Playing with Trish in Innsmouth right now. So much fun to play a cluever that wants to draw enemies. I got way a head of the game in In Too Deep and felt particularly powerful. However I got stalled out early in the Light in the Fog by drawing multiple willpower tests with no Guts in hand. I got only one flashback. Made it out in the 🌙 room with one health and one sanity.
Gene is definitely pretty sick in my Trish deck. I have two which is probably too much. But, her effect is sick. So versatile. I just love her ability. I enjoy using the enemy as a resource. So unique.
I am also playing Trish currently in a four Player Innsmouth campaign, and it is impossible to overstate how much fun she is to play. I wouldn't play her as somebody who walks out on her own, not because she can't survive there, but because siiting on a site with other investigators gives you soo much more chances for somebody to draw an enemy. And if that enemy is engaged with somebody else you often don't even need to spent your ability on the evade, because he will be handled by somebody else anyway after you got your free clue. The weakness is very soft, especially once get your special campaign asset out in to play, but even without it with Breaking and Entering or Obfuscation I never had to worry about them.
What do you guy mean by Eon Chart being testless? You are just allowed to take an evade or investigate action, you still need to succeed at the relevant test (and you still eat the Attack of opportunity if you investigate because you are taling an action.)
I've not been playing this card as testless. I'm agreeing with Matthias. I'm pretty sure you have to make the tests. Otherwise, this card is off-the-(eon)charts bonkers!
I just finished an Innsmouth campaign with Trish and I ended up switching the Cipher out halfway through because you have to invest quite a bit already to get her Book stat up, so the +1 to a test was pretty risky. I changed to the Pocket Telescope and found it really useful for clearing flooded locations without having to move to them and evading Hunter enemies.
I recently built a Trish deck for my friend who doesn't play Arkham often. He wasn't really sure how to use it - he didn't seem to understand why he'd want to discover clues with enemies at his location. I was super excited about his deck - but not about my own. Oh well, lol.
I think the designed 'point' of Trish's elder sign is that you can choose a location with an enemy on it (assuming your own location didn't have one already) in order to trigger her reaction on a turn when you wouldn't have been able to trigger it. The problem with this is that you obviously have no control over when it comes up, and of course best practice would be to just proactively move to locations-with-enemies. But it's worth keeping in mind as yet another reason to have Trish go first whenever an enemy is drawn by another player, even if she's not planning to go to their location. (Theoretically, this works with evading enemies and leaving them behind, except that you generally don't want to leave clues on locations with left-behind enemies at all, let alone multiple clues. If elder signs were a normal, frequent part of the game instead of rarely-seen trinket-text, this one would be pretty relevant though.)
If the elder sign is drawn, and you investigate at an location different than the one you are currently at, and there is an enemy there - will you also get engaged with that enemy?
@@kagenmaru No. (At least, given the current "as if" rules; they've changed before and who knows, may change again :P .) From the FAQ on "as if": "The game state is not physically altered in any way. (e.g. if you are considered to be at a location, you do not move your mini-card to that location, enemies at that location do not automatically move to your threat area, etc.)" (As an aside about a likely-similarly-confusing ability, Luke's constant ability works differently than this.)
@anaphysik lol thanks for that instant response and clarification! Never thought, you would reply that fast on a comment, which is over 2years old:D helps a lot, i'm playing today with Trish and I am super excited (:
@@kagenmaru Trish is quite fun to play even despite her fitting the mold of "book-vs-shroud investigator with access to hyperefficient Seeker/Seeker-adjacent cards". If you have the ability to do so at some point, I recommend teaming her up with a Handcuffs investigator like Parallel Roland, and trying out quirkier cards like Damning Testimony and/or Existential Riddle. Produces a rather weird and fun style of gameplay where enemies can become bonuses.
Gene in Tony puts his books up to respectable 4. She seems good in almost everyone who can take her, even if Tony won't get full value out of the foot boost.
My absolute favorite investigator with Mandy just behind. While I enjoy the overall content of the videos, I still cringe a bit every time you guys say "foot" or "brain" instead of "agility" or "willpower". I mean they're single words - how hard is it to use the proper terminology? But hey if you have fun doing it, then it doesn't matter what I think lol. It only took me a few minutes to decipher it the first time I watched your videos. I'm sure other new players can crack the code as well :) Regarding the actual content, you didn't mention the most obvious interaction (for me at least). Trish + Mr. Rook means you can investigate, then use Mr. Rook during the lightning window to fetch a card + Shadow Agents if possible, then grab the clue and get rid of Shadow Agents immediately.
I'm loving these expanded investigator guides!
Yes, they are very helpful.
47:28 looking forward to this guide for a custom investigator 😆
Playing with Trish in Innsmouth right now. So much fun to play a cluever that wants to draw enemies. I got way a head of the game in In Too Deep and felt particularly powerful. However I got stalled out early in the Light in the Fog by drawing multiple willpower tests with no Guts in hand. I got only one flashback. Made it out in the 🌙 room with one health and one sanity.
