It's a shame really because in term of costume that's pretty good on the historic side, in fact that's one of the most historic hollywood movie, but not on the story it tell.
@@pyrobarbu6173 Yep, say what you will about the man but he's got a fantastic production team. Shame he undermines their efforts with his story choices...
Actually there was someone else. His name is Michael Mann and he made "The Last of the Mohicans." Faithful to the book, faithful to the history, and a damn good movie!
The aggressiveness of convention players is legendary. 😂😂 I'm running the Battle of Wagram on Saturday and expect to see the Imperial Guard committed early and often. 😂😂
I am one of those aggressive convention players. A lot of convention games only have a two-hour limit, so I like to mix it up early. I was also involved in a club Age of Sail campaign that lasted for two years with over 100 battles. I played much more conservative at that time.
Points aside at the end a safe corridor was established: even if for just a couple of hours supplies and troops could be delivered to the city. This is definetly a Saracen victory.
If you're going to watch Kingdom of Heaven, make sure it's the directors cut :) Greg's plan...i love it. At least they came up with a simple and decisive plan that imo was the best call of the game. Plus the whole heavy cav on heavy cav action with Saladin and the drama was awesome. That flanking charge by the Acre infantry was MVP though. Nice timing. Please sirs, can we have some more?
I was really expecting to see the Crusader's calvary completely encircled. The move of the infantry was most certainly a brilliant move. I love seeing your content and every time I learn something new.
Chris Grau in a battle report! That's great to see, I've been watching him paint and review minis for years, it's a welcome surprise to see him gm a game!
LittlewarsTV team, here's video idea- how to organize and keep a club going? Tips and best practices or what works for you. You guys have years and years of gaming, from the outside in it's super impressive
And I'd love some input into my channel from LITTLE WARS TV, as they inspired me to start my own channel, mainly to get exposure to grow our club. They certainly appear to have a club gamers would love to be part of...
After this and considering the Crusader castle room is basically finished, I think it would be cool if you guys made like a faux derpy medieval tapestry or mural depicting all the club members fighting this battle, maybe with some other reference from throughout the years tucked in there as well.
Great looking armies and table. I know some people don’t like the randomness of unit activation in LR, but it felt right in this scaled-up mod, reflecting the difficulty of coordinating factions in fragile alliances between leaders with big egos and competing interests.
Beautiful armies, intriguing use of Lion Rampant at army level, nice AAR. The only thing I did not get is day one when the Muslims were peppering the Crusaders all the time, what was going on with the crossbows? Didn't they fire back? Was it a range issue?
The crossbows were returning fire and trading blows, but didn’t really start rolling hot until later in the battle. In the final turns the crossbows knocked out a number of Saracen units in the center battle.
Glad you guys have the new war room finished enough to start filming games again. I too have missed watching them. You are a great gang of guys and really make games fun. 👍
Kingdom of Heaven is one of my favourite movies (certainly not for the historical accuracy, but the narrative and filosophy in there are great), and it is what got me into wanting to learn more about the crusades and the medieval ages. It was a great battle, loved it. And I was wondering... Do you have any plans to do any more medieval/ancient battles? Hopefully the ones that are generally less known, like this one.
Very interesting Acre video BATTLE, RULES, & TERRAIN ! Our group here in K.C. did KADESH a while back on a ping-pong sized table covered by a tan-colored hexed sheet using the WARHAMMER ANCIENTS rules and the terrain layout and army OOB's based on the AH General mag variant for the AH ALEXANDER game ! The army units were Chariots (NO Heavy Cavalry Knights here) , Heavy Guard Infantry, Spearmen Infantry, Light Cavalry and Archers ! The initial Hittite attack with Chariots was against the Pharoh's division camp in the lead of the other 3 Egyptian divisions strung out across the table ! The Hittite Infantry were left behind still crossing the river at the ford and would also arrive piece-meal like the rest of the Egyptian forces ! The Egyptian camp held against the Hittite Chariots with heavy losses on both sides and the bloody battle was a fun battle night ! :-)
Well played by Miles! Knowing that while the Crusaders got the drop on them with their redeployment, it was also a strategy they were compelled to commit to. Pulling all their best troops away from the center choreographed the direction of the battle, so all Saladin needed was to wait for the moment his position would be at its strongest.
