When I watched the first video I also thought it was real until it got to the office area and I could see the horrible character model on the guy that was raising his hands in the office lol
I think in in this case it's the concept not the graphics. if you'll look closely at the barrel and some walls they actually lack details which only gives low quality fisheye wide angle body cam shaky footage vibe which is the real genius idea from the develooer. And this really help the performance as well.
not sure if mentioned but using the fish eye or "camera filter lens" give the game a more realistic feel, tricking our eyes into thinking its live footage, especially the way the animations move
@@theshanamaster I think the genius of the fish eye effect is the fact that it makes the images less realistic, but by imitating an effect that we know from real footage very well, it softens up our suspension of disbelief. In some sense its similar to how animators circumvent the uncanney valley effect. Sure you can just make graphics so good that its indistinguishable from reality. But thats rather difficult. Its easier to give our perception an opportunity to lower its standards.
To be fair, plenty of Blender artists can render out scenes that could fool most people the same way Unrecord did. The biggest difference is that Unrecord is realtime, which is definitely impressive, but then again, UE 5 is definitely doing a lot of heavy lifting with Nanite and Lumen, but there is a lot of extra work that needs to go into a scene than just those 2 tools. Impressive, but nothing impossible to do for other studios. Other studios could do this if they wanted, but there's no need to. AAA studios for one know this type of game isn't something that lasts in the long run. Impressive, but it's clear the difference in a solo tech artist dev doing all the roles and seasoned veteran designers with specialized roles dedicated to building compelling gameplay (and they choose not to do this type of gameplay because it just isn't good for extended play)
@@Shadowsphere1 Certainly helps a fair bit that the solo dev is gettin all the time he wants to polish it up as much as possible, whereas companies just require things to be “finished” by X date. Goes to show that attention to detail and longtime dedication really make the biggest difference.
You know, it's been entirely possible to make animations like that in games for a while. But this isnt done basically because it would be A LOT of work, just to add details that in the end would most likely hurt the gameplay and accessibility of the games. Especially multiplayers. Unrecorded is apparently going to put immersion above gameplay.
I think the way they did it is that they used motion-captured hand animations and used a separate set of motion-captured camera movements for the camera shake. The dynamic range simulating the blown-out contrast of a camera as it goes from dark to bright environments on top of that really sells the look of live-action bodycam footage.
imagine being the developer, sitting at ur desk and one day an employee walks in your office and he has to explain how you will need to prove that your game is real because its just so good that people think its a recording.
@@lith_verhen5553 Nah, too many artifacts that you can notice quite clearly. It's the same situation with the moon landing; a lot easier to land on the moon than to fake it. In this case, a lot easier to create the footage we see than to fake it in real life.
There are practical effects that can make this happen. But there was an another one, where a guy jumped from the roof of the house, and the POV guy shot him mid air.. IRL, sure... It might be a render, but its 100% not irl.
There's just so much working correctly all at once that makes it look so good. Your eye won't notice as well how photo-real all the textures are unless the light/shadows, animation quality, particle effects, sound design (if you're listening) and the way objects are cluttered all make sense and nail a balance that makes it feel real. It seems real for a lot of reasons. Sometimes sitting on a beach in Red Dead 2 with maxed settings and headphones on can feel pretty convincing, and the game's several years old now. Big studio, lots of tech, but the tech's been getting to this point so I'm not terribly surprised. Pretty excited more than anything. I really hope I have a satisfactory amount of time to enjoy some of the things coming in the future.
The textures are photoreal because.... they are. The environments are scans. If you look more closely at the scans, you can tell. It's not the graphics that fool people, because the graphics aren't even that much better than any other run of the mill photoscanned environments with correct lighting. It's the environment design that makes everything seem "graphically superior." People conflate graphics with environment design.
@@Shadowsphere1yeah, I noticed in the first video how a lot of the obstacles, specifically the drum barrels that looked like photoscanned textures just plastered onto the object mesh. I'm not bashing the dev. Many VFX artists go out and get images of a site, since it makes it easier to create environments. And modern tech can create a full 3D environment on just a few pictures
Its impressive, but I personally don't like ultra realistic graphics in games. I prefer when I can clearly tell its a game and not real life, my mind is at ease that way if it makes sense.
its something about the way its recorded, reminds me of old camcorder footage or smthing which adds to the realism. Its actually genius. Scary real. Horror games done like this in VR will give ppl heart attacks in the future.
@@neeltrip2443 do to that in a horror game, you could still get a freaking heartattack, esp. when something slashes you from behind in a very jumpscary way xD i cant imagine what that does to the human brain and thus the whole body lol
@haxkztasy I had my friend try my psvr on resident evil 7 and it was paused 30 seconds before daddy comes bursting threw the wall and he threw the headset off and flung himself off my bed in horror. It wasn't intentional but it was funny 😂.
@n30n I mean, yeah there a lot of smalll things that can help you tell its digital, I think people were more skeptical of being a game initially then it being real
There are some tarp materials that look like they were added after the environmental scan as well, those stood out to me as looking very game like compared to the rest of the environment.
I don't blame people who think it's fake. I blame the AAA companies for releasing fake trailers for BBB games. We are at the point where every improvement is seen as fake because we were burned so many times.
