting clases"... if so that makes sense.a
@@carlosrdgz1385 As far as I know, in 5e “caster level” is not a defined term, so the most reasonable interpretation is “(character) level of the caster”, and therefore affecting cantrip level scaling.
I’ve been working on a rogue damage project, and the thief has given me a total headache. Honestly, if you want double Sneak Attack, I would instead go 3 levels into battle master, pick up the Riposte Maneuver, maximize AC w sword and board + defense, grab sentinel and go crazy. In a 16 round day w 1 short rest, you can use riposte half the time, and I assume you can get reactions the other half through Sentinel and Action Surge to ready an action. Getting some magic medium armor, especially the serpent scale mail (adds your full dex mod to the AC) would be the idea
It has always been that way. Since the cantrips booming blade and Green flame blade existed. Also in terms of spells helping the Rogue do more damage that is intentional to support team play. Like maybe for maybe for base rogue they could have scale the attack action for them. So at level 5 you get 1d6,level 11 now turns 2d6,level 17 3d6. If you use sneak attack during your turn.
@darklight9450 yeah, gfb and booming started it before. Having a spellcaster able to buff with spells, fine and good team play. Having a martial type needing to attack with a spell (gfb, etc) I really think is so bad in terms of game design. Make them better using physical skill rather than spellcasting.
im sorry but i have to say this the fact that the sole focus of damage kills 5ed and whatever 5.5 is. there needs to be a balance of roleplay world exploration and combat the sole focus of dmage makes all builds one note and boring af. what happened to makeing an actually good system that doesnt weigh too heavily twords the player and away from the dm and vice versa. i usually like your content but this one is just making the problem bigger and harder to solve
2024 edition is fine. I had worries at first but having played a few games using the new rules none of my fears came to pass. However videos like this that use the Dungeon Masters guide as if it was an extension of the Players Handbook is unhelpful. As soon as you hear a player utter the words ‘in the DMG, page….’ Then players are overstepping the boundaries of their role in the game.
@@garethhamilton1252disagree, if it’s printed it should be for everyone to use. Obviously the DM has final say on what works in game but forbidding even reading the DMG is ridiculous
How do I make the DPR higher? Help meeeeeeeee!!!! 🐊
What about just using spell scroll True Strike as bonus action. Elf, Elven Accuracy, Shortbow/Hand Crossbow, 1 level Wizard dip for a little more casting, potentially 2 level fighter dip for better armor and action surge at some point. String together triple advantaged true strikes, twice per combat round (two turns, two sneak attacks).
Spell that grants vulnerability to piercing damage. Use item, attack flat x2 damage to your hit if they move, hit them again, maybe grab warcaster and somehow get booming blade and whack for big damage
To find things out like that, I usually watch a pack tactics video
@@arvedsteuer6994 But for me watching pack tactics doesn't work. They're not useful.
Before I start cooking, I must ask about True Strike and the Enspelled Weapons.
"You make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity."
The way I read it, it's not a spell attack. Otherwise, they wouldn't have to point out you are using your spellcasting ability for the attack and damage rolls.
This could mean you don't use the +5 attack from Enspelled Weapons.
Also, based on Enspelled Staff, you wouldn't be able to use Sneak Attack since the attack isn't made with finesse or a Ranged weapon.
Which leaves us with Enspelled Weapons. Depending on the weapon, it might allow for the application of Sneak Attack and the use of Fast Hands to make two attacks in a round.
I'd use that in the early game but my goal would be to get my hands on Illusionist's Bracers and acquire true strike as an Elf of something. By level 17 it would allow you to bypass the whole "cast at the lowest possible spell and caster level" and have full scaling on the cantrip while ignoring the limited uses of Enspelled Weapons. Bonus if you get your hands on magic items like an Oathbow and such to add even more damage.
We just started playing in a planescape campaign, And I'm playing a changeling thief. I'm taking a lot of this advice to heart, and even after one session, it has provided a great deal of fun. Thanks for your awesome work!!
Planescape is the perfect place to go thief rogue because the best magic items are in Sigil lore wise so keep your eyes open for them!