Loved the gameplay and how the players got into character. The nighttime redeployment was a good call, as was the charge on the crusadercamp by Ed! The multiple Day scenario was a good call for thuis game!
Same. Always a pet peeve in rules for me personally. It’s a way to generate command friction…though not my favorite approach in game design. Understand the intent though.
Glad to see you guys back at it! Random question, with next year starting the 250 anniversary of AWI and the big B-day the following year, have you all given any thought to giving us more excellent Live Free or Die videos and/or content? It is one of the go to rulesets for AWI on all of the wargaming forums and I think it would be perfect for another video or two. Maybe a Philadelphia or Southern Campaign?
Awesome video as always, guys - love the new digs!! Guy - my liege, forgive this humble peasant’s impertinence; but, you were singing the theme from Bonanza - not Green Acres!!😜😂
Great video, great commentary, fun game. Thanks for doing this. One minor suggestion. The game room audio is very echo-y and high-treble. I would suggest you hang some heavy flags, put some heavy tapestries on the walls, or drapes on the windows to tone down the sound.
Great report. We've always used the LR family of rules as mass battle rules. I'd probably allow Christian knights to move forward a little even on a failed movement roll as long as they were moving towards the enemy.
Great to see you guys back in action! Beautiful game. The new room has a lot more echo in the audio than the old room. Perhaps some cloth banners on the walls would help with that; and they´d look good. I´d love to see some shots of the rest of the finished room.
This sort of scenario is why I abhor simple meeting engagements. If the only practical goal is killpoints, there’s no real motivation to make a risky play. Lovely miniatures and nice board, though! And I really enjoyed the historical discussion.
I'll be interested to see the specifics for playing LR as a "big battle" game. We don't typically play LR, but, my group does occasionally use Rebels & Patriots for "big battle" AWI and SYW games. One other thing we tend to do, taking a page from The Men Who Would be Kings, is in our R&P and Dragon Rampant games (we're currently half way through a second War of the Ring Campaign) we often allow normal move actions for free - i.e. don't have to roll for them. Still have to roll to shoot, charge, etc. To paraphrase Frank Chadwick from the Command Decision I designer's notes: movement is good, you can never have too much movement...
Good video but I can't help but think the rules are a bit iffy. The knights not advancing to the attack when they like to attack makes no sense, manoeuvring around perhaps but they did plenty of that historically. Also, the fact that there was no impetuous on the Saracens to relieve their garrison seemed odd. Still, great table and fun video as ever gents
The original rules are skirmish based and are usually played on a smaller table with less distance to move. In those rules the knights don't like to redeploy around the table, but when the movement can end in contact with the enemy they move much more readily. In fact they can have a "wild charge" characteristic which means if the enemy moves within charge distance they are forced to charge unless they pass a check. For big scale battles I think that maybe a change could be made to the rules that allow knights to move more easily only as long as they head directly toward the nearest enemy..
@@sartanawillpay7977 I would agree with something like that, but I strongly dislike the convention of "activation roles" I think it is not a good way of simulating the 'fog and friction' of command, so I use different systems in my own games that I write. But wouldn't the world be awful boring if we were all the same.
Maybe break up movement types into advance (direct forward) and manuver (more complex actions). Also maybe give (regular) troops an inbuilt re-roll to make them more consistant. I do think the rampant system simulated the friction with irregular troops well. And in the end the system did end up producing a pretty historical extended game of chicken.
@@Iron4rd yeah that's a fair point and it was common to draw armies up against each other and not commit to a fight, but in terms of a wargame I would always play it that today the commanders are offering battle and resolved to do so. I find the preoccupation with ranged combat (dangerous crossbows for the crusaders) interesting because I run in to it all the time with my own games that people complain about it not being decisive when realistically speaking it was the closing to melee that was decisive in war right up to post-napoleon warfare. It's not a criticism, it's just interesting
@@eoinmccormack1940 exactly, shooting is rarely decisive (even at Crecy and Agincourt the French got to grips in melee with the English before they were repulsed, although that's partially because longbowmen can be thought of as light infantry with bows who were not afraid to mix it up if they needed to). Its more the danger of taking too many casualties as you go in meant commanders were hesitant to just send it into an archer heavy army, especially if most of your guys are on big fleshy unarmoured horses.
