Creating Material ID Textures in Blender

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  • Опубликовано: 12 сен 2024

Комментарии • 81

  • @MrTriPie
    @MrTriPie  4 года назад +13

    You could also simply use texture paint by adding a base color, creating a pallete, using the face selection mask mode (or whatever it was called), and filling in your pallets colors with the fill tool. Funny how you may not think of the most obvious simple way some times. Using textools to bake your materials diffuse does have the advantage of not having to redo everything if you change the model/UV map though.
    Stay tuned for a Quixel Mixer tutorial series in the next few days!

    • @RuthwikRao
      @RuthwikRao 4 года назад

      really looking forward to the mixer series!

    • @MrTriPie
      @MrTriPie  4 года назад

      @@RuthwikRao Thanks! :)

    • @lululoide
      @lululoide 4 года назад +1

      hello, i think theres an easier way
      if you have vertex paint, you can use the node "vertex paint" plug into emission and bake emission

    • @lululoide
      @lululoide 4 года назад

      other than painting by hand, seems easier xd

    • @MrTriPie
      @MrTriPie  4 года назад

      @@lululoide That's also a good option, thanks!

  • @franMarz
    @franMarz 3 года назад +22

    Developer here. You all better download the latest version for an easier life, an keep watching because more needed features are coming (most likely). Enjoy

    • @MrTriPie
      @MrTriPie  3 года назад +1

      Thanks for the tip, and for your hard work on TexTools!

    • @sanyi9667
      @sanyi9667 3 года назад

      my man here deserves an epic mega grant. Thanks!

    • @ArmorChan3D
      @ArmorChan3D 2 года назад

      hi fran Marz umm is to use this for my art on artstaion and my game

  • @KUBE.archvis
    @KUBE.archvis 4 года назад +8

    tex tools is amazing. Thank you for this tutorial and considerably speeding up my workflow!

    • @MrTriPie
      @MrTriPie  4 года назад +1

      You're welcome! UV Squares (free) and UV Pack Master 2 ($12-$25) are also super helpful for the UV editing steps

    • @DarkAutumn3D
      @DarkAutumn3D 3 года назад

      Tell me about it! I've been using 3DS Max, working with game engines, for 20 years but moved to Blender a month ago and this really helped!

  • @CosmicComputer
    @CosmicComputer 4 года назад +7

    Awesome tutorial, quick and to the point! Thanks for this, you got a new customer sir!

  • @DarkAutumn3D
    @DarkAutumn3D 3 года назад

    Thank you SO much! Been using 3DS Max for 20 years, working with games engines and such, so really needed this in Blender!

    • @MrTriPie
      @MrTriPie  3 года назад

      Glad it helped!

    • @DarkAutumn3D
      @DarkAutumn3D 3 года назад

      @@MrTriPie Actually, after watching it, I made a mistake... It was actually multiple UV's I was looking for xD Thanks anyway!

    • @MrTriPie
      @MrTriPie  3 года назад

      @@DarkAutumn3D Multiple UVs is pretty easy, on the side panel with the modifiers tab there is a data tab that has a triangle icon, under that there is a UV Maps section, just press + there and select the one you want to edit. If you want to set up a test material in Blender, there is a UV Map node you can use to specify which to use

    • @DarkAutumn3D
      @DarkAutumn3D 3 года назад

      @@MrTriPie Yeah I've tried that but it's not working. I've watched like 3 tutorials.

  • @kitcoo1
    @kitcoo1 4 года назад +1

    Great Job! fantastic little plugin.... This video is approved by the "Wizard Of Light". This is a very well made video.

  • @m0rph3u5.
    @m0rph3u5. 7 месяцев назад

    @04:27 that's the bit that saved my life! Thanks a dozen

  • @grayjackgaming1746
    @grayjackgaming1746 4 года назад +3

    I would have liked to also have seen you using this material ID texture in substance painter. So that i can understand how one relates to the other.

