@@nmspy nah if it was Jaeger quest it would have to be like: Do it between 22:00 - 8:00 While under tremor With broken arm While having no armor Kill 10 scavs in one run over 40m with pistol while falling down.
All of Jaeger's quest should have the option of just going on a raid, waiting for a while before exfilling, and then going "Yeah man, I totally did that shit. It was crazy."
I bought a golden star balm like the one in Tarkov, and decided to jump off a three story building to test its efficacy. Can confirm my broken legs are not amused.
As someone who was born in USSR i can tell what the whole shtick with "Zviozdochka"(golden start) is. When we were kids parents used to smear that blasphemous anathema under our noses to unclog the congestion, but the side effect was ultra overpowering eucalyptus punch through your nostrils right to your frontal lobe. it would cause brain freeze, migraine for days, uncontrolled ugly crying and temporal lobotomy. I don't know what kind of sadistic maniac came up with that stuff but they deserve a special place in hell.
The organs part got me, ngl. Imagine being a Timmy just picking up Tarkov running through Woods at night and you light some guy with your flashlight just to see him skinning some scav.
“Jaeger’s quests feel slightly distasteful” Also: Spends minutes on how the game needs a feature where you can chop people up and sell their organs for profit
@@tighlia3375yeah,the second one is consider worst,I dont know why you can get alot of money just with the bones,you can actually make more then half a million just with 1 human skeleton
Imagine winning an extended battle with a chad you were stalking for like 5 minutes only to find literally everything on them is destroyed and worthless because you had to shoot them 50 times with your hot shit handloads
@@leviticus1132 The phrase that’s been used a lot by Nikita I believe is “as realistic as playable”. It’s kinda the philosophy they seem to go by. Realistic and punishing to a reasonably playable degree.
My favorite 'realistic' fact in game is that your pmc cant run for more than 10 seconds and is terrible with the guns they should be trained for but can complete a surgery on themselves and only themselves in 10 seconds with a 100% success rate so your character is more like a world record master surgeon than a pmc
The golden star is actually kind of a meme in Russia. I remember as a kid seeing a lot of people having and using them. It was like oh, you have a bruise, or maybe your skin is irritated, or whatever else, use a star it'll get better.
Lol these teeth abuser coin really did "pain killers" by killing your pain nerves from the amount of heat it produces Oh not to mention the can really suck and slippery to open
Jaeger unhinging his jaw and consuming every deer on woods is both the inspiration for my next metal song as well as the fuel for every nightmare I have from this moment on
7:30 the running gag that me and my friends have been using since they changed golden star to cause a concussion is that your PMC just rubs it on his eyes.
Tróckij, mister Latin who yet don't know how to use Latin when copypasting words from other languages. Also since when «Kolâ/Kolja» is «Kolya»? You are a certified anglo-romanophone, just with a not fitting name? A rhetorical question.
Can you imagine the turtle shell meta? You barter for the class six armored rigs and fill your packs with them, and the second you hear gunshots you anchor down, turn around, and duck your head, while your buddy tries to find the shooter.
Instead of having weapon durability burn so fast, maybe they could have a "cleanliness" stat. It could basically operate the exact same as durability with the same burn rate but feel more realistic
Not quite. Weapon repair serves as "money sink" so it would require introducing weapon clean kits, specific for weapon type (handgun, rifle, shotgun) or maybe even 2 for a weapon type (approx 9mm and bigger for pistol, approx 5-ish mm and approx 7-ish mm for assault rifles) Or maybe you're right? We either pay Mechanic/Prapor for cleaning and repair or use either generic or specific cleaning kit.
@@PobortzaPl The repair costs are pretty trivial to be honest. The intent seems to just make jams more common, in which case cleaning would work well. Would make more sense to have a universal weapon kit with varying qualities. Cheapest being craftable with toilet paper and water, but doesn't clean to 100%.
Everytime Jaeger gives me stuff to do I feel that he is trying to get me killed in the process. Like fighting people with a broken arm or sth. Maybe it is his way to get rid of both PMCs and scavs, then he can live a life as a lone monkey in the forest.
pretty sure it’s in the lore that Jaegar hates PMCs invading his land and initially wants us to die through his quests (dehydration, kill someone with tremor, etc). That’s why he was surprised when we came back after the first few sadistic quests. He starts liking us after preserving through and once we got his trust, that’s when he tell us about his past and even help him find his old friend and his photo album.
Don't forget about the mysterious unidentified scav boss running to every single container stealing all the scope mounts from their respective scopes but leaving the actual scope behind. Kinda new to the game but it really sucks finding a good scope that's missing its mount that I can't even buy a mount for yet.
early in the games history, melee used to be able to oneshot people with no head armor, hatchlings were actually dangerous at close ranges. but chads and streamers complained and that's why melee is the way it is now. thank the streamers like shroud for that one. Hatchlings used to be terrifying within the 5 yard rule (just like real life), but it was removed due to the hate against them. now that we have the damage after death system, we could easily just buff melee back to what it was, hatchlings cant do no-kit raids due to their health being set to zero if they die, and melee wouldn't be so unrealistic as an option for those specific moments you may need them.
You still can one hit people in the head with melee weapons. You just need a few strenght levels. And there are still melee weapons that can one hit people in the head with level 1 strength.
I think with the new cultists, the 5 yard rule gets scarier. I play a few games where someone sneaking up with a knife is one of the most horrifying things ever, a shotgun? pfft they're usually terrible shot players, an lmg? dance around them, but a melee player who can dash or execute you? no thanks they'll dodge my dodge
Nowadays an UMP is the scourge of the game instead of a rifle caliber because games refuse to throw "game balance" out the window in exchange for realism. Tarkov should straight up be a game of "use what you find" instead of "get to level 15 and just buy the best gear off the flea market. The game should be a CONSTANT struggle because thats what the idea behind Tarkov IS. A constant struggle for survival. But instead its Cawwadooty but "harder". You should have to unlock all the traders except Fence. Fence should be the only trader from the start and your only way of getting gear through a market until you unlock the other traders would be to sift through the fence store and make a build with what you can.
@@davidray2682 The UMP kinda sucks after the first few days of the wipe when people start getting level 4 armor. Then it becomes decent again once you get access to the AP ammo. But it still sucks against level 5 armor and the bullets are very slow and it has terrible horizontal recoil, so it's only good against budget players in cqc. The UMP is way overrated imo.
14:50 "Why can't you sell organs" Well you see if you have to drag all those dead bodies all the way to therapist, by the time you get there those organs are well over their expiration date, organ transplants need to be done very quickly, or the organs need to be stored in the proper containers and cooled. Depending on the organs it depends on how much time can be between the death of the host individual and the transplantation into a new host.
As a broke veteran working in a wallmart as an assistant manager I'm almost in my late forties (I'm 43) in my time in the marines ibuprofen saved me from a lot of pain after getting hit with shrapnel by a mortar round by accident. In my experience my legs who got sharpnel in them ibuprofen saved me from a lot of head aches from the painkillers the medics put in my body.
The kalashnikov groups test was a non stop full auto test under realistic and regular use and akm should last at minimum 25,000 rounds up to 50,000 rounds if we’ll maintained and even then a few major parts my need to be swapped but it will still run reliably a friend of mine has an ak-74 he’s put about 8,000 rounds on and it functions flawlessly the durability burn in this game is way over the top
That reminded me of Garand Thumb, for every video he puts thousands of rounds through guns to test them out, one video he went "I couldn't really test this one properly, I only managed to put around 3000 rounds through it" and the rifle was almost brand new. It's not just Tarkov, game devs think guns are made of ravioli
about the helmet argument, last I knew Nikita wants the game to be "as realistic as playable" meaning the realism shouldn't interfere with gameplay to the point of making Tarkov unplayable (or close.) If helmets were as strong in game as they were irl, there just simply wouldn't be a reason to run them. Therefore I think BSG made the helmets in-game one GOST armor level higher than their irl counterparts to incentivise their use.
@@jesseroberts1041 Even when people git gud it wouldn't make helmets more useful if they didn't stop anything. Meaning they wouldn't have a purpose in the game. You don't really worry about the stuff that helmets are supposed to protect you from irl ingame.
@@jesseroberts1041 there are many factors apart from "skill issue" that can make any game unplayable. What if your PMC had to shit or piss in-raid to avoid dying of dysentery or some bullshit? what if getting your leg(s) blacked out made it so your PMC had to crawl for the rest of the raid? would you enjoy the game at that point, or would you stop playing because the realism interferes with gameplay? Summing everything up to "skill issue" only shows how ignorant you are
"How do you use these pairs of..." *Avoids accidentally saying something editable as something else entirely, thinks of a different way to say it.* _"specially designed cutting pliers"_
1:55 gun oil or lubricants should be a thing that will fix it or make it fire fine for a raid and you should be able to use it in raid like wd40 and motor oil with less quality working half as long
Absolutely bro, the ability to use lube on the guns. When I was newer to the game I picked up one of those FireKlean bottles and got hyped that I might be able to use it. So I can see this being great.
