2 notres: 1. a spell cast without a slot is treated as its default level. The free casted summons can attack (once). Not sure if the feature is worth it, other than maybe sending them in front of you to facecheck traps. 2. the illusory reality feature requires you cast the spell from a spell slot, so the free casting from warlock invocation doesn't work
The warlock invocation feat also specifies it can't have prerequisites of any kind unless you're a warlock that meets that prerequisite. So you'd have to be a level 2 warlock to get Misty Visions with the feat or, obviously, without the feat using your own invocations at that point.
One option: “If an illusion manifests in space, the illusion is insubstantial and weightless, yet it seems to be affected by the environment as if the illusion were real unless the effect that created it specifies otherwise. For example, a visual illusion of a creature casts shadows and reflections, and wind appears to affect the illusory creature. Similarly, an audible illusion echoes in an echoey space.” Since illusions react to the environment, like being blown by wind, light etc I presume moving with anything they’re affixed to is okay. With permanent major image, you could maybe create objects that are carried/worn I.e. affixed to yourself or a real item on yourself. Then whenever you want these items to function as real, you can just bonus action illusory reality. It’s limited as the objects have to be predetermined and naturally affix to things, but a potentially amusing usage. If malleable illusions homebrew replacement is on the table, these don’t have to be predetermined since you could just alter them later anyway. But I assume most tables will just make you play the subclass as written.
To be fair, the majority of games end at level 10. It doesn't undermine the power of Illusionist, but it does explain why no one seems to think illusionist is the strongest.
You forgot one of the best uses for Minor Illusion, the cardboard box. If you crouch down or are small, then you can cast Minor Illusion and create the illusion of a crate, barrel, bush, chest, tree stump, etc around you on your space. You now have the ultimate hiding spot and full cover from any non AOE attacks. Its the ultimate hiding spot because creatures can’t see you even if they roll high perception checks or have high passives, since the only way to see through an illusion is to spend an action to attempt to see through it. 99% of guards aren’t going to decide to spend 6 seconds looking at a random box. While it isn’t perfect and creatures with good hearing and smell might be able to sense you, it’s still super good especially if you don’t have the best stealth. It’s also good in combat since it blocks all line of sight to you from any angle, so tons of spells and features can’t target you. Like I said, it’s still not perfect but for a Cantrip and one that can now be used as a Bonus Action, this could be insanely useful. Also before someone says “That wouldn’t work besides you are physically interacting with the illusion, which allows creatures to see through it.”, you can just make the illusions hollow and without a bottom. Unless you are super big, you can probably fit within a 5x5x5 cube without touching the walls or ceiling, especially when playing a 3ft tall Kobold
I suppose it would work if the enemy didnt see You cast it, cause they they can just drop a two handed sword on You XD. But yea basically the wizard is playing metal gear.
I am willing to say that any spell that a GM probably is gonna allow things to target you the same way like if you where hiding behind a conventional shield or any other kind of more normal 'worn' equipment. Just the use as a instant hiding spot if you can get it off unseen is probably useful enough, especially as it does have a certain degree of rule of funny to it. Of course, if your box is not something that agurably *should* be there, or has not been there the last 5 passes of their patrol route, the guard may does spend 6 seconds looking at it wondering how it got there. Great for Markets and Alleyways, questionable for getting out of the dungeons and/or dragons.
I have done this several times including one time I threw it over an opening that we had to climb up through. This let our fighter to get into position without them seeing him and in turn prevented the surprise attack. I also like using it to create a false wall in an alcove to set up an ambush. It doesn't come up often but when it does make it count.
i did that one time, the fighter lost his axe and was facing creatures with devil sight, so i couldn't put him in darkness to hide him, so i used minor illusion and created a stone pillar in his spot, they needed to beat my spell save DC to see him and no one did, so he was able to escape without incurring an AoO.
Since illusory reality states that it must be done after using a spell slot to cast an illusion spell, would misty visions work on it since it is free casting?
Kobold definitely overlooked the "cast an illusion spell WITH a spell slot" or mixed it up with the old version where it was an illusion spell of first level or higher. It's still unbelievably strong but not at will as stated in the video.
Muddy footprints certainly can be 1 object. The mud is the total object as stated and you simply shape it into a chain of footprints. Just have a small trail of mud connect each print together and boom, you have a 5 foot long mud chain of footprints. Each footprint being connected to each other isn't gonna hold up to closer inspection though. But no illusion will hold up to a closer inspection either so it honestly doesn't mean anything in the end.
