1st Place Labrynth Deck 2.0 | Post-AGOV | NEW SUPPORT | October-November 2023

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  • Опубликовано: 1 фев 2025

Комментарии • 46

  • @0irtgud
    @0irtgud Год назад +7

    I've been running the Link 3 Black Luster Soldier, and he's pretty solid as a tower in the grind game if they remove Lovely. Plus he's easy enough to make off the furniture, as long as you don't fiend lock yourself with Muckraker or Welcome Labrynth.

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад +1

      I agree, it is a solid towers card. I like to think if you are able to bring him out, you are already winning. May test him out again if I have room though!

    • @CaptainJos
      @CaptainJos Год назад +1

      I love him and have him in ulti but am not playing him atm. Simple reason is that you dont really need him and you´d rather go into other things that let you extend. I personally fell in love with the unchained line. You play shavara and escape in the main and extra (min.) 1 yama, 1 rage, 1 anguish, 1 abomination and accesscode. Also you can play through ash and have 3 interruptions with rage into little knight

  • @brunofabriciopenafielaguir8535
    @brunofabriciopenafielaguir8535 Год назад +3

    Excelente video, gracias por subirlo, ya que me ordenaste las ideas de cómo llevar mi deck, lástima que aún no pueda comprar mi segundo chaos angel 😅

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Glad to help! If you have 1 that is totally doable, hope you can get access to a 2nd someday man.

  • @michaelstephens4992
    @michaelstephens4992 Год назад +1

    I was planning on building lab for my wife. Thought about gamma in the main with barron in the extra deck

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      I’ve tested it in a previous build using it to protect the Welcomes. I’ve played it in place of Keldo/Mudora. You should also add Accel Synchro Stardust Dragon if you have it. That would make Gamma effect result in a Baronne on its own.

    • @michaelstephens4992
      @michaelstephens4992 Год назад

      @sinistergaming_tcg Sadly that's one extra deck monster monster I missed out on when it was dirt cheap :( I still need a second chaos angel :(

  • @silpheed4346
    @silpheed4346 Год назад +1

    Where did you get that Makima Card? Or How can I get similar cards?

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      I got the Makima card in the video from a friend, but I ordered some on eBay. I will show a couple off in the next video. I got them from this seller, I’m not affiliated but my cards came securely: www.ebay.com/str/namelesskingsemporium?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=YCgWPKoFQ_i&sssrc=3418065&ssuid=CAC33wqFSEa&widget_ver=artemis&media=COPY

  • @sunlightwolf752
    @sunlightwolf752 Год назад

    I’m trying to not run the field spell in the main, just in the side deck for the mirror match. I’ve replaced it with called.
    What do u think?
    Last but not least I still love punishment in the main deck, I think it’s stronger against lot of rogue decks that u may find in locals circuits.

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      I’m a big fan of the field in place of Called By. It’s too good in matchups that use field spells and if you’re like me, you will draw lovely in your opening hand and the field makes that scenario less painful (pitching her with a furniture).
      CBTG is a must if you’re going first tho, post side.
      I like the idea of punishment but I don’t miss it anymore. Too many decks are able to dodge it within their own engine, or through cards like Droplet, Book, Enemy Controller, or protection cards. It also makes you play into talents more. If you’re going that route, Prosperity may be better for your deck.

  • @jackesery8630
    @jackesery8630 Год назад +1

    What do you think Lab's worst matchups are during this format and the next?

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Tear is a bad matchup generally and Unchained can be bad if you are not prepared enough in the main deck. That’s why we use Nibiru, Ice Dragon’s Prison and lots of sideboard dedicated to those matchups. Luckily they have some crossover.
      Which do you feel are the worst? I’d like to know.

    • @WRJDUELIST
      @WRJDUELIST Год назад +14

      Ash blossom is a bad match up haha

    • @yy5173
      @yy5173 Год назад

      @@sinistergaming_tcgIf you scared of tear, run ddg in the side

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Haven’t tried it, but the issue isn’t going first for me. It’s going 2nd when you have poor luck with no handtraps! I think the 3 bystials and 3 crow give me really good odds to prevent that now.

    • @WRJDUELIST
      @WRJDUELIST Год назад

      @sinistergaming_tcg I have a solution, personally in my list I main 2 evenly matched and a 1 crossout designator and called by. I play on ygo omega. Issue issue with labrynth is that it isn't OP. You need many cards to keep your engine full speed. And I bank on going second so droll in hand slows my opponent and evenly matched is a nice punch in the mouth to my opponent.

