yh this game has entirely fell off for me, quit temporarily after the beginning of streets wipe as it was nowhere near playable, and then the wiggle vid was the nail in the coffin.
2:00 This I think, is one of the biggest issues with Tarkov. They have a buy once business model, which means no constant cash flow, no customer lifetime value. Tarkov NEEDS people buying the game constantly to have cash coming in. Where that becomes an issue, is how miserable and difficult the game is to learn. The vast majority of players aren't going to put 200+ hours into the game to be "decent". They're going to put 5-10 hours in, get shit on by the sweats constantly, then uninstall and never look back, let alone upgrade to EOD. BSG needs to address the starting experience if this is the business model they want to continue with, and even if it isn't. Whether it be early game matchmaking, level/hour played brackets which extend the longer you've played, an integrated tutorial which can be disabled once you're familiar with the game or otherwise, BSG NEED to make the early game accessible to players so that people can get into the game, and change the "suffer for 200 hours" reputation of EFT. I know it's meant to be a difficult game. It's meant to be miserable at times, rough, and have difficulty baked in no matter how experienced you are. But the way it is now, it's unnecessarily difficult for newer players. Especially when you consider how much of the game forces PvP. When you have newer players in the same raids as players with 2000+ hours, the game is literally penalizing them for being new and feeding their tags to experienced players. Nothing worse than finally knowing where you are and getting the drop on a scav so you can loot, only to have three thicc boi chads come slap you like a scav because you couldnt scratch them even if you got a chance. EFT has the potential to be such an amazing game, and a long, long life in the industry. But they're dropping the ball on the business and user experience side of things. Their business model needs to be adjusted, and the user experience needs to become more of a focus. Instead of constantly pushing for development over and over, they need to do shorter sprints of 1-2 months, then stop for a month and fix everything which has broken or the bugs which have popped up. Even for longer time players, the constant bugs, inconsistency and back and forth with sound/lighting/recoil issues are becoming so negative that the experience isn't worth it any more.
Yeah, I think the main thing is that new players do expect the game to be hard. I was under no illusions that this game was going to be a rough ride to begin with. What people often don't do a good enough job of explaining to new players is just how often you will die when it's not your fault and you have no way of understanding that you've just been killed round a corner, or that your character was making sounds when he shouldn't have been. The bugs and glitches are what is going to turn most players off now.
@@Gazabyte I mean I expect it to be hard for sure. But not 8% survival rate after 50 raids hard. Not 10 runs to unlock yaeger hard. As a semi casual gamer, when I first got into Tarkov, I knew it was going to be hard, and I was going to get shat on a lot. But when you’re getting shat on so hard some raids are less than two minutes or you’re dying out of spawn, you can’t even start learning the game. Hard is fine. But everything SO against you that you can’t have ANY success? Nah that’s game over. The people I’ve seen stick with Tarkov are either hardcore gamers or people making money off playing like streamers or content makers. I’m sure there are some “normie” gamers in there too, but BSG have cut their own hamstrings in how they’ve set up the early experience, it’s simply too unfriendly to the overall market of gamers. The game has potential, especially some of the stuff I’ve heard about the “official release”. But they can’t keep selling it as a constant beta product, it’s more finished than a lot of official launches and the beta tag is just a cop out now. And their business model and customer acquisition funnels need a complete overhaul, cashflow has to be a problem as it is, and it’ll only worsen as they don’t have the funds to keep up with the emerging issues, let alone anything else.
Makes me sad, but hope you find something more interesting to do, and if you do scrap your channel then I hope you have a good life :) the state of the game is def depressing for any long term fan of the game. Even if we expect an overhaul they really did wait until beyond the last moment, and now we are legit just in an unbelievably low point and it’s so depressing. Was one of the few games that I still enjoyed playing, and I can’t confidently say that anymore.
Appreciate the kind words, don't worry, the channel isn't going anywhere! I'm already working on my first video in that new direction. One door closes, another one opens!