We started the Vecna campaign at level 10. Wiz 1/ Rogue thief 10 right now.....I'm just using spell scrolls to be honest. Used most of my starting gold on True Strike scrolls and using every available downtime to craft more.
The damage output is stupefying
Kobold with the DPR enlargement pills.
scimitars are rogue weapons now, so scimitar of speed works, and since it has the nick property you can get three attacks per round, or six for a 17th level thief (still only two/four sneak attacks but more chances to hit is good)
3:59 Thank you for calling out the no material components clause, a lot of discourse I see online willfully ignores this and insists that scrolls of true strike is the right way to use this combo, even though you can’t cast true strike through a spell scroll RAW
I think it's super lame that it doesn't work RAW. Getting stuff to work with a Martial is super hard in 2024.
@@PackTacticsbut wouldn't a scroll of true stike work if you made them yourself? Under "prerequisites of the scribe" it says "You must also have at hand any Material components required by the spell" to create the scroll. And true strike says "you make one attack with the weapon used in the spell's casting" that would be the weapon you used when you created the spell scroll? Seems like the RAW and RAI since a scroll uses the DC and Spell mod of the creator.
@@PackTactics "requires no components" means that it specifically "dictates exactly 0 components" or that the components are "not required" and therefore "optional"?
@@dantea7475 i mean the scrolls you buy were made by someone, so i assume they would simply use the weapon that was used to craft the scroll
would be cool if you could buy true strike scrolls made with legendary weapons
The Enspelled Weapon could theoretically have the damage improvement if it is a cantrip, since the cantrip scaling is based on the character level of the caster, not the spell level. True Strike is still technically cast at the same level regardless of whether it's cast by a 2nd level or a 20th level character.
“The spell is cast at the lowest possible spell and caster level” 5:07. Unfortunately, it will always treat True Strike as if cast by a level 1 spell caster.
But the level of the spell (cantrip/0) and your caster level (maybe 0) don't affect the extra damage, is your total level that affects it, right?
So even a lv 10 Barbarian with Magic Initiate would get the damage bonus, even if the spell level and caster level in that case are 0. Or at least that makes sense to me...
@@_zekuCantrips scale with character level, not caster level.
Wait... In 5e caster level only means the level of the character that is casting? I thought it had to do with levels in "spellcasting clases"... if so that makes sense. I'm still not 100% clear tho...
@@carlosrdgz1385 I interpret it as the same thing as your level for the multiclassing spell table. Like how a Cleric 5/Ranger 3 would be a 7th-level caster.
I figured out the bracer of flying trick on my own. It was fun.
I honestly jump with joy whenever you upload a video 😁
Thank you! Just don't jump up because you might take fall damage and die.
You can also just take a 1 wizard dip and make true strike scrolls and have true strike on your character, usually cantrip scrolls are not good but in this specific case they work well. Doing it this way also allows you to keep the upgraded versions of true strike in some cases too, because it grows with the character.
Hold Action into reaction
Bonus Action true strike scroll sneak attack
Reaction Sneak attack
This gets better combined with warcaster which allows casting as an opportunity attack so you can reaction cast true strike with it's added damage! I also recommend the classics of haste, command scrolls/wands of fear and poisons. Fun fact about true strike is it also synergies well with poison damage as true strike states damage from the attack can be changed to have it all radiant, very good way to get around pesky poison immunities or resistances that I find higher CR monsters have in spades.
I have a rogue thief wizard character who wields muskets and magic items and uses them in close range with sharpshooter, warcaster and scrolls (usually wrapped around his muskets) Which is incredibly fun for me!
Yay new video!!!!
-Tharsis
Nice here I was thinking I was the only one to use them.
