Okay, let's say it takes 0.5 seconds to fire the spud guns. Per cycle you fire 5 bits, that is, one line of a video. So, to receive a full frame you need 2.5 seconds, so 0.4 FPS. Now, if we have 25 spud guns, we can receive a whole frame in 0.5 seconds, aka 2 FPS. To get it to 60 we need 25*30 or 750 spud guns, plus some to actually deal with -potato- packet loss, and we get around a thousand spud guns. But, we can't take it to 60 FPS anyways, since the game's tickrate is only 2/3 of that, but at least 15 FPS... maybe...
That’s very very hard because you would need to set up a logic server that constantly resets and updates and the computers would need to connect but with the slow speed that kAN made (not blaming him) it is impossible to get any connection
The reason you may be getting distorted letters is if the spud "hitbox" activates multiple sensors in the 3x3 area it could more than the desired number of signals
Now make a potato computer, both literally and figuratively. Better yet, make a punchcard based computer, that uses sensors to read a card, logic blocks to perform the programmed calculation, and spudguns to output a card.
You shouold do some kind of Multiplayer monday thing where you have a little PC your trying to use the internet on it and they have to hack you but theres some kind of anti virus that trys to fight back
Liked the video before the intro finished because of the title Sequel with colour sensors at high ranges with the turret tracking mod for moving repeaters or receivers
Insted of sending 5 potatos shold you send 1 timing potato and then detect it timing based so if no potato comes in 10 ticks its a off bit and if it does come is it a on bit, this will make it unabel to miss the corect sensors and potatoes fly in the same speed so thats on problem you just nead a biger resiver "dich" at the end!
it would have less packet loss (possibly none if aligned properly), but would be much slower, as you would rely on 1 link to send 5 bits instead of 5 links to send 1 bit each at the same time (would basically make the whole thing about 5 times even slower!) but still a cool concept worth the try!
SergioEduP using multible spudguns wold make you go up to maby 4 spuds per sek or 0.5 B/sek kind of like how machineguns work duble the barels dubel the speed! Maby even 8 a sek or 1B/sek! And stil no packet-los! Stil 1 line
Awesome creation! You could improve it by using an errorcorrection. Just send the same signal many times behind each other and then compare them to pick the one witch were recieved the most. You could do a lot of cool stuff with that, I hope we'll see more of it!
you could also use a "parity bit" (in case you don't know what that is: en.wikipedia.org/wiki/Parity_bit ) but it would require much more circuitry and one extra "potato link" from the sender to the receiver
Wow, this is pretty damned impressive even as a simple demonstrator. A couple notes: Your 'packet loss' is actually signal degradation. Lost packets are those which just don't arrive, but yours always arrive just not necessarily carrying the correct data. You could fix this with parity bits and a little math at each step. There's a delay (latency) on the real internet, even if the connection is end-to-end fiber. The delay isn't with the speed of signal transmission, though, it's the time the router at each hop takes to process each packet and send it back out again. Your repeaters have a similar (very tiny) processing time, but they're handling so little traffic it's too small to measure so the signal transmission speed is much more noticeable. You could easily build routing into IPvSpud. Just transmit a 2-bit header that specifies destination -- routers are just repeaters with multiple transmitters. Anyway, you should add some parity and basic routing to allow more robust and accurate communications over actual networks, then it'd be even more impressive. Later improvements could include sending words or even sentences at a time, but that'd take a lot more effort building up and decoding a series of packets.
Sometimes the packets don't arrive :P but yes its probably more like signal degradation. Also have thought about routing and that is definitely needed.... Spudnet V2
My best Logic Ideas For Kan Gaming - Scrap Mechanic -Make Scrap bots (Ai) *Robot Soilder* - robot with human like body that can walk , turn its head and lock on to players with in a short distance - equiped with a spud gun -*Spot Mini* ( Boston Dynamics - Quadropedal robot ) Capable of walking and picking up mugs The robots should have like a big box away from the creation (brain) Kinda like your rc planes
I tried something like this before using two radar dishes. It worked, but I never did anything with it. My design used an auto adjusting system so the two creations could move without needing to be welded to the ground...