Seeming becomes a fun-albeit suboptimal-save or suck spell to shut down enemy casters. Assuming the enemy lacks proficiency with heavy armor, you can make them wear some chain mail and now they can't cast spells.
But only if the DM allows it to be. My DM had indicated that he (and by extension the NPCs) will be highly critical of illusions, anything he can find a flaw with will get rolled against. In his world a static minor illusion expires in roughly a minute and refreshing it will be visible. I had just leveled up to 3rd level and picked illusionist, after the conversation I chose evoker instead. It is simple and to the point, and not much debate on what happens when you throw a fireball.
I feel like most DMs are gonna look at the “can’t give conditions” part of illusory reality and tell you that this doesn’t work, no? I know it’s not technically a condition and all, but it effectively applies a nasty debuff. Idk I don’t run games past level 12 lol
I wouldn’t let my players make a wax creature because it is functionally the same as a creature. It violates the spirit of the rule, even if it doesn’t violate the letter.
@@tylerthorstrom4100 this exactly. the spell specifically mentions what it cannot do (mimic creatures) and no DM I played with would respond with anything but an annoyed look if I said "here's how I'm gonna do the thing anyway"
I would say that a wizard versus any other class in a one on one 20th level battle is a mismatch. I recently witnessed a 4 person battle royal, with 2 20th level wizards a 20th level Druid , and a Sorlock. The Sorlock won, because, the wizards and the Druid were more worried with each other. The warlock was an after thought. That was until after a few rounds the warlock was spamming eldritch blast from over 200 feet away while totally invisible, and that was all she wrote. Also I want to say that using wish to negate the druids ability to to wild shape for 24 hours is a brilliant use of the spell.
I'm not sure about the wax dummies subbing for creatures. It seems like it's skirting the intention of the rule. Sure, summons from Tasha are terrible, but you can come up with some interesting ideas for use. I'd argue it's thematic to make illusory creatures. As with the last ability, the feature is if you spend a spell slot. They worded that so you'd have to spend a spell slot.
@@MarcSmith-nz3be It's a dialogue with your DM if there's a conflict for whatever reason which takes like 30 seconds. Not a RAW vs RAI argument. The devs know you can do this and they don't care. If they did then it would have said "the illusion can't look like other creatures". If I made an illusion of a high quality canvas of a person like Strahd to show people what Strahd looks like, I'm sure you'd be fine with that.
@@MarcSmith-nz3beI think it makes sense. It’s just a dummy. Like you ever seen in a movie where someone grabs or attacks a target and then it’s just revealed to be a dummy in the target’s clothes? It’s basically just that. A dummy that vaguely looks like the creature that is wearing similar clothing.
That's next week's video lol. I play Land Druid and tell you why I did the things I did and what the party is doing and how we combo off each other and so on. Optimization isn't just about your build.
Muddy footprints is definitely one object: you got a footprint made of mud, connected via an atom-thick line to another footprint made of mud, and so on. One object.
7:22 Question. Do you think that I could cast Minor Illusion either while sneaking around or blending in with a crowd and not give myself away? My DM says no because that's within the realm of Subtle Spell for the Sorcerer, but I'd be interested in your thoughts.
You break from hidden with, "The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component." Minor Illusion is a Somatic & Material only. No Verbal. You are 100% in the clear to stay hidden.
I love the level 3 feature. Minor illusion is already pretty good but being able to cast it twice a turn, at 3 times the range, and pick two effects per cast is incredible. Thats quadruple the effects anyone else gets from the spell. Make an illusion of a brick wall and another behind it. Now they have to see both as illusions before they can see you again, and even then it's just faint. I'd argue that even faint the illusion provides partial cover.
Illusionist subclass at level 14 was also the most powerful subclass in 2014. My main boy Augustus Silvari is a Mizzmage Illusionist wizard. Even have original character art for him :)
My very rough opinions on how intelligence relates to trickery: 4 int or below: Will fall for literally anything 5-6 int: Will fall for anything unless something is very obviously wrong (like, lava but they don’t feel heat). 7-9 int: Easy to trick; won’t actively search for deception but will catch on relatively quickly. 10-11 int: Normal person. 12-16 int: Will actively search illusions when they appear, or test them in some other way (like throwing a stick at them). 18-20 int: You need a properly brilliant trick to deceive these fellows. 21 int or above: Haha no.