A couple years late, but from using gun and motor oil on guns in real life, I can tell you... Motor oil works better, and is absurdly economical. Gun oils are a scam.
Hi, former methamphetamine addict 7 Days clean here. I actually think the scav health is a somewhat realistic implementation if we're to be assuming that these guys are on drugs. I'm going to be honest with you, I've done a lot of shit that would normally really hurt while spun out and just kind of kept it going. I have stepped directly on thumbtacks and nails and not even flinched while spun out when normally I would be screaming. That being said, it does hurt way more than it normally would as soon as you come down. They might want to add a drug mechanic deeper than the stims that they have in the game specifically for scavs if that's what they're going for, but I would believe someone getting shot in like the jaw and it passing through their cheek without hitting the brain or the spinal cord then still living and fighting. Imagine if you could buy street drugs and they were way cheaper than normal stims, but they were incredibly addictive or have drawbacks worse than normal stims. That would be cool.
With weapon durability they just need to add the weapon maintenance skill. I remember them talking about repairing your own guns with it at first being worse than paying parpor or mechanic but become better than both. Also that skill would also help with durability burn making guns last longer.
Yeah, I’m already @ weapon maintenance lvl 5 and I’m seeing a difference in weapon durability when I’m repairing after 3 or 4 raids. And besides. Repairing scale weapons or weapons you get on your scav on a scav run boosts that skill so fast. Also repairing disassembled weapons helps as well.
Imo just make traders sell guns with quality that falls in a random range. Make it tunable per trader item so the newer guns sold by them are typically in really good condition while all the cold war and second-hand shit is low durability. Maybe FIR stuff is more likely to be more durable, making FIR versions of guns more valuable than the trader weapons. Now you can have durability matter without needing it to drain at ridiculous rates.
@@dish431 yes they did but they need to make it stronger or level faster. I am around lvl 7 on mine because I fix every scav gun I get before selling them.
14:34 for me the best craft is that You can disassemble one VPO-209 and get two weapon parts, which can be used to make two AK rifles. Also it seems that character can assemble AK from any weapons parts. Also about organs part... Well if You want to "harvest" healthy organs or blood the "donor" should be still alive, so devs should add some kind of tasers, anesthetic, etc. then use surgical tools or something like that.
Another thing about food is a PMC could go from completely full to dead from starvation within 30 minutes. Edit: even if you account for the rapid progression of In-game time, it's only a few hours.
Considering what our pmc's eat its not surprising they run out of energy in couple of hours What would the alternative be anyways once you run out of energy you start getting weak and can't keep going so you have to wait for raid timer to run out?
@@woksolid6885 even after a few hours im not gonna die of starvation it would take days for me to start dying also in raid i can go from 100 to 0 in 30 min it makes no sense
@@woksolid6885 not a good excuse if you can gobble down 10 tushonkas lmao why not increase the energy pool and make food increase it less...but then again it would be a useless mechanic so idk, cant always have perfect realism lol
@@sevqqv to be fair, they don't call it starvation but exhaustion. Maybe without food you get tired and pass out and (probably) can't get up and die to some scav, which is why it's so fast. It's weird.
@BloodyPFX I’ll second this, there’s a reason they include snacks in any military ration, if you’re out in the sun, on patrol, you’re probably already not eating enough due to operational constraints, add in not having western supply lines due to being a pmc and it isn’t that unrealistic
Jaeger: One of the top hunters/trackers of the region. Also Jaeger: "Go find me some food, boy." And yes, I agree with the helmet argument, probably the most. I disagree with the Scav thing. I think they should have random skill levels, because realistically, person to person, everyone will be different skill wise with firearms irl.
Tbh with Jager I can understand how he knows every move of yours, every time you spawn into a raid in the down left corner u can see your name, in-game time, and date, so I think the stuff we're seeing is a bodycam video
That’s because there’s no internet in Tarkov so we’ve yet to upload out footage onto the internet for some 14 year old to steal and put up on a shock website
you are right about the fact that they shouldn't wear out so quickly. during my conscript service, I was given a 1973 rk-62 assault rifle on the second or third day. and you can imagine how much it has been shot or thrown on the ground in practice. the gun hit the target at 200 meters if the sight was well adjusted.
The one thing that BSG didn't add up is wildlife and animals Atleast let me kept or even bought some Cat's/Dog's for my shelter Hell let me even get some Floppa or wildlife animals that Russian kept as Pets on the Market to be bought lol
Lack of bigger animals is kinda realistic, depending how long the region was in state of practically war before EFT time. I, however, am glad that they didn't make smaller animals more realistic. Just thing - Factory should be swarming with rats feeding from all this bodies. Same thing for Woods and birds - you have dropped someone and in less they minute crows are all over them.
Melee weapons actually used to do a lot more damage but it got changed ages ago because desync was bad enough that you could just matrix around bullets and hatchet someone
@@SonOfTheDawn515 all ive heard is that irl they actually aren't great, i heard they were just for punching through light brush in vietnam because regular buck wouldn't make it
@@smurfsmurf4502 there's a lot of flechette ammo types. The ones that pierce armor are stabilised steel darts and can do a lot of damage. On the other hand you have a lot of metal rods that do absolutely nothing. Even birdshot is more effective than those.
@@dzokej762 makes sense, I knew they were darts, maybe we should add some shitty flechette to tarkov thats the second one you mentioned lmao. More shotgun ammo bloat (theyre all the same trash slugs that dont even do enough blunt damage)
Golden Star's vapour has a really strong mint-like scent which just blows up your nose nerves and makes you cry and can straight forward burn the hell out of your olfactory nerves if put intronasal so yeah, the thing is nuclear, I guess the idea with concussion is to simulate watery eyes. Norka vaseline is a joke too, since vaseline is a lubricant and "norka" can either be translated as "mink" (since it has mink oil in it's compound) or "burrow", so that's a butt joke. Got your bum lubed and it's not so painful.
Do not put golden cup on your lips. You put it on your temples if you have a headache or on your chest if you have cough. It can also help to release cramps/muscle fatigue. And it works wonders after a long hike on your feet.
So as far as organs go, I'm with not being able to "harvest" or sell them. The process of harvesting organs is super fragile lol. Sure if you get a nearly/VERY recently deceased body to an OR in a hurry, its a possibility, but in such a resource-limited envoronment, it would be inordinately difficult to find a surgeon and then harvest, trasport, and transplant them. I would love to see a more robust medical system though. Guerilla medicine is an extremely interesting topic, and EFT seems like the perfect video game venue to dive into that. I do think that transporting an organ could be an interesting quest, thoguh. Carrying a heavy cooler or even one of the newer transmedics/sherpa systems could be cool.
If you want to learn more about helmets, watch Oxide. He's shot everything that has an analogue in tarkov and a fair for of the actual popular helmets in the game too.
Every time I try and explain Tarkov to a casual gamer, I can never fully say what it is. I just say it’s one of the worst games I’ve ever played, I just can’t stop playing.
honestly, the games horrible. i love challenging my mental stability with some random scav with a toz headshotting me from 1000m away with elite-level accuracy, blindfolded and with his hands tied behind his back.
The thing about tarkov is that everybody including the scavs act like they're hopped up on PCP / Angel Dust and are immune to the sort of damage that would normally put a person on his ass. It just feels like everybody is more machine than human.
Literally. Even CSGO which doesn't give a damn about realism emulates aim punch. If you get hit by even one bullet, your movement speed is dropped significantly for a portion of time, making it very easy for the enemy player to finish you off. In Tarkov, I'm spraying at Scavs as they're sprinting around like ants, shrugging off bullets like nothing.
7:27 Oh, man, the Golden Star is nuclear, the ingame effect is pretty moderate, i would say. By the way, there are menthol, camphor, mint oil and some other odorous stuff in it. Skin irritation is included
thank you for bringing up the hp issue with AI, its such a band aid fix for shitty ai and it makes balancing ammo impossible. everyone should have the same HP, period
Not necessarily. Those in better shape so fair better. Also mental state. That said, rounds ripping through certain organs don't give a fuck about your state of mind or physical fitness.
@@SonOfTheDawn515 well I mean if every scav is gonna wear the same outfit and look the same then their health should be average, like, you know, what they are? Average people?
They should make gigachad model scavs, so increased HP would be justified. Imagine peeking the corner and seeing a tank on legs, which can survive an AP round to the face because he is just that ripped and handsome. He should also be extremely tall and shit
i do think that strong painkillers should allow your character to push through having screwn legs or something because that kinda does happen. But definitely not ibuprofen. Also this is potentially because the damage is meant to simulate combat wounds not falling from several stories and it thinks that you just have a normal leg fracture (like a gunshot to the tibia), which is a lot more reasonable to "walk off" with enough adrenaline, painkillers, and disregard for your future health. Also the UN basically are just idly standing by and watching RUAF doing their thing. Just Peacekeeper is doing arms dealing on the side. Also great video.