@0:41 those guys saying that denial crap about the game are the same people that think the earth is flat despite a mountain of evidence that says otherwise.
@@Spacebugg Some people are unfortunately complete idiots. They're almost like those folks pissed at every dog video they see on Facebook in the comment section.
@@ozymandias8523 If graphics would be the thing holding MMOs back... What the industry needs, are tools to speed up development time, so large amounts of content can be produced cheaply and wouldn't require predatory monetisation strategies. Although if by AI, you meant AI development tools, then I agree. But that doesn't relate to graphics.
The day my dad sat down to watch me play football because he thought a real game was on was when I realized graphics have gone a long way to when I was playing on a snes lol
As someone's already commented, yeah, it's not the graphics or how anything really looks, texture wise, it's the movement, animations, and overall feel to the game that makes it very realistic. I mean, if you just look at some of those Unreal Engine tech demos, building out a scene with these graphics is basically what it's meant to do.
"it's not the graphics it's the movement." No it's a combination of both. The graphics and especially lighting and texturing are absolutely part of the illusion or people wouldn't be discussing how real it looks. If it had Modern warfare or battlefield graphics you would see right away it looks fake, even with good camera work and everything.
@@morgen3369 True, I think I should have been more clear on how we've had graphics like this possible shown in the UE tech demo for UE 5 a couple years ago, while what's really different and incredible looking here is just how well someone was able to put those graphics together with other key pieces like the movement, the animations, the camera work, etc.
That's crazy. Even watching the clip, I wasn't convinced it was game footage until he started noclipping through walls. It looks like a corridor digital video from a few years back.
@@halostnight7557 It's like the corridor digital video I mentioned. It's not that it looks like real life, it's that it looks exactly like a few viral videos over the past decade or so where people film and edit real life footage to look like and FPS. Obviously this video shows it was real, but this exact same look and feel has been seen using vfx before, so it's completely fair that a lot of people thought that was what they were seeing.
I don't want to say "most of it" but it's kinda that.. all of this realistic appealing is mainly because of the color/contrast, and the camera work. A much more realistic approach, and ofc the animations help to immerse even more! A well done demo, that I hope to see finished!
Honestly, I think quite a bit of it is camera magic, it's very much filtered to look like it's being recorded from a bodycam, there's a grainy filter over the whole thing essentially dropping the image quality to make it harder to see the engine imperfections, the lens round the corners, the way the lighting throws the landscape into dark contrast when it looks up at the sky, and of course the camera wobble. No shade, it is incredibly convincing regardless, but if it'd been presented like any other game, no one would've been as on the fence about it's validity.
If you go frame by frame through the wall, he's outside, and then he's inside. There's no "part of the camera is through the wall, so half sees black, half sees through". Tell you what, clip the guys arms through a solid wall and I'll believe you. Until then, why does everyone believe we've suddenly jumped 80 years in technology? AM I TAKING CRAZY PILLS?
I think a lot of it has to do with the camera and lighting. Once people get their hands on it (assuming there aren't any massive downgrades by release which is certainly possible), they'll notice more closely how the assets aren't a major upgrade from what we have now and most of it is just clever camera, lighting, and more focused/basic level design. Still impressive though by all means it looks very realistic.
Part of the beauty of UE5 is that with nanite, lumen, etc... performance is actually drastically improved, despite the improved visuals. You might be surprised at how simple of a setup you will need to play it.
1 year later, basically radio silence from the devs. how long of nothing releasing until we can just say it was not real and there is no game? copy-cat games have already gone through development and released in the time we have been waiting for an update on unrecord.
Copy-paste* games The difference is that this is a single-player, story driven game. A lot more goes into it than just gun shooty and implimenting multiplayer. Bodycam for example is kind of cobbled together. The effects aren't too difficult to replicate. It's the story itself, character design, voice acting, many different maps rather than a few, etc. They've also posted something a month ago. Something along the lines of "We're aware of Bodycam. We're taking our time in development to make a proper game."
Impressive how emotional people are about this. I suspect it's vaporware, but I wouldn't be _mad about it_ if it came out. People are acting like those who are skeptical are committing war-crimes.
I love how real it looks, the thing that tipped me off that it was a game the first time round was just how aggressive he was for 1 cop vs multiple anyone in real life would reasonably wait for back up. Plus the lack of shaking in the hands after holding a pistol that long in a firefight would make anyone jittery while the game his hands are to smooth and calm
....you're not serious? lmfao, took me a second. Like someone watching COD Black ops come out be like "it's real life, you see how shaken up that dude is?"
I'll be honest, it still looks pretty damn real even in this version. We've already reached the point where graphics are better than real life a few years ago. Now people are making things look photo-realistic, then making them look worse to imitate actual footage more realistically lol.
@@steveocho Most people don't have perfect vision first of all, so the world they(we) see isn't clear enough to tell the difference. You don't need graphics to completely imitate every atom of an object to make it look as good as reality. Because even reality doesn't look that much different in our eyes. So a lot of times, for us, video games look much more 'realistic' than a photo or video of real-life shit.