I'd be interested to see that auto-adjustment system, cause I was thinking about something like that for this so you could, say, drive a vehicle around and make sure the tx/rx are always pointed at each other.
how about sending a timed row of the 1 bit signals onto a 7*7 sensor target? then, of course, before you recieve a message from your buddy at the final reciever, you will have to decrypt it, but in fact sending a letter will use 6 bit instead of 5, 1-st bit will be used for "Signal started" at the final reciever, but repeaters will just shoot imediately after each recieve, so you can just set timers with... idk how fast potato shoot but timers at senders should be at the minimal time needed for reload. and the signal will work wery simply, like in a wire there is only on and off and amount of time when it was on and of declares what was sent, afteryou recieve first potato which is always true, you countdown a reload and if you don`t get a potatoe in next 3 ticks after reloading time, you recieve 0, but if you do then it`s 1. and having that big target will stop signal losing. youwill lose a signal only if Derpert will stand on the Sp-Fi line, i mean, spud fidelity XD
You could send a separate clock signal, or possibly just a preamble with each packet that sends a few clock pulses so the clocks can be synchronized. A more generic internet creation that you could attach to a creation and just load a binary value into and signal a send would be cool
Man, that is kind of an awesome build. You could have the recieving end send potatos back to the beginning to compare if the correct letter was recieved. And if not, just let the potatos fly automatically again
So you have made a *physical* internet connection, using *literal* *potatoes* . Yes... yes... Oh and is dial-up the one that made annoying noises when loading something?
Dang I was trying to make something like this just the other day. maybe this could be used for wireless base/outpost control? Somebody needs to mod a hyper accurate spud gun for this reason
Wouldn't the dataloss be decreased if you set the transmitter to send the same signal several times and that the receiver shows the value it got the most of.
Nice kan! Now you have a parallel internet! The Thing you could try now is a serial Transfer, then you could transmit any Message over 1 or 2 Spud guns! ;D
Nah, it acts more like wired internet than wifi since it only sends signals to one destination at a time. It just happens that the signals are 'wireless'. Hey, wasn't there a laser mod? You could do fiber optics!
I love when binary storage is possible in games, It's codeception, You make code in a game that is made from code that is probably made with a program made by code, you get the point.
i can imagine when bigger maps (hopefully) become a thing and explosives are added, that two bases could arc potatoes to eachother across vast distances. the receivers would be massive, and it would have to be calibrated very well, but it would be fun to try to intercept messages in a war situation. maybe even the enigma machine would have use then.
Here is a suggestion to reduce the packet loss When sending data, send a extra spud that is the XOR of all the data bits, so that if one spud misses, the reciver can detect it, and send a spud (with a extra large reciving pad) back to instruct the sender to resend the packet.
Mabel if you did so that there were two or three identical lines sent at the same time, the recieving machine could check the signals against each other to improve it. :)
Every time you wanted to show that it worked, it failed. Every time you wanted to show how inaccurate it is, it worked. This is truly a Scrap Mechanic creation.
You should make another Enigma Machine, but actually have the wheels turn after each letter, as they do in the real machine, which causes the cypher to change after every keypress.
Potato internet because its slow and it uses spudguns which shoot potatoes Edit VVVVV Sorry, i missed an "H" in "which" i spelled it "wich" i was typing too fast. Thank you so much for the heart, kAN! Also, i wrote this comment before i watched the video, i had only seen the thumbnail and the title.
You should try to: 1: make it more accurate 2: Set up an entire screen 3: Make 1 button for sending all of those segments You can send an entire novel to your buddy now :D
At 10:15 you say that the higher letters are sending more bits, however it's actually sending the same amount of bits, with more of them being turned on.
I had an idea of a data transfer drone. So it would go to a location, save the data and unload it at a new point. Oh, just thought if it was to drop out of the sky, the internet would quite literally go down xD.
watched again that moment when you put it on a test mode, i noticed that it shoots each second and constantly (most times) recieves Q. that means you already have 1 byte per second, need to go even further! progress never stops! and you just basically was slow as a user, that`s why you was sending 1 per 3s. make yourself a keyboard.