I don't care what pain killers you're on, a broken leg is a broken leg (especially when doing forttard moves off buildings with 60+ pounds of shit). Hell, in an adrenaline fueled state you have a natural pain killer but no amount of morphine is solving your shattered bones. I came to this game to get into a game that is as close to real as possible but then there are turds wiggle peaking and parkouring. A) no one is "wiggle peaking" in combat and actually able to land any hits. 2) no one is parkouring in kit and being able to land any hits.
The only thing that could possible let you run with broken legs, let alone jog normally or crouch, are LAB Stims. That’s it. At least Lab Stims can be explained to be super duper stem cells that defy human biology because super rich company.
@@Ruby-td6dr Nothing to do with "get gud." It's wanting a game that matches real world firefights (of which I have experience). The forttard and call of dookie shit needs to stay on those games.
Okay I unironically really like the organ harvesting idea because I think it'd tie in really well with the incapacitated mechanics they seem to want to do. You could totally fireman carry a scav on your back MGSV body moving style and bring him to the extract in the same way you should probably be able to do so for your incapacitated buddy. And for extra shits and giggles, your buddy could be a source of organs.
For the golden star, I usually put it on my chest and the smell and heat from it gives you kinda a short lived head high after a while. I think that's where the concussion comes from.
in regards to organ leggin, to borrow a shadowrun term, one of the things about orgas (don't give me that look we've all been curious) is that organs don't really last long. unless properly frozen and stored they will essentialy rot. and since most organ containers are relativley cumbersome and large it really wouldn't be in either the PMC or scav's best interest. im also fairly certain there's a limited window between ToD and where the organ is still useable
Nope this guy wants you to carry around three coolers with livers (and ice adds to the total weight because fuck you) and pick up each shell casing you fire so you can craft more, I'm not sure if this is a video game or warcrime sim at this point but I'm interested to play it.
3 thoughts. 1. Are they gonna work on helmets reducing/deflecting larger rounds based on distance so maybe survive some sniper ambushes but you're screwed up close? 2. Hopefully the armor system gets some polish with coverage & plate/material replacement 3. Couldn't they make the majority of "weapon durability" the barrel, so that way you could just easily replace it on most guns?
3.; that would make the most sense, the firing group doesnt get damaged from firing. the barrel does from heat distortion and rifling deterioration. i think their intention though is that you just have to buy new guns eventually, which kind of doesnt make sense in the setting of the game but.. they need a way to have a money sink. idk how many raids people last with one gun, but i dont think its ever enough to induce malfunctions )
A thing I think k would fit number 3 is a sorta weapon system like stalker gamma but better? Sorta like the trigger only taking damage from drops and bullets hitting the gun barrel bolt etc take damage from firing and eventually something like the lower receiver bursts open and tou have to but a new one
If thats the same ak 103 testing then that was the second test. In the first they ran out of ammo and in the second test the bolt became sticky because they didnt get the cosmoline off the ammunition before starting. If anyone doesnt know cosmoline is a very sticky and can be airtight after it dries and it's used for long term storage of metal objects usually gears and other machinery parts, but weapon parts and ammunition are just fine too. But anyway if its the same test thats the only reason the gun failed. The ak 103 is one of the most durable weapons of its time.
This video slowly went from ‘yeah that makes sense’ to getting progressively more stupid and funny, love the organ transplant suggestion tho that would certainly make more people wanna play tarkov🤣
Melee weapons definitely should cause light and heavy bleeds 9/10 times as well as a lot more damage. Edit: Regarding organs, yes the victims' health skill should dictate quality of the organs. But this should be combined with your surgery skill when removing the organs.
Heres my 2 cents as an fix for the painkiller stuff: Every bullet wound (or every other, maybe have a random chance element based off of a stat like Health) that has not been healed will cause pain that can only be dealt with after it has been healed up and then you can use some sort of painkillers, lkke applying vaseline to a wound. Some painkillers like morphine can be used before a fight but will only help up to a point
Maybe they could just fix prone movement to allow you to move up stairs and over small obstacles, then just force you prone if your legs are blown off.
@@CodyJRfox While adrenaline does indeed inhibit your ability to perceive pain, it absolutely does not fix shattered bones, missing limbs, sucking chest wounds, or amputations. While I've never been shot, I have been hit by an IED and did not feel a single one of the 18 pieces of minor shrapnel that entered my leg. The guys who did suffer amputations also had reduced pain response. They were not walking, though.
It's ridiculous too. Realistic helmets would just allow underequipped players to have a chance. Can't go to factory to bully noobs and scavs when your 1m kit might be ruined by some buckshot. The argument of "Oh but why use them otherwise." is equally as ridiculous... If the price was lowered, and helmet quality had higher ricochet chance and reduced nade damage then they'd still be used. Just make the focus on ricochet's (which is more realistic). Drastically buff their chance of happening, but make even lvl5 helmets only block basic 9mm and basic buck.
Im so glad I stepped upon this channel, this making the Tarkov horror a bit less... nah it's still suck, but at least I chuckle a lot. The painkillers bit got me hard, kudos.
Also: You holster your weapon to hold a thing in your hands. Whether that would be another weapon, a backpack, armor, a rig, a bronze lion. Of course, it would increase your weight. If you wanted to pull your original weapon back out, you would have to drop the thing you are holding. I think it would make a fine addition to the game and fuel my loot glutton even more.
Maybe if the item was light enough to be held in one hand, like a max being 2x2 items, you should be able to equip a sidearm with it too whilst anything larger like car batteries would require both
Very late but yhea i was also thinking about something like that Especialy when you have a fight close to extract and you need to leave a big bag of loot behind it realy feels like why cant i just grab that and with it occupieng the "active"slot it would add quite a bit of danger to hauling it for any extended periods of time
Painkillers should be used to extract or get to cover, they should not be used before fights, they should fuck up your vision and your ability to aim so bad that can't be used for combat. Of course for what I said to work, the stamina system needs a complete overall, getting hit should not consume your entire stamina bar
@@joshluedtke512 at a certain dose morphine does act like a psychedelic. The trip is wierd af too. Fall asleep, dream about waking up only to wake up for real the third time. Trust me fighting while on morphine is not gonna happen
DayZ at least got it right with items in backpacks being damaged when shot, and dont get me started on the "realistic" recoil in that game, wasnt aware i was a child with noodle arms and not a "ex-military operator"
Did you ever play Totally accurate battlegrounds? Plus the first rounds always have the most recoil so burst firing is useless, in reallife it is the opposite. Soldiers almost never shoot full auto. Either burst or semi
@@Wuschi2001 love TAB, what really drags me down about tarkov is even if recoil is heightened for balancing, which 100% makes sense, for a game that has a community that can refer to it as realistic (not everyone says that obviously), it just doesn’t make sense to me especially with this wipe that things such as basic 545 and 556 send the gun just straight upward damn near 45 to 90 degrees when even beginner adult aged shooters given the chance to fire automatic will notice it is actually very controllable. My problem is that the guns feel way too floaty (if you get what I mean), as if you aren’t even actually holding the gun and it feels as if you are pulling the trigger with a string on an unsupported rifle. Again this is all stemmed from looking at it from a “realism” standpoint where it’s obviously a videogame but I feel their version of balancing is way too exaggerated and can sometimes really take away from the experience.
@@RussiHardrock SO as to why your PMC and scav shoot the guns like they're a six year old child is because BSG wants you to mod the hell out of them. With mods the guns come back to semi realistic though that's usually after 500-600k
@@Demortra I agree 100%, always love experimenting with new mods and it’s as you said, the reason for why stock guns perform horribly. Its more of a nitpick for me that they perform as horribly as they do for say, a new player. But at the same time going on more open maps without mods is a way of proving your point. Its all down to how deterred a player is as a fresh account. Especially with the stock m855 feeling almost unusable at the beginning for this wipe.
That i also feel the gun recoil control is very in accurate for a pmc a scav makes more sense. But i also feel instead of making the gun jam more often maybe make it where your pmc fucks up the reload more often until he gets used to the rifle or where he has to slap the rifle mag at the bottom
Also i feel like if magazines had durability that could offer more oppertunity for jams, as bad mags and ammo almost always cause the jam indtead of the rifle itself Also they need to add stripper clips and bayonets
about the high recoil you need to understand making such a puniching game and making the players so killable (making helmets useless against bullets like irl and making the guns much easier to shoot because yes controlling 5,56 isnt that difficult) would destroy it absoloutly
how nice it would be if the melee weapons had actual kill animations depending on how much stamina you have and your characters strength, that would be so cool!