@accelerationquanta5816 I was outside a few minutes ago. It looks slightly better than a video and about the same as when I look out the window. Like 2.2 billion other people in the world, my vision ain't that amazing. But another factor is the type of monitor you use. On my monitor, I can't tell the difference between a lot of these hyper-realistic games and actual video footage.
Graphics are amazing. we get it now, but let's worry about the games actual content. The graphics is just an extra flavor to a 5 star experience. If the game lacks everything else, it won't be a very good game. On top of that, it will definitely be running poorly on release. Oh yeah, I almost forgot about how realistic the graphics are!! Do you guys see these graphics?! 😅 Even a turd in unreal engine 5 will make yall throw money at it, so let's wait and see what else this game has to offer lol
It has literally nothing else to offer lmao all anyone is talking about is the graphics. Smart move by the developer actually because no one would be talking about the game without this story
@@vibaj16 what i'd understand not believing is that the actual gameplay, when released, is dumbed down but we have proof that it's possible, and that what we have currently is a game
The warehouse is a photoscanned location uploaded into UE5, the actors are likely mocapped and you could slap on some nodes, shoot randomly and slap a new video together in a few hours to prove your gameplay wasn't "pre-rendered", I still get a ton of red flags off of this project, similar to black myth wukong.
As a game dev He is altering forces on character during animations to make them look more real, unlike cod where you can turn left and right quickly and nothing moves or in some games where camera moves further then sprigs back. He actually scripts it so forces move the hands during entire animation and he tracks for the hand, objects, individually to realistically do it’s job like sliding the rack. Also the graphics it’s likely ray tracing, ray tracing is where the camera sounds out thousands of rays (1 dimensional lines) and they bounce off materials as they would in real life and then hey have potential to see a light source or a material that is reflecting a light source.
If people want to know more about this project : First off, yes the game is 100% real. The main contributor of the game did an interview about it the week after the release of this gameplay, he did the interview on a french stream (the team is like 2 french and an italian). The guy at the head of the project is already knowed in France, but not for video games, but because a few years back he was a quite famous rapper named Foda C, this game his is passion project since he stopped music a few years back for health issue. Hope that was useful 😊
@@CidGuerreiro1234 He probably didn't know that, poor guy lmao. It's like that one PVZ youtuber named "Samen" who didn't know "Semen" was a word and what it meant in English.
It was a legit question. We had many pre rendered, scripted etc BS in the past. I feel sorry for those who no longer dare to question something as trivial as a video game, because they're afraid to be wrong.
The sad part is i can tell this is a mil sim. I can already see the weapons having way too much detail and the "game" part of the game basically not existing. I hate to say it but gun simulator already exists. Proove to us we can get a CTF or something and that it also isn't a clunky mess and then we'll talk.
whether the "game" is fake or not, the person's rendering skills are phenomenal. that's like hollywood level cgi done by what i'd assume is one person, maybe with the help of a few people who like the project.
@@ElvenMans i know what UE5 can do, i've messed with it a bit myself. making renders and animations this nice still takes quite a bit of skill. if it was simple everybody would be doing it lol
Same thing I was thinking. If the first video could of been a prerendered sequence then the second one could of been as well. It proved nothing overall and the only way to know if it's real is if it was given to RUclipsrs to try or the public.
@@Gweriaa exactly, clipping through walls is nothing. I bet these comments above you are used to clipping through walls like it's as if they're breathing.
its not real. he shows a video footage with vfx for the gun firing. the "stopped" game play he shows is 3d photoscan and hdri of a location. You can shoot this stuff with a iphone 14 pro nowadays. they use these common tactics for pre visuallization of sets for movies and such.
If they already have scans thay detailed that can run efficiently on a computer, then it's seriously not that farfetched that it's a real game. It would take more time to edit together a smooth video like that then to just make a playable demo.
It must make the developer of this game happy that people are questioning it's authenticity. That's probably the best compliment this developer could have received.
He pre-recorded another video to prove his pre-recorded video was real. But to be real, it's not that hard to believe, he makes clever use of the camera and movement and animations, the graphics are very much achievable by anyone downloading this engine at this point.
If you pay attention in little details u gonna find a lot of clues, projected light planes,missing shadows, low res shadows, low res textures, overlaping objects and animation, grass ovelaping congret slabs, bunch o Megascans assets, etc. its all thereAnd you notice, but just ignore because the bodycam effect is perfectly done
Untrained eyes will say it's prerecorded and those gamers spent too much time playing those crispy graphic games. The blur, the reflection on water and objects, the shadow, and those free assets used there. It's noticeable.