The flat Earth model is an archaic conception of Earth's shape as a plane or disk. Many ancient cultures subscribed to a flat Earth cosmography, including Greece until the classical period, the Bronze Age and Iron Age civilizations of the Near East until the Hellenistic period, India until the Gupta period (early centuries AD), and China until the 17th century. The idea of a spherical Earth appeared in Greek philosophy with Pythagoras (6th century BC), although most pre-Socratics (6th-5th century BC) retained the flat Earth model. Aristotle provided evidence for the spherical shape of the Earth on empirical grounds by around 330 BC. Knowledge of the spherical Earth gradually began to spread beyond the Hellenistic world from then on.[1][2][3][4] In the modern era, pseudoscientific[5] flat Earth theories have been espoused by modern flat Earth societies and, increasingly, by unaffiliated individuals using social media.[6][7]
the problem your potato internet has is called cross talk (if i remember correctly) and it was actually a problem with earlier computers and they solved it by using serial communication rather than parallel
You should make it have just 1 spud gun and have it fire in a pattern that way the inaccuracy would be negated also you should make the gun point up to a satellite on the skybox with a 5x5 sensor array and have the satellites point to 5x5 sensor receivers on the ground.
You could make some type of military rp thing and use this as a Communication device. if so i would be happy to help with vehicles or Buildings! also a tip to make it more accurate and with less packet loss is to have 4x4 or 5x5 sensors for one spud gun instead of 3x3. Love your channel dude!
A mod that made all the connector points tiny and lines switchable on/off per colour would be useful. Or even a mod that turns off the lines with small dots so that you can see what you are doing with creations like this, once connected the dots get a bit bigger and then switch to line view if you need to see the what's connect together.
This looks more like a Chinese whispers simulator You whisper a word and the people pass it on and it occasionally comes back as the word it started at
No checksum? This would be (even more) awesome if the receiver could verify a checksum and request a resend if the data was corrupt. But it's already pretty cool
It's essentialy a dual equation with a point where it changes for the probability of data loss, because more distance increases the offset of an angle, but at the same time more repeaters increases the chance of a greater offset and increases the likely hood and ease of blocking or hacking. Essentially to sum it up. Long range single shot's or few shots increase the probability of angle time offset but work well for shorter ranges and due to higher arcs likely, are less likely and easy to block or hack. Meanwhile repeated shots increase the probability of start angle offset but are more reliable generally over long distance, but due to smaller arcs are more likely and easy to block and hack. This is simply my analysis of the system, could be completely wrong, please tell me if it is. But I just made this to help with you spud-net, so please don't be mean I'm simply someone who over analyses.
Binary sequence firing sender with a reciever that punches out the code on a strip of cardboard which you can drop through another machine that will translate it back into letters. (Basically an encryption system to send sensitive information through.)
Hey kAN, i thought about replacing the spud guns with pistons and long range sensors it would probably remove the consistency issue but remove some of the fun and the speed of the transmission. Set the pistons to extend as far and as fast as possible and have sensors detect blocks up to 20 block range and you could potentially have a 40 block range between repeaters, receiver, and sender i assume that pistons always hit the same spot in front of them
I lost u at 8:50 very confusin- wait no I mean I get it! hmmmm did he believe me John? John: no me: k am I talking to myself again? Then why am I typing?!?!?!
The next step with this innovative technology is to create a simple four player game that you and your friends can play from within a certain area using this “spudernet” (spud internet).
Now you need to implement packet verification, where the receiver sends back the packet received and the sender checks it and says Y/N if it was correct. that should eliminate about 50% of your packet loss. (Technically) because the end screen gets a correct packet after a while. would slow the service a bit though.
Imagine trying to watch this video on spud guns with that "HD" 5*5 Pixel Screen
thanks for the ♥ I love your videos
Okay, let's say it takes 0.5 seconds to fire the spud guns. Per cycle you fire 5 bits, that is, one line of a video. So, to receive a full frame you need 2.5 seconds, so 0.4 FPS. Now, if we have 25 spud guns, we can receive a whole frame in 0.5 seconds, aka 2 FPS. To get it to 60 we need 25*30 or 750 spud guns, plus some to actually deal with -potato- packet loss, and we get around a thousand spud guns.
But, we can't take it to 60 FPS anyways, since the game's tickrate is only 2/3 of that, but at least 15 FPS... maybe...
wow cant believe someone took this that seriously
With 2 colors depth without sound
@@__mk_km__ wow
Now we need a potato computer that can play a simple game
DatDude Doe we need Tetris in scrap mechanic
That’s very very hard because you would need to set up a logic server that constantly resets and updates and the computers would need to connect but with the slow speed that kAN made (not blaming him) it is impossible to get any connection
DatDude Doe the input lag would probably be better than scrap.