in defense of summon fey: in my current game i am playing two characters, one is a warlock the other is a battle master fighter, the battle master has the blindfighting fighting style. one of my go-tos is summoning a tricksy fey, bonus action to teleport and put the fighter in a 5 foot cube of darkness (he is a dwarf, so he fully fits) this gives him advantage on attacks and enemies have disadvantage hitting him, he also has a +2 greataxe and great weapon master so he takes that -5 but rolls with advantage getting that +10 also helps that my DM rolls crits as roll and double, instead of double dice, so with the +10 that is +17, double that and its +34 before even rolling the damage die, it's a minimum of 36 with a maximum of 58. the warlock also has darkness, but that often disadvantages other players so she doesn't use it as much (she has devil's sight, and if an enemy comes up and attacks her THEN she will use it) though since then the DM has decided that everything has true sight (since my warlock also has an imp familiar that can turn invisible) so now i'm working with the wizard in the party to use fog cloud (it's real fog, so true sight won't see through it)
summon greater demon doesn't have a GP cost, but it does require blood from a humanoid killed in the past 24 hours depending on the table and the situation, having the GP might be easier
2 things: 1. You don't need to use a BA to use Illusiory Reality on a spell you cast that same turn 2. If you have malueauable illusions and a bag of holding you can throw a few permanent major images in there and while this would take your bonus action, as you aren't casting it, you don't need Misty Visions for on demand(just keep pulling illusions from the bag)
15:24 Did they remove the "spells cast without a slot are treated as their default level" rule? I don't remember which book it was printed in (or maybe it was sage advice?) Regardless, even if it did count as level 0 (or no level), they would get minimum 1 attack because they can just use the Fey Blade action instead of the Multiattack action.
So at 3rd level you get the Minor Illusion cantrip for free and it has a total range of 90 feet. That can really help as it's useful all through into higher levels (in case you ever reach 20th level, lol).
Always love your content, keep up the great work! However, you are mistaken about the Fey Spirit being unable to use its Multiattack feature. It refers to the spell level not the spell slot used to cast it. When you use the Subclass feature to cast the spell without spending a spell slot it would default to the lowest level of the spell since a spell level is not specified. By default when a spell is cast without specifying a spell level it is presumed to be at its lowest level.
Bards: Santa isn’t real, but we’ll act like he’s real for the stories. Wizards: Santa was real (St. Nicholas was a real person) and I’ll make him real via Major Image.
Phantasmal Creatures has an order of operations issue which I asked about elsewhere but it’s possible (but not probable) that it’s a free max level upcast of those spells. “When you cast the spell” is ambiguous timing. You spend a spell slot when you cast a spell. You can change the school to illusion “when you cast the spell.” If you change it to illusion you can cast it without a spell slot. So let’s say you up cast to 4th, so you need to spend. 4th level slot, but you change it to illusion, now it doesn’t cost a slot. Is it still upcast? Another implication of this reading is “this feature doesn’t work if you have no spell slots.”
15:30 but kobold, they can still attack as they can just take the feyblade action instead of multiattack. It’s still crap as it’s just one attack for basically barbarian damage but at least it’s not useless
Removing Malleable Illusions is indeed a huge loss, also it would've been really fun to combine with the Tasha's Summons to change which creature you have summoned. Not sure how that would affect their hp though, so maybe that's why it was removed?
The idea with the summoned creatures is that youre creating Phantasms, something that's not really explained well in 5e. Phantasms are basicslly illusions given material form by drawing energy from the Shadowfell. Pretty much any illusion spell that deals damage is a Phantasm. So the feature IS illusion related, 5e just doesn't explain how
With silent image, if I make an illusion of a pit underneath the enemy can I make that real? What if after they fall in it I "move" the illusion further underground? Can I bury people alive like this? Or maybe the opposite, make a platform for me to stand on and move it up into the air? Silent image of a helicopter and get in it, it can't fly but you can "move" the illusion. If the range of my illusions is increased and this one is now 120 feet, can I essentially "fly" at that speed for the cost of a level 1 spell and a magic action every turn?
@silasm have you DM'd for more monks, or rangers, or more illusionists? That may not be fair because of 2014 Gloomstalker... but I think you know what I mean. In 5 years I have only had one person want to level as an illusionist. Then I had to tell them the campaign ends at level 10-12 and they changed class immediately.
I don't think silent imagine at will counts for the lv 14 feature. Once a spell doesn't use a spell slot it no longer fills the requirements, like using magic initiate to "cast" without a spell slot. If it said when you cast an illusion of 1st level or higher, but it doesn't.