Movie graphics often look like this (so the no clip doesn't prove much). But they take hours if not days or weeks to render. So it's really impressive if they have used modern CompSci techniques to replicate it live
thing is, the guy could've easily prerendered the place via 3D scans and then filmed a real video while mixing in some gameplay here and there to make it seem like it was a game
He no clipped in real life just to prove a point, impressive
Straight into The Backrooms
CGI KKonaW
The dev is actually Kitty Pryde from xmen
True and real, magic man irl. I knew it was fake.
walls could be 3d-edited onto recorded scene (with no walls) to create that no-clip effect
A game being called out as an edited real life recording, is probably a highest form of praise on a game
@@fungamegg7339 not available
@@fungamegg7339 north america
@@fungamegg7339 none alive
fax
Where the game fam?
its crazy now how graphics can be so good it literally convinces people its real life
2 pixels used to convince us it was real not too many years ago
Simulation theory will come true
When I watched the first video I also thought it was real until it got to the office area and I could see the horrible character model on the guy that was raising his hands in the office lol
@@ProxCQ Na this is just beta test the real game will come years later
I think in in this case it's the concept not the graphics. if you'll look closely at the barrel and some walls they actually lack details which only gives low quality fisheye wide angle body cam shaky footage vibe which is the real genius idea from the develooer. And this really help the performance as well.
Isn't this like the greatest compliment you can receive?
Its like playing so well, that people call you a hacker.
not sure if mentioned but using the fish eye or "camera filter lens" give the game a more realistic feel, tricking our eyes into thinking its live footage, especially the way the animations move
@@theshanamaster I think the genius of the fish eye effect is the fact that it makes the images less realistic, but by imitating an effect that we know from real footage very well, it softens up our suspension of disbelief. In some sense its similar to how animators circumvent the uncanney valley effect.
Sure you can just make graphics so good that its indistinguishable from reality. But thats rather difficult.
Its easier to give our perception an opportunity to lower its standards.
its both. people accuse me of being on steroids but i am not. feels good but it doesnt recognize your hard work
Ahah I get that a lot
Whenever I’m playing some games I get called a hacker because of How good I am 😂
you know you are doing a good job when people call your game fake because of how realistic it is
Its like being called a hacker for being good at a game
@@vijaykarthik5931 And then you get banned because too many 12 year olds said you were hacking.
To be fair, plenty of Blender artists can render out scenes that could fool most people the same way Unrecord did. The biggest difference is that Unrecord is realtime, which is definitely impressive, but then again, UE 5 is definitely doing a lot of heavy lifting with Nanite and Lumen, but there is a lot of extra work that needs to go into a scene than just those 2 tools.
Impressive, but nothing impossible to do for other studios. Other studios could do this if they wanted, but there's no need to. AAA studios for one know this type of game isn't something that lasts in the long run. Impressive, but it's clear the difference in a solo tech artist dev doing all the roles and seasoned veteran designers with specialized roles dedicated to building compelling gameplay (and they choose not to do this type of gameplay because it just isn't good for extended play)
@@Shadowsphere1 Certainly helps a fair bit that the solo dev is gettin all the time he wants to polish it up as much as possible, whereas companies just require things to be “finished” by X date. Goes to show that attention to detail and longtime dedication really make the biggest difference.
it's fake wake up. there's mountains of evidence showing that this is not real and is heavily edited.
The graphics are great, but I think its the animations that is making it hard to believe it isn't real. Its just so incredibly lifelike.
Yeah, totally. And the way that his head moves feels like he's wearing a camera on the helmet.
You know, it's been entirely possible to make animations like that in games for a while. But this isnt done basically because it would be A LOT of work, just to add details that in the end would most likely hurt the gameplay and accessibility of the games. Especially multiplayers.
Unrecorded is apparently going to put immersion above gameplay.
I think the way they did it is that they used motion-captured hand animations and used a separate set of motion-captured camera movements for the camera shake. The dynamic range simulating the blown-out contrast of a camera as it goes from dark to bright environments on top of that really sells the look of live-action bodycam footage.
animations are good, but definitely don't resemble irl, especially because people dont zoom that fast
the window with the sun rays :O
imagine being the developer, sitting at ur desk and one day an employee walks in your office and he has to explain how you will need to prove that your game is real because its just so good that people think its a recording.
kinda sad tbh. can easily tell its a game
@@iambrea yeah but this being a recording with some editing and a tripod that moves the camera with smooth operator is also possible.
@@lith_verhen5553 Nah, too many artifacts that you can notice quite clearly. It's the same situation with the moon landing; a lot easier to land on the moon than to fake it. In this case, a lot easier to create the footage we see than to fake it in real life.
That's the greatest compliment it's like accusing someone is a cheater in a game just because they were so good
@@zettour. well im no expert so idk, i guess ur right
That wall no-clip did it for me. No human being can do that.
what do you mean? everyone I know can do that...
You just need a dev console for that, it's a cheap trick.
Not with that attitude you can't.
what do you mean? My dad no-clipped out of my life.
what? no-clip is natural to us. what do you mean "no human being can do that "?
dev is actually god and can no clip through walls
true and real
There are practical effects that can make this happen. But there was an another one, where a guy jumped from the roof of the house, and the POV guy shot him mid air.. IRL, sure...
It might be a render, but its 100% not irl.
There's just so much working correctly all at once that makes it look so good. Your eye won't notice as well how photo-real all the textures are unless the light/shadows, animation quality, particle effects, sound design (if you're listening) and the way objects are cluttered all make sense and nail a balance that makes it feel real. It seems real for a lot of reasons.