  • @peter486
    @peter486 3 года назад +1

    what a great addon. i was doing it vanilla for id / ( blender - substance)

  • @yezzzsir
    @yezzzsir 4 года назад +4

    Nice info here. Is the second baking method what you would use if you were going to take the material into a editing software like photoshop to paint in textures etc?

    • @MrTriPie
      @MrTriPie  4 года назад +2

      All of them should give you basically the same result, just choose whichever seems easiest based on the model. They should all work with Photoshop, I would just use the magic want tool (I haven't used PS in a while but I think there is an option on magic want like "continuous" which you can turn off to allow it to select everywhere with that color, instead of just connected areas. Then click on the add mask button on the layers dock

    • @romulino
      @romulino 4 года назад

      @@MrTriPie you can do select by color in Photoshop

  • @m0rph3u5.
    @m0rph3u5. 2 года назад +1

    straight and to the point! thanks alot for sharing ;)

  • @aymigamin1933
    @aymigamin1933 2 года назад

    So... it will only let me bake on material at a time, and each time I bake one it overwrites the previous. If I select everything and bake, Material ID or Diffuse, it just does nothing

  • @tampajoeyz230
    @tampajoeyz230 3 года назад +1

    Just a heads up... when I bake the Material ID in Blender 2.92 it works fine.

  • @KerushiiAi
    @KerushiiAi 2 года назад

    For me, the "assign color" button in the TexTools window is greyed out and cannot be pressed. When I open the drop down under "convert" all those options are greyed out as well. My model is in edit mode and fully unwrapped. I'm not sure how to get it to work.

  • @pd5156
    @pd5156 3 года назад +1

    Anyone know addon( free or paid for blender) which speeds up materialID redner output?
    I mean i'm using normal textures within blender, but then as a separate render layer I want to have random colors assigned to different materials in my scene (for fast masking in photoshop or other software like that). I know in vray for skethcup is a matter of few clicks, but in Blender is a extremly tidious process with propper material index number assigment and then creating the whole node setup on compositor... HELP!

  • @alexbobyr8076
    @alexbobyr8076 2 года назад

    Thank You for the great solution. That is exactly what I need.

  • @Dominik-sn5rj
    @Dominik-sn5rj 4 года назад +2

    Quick question, why do I get a really long error MSG when I try to bake anything with the addon? (Blender 2.82 if that matters)

    • @MrTriPie
      @MrTriPie  4 года назад

      No clue. The error message should usually has a hint as to went wrong in it, try skimmig through it to see

    • @BigBoss-kk4sr
      @BigBoss-kk4sr 4 года назад

      If it helps, I had to go to the appdata folder, and delete the whole addon, close blender, start up again and install it again and then it worked

    • @julianhak0613
      @julianhak0613 4 года назад

      Same thing happening to me. No idea how to fix it

    • @danbauge1894
      @danbauge1894 4 года назад +1

      I had the same issue. removing textools from the blender folder and then installing the older version of it from 9 July 2019 fixed it for me though

    • @CarlosX3D
      @CarlosX3D 4 года назад

      @@danbauge1894 Cheers Mate, that worked for me, though I think its the June 2019 version im using :-)

  • @gutozardy5568
    @gutozardy5568 3 года назад +1

    Best tutorial!

  • @emmanuelhenne
    @emmanuelhenne 3 года назад +1

    I can confirm that ID mask works under 2.92 now.

  • @cgcores525
    @cgcores525 2 года назад +1

    Perfect thank you so much!

  • @frankb4793
    @frankb4793 Год назад

    Thank you for a great tut & tool!

  • @cinemyscope6630
    @cinemyscope6630 4 месяца назад

    Thank You!

  • @iajhy
    @iajhy 4 года назад +1

    Thank you so much, buddy!

  • @jrgensrensen3019
    @jrgensrensen3019 2 года назад +1

    great for substance

  • @beanlightgames
    @beanlightgames 2 года назад +1

    ty ily

  • @bmbiz
    @bmbiz 3 года назад

    I just tried a Material ID bake using TexTools 1.30 in Blender 2.93 and it worked for both CUDA and Optix (RTX 2070). YMMV.