I would have appreciated a heads up at the beginning about the Santa Claus reference. I was listening to this when I was taking a shower and was lucky my 4 y.o. daughter wasn't brushing her teeth and she often does when I'm getting ready.
14:08 Summon Beast and Summon Fey are "bad spells"? Wanna make a video where you explain that hot take? I use both of those liberally and find them to be A tier for cumulative damage output.
My major problem with this class is how late you get good. While yes you have to remember you are playing the most powerful class, I could also just get a cantrip that deals damage no matter if I miss or they save. Or literally change someone else’s roll. I want illusion to be good but without sculpted spell, and the 10th level feature not teleporting you up to 30 feet away from where you were attacked. It’s just bad, most players never reach level 11 let alone 14. I my self in the 8 years of playing dnd have only reached level 10 1 times in a living world server. Most dms run out of steam levels 3-7. This class is only worth it if you know for a fact you’ll be getting that level 14 feature, otherwise it’s just not worth getting such lack luster features for such a long stretch of the game
I am just flat out not creative enough to play this subclass. I've been stumped trying to figure out what to do with minor illusion already several times.
The Tasha summons were supposed to fulfill the fantasy to summon things then they tact on a big price on a wizard which is always an issue money what a pain and you need to upcast to try to do effectively why you summoned it that’s disappointing
Wow what a creative story telling enhancing character! I'm so clever and creative with these situational spells! Everyone at the table will enjoy this! I make an adamantine box around them I make an adamantine box around them I make an adamantine box around them...zzz
I genuinely don't understand the viewpoint of people that are moving on to the 2024 rules, but still use spells that are obviously against modern design intent like Summon Greater Demon. If you enjoy those types of spells, why not just continue playing 2014 rules with spells like Conjure Animals?
BUT KOBOLD! You can also get these emojis if you sign up for youtube membership!
I can cast a Kobold Plushie, and make it real. 🥰
santa is real, his name is fizban and goes around the multiverse casting simulacrum so he can give toys to every good goblin
2 notres:
1. a spell cast without a slot is treated as its default level. The free casted summons can attack (once). Not sure if the feature is worth it, other than maybe sending them in front of you to facecheck traps.
2. the illusory reality feature requires you cast the spell from a spell slot, so the free casting from warlock invocation doesn't work
Oh snap. And I read Illusory reality too. How embarrassing.
The warlock invocation feat also specifies it can't have prerequisites of any kind unless you're a warlock that meets that prerequisite. So you'd have to be a level 2 warlock to get Misty Visions with the feat or, obviously, without the feat using your own invocations at that point.
One option:
“If an illusion manifests in space, the illusion is insubstantial and weightless, yet it seems to be affected by the environment as if the illusion were real unless the effect that created it specifies otherwise. For example, a visual illusion of a creature casts shadows and reflections, and wind appears to affect the illusory creature. Similarly, an audible illusion echoes in an echoey space.”
Since illusions react to the environment, like being blown by wind, light etc I presume moving with anything they’re affixed to is okay. With permanent major image, you could maybe create objects that are carried/worn I.e. affixed to yourself or a real item on yourself. Then whenever you want these items to function as real, you can just bonus action illusory reality.
It’s limited as the objects have to be predetermined and naturally affix to things, but a potentially amusing usage.
If malleable illusions homebrew replacement is on the table, these don’t have to be predetermined since you could just alter them later anyway. But I assume most tables will just make you play the subclass as written.
To be fair, the majority of games end at level 10. It doesn't undermine the power of Illusionist, but it does explain why no one seems to think illusionist is the strongest.
You forgot one of the best uses for Minor Illusion, the cardboard box. If you crouch down or are small, then you can cast Minor Illusion and create the illusion of a crate, barrel, bush, chest, tree stump, etc around you on your space. You now have the ultimate hiding spot and full cover from any non AOE attacks. Its the ultimate hiding spot because creatures can’t see you even if they roll high perception checks or have high passives, since the only way to see through an illusion is to spend an action to attempt to see through it. 99% of guards aren’t going to decide to spend 6 seconds looking at a random box. While it isn’t perfect and creatures with good hearing and smell might be able to sense you, it’s still super good especially if you don’t have the best stealth. It’s also good in combat since it blocks all line of sight to you from any angle, so tons of spells and features can’t target you. Like I said, it’s still not perfect but for a Cantrip and one that can now be used as a Bonus Action, this could be insanely useful.