Ya and it has to be 2 player using the potato internet
vicous__diamond There is already a tetris creation in the workshop. Jist search for tetris. Its amazing
The reason you may be getting distorted letters is if the spud "hitbox" activates multiple sensors in the 3x3 area it could more than the desired number of signals
7:12 its a firewall!
No, it's a DDOS attack
Im pretty sure thats a stone wall...
Lucas u r dumb
Derpy_ Dolphin t'was a joke, my friend
Now make a potato computer, both literally and figuratively. Better yet, make a punchcard based computer, that uses sensors to read a card, logic blocks to perform the programmed calculation, and spudguns to output a card.
Genius.
Still better than my Internet -_-
which is better that mine like omg mine transfers like a single bit per 24 hours.
This has already been done...
Come to my house and try to use my wifi
Slender Bunny are You sure that it's your wifi and not of the neighbor?
Slender Bunny You think your Internet is slow I get 1 to 2 Mbps on average
Lol
The gamer On steam wow
My intrrnet is like 100mbps
You shouold do some kind of Multiplayer monday thing where you have a little PC your trying to use the internet on it and they have to hack you but theres some kind of anti virus that trys to fight back
OOOH YES
AND YOU COULD USE ENCRYPTION!
What has the world come to..... we communicate with potatoes
isn't there also a mod with laser beams? can those be picked up by color sensors? if so you can upgrade your internet :)
JS S From potato to fiber optics.
Or use as laser guidence
Liked the video before the intro finished because of the title
Sequel with colour sensors at high ranges with the turret tracking mod for moving repeaters or receivers
All we need now is a railgun and this machine would have less packet loss.
Dimondminer11 and it'd be faster
True.
Insted of sending 5 potatos shold you send 1 timing potato and then detect it timing based so if no potato comes in 10 ticks its a off bit and if it does come is it a on bit, this will make it unabel to miss the corect sensors and potatoes fly in the same speed so thats on problem you just nead a biger resiver "dich" at the end!
it would have less packet loss (possibly none if aligned properly), but would be much slower, as you would rely on 1 link to send 5 bits instead of 5 links to send 1 bit each at the same time (would basically make the whole thing about 5 times even slower!) but still a cool concept worth the try!
SergioEduP using multible spudguns wold make you go up to maby 4 spuds per sek or 0.5 B/sek kind of like how machineguns work duble the barels dubel the speed! Maby even 8 a sek or 1B/sek! And stil no packet-los! Stil 1 line
didn't think about that, it's a great idea
Potatoe internet dont you mean camodo's internet
Lol
Lol
'o'
Do it whit the morse code so u only have to do short or long signal or do a computerdisplay that saves the words
Cool Videos😁👍
i thought about this too, the easiest way is to just use 2 spud guns to make into "0" and "1"
Awesome creation! You could improve it by using an errorcorrection. Just send the same signal many times behind each other and then compare them to pick the one witch were recieved the most.
You could do a lot of cool stuff with that, I hope we'll see more of it!
you could also use a "parity bit" (in case you don't know what that is: en.wikipedia.org/wiki/Parity_bit ) but it would require much more circuitry and one extra "potato link" from the sender to the receiver
use multiple sets of guns and sensors and compare the inputs to find the one that is most common and use that to improve acuracy
Wow, this is pretty damned impressive even as a simple demonstrator. A couple notes:
Your 'packet loss' is actually signal degradation. Lost packets are those which just don't arrive, but yours always arrive just not necessarily carrying the correct data. You could fix this with parity bits and a little math at each step.
There's a delay (latency) on the real internet, even if the connection is end-to-end fiber. The delay isn't with the speed of signal transmission, though, it's the time the router at each hop takes to process each packet and send it back out again. Your repeaters have a similar (very tiny) processing time, but they're handling so little traffic it's too small to measure so the signal transmission speed is much more noticeable.
You could easily build routing into IPvSpud. Just transmit a 2-bit header that specifies destination -- routers are just repeaters with multiple transmitters.
Anyway, you should add some parity and basic routing to allow more robust and accurate communications over actual networks, then it'd be even more impressive. Later improvements could include sending words or even sentences at a time, but that'd take a lot more effort building up and decoding a series of packets.