  • @exileddarkness2683
    @exileddarkness2683 Год назад +1

    Could you explain further why you’re maining the Ishizu shufflers? I don’t really see the reason behind running them. Wouldn’t Tackle Crusader work better?

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад +4

      Lab lacks immediate grave interaction. Think of it as a better DD crow, but with the condition that they must be discarded by Stove and Chandelier.
      Example:
      Your opponent activates branded fusion sending lubellion and fallen of albaz to summon fusion Albion. As a result, Albion would attempt to fusion summon, as C2 you chain a furniture pitching Keldo to set a trap, in the same chain, you may chain Keldo as C3 and shuffle his Albaz and Lubellion. This way, they are likely not to get full combo and are force to fuse from the hand. You just interrupted their full combo by doing a standard furniture play!
      Worst case scenario you can prevent your cards from being banished by DD crow or bystials.

    • @exileddarkness2683
      @exileddarkness2683 Год назад +2

      Thank you very much for explaining that! I didn’t think of doing it that way. I personally used Tackle Crusader as a way to either Book of Moon a monster or to bounce face-up continuous/field Spells/Traps to the hand. I might Side the Crusaders then

  • @warzoneshortsandgameplay1016
    @warzoneshortsandgameplay1016 Год назад

    How can you summun lunguriboh in labrynth? I also have him in my extra but i dont know how to summon him

    • @jackesery8630
      @jackesery8630 Год назад +1

      It's for when you get iblee locked, you link it away and go for your combos

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Exactly as stated above. It’s for the iblee lock which you would normally auto-lose to.

  • @aaronlawrence4218
    @aaronlawrence4218 Год назад

    We need an omni negate or a counter trap omni negate

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      You can try solemn strike to stop ash and belle, I used to play 2 and it was nice when I saw it.

  • @babrad
    @babrad Год назад +3

    I have a very different approach to the deck. First of all, you can't imagine how happy i am that i didn't see continuous floodgates but furniture instead.
    To begin, Extrav, while a +1, ruins the Extra Deck capabilities of the deck and I hate it for that. IMO Prosp despite being even, not only allows you to get a more powerful card, but it also gives you the option to selectively banish making it incomparably stronger post-siding.
    Only 1 Coocklock and Arias make the deck slower and more vulnerable to bystials. Now not only we have more combinations that can turn into an interruption, bad Welcome also becomes an interruption if you combine it with a trap in hand. Despite those combinations requiring 2/3 cards, you reach a critical point where they can often happen.
    About the trap lineup, Terrors vastly underperformed for me, Daruma was always the best, while IDP was slid overall. Now with Resue on the scene + less purrely + tears without Rulk my tech choice (torrential) was second best behind Daruma, because Emergency preventing targeting effects from resolving is quite painful and sets you back for an entire turn.
    About the shufflers, i was on the same boat but ended up always siding them. My handtrap lineup was also Ash Imperm Nib (with 2 Droll instead of Fen)
    Finally about the main, Arianne (the bad lvl4) was phenomenal for me, setting up Dweller with ease against Tear and Bagooska vs Branded, while the card that completely overperformed was Instant Fusion.
    The idea behind it was to not only have an answer against Ash (CBTG is sided because it's bad going second into boards) but to also allow the deck easy access for full power SP + easily bait boards going second (through Millennium/Thousand/Anima) that are nasty against non-removal negation and easily turn into Typhon as well. The extra deck is so free without Extrav
    This way you can side chainable Traps that wont care about Evenly/Storm, prefering most of the time DDG instead of EEV. Note here that i find Lord not only win-more but also a contradictory card i don't get why it's played in the side. First it doesnt protect from Evenly (at least here the most popular boardwipe), second if you play floods you cant protect them as soon as they are flipped, third it already requires the engine to be running to do something, and even at that point you can get it's full value only by Cooclock that you play 1.
    I went to 2 win-a-box tournaments, the first i was 5-0 (Swoswo, Tear, Spright, VS, Purrely, Rescue, Unchained) with no loss but then lost 4 games consecutively specifically for not having SP in my extra (1 to TCBOO, 1 to rescue in the grind because of the field spell , 2 to Unchained where i would have banished Yama in GY), ending 5-2 (that i would have won with post-game knowledge specifically by summoning SP on the losing point), then last weekend i went 6-0 completely undefeated (7th round was going late so we split) against Tear, Unchained, Dragons, VS, Rescue, Rescue (7th round would have been Rescue as well)

