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Eye Level Perspective Views - Rhino 7
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- Опубликовано: 17 авг 2024
- This video tutorial goes through the steps to create eye level perspective views in Rhino 7. The key steps in this video can be found below:
00:00 - Introduction
00:15 - Differences between different angles of view
00:58 - Using a 'Clipping Plane' to view inside the model
01:33 - Setting the view at Eye Level using a box object
02:10 - Setting the view Target Location
02:45 - Using 'Place Camera and Target' to set the exact camera location
03:37 - Adjusting the perspective view Lens Length
05:20 - Hiding the 'dummy' boxes
05:30 - Saving the view as a named view
such a simple, but also crystal clear for camera set up! 🎉
Thank you for this amazing tutorial!!
Thank you sir! This is so good and clear to me!
Thanks, glad it helped!
Thanks! So helpful to me. BTW, I find the rotate sensitivity is too quick for me (pers. view), is there a way to adjust rotate sensitivity? I know I can select sth and rotate around it but if I dont select anything the sensitivity is way to quick that I often get thrown away to the middle of nowhere.
Thank you very much ! this tutorial is so helpful .
Thanks Michel, glad it was useful!
Omg! This was so helpful. Thank you so much!
awesome tutorial, Thank You!
legend!! thanks so much :))
My camera lens is locked (gray). I can't change the number. Is there a way to do this?
Hi Jonathan this is most likley because the camera is set to parallel view, if you change it to perspective in just about the lens length number you should then be able to adjust this
Thankuu, how can i do a shadow study for a masterplan? also if I save the view, will it remain for me only for this rhino file or also for the new files that I will do? the view obtained is therefore a view at 1.60 in height, right? Thanks, I've been looking for this explanation for a long time
Thank you for the tutorial. Could you show the process of the final image, hoe did you take it vray?
Thanks Arda, yes I am going to follow up with a video on how to create the final image - this was all achieved using Rhino's built in render engine