The dagger is a pretty cool magic item but I beleive you could also do the same thing with illusionist bracers. Prepare truestrike or booming blade which RAW requires you to cast the spell which would let you bonus action cast it again. That trick is universal so any rogue can make great use of it if they pick up a cantrip
So, this might be goofy, but I would consider either multiclassing Warlock or picking up the Eldritch Adept feat from 2014 (if it's allowed) to get a Sprite familiar from Pact of the Chain. If you did that, you could outfit them with an enspelled weapon or two, which they could use to cast a damage or attack buffing spell at the start of an encounter. You could just command them before combat with a command like "when I draw my dagger, cast Bless on me, then go invisible and hide". Since Sprites are both comparatively intelligent and wise, it stands to reason that they could follow that order. Even if the DM were to require that they had to wait until their turn to cast the spell (since Readied spells are a pain to time), you could use them casting their spell as the trigger for your readied attack if they went after you in initiative. With the number of attacks, and an Invisible Sprite providing a buff, even something as comparatively weak as Crusader's Mantle could be helpful.
Happy high DPR addicted 🐊.
It seems to me that the best thing to do is get your hands on a wand of fireballs. It's hard for me to imagine anything better.
You need to dip spellcaster to use some wands.
@rafaelkorova Where is that written? I've seen it for spell scrolls, but not wands. It certainly wouldn't make any sense. Soellcasters can cast spells on their own. Martials are the people who need these items to cast.
@danritts2960 just look at the description of the item
Wand of Fireballs
Wand (arcane focus), rare (requires attunement by a spellcaster)
If you have species spell casting that qualifies.
@@rafaelkorova That or 13 levels of Thief
This is why I watch Pack Tactics.
I'm planning on making an enspelled longbow for my ranger with hail of thorns. It doesn't do much, but I figured a small AOE damage boost for my early game, plus it makes my bow magic. And because I took crafter at the start, I can also make wands of cure wounds for my party. Have to wait until lvl 4 though because I need arcana.
1:01 Question, when the DMG says that the magic item doesn't require components does that include verbal and somatic? If so then a Thief rogue could potentially Stealth Attack (using their new feature by giving up 1d6 of Sneak Attack damage) and then use a wand all the while never being seen.
I think you want to multi-class into paladin, warlock or ranger, using divine favor, hex or hunters mark respectively. This way each of the bracer attacks gets your bonus damage.
Illusionist's Bracers can do that on its own. If the Rogue casts Booming Blade as an action, it could cast the cantrip again as a Bonus Action, and getting BB is super easy with an Arcane Trickster or just being a High Elf or a Kobold.
The mechanic problem with the bracers, outside of having to obtain a very rare magic item, is that you have to use the action first and the bonus action second. You can’t use the bonus action to ready an attack for a subsequent turn to cause a second trigger or sneak attack damage. Making two true strike attacks on the same turn isn’t probably much more DPR than just doing normal two weapon fighting with Nick stuff.
@@72TEHJ When you ready a spell, you cast it as normal, but hold it's energy while concentrating, releasing it's effect when the trigger happens.
This is enough to trigger the Bracers effect, since you ARE casting the spell. So your turns would be something like:
- Ready a Bladetrip (Hence, casting and holding it)
- Bracers copy the cast cantripe, letting you attack as a bonus action
- You pass and your Ready action triggers, releasing the spell you was holding, letting you make another attack.
@ I feel iffy on that. When you ready a spell and the effect of the spell is suspended, have you really “cast” it? I don’t find the rules language particularly decisive on that.
@@72TEHJit is mechanically casting the spell no matter how you slice it you are casting a spell at the end of the day, you're essentially doing all the verbal and somatic components required and then not swinging (if your next argument is well if they're concentrating on the spell how are they casting a second one, I propose a secondary weapon because you're a rogue if you aren't shooting a crossbow you consistently have a free hand you do nothing with, however mechanically you don't need it the weapon cantrips don't require concentration in normal circumstances and casting a non concentration spell doesn't cause you to lose concentration maybe realistically you're holding the spell in your off hand reading to apply it onto your weapon) this is all to say absolutely nothing is stopping this from happening but who cares if the rogue does it they either got lucky enough to find a very specific very rare item or saved enough money during the adventure to make it themselves they deserve to use it to it's full power
LudicSavant's Build 2: The Brilliant Thief from An Eclectic Collection of Fun and Effective Builds: 2024 Edition
Not that it makes a difference, but the Thief's Fast Hands says "Use an Object: Take the Utilize action, or take the Magic action to use a magic item that requires an action." So the Bracers of Flying Daggers would be a Magic Action I think. Again, doesn't make a difference because it's still a bonus action anyways.