  • @_TetKaneda
    @_TetKaneda Год назад

    great tutorial. Great contribution. You have my like Thank you so much. Greetings

  • @MalikRockie00
    @MalikRockie00 3 года назад

    It's not letting me import the 3d model into Mixer. when I try to it says textures with multiple texture set are unsupported.
    Any suggestions on what possibly went wrong ? I only have a simple model with 2 material IDs

    • @hombreseta4786
      @hombreseta4786 3 года назад

      Once you backed the material ID you must remove the materials from the mesh and after export it.

  • @hyunsookang8782
    @hyunsookang8782 3 года назад +1

    Greeeeeeeeat!!

  • @wilemben
    @wilemben 4 года назад

    Great tutorial! I was wondering do you need to be in cycles to use the addon that bakes the material ID?

    • @MrTriPie
      @MrTriPie  4 года назад +1

      I believe so, as right now Eevee doesn't have any bake options (and cycle's ones aren't shown unless it's enabled)

    • @franMarz
      @franMarz 3 года назад

      Maintainer here. Cycles would be called automatically to perform the render, you can have EEVEE enabled while using the addon.

  • @knucklesbyname
    @knucklesbyname 4 года назад

    thanks, man. for real, thanks.

  • @LoopyELBARTO
    @LoopyELBARTO 3 года назад

    I found out why material ID doesn't work. It depends on your cycle renderer device. It would work if you use either Cuda or open CL but not Optix

    • @MrTriPie
      @MrTriPie  3 года назад

      Thanks for the info! Sounds like it may be another bug (unless it's also another render device that doesn't work) as I don't have an Optix card.

  • @runningcoyote9972
    @runningcoyote9972 3 года назад

    feels like Julian Casablancas doing tutorial

  • @richard29sher
    @richard29sher 4 года назад

    Why do you bake a texture, is that mainly for video game engines?

    • @MrTriPie
      @MrTriPie  4 года назад +2

      This is used for masking out different material types when using a texturing software. For example you might have a barrel with with wood and metal parts, if you wanted them in a single texture, you can make a material I'd texture, having the wood being say red, and the metal blue, and tell your texturing software (Substance Painter, Quixel Mixer, Armor Paint, etc) to mask the wood and metal texture layers to those colors

  • @gherson13
    @gherson13 2 года назад

    Hey Bro Nice tutorial, but I have problems with the 3.0 version of blender

  • @anxhelo7383
    @anxhelo7383 3 года назад

    it assigns colo to the whole mesh.

  • @createsamsvoulife6648
    @createsamsvoulife6648 3 года назад

    wow, thank u so much :)

  • @ArunG273
    @ArunG273 4 года назад

    Material ID works fine on blender 2.82a.

  • @moralesabjf984
    @moralesabjf984 4 года назад +1

    Ty good air

  • @xxfooleryanimation1631
    @xxfooleryanimation1631 4 года назад

    is this just me or is this steven

  • @tampajoeyz230
    @tampajoeyz230 3 года назад

    Thanks for the great tutorial. But, everything is harder in Blender than Maya.

    • @MrTriPie
      @MrTriPie  3 года назад +1

      You're welcome! It's probably just a question of spending the time to get as used to it as you are Maya, for me, trying Maya is extremely frustrating, even using 3DS Max which is what I first learned 3d on is hard since I'm not as used to it as Blender. Though, Blender's baking tools are way harder to use than they need to be

    • @tampajoeyz230
      @tampajoeyz230 3 года назад

      @@MrTriPie Thank you for your reply. I found it encouraging. I agree that spending time with Blender is necessary to get familiar with the different terminology and processes compared to Maya. Keep up the great tutorials, we appreciate it.

  • @kako2196
    @kako2196 2 года назад

    bro mango

  • @brandonnorris1026
    @brandonnorris1026 3 года назад

    99% of software is a steaming pile of dog s**t, all black uv maps ftw