At Historicon, I suggested our Crusaders attack in echelon, right to left. Attack! Worked for us. These passive guys... Boring! Great job by Chris to GM at Historicon and here.
Another great looking game! Looked like a good time too, which is the important thing. Was amused by the choice to convert LR to mass battle...I totally get that desire of a certain breed of gamer to tinker with all rules. Sure we could use another set, but that misses out on the fun of experimenting and creating. Honestly, I have more fun designing and testing rule ideas than actually playing competitive games! 😂 You guys have certainly been an inspiration there. I am going to be running a small version of Austerlitz this weekend based on rules I tinkered with!! Wouldn't have tried it without your inspiration! Cheers
@ejl1221 I was looking at Xenos Rampant and Rebels and Patriots on my shelf as that! Being amused was not a criticism but a recognition of a fellow rules tinkerer! I think you guys made a good choice, I have become more and more a fan of simple game rules over complex and the LR family fits that nicely!
@@vonzeifcador8299 Amen to the simple rules. As I get older I've stopped looking for the perfect rule set and just want to play something that makes sense and gives a good game.
The Knights are winded after storming the Sarazen lines and since their enemy has driven them off their camp for now, they are cut off from their belongings with an intense battle for their camp waiting for them at dawn. This is a Sarazen victory that will either see the Crusaders routed from the field, or in a poisiton much much worse than before.
I respect Miles's steely command. While watching the video and at the midpoint, I was thinking that in the Crusaders' position I would have proposed exactly the strong right hook Greg then did, and facing a more timid command the Crusaders might have succeeded. But against Miles's overall vision and Ed's and Carl's tactical acumen, I see I would have been laid out just the same way. 😂
"despite being directed by Ridley Scott" no I think we can all agree now that he made a couple good period movies before throwing accuracy completely out the window.
The Duellists and Blade Runner, have been, and will remain, in my top ten movies of all time... but yes, he somehow lost his way when given big budgets.
I'm not sure how I feel about the rules that require rolls and activation simply to move. I understand it's objective but would knights really refuse an order to move at all when the rest of the cavalry host is on the move?
The turn system makes it seem like they aren't moving, but they aren't stopped, they're just moving at different speeds. There are historical examples of units not moving when they were expected to too.
Sorry fellas this one didn't really sing for me. Combination of not much happening and then when it did it got interrupted by game mechanics that to me make no sense, but this one just didn't hold my attention which is odd because anytime Miles and Ed are on the same team you know that things will be fantastic. Nice work on the new space by the way.
Excellent game. It's interesting to see how the Christian gamers lost their plan. But Guy/Keith's decission in my point of view was without alternatives. I had a lot of fun.
Medieval Two Total War Soundtrack in the beginning :D
I heard that too and got happy :P that game is GOAT
That was an absolute god way to start a video.
For those of a certain generation, that soundtrack is etched deep into the memory bank
@@LittleWarsTV thanks. now I am reinstalling it
That soundtrack/game is legendary
3:00 “Despite being directed by Ridley Scott” man I wish someone other than Mr. “Excuse me, mate, were you there?” would make big period movies.
It's a shame really because in term of costume that's pretty good on the historic side, in fact that's one of the most historic hollywood movie, but not on the story it tell.
@@pyrobarbu6173 Yep, say what you will about the man but he's got a fantastic production team. Shame he undermines their efforts with his story choices...
Ironically, there really was a blacksmith, and his name was Orlando Bloom
@@pyrobarbu6173I mean, it depends.
Most of saladin's army looks like an arab army of the previous centuries, it's pretty far from reality
Actually there was someone else. His name is Michael Mann and he made "The Last of the Mohicans." Faithful to the book, faithful to the history, and a damn good movie!
Sitting here in Florida with no power. Watching this banger 💯👍
Be safe down there! Hope the damage isn’t too bad from the storm.