Gene is definitely pretty sick in my Trish deck. I have two which is probably too much. But, her effect is sick. So versatile.
I just love her ability. I enjoy using the enemy as a resource. So unique.
Surprised to not see pocket telescope. It’s really good in multiplayer, it’s basically seeking answers but in your hand slot.
I am also playing Trish currently in a four Player Innsmouth campaign, and it is impossible to overstate how much fun she is to play.
I wouldn't play her as somebody who walks out on her own, not because she can't survive there, but because siiting on a site with other investigators gives you soo much more chances for somebody to draw an enemy. And if that enemy is engaged with somebody else you often don't even need to spent your ability on the evade, because he will be handled by somebody else anyway after you got your free clue.
The weakness is very soft, especially once get your special campaign asset out in to play, but even without it with Breaking and Entering or Obfuscation I never had to worry about them.
What do you guy mean by Eon Chart being testless? You are just allowed to take an evade or investigate action, you still need to succeed at the relevant test (and you still eat the Attack of opportunity if you investigate because you are taling an action.)
I've not been playing this card as testless. I'm agreeing with Matthias. I'm pretty sure you have to make the tests. Otherwise, this card is off-the-(eon)charts bonkers!
I know it was two years ago but
They meant it's actionless not testless
I just finished an Innsmouth campaign with Trish and I ended up switching the Cipher out halfway through because you have to invest quite a bit already to get her Book stat up, so the +1 to a test was pretty risky. I changed to the Pocket Telescope and found it really useful for clearing flooded locations without having to move to them and evading Hunter enemies.
I recently built a Trish deck for my friend who doesn't play Arkham often. He wasn't really sure how to use it - he didn't seem to understand why he'd want to discover clues with enemies at his location. I was super excited about his deck - but not about my own. Oh well, lol.
I think the designed 'point' of Trish's elder sign is that you can choose a location with an enemy on it (assuming your own location didn't have one already) in order to trigger her reaction on a turn when you wouldn't have been able to trigger it. The problem with this is that you obviously have no control over when it comes up, and of course best practice would be to just proactively move to locations-with-enemies. But it's worth keeping in mind as yet another reason to have Trish go first whenever an enemy is drawn by another player, even if she's not planning to go to their location.
(Theoretically, this works with evading enemies and leaving them behind, except that you generally don't want to leave clues on locations with left-behind enemies at all, let alone multiple clues. If elder signs were a normal, frequent part of the game instead of rarely-seen trinket-text, this one would be pretty relevant though.)
If the elder sign is drawn, and you investigate at an location different than the one you are currently at, and there is an enemy there - will you also get engaged with that enemy?
@@kagenmaru No. (At least, given the current "as if" rules; they've changed before and who knows, may change again :P .) From the FAQ on "as if": "The game state is not physically altered in any way. (e.g. if you are considered to be at a location, you do not move your mini-card to that
location, enemies at that location do not automatically move to your
threat area, etc.)"
(As an aside about a likely-similarly-confusing ability, Luke's constant ability works differently than this.)
@anaphysik lol thanks for that instant response and clarification! Never thought, you would reply that fast on a comment, which is over 2years old:D helps a lot, i'm playing today with Trish and I am super excited (:
@@kagenmaru Trish is quite fun to play even despite her fitting the mold of "book-vs-shroud investigator with access to hyperefficient Seeker/Seeker-adjacent cards". If you have the ability to do so at some point, I recommend teaming her up with a Handcuffs investigator like Parallel Roland, and trying out quirkier cards like Damning Testimony and/or Existential Riddle. Produces a rather weird and fun style of gameplay where enemies can become bonuses.
Gene in Tony puts his books up to respectable 4. She seems good in almost everyone who can take her, even if Tony won't get full value out of the foot boost.
Just started a campaign with her 🤣🤣 I'm seeing cards and going well crap! I shoulda out that in there
You use no Milan? I find it very comfortable to get 1-2 extra ressources each turn, to use streetwise 3 each turn.
Dr. Milan was included in our notable cards in the core set.
@@PlayingBoardGames Ah I see, thanks. You are doing a great job! :)
My absolute favorite investigator with Mandy just behind. While I enjoy the overall content of the videos, I still cringe a bit every time you guys say "foot" or "brain" instead of "agility" or "willpower". I mean they're single words - how hard is it to use the proper terminology? But hey if you have fun doing it, then it doesn't matter what I think lol. It only took me a few minutes to decipher it the first time I watched your videos. I'm sure other new players can crack the code as well :)
Regarding the actual content, you didn't mention the most obvious interaction (for me at least). Trish + Mr. Rook means you can investigate, then use Mr. Rook during the lightning window to fetch a card + Shadow Agents if possible, then grab the clue and get rid of Shadow Agents immediately.