How about getting oneshotted in the ankle? How does healing work? Grenade blast getting blocked by a cardboard? Having mechanical sights with no parallax? Dead bodies blocking any bullet completely? Backpack stacking?
Jokes aside, I do really wish they would buff melee, I always get sad when I open the chat menu and see the "knives only" command... would be so cool to do a stealth takedown on Rashalla's guards before you take him down, or coming across a greedy PMC too focused on looting to notice you are just feet away from him lurking in darkness.
I have used something like golden star back in China. Since it has stuff like peppermit and a bunch other herbs. It will irritate your eyes by quite a lot, so I think the way EFT portrays it when applied to the PMC's face is ok
Durability mechanic and Kalashnikov Group's tests is actually a hint to a good explanation to the whole thing. Their "expert" guy did a video with AKSU-74 and showed how it jammed dead after 4 magazines of magdumping. Moreover if you see first videos from beta-test of the patch with the feature you'll recognize that the first weapons to showcase them were new ones - AKSU-74 first and foremost. I assume the issue is that both AKSU and AK-74 and the family are technically the same platform and seen as the same platform by the game and to re-program them as separate platforms with the level of modification ability as of right now is impossible. More like highly improbable since it'll take months of weapon modification simply not working in game, which being one of the main features of the game, can not be disabled.
About the durability issue, i think that Tarkov should just have a "gun cleaning and maintenance mechanic" where you can use an item for cleaning or repairing your firearms (idk if a firearm repair item exists btw i havent played much, i recently saw an armor repair bag and thought maybe arms repair is a thing but idk). Cleaning the gun more often would just slow down the durability burn a lot Maybe even better they cpuld make it like a minogame where you can inspect every weapon very closely, dissasemble it part by part and clean it manualy, that would be hella fun atleast for a gun nut like me
@@spyderytgaming As someone who trains to be part of the military, and probbably a PMC in future, im 100% sure our BEAR doesnt need to go to mechanic to get his gun cleaned, he can do it himself ever since he was a baby in pampers panties. Which should bring us to yet another unrealistic point, which is the inspection of items. What? You are a heavily trained contractor who's went thru army probbably, or went thru serious PMC training, fired a hell lot of arms already, has seen combat before, you dont know what an AKS-74 is? You mean to tell me you have never seen an M4? What???
@@flanfre_skarlett Yes! It's hard to believe these guys are PMCs, like they can't even handle the recoil of a 5.56. I know it's for gameplay reasons but jeez they end up spraying the ceiling 😂
One time I dumped 30 rounds of BP into a scavs chest armor and he just stood there and looked at me. You'd be winded after just a few shots, let alone 30.
Helmets really are too strong. I too watched the Garand Thumb video on the Altyn, and it preformed basically equal to an Ops Core helmet. The only real difference was the way the helmets treated the rounds. Where kevlar helmet catch the bullets, the titanium Altyn deflects. But otherwise, they were about the same. They didn't really stop rifle rounds.
The garand guy didn't use a proper altyn, it was a cheaper titanium model, but altyn isn't supposed to stop rifle bullets Anyway, it's classified against ap pistol ammo only
There should be a dirtiness stat and the dirtier the gun is the more damage it takes as you fire it. If it's clean it basically does no damage. Alongside heat mechanics that'd be pretty realisticalismic and sweet.
Dude, this video is exactly my point, thank you for making it. You cannot shoot 159mm bullets in a altyn glass and the enemy will only get ringing ears
new peacekeeper quest idea: Deliver angry letter to prapor.
new prapor quest idea: Deliver pipe bomb to peacekeeper.
Funny
That's pretty good
Jaeger mission: replace pipe bomb with confetti
@@nmspy nah if it was Jaeger quest it would have to be like:
Do it between 22:00 - 8:00
While under tremor
With broken arm
While having no armor
Kill 10 scavs in one run over 40m with pistol while falling down.
SPOILER ALERT?!?! hello?!?!?!?
All of Jaeger's quest should have the option of just going on a raid, waiting for a while before exfilling, and then going "Yeah man, I totally did that shit. It was crazy."
Rofl
My thought with every quest in this game lmao
with a random chance of him believing you like in Fallout
If he doesn't believe you, you lose rep with all traders AND lose a full level of charisma...
If you do it too many times, he might send scavs to stalk you around and see if you actually do your tasks
I bought a golden star balm like the one in Tarkov, and decided to jump off a three story building to test its efficacy. Can confirm my broken legs are not amused.
life is unrealistic vietnamese product can make you cheat life
You’re right. They’re not amused, they’re thriving. You just ran a marathon didn’t you?
As someone who was born in USSR i can tell what the whole shtick with "Zviozdochka"(golden start) is. When we were kids parents used to smear that blasphemous anathema under our noses to unclog the congestion, but the side effect was ultra overpowering eucalyptus punch through your nostrils right to your frontal lobe. it would cause brain freeze, migraine for days, uncontrolled ugly crying and temporal lobotomy. I don't know what kind of sadistic maniac came up with that stuff but they deserve a special place in hell.
Get out of here stalker
@@timberwolfmountaineer873 well I'm a Vietnamese and I agree
The organs part got me, ngl.
Imagine being a Timmy just picking up Tarkov running through Woods at night and you light some guy with your flashlight just to see him skinning some scav.
Ah yes player driven horror.
Tarkov is a horror game
that's one of the bigger reasons why I still play Day Z lol
That happened to my buddy Eric one time
I love how he slowly goes from resonable changes to selling organs
“Jaeger’s quests feel slightly distasteful”
Also: Spends minutes on how the game needs a feature where you can chop people up and sell their organs for profit
Yeah like i do it irl but i cant do it in a game that's supposed to be realistic?
Debased and Blacksuppositorised
nah fr @@paw0960
There's a difference between causing suffering for the sake of causing suffering and desecrating a body for profit.
@@tighlia3375yeah,the second one is consider worst,I dont know why you can get alot of money just with the bones,you can actually make more then half a million just with 1 human skeleton
Imagine winning an extended battle with a chad you were stalking for like 5 minutes only to find literally everything on them is destroyed and worthless because you had to shoot them 50 times with your hot shit handloads
Hey, that’s punishing and realistic. We would all hate it, Nikita would love it.
And then you sell him to Therapist. Super undignified that is.
@@leviticus1132 i can imagine nikita laughing at all the tweets of people complaining
did you say DayZ?
@@leviticus1132 The phrase that’s been used a lot by Nikita I believe is “as realistic as playable”. It’s kinda the philosophy they seem to go by. Realistic and punishing to a reasonably playable degree.
My favorite 'realistic' fact in game is that your pmc cant run for more than 10 seconds and is terrible with the guns they should be trained for but can complete a surgery on themselves and only themselves in 10 seconds with a 100% success rate so your character is more like a world record master surgeon than a pmc
The golden star is actually kind of a meme in Russia. I remember as a kid seeing a lot of people having and using them. It was like oh, you have a bruise, or maybe your skin is irritated, or whatever else, use a star it'll get better.
I thought the golden star is a vietnamese thing, idk might have been wrong
@@chost-059 was used in the vietnam war
Lol these teeth abuser coin really did "pain killers" by killing your pain nerves from the amount of heat it produces
Oh not to mention the can really suck and slippery to open
Oh, so it's like Robitussin. Or Vicks.
@@NathanPa-xo3zj But you wouldnt use it on open wounds, it causes the blood to flow in greater amounts
Jaeger unhinging his jaw and consuming every deer on woods is both the inspiration for my next metal song as well as the fuel for every nightmare I have from this moment on
I swear to christ if I ever have to pay for a black market lung transplant after M80 staples my old one to a tree behind me I'm coming for this man
its not m80 you gotta worry about blowing your lung out of the body, its 9mm PST if a certain world leader is to be believed
You mean 9x19
@@BURRDAWG_ lmao
@@BURRDAWG_ Biden is that you?
@@david-468 sadly no im poor and people actually like me.
7:30 the running gag that me and my friends have been using since they changed golden star to cause a concussion is that your PMC just rubs it on his eyes.
"Historically you would not survive an ice pick"
Trotsky
Underrated comment here comrade
i was literally thinking that
Tróckij, mister Latin who yet don't know how to use Latin when copypasting words from other languages.
Also since when «Kolâ/Kolja» is «Kolya»? You are a certified anglo-romanophone, just with a not fitting name? A rhetorical question.
@@worldoftancraft i hate to say it to you my friend but i do not think that anyone cares
@@gretbruh7366 Nither du ay
Can you imagine the turtle shell meta? You barter for the class six armored rigs and fill your packs with them, and the second you hear gunshots you anchor down, turn around, and duck your head, while your buddy tries to find the shooter.
That wouldn't really work
I tried to harvest a scavs lungs once, sadly I hit them in the chest with my glock and both lungs were sent flying out of the body.