Sometimes sitting on a beach in Red Dead 2 with maxed settings and headphones on can feel pretty convincing, and the game's several years old now. Big studio, lots of tech, but the tech's been getting to this point so I'm not terribly surprised. Pretty excited more than anything. I really hope I have a satisfactory amount of time to enjoy some of the things coming in the future.
The textures are photoreal because.... they are. The environments are scans. If you look more closely at the scans, you can tell. It's not the graphics that fool people, because the graphics aren't even that much better than any other run of the mill photoscanned environments with correct lighting. It's the environment design that makes everything seem "graphically superior." People conflate graphics with environment design.
@@Shadowsphere1yeah, I noticed in the first video how a lot of the obstacles, specifically the drum barrels that looked like photoscanned textures just plastered onto the object mesh.
I'm not bashing the dev. Many VFX artists go out and get images of a site, since it makes it easier to create environments. And modern tech can create a full 3D environment on just a few pictures
The devs should be super proud that so many people are doubtful. It means that the graphics are just that good.
He does this solo.
"graphics" lmao
Its impressive, but I personally don't like ultra realistic graphics in games. I prefer when I can clearly tell its a game and not real life, my mind is at ease that way if it makes sense.
Not really. Nothing impressive. Back in the day nobody believed that wolfestein 3d was real game because it looked so realistic.
@@markoliimatainen2565 nOtHiNg ImPrEsSiVe 🤡
Ok kudos to all of the creators, this is INSANE.
I still find it hard to believe. It most likely is real, but it feels like it shouldn’t be.
@@thrawncaedusl717 "iT MOsT lIkEly iS ReAL"
this is all psy ops, its pre-recorded
@@foilto3971 And Earth is flat ! Hell yeah brother !
its one dude
let's appreciate the fact that cameraman nocliped through the walls just to make us think it's a game and not a real camera footage
Pause at 0:09, the barrels to the right look horrendous and have a weird shine to them. That's a dead giveaway
The strange lighting appears on the gun at times too, not to mention.. same exact animations we got from the trailer
Looks like the G mod barrel textures to me. (Idk if it’s also in half-life, if it is, I will fix this comment.)
Not only that but you would see bullet holes everywhere.. Unless they exist and I am stupid.
@@kingoffire105 hard to see, but also probably just unfinished
@@techedbirb6663 Most likely yes
its something about the way its recorded, reminds me of old camcorder footage or smthing which adds to the realism. Its actually genius. Scary real. Horror games done like this in VR will give ppl heart attacks in the future.
Yeah, next step after this is vr with graphics like this. Full immersion would be amazing. Hopefully it happens in my lifetime
@@neeltrip2443 imagine a Horror game like this and you're able to feel the Pain.
so many People are going to die when that happens x'D
@@haxkztasy Yeah that would be true, pain sensors would probably be toned down a ton to like 1%, it would just be a pinch or sum
@@neeltrip2443 do to that in a horror game, you could still get a freaking heartattack, esp. when something slashes you from behind in a very jumpscary way xD
i cant imagine what that does to the human brain and thus the whole body lol
@haxkztasy I had my friend try my psvr on resident evil 7 and it was paused 30 seconds before daddy comes bursting threw the wall and he threw the headset off and flung himself off my bed in horror. It wasn't intentional but it was funny 😂.
The one thing I knew that told me it was a game was the exposed concrete. That's definitely video game concrete
@n30n I mean, yeah there a lot of smalll things that can help you tell its digital, I think people were more skeptical of being a game initially then it being real
There are some tarp materials that look like they were added after the environmental scan as well, those stood out to me as looking very game like compared to the rest of the environment.
The way the smoke came out of the gun was the biggest indicator for me. The smoke physics still look very video game like
I saw jagged edges and the light mapping on the staircase hand rail was giving it away
I don't blame people who think it's fake. I blame the AAA companies for releasing fake trailers for BBB games. We are at the point where every improvement is seen as fake because we were burned so many times.
@0:41 those guys saying that denial crap about the game are the same people that think the earth is flat despite a mountain of evidence that says otherwise.
Or maybe they're joking
It's pre rendered lmao. Oh it's real? Where is the game? Bodycam is real but this is not
@@Spacebugg Some people are unfortunately complete idiots. They're almost like those folks pissed at every dog video they see on Facebook in the comment section.
@@YouGotTheL this aged well
@bazinga25 it did
0:37 when he reload gun you can see the shiny glow in glove, it exactly like glove in cs2. So its legit game guys
Imagine your game being called out as 'fake' because the graphics and motion were too realistic.
When you start questioning reality... this shit is getting good.
this shit is getting scary too
Now slap some AI on it and we have nice MMOs in the future
@@ozymandias8523 If graphics would be the thing holding MMOs back... What the industry needs, are tools to speed up development time, so large amounts of content can be produced cheaply and wouldn't require predatory monetisation strategies. Although if by AI, you meant AI development tools, then I agree. But that doesn't relate to graphics.
@@Ruzzky_Bly4t something like fallout 3 but procedural generates by some AI like chatGPT which will do the script/dialogue/story.
@@ozymandias8523 like Charlie said "slap it with ai that knows your loved one and people in your circle and make them the main villain"
The day my dad sat down to watch me play football because he thought a real game was on was when I realized graphics have gone a long way to when I was playing on a snes lol
Literally me yesterday doing double takes to figure out if my brother was playing something or watching something
Wouldn't there have been a HUD or GUI on the screen? Or just.. anything video game-y to tell it's not a real game?