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад +1

      I never liked floodgates in lab, as the monsters all have meaningful effects on field.
      Arianne is something I have not personally explored, but I understand how it can increase the ceiling.
      I understand the Prosp reasoning in Games 2 and 3 Post side. Personally, I only ever go into: Dharc, Muckracker, Chaos Angel, and Typhon in the extra. My playstyle relies a lot on the main deck engine, I personally like looping advantage constantly and consistently, so going into power plays like first turn SP is just OK to me. Better going 2nd to try and break a board.
      I think DDG is a good step in the right direction and loses way less hard to cards like super poly. I do want to test that out. In the SoCal area where I am, Thrust into Harpie’s and Lightning Storm are the most popular board wipes. Evenly matched is objectively not good this format and this deck can play around it well with big welcome so I honestly don’t care about it unless I brick by setting 5 and passing lol.
      Once we get transaction, I think we will be in good shape moving forward. Thanks for the in-depth feedback!

    • @babrad
      @babrad Год назад

      @@sinistergaming_tcg rollback makes the deck nasty. But until then Arias also carries hard, despite people playing it at 0/1.
      I personally run her at 3 and not only does it make turn 0 Daruma/Torrential a reality (turn 0 EEV is a joke and I find myself rarely siding EEV preferring even FFV)
      But the free body enables the extra deck plays so much I get you rarely go to the extra with only running 1. SP + Lovely + Big Welcome is so good, I often even banish Lovely instead to be safe for an immediate interruption during my turn. But it's much better going second into boards.
      6+4 for Angel along the 8+2 for more aggressive plays that don't take away Lovely/Lady baiting the interruption so that your backrow can control the match is also underestimated.
      Finally about HFD/Storm, you just activate your chainable backrow except Big-W and use the lingering effects + bounce. But against Evenly you have to use big-w if you don't want to lose it (or lovely), while Evenly is also more effective against Rescue so I don't get your point

    • @phoenix5095
      @phoenix5095 Год назад

      ​@@babradu got a list on you?

  • @miguelcometivos6942
    @miguelcometivos6942 Год назад

    How do u play around Manadium or Scareclaw?

    • @ArturoRodriguez-xv2ro
      @ArturoRodriguez-xv2ro Год назад +1

      Play shifter against manadium, you kill their gy and they wont be able to keep extending

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      The options in this list are:
      Nib, Typhon, Cannon, Shufflers putting back any Visas Starfrost or 15/21 monsters, DD crow when they activate scareclaw arrival (or visas) or Tri Heart when they try to summon him back.
      Lightning storm and harpies for Scareclaw + the above. Bystials are also slightly better vs them when you hit Reichheart.
      You can side Droll or Shifter vs the deck, but some Manadium decks side Shifter themselves.

  • @Jo3yb21
    @Jo3yb21 Год назад

    Bro I d barrier a purely on turn 0 butler is crazy let’s you screw with there main phase in so many ways and it floats ??? Your tripping butler at 3 clock at two is correct

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      You can beat Purrely by activating any furniture in response to a Memory spell, before they attach with Baby Noir. It’s really that simple. Cooclock could be at 2 because of Crow and Bystials, sure.

    • @Jo3yb21
      @Jo3yb21 Год назад

      @@sinistergaming_tcg well I just value the ability to play turn 0 and screw with your opponents turn and the float effect is crazy but I just enjoy a more skillful build

  • @elrickprentice9291
    @elrickprentice9291 Год назад

    Why doesn't anyone use back jack ?

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад +1

      Not needed unless you specifically play more discards (like Dinomischus), fiend griefing, or archfiend’s ghastly glitch. Ultimately it makes your deck slower.

  • @isaacwoo7318
    @isaacwoo7318 Год назад +1

    no skill drain?

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Nah, Skill Drain is only good in matchups you should be winning. It’s terrible in bad matchups like Tear, Infernoble, Mannadium, Purrely, etc.
      Of course it’s good going first, but additionally a lot of decks have inherent ways of playing around skill drain such as activating a monster effect as C1 then using another card as C2 to “bypass” it (setting face down, removing from the board, etc).

  • @aaronlawrence4218
    @aaronlawrence4218 Год назад

    Why no skill drain

    • @sinistergaming_tcg
      @sinistergaming_tcg  Год назад

      Card isn’t very good vs your bad matchups and lowers your ceiling a lot when you’re behind.

    • @aaronlawrence4218
      @aaronlawrence4218 Год назад

      @@sinistergaming_tcg skill drain is amazing I play it for the hate not to have fun

  • @myloxyloto8913
    @myloxyloto8913 Год назад

    Chainsaw man is mid tier, not as trash as demon slayer but still