Should've used a shotgun instead
Because 9mm blows the lungs out of your body
Yea 9mm rips the lungs out of the body but 50 cal doesn't
who is them
@@Fenvey them is the scav
tarkov is the war thunder of FPS games. endless suffering with one cool fight occasionally
"If you don't add pissing and shitting to tarkov the game will plumit" - Levictus
I second this motion
add a mandatory hideout task for cleaning the toilet and brushing your teeth
Yes
If that gets added then ima go full postal 2 on the PMCs/Player Scavs I kill.
Also adrenaline highs and nausea during and immediately after a firefight.
@@SonOfTheDawn515 ok NGL but having a withdrawal effect/ adverse effect of Over using one type of Painkillers would be interesting
The shotgun slug rant reminded me of the “if I put you in a meat grinder and blended you up chances are your probably very dead” line
Jermamimte that plays tarkov? Splendid
If you're amazed by ibuprofen, wait till you hear about the healing powers of Motrin and a change of socks.
Changing of socks is something you can never overestimate.
Combine that with taking a knee and facing out for ultimate invisibility.
The one that got me was definitely the UN actually doing something.
Instead of having weapon durability burn so fast, maybe they could have a "cleanliness" stat. It could basically operate the exact same as durability with the same burn rate but feel more realistic
Not quite.
Weapon repair serves as "money sink" so it would require introducing weapon clean kits, specific for weapon type (handgun, rifle, shotgun) or maybe even 2 for a weapon type (approx 9mm and bigger for pistol, approx 5-ish mm and approx 7-ish mm for assault rifles)
Or maybe you're right? We either pay Mechanic/Prapor for cleaning and repair or use either generic or specific cleaning kit.
@@PobortzaPl The repair costs are pretty trivial to be honest. The intent seems to just make jams more common, in which case cleaning would work well.
Would make more sense to have a universal weapon kit with varying qualities. Cheapest being craftable with toilet paper and water, but doesn't clean to 100%.
So like a temporary HP for your gun before durability burn kicks in and starts breaking it down?
@@BlightfulProductions not what I was thinking, although your idea sounds better tbh. My idea was to just replace the entire durability bar.
Just make drums and extended mags jam as much as they do in real life honestly.
a shotgun slug has about the same force as a sledgehammer moving at highway speeds
Everytime Jaeger gives me stuff to do I feel that he is trying to get me killed in the process.
Like fighting people with a broken arm or sth.
Maybe it is his way to get rid of both PMCs and scavs, then he can live a life as a lone monkey in the forest.
Lol more people should see this
this makes a lot of sense... that sadistic pos
pretty sure it’s in the lore that Jaegar hates PMCs invading his land and initially wants us to die through his quests (dehydration, kill someone with tremor, etc). That’s why he was surprised when we came back after the first few sadistic quests. He starts liking us after preserving through and once we got his trust, that’s when he tell us about his past and even help him find his old
friend and his photo album.
Leaked final quest for jaeger: return to monke
@@ampedworldgaming2266Survivalist: Return to monke
kill 3 PMCs with your newfound monke poopoo
Don't forget about the mysterious unidentified scav boss running to every single container stealing all the scope mounts from their respective scopes but leaving the actual scope behind. Kinda new to the game but it really sucks finding a good scope that's missing its mount that I can't even buy a mount for yet.
Scopes irl don’t typically ship with their mounts. They’re usually bought separate
early in the games history, melee used to be able to oneshot people with no head armor, hatchlings were actually dangerous at close ranges. but chads and streamers complained and that's why melee is the way it is now. thank the streamers like shroud for that one. Hatchlings used to be terrifying within the 5 yard rule (just like real life), but it was removed due to the hate against them. now that we have the damage after death system, we could easily just buff melee back to what it was, hatchlings cant do no-kit raids due to their health being set to zero if they die, and melee wouldn't be so unrealistic as an option for those specific moments you may need them.
You still can one hit people in the head with melee weapons. You just need a few strenght levels. And there are still melee weapons that can one hit people in the head with level 1 strength.
I think with the new cultists, the 5 yard rule gets scarier. I play a few games where someone sneaking up with a knife is one of the most horrifying things ever, a shotgun? pfft they're usually terrible shot players, an lmg? dance around them, but a melee player who can dash or execute you? no thanks they'll dodge my dodge
@@stefannilsson2406 it used to be level 0 strength you could insta kill.
Nowadays an UMP is the scourge of the game instead of a rifle caliber because games refuse to throw "game balance" out the window in exchange for realism. Tarkov should straight up be a game of "use what you find" instead of "get to level 15 and just buy the best gear off the flea market. The game should be a CONSTANT struggle because thats what the idea behind Tarkov IS. A constant struggle for survival. But instead its Cawwadooty but "harder". You should have to unlock all the traders except Fence. Fence should be the only trader from the start and your only way of getting gear through a market until you unlock the other traders would be to sift through the fence store and make a build with what you can.
@@davidray2682 The UMP kinda sucks after the first few days of the wipe when people start getting level 4 armor. Then it becomes decent again once you get access to the AP ammo. But it still sucks against level 5 armor and the bullets are very slow and it has terrible horizontal recoil, so it's only good against budget players in cqc. The UMP is way overrated imo.
"You cant sell organs"
okay now you have my attention.
it's really easy to understand tarkov's "realism":
substitute "realistic" with "frustrating";
done, everything now completely makes sense.
14:50
"Why can't you sell organs"
Well you see if you have to drag all those dead bodies all the way to therapist, by the time you get there those organs are well over their expiration date, organ transplants need to be done very quickly, or the organs need to be stored in the proper containers and cooled. Depending on the organs it depends on how much time can be between the death of the host individual and the transplantation into a new host.
Holodolnik ez pz
@8:30 "Ibuprofen is apparently one hell of a drug"
Every soldier barging through the battalion aid station: "Yes"
Meh. It helps but it isn't fixing bullet holes, broken limbs or amputated limbs. Works for headaches, fever, and soreness. That's about it.
@@SonOfTheDawn515 nah bro thats for running when your leg fell of
@@troll2036nah, that's for running without legs.
As a broke veteran working in a wallmart as an assistant manager I'm almost in my late forties (I'm 43) in my time in the marines ibuprofen saved me from a lot of pain after getting hit with shrapnel by a mortar round by accident. In my experience my legs who got sharpnel in them ibuprofen saved me from a lot of head aches from the painkillers the medics put in my body.
I actually did run with Analgin after my legs were blown up with landmine🤣
The kalashnikov groups test was a non stop full auto test under realistic and regular use and akm should last at minimum 25,000 rounds up to 50,000 rounds if we’ll maintained and even then a few major parts my need to be swapped but it will still run reliably a friend of mine has an ak-74 he’s put about 8,000 rounds on and it functions flawlessly the durability burn in this game is way over the top
@@iStrong113 that’s the point it shouldn’t be a feature
Officially army AKs are guaranteed for 20,000 rounds BTW
That reminded me of Garand Thumb, for every video he puts thousands of rounds through guns to test them out, one video he went "I couldn't really test this one properly, I only managed to put around 3000 rounds through it" and the rifle was almost brand new. It's not just Tarkov, game devs think guns are made of ravioli
about the helmet argument, last I knew Nikita wants the game to be "as realistic as playable" meaning the realism shouldn't interfere with gameplay to the point of making Tarkov unplayable (or close.) If helmets were as strong in game as they were irl, there just simply wouldn't be a reason to run them. Therefore I think BSG made the helmets in-game one GOST armor level higher than their irl counterparts to incentivise their use.
What makes the game “unplayable” though is skill. People need to just git gud I think.
@@jesseroberts1041 Even when people git gud it wouldn't make helmets more useful if they didn't stop anything. Meaning they wouldn't have a purpose in the game. You don't really worry about the stuff that helmets are supposed to protect you from irl ingame.
@@jesseroberts1041 there are many factors apart from "skill issue" that can make any game unplayable. What if your PMC had to shit or piss in-raid to avoid dying of dysentery or some bullshit? what if getting your leg(s) blacked out made it so your PMC had to crawl for the rest of the raid? would you enjoy the game at that point, or would you stop playing because the realism interferes with gameplay?
Summing everything up to "skill issue" only shows how ignorant you are
game would be much more balanced without op helmets. people with decent ammo will at least have a chance vs guys in altyns
@@alehmukhamorau4984 legs.
"How do you use these pairs of..."
*Avoids accidentally saying something editable as something else entirely, thinks of a different way to say it.*
_"specially designed cutting pliers"_
1:55 gun oil or lubricants should be a thing that will fix it or make it fire fine for a raid and you should be able to use it in raid like wd40 and motor oil with less quality working half as long
Absolutely bro, the ability to use lube on the guns. When I was newer to the game I picked up one of those FireKlean bottles and got hyped that I might be able to use it. So I can see this being great.