He's a dad, so he prob wouldn't realize
As someone's already commented, yeah, it's not the graphics or how anything really looks, texture wise, it's the movement, animations, and overall feel to the game that makes it very realistic. I mean, if you just look at some of those Unreal Engine tech demos, building out a scene with these graphics is basically what it's meant to do.
"it's not the graphics it's the movement."
No it's a combination of both. The graphics and especially lighting and texturing are absolutely part of the illusion or people wouldn't be discussing how real it looks. If it had Modern warfare or battlefield graphics you would see right away it looks fake, even with good camera work and everything.
@@morgen3369 True, I think I should have been more clear on how we've had graphics like this possible shown in the UE tech demo for UE 5 a couple years ago, while what's really different and incredible looking here is just how well someone was able to put those graphics together with other key pieces like the movement, the animations, the camera work, etc.
@@LunarcomplexMain Yeah, it's really impressive work. It's so hard to manage a camera in a game, especially to give it this life like feel.
That's crazy. Even watching the clip, I wasn't convinced it was game footage until he started noclipping through walls. It looks like a corridor digital video from a few years back.
people forgot how real life looks like
@@halostnight7557 It's like the corridor digital video I mentioned. It's not that it looks like real life, it's that it looks exactly like a few viral videos over the past decade or so where people film and edit real life footage to look like and FPS.
Obviously this video shows it was real, but this exact same look and feel has been seen using vfx before, so it's completely fair that a lot of people thought that was what they were seeing.
@@normalmighty fair enough
I don't want to say "most of it" but it's kinda that.. all of this realistic appealing is mainly because of the color/contrast, and the camera work. A much more realistic approach, and ofc the animations help to immerse even more! A well done demo, that I hope to see finished!
People : "this isn't actually gameplay, it's fake"
Dev:"no this is not fake this is 100 percent real"
People:"exactly "
this isn't proof at all.
@@baconfacegamer792 Well, Jack has played the game. What are you gonna say now?
@@baconfacegamer792 embarrassing
@@baconfacegamer792apparently the guy is God because he walked right through a wall
this is the equivalent of playing too good at the game
opponents will call you a cheater or a hacker.
Honestly, I think quite a bit of it is camera magic, it's very much filtered to look like it's being recorded from a bodycam, there's a grainy filter over the whole thing essentially dropping the image quality to make it harder to see the engine imperfections, the lens round the corners, the way the lighting throws the landscape into dark contrast when it looks up at the sky, and of course the camera wobble. No shade, it is incredibly convincing regardless, but if it'd been presented like any other game, no one would've been as on the fence about it's validity.
If you go frame by frame through the wall, he's outside, and then he's inside. There's no "part of the camera is through the wall, so half sees black, half sees through". Tell you what, clip the guys arms through a solid wall and I'll believe you.
Until then, why does everyone believe we've suddenly jumped 80 years in technology? AM I TAKING CRAZY PILLS?
Just so its clear, This dev and the studio have the very BEST problem right now.
suffering from success made manifest.
You know your game graphics are good when people say it’s fake and pre-recorded
These graphics are more real than my dreams
Same here
1 year later this game is as real as The Day Before.
To me it looks like 3D scanned in meshes/textures and using Unreal 4's massive poly count thing. It probably has an absolutely massive file size.
@accelerationquanta5816get a better pc then lmao
Yeah your a bit wrong at that part because 10 gigabytes isn't that big lol
The harder part is to make a working finished game with such fidelity. But it's a great slice indeed.
There's plenty of glitches in the gameplay to show it's an animation.
and now Bodycam is out
and this is called unrecord
Real Engine 1.0
All of the people that think this is real life footage and being faked are so doomed with all of the AI videos coming out.
I thought it was prerecorded until saw the van's windshield - it's too smooth, clean, and nice, which is impossible.
Imagine graphics being so good and realistic, that developers literally had to prove it wasn't a live action footage
You know you've made a nice game when your audience won't believe if your game is too good to be true.
I think a lot of it has to do with the camera and lighting. Once people get their hands on it (assuming there aren't any massive downgrades by release which is certainly possible), they'll notice more closely how the assets aren't a major upgrade from what we have now and most of it is just clever camera, lighting, and more focused/basic level design. Still impressive though by all means it looks very realistic.
The realistic part are those trees and the outside.. No wonder gamers think it's fake, they've never seen it before! 🤣
i like how the exposure changes when he looks towards the sky just like an actual bodycam
You can always tell with the lighting, it's very very close but it's just a little bit off
Yea i think it would be a super good game but for my computer idk
Part of the beauty of UE5 is that with nanite, lumen, etc... performance is actually drastically improved, despite the improved visuals. You might be surprised at how simple of a setup you will need to play it.
yeah most computers would probably explode
since the areas are mostly closed environments it doesn't have that much to render, i think it will run just fine
@@jlog1c add to that like DLSS and boom
I dont think ps5 or series X would run this pobably a console a powerful as rtx 3090 and above
Crazy that games look this real, it’s hard not be skeptical when the game looks that good.
