+Futurepoly great video. I think the length of the video is great. what did you use to get those normals? they look crisp... did you convert from a photo using crazybump or something? or Ndo? or modelling?
What's the point? You already had they UV ready from the primitive, you just had to rescale them. Could you show the procedure starting from a non uniform arch? Maybe with "unfold strip from loop". Thank you.
great tutorial. Really fixed many issues I've met when Unwrapping. thank you
I'm watching this and trying to translate the principle to blender. Are the green lines the seams?
Incredible video tutorials! Could you share with pictures which you used in your tutorial?
Keep up uploading! I love it!
+Futurepoly great video. I think the length of the video is great. what did you use to get those normals? they look crisp... did you convert from a photo using crazybump or something? or Ndo? or modelling?
+MZONE thanks, the normals were baked from highpoly geo in max. I'll cover this in another tips video.
+Futurepoly :D thought they were too crisp for a photo normal conversion.
+MZONE Yeah, I like to block in materials with photos textures to make sure they work before doing a proper bake.
can you tell me the shortcut key off swift loop?
well-done! Would you mind tell me which screen recording software you are using for this video?Thanx !
Thanx!
What's the point? You already had they UV ready from the primitive, you just had to rescale them. Could you show the procedure starting from a non uniform arch? Maybe with "unfold strip from loop". Thank you.
Thank you for this Video its just awesome
What type of application that you use to run the games ؟
Cool :)