WIshing you the best from germany. I can only imagine how this must be. Stay safe.
Stay safe! Greetings from Ukraine
I’m in the same boat, may your power be restored swiftly.
Praying for you and your state mates.
Really appreciate you guys going over unit stat blocks and rules to understand context. Please do more of that if possible.
I'm so glad you guys are back, and in style.
Always stylin here!
The aggressiveness of convention players is legendary. 😂😂
I'm running the Battle of Wagram on Saturday and expect to see the Imperial Guard committed early and often. 😂😂
It’s what wargamers do! We rarely have to worry about “tomorrow”
@@LittleWarsTV Reserves? We don't need no stinkin' reserves!
I am one of those aggressive convention players. A lot of convention games only have a two-hour limit, so I like to mix it up early. I was also involved in a club Age of Sail campaign that lasted for two years with over 100 battles. I played much more conservative at that time.
@@RichKaduce Understandable
Points aside at the end a safe corridor was established: even if for just a couple of hours supplies and troops could be delivered to the city.
This is definetly a Saracen victory.
that's true. Even a minor ability to resupply a fortress or city under siege is a massive boon
Agreed. Furthermore, without being decisively driven off, the Saracens will continue to disrupt Crusader logistics, inhibiting any long term siege.
If you're going to watch Kingdom of Heaven, make sure it's the directors cut :)
Greg's plan...i love it. At least they came up with a simple and decisive plan that imo was the best call of the game. Plus the whole heavy cav on heavy cav action with Saladin and the drama was awesome. That flanking charge by the Acre infantry was MVP though. Nice timing.
Please sirs, can we have some more?
I was really expecting to see the Crusader's calvary completely encircled. The move of the infantry was most certainly a brilliant move. I love seeing your content and every time I learn something new.
Can't wait for a big battle Lion Rampant video!
Chris Grau in a battle report! That's great to see, I've been watching him paint and review minis for years, it's a welcome surprise to see him gm a game!
Very cool! The ambiance of the new war room was perfect. Looking forward to more. Thanks!
It looks amazing! Some banners or other wall hangings would temper the audio reflections
Banners incoming!!
LittlewarsTV team, here's video idea- how to organize and keep a club going? Tips and best practices or what works for you. You guys have years and years of gaming, from the outside in it's super impressive
In earlier seasons, we have put out some videos that talk about this subject... not sure that any are "how to" manuals, but might be worth looking at.
And I'd love some input into my channel from LITTLE WARS TV, as they inspired me to start my own channel, mainly to get exposure to grow our club. They certainly appear to have a club gamers would love to be part of...
You lot definitely needed two halfs of a coconut for the Knights charge.
Very Monty Python.
Really enjoying the return of Little Wars.
I've been waiting for this for so long and didn't disappoint! Amazing video!
The extended cut of Kingdom of Heaven makes it a different, better film. Still historically dubious, but more narratively sound.
Honestly insane production value, and the classic Total War music is the cherry on top
How long until Greg W Spielberg releases his deep dive into Kingdom of Heaven? Popcorn is on preorder.
It’s coming. Soon!
Look up the History Buffs youtube channel. He does a lot of history movie reviews.
ruclips.net/video/mTjUu1Bt29o/видео.html
After this and considering the Crusader castle room is basically finished, I think it would be cool if you guys made like a faux derpy medieval tapestry or mural depicting all the club members fighting this battle, maybe with some other reference from throughout the years tucked in there as well.
Great looking armies and table. I know some people don’t like the randomness of unit activation in LR, but it felt right in this scaled-up mod, reflecting the difficulty of coordinating factions in fragile alliances between leaders with big egos and competing interests.
A gorgeous and immersive table, splendid units, impressive council of war...What's not to like here?😍😍👏👏👍👍
Awesome inaugural battle!
Perfect lunchtime viewing. Favorite movie, great channel...
Beautiful armies, intriguing use of Lion Rampant at army level, nice AAR. The only thing I did not get is day one when the Muslims were peppering the Crusaders all the time, what was going on with the crossbows? Didn't they fire back? Was it a range issue?