1 year later, basically radio silence from the devs. how long of nothing releasing until we can just say it was not real and there is no game? copy-cat games have already gone through development and released in the time we have been waiting for an update on unrecord.
Copy-paste* games
The difference is that this is a single-player, story driven game. A lot more goes into it than just gun shooty and implimenting multiplayer. Bodycam for example is kind of cobbled together. The effects aren't too difficult to replicate. It's the story itself, character design, voice acting, many different maps rather than a few, etc.
They've also posted something a month ago. Something along the lines of "We're aware of Bodycam. We're taking our time in development to make a proper game."
the game is already out
@@JasonThunder-s9k This game is not Bodycam.
@@JasonThunder-s9k the release copy of "Unrecord" thats supposedly out. Is it in the room with us now?
Impressive how emotional people are about this.
I suspect it's vaporware, but I wouldn't be _mad about it_ if it came out. People are acting like those who are skeptical are committing war-crimes.
This is the kind of stuff people dreamed about like 20 years ago
I love how real it looks, the thing that tipped me off that it was a game the first time round was just how aggressive he was for 1 cop vs multiple anyone in real life would reasonably wait for back up.
Plus the lack of shaking in the hands after holding a pistol that long in a firefight would make anyone jittery while the game his hands are to smooth and calm
....you're not serious?
lmfao, took me a second. Like someone watching COD Black ops come out be like "it's real life, you see how shaken up that dude is?"
I'll be honest, it still looks pretty damn real even in this version. We've already reached the point where graphics are better than real life a few years ago. Now people are making things look photo-realistic, then making them look worse to imitate actual footage more realistically lol.
You literally can't have graphics better than real life.
@@steveocho in term of Details yes Aesthetically no, people imagination can do it better than real life
Wrong.
@@steveocho Most people don't have perfect vision first of all, so the world they(we) see isn't clear enough to tell the difference. You don't need graphics to completely imitate every atom of an object to make it look as good as reality. Because even reality doesn't look that much different in our eyes. So a lot of times, for us, video games look much more 'realistic' than a photo or video of real-life shit.
@accelerationquanta5816 I was outside a few minutes ago. It looks slightly better than a video and about the same as when I look out the window. Like 2.2 billion other people in the world, my vision ain't that amazing. But another factor is the type of monitor you use. On my monitor, I can't tell the difference between a lot of these hyper-realistic games and actual video footage.
Graphics are amazing. we get it now, but let's worry about the games actual content. The graphics is just an extra flavor to a 5 star experience. If the game lacks everything else, it won't be a very good game. On top of that, it will definitely be running poorly on release. Oh yeah, I almost forgot about how realistic the graphics are!! Do you guys see these graphics?! 😅 Even a turd in unreal engine 5 will make yall throw money at it, so let's wait and see what else this game has to offer lol
It has literally nothing else to offer lmao all anyone is talking about is the graphics. Smart move by the developer actually because no one would be talking about the game without this story
@@JustLikeYou. facts
The smoke from the gun
I mean thats a pretty old feature in fps games lmao
the feels like when enemy team calling you a cheater because you're too good
One of the best compliments you can get is "it's too good to be true"
0:50 "oh he flew through the walls of the building, this must be photoshopped or something!"
tbh until there's like a beta or demo or whatever and people not from the studio can play it, i won't believe it
why not? It's obviously a game...
@@vibaj16 what i'd understand not believing is that the actual gameplay, when released, is dumbed down
but we have proof that it's possible, and that what we have currently is a game
The warehouse is a photoscanned location uploaded into UE5, the actors are likely mocapped and you could slap on some nodes, shoot randomly and slap a new video together in a few hours to prove your gameplay wasn't "pre-rendered", I still get a ton of red flags off of this project, similar to black myth wukong.
Idoit alert
the camera sway side to side causing a slight lighting change from bright to normal lighting again is magnificent
Plot twist, they pre-rendered THIS video as well because they predicted people won't believe it. Such a one step ahead big brain move
As a game dev He is altering forces on character during animations to make them look more real, unlike cod where you can turn left and right quickly and nothing moves or in some games where camera moves further then sprigs back. He actually scripts it so forces move the hands during entire animation and he tracks for the hand, objects, individually to realistically do it’s job like sliding the rack.
Also the graphics it’s likely ray tracing, ray tracing is where the camera sounds out thousands of rays (1 dimensional lines) and they bounce off materials as they would in real life and then hey have potential to see a light source or a material that is reflecting a light source.
If people want to know more about this project :
First off, yes the game is 100% real.
The main contributor of the game did an interview about it the week after the release of this gameplay, he did the interview on a french stream (the team is like 2 french and an italian). The guy at the head of the project is already knowed in France, but not for video games, but because a few years back he was a quite famous rapper named Foda C, this game his is passion project since he stopped music a few years back for health issue.
Hope that was useful 😊
"Foda C" is basically "fuck it" or "fuck yourself" in Portuguese.
@@CidGuerreiro1234 He probably didn't know that, poor guy lmao.
It's like that one PVZ youtuber named "Samen" who didn't know "Semen" was a word and what it meant in English.
