Some things I wish had been done in subsequent TR games is take full advantage of the world building the first game did. In TR3 the final level of the Lost City of Tinnos has a feel that is almost atlantean in the technology used. And TR:TLR took us back to Egypt but there is no mentioning of the culture of Atlantis that helped shape Egypt according to the first game. Not that I am against TLR going full Egypt in the way it did but it would have been nice to see a return of Atlantean mummies and things like that. One final thing that always bothered me is that from what I had seen of AoD (i admit i never played it and only watched the cutscenes stiched together like a film) there is very little mentioing of what happened in TLR. What about the cultural impact of an actual Egyptian GOD being real and terrorizing Cairo?! Did people just forget about the plagues and monsters and demons that attacked cities in the wake of Set's awakening?! I like that each TR game in the Core days was its own self-contained adventure with nods to previous games coming the form of little easter eggs, it helps new players become welcomed to the games better, but I would have liked more connectivity.
Is this song a remix of A Friend Since Gone from Tomb Raider 1? TV Tropes seems to think so but I only notice a similar riff in places. I don't know if Nathan is watching but if so, is this a remix of that song?
It’s not particularly a remix per say , ive just finished reading an interview with Nathan McRee & he said when working on Tomb raider 3 “I was also able to reference melodies and harmonies from the previous games” which gives it a nice flow & feel to it.. , I think the most difficult part is coming up with melodies etc to begin with for e.g the tomb raider theme, because it sets the tone for everything to come.. , Peter conney used Nathan’s compositions as a basis which he used beautifully to make tomb raider the last revelation theme & other compositions for tomb raider 4 & 5.
Go away *Angrily stares at you* TR 3 is my second favourite TR, the variety of levels kept it really interesting. TR IV was the only better one as I see it because the riddles were better.
It was developed under unnecessarily stressful and rushed conditions, this isn't opinion it's actual testimony from Core employees who worked on the game. If Core had their way Tomb Raider 3 would have been in development so long it would have been a PS2 launch title and the unique, innovative and refined mechanics they intended to include would have made the game 1000x better than what we got. Core wanted TR to be special, unfortunately Eidos were only interested in making money.
I thought it was a magnificent game - even the cut scenes were bloody marvelous. And the levels: the Masonic temple hidden in the disused underground station, with weirdos in gorilla masks running about, running around the desert then ending up imprisoned then in Area 51 and the UFO, then the raptors and TRex. Christ, it was excellent
This one always got me. One of my favs from TRIII
0:50 That flute is amazing.
+Toprak Koç Tomb Raider is the best
SAKSZBAD Yup!
That flute plays “A Friend Since Gone” from TR:1. A nod to St. Francis’ Folly.
I played that game 2005; this epic music change your mind. I love it ever...
I want to say: "Perhaps best video game music of all times." 🤗 🥰 ☺
So excited to hear this in the remaster! It's so serene running around figuring out how to get out of an area with this playing.
I loved how there was a random button on the jungle wall so you could play the song lmao
I listen to this every day on a spiritual level
This
This one might be one of the best of all Tomb Raiders to me ! Very epic but quite slow, very well done
Everytime I think about Indian culture, this theme comes to my mind
0:29 Splendid! ❤️💯
More epic than spooky but fits perfectly for the environment.
epic game epic soundtracks, still love it
The ancient TR are the best
yes
beautiful game and music!
hypnotic 🎼❤
l got goose pimples when l heard this for the first time as l played TR 3, absolutely smashing
I like the creepy sounds that play when you're in side caves and tombs in the jungle level
that ambience track is a rehash of the similar ones from the previous games.
This somehow makes me concentrate when I do my homework, this theme it's just soooo cooooooool!!!
My Favorit Song 💟
My favorite level, my favorite tomb raider
My childhood
Bring back memories from childhood.
Not spooly for me but something mystical and lyrical.
Amazing tune, one of my favs !WUR
the best OST so Classy
Some things I wish had been done in subsequent TR games is take full advantage of the world building the first game did.
In TR3 the final level of the Lost City of Tinnos has a feel that is almost atlantean in the technology used. And TR:TLR took us back to Egypt but there is no mentioning of the culture of Atlantis that helped shape Egypt according to the first game.
Not that I am against TLR going full Egypt in the way it did but it would have been nice to see a return of Atlantean mummies and things like that.
One final thing that always bothered me is that from what I had seen of AoD (i admit i never played it and only watched the cutscenes stiched together like a film) there is very little mentioing of what happened in TLR. What about the cultural impact of an actual Egyptian GOD being real and terrorizing Cairo?! Did people just forget about the plagues and monsters and demons that attacked cities in the wake of Set's awakening?!
I like that each TR game in the Core days was its own self-contained adventure with nods to previous games coming the form of little easter eggs, it helps new players become welcomed to the games better, but I would have liked more connectivity.
What is the harp-like instrument causing the mystical effect
A sitar
Thank you so much. its my fav
Is this song a remix of A Friend Since Gone from Tomb Raider 1? TV Tropes seems to think so but I only notice a similar riff in places. I don't know if Nathan is watching but if so, is this a remix of that song?
You can ask him directly on Ig or Yt, he's very willing ti answer
It’s not particularly a remix per say , ive just finished reading an interview with Nathan McRee & he said when working on Tomb raider 3 “I was also able to reference melodies and harmonies from the previous games” which gives it a nice flow & feel to it.. , I think the most difficult part is coming up with melodies etc to begin with for e.g the tomb raider theme, because it sets the tone for everything to come.. , Peter conney used Nathan’s compositions as a basis which he used beautifully to make tomb raider the last revelation theme & other compositions for tomb raider 4 & 5.
This is the theme music just love the games
Es místico y maravilloso 😌
❤❤❤
Perfect theme for the India section.
there is something spooky with lara
I want to download this to my phone as a ring how do I go about it?
Search Google youtube downloader mp3
A streamer twitch that I like a lot uses this music in end of stream credit.
So the music triggers a desire to sleep for me >
I think I've watched one of videos before by accident with this playing on his stream but I don't know who he is.
Getting Vibes from India, Pakistan & Bangladesh
I love how this is self-referencial to St. Francis Folly from TR1
How so ?
@@osiris8933sorry I only saw this now. The Flute / Bansuri melody that plays is a throwback to St. Frances Folly in first room with the collumns.
La flûte elfique
Is this music really that spooky? Strange. I think it's rather meditative.
Watchmojo brought me here
Beautiful music but the game was very rushed and poorly thought out. Which is a shame.
Go away *Angrily stares at you* TR 3 is my second favourite TR, the variety of levels kept it really interesting. TR IV was the only better one as I see it because the riddles were better.
It was developed under unnecessarily stressful and rushed conditions, this isn't opinion it's actual testimony from Core employees who worked on the game. If Core had their way Tomb Raider 3 would have been in development so long it would have been a PS2 launch title and the unique, innovative and refined mechanics they intended to include would have made the game 1000x better than what we got. Core wanted TR to be special, unfortunately Eidos were only interested in making money.
That doesn't even take reference to my comment, not sure what you're trying to answer.
I thought it was a magnificent game - even the cut scenes were bloody marvelous. And the levels: the Masonic temple hidden in the disused underground station, with weirdos in gorilla masks running about, running around the desert then ending up imprisoned then in Area 51 and the UFO, then the raptors and TRex. Christ, it was excellent
Tomb Raider 3 was rushed, yet it's better designed than Tomb Raider 2.