The crossbows were returning fire and trading blows, but didn’t really start rolling hot until later in the battle. In the final turns the crossbows knocked out a number of Saracen units in the center battle.
Oh man I’ve missed these episodes! Good to have you back 🤩
i love when i open a video and it immediately starts with the med2 soundrack :D
Lion Rampant is one of my favorite rule sets. I'm looking forward to the video explaining this hack.
Glad you guys have the new war room finished enough to start filming games again. I too have missed watching them. You are a great gang of guys and really make games fun. 👍
Kingdom of Heaven is one of my favourite movies (certainly not for the historical accuracy, but the narrative and filosophy in there are great), and it is what got me into wanting to learn more about the crusades and the medieval ages.
It was a great battle, loved it. And I was wondering... Do you have any plans to do any more medieval/ancient battles? Hopefully the ones that are generally less known, like this one.
Great batrep. I love the activation aspect of the rules. And the new room looks amazing.
That was epic!!! Greatjob all around!
Amazing patience by Ed, waiting until the time was just right!
Great battle report, guys. Very cool to see Lion Rampant adapted for a much larger sized battle!
What a great game! Thankyou guys, Lion Rampant is my go to. Awesome to see it in smaller scale. Minis looked amazing!!
Great looking game. Love the board & the miniatures. Looking forward to the rules mods. Well done on the new room!
Very interesting Acre video BATTLE, RULES, & TERRAIN ! Our group here in K.C. did KADESH a while back on a ping-pong sized table covered by a tan-colored hexed sheet using the WARHAMMER ANCIENTS rules and the terrain layout and army OOB's based on the AH General mag variant for the AH ALEXANDER game ! The army units were Chariots (NO Heavy Cavalry Knights here) , Heavy Guard Infantry, Spearmen Infantry, Light Cavalry and Archers ! The initial Hittite attack with Chariots was against the Pharoh's division camp in the lead of the other 3 Egyptian divisions strung out across the table ! The Hittite Infantry were left behind still crossing the river at the ford and would also arrive piece-meal like the rest of the Egyptian forces ! The Egyptian camp held against the Hittite Chariots with heavy losses on both sides and the bloody battle was a fun battle night ! :-)
I wrote an article in Miniature Wargames magazine converting Lion Rampant to big battles and using siege Engines. Your recreation here is terrific
Love the bases with the casualties dice
Missed you guys and your terrific wargames.
Absolutely phenomenal paint job on the miniatures
I absolutely loved this video. Great job!
Awesome game as always.
Very intense.
Beautiful table and minis.
I've been longing for you guys to do a medieval game! Cannot wait for the rules breakdown!
This actually gets me keen to see a possible crusades campaign, would be fun
Well played by Miles! Knowing that while the Crusaders got the drop on them with their redeployment, it was also a strategy they were compelled to commit to. Pulling all their best troops away from the center choreographed the direction of the battle, so all Saladin needed was to wait for the moment his position would be at its strongest.
AMAZING PLAY!!! would love to see some of the crusade campaigns covered 🤘.
Great video with the usual LWTV shenanigans, nice!❤❤
Great game, like how smaller scales can be played with a bit of modifying! Great to see you guys back, doing what you do!
Awesome, guys! Just awesome. What an amazing job you all did on the new gaming area.
Thanks! More to come on the construction and decorating of the new space. Stay tuned!
Fantastic video. Amazing scenery as always. Congratulations
Loved the gameplay and how the players got into character. The nighttime redeployment was a good call, as was the charge on the crusadercamp by Ed! The multiple Day scenario was a good call for thuis game!
Great episode everyone! Though I must say, rulesets which require rolling to move always really frustrate me to play with
Same. Always a pet peeve in rules for me personally. It’s a way to generate command friction…though not my favorite approach in game design. Understand the intent though.
Epic as always, you guys rock!
Glad to see you guys back at it!
Random question, with next year starting the 250 anniversary of AWI and the big B-day the following year, have you all given any thought to giving us more excellent Live Free or Die videos and/or content? It is one of the go to rulesets for AWI on all of the wargaming forums and I think it would be perfect for another video or two. Maybe a Philadelphia or Southern Campaign?