My friends were calling me to try out Tarkov for years, but I managed to dodge it thinking that it’s not more “fun” than grinding in Dayz or ARMA, but during the new year holidays I finally tried it out. Long story short after reaching 43 level I deleted every item in my stash to make sure I never get back to this game again. At first it was fun mostly because of an unusual experience bringing some unique gameplay features and mechanics to your everyday FPS, but later I realised that this game screams “grind” before and after every single raid, the nail in the coffin for me were the quests, endless lags on maps like streets and lighthouse and the overall balance. Poor visibility and awful sound design favours camping and not active gameplay. I work 5/2 and turn on my pc to have some fun and relaxation in the evenings but playing Tarkov feels like a 2nd job and honestly like every 2nd job - it’s tiring and irritating.
I'm at this point too. The quests have always been a sore point for me in this game. I can't bring myself to grind them out, and people saying you don't have to either have never been a completionist in an RPG, or don't understand that the better items are often quest-locked behind the most tedious quests in the game.
You put it best. They need to sell the rights to tarkov to a much bigger dev team. BSG created one of the best FPS survival games ever, it’s like they discovered fire but have no idea what to do with it. EFT is basically a playground for what one of the most immersive FPS games should (mostly) look like, BSG just can’t finalize it.
This is almost exactly how I feel about it. The idea of this game is amazingly innovative, but it now needs to change hands to a big company with the resources to pump into it. Only then will it reach that next level.
Had quit playing it like 2 years ago. That's just a struggle mess and not a game at this point. It feels like that type of game when you buy one thing that's currently in development and you get completely different thing after like a year. That was the first time I tried to buy something unfinished. And I guess you can't really trust those "10 years of Beta" games.
I think Tarkov will be in beta until it dies, unfortunately. It didn't have to be this way, but they grew so quickly around the time that I joined the game in late 2019/early 2020 that it became difficult for them to scale up.
I started yesterday my adventure on Tarkington and this bipedi helps a lot thank your for this video and hope y doing great man
An MMO Nomad log is an interesting idea, I would definitely watch it
Stay tuned!
yh this game has entirely fell off for me, quit temporarily after the beginning of streets wipe as it was nowhere near playable, and then the wiggle vid was the nail in the coffin.
I had hope for a big overhaul, but I don't really think BSG have the capabilities. Such a shame, massive potential is being squandered with this game
2:00 This I think, is one of the biggest issues with Tarkov. They have a buy once business model, which means no constant cash flow, no customer lifetime value. Tarkov NEEDS people buying the game constantly to have cash coming in. Where that becomes an issue, is how miserable and difficult the game is to learn. The vast majority of players aren't going to put 200+ hours into the game to be "decent". They're going to put 5-10 hours in, get shit on by the sweats constantly, then uninstall and never look back, let alone upgrade to EOD.
BSG needs to address the starting experience if this is the business model they want to continue with, and even if it isn't. Whether it be early game matchmaking, level/hour played brackets which extend the longer you've played, an integrated tutorial which can be disabled once you're familiar with the game or otherwise, BSG NEED to make the early game accessible to players so that people can get into the game, and change the "suffer for 200 hours" reputation of EFT.
I know it's meant to be a difficult game. It's meant to be miserable at times, rough, and have difficulty baked in no matter how experienced you are. But the way it is now, it's unnecessarily difficult for newer players. Especially when you consider how much of the game forces PvP. When you have newer players in the same raids as players with 2000+ hours, the game is literally penalizing them for being new and feeding their tags to experienced players. Nothing worse than finally knowing where you are and getting the drop on a scav so you can loot, only to have three thicc boi chads come slap you like a scav because you couldnt scratch them even if you got a chance.
EFT has the potential to be such an amazing game, and a long, long life in the industry. But they're dropping the ball on the business and user experience side of things. Their business model needs to be adjusted, and the user experience needs to become more of a focus. Instead of constantly pushing for development over and over, they need to do shorter sprints of 1-2 months, then stop for a month and fix everything which has broken or the bugs which have popped up. Even for longer time players, the constant bugs, inconsistency and back and forth with sound/lighting/recoil issues are becoming so negative that the experience isn't worth it any more.
