Nice one Aaron, I've noticed Tyson using this PP & Scale process often and thought how well he does it. Comparing this to follow me just reiterates how versatile SU is with multiple ways of doing things dependant on the required outcome.
Pretty neat Aaron, I always use the p/p tool for object requiring a rev surf, But I like this P/S method and will certainly give it a try. Have a Happy Thanksgiving and see you next time👍
Awesome! Check out our SketchUp Campus for comprehensive training or any of our Architecture playlists! Like this ruclips.net/p/PL-bndkJaV8A7vM3DuF9v5Qb69P3MVdiqo
Nice one Aaron, I've noticed Tyson using this PP & Scale process often and thought how well he does it. Comparing this to follow me just reiterates how versatile SU is with multiple ways of doing things dependant on the required outcome.
Thank you very much ..
These are very simple details but they are the mainly keys of the sketchup program
Pretty neat Aaron, I always use the p/p tool for object requiring a rev surf, But I like this P/S method and will certainly give it a try. Have a Happy Thanksgiving and see you next time👍
Thanks Aaron! Another good one!
Nice job.
This is how i make barrels for game scenes or environments. The next thing i would like to learn is lofting WITHOUT curvi loft hahaha
👍
the last object at the end looks like a low polly stamp
Круто
maybe we might want to design/build our own home...just sayin....
Awesome! Check out our SketchUp Campus for comprehensive training or any of our Architecture playlists! Like this ruclips.net/p/PL-bndkJaV8A7vM3DuF9v5Qb69P3MVdiqo
Or this ruclips.net/p/PL-bndkJaV8A5xgcBgaQPIA6hIno2TsakZ
Or maybe even this ruclips.net/p/PL-bndkJaV8A5EtyRY9u75bMuFzk6ysabK
ayoo
First comment 🥇