Awesome video as always, guys - love the new digs!! Guy - my liege, forgive this humble peasant’s impertinence; but, you were singing the theme from Bonanza - not Green Acres!!😜😂
Great looking game lads, bravo
Great video, great commentary, fun game. Thanks for doing this. One minor suggestion. The game room audio is very echo-y and high-treble. I would suggest you hang some heavy flags, put some heavy tapestries on the walls, or drapes on the windows to tone down the sound.
Great report. We've always used the LR family of rules as mass battle rules. I'd probably allow Christian knights to move forward a little even on a failed movement roll as long as they were moving towards the enemy.
Great to see you guys back in action! Beautiful game. The new room has a lot more echo in the audio than the old room. Perhaps some cloth banners on the walls would help with that; and they´d look good. I´d love to see some shots of the rest of the finished room.
Manzikert earlier this year and now the siege of Acre, great viewing for a middle east historian like me
They did Manzikert?!? When?
Great battle, the mechanics and the units were awesome, would love to see an extended campaign of this
Damn, Ed, what a move, he gave him the win almost out of nowhere.
One of my favorite periods! 😊
This sort of scenario is why I abhor simple meeting engagements. If the only practical goal is killpoints, there’s no real motivation to make a risky play. Lovely miniatures and nice board, though! And I really enjoyed the historical discussion.
I'll be interested to see the specifics for playing LR as a "big battle" game. We don't typically play LR, but, my group does occasionally use Rebels & Patriots for "big battle" AWI and SYW games. One other thing we tend to do, taking a page from The Men Who Would be Kings, is in our R&P and Dragon Rampant games (we're currently half way through a second War of the Ring Campaign) we often allow normal move actions for free - i.e. don't have to roll for them. Still have to roll to shoot, charge, etc. To paraphrase Frank Chadwick from the Command Decision I designer's notes: movement is good, you can never have too much movement...
Great video guys!
Good video but I can't help but think the rules are a bit iffy. The knights not advancing to the attack when they like to attack makes no sense, manoeuvring around perhaps but they did plenty of that historically. Also, the fact that there was no impetuous on the Saracens to relieve their garrison seemed odd. Still, great table and fun video as ever gents
The original rules are skirmish based and are usually played on a smaller table with less distance to move. In those rules the knights don't like to redeploy around the table, but when the movement can end in contact with the enemy they move much more readily. In fact they can have a "wild charge" characteristic which means if the enemy moves within charge distance they are forced to charge unless they pass a check. For big scale battles I think that maybe a change could be made to the rules that allow knights to move more easily only as long as they head directly toward the nearest enemy..
@@sartanawillpay7977 I would agree with something like that, but I strongly dislike the convention of "activation roles" I think it is not a good way of simulating the 'fog and friction' of command, so I use different systems in my own games that I write. But wouldn't the world be awful boring if we were all the same.
Maybe break up movement types into advance (direct forward) and manuver (more complex actions). Also maybe give (regular) troops an inbuilt re-roll to make them more consistant. I do think the rampant system simulated the friction with irregular troops well. And in the end the system did end up producing a pretty historical extended game of chicken.
@@Iron4rd yeah that's a fair point and it was common to draw armies up against each other and not commit to a fight, but in terms of a wargame I would always play it that today the commanders are offering battle and resolved to do so. I find the preoccupation with ranged combat (dangerous crossbows for the crusaders) interesting because I run in to it all the time with my own games that people complain about it not being decisive when realistically speaking it was the closing to melee that was decisive in war right up to post-napoleon warfare. It's not a criticism, it's just interesting
@@eoinmccormack1940 exactly, shooting is rarely decisive (even at Crecy and Agincourt the French got to grips in melee with the English before they were repulsed, although that's partially because longbowmen can be thought of as light infantry with bows who were not afraid to mix it up if they needed to). Its more the danger of taking too many casualties as you go in meant commanders were hesitant to just send it into an archer heavy army, especially if most of your guys are on big fleshy unarmoured horses.