RAW a 2024 warlock's agonizing blast can stack with this to boost the damage bonus and celestial warlock Radiant Soul feature can stack on top of that well
Curious on your interpretation of true strike not working with your attack/Elven Accuracy. True strike is range "self" and "uses your spellcasting ability." Wouldn't that mean its different from an attack cantrip like firebolt that has a range and a target? Seems like this might work even better with GFB or BB where the attack doesn't use a spell casting ability to attack at all? 4:42
I’m playing a Artificer/Thief Rogue multiclass character right now and I use a tentacle rod for close range combat. I get to do 6 attacks with 15ft range and +9 to hit, each dealing 1d6 psychic damage on a hit and if I hit all three tentacles from one of the two actions the target gets restrained and I get to deal 3d6 guaranteed psychic damage on its turn. The triple hit happened surprisingly often even in the only fight we’ve had so far because the hit modifier is so good. It also doesn’t use charges so while the damage is somewhat mediocre it’s more consistent for long encounters/days
You're gonna love that moment where you unlock spell storing item for artificer so much destruction ready to happen
for the longest time i thought using the ready action eats up your bonus action as well. Guess that was a house rule or w/e for some campaigns I've watched
As long as the bonus action you plan on taking doesn't require a certain action(such as two weapon fighting), then yes. You get to use your bonus action.
Dakka dakka but with knives
The gradual power creep of 5e eventually made the game a collection of vaguely defined and contradictory loopholes. 2024 saved all that time writing the vaguely defined loopholes into the game from day one.
20 minute long vid next? yippeeee
Scimitar of Speed let's you make a consistent Bonus action attack
One of the minor beneficial properties of an artifact let's you cast a canrip from the artifact at will.
Can you make a video on the nick + new dualwielder ?
Do not know if this helps but Winged Ammunition acts like SharpShooter a bit but only with Arrows, Blowgun Needles, Crossbow Bolts, Sling Bullets, Modern Bullets, Renaissance Bullets, and Energy Cell
Rogue with BFD and Enspelled Hand Crossbow with haste
Action attack with daggers, bonus action nick attack with crossbow
When hasted, ready action attack with BFD, bonus action H.Cross, Hasted Action BFD
Honeslty Old Strike as a bonus action would fix it.
Itd be something every martial minus the barb would pick up
Question: if you’re a non-caster casting True Strike with an Enspelled Weapon, do you add any kind of ability score bonus to your damage? TS uses your spellcasting ability in place of STR/DEX for attack rolls and damage, but the Enspelled Weapon skips naming a spellcasting ability and just gives you a save DC and attack bonus, and you can’t work backwards to arrive at a spellcasting ability modifier for your damage without making an assumption about what proficiency bonus they’re using.
4:53 caster level? havent heard that in a looooong time
Ohhh the kobold king
Utilize by definition only applies to nonmagical objects, PHB pg 15
If you were to take a few levels in Artificer would you be able to make an Enspelled Weapon through the Replicate Magic Item infusion?
Cantrips are always considered cast as a level 0 spell, therefore it should both still gain the growth, and possibly even make it less counter-able if it actually considers it lvl 1 instead haha
it says minimum spell level AND caster level
@ interesting, and yet other places in the new books state that such stats are based upon the creator… maybe if you find them they default to zero but crafting them is different?
@@delrolandand yet none casters can cast spells through feats, they don’t have any caster levels at all, it really just sounds like they added a rule and forgot how to write it to make sense.
Good luck getting that bracer off of Jarlaxel.
I was curious if true strike works with inate sorcery, cause that would mean every true strike would be made with advantage and another level in sorc gives you quickend spell, take the arcane trickster subclass and you never run out of sorcery points during combat, maybe another lv for draconic sorcery cause you will probably focus on Charisma first and its helps with the AC?