Wd40 is a grease that penetrates and displaces water, it's not really meant to act as a lubricant, more of a light oil that protects against rusting
Go play Stalker anomaly and then tell me about it. It's so satisfying to repair armor and weapons on That mod
A couple years late, but from using gun and motor oil on guns in real life, I can tell you... Motor oil works better, and is absurdly economical. Gun oils are a scam.
Hi, former methamphetamine addict 7 Days clean here. I actually think the scav health is a somewhat realistic implementation if we're to be assuming that these guys are on drugs. I'm going to be honest with you, I've done a lot of shit that would normally really hurt while spun out and just kind of kept it going. I have stepped directly on thumbtacks and nails and not even flinched while spun out when normally I would be screaming. That being said, it does hurt way more than it normally would as soon as you come down.
They might want to add a drug mechanic deeper than the stims that they have in the game specifically for scavs if that's what they're going for, but I would believe someone getting shot in like the jaw and it passing through their cheek without hitting the brain or the spinal cord then still living and fighting. Imagine if you could buy street drugs and they were way cheaper than normal stims, but they were incredibly addictive or have drawbacks worse than normal stims. That would be cool.
Thanks for the story.
Thanks for the sorry and stay clean and healthy lad
With weapon durability they just need to add the weapon maintenance skill. I remember them talking about repairing your own guns with it at first being worse than paying parpor or mechanic but become better than both. Also that skill would also help with durability burn making guns last longer.
Yeah, I’m already @ weapon maintenance lvl 5 and I’m seeing a difference in weapon durability when I’m repairing after 3 or 4 raids. And besides. Repairing scale weapons or weapons you get on your scav on a scav run boosts that skill so fast. Also repairing disassembled weapons helps as well.
But they already added weapon maintenance skill...
Imo just make traders sell guns with quality that falls in a random range. Make it tunable per trader item so the newer guns sold by them are typically in really good condition while all the cold war and second-hand shit is low durability. Maybe FIR stuff is more likely to be more durable, making FIR versions of guns more valuable than the trader weapons. Now you can have durability matter without needing it to drain at ridiculous rates.
@@dish431 yes they did but they need to make it stronger or level faster. I am around lvl 7 on mine because I fix every scav gun I get before selling them.
@@gowaterpolo you can use weapon repair kits to fix your guns instead of paying traders for more xp points
14:34 for me the best craft is that You can disassemble one VPO-209 and get two weapon parts, which can be used to make two AK rifles. Also it seems that character can assemble AK from any weapons parts. Also about organs part... Well if You want to "harvest" healthy organs or blood the "donor" should be still alive, so devs should add some kind of tasers, anesthetic, etc. then use surgical tools or something like that.
bruh imagine playing tarkov and just getting kidnapped and waking up with no kidneys.
@@no.7893 The albanian experience
@@no.7893 The romanian experience
Another thing about food is a PMC could go from completely full to dead from starvation within 30 minutes.
Edit: even if you account for the rapid progression of In-game time, it's only a few hours.
Considering what our pmc's eat its not surprising they run out of energy in couple of hours
What would the alternative be anyways once you run out of energy you start getting weak and can't keep going so you have to wait for raid timer to run out?
@@woksolid6885 even after a few hours im not gonna die of starvation it would take days for me to start dying also in raid i can go from 100 to 0 in 30 min it makes no sense
@@woksolid6885 not a good excuse if you can gobble down 10 tushonkas lmao why not increase the energy pool and make food increase it less...but then again it would be a useless mechanic so idk, cant always have perfect realism lol
@@sevqqv to be fair, they don't call it starvation but exhaustion. Maybe without food you get tired and pass out and (probably) can't get up and die to some scav, which is why it's so fast. It's weird.
@BloodyPFX I’ll second this, there’s a reason they include snacks in any military ration, if you’re out in the sun, on patrol, you’re probably already not eating enough due to operational constraints, add in not having western supply lines due to being a pmc and it isn’t that unrealistic
> Murder landmark in crack
> drag him to bathroom
> therapist pays more for streamer organs
> stream sniping pandemic
lmao
Jaeger: One of the top hunters/trackers of the region.
Also Jaeger: "Go find me some food, boy."
And yes, I agree with the helmet argument, probably the most.
I disagree with the Scav thing. I think they should have random skill levels, because realistically, person to person, everyone will be different skill wise with firearms irl.
YOU SEE IVAN, WHEN HOLD PEESTOL LIKE ME, YOU SHALL NEVER SHOOT THE INACCURATE BECAUSE OF FEAR OF SHOOTING FINGERS!
not to mention some could be ex pmcs
@@codemy666 you obviously don't play this game lmao. Ex pmcs are RAIDERS
@@codemy666 raiders
@@TIsForThomas you obviously dont play this game. ex pmcs could be anyone, your character is an ex pmc too
Ah, Tarkov... where Vaseline gives you super powers.
Tbh with Jager I can understand how he knows every move of yours, every time you spawn into a raid in the down left corner u can see your name, in-game time, and date, so I think the stuff we're seeing is a bodycam video
There's no Liveleak logo though...
That’s because there’s no internet in Tarkov so we’ve yet to upload out footage onto the internet for some 14 year old to steal and put up on a shock website
you are right about the fact that they shouldn't wear out so quickly. during my conscript service, I was given a 1973 rk-62 assault rifle on the second or third day. and you can imagine how much it has been shot or thrown on the ground in practice. the gun hit the target at 200 meters if the sight was well adjusted.
The one thing that BSG didn't add up is wildlife and animals
Atleast let me kept or even bought some Cat's/Dog's for my shelter
Hell let me even get some Floppa or wildlife animals that Russian kept as Pets on the Market to be bought lol
nah man, jeager ate 'em all, the fat bastard he is
Lack of bigger animals is kinda realistic, depending how long the region was in state of practically war before EFT time.
I, however, am glad that they didn't make smaller animals more realistic. Just thing - Factory should be swarming with rats feeding from all this bodies. Same thing for Woods and birds - you have dropped someone and in less they minute crows are all over them.
@@PobortzaPl Bro i cant even imagine the smell of rat's poo while doing raid. Sniffing a golden stars aint enough lol
I mean, you can build a lavatory in the hideout. Maybe the PMCs are just masters of holding it in until they get home.
Melee weapons actually used to do a lot more damage but it got changed ages ago because desync was bad enough that you could just matrix around bullets and hatchet someone
sounds like you suck ass at the game pal
16:45 chugging the world
One bottle at a time
didnt know a flechette shell can go through rys-t pretty realistic imo
5.45 PS penetrate it straight
They're actually pretty shit for anti personnel use. There's a reason flechette is only used for breaching.
@@SonOfTheDawn515 all ive heard is that irl they actually aren't great, i heard they were just for punching through light brush in vietnam because regular buck wouldn't make it
@@smurfsmurf4502 there's a lot of flechette ammo types. The ones that pierce armor are stabilised steel darts and can do a lot of damage. On the other hand you have a lot of metal rods that do absolutely nothing. Even birdshot is more effective than those.
@@dzokej762 makes sense, I knew they were darts, maybe we should add some shitty flechette to tarkov thats the second one you mentioned lmao. More shotgun ammo bloat (theyre all the same trash slugs that dont even do enough blunt damage)
Jaeger has webcams set up all over the zone and sells the snuff films he pays you to make
Levi has really gotten to the point he’s pitching being able to dismember bodies and sell their kidneys. Love it.
Golden Star's vapour has a really strong mint-like scent which just blows up your nose nerves and makes you cry and can straight forward burn the hell out of your olfactory nerves if put intronasal so yeah, the thing is nuclear, I guess the idea with concussion is to simulate watery eyes.
Norka vaseline is a joke too, since vaseline is a lubricant and "norka" can either be translated as "mink" (since it has mink oil in it's compound) or "burrow", so that's a butt joke. Got your bum lubed and it's not so painful.
Do not put golden cup on your lips.
You put it on your temples if you have a headache or on your chest if you have cough. It can also help to release cramps/muscle fatigue. And it works wonders after a long hike on your feet.
Golden star balm is just reduced mc'donalds sprite.
So as far as organs go, I'm with not being able to "harvest" or sell them. The process of harvesting organs is super fragile lol. Sure if you get a nearly/VERY recently deceased body to an OR in a hurry, its a possibility, but in such a resource-limited envoronment, it would be inordinately difficult to find a surgeon and then harvest, trasport, and transplant them. I would love to see a more robust medical system though. Guerilla medicine is an extremely interesting topic, and EFT seems like the perfect video game venue to dive into that. I do think that transporting an organ could be an interesting quest, thoguh. Carrying a heavy cooler or even one of the newer transmedics/sherpa systems could be cool.
Thatd be a cool quest to implement that useless med backpack
I think that part was joke addition my friend
you should be able to sell bodies to cultists
@@comanderlucky656 I know lol but still, would love to see the med side get beefed up a little. I might be a little biased though lol.