Very interested in the upcoming rules discussion. I've used 10mm stuff for the black powder version Rebels & Patriots before.
For 10mm those figures are wonderfully painted.
Spectacular
new place looks great!!
Well done the lads
Love the medieval 2 music
Great game guys, love Lion rampant
Greg got his blood boiling in this one 😂😂😂
Really interested in hearing about the adaptation of the LR rules for mass scale wargames!
Most excellent!
Awesome work!
At Historicon, I suggested our Crusaders attack in echelon, right to left. Attack! Worked for us. These passive guys... Boring! Great job by Chris to GM at Historicon and here.
I think you meant BECAUSE it was directed by Ridley Scott...
I was just coming to say that. The man absolutely HATES any expectation of historical accuracy.
I'm sure that was the implication with the way it was said the look that was shared :)
@@Gibius1 I missed that! D'oh!
@@dashsocur He REALLY needs to stick to sci-fi.
Another great looking game! Looked like a good time too, which is the important thing.
Was amused by the choice to convert LR to mass battle...I totally get that desire of a certain breed of gamer to tinker with all rules. Sure we could use another set, but that misses out on the fun of experimenting and creating.
Honestly, I have more fun designing and testing rule ideas than actually playing competitive games! 😂
You guys have certainly been an inspiration there. I am going to be running a small version of Austerlitz this weekend based on rules I tinkered with!! Wouldn't have tried it without your inspiration! Cheers
We've always used the LR (and related rules in the family) as mass battle rules. There's not much change needed.
@ejl1221 I was looking at Xenos Rampant and Rebels and Patriots on my shelf as that!
Being amused was not a criticism but a recognition of a fellow rules tinkerer!
I think you guys made a good choice, I have become more and more a fan of simple game rules over complex and the LR family fits that nicely!
@@vonzeifcador8299 Amen to the simple rules. As I get older I've stopped looking for the perfect rule set and just want to play something that makes sense and gives a good game.
Great to have you back
great video
Great review guys, but check your sound, there appeared to be a lot of echo from the guys around the table
U can show more of the movement and combat with dice rolls - I think folks will like this.
The Knights are winded after storming the Sarazen lines and since their enemy has driven them off their camp for now, they are cut off from their belongings with an intense battle for their camp waiting for them at dawn. This is a Sarazen victory that will either see the Crusaders routed from the field, or in a poisiton much much worse than before.
Great job
Thank you!
I respect Miles's steely command. While watching the video and at the midpoint, I was thinking that in the Crusaders' position I would have proposed exactly the strong right hook Greg then did, and facing a more timid command the Crusaders might have succeeded. But against Miles's overall vision and Ed's and Carl's tactical acumen, I see I would have been laid out just the same way. 😂
"despite being directed by Ridley Scott" no I think we can all agree now that he made a couple good period movies before throwing accuracy completely out the window.
The Duellists and Blade Runner, have been, and will remain, in my top ten movies of all time... but yes, he somehow lost his way when given big budgets.
Lets go! Foward crusaders!
I'm not sure how I feel about the rules that require rolls and activation simply to move. I understand it's objective but would knights really refuse an order to move at all when the rest of the cavalry host is on the move?
The turn system makes it seem like they aren't moving, but they aren't stopped, they're just moving at different speeds.
There are historical examples of units not moving when they were expected to too.
I think this video should be re-titled God's Little Acre.
Always, always, always use your foot archer to counter horse archers. They'll win that exchange most of the time.
Annihilate that shit! Greatest quote ever! 😂
Goes to show, sometimes the historical tactic is the best tactic. Especially if they won!
Makes me think of Stronghold: Crusader.
Beautiful ! 😃👍🏻
I love 15 and 10 mm ! ❤
Pike and shot when?
Sorry fellas this one didn't really sing for me. Combination of not much happening and then when it did it got interrupted by game mechanics that to me make no sense, but this one just didn't hold my attention which is odd because anytime Miles and Ed are on the same team you know that things will be fantastic. Nice work on the new space by the way.
Excellent game. It's interesting to see how the Christian gamers lost their plan. But Guy/Keith's decission in my point of view was without alternatives. I had a lot of fun.