Sometimes the packets don't arrive :P but yes its probably more like signal degradation. Also have thought about routing and that is definitely needed.... Spudnet V2
You can speed it up by moving sensors closer!Also,you can make the same mechanism but it transfers drawings!
My best Logic Ideas For Kan Gaming - Scrap Mechanic
-Make Scrap bots (Ai)
*Robot Soilder* -
robot with human like body that can walk , turn its head and lock on to players with in a short distance - equiped with a spud gun
-*Spot Mini* ( Boston Dynamics - Quadropedal robot )
Capable of walking and picking up mugs
The robots should have like a big box away from the creation (brain)
Kinda like your rc planes
Tomorrow: MS - DOS In scrap mechanic
I tried something like this before using two radar dishes. It worked, but I never did anything with it. My design used an auto adjusting system so the two creations could move without needing to be welded to the ground...
I'd be interested to see that auto-adjustment system, cause I was thinking about something like that for this so you could, say, drive a vehicle around and make sure the tx/rx are always pointed at each other.
Make a Morse code reader and I will love you
Try sending it across the map with a 10 by 10 sender receiver combo
That'd be interesting to get working.. do potatoes fired from spudguns suffer from bullet drop?
The potatonet.
Edit: 6 LIKES? HOW?
Make an internet hacking device
how about sending a timed row of the 1 bit signals onto a 7*7 sensor target? then, of course, before you recieve a message from your buddy at the final reciever, you will have to decrypt it, but in fact sending a letter will use 6 bit instead of 5, 1-st bit will be used for "Signal started" at the final reciever, but repeaters will just shoot imediately after each recieve, so you can just set timers with... idk how fast potato shoot but timers at senders should be at the minimal time needed for reload. and the signal will work wery simply, like in a wire there is only on and off and amount of time when it was on and of declares what was sent, afteryou recieve first potato which is always true, you countdown a reload and if you don`t get a potatoe in next 3 ticks after reloading time, you recieve 0, but if you do then it`s 1. and having that big target will stop signal losing. youwill lose a signal only if Derpert will stand on the Sp-Fi line, i mean, spud fidelity XD
oh! you can also use several spud cannons to speed up connection! 7*7 is a big target, so you won`t miss!
You could send a separate clock signal, or possibly just a preamble with each packet that sends a few clock pulses so the clocks can be synchronized. A more generic internet creation that you could attach to a creation and just load a binary value into and signal a send would be cool
Data train tracks is more efficient
That is a cool creation!!!
The true potato internet like never before; never play games again!
Try making the spud guns shoot at different times so that its more like a TRUE code.... just alot slower
oh! i like that idea about hacking someone`s spudnet signal! but i`d better add a virus reader to the repeater part somewhere between users =)
Man, that is kind of an awesome build. You could have the recieving end send potatos back to the beginning to compare if the correct letter was recieved. And if not, just let the potatos fly automatically again
So you have made a *physical* internet connection, using *literal* *potatoes* . Yes... yes...
Oh and is dial-up the one that made annoying noises when loading something?
Eggs Gaming yes, yes it waa
Was*
Yes he used my brothers
Potato internet? Sounds like mine #360psquad
lol my internet is 144p 15kbps
Person I live in the middle of the woods and we are stuck with one Internet choice and it is terrible
it's called pinternet
Thats what we call internet.....
Cri evri tiem
:,(
Sorry... not to brag but.... 720p
Dang I was trying to make something like this just the other day. maybe this could be used for wireless base/outpost control? Somebody needs to mod a hyper accurate spud gun for this reason
Yea but that wouldn’t help with the inaccuracy of the spudgun itself
Maybe a Spudgun thats super accurate, but has no visual Projectile and has the shape of a Sensor.
IP0T its call the sniper spud gun mod
Lo
( ͡° ͜ʖ ͡°)
Wouldn't the dataloss be decreased if you set the transmitter to send the same signal several times and that the receiver shows the value it got the most of.
True but would be slower transfer rates
From what you used it for the speed didn't seem like a problem.
The most genius amazing invention
Me: What's your epta?
Them: My what?
Me: Your *estimated potato travel time*
Them: **hangs up**
Nice kan! Now you have a parallel internet! The Thing you could try now is a serial Transfer, then you could transmit any Message over 1 or 2 Spud guns! ;D
I've been waiting for someone to do this!!