Also before someone says “That wouldn’t work besides you are physically interacting with the illusion, which allows creatures to see through it.”, you can just make the illusions hollow and without a bottom. Unless you are super big, you can probably fit within a 5x5x5 cube without touching the walls or ceiling, especially when playing a 3ft tall Kobold
I suppose it would work if the enemy didnt see You cast it, cause they they can just drop a two handed sword on You XD.
But yea basically the wizard is playing metal gear.
I am willing to say that any spell that a GM probably is gonna allow things to target you the same way like if you where hiding behind a conventional shield or any other kind of more normal 'worn' equipment. Just the use as a instant hiding spot if you can get it off unseen is probably useful enough, especially as it does have a certain degree of rule of funny to it.
Of course, if your box is not something that agurably *should* be there, or has not been there the last 5 passes of their patrol route, the guard may does spend 6 seconds looking at it wondering how it got there. Great for Markets and Alleyways, questionable for getting out of the dungeons and/or dragons.
I have done this several times including one time I threw it over an opening that we had to climb up through. This let our fighter to get into position without them seeing him and in turn prevented the surprise attack.
I also like using it to create a false wall in an alcove to set up an ambush. It doesn't come up often but when it does make it count.
Pulling a solid snake is hilarious 😂
i did that one time, the fighter lost his axe and was facing creatures with devil sight, so i couldn't put him in darkness to hide him, so i used minor illusion and created a stone pillar in his spot, they needed to beat my spell save DC to see him and no one did, so he was able to escape without incurring an AoO.
Since illusory reality states that it must be done after using a spell slot to cast an illusion spell, would misty visions work on it since it is free casting?
No. Free castings are not spell slot casts. This is made clear because the bonus action spell rules were changed.
Kobold definitely overlooked the "cast an illusion spell WITH a spell slot" or mixed it up with the old version where it was an illusion spell of first level or higher.
It's still unbelievably strong but not at will as stated in the video.
Muddy footprints certainly can be 1 object.
The mud is the total object as stated and you simply shape it into a chain of footprints. Just have a small trail of mud connect each print together and boom, you have a 5 foot long mud chain of footprints. Each footprint being connected to each other isn't gonna hold up to closer inspection though. But no illusion will hold up to a closer inspection either so it honestly doesn't mean anything in the end.
Seeming becomes a fun-albeit suboptimal-save or suck spell to shut down enemy casters. Assuming the enemy lacks proficiency with heavy armor, you can make them wear some chain mail and now they can't cast spells.
Great video! Though the 6th level feature I believe casts at the base level, rather than at a nebulous “0” or “N/A”.
But only if the DM allows it to be. My DM had indicated that he (and by extension the NPCs) will be highly critical of illusions, anything he can find a flaw with will get rolled against. In his world a static minor illusion expires in roughly a minute and refreshing it will be visible. I had just leveled up to 3rd level and picked illusionist, after the conversation I chose evoker instead. It is simple and to the point, and not much debate on what happens when you throw a fireball.
Malleable Illusions is real loss. Its definitely something id homebrew in as an item for my illusionist players
I feel like most DMs are gonna look at the “can’t give conditions” part of illusory reality and tell you that this doesn’t work, no? I know it’s not technically a condition and all, but it effectively applies a nasty debuff. Idk I don’t run games past level 12 lol
You can still make walls to block off doorways or rooms in dungeons.
If your DM allows you to make "waxed figures", they are buffing an already insanely powerful cantrip.
It's RAW though because wax figures are objects so it's not a boost. It just is a thing you can do.
@@PackTacticsi can never guess whether these takes are in character or genuine or both
@@strahlungsopferit’s RAW, I don’t see the problem or why anyone considers it a buff. It’s still an illusion
I wouldn’t let my players make a wax creature because it is functionally the same as a creature. It violates the spirit of the rule, even if it doesn’t violate the letter.
@@tylerthorstrom4100 this exactly. the spell specifically mentions what it cannot do (mimic creatures) and no DM I played with would respond with anything but an annoyed look if I said "here's how I'm gonna do the thing anyway"
They mentioned that illusion effects affect light.
Thus my 15 foot silent image magnifeing glass sun death laser has been confirmed to be possible!
I would say that a wizard versus any other class in a one on one 20th level battle is a mismatch. I recently witnessed a 4 person battle royal, with 2 20th level wizards a 20th level Druid , and a Sorlock. The Sorlock won, because, the wizards and the Druid were more worried with each other. The warlock was an after thought. That was until after a few rounds the warlock was spamming eldritch blast from over 200 feet away while totally invisible, and that was all she wrote. Also I want to say that using wish to negate the druids ability to to wild shape for 24 hours is a brilliant use of the spell.