Yeah, I think the main thing is that new players do expect the game to be hard. I was under no illusions that this game was going to be a rough ride to begin with. What people often don't do a good enough job of explaining to new players is just how often you will die when it's not your fault and you have no way of understanding that you've just been killed round a corner, or that your character was making sounds when he shouldn't have been.
The bugs and glitches are what is going to turn most players off now.
@@Gazabyte I mean I expect it to be hard for sure. But not 8% survival rate after 50 raids hard. Not 10 runs to unlock yaeger hard.
As a semi casual gamer, when I first got into Tarkov, I knew it was going to be hard, and I was going to get shat on a lot. But when you’re getting shat on so hard some raids are less than two minutes or you’re dying out of spawn, you can’t even start learning the game.
Hard is fine. But everything SO against you that you can’t have ANY success? Nah that’s game over. The people I’ve seen stick with Tarkov are either hardcore gamers or people making money off playing like streamers or content makers.
I’m sure there are some “normie” gamers in there too, but BSG have cut their own hamstrings in how they’ve set up the early experience, it’s simply too unfriendly to the overall market of gamers.
The game has potential, especially some of the stuff I’ve heard about the “official release”. But they can’t keep selling it as a constant beta product, it’s more finished than a lot of official launches and the beta tag is just a cop out now.
And their business model and customer acquisition funnels need a complete overhaul, cashflow has to be a problem as it is, and it’ll only worsen as they don’t have the funds to keep up with the emerging issues, let alone anything else.
@@JustAGuyWithThoughts If you do carry on, I hope you can bring that rate up!
I quit a few months before the goat vid came out
Honestly, I could have done the same. This wipe I felt like I was dying in even more suspect ways than usual.
Makes me sad, but hope you find something more interesting to do, and if you do scrap your channel then I hope you have a good life :) the state of the game is def depressing for any long term fan of the game. Even if we expect an overhaul they really did wait until beyond the last moment, and now we are legit just in an unbelievably low point and it’s so depressing. Was one of the few games that I still enjoyed playing, and I can’t confidently say that anymore.
Appreciate the kind words, don't worry, the channel isn't going anywhere! I'm already working on my first video in that new direction.
One door closes, another one opens!
My friends were calling me to try out Tarkov for years, but I managed to dodge it thinking that it’s not more “fun” than grinding in Dayz or ARMA, but during the new year holidays I finally tried it out.
Long story short after reaching 43 level I deleted every item in my stash to make sure I never get back to this game again.
At first it was fun mostly because of an unusual experience bringing some unique gameplay features and mechanics to your everyday FPS, but later I realised that this game screams “grind” before and after every single raid, the nail in the coffin for me were the quests, endless lags on maps like streets and lighthouse and the overall balance. Poor visibility and awful sound design favours camping and not active gameplay.
I work 5/2 and turn on my pc to have some fun and relaxation in the evenings but playing Tarkov feels like a 2nd job and honestly like every 2nd job - it’s tiring and irritating.
I'm at this point too. The quests have always been a sore point for me in this game. I can't bring myself to grind them out, and people saying you don't have to either have never been a completionist in an RPG, or don't understand that the better items are often quest-locked behind the most tedious quests in the game.
You put it best. They need to sell the rights to tarkov to a much bigger dev team. BSG created one of the best FPS survival games ever, it’s like they discovered fire but have no idea what to do with it.
EFT is basically a playground for what one of the most immersive FPS games should (mostly) look like, BSG just can’t finalize it.
This is almost exactly how I feel about it. The idea of this game is amazingly innovative, but it now needs to change hands to a big company with the resources to pump into it. Only then will it reach that next level.
Had quit playing it like 2 years ago. That's just a struggle mess and not a game at this point.
It feels like that type of game when you buy one thing that's currently in development and you get completely different thing after like a year.
That was the first time I tried to buy something unfinished. And I guess you can't really trust those "10 years of Beta" games.
I think Tarkov will be in beta until it dies, unfortunately. It didn't have to be this way, but they grew so quickly around the time that I joined the game in late 2019/early 2020 that it became difficult for them to scale up.