Wait technically it's potato wifi.
Nah, it acts more like wired internet than wifi since it only sends signals to one destination at a time. It just happens that the signals are 'wireless'. Hey, wasn't there a laser mod? You could do fiber optics!
I love when binary storage is possible in games,
It's codeception,
You make code in a game that is made from code that is probably made with a program made by code, you get the point.
Potato internet ... Where is camado
Stand in between two repeaters and you've got a man-in-the-middle attack
I had that idea
and i made one
oh god
But you can't send null packages
True :D Need a single bit that indicates message sending for a null. Technically you aren't sending a 0 bit either just one that doesn't exist
wew
i can imagine when bigger maps (hopefully) become a thing and explosives are added, that two bases could arc potatoes to eachother across vast distances. the receivers would be massive, and it would have to be calibrated very well, but it would be fun to try to intercept messages in a war situation. maybe even the enigma machine would have use then.
A parity bit would be funny, a backwards firing spudgun would have to request a resend
These spud satellites would actually be really cool if you put it on the skybox!! Wow really cool creation and nice vid!!!
Internet from potatoes is gaining new meaning
Here is a suggestion to reduce the packet loss
When sending data, send a extra spud that is the XOR of all the data bits, so that if one spud misses, the reciver can detect it, and send a spud (with a extra large reciving pad) back to
instruct the sender to resend the packet.
2:44 we need a one hour loop of this
Mabel if you did so that there were two or three identical lines sent at the same time, the recieving machine could check the signals against each other to improve it. :)
I know this is a gaming channel, but your love for logic makes me wish you to made tutorials or lessons in logic and/or coding
Every time you wanted to show that it worked, it failed. Every time you wanted to show how inaccurate it is, it worked. This is truly a Scrap Mechanic creation.
Nice creation! Now try to make the transmission serial: first potato enables the data transmission and then timed potatoes for the bits.
5:55 thats the travel time, the rate would be 5 bit divided by the minimum delay between button presses on the sender
You should make another Enigma Machine, but actually have the wheels turn after each letter, as they do in the real machine, which causes the cypher to change after every keypress.
Q means that test is succesfull?
Q is just the letter represented by bits 1 and 5 firing (10001).
Yup exactly :P
Why did i laugh at potato packet loss
Potato internet because its slow and it uses spudguns which shoot potatoes
Edit VVVVV
Sorry, i missed an "H" in "which" i spelled it "wich" i was typing too fast.
Thank you so much for the heart, kAN!
Also, i wrote this comment before i watched the video, i had only seen the thumbnail and the title.
Who doesn't like middle man attacks? A fun feature of the internet!
Nice i didn't think you could do that
You should try to:
1: make it more accurate
2: Set up an entire screen
3: Make 1 button for sending all of those segments
You can send an entire novel to your buddy now :D
Love yoooòoooooouuuuu 😀😀
3:07 UDP protocoll XD
This is such a ridiculous concept, I love it! But now my jaw hurts.
Scrap-man's printer should work with some mods to both
Why not a memory so you can transmit letters in a row even if the signal did not jet reach the reciever..
This would even increase the speed..
At 10:15 you say that the higher letters are sending more bits, however it's actually sending the same amount of bits, with more of them being turned on.
You should do this all the way across the map and try it with the wireless mod
you should also have a potato center and a potato address like real internet
I had an idea of a data transfer drone. So it would go to a location, save the data and unload it at a new point.
Oh, just thought if it was to drop out of the sky, the internet would quite literally go down xD.
Wait since when is 5/8 0.2? shouldn't it be 0.625Bytes/s?
Its 5 bits every 3 seconds so its 5/8/3 = 0.2
kAN Gaming shouldn't that be 0.312?
watched again that moment when you put it on a test mode, i noticed that it shoots each second and constantly (most times) recieves Q. that means you already have 1 byte per second, need to go even further! progress never stops! and you just basically was slow as a user, that`s why you was sending 1 per 3s. make yourself a keyboard.
Prophet
Hw
The flat Earth model is an archaic conception of Earth's shape as a plane or disk. Many ancient cultures subscribed to a flat Earth cosmography, including Greece until the classical period, the Bronze Age and Iron Age civilizations of the Near East until the Hellenistic period, India until the Gupta period (early centuries AD), and China until the 17th century.