Make an illusion of a yellow exclamation mark over the head of your quest-giver. 😂
I'm not sure about the wax dummies subbing for creatures. It seems like it's skirting the intention of the rule.
Sure, summons from Tasha are terrible, but you can come up with some interesting ideas for use. I'd argue it's thematic to make illusory creatures.
As with the last ability, the feature is if you spend a spell slot. They worded that so you'd have to spend a spell slot.
They are objects.
@@PackTactics sure, "objects". It's a stretch to say "but dungeon master, I only made a wax dummy of a real person". Raw versus Rai argument.
@@MarcSmith-nz3be It's a dialogue with your DM if there's a conflict for whatever reason which takes like 30 seconds. Not a RAW vs RAI argument. The devs know you can do this and they don't care. If they did then it would have said "the illusion can't look like other creatures".
If I made an illusion of a high quality canvas of a person like Strahd to show people what Strahd looks like, I'm sure you'd be fine with that.
@@MarcSmith-nz3beI think it makes sense. It’s just a dummy. Like you ever seen in a movie where someone grabs or attacks a target and then it’s just revealed to be a dummy in the target’s clothes? It’s basically just that. A dummy that vaguely looks like the creature that is wearing similar clothing.
You should make a series of video on "How to play this class", a guide on how to play a class as you would play them. It would be interesting to see
That's next week's video lol. I play Land Druid and tell you why I did the things I did and what the party is doing and how we combo off each other and so on. Optimization isn't just about your build.
Muddy footprints is definitely one object: you got a footprint made of mud, connected via an atom-thick line to another footprint made of mud, and so on. One object.
Dunno, man. The Rock might have got a legendary belt or two....
Sir that thumbnail picture is questionable is kobold packing in the front or is there extra storage in the trunk 😂
Merry Christmas!
I love the illusionist my favorite 5th e class
7:22 Question. Do you think that I could cast Minor Illusion either while sneaking around or blending in with a crowd and not give myself away? My DM says no because that's within the realm of Subtle Spell for the Sorcerer, but I'd be interested in your thoughts.
You can't going RAW but some DMs do allow it. I've had a few DMs who were liberal with it.
The use Minor Illusion uses Somatic components. I do allow stealth casting but my players need to be either obscured or pass a sleight of hand check.
You break from hidden with, "The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
Minor Illusion is a Somatic & Material only. No Verbal. You are 100% in the clear to stay hidden.
18:15 just think of it as Crit Repellant.
I love the level 3 feature. Minor illusion is already pretty good but being able to cast it twice a turn, at 3 times the range, and pick two effects per cast is incredible. Thats quadruple the effects anyone else gets from the spell. Make an illusion of a brick wall and another behind it. Now they have to see both as illusions before they can see you again, and even then it's just faint. I'd argue that even faint the illusion provides partial cover.
Illusionist subclass at level 14 was also the most powerful subclass in 2014.
My main boy Augustus Silvari is a Mizzmage Illusionist wizard.
Even have original character art for him :)
17:24 As a dm, i was already planning to offer this if any of my players wanted an illusionist, so thanks for the extra justification. :P
You can technically re-cast minor image with your action and change the image every 3 seconds 🐊.
I always loved this spell, and now it's better 😁.
Seems like a really fun Lv16 Character!
Too bad tier 4 with any wizard is already game-over most times.
My very rough opinions on how intelligence relates to trickery:
4 int or below: Will fall for literally anything
5-6 int: Will fall for anything unless something is very obviously wrong (like, lava but they don’t feel heat).
7-9 int: Easy to trick; won’t actively search for deception but will catch on relatively quickly.
10-11 int: Normal person.
12-16 int: Will actively search illusions when they appear, or test them in some other way (like throwing a stick at them).
18-20 int: You need a properly brilliant trick to deceive these fellows.