It was a legit question. We had many pre rendered, scripted etc BS in the past.
I feel sorry for those who no longer dare to question something as trivial as a video game, because they're afraid to be wrong.
as someone who has pretty bad vision this game looks way better than real life
The embodiment of "It's too good to be true"
The sad part is i can tell this is a mil sim. I can already see the weapons having way too much detail and the "game" part of the game basically not existing.
I hate to say it but gun simulator already exists.
Proove to us we can get a CTF or something and that it also isn't a clunky mess and then we'll talk.
It's a singleplayer story driven game.
whether the "game" is fake or not, the person's rendering skills are phenomenal. that's like hollywood level cgi done by what i'd assume is one person, maybe with the help of a few people who like the project.
Look up what Unreal Engine 5 can do.
@@ElvenMans i know what UE5 can do, i've messed with it a bit myself. making renders and animations this nice still takes quite a bit of skill. if it was simple everybody would be doing it lol
Ok now prove the second video is real 🤓
Exactly, dude just filmed himself again shooting at random people are damn dumb
Same thing I was thinking. If the first video could of been a prerendered sequence then the second one could of been as well. It proved nothing overall and the only way to know if it's real is if it was given to RUclipsrs to try or the public.
Clippin through walls ????
@@Gweriaa exactly, clipping through walls is nothing. I bet these comments above you are used to clipping through walls like it's as if they're breathing.
it would literally be harder to fake this than make it as a real game
Biggest compliment of the devs life for it to be accused of being a fake game.
For some reason even though I showed my dad the proof this is a game he still thinks it's irl bodycam footage 💀
its literally just a $60 Unreal Engine asset store pack that he threw a few post processing filters on and threw together an animation. It's vaporware
its not real. he shows a video footage with vfx for the gun firing. the "stopped" game play he shows is 3d photoscan and hdri of a location. You can shoot this stuff with a iphone 14 pro nowadays. they use these common tactics for pre visuallization of sets for movies and such.
If they already have scans thay detailed that can run efficiently on a computer, then it's seriously not that farfetched that it's a real game.
It would take more time to edit together a smooth video like that then to just make a playable demo.
Lol this video didn't prove anything...
It must make the developer of this game happy that people are questioning it's authenticity. That's probably the best compliment this developer could have received.
It's refreshing to see an fps with game-feel that looks realistic and not just C.O.D.'s game-feel. The graphics are just an additional aspect of that.
He pre-recorded another video to prove his pre-recorded video was real. But to be real, it's not that hard to believe, he makes clever use of the camera and movement and animations, the graphics are very much achievable by anyone downloading this engine at this point.
why do you think it's pre-recorded?
Its the highest compliment when your game looks so good that people literally can't believe your game is a game.
The wrists. If you look at the wrist holding the pistol you can see the rubbery effect, no real person is like that.
Horror games are gonna be NUTS with this graphics. Imagine the same setting being used too. I would be terrified playing with or without vr.
If people think it's real life and accuse the dev it's fake, then the dev did an amazing job
That's the same thing doing so well on an fps match to the point the other team starts calling you cheater,it's the biggest honor one can recieve
On god I can already imagine how fps genre will look like in the future
If you pay attention in little details u gonna find a lot of clues, projected light planes,missing shadows, low res shadows, low res textures, overlaping objects and animation, grass ovelaping congret slabs, bunch o Megascans assets, etc.
its all thereAnd you notice, but just ignore because the bodycam effect is perfectly done
They even blurred out the faces because they aren't photorealistic
@@cx6k yep, making realistic humans are way harder to do than scenarios
"full dive" vr + this level of graphics we are closer to sao
This is the equivalent of you being soo good you got called a hacker
Untrained eyes will say it's prerecorded and those gamers spent too much time playing those crispy graphic games. The blur, the reflection on water and objects, the shadow, and those free assets used there. It's noticeable.
All you need to do is compare frame by frame 2 recharging animations, no human can exactly move his arms the same way
Movie graphics often look like this (so the no clip doesn't prove much). But they take hours if not days or weeks to render. So it's really impressive if they have used modern CompSci techniques to replicate it live
It's just UE5 tech
If your game is so realistic to the point people say its pre recorded it shows the amount of effort and detail you put into your game
It's not about the grafics, it's about the effects and animations
You can tell its a video game by how things blur when the POV moves.
Honestly, it's the biggest compliment for so many people to claim it isn't real.
A lot of people seem to be missing that what makes the graphics so realistic is how the virtual camera adapts to the ambient light
i mean i can see it just a recording of the entire area and then make it into a 3D map that is used.
If it were really real the camera would would be so wobbly you wouldn't barely know what was going on
thing is, the guy could've easily prerendered the place via 3D scans and then filmed a real video while mixing in some gameplay here and there to make it seem like it was a game
It's like people thinking you're on steroids if you look so good.
Gamers in the past: is is a pre render? Will the graphics be downgraded on release?
Gamers in the future: is this a gopro video?
Ok after seeing the no clipping through the wall, I'm convinced
The fact the dev had to proof this was really a game speaks volumes about him already achieving the goal he set for himself