The idea of a spherical Earth appeared in Greek philosophy with Pythagoras (6th century BC), although most pre-Socratics (6th-5th century BC) retained the flat Earth model. Aristotle provided evidence for the spherical shape of the Earth on empirical grounds by around 330 BC. Knowledge of the spherical Earth gradually began to spread beyond the Hellenistic world from then on.[1][2][3][4]
In the modern era, pseudoscientific[5] flat Earth theories have been espoused by modern flat Earth societies and, increasingly, by unaffiliated individuals using social media.[6][7]
the problem your potato internet has is called cross talk (if i remember correctly) and it was actually a problem with earlier computers and they solved it by using serial communication rather than parallel
You should make it have just 1 spud gun and have it fire in a pattern that way the inaccuracy would be negated also you should make the gun point up to a satellite on the skybox with a 5x5 sensor array and have the satellites point to 5x5 sensor receivers on the ground.
You could make some type of military rp thing and use this as a Communication device.
if so i would be happy to help with vehicles or Buildings!
also a tip to make it more accurate and with less packet loss is to have 4x4 or 5x5 sensors for one spud gun instead of 3x3.
Love your channel dude!
A mod that made all the connector points tiny and lines switchable on/off per colour would be useful. Or even a mod that turns off the lines with small dots so that you can see what you are doing with creations like this, once connected the dots get a bit bigger and then switch to line view if you need to see the what's connect together.
This is very cool and inspirational and you also did a great job at building it
This looks more like a Chinese whispers simulator
You whisper a word and the people pass it on and it occasionally comes back as the word it started at
Now we just need a potato computer to use the potato internet.
Then we can play potato games.
You could split each byte into rows in a 2D matrix and then add a parity row and a parity column so that single bit flip errors can be auto corrected
I love your builds. I really like the idea of going to a gaming channel to learn stuff.
No checksum? This would be (even more) awesome if the receiver could verify a checksum and request a resend if the data was corrupt. But it's already pretty cool
It's essentialy a dual equation with a point where it changes for the probability of data loss, because more distance increases the offset of an angle, but at the same time more repeaters increases the chance of a greater offset and increases the likely hood and ease of blocking or hacking. Essentially to sum it up.
Long range single shot's or few shots increase the probability of angle time offset but work well for shorter ranges and due to higher arcs likely, are less likely and easy to block or hack.
Meanwhile repeated shots increase the probability of start angle offset but are more reliable generally over long distance, but due to smaller arcs are more likely and easy to block and hack.
This is simply my analysis of the system, could be completely wrong, please tell me if it is. But I just made this to help with you spud-net, so please don't be mean I'm simply someone who over analyses.
1:28 Me: it's not complicated at all
The creation
Binary sequence firing sender with a reciever that punches out the code on a strip of cardboard which you can drop through another machine that will translate it back into letters. (Basically an encryption system to send sensitive information through.)
this is the coolest ting i ever see in Scrap Mechanic
hey kAN, I was watching you Scrap Mechanic Logic Challenge playlist. really enjoyed it. But I can't find the second part of #5 ?
More room between the potato guns and bigger sensor could make realy good internet
The Potato-Net
The potatoes should go over upward facing sensors that way you wouldn't have to worry about the potatoes going too far up or down.
So theoretically, you could make this more accurate by making the sensors larger.
Hey kAN, i thought about replacing the spud guns with pistons and long range sensors it would probably remove the consistency issue but remove some of the fun and the speed of the transmission.
Set the pistons to extend as far and as fast as possible and have sensors detect blocks up to 20 block range and you could potentially have a 40 block range between repeaters, receiver, and sender
i assume that pistons always hit the same spot in front of them
I lost u at 8:50 very confusin- wait no I mean I get it! hmmmm did he believe me John? John: no me: k am I talking to myself again? Then why am I typing?!?!?!
Kan: it looks like a complicated setup but really it’s not
Me: NO it’s a complicated setup
The next step with this innovative technology is to create a simple four player game that you and your friends can play from within a certain area using this “spudernet” (spud internet).
Now you need to implement packet verification, where the receiver sends back the packet received and the sender checks it and says Y/N if it was correct. that should eliminate about 50% of your packet loss. (Technically) because the end screen gets a correct packet after a while. would slow the service a bit though.