An Enspelled Staff wouldn’t work for Sneak Attack because it’s not a Ranged or Finesse weapon, right?
Those bracers of flying daggers would go great on my dagger throwing paladin concept with divine favor and hunters mark ... Thrown daggers do allow ranged smites :)
smites specify melee weapons with the exception of eldritch smite, eldritch smite only says that the weapon must be your pact weapon, and under the new rules for pact of the blade your pact weapon has to be a simple or martial melee weapon OR a magic weapon you are touching, so as long as you have a magic weapon you can ignore if it is ranged or melee as magic is now the required modifier, so, smite away, but only as a warlock or a multiclass of some kind.
@@jake120007daggers are melee weapons mechanically, they just have a thrown Ranged attack option as an attack but it’s still a melee weapon at the end of the day.
@@AtelierGod by that definition you can smite with every weapon in the game, you can hit people with a bow and do improvised weapon damage, its not good, but it counts
@ no it doesn’t just like a dagger doesn’t become a ranged weapon when you throw it, a bow doesn’t become a melee weapon when you slap someone with it, it’s a weapon category not a “how you used it category”x
@@AtelierGod anways what im taking away from this is that warlocks can use magic bows as their POTB weapon and smite with it which is baller
Doesn’t Elven accuracy work with attacks using Dexterity, Intelligence, Wisdom or Charisma? If you are using a spell casting modifier then it usually fall into the ladder 3.
The bracer does not work, its magic, utilize is just for non magic items, watch out for it.
This is the most TECH reading of the rules that think you’ve ever done.
What does TECH mean?
@@jbark678 tech is just rules that aren't obvious like for example rest casting is tech.
No, not at all. This is just how English works.
@@PackTactics Ah, I see. OP used all caps, so I assumed that it was an acronym.
With the bracer taking an action couldn't you use both action and bonus action to throw 4 daggers? That's 4D4 + dex mod + 8 damage right?
Lets Go!
It’s not the absolute best but an enspelled item with haste is nice because:
1. It last usually the whole combat and this you’ll unlikely run out of charges
2. It still allows dexterity based attacks unlike true strike
3. Haste can of course be used for double sneak attack (haste attack on your turn, ready attack for off turn)
4. It is still the attack action and can use any sneak attack weapon you want, which is of course the downside of bracers
6. Your bonus action is free after the first turn for roguish shenanigans which could include using bracers or a true strike scroll or something.
The only big downside is concentration, especially true for haste
Just because an item doesn’t require a material component doesn’t necessarily mean you couldn’t still use them does it? I know it’s an odd reading but I’m of the belief you could still provide material components, you just don’t have to, which means in theory you could still use the blood to make the circle for summon greater demon for instance, even if cast from an item
Hold on. Does this mean that spells cast from items not count against the one spell slot spell rule???
the entire ranged attack section is pointless. True Strike requires you to make a MELEE attack.
I guess you Could combo rogue and war cleric together then combo with this new update…
As a DM I can't see myself allowing the combo you are suggesting for the bracer of daggers in my games. You said it is mixing old content, which I am completely fine with but leaves interpretation up to the DM with minimal obligation to try to follow "as written" or generously. Furthermore the interaction is ambiguous not having the direct same wording or some terms having seemed to change. Finally, you are throwing daggers which is clearly attacking magic weapons, so I would rule in my games it would require the attack action, although the wording to me reads you could throw both daggers per an attack from the attack action ( so I might allow that, although the nick property would normally give you this extra attack on daggers so I might just rule that you get that instead even if you don't have dagger weapon mastery, sorry fighters and everyone else with extra attack). Good new you can now use those feats you wanted with it. In the other hand getting a weapon that casts true strike with many or even endless uses(yes as a magic action), would probably be feasible in my games. So if someone wants this build in my campaigns I would facilitate it and make sure they could pull it of, if they are willing to have their character work at getting the nessairy weapons or maybe other items to cast the true strike with the thief cunning actions and use whatever weapon they are welding to hit with.