21 int or above: Haha no.
in defense of summon fey:
in my current game i am playing two characters, one is a warlock the other is a battle master fighter, the battle master has the blindfighting fighting style. one of my go-tos is summoning a tricksy fey, bonus action to teleport and put the fighter in a 5 foot cube of darkness (he is a dwarf, so he fully fits) this gives him advantage on attacks and enemies have disadvantage hitting him, he also has a +2 greataxe and great weapon master so he takes that -5 but rolls with advantage getting that +10
also helps that my DM rolls crits as roll and double, instead of double dice, so with the +10 that is +17, double that and its +34 before even rolling the damage die, it's a minimum of 36 with a maximum of 58.
the warlock also has darkness, but that often disadvantages other players so she doesn't use it as much (she has devil's sight, and if an enemy comes up and attacks her THEN she will use it)
though since then the DM has decided that everything has true sight (since my warlock also has an imp familiar that can turn invisible) so now i'm working with the wizard in the party to use fog cloud (it's real fog, so true sight won't see through it)
summon greater demon doesn't have a GP cost, but it does require blood from a humanoid killed in the past 24 hours
depending on the table and the situation, having the GP might be easier
Because the material component doesn't have a GP cost, a component pouch or spellcasting focus can be used to substitute for it.
The spell can have a level without it costing a slot. I Belice it specifically says somewhere that it’s always cast at the lowest possible level.
2 things:
1. You don't need to use a BA to use Illusiory Reality on a spell you cast that same turn
2. If you have malueauable illusions and a bag of holding you can throw a few permanent major images in there and while this would take your bonus action, as you aren't casting it, you don't need Misty Visions for on demand(just keep pulling illusions from the bag)
Tiny races also have an amazing advantage with Minor Illusion because it can be used to give them full cover (anywhere, as a BA!)
I've played a 2014 5e Illusionist from 1-19 (so far) and it's been extremely awesome.
15:24 Did they remove the "spells cast without a slot are treated as their default level" rule?
I don't remember which book it was printed in (or maybe it was sage advice?)
Regardless, even if it did count as level 0 (or no level), they would get minimum 1 attack because they can just use the Fey Blade action instead of the Multiattack action.
0:19 "... wizard is a-MAGE-ing..." Missed opportunity :P
So at 3rd level you get the Minor Illusion cantrip for free and it has a total range of 90 feet. That can really help as it's useful all through into higher levels (in case you ever reach 20th level, lol).
Always love your content, keep up the great work!
However, you are mistaken about the Fey Spirit being unable to use its Multiattack feature. It refers to the spell level not the spell slot used to cast it.
When you use the Subclass feature to cast the spell without spending a spell slot it would default to the lowest level of the spell since a spell level is not specified. By default when a spell is cast without specifying a spell level it is presumed to be at its lowest level.
10:30 Forget the mind goblin, that's a mind kobold!
Bards: Santa isn’t real, but we’ll act like he’s real for the stories.
Wizards: Santa was real (St. Nicholas was a real person) and I’ll make him real via Major Image.
Muddy footprints is one thing. They’re footprints. But they’re just made out of mud. Muddy is an adjective in this case.
15:29 the spell's level would be 3rd level. since you cast it without a spell slot it is treated as its default level
Phantasmal Creatures has an order of operations issue which I asked about elsewhere but it’s possible (but not probable) that it’s a free max level upcast of those spells.
“When you cast the spell” is ambiguous timing. You spend a spell slot when you cast a spell.
You can change the school to illusion “when you cast the spell.”
If you change it to illusion you can cast it without a spell slot.
So let’s say you up cast to 4th, so you need to spend. 4th level slot, but you change it to illusion, now it doesn’t cost a slot. Is it still upcast?
Another implication of this reading is “this feature doesn’t work if you have no spell slots.”
15:34 they can make one atack by using the fey blade action instead of the multiatack action
RIP malleable illusion, such a dope feature (could be a magic item that allows you to use it)
15:30 but kobold, they can still attack as they can just take the feyblade action instead of multiattack. It’s still crap as it’s just one attack for basically barbarian damage but at least it’s not useless
I have never played with a DM who would have let the wax figure thing fly
Definitely hoping chronurgy is next, it definitely is strong but I would love to see just how it can be applied
You can switch images each 3 seconds, because you can still cast minor illusion with your action!
Removing Malleable Illusions is indeed a huge loss, also it would've been really fun to combine with the Tasha's Summons to change which creature you have summoned.
Not sure how that would affect their hp though, so maybe that's why it was removed?
18:21 It’s useful to nullify critical hits
The idea with the summoned creatures is that youre creating Phantasms, something that's not really explained well in 5e.
Phantasms are basicslly illusions given material form by drawing energy from the Shadowfell. Pretty much any illusion spell that deals damage is a Phantasm. So the feature IS illusion related, 5e just doesn't explain how
Have you ever thought of doing a vid about College of Dance Bard?
I don’t think muddy footprints wouldn’t count
As long as it’s within a 5 foot cube you make an illusion
Arcaner Trickster is even more cooler now!