All I'm hearing is surgery exp grind.
If you want to learn more about helmets, watch Oxide. He's shot everything that has an analogue in tarkov and a fair for of the actual popular helmets in the game too.
Only problem is he's an asshole and blocked me on twitter
Every time I try and explain Tarkov to a casual gamer, I can never fully say what it is. I just say it’s one of the worst games I’ve ever played, I just can’t stop playing.
just say that its a game for masochrists
Tell them its League of legends Russian edition
Tbh it’s Russian division dark zone.
Russian DayZ, with zombies using guns(scavs).
honestly, the games horrible. i love challenging my mental stability with some random scav with a toz headshotting me from 1000m away with elite-level accuracy, blindfolded and with his hands tied behind his back.
The thing about tarkov is that everybody including the scavs act like they're hopped up on PCP / Angel Dust and are immune to the sort of damage that would normally put a person on his ass. It just feels like everybody is more machine than human.
Literally. Even CSGO which doesn't give a damn about realism emulates aim punch. If you get hit by even one bullet, your movement speed is dropped significantly for a portion of time, making it very easy for the enemy player to finish you off. In Tarkov, I'm spraying at Scavs as they're sprinting around like ants, shrugging off bullets like nothing.
7:27 Oh, man, the Golden Star is nuclear, the ingame effect is pretty moderate, i would say. By the way, there are menthol, camphor, mint oil and some other odorous stuff in it. Skin irritation is included
Leviticus: boosting the kneecaps of a scav for jaeger is unethical
Also Leviticus: I want to rip scavs open to harvest their organs
Well, busting their knee caps causes extra pain but if they’re already dead, they ain’t going to need their organs.
@@leviticus1132 practical man
thank you for bringing up the hp issue with AI, its such a band aid fix for shitty ai and it makes balancing ammo impossible. everyone should have the same HP, period
Not necessarily. Those in better shape so fair better. Also mental state. That said, rounds ripping through certain organs don't give a fuck about your state of mind or physical fitness.
@@SonOfTheDawn515 well I mean if every scav is gonna wear the same outfit and look the same then their health should be average, like, you know, what they are? Average people?
They should make gigachad model scavs, so increased HP would be justified. Imagine peeking the corner and seeing a tank on legs, which can survive an AP round to the face because he is just that ripped and handsome. He should also be extremely tall and shit
@@william6072 this sounds like a hilarious way to know you're fighting a juiced mini-boss scav with insane aim
@@william6072 He already exists. His name is Glukhar.
i called it NIKITA GRINDSET for every time i noticed an unrealistic things on the game rn
i do think that strong painkillers should allow your character to push through having screwn legs or something because that kinda does happen. But definitely not ibuprofen. Also this is potentially because the damage is meant to simulate combat wounds not falling from several stories and it thinks that you just have a normal leg fracture (like a gunshot to the tibia), which is a lot more reasonable to "walk off" with enough adrenaline, painkillers, and disregard for your future health.
Also the UN basically are just idly standing by and watching RUAF doing their thing. Just Peacekeeper is doing arms dealing on the side.
Also great video.
I don't care what pain killers you're on, a broken leg is a broken leg (especially when doing forttard moves off buildings with 60+ pounds of shit). Hell, in an adrenaline fueled state you have a natural pain killer but no amount of morphine is solving your shattered bones.
I came to this game to get into a game that is as close to real as possible but then there are turds wiggle peaking and parkouring. A) no one is "wiggle peaking" in combat and actually able to land any hits. 2) no one is parkouring in kit and being able to land any hits.
@@SonOfTheDawn515then simply get gud?
@@Ruby-td6dr Niktias burner account
The only thing that could possible let you run with broken legs, let alone jog normally or crouch, are LAB Stims. That’s it.
At least Lab Stims can be explained to be super duper stem cells that defy human biology because super rich company.
@@Ruby-td6dr Nothing to do with "get gud." It's wanting a game that matches real world firefights (of which I have experience). The forttard and call of dookie shit needs to stay on those games.
Okay I unironically really like the organ harvesting idea because I think it'd tie in really well with the incapacitated mechanics they seem to want to do.
You could totally fireman carry a scav on your back MGSV body moving style and bring him to the extract in the same way you should probably be able to do so for your incapacitated buddy.
And for extra shits and giggles, your buddy could be a source of organs.
For the golden star, I usually put it on my chest and the smell and heat from it gives you kinda a short lived head high after a while. I think that's where the concussion comes from.
in regards to organ leggin, to borrow a shadowrun term, one of the things about orgas (don't give me that look we've all been curious) is that organs don't really last long. unless properly frozen and stored they will essentialy rot. and since most organ containers are relativley cumbersome and large it really wouldn't be in either the PMC or scav's best interest. im also fairly certain there's a limited window between ToD and where the organ is still useable
Nope this guy wants you to carry around three coolers with livers (and ice adds to the total weight because fuck you) and pick up each shell casing you fire so you can craft more, I'm not sure if this is a video game or warcrime sim at this point but I'm interested to play it.
3 thoughts.
1. Are they gonna work on helmets reducing/deflecting larger rounds based on distance so maybe survive some sniper ambushes but you're screwed up close?
2. Hopefully the armor system gets some polish with coverage & plate/material replacement
3. Couldn't they make the majority of "weapon durability" the barrel, so that way you could just easily replace it on most guns?
3.; that would make the most sense, the firing group doesnt get damaged from firing. the barrel does from heat distortion and rifling deterioration. i think their intention though is that you just have to buy new guns eventually, which kind of doesnt make sense in the setting of the game but.. they need a way to have a money sink. idk how many raids people last with one gun, but i dont think its ever enough to induce malfunctions )
A thing I think k would fit number 3 is a sorta weapon system like stalker gamma but better? Sorta like the trigger only taking damage from drops and bullets hitting the gun barrel bolt etc take damage from firing and eventually something like the lower receiver bursts open and tou have to but a new one
Jaeger is like that distant dad who you think is being cold and harsh but is really just trying to make you the best version of yourself you can be
If thats the same ak 103 testing then that was the second test. In the first they ran out of ammo and in the second test the bolt became sticky because they didnt get the cosmoline off the ammunition before starting. If anyone doesnt know cosmoline is a very sticky and can be airtight after it dries and it's used for long term storage of metal objects usually gears and other machinery parts, but weapon parts and ammunition are just fine too. But anyway if its the same test thats the only reason the gun failed. The ak 103 is one of the most durable weapons of its time.
My 3 main problems with the game are:
- weirdly accurate scavs
- crazy weird painkillers’ mechanic
- melee attacks
This video slowly went from ‘yeah that makes sense’ to getting progressively more stupid and funny, love the organ transplant suggestion tho that would certainly make more people wanna play tarkov🤣
Thanks for reminding me that the “muh realism” crowd could somehow be much worse
Melee weapons definitely should cause light and heavy bleeds 9/10 times as well as a lot more damage.
Edit:
Regarding organs, yes the victims' health skill should dictate quality of the organs. But this should be combined with your surgery skill when removing the organs.
Flashlight during daylight. BST sees nothing wrong that flashlight is brighter than white dwarf:)
Heres my 2 cents as an fix for the painkiller stuff:
Every bullet wound (or every other, maybe have a random chance element based off of a stat like Health) that has not been healed will cause pain that can only be dealt with after it has been healed up and then you can use some sort of painkillers, lkke applying vaseline to a wound. Some painkillers like morphine can be used before a fight but will only help up to a point
I h8 it
Maybe they could just fix prone movement to allow you to move up stairs and over small obstacles, then just force you prone if your legs are blown off.
Ask any military doctor Ibuprofen fixes everything. Burned? painkiller, Food poisoning? painkiller, Broken foot? painkiller, Cancer? painkiller.
And lessen your combat effectiveness because you're high as a kite.
@@CodyJRfox While adrenaline does indeed inhibit your ability to perceive pain, it absolutely does not fix shattered bones, missing limbs, sucking chest wounds, or amputations. While I've never been shot, I have been hit by an IED and did not feel a single one of the 18 pieces of minor shrapnel that entered my leg. The guys who did suffer amputations also had reduced pain response. They were not walking, though.
Leviticus disses ibproffin: 🤔
Combat medics: 😡
The helmet point well never get across to them. their skulls are to thick for the information to get through, or the bullets.
It's ridiculous too. Realistic helmets would just allow underequipped players to have a chance. Can't go to factory to bully noobs and scavs when your 1m kit might be ruined by some buckshot.
The argument of "Oh but why use them otherwise." is equally as ridiculous... If the price was lowered, and helmet quality had higher ricochet chance and reduced nade damage then they'd still be used. Just make the focus on ricochet's (which is more realistic). Drastically buff their chance of happening, but make even lvl5 helmets only block basic 9mm and basic buck.