Why not use a enspelled weapon of booming blade with cunning action withdraw or something
Can’t you just make a bunch of true strike spell scrolls to utilize your bonus action attack?
For fun, not DPR, but do a vid on Bracers of the Illusionist/Illusionist's Bracers.
Next video: how to triple dpr with bless!
Bess isn't that good anymore because there's no power attacks... It makes me so sad. 😭
Are you sure True Strike with enspelled weapon doesn't add the extra damage based on your level? You're not casting at a higher level, the cantrip is just stronger because your level is higher, I don't think that counts as upcasting.
The rules for Spells Cast from Items say: “The spell is cast at the lowest possible spell *and caster* level.” (Emphasis added). I would take this to mean cantrips cast from an item are cast as if by a level 1 caster.
Right, I get that. What I mean is that the level of the spell (cantrip/0) and your caster level (maybe 0 or 1) don't affect the extra damage in the cantrip, is your total level that affects it, right?
So even a lv 10 Barbarian with Magic Initiate would get the damage bonus, even if the spell level, and caster level in that case are 0. Or at least that makes sense to me...
Wait... In 5e caster level only means the level of the character that is casting? I thought it had to do with levels in "spellcasting clases"... if so that makes sense.a
@@carlosrdgz1385 As far as I know, in 5e “caster level” is not a defined term, so the most reasonable interpretation is “(character) level of the caster”, and therefore affecting cantrip level scaling.
lost me on the readying true strike, then (when triggered) you get 2 (attack) turns (in a row)
Algorithm bump 😊
Scrolls are better magic items. I love scroll version.
I’ve been working on a rogue damage project, and the thief has given me a total headache. Honestly, if you want double Sneak Attack, I would instead go 3 levels into battle master, pick up the Riposte Maneuver, maximize AC w sword and board + defense, grab sentinel and go crazy. In a 16 round day w 1 short rest, you can use riposte half the time, and I assume you can get reactions the other half through Sentinel and Action Surge to ready an action.
Getting some magic medium armor, especially the serpent scale mail (adds your full dex mod to the AC) would be the idea
The whole "thrown weapons aren't ranged weapons" is still one of the stupidest rules I have ever seen.
Play two characters
I dont get it
FTA
I hate how the best damage a rogue can do is... cast a spell. What crap game design.
It has always been that way. Since the cantrips booming blade and Green flame blade existed. Also in terms of spells helping the Rogue do more damage that is intentional to support team play. Like maybe for maybe for base rogue they could have scale the attack action for them. So at level 5 you get 1d6,level 11 now turns 2d6,level 17 3d6. If you use sneak attack during your turn.
@darklight9450 yeah, gfb and booming started it before.
Having a spellcaster able to buff with spells, fine and good team play.
Having a martial type needing to attack with a spell (gfb, etc) I really think is so bad in terms of game design. Make them better using physical skill rather than spellcasting.
im sorry but i have to say this the fact that the sole focus of damage kills 5ed and whatever 5.5 is. there needs to be a balance of roleplay world exploration and combat the sole focus of dmage makes all builds one note and boring af. what happened to makeing an actually good system that doesnt weigh too heavily twords the player and away from the dm and vice versa. i usually like your content but this one is just making the problem bigger and harder to solve
Then play a full caster.
What normal DM is going to allow this? Please stop with these clickbait videos..
Every DM I know allows this. What are you talking about? It's even approved by the devs in the playtest.
As a DM
I know I'll never run 2024 edition
thanks for sharing
@williamhargreaves7046 No problem. Its become a weird one.
2024 edition is fine. I had worries at first but having played a few games using the new rules none of my fears came to pass. However videos like this that use the Dungeon Masters guide as if it was an extension of the Players Handbook is unhelpful. As soon as you hear a player utter the words ‘in the DMG, page….’ Then players are overstepping the boundaries of their role in the game.
Just seems better than 2014. I mostly play 3.5 though so not sure how much that matters
@@garethhamilton1252disagree, if it’s printed it should be for everyone to use. Obviously the DM has final say on what works in game but forbidding even reading the DMG is ridiculous