With silent image, if I make an illusion of a pit underneath the enemy can I make that real? What if after they fall in it I "move" the illusion further underground? Can I bury people alive like this? Or maybe the opposite, make a platform for me to stand on and move it up into the air? Silent image of a helicopter and get in it, it can't fly but you can "move" the illusion. If the range of my illusions is increased and this one is now 120 feet, can I essentially "fly" at that speed for the cost of a level 1 spell and a magic action every turn?
I remember the Illusionist back from AD&D
Ive once seen a player use summon fey (old rules) to great affect as a abjuration wizard
Because no one wants to LEVEL from 1 to 13 as an Illusionist.
Why? I mean... you're still a wizard. You've got fireball and friends. You're going to be fine.
@silasm have you DM'd for more monks, or rangers, or more illusionists?
That may not be fair because of 2014 Gloomstalker... but I think you know what I mean. In 5 years I have only had one person want to level as an illusionist. Then I had to tell them the campaign ends at level 10-12 and they changed class immediately.
5:52 in error you say mirror image instead of minor illusion. You sure do have a big following. I always watch your videos and love them.
I don't think silent imagine at will counts for the lv 14 feature. Once a spell doesn't use a spell slot it no longer fills the requirements, like using magic initiate to "cast" without a spell slot. If it said when you cast an illusion of 1st level or higher, but it doesn't.
I would have appreciated a heads up at the beginning about the Santa Claus reference. I was listening to this when I was taking a shower and was lucky my 4 y.o. daughter wasn't brushing her teeth and she often does when I'm getting ready.
14:08 Summon Beast and Summon Fey are "bad spells"? Wanna make a video where you explain that hot take? I use both of those liberally and find them to be A tier for cumulative damage output.
You can make an object that looks like muddy footprints. That seems to likely mean some kind of holographic object that is covered in this image.
"There's no laws against casting illusion spells."
Not yet, Kobold. Keep up your shenanigans, though...
My major problem with this class is how late you get good. While yes you have to remember you are playing the most powerful class, I could also just get a cantrip that deals damage no matter if I miss or they save. Or literally change someone else’s roll. I want illusion to be good but without sculpted spell, and the 10th level feature not teleporting you up to 30 feet away from where you were attacked. It’s just bad, most players never reach level 11 let alone 14. I my self in the 8 years of playing dnd have only reached level 10 1 times in a living world server. Most dms run out of steam levels 3-7. This class is only worth it if you know for a fact you’ll be getting that level 14 feature, otherwise it’s just not worth getting such lack luster features for such a long stretch of the game
Illusory self can be useful against crit for tables that ban silvery barbs
Illusory Reality: "When you cast an illusion spell *with a spell slot*" -> so the eldritch thing doesn't work, right?
Don't flush Gator!
Someone please explain why Nystul's Magic Aura is so busted. I'm not seeing it.
It's easy to enslave anyone in the game with it and if you really want, you can make it basically permanent.
I am just flat out not creative enough to play this subclass. I've been stumped trying to figure out what to do with minor illusion already several times.
You just practice. Even just coming up with dumb things might work.
Why would they ruin Malleable Illusions?! 😢I’ll ask my DM to let me keep it.
i hate the illusionist getting the summons. that's just a conjurer feature!
That's a thumbnail
Mallabe Illusions by far a better feature than the new level 6 feature so 5e is strictly better
Skibidi gator
Skibidi toilet
Illusory reality is not the best feature in the game, spellcasting is.
Cursed thumbnail lol
They are no laws against casting illusions- until you start casting stuff like this. ;-)
The Tasha summons were supposed to fulfill the fantasy to summon things then they tact on a big price on a wizard which is always an issue money what a pain and you need to upcast to try to do effectively why you summoned it that’s disappointing
Wow what a creative story telling enhancing character! I'm so clever and creative with these situational spells! Everyone at the table will enjoy this!
I make an adamantine box around them
I make an adamantine box around them
I make an adamantine box around them...zzz
Wow based!
I genuinely don't understand the viewpoint of people that are moving on to the 2024 rules, but still use spells that are obviously against modern design intent like Summon Greater Demon.
If you enjoy those types of spells, why not just continue playing 2014 rules with spells like Conjure Animals?
2024 is a mess
This Illusionist is not that different from the old version lol.
I ban this whole book, because I have integrity
yes, ban 2014 player's handbook
12:59 omg it’s skibidi toilet from Fortnite