@@pagatryx5451 You make some good points, I think that they should also add a concussed effect depending on what you get shot with.
Im so glad I stepped upon this channel, this making the Tarkov horror a bit less... nah it's still suck, but at least I chuckle a lot. The painkillers bit got me hard, kudos.
Also: You holster your weapon to hold a thing in your hands. Whether that would be another weapon, a backpack, armor, a rig, a bronze lion. Of course, it would increase your weight. If you wanted to pull your original weapon back out, you would have to drop the thing you are holding. I think it would make a fine addition to the game and fuel my loot glutton even more.
Maybe if the item was light enough to be held in one hand, like a max being 2x2 items, you should be able to equip a sidearm with it too whilst anything larger like car batteries would require both
Very late but yhea i was also thinking about something like that
Especialy when you have a fight close to extract and you need to leave a big bag of loot behind it realy feels like why cant i just grab that
and with it occupieng the "active"slot it would add quite a bit of danger to hauling it for any extended periods of time
the day an ofz blows up when im shot and turns me into a fine mist, not going to be my happiest.
14:17 “he built this in a cave with a box of scraps!”
Criminally underrated 😂😂
Nikita: We're adding pooping and peeing in this game
Me in raid, fighting another pmcs: Wait hold on bro I need to take a piss real quick
Painkillers should be used to extract or get to cover, they should not be used before fights, they should fuck up your vision and your ability to aim so bad that can't be used for combat. Of course for what I said to work, the stamina system needs a complete overall, getting hit should not consume your entire stamina bar
Painkillers arent psychedelics
@@joshluedtke512 brother have you ever had morphine?
@@joshluedtke512 My brother in Christ morphine is literally made from opium
@@vLaD3r5 no but if they messed with your vision that much it would be a psychedelic and not a narcotic
@@joshluedtke512 at a certain dose morphine does act like a psychedelic. The trip is wierd af too. Fall asleep, dream about waking up only to wake up for real the third time. Trust me fighting while on morphine is not gonna happen
got me with the curveball that was just rubbing the vaseline on the outside of your balaclava hahaha. thanks for the laugh
DayZ at least got it right with items in backpacks being damaged when shot, and dont get me started on the "realistic" recoil in that game, wasnt aware i was a child with noodle arms and not a "ex-military operator"
Did you ever play Totally accurate battlegrounds? Plus the first rounds always have the most recoil so burst firing is useless, in reallife it is the opposite. Soldiers almost never shoot full auto. Either burst or semi
@@Wuschi2001 love TAB, what really drags me down about tarkov is even if recoil is heightened for balancing, which 100% makes sense, for a game that has a community that can refer to it as realistic (not everyone says that obviously), it just doesn’t make sense to me especially with this wipe that things such as basic 545 and 556 send the gun just straight upward damn near 45 to 90 degrees when even beginner adult aged shooters given the chance to fire automatic will notice it is actually very controllable. My problem is that the guns feel way too floaty (if you get what I mean), as if you aren’t even actually holding the gun and it feels as if you are pulling the trigger with a string on an unsupported rifle. Again this is all stemmed from looking at it from a “realism” standpoint where it’s obviously a videogame but I feel their version of balancing is way too exaggerated and can sometimes really take away from the experience.
@@Wuschi2001 and at the end of the day is see it more so as my own personal gripe than something that ruins the game, nitpicking if you will.
@@RussiHardrock SO as to why your PMC and scav shoot the guns like they're a six year old child is because BSG wants you to mod the hell out of them. With mods the guns come back to semi realistic though that's usually after 500-600k
@@Demortra I agree 100%, always love experimenting with new mods and it’s as you said, the reason for why stock guns perform horribly. Its more of a nitpick for me that they perform as horribly as they do for say, a new player. But at the same time going on more open maps without mods is a way of proving your point. Its all down to how deterred a player is as a fresh account. Especially with the stock m855 feeling almost unusable at the beginning for this wipe.
No hand to hand for drunken fist fights.
That i also feel the gun recoil control is very in accurate for a pmc a scav makes more sense. But i also feel instead of making the gun jam more often maybe make it where your pmc fucks up the reload more often until he gets used to the rifle or where he has to slap the rifle mag at the bottom
Also i feel like if magazines had durability that could offer more oppertunity for jams, as bad mags and ammo almost always cause the jam indtead of the rifle itself
Also they need to add stripper clips and bayonets
about the high recoil you need to understand making such a puniching game and making the players so killable (making helmets useless against bullets like irl and making the guns much easier to shoot because yes controlling 5,56 isnt that difficult) would destroy it absoloutly
This is the ibuprofen army medics give you
how nice it would be if the melee weapons had actual kill animations depending on how much stamina you have and your characters strength, that would be so cool!
How about getting oneshotted in the ankle?
How does healing work?
Grenade blast getting blocked by a cardboard?
Having mechanical sights with no parallax?
Dead bodies blocking any bullet completely?
Backpack stacking?
Jokes aside, I do really wish they would buff melee, I always get sad when I open the chat menu and see the "knives only" command... would be so cool to do a stealth takedown on Rashalla's guards before you take him down, or coming across a greedy PMC too focused on looting to notice you are just feet away from him lurking in darkness.
Head stabs, especially from behind should definitely kill. And if there isn’t armor backstabs could kill too.
the most realistic part is that u can hear footsteps while whearing a Combat Headset hahahahahaha
I have used something like golden star back in China. Since it has stuff like peppermit and a bunch other herbs. It will irritate your eyes by quite a lot, so I think the way EFT portrays it when applied to the PMC's face is ok
That poop joke at the end made me legit lose my shit 😂 😂 😂
I know this is a joke but some of these are actually good ideas such as having to buy bullet casings or collect them for crafts
Durability mechanic and Kalashnikov Group's tests is actually a hint to a good explanation to the whole thing. Their "expert" guy did a video with AKSU-74 and showed how it jammed dead after 4 magazines of magdumping. Moreover if you see first videos from beta-test of the patch with the feature you'll recognize that the first weapons to showcase them were new ones - AKSU-74 first and foremost.
I assume the issue is that both AKSU and AK-74 and the family are technically the same platform and seen as the same platform by the game and to re-program them as separate platforms with the level of modification ability as of right now is impossible. More like highly improbable since it'll take months of weapon modification simply not working in game, which being one of the main features of the game, can not be disabled.
About the durability issue, i think that Tarkov should just have a "gun cleaning and maintenance mechanic" where you can use an item for cleaning or repairing your firearms (idk if a firearm repair item exists btw i havent played much, i recently saw an armor repair bag and thought maybe arms repair is a thing but idk). Cleaning the gun more often would just slow down the durability burn a lot
Maybe even better they cpuld make it like a minogame where you can inspect every weapon very closely, dissasemble it part by part and clean it manualy, that would be hella fun atleast for a gun nut like me
There is a repair kit in game but it's literally the same as paying Prapor or mechanic, I agree the gun cleaning/ maintenance should have more depth
@@spyderytgaming As someone who trains to be part of the military, and probbably a PMC in future, im 100% sure our BEAR doesnt need to go to mechanic to get his gun cleaned, he can do it himself ever since he was a baby in pampers panties. Which should bring us to yet another unrealistic point, which is the inspection of items. What? You are a heavily trained contractor who's went thru army probbably, or went thru serious PMC training, fired a hell lot of arms already, has seen combat before, you dont know what an AKS-74 is? You mean to tell me you have never seen an M4? What???
@@flanfre_skarlett Yes! It's hard to believe these guys are PMCs, like they can't even handle the recoil of a 5.56. I know it's for gameplay reasons but jeez they end up spraying the ceiling 😂
@@spyderytgaming Look at the AS and VSS recoil/accuracy, its horrifying
@@flanfre_skarlett oh Lord I know, it's atrocious for being 9x39 subsonic
One time I dumped 30 rounds of BP into a scavs chest armor and he just stood there and looked at me. You'd be winded after just a few shots, let alone 30.
Helmets really are too strong. I too watched the Garand Thumb video on the Altyn, and it preformed basically equal to an Ops Core helmet. The only real difference was the way the helmets treated the rounds. Where kevlar helmet catch the bullets, the titanium Altyn deflects. But otherwise, they were about the same. They didn't really stop rifle rounds.
The garand guy didn't use a proper altyn, it was a cheaper titanium model, but altyn isn't supposed to stop rifle bullets Anyway, it's classified against ap pistol ammo only
If battlestate where to fix all these things most people would be like.
"WoW I thought this game was kinda unfun before this"
There should be a dirtiness stat and the dirtier the gun is the more damage it takes as you fire it. If it's clean it basically does no damage. Alongside heat mechanics that'd be pretty realisticalismic and sweet.
Dude, this video is exactly my point, thank you for making it. You cannot shoot 159mm bullets in a altyn glass